-- 1029470: LR_超サイヤ人孫悟飯(青年期)_超必殺技:超爆裂魔波 -- sp_effect_b1_00295 -- sp2749 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 163155; -- 冒頭~叩きつけ・手前 ef_001 SP_001b = 163156; -- 冒頭~叩きつけ・奥 ef_001b SP_002 = 163157; -- 着地~ラスト ef_002 -- 敵側 SP_001r = 163158; -- 敵用:冒頭~叩きつけ・手前 ef_001r SP_001br = 163159; -- 敵用:冒頭~叩きつけ・奥 ef_001r_b SP_002r = 163160; -- 敵用:着地~ラスト ef_002r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.78); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 冒頭~叩きつけ・手前 ef_001 ------------------------------------------------------ MAX_FRAME_0 = 562; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); -- 冒頭~叩きつけ・手前 ef_001 setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001b, 0x80, -1, 0, 0, 0 ); -- 冒頭~叩きつけ・奥 ef_001b setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -45, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -45, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -45, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 132 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 216 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 132 + OFFSET_X, 1, 117 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, 212.7, 56.1 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 212.7, 56.1 , 0 ); setScaleKey( spep_0 + 132 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 0.19, 0.19 ); setRotateKey( spep_0 + 132 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 216 + OFFSET_X, 1, 0 ); -- 敵の動き2 setDisp( spep_0 + 262 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 300 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 262 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 272 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, -8.9, -220.5 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, -8.9, -220.5 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, 31.8, -380 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X, 1, 31.8, -380 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X, 1, 54.8, -358.9 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, 54.8, -358.9 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, 12.2, -308.7 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, 12.2, -308.7 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, 64.3, -365.5 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, 64.3, -365.5 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X, 1, 46.4, -390.4 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, 46.4, -390.4 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X, 1, 73.7, -372 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, 73.7, -372 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, 41.2, -395.7 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, 41.2, -395.7 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, 83.2, -378.6 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, 83.2, -378.6 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, 66.6, -394.1 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, 66.6, -394.1 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, 92.6, -385.1 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, 92.6, -385.1 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, 82.1, -373.2 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, 82.1, -373.2 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, 102.1, -391.7 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, 102.1, -391.7 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, 91.6, -416.3 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X, 1, 91.6, -416.3 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, 111.6, -398.2 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, 111.6, -398.2 , 0 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 8.1, 8.1 ); setScaleKey( spep_0 + 271 + OFFSET_X, 1, 8.1, 8.1 ); setScaleKey( spep_0 + 272 + OFFSET_X, 1, 8.64, 8.64 ); setScaleKey( spep_0 + 300 + OFFSET_X, 1, 8.64, 8.64 ); setRotateKey( spep_0 + 262 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 271 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 272 + OFFSET_X, 1, -52.4 ); setRotateKey( spep_0 + 273 + OFFSET_X, 1, -52.4 ); setRotateKey( spep_0 + 274 + OFFSET_X, 1, -52.2 ); setRotateKey( spep_0 + 275 + OFFSET_X, 1, -52.2 ); setRotateKey( spep_0 + 276 + OFFSET_X, 1, -51.9 ); setRotateKey( spep_0 + 277 + OFFSET_X, 1, -51.9 ); setRotateKey( spep_0 + 278 + OFFSET_X, 1, -51.6 ); setRotateKey( spep_0 + 279 + OFFSET_X, 1, -51.6 ); setRotateKey( spep_0 + 280 + OFFSET_X, 1, -51.4 ); setRotateKey( spep_0 + 281 + OFFSET_X, 1, -51.4 ); setRotateKey( spep_0 + 282 + OFFSET_X, 1, -51.1 ); setRotateKey( spep_0 + 283 + OFFSET_X, 1, -51.1 ); setRotateKey( spep_0 + 284 + OFFSET_X, 1, -50.8 ); setRotateKey( spep_0 + 285 + OFFSET_X, 1, -50.8 ); setRotateKey( spep_0 + 286 + OFFSET_X, 1, -50.6 ); setRotateKey( spep_0 + 287 + OFFSET_X, 1, -50.6 ); setRotateKey( spep_0 + 288 + OFFSET_X, 1, -50.3 ); setRotateKey( spep_0 + 289 + OFFSET_X, 1, -50.3 ); setRotateKey( spep_0 + 290 + OFFSET_X, 1, -50 ); setRotateKey( spep_0 + 291 + OFFSET_X, 1, -50 ); setRotateKey( spep_0 + 292 + OFFSET_X, 1, -49.8 ); setRotateKey( spep_0 + 293 + OFFSET_X, 1, -49.8 ); setRotateKey( spep_0 + 294 + OFFSET_X, 1, -49.5 ); setRotateKey( spep_0 + 295 + OFFSET_X, 1, -49.5 ); setRotateKey( spep_0 + 296 + OFFSET_X, 1, -49.2 ); setRotateKey( spep_0 + 297 + OFFSET_X, 1, -49.2 ); setRotateKey( spep_0 + 298 + OFFSET_X, 1, -49 ); setRotateKey( spep_0 + 300 + OFFSET_X, 1, -49 ); -- 敵の動き3 setDisp( spep_0 + 382 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 434 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 382 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 388 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 382 + OFFSET_X, 1, 43.9, -284.6 , 0 ); setMoveKey( spep_0 + 387 + OFFSET_X, 1, 43.9, -284.6 , 0 ); setMoveKey( spep_0 + 388 + OFFSET_X, 1, 35.3, -86.9 , 0 ); setMoveKey( spep_0 + 389 + OFFSET_X, 1, 35.3, -86.9 , 0 ); setMoveKey( spep_0 + 390 + OFFSET_X, 1, 71.5, 10 , 0 ); setMoveKey( spep_0 + 391 + OFFSET_X, 1, 71.5, 10 , 0 ); setMoveKey( spep_0 + 392 + OFFSET_X, 1, 34.6, 126.5 , 0 ); setMoveKey( spep_0 + 393 + OFFSET_X, 1, 34.6, 126.5 , 0 ); setMoveKey( spep_0 + 394 + OFFSET_X, 1, 88.1, 157 , 0 ); setMoveKey( spep_0 + 395 + OFFSET_X, 1, 88.1, 157 , 0 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, 72.8, 198.5 , 0 ); setMoveKey( spep_0 + 397 + OFFSET_X, 1, 72.8, 198.5 , 0 ); setMoveKey( spep_0 + 398 + OFFSET_X, 1, 96.5, 230.7 , 0 ); setMoveKey( spep_0 + 399 + OFFSET_X, 1, 96.5, 230.7 , 0 ); setMoveKey( spep_0 + 400 + OFFSET_X, 1, 66.7, 215.5 , 0 ); setMoveKey( spep_0 + 401 + OFFSET_X, 1, 66.7, 215.5 , 0 ); setMoveKey( spep_0 + 402 + OFFSET_X, 1, 96.8, 230.8 , 0 ); setMoveKey( spep_0 + 403 + OFFSET_X, 1, 96.8, 230.8 , 0 ); setMoveKey( spep_0 + 404 + OFFSET_X, 1, 81.7, 215.6 , 0 ); setMoveKey( spep_0 + 405 + OFFSET_X, 1, 81.7, 215.6 , 0 ); setMoveKey( spep_0 + 406 + OFFSET_X, 1, 97.1, 230.9 , 0 ); setMoveKey( spep_0 + 407 + OFFSET_X, 1, 97.1, 230.9 , 0 ); setMoveKey( spep_0 + 408 + OFFSET_X, 1, 91.1, 215.8 , 0 ); setMoveKey( spep_0 + 409 + OFFSET_X, 1, 91.1, 215.8 , 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, 97.4, 231.1 , 0 ); setMoveKey( spep_0 + 411 + OFFSET_X, 1, 97.4, 231.1 , 0 ); setMoveKey( spep_0 + 412 + OFFSET_X, 1, 88.4, 243.4 , 0 ); setMoveKey( spep_0 + 413 + OFFSET_X, 1, 88.4, 243.4 , 0 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, 97.7, 231.2 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, 97.7, 231.2 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, 82.6, 210 , 0 ); setMoveKey( spep_0 + 417 + OFFSET_X, 1, 82.6, 210 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, 98, 231.4 , 0 ); setMoveKey( spep_0 + 419 + OFFSET_X, 1, 98, 231.4 , 0 ); setMoveKey( spep_0 + 420 + OFFSET_X, 1, 85.9, 225.3 , 0 ); setMoveKey( spep_0 + 421 + OFFSET_X, 1, 85.9, 225.3 , 0 ); setMoveKey( spep_0 + 422 + OFFSET_X, 1, 98.3, 231.5 , 0 ); setMoveKey( spep_0 + 423 + OFFSET_X, 1, 98.3, 231.5 , 0 ); setMoveKey( spep_0 + 424 + OFFSET_X, 1, 92.3, 225.5 , 0 ); setMoveKey( spep_0 + 425 + OFFSET_X, 1, 92.3, 225.5 , 0 ); setMoveKey( spep_0 + 426 + OFFSET_X, 1, 98.6, 231.7 , 0 ); setMoveKey( spep_0 + 427 + OFFSET_X, 1, 98.6, 231.7 , 0 ); setMoveKey( spep_0 + 428 + OFFSET_X, 1, 86.5, 219.5 , 0 ); setMoveKey( spep_0 + 429 + OFFSET_X, 1, 86.5, 219.5 , 0 ); setMoveKey( spep_0 + 430 + OFFSET_X, 1, 98.9, 231.8 , 0 ); setMoveKey( spep_0 + 431 + OFFSET_X, 1, 98.9, 231.8 , 0 ); setMoveKey( spep_0 + 432 + OFFSET_X, 1, 99, 231.9 , 0 ); setMoveKey( spep_0 + 434 + OFFSET_X, 1, 99, 231.9 , 0 ); setScaleKey( spep_0 + 382 + OFFSET_X, 1, 7.89, 7.89 ); setScaleKey( spep_0 + 387 + OFFSET_X, 1, 7.89, 7.89 ); setScaleKey( spep_0 + 388 + OFFSET_X, 1, 4.67, 4.67 ); setScaleKey( spep_0 + 389 + OFFSET_X, 1, 4.67, 4.67 ); setScaleKey( spep_0 + 390 + OFFSET_X, 1, 3.59, 3.59 ); setScaleKey( spep_0 + 391 + OFFSET_X, 1, 3.59, 3.59 ); setScaleKey( spep_0 + 392 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_0 + 393 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_0 + 394 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_0 + 395 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_0 + 396 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 397 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 398 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 399 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 400 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 401 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 402 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 403 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 404 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 405 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 406 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 407 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 408 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 409 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 410 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 411 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 412 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 413 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 414 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_0 + 415 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_0 + 416 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 417 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 418 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 419 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 420 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 421 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 422 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_0 + 423 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_0 + 424 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 425 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 426 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 427 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 428 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 429 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 430 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 431 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 432 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 434 + OFFSET_X, 1, 0.13, 0.13 ); setRotateKey( spep_0 + 382 + OFFSET_X, 1, -50.7 ); setRotateKey( spep_0 + 387 + OFFSET_X, 1, -50.7 ); setRotateKey( spep_0 + 388 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 434 + OFFSET_X, 1, 0 ); -- 敵の動き4 setDisp( spep_0 + 494 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 526 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 494 + OFFSET_X, 1, 105 ); changeAnime( spep_0 + 516 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 494 + OFFSET_X, 1, -195.3, -742.2 , 0 ); setMoveKey( spep_0 + 495 + OFFSET_X, 1, -195.3, -742.2 , 0 ); setMoveKey( spep_0 + 496 + OFFSET_X, 1, -137.5, -519.2 , 0 ); setMoveKey( spep_0 + 497 + OFFSET_X, 1, -137.5, -519.2 , 0 ); setMoveKey( spep_0 + 498 + OFFSET_X, 1, -79.7, -296.2 , 0 ); setMoveKey( spep_0 + 499 + OFFSET_X, 1, -79.7, -296.2 , 0 ); setMoveKey( spep_0 + 500 + OFFSET_X, 1, -21.9, -73.2 , 0 ); setMoveKey( spep_0 + 501 + OFFSET_X, 1, -21.9, -73.2 , 0 ); setMoveKey( spep_0 + 502 + OFFSET_X, 1, -17.3, -58.5 , 0 ); setMoveKey( spep_0 + 503 + OFFSET_X, 1, -17.3, -58.5 , 0 ); setMoveKey( spep_0 + 504 + OFFSET_X, 1, -13.1, -45.3 , 0 ); setMoveKey( spep_0 + 505 + OFFSET_X, 1, -13.1, -45.3 , 0 ); setMoveKey( spep_0 + 506 + OFFSET_X, 1, -9.4, -33.5 , 0 ); setMoveKey( spep_0 + 507 + OFFSET_X, 1, -9.4, -33.5 , 0 ); setMoveKey( spep_0 + 508 + OFFSET_X, 1, -6.2, -23.2 , 0 ); setMoveKey( spep_0 + 509 + OFFSET_X, 1, -6.2, -23.2 , 0 ); setMoveKey( spep_0 + 510 + OFFSET_X, 1, -3.5, -14.4 , 0 ); setMoveKey( spep_0 + 511 + OFFSET_X, 1, -3.5, -14.4 , 0 ); setMoveKey( spep_0 + 512 + OFFSET_X, 1, -1.1, -7.1 , 0 ); setMoveKey( spep_0 + 513 + OFFSET_X, 1, -1.1, -7.1 , 0 ); setMoveKey( spep_0 + 514 + OFFSET_X, 1, 0.7, -1.2 , 0 ); setMoveKey( spep_0 + 515 + OFFSET_X, 1, 0.7, -1.2 , 0 ); setMoveKey( spep_0 + 516 + OFFSET_X, 1, 47.4, -66.7 , 0 ); setMoveKey( spep_0 + 517 + OFFSET_X, 1, 47.4, -66.7 , 0 ); setMoveKey( spep_0 + 518 + OFFSET_X, 1, 12.4, -31.5 , 0 ); setMoveKey( spep_0 + 519 + OFFSET_X, 1, 12.4, -31.5 , 0 ); setMoveKey( spep_0 + 520 + OFFSET_X, 1, 85.9, -160.9 , 0 ); setMoveKey( spep_0 + 521 + OFFSET_X, 1, 85.9, -160.9 , 0 ); setMoveKey( spep_0 + 522 + OFFSET_X, 1, 98.8, -327 , 0 ); setMoveKey( spep_0 + 523 + OFFSET_X, 1, 98.8, -327 , 0 ); setMoveKey( spep_0 + 524 + OFFSET_X, 1, 126.6, -293.2 , 0 ); setMoveKey( spep_0 + 526 + OFFSET_X, 1, 126.6, -293.2 , 0 ); setScaleKey( spep_0 + 494 + OFFSET_X, 1, 17.05, 17.05 ); setScaleKey( spep_0 + 495 + OFFSET_X, 1, 17.05, 17.05 ); setScaleKey( spep_0 + 496 + OFFSET_X, 1, 12.37, 12.37 ); setScaleKey( spep_0 + 497 + OFFSET_X, 1, 12.37, 12.37 ); setScaleKey( spep_0 + 498 + OFFSET_X, 1, 7.69, 7.69 ); setScaleKey( spep_0 + 499 + OFFSET_X, 1, 7.69, 7.69 ); setScaleKey( spep_0 + 500 + OFFSET_X, 1, 3.02, 3.02 ); setScaleKey( spep_0 + 501 + OFFSET_X, 1, 3.02, 3.02 ); setScaleKey( spep_0 + 502 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_0 + 503 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_0 + 504 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_0 + 505 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_0 + 506 + OFFSET_X, 1, 2.11, 2.11 ); setScaleKey( spep_0 + 507 + OFFSET_X, 1, 2.11, 2.11 ); setScaleKey( spep_0 + 508 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_0 + 509 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_0 + 510 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_0 + 511 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_0 + 512 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 513 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 514 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 515 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 516 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_0 + 526 + OFFSET_X, 1, 1.56, 1.56 ); setRotateKey( spep_0 + 494 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 515 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 516 + OFFSET_X, 1, 58.7 ); setRotateKey( spep_0 + 526 + OFFSET_X, 1, 58.7 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 71 ); SE002 = playSeVer2( spep_0 + 0, 1176, "",spep_0 + 150, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 58 ); SE004 = playSeVer2( spep_0 + 18, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 18, SE004, 71 ); SE005 = playSeVer2( spep_0 + 42, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 42, SE005, 71 ); SE006 = playSeVer2( spep_0 + 66, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 66, SE006, 71 ); SE008 = playSeVer2( spep_0 + 90, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 90, SE008, 71 ); SE011 = playSeVer2( spep_0 + 114, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 114, SE011, 71 ); --かがむ SE007 = playSeVer2( spep_0 + 84, 1007, "", 0, 0, 0, -1); --向かってくる SE009 = playSeVer2( spep_0 + 104, 1117, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 104, 1182, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 138, 1183, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 142, 1019, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 144, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 144, SE014, 73 ); SE015 = playSeVer2( spep_0 + 158, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 158, SE015, 122 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 176; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --向かってくる SE016 = playSeVer2( spep_0 + 206, 1019, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 210, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 210, SE017, 58 ); --パンチヒット SE018 = playSeVer2( spep_0 + 260, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 260, SE018, 135 ); SE019 = playSeVer2( spep_0 + 270, 1187, "", 0, 0, 0, -1); --オーラ SE020 = playSeVer2( spep_0 + 294, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 294, SE020, 71 ); SE022 = playSeVer2( spep_0 + 318, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 318, SE022, 71 ); SE023 = playSeVer2( spep_0 + 342, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 342, SE023, 71 ); SE024 = playSeVer2( spep_0 + 366, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 366, SE024, 71 ); --翻る SE021 = playSeVer2( spep_0 + 302, 1004, "", 0, 0, 0, -1); --蹴り飛ばす SE025 = playSeVer2( spep_0 + 366, 1189, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 378, 1120, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_0 + 378, 1187, "", 0, 0, 0, -1); --敵飛んでいく SE028 = playSeVer2( spep_0 + 390, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 390, SE028, 65 ); SE029 = playSeVer2( spep_0 + 390, 1121, "",spep_0 + 498, 0, 68, -1); setSeVolumeByWorkId( spep_0 + 390, SE029, 68 ); SE030 = playSeVer2( spep_0 + 390, 1183, "",spep_0 + 510, 0, 70, -1); --おりてくる SE031 = playSeVer2( spep_0 + 466, 1119, "", 0, 4, 0, -1); setSeVolumeByWorkId( spep_0 + 466, SE031, 85 ); setStartTimeMs( SE031, 700 ); SE033 = playSeVer2( spep_0 + 468, 1117, "",spep_0 + 538, 0, 14, -1); --瞬間移動 SE032 = playSeVer2( spep_0 + 444, 1109, "", 0, 0, 0, -1); --叩きつける SE034 = playSeVer2( spep_0 + 506, 1003, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_0 + 514, 1187, "",spep_0 + 572, 0, 6, -1); SE036 = playSeVer2( spep_0 + 514, 1024, "",spep_0 + 572, 0, 6, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 562 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --足踏み込む SE038 = playSeVer2( spep_1 + 92, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 92, SE038, 76 ); setPitch( spep_1 + 92, SE038, -600 ); setTimeStretch( SE038, 0.6, 30, 4 ); ------------------------------------------------------ -- 着地~ラスト ef_002 ------------------------------------------------------ MAX_FRAME_2 = 472; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002, 0x80, -1, 0, 0, 0 ); -- 着地~ラスト ef_002 setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --足踏み込む SE039 = playSeVer2( spep_2 + 8, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 8, SE039, 193 ); SE040 = playSeVer2( spep_2 + 8, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 8, SE040, 73 ); --両手広げる SE041 = playSeVer2( spep_2 + 56, 1126, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 56, SE041, 39 ); SE042 = playSeVer2( spep_2 + 56, 1278, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 56, SE042, 71 ); SE043 = playSeVer2( spep_2 + 56, 1052, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 56, SE043, 78 ); SE044 = playSeVer2( spep_2 + 56, 1179, "", 0, 0, 0, -1); --気を高める SE045 = playSeVer2( spep_2 + 112, 1226, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_2 + 112, 1215, "",spep_2 + 378, 0, 68, -1); SE047 = playSeVer2( spep_2 + 112, 1407, "",spep_2 + 382, 0, 80, -1); setSeVolumeByWorkId( spep_2 + 112, SE047, 170 ); SE048 = playSeVer2( spep_2 + 112, 1158, "",spep_2 + 356, 0, 46, -1); --爆発 SE049 = playSeVer2( spep_2 + 306, 1159, "", 0, 0, 0, -1); SE050 = playSeVer2( spep_2 + 306, 1160, "", 0, 0, 0, -1); SE051 = playSeVer2( spep_2 + 340, 1044, "", 0, 58, 0, -1); setSeVolumeByWorkId( spep_2 + 340, SE051, 188 ); SE052 = playSeVer2( spep_2 + 420, 1067, "", 0, 0, 0, -1); -- ** おわり ** -- dealDamage( spep_2 + 360 ); endPhase( spep_2 + MAX_FRAME_2 - 2); -- 472 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 冒頭~叩きつけ・手前 ef_001r ------------------------------------------------------ MAX_FRAME_0 = 562; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001r, 0x100, -1, 0, 0, 0 ); -- 冒頭~叩きつけ・手前 ef_001r setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001br, 0x80, -1, 0, 0, 0 ); -- 冒頭~叩きつけ・奥 ef_001br setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -45, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -45, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -45, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 132 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 216 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 132 + OFFSET_X, 1, 117 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, 212.7, 56.1 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 212.7, 56.1 , 0 ); setScaleKey( spep_0 + 132 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 0.19, 0.19 ); setRotateKey( spep_0 + 132 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 216 + OFFSET_X, 1, 0 ); -- 敵の動き2 setDisp( spep_0 + 262 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 300 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 262 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 272 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, -8.9, -220.5 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, -8.9, -220.5 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, 31.8, -380 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X, 1, 31.8, -380 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X, 1, 54.8, -358.9 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, 54.8, -358.9 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, 12.2, -308.7 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, 12.2, -308.7 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, 64.3, -365.5 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, 64.3, -365.5 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X, 1, 46.4, -390.4 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, 46.4, -390.4 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X, 1, 73.7, -372 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, 73.7, -372 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, 41.2, -395.7 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, 41.2, -395.7 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, 83.2, -378.6 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, 83.2, -378.6 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, 66.6, -394.1 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, 66.6, -394.1 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, 92.6, -385.1 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, 92.6, -385.1 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, 82.1, -373.2 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, 82.1, -373.2 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, 102.1, -391.7 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, 102.1, -391.7 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, 91.6, -416.3 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X, 1, 91.6, -416.3 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, 111.6, -398.2 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, 111.6, -398.2 , 0 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 8.1, 8.1 ); setScaleKey( spep_0 + 271 + OFFSET_X, 1, 8.1, 8.1 ); setScaleKey( spep_0 + 272 + OFFSET_X, 1, 8.64, 8.64 ); setScaleKey( spep_0 + 300 + OFFSET_X, 1, 8.64, 8.64 ); setRotateKey( spep_0 + 262 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 271 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 272 + OFFSET_X, 1, -52.4 ); setRotateKey( spep_0 + 273 + OFFSET_X, 1, -52.4 ); setRotateKey( spep_0 + 274 + OFFSET_X, 1, -52.2 ); setRotateKey( spep_0 + 275 + OFFSET_X, 1, -52.2 ); setRotateKey( spep_0 + 276 + OFFSET_X, 1, -51.9 ); setRotateKey( spep_0 + 277 + OFFSET_X, 1, -51.9 ); setRotateKey( spep_0 + 278 + OFFSET_X, 1, -51.6 ); setRotateKey( spep_0 + 279 + OFFSET_X, 1, -51.6 ); setRotateKey( spep_0 + 280 + OFFSET_X, 1, -51.4 ); setRotateKey( spep_0 + 281 + OFFSET_X, 1, -51.4 ); setRotateKey( spep_0 + 282 + OFFSET_X, 1, -51.1 ); setRotateKey( spep_0 + 283 + OFFSET_X, 1, -51.1 ); setRotateKey( spep_0 + 284 + OFFSET_X, 1, -50.8 ); setRotateKey( spep_0 + 285 + OFFSET_X, 1, -50.8 ); setRotateKey( spep_0 + 286 + OFFSET_X, 1, -50.6 ); setRotateKey( spep_0 + 287 + OFFSET_X, 1, -50.6 ); setRotateKey( spep_0 + 288 + OFFSET_X, 1, -50.3 ); setRotateKey( spep_0 + 289 + OFFSET_X, 1, -50.3 ); setRotateKey( spep_0 + 290 + OFFSET_X, 1, -50 ); setRotateKey( spep_0 + 291 + OFFSET_X, 1, -50 ); setRotateKey( spep_0 + 292 + OFFSET_X, 1, -49.8 ); setRotateKey( spep_0 + 293 + OFFSET_X, 1, -49.8 ); setRotateKey( spep_0 + 294 + OFFSET_X, 1, -49.5 ); setRotateKey( spep_0 + 295 + OFFSET_X, 1, -49.5 ); setRotateKey( spep_0 + 296 + OFFSET_X, 1, -49.2 ); setRotateKey( spep_0 + 297 + OFFSET_X, 1, -49.2 ); setRotateKey( spep_0 + 298 + OFFSET_X, 1, -49 ); setRotateKey( spep_0 + 300 + OFFSET_X, 1, -49 ); -- 敵の動き3 setDisp( spep_0 + 382 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 434 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 382 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 388 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 382 + OFFSET_X, 1, 43.9, -284.6 , 0 ); setMoveKey( spep_0 + 387 + OFFSET_X, 1, 43.9, -284.6 , 0 ); setMoveKey( spep_0 + 388 + OFFSET_X, 1, 35.3, -86.9 , 0 ); setMoveKey( spep_0 + 389 + OFFSET_X, 1, 35.3, -86.9 , 0 ); setMoveKey( spep_0 + 390 + OFFSET_X, 1, 71.5, 10 , 0 ); setMoveKey( spep_0 + 391 + OFFSET_X, 1, 71.5, 10 , 0 ); setMoveKey( spep_0 + 392 + OFFSET_X, 1, 34.6, 126.5 , 0 ); setMoveKey( spep_0 + 393 + OFFSET_X, 1, 34.6, 126.5 , 0 ); setMoveKey( spep_0 + 394 + OFFSET_X, 1, 88.1, 157 , 0 ); setMoveKey( spep_0 + 395 + OFFSET_X, 1, 88.1, 157 , 0 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, 72.8, 198.5 , 0 ); setMoveKey( spep_0 + 397 + OFFSET_X, 1, 72.8, 198.5 , 0 ); setMoveKey( spep_0 + 398 + OFFSET_X, 1, 96.5, 230.7 , 0 ); setMoveKey( spep_0 + 399 + OFFSET_X, 1, 96.5, 230.7 , 0 ); setMoveKey( spep_0 + 400 + OFFSET_X, 1, 66.7, 215.5 , 0 ); setMoveKey( spep_0 + 401 + OFFSET_X, 1, 66.7, 215.5 , 0 ); setMoveKey( spep_0 + 402 + OFFSET_X, 1, 96.8, 230.8 , 0 ); setMoveKey( spep_0 + 403 + OFFSET_X, 1, 96.8, 230.8 , 0 ); setMoveKey( spep_0 + 404 + OFFSET_X, 1, 81.7, 215.6 , 0 ); setMoveKey( spep_0 + 405 + OFFSET_X, 1, 81.7, 215.6 , 0 ); setMoveKey( spep_0 + 406 + OFFSET_X, 1, 97.1, 230.9 , 0 ); setMoveKey( spep_0 + 407 + OFFSET_X, 1, 97.1, 230.9 , 0 ); setMoveKey( spep_0 + 408 + OFFSET_X, 1, 91.1, 215.8 , 0 ); setMoveKey( spep_0 + 409 + OFFSET_X, 1, 91.1, 215.8 , 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, 97.4, 231.1 , 0 ); setMoveKey( spep_0 + 411 + OFFSET_X, 1, 97.4, 231.1 , 0 ); setMoveKey( spep_0 + 412 + OFFSET_X, 1, 88.4, 243.4 , 0 ); setMoveKey( spep_0 + 413 + OFFSET_X, 1, 88.4, 243.4 , 0 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, 97.7, 231.2 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, 97.7, 231.2 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, 82.6, 210 , 0 ); setMoveKey( spep_0 + 417 + OFFSET_X, 1, 82.6, 210 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, 98, 231.4 , 0 ); setMoveKey( spep_0 + 419 + OFFSET_X, 1, 98, 231.4 , 0 ); setMoveKey( spep_0 + 420 + OFFSET_X, 1, 85.9, 225.3 , 0 ); setMoveKey( spep_0 + 421 + OFFSET_X, 1, 85.9, 225.3 , 0 ); setMoveKey( spep_0 + 422 + OFFSET_X, 1, 98.3, 231.5 , 0 ); setMoveKey( spep_0 + 423 + OFFSET_X, 1, 98.3, 231.5 , 0 ); setMoveKey( spep_0 + 424 + OFFSET_X, 1, 92.3, 225.5 , 0 ); setMoveKey( spep_0 + 425 + OFFSET_X, 1, 92.3, 225.5 , 0 ); setMoveKey( spep_0 + 426 + OFFSET_X, 1, 98.6, 231.7 , 0 ); setMoveKey( spep_0 + 427 + OFFSET_X, 1, 98.6, 231.7 , 0 ); setMoveKey( spep_0 + 428 + OFFSET_X, 1, 86.5, 219.5 , 0 ); setMoveKey( spep_0 + 429 + OFFSET_X, 1, 86.5, 219.5 , 0 ); setMoveKey( spep_0 + 430 + OFFSET_X, 1, 98.9, 231.8 , 0 ); setMoveKey( spep_0 + 431 + OFFSET_X, 1, 98.9, 231.8 , 0 ); setMoveKey( spep_0 + 432 + OFFSET_X, 1, 99, 231.9 , 0 ); setMoveKey( spep_0 + 434 + OFFSET_X, 1, 99, 231.9 , 0 ); setScaleKey( spep_0 + 382 + OFFSET_X, 1, 7.89, 7.89 ); setScaleKey( spep_0 + 387 + OFFSET_X, 1, 7.89, 7.89 ); setScaleKey( spep_0 + 388 + OFFSET_X, 1, 4.67, 4.67 ); setScaleKey( spep_0 + 389 + OFFSET_X, 1, 4.67, 4.67 ); setScaleKey( spep_0 + 390 + OFFSET_X, 1, 3.59, 3.59 ); setScaleKey( spep_0 + 391 + OFFSET_X, 1, 3.59, 3.59 ); setScaleKey( spep_0 + 392 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_0 + 393 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_0 + 394 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_0 + 395 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_0 + 396 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 397 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 398 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 399 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 400 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 401 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 402 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 403 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 404 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 405 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 406 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 407 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 408 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 409 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 410 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 411 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 412 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 413 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 414 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_0 + 415 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_0 + 416 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 417 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 418 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 419 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 420 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 421 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 422 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_0 + 423 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_0 + 424 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 425 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 426 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 427 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 428 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 429 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 430 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 431 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 432 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 434 + OFFSET_X, 1, 0.13, 0.13 ); setRotateKey( spep_0 + 382 + OFFSET_X, 1, -50.7 ); setRotateKey( spep_0 + 387 + OFFSET_X, 1, -50.7 ); setRotateKey( spep_0 + 388 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 434 + OFFSET_X, 1, 0 ); -- 敵の動き4 setDisp( spep_0 + 494 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 526 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 494 + OFFSET_X, 1, 105 ); changeAnime( spep_0 + 516 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 494 + OFFSET_X, 1, -195.3, -742.2 , 0 ); setMoveKey( spep_0 + 495 + OFFSET_X, 1, -195.3, -742.2 , 0 ); setMoveKey( spep_0 + 496 + OFFSET_X, 1, -137.5, -519.2 , 0 ); setMoveKey( spep_0 + 497 + OFFSET_X, 1, -137.5, -519.2 , 0 ); setMoveKey( spep_0 + 498 + OFFSET_X, 1, -79.7, -296.2 , 0 ); setMoveKey( spep_0 + 499 + OFFSET_X, 1, -79.7, -296.2 , 0 ); setMoveKey( spep_0 + 500 + OFFSET_X, 1, -21.9, -73.2 , 0 ); setMoveKey( spep_0 + 501 + OFFSET_X, 1, -21.9, -73.2 , 0 ); setMoveKey( spep_0 + 502 + OFFSET_X, 1, -17.3, -58.5 , 0 ); setMoveKey( spep_0 + 503 + OFFSET_X, 1, -17.3, -58.5 , 0 ); setMoveKey( spep_0 + 504 + OFFSET_X, 1, -13.1, -45.3 , 0 ); setMoveKey( spep_0 + 505 + OFFSET_X, 1, -13.1, -45.3 , 0 ); setMoveKey( spep_0 + 506 + OFFSET_X, 1, -9.4, -33.5 , 0 ); setMoveKey( spep_0 + 507 + OFFSET_X, 1, -9.4, -33.5 , 0 ); setMoveKey( spep_0 + 508 + OFFSET_X, 1, -6.2, -23.2 , 0 ); setMoveKey( spep_0 + 509 + OFFSET_X, 1, -6.2, -23.2 , 0 ); setMoveKey( spep_0 + 510 + OFFSET_X, 1, -3.5, -14.4 , 0 ); setMoveKey( spep_0 + 511 + OFFSET_X, 1, -3.5, -14.4 , 0 ); setMoveKey( spep_0 + 512 + OFFSET_X, 1, -1.1, -7.1 , 0 ); setMoveKey( spep_0 + 513 + OFFSET_X, 1, -1.1, -7.1 , 0 ); setMoveKey( spep_0 + 514 + OFFSET_X, 1, 0.7, -1.2 , 0 ); setMoveKey( spep_0 + 515 + OFFSET_X, 1, 0.7, -1.2 , 0 ); setMoveKey( spep_0 + 516 + OFFSET_X, 1, 47.4, -66.7 , 0 ); setMoveKey( spep_0 + 517 + OFFSET_X, 1, 47.4, -66.7 , 0 ); setMoveKey( spep_0 + 518 + OFFSET_X, 1, 12.4, -31.5 , 0 ); setMoveKey( spep_0 + 519 + OFFSET_X, 1, 12.4, -31.5 , 0 ); setMoveKey( spep_0 + 520 + OFFSET_X, 1, 85.9, -160.9 , 0 ); setMoveKey( spep_0 + 521 + OFFSET_X, 1, 85.9, -160.9 , 0 ); setMoveKey( spep_0 + 522 + OFFSET_X, 1, 98.8, -327 , 0 ); setMoveKey( spep_0 + 523 + OFFSET_X, 1, 98.8, -327 , 0 ); setMoveKey( spep_0 + 524 + OFFSET_X, 1, 126.6, -293.2 , 0 ); setMoveKey( spep_0 + 526 + OFFSET_X, 1, 126.6, -293.2 , 0 ); setScaleKey( spep_0 + 494 + OFFSET_X, 1, 17.05, 17.05 ); setScaleKey( spep_0 + 495 + OFFSET_X, 1, 17.05, 17.05 ); setScaleKey( spep_0 + 496 + OFFSET_X, 1, 12.37, 12.37 ); setScaleKey( spep_0 + 497 + OFFSET_X, 1, 12.37, 12.37 ); setScaleKey( spep_0 + 498 + OFFSET_X, 1, 7.69, 7.69 ); setScaleKey( spep_0 + 499 + OFFSET_X, 1, 7.69, 7.69 ); setScaleKey( spep_0 + 500 + OFFSET_X, 1, 3.02, 3.02 ); setScaleKey( spep_0 + 501 + OFFSET_X, 1, 3.02, 3.02 ); setScaleKey( spep_0 + 502 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_0 + 503 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_0 + 504 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_0 + 505 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_0 + 506 + OFFSET_X, 1, 2.11, 2.11 ); setScaleKey( spep_0 + 507 + OFFSET_X, 1, 2.11, 2.11 ); setScaleKey( spep_0 + 508 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_0 + 509 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_0 + 510 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_0 + 511 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_0 + 512 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 513 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 514 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 515 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 516 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_0 + 526 + OFFSET_X, 1, 1.56, 1.56 ); setRotateKey( spep_0 + 494 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 515 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 516 + OFFSET_X, 1, 58.7 ); setRotateKey( spep_0 + 526 + OFFSET_X, 1, 58.7 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 71 ); SE002 = playSeVer2( spep_0 + 0, 1176, "",spep_0 + 150, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 58 ); SE004 = playSeVer2( spep_0 + 18, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 18, SE004, 71 ); SE005 = playSeVer2( spep_0 + 42, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 42, SE005, 71 ); SE006 = playSeVer2( spep_0 + 66, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 66, SE006, 71 ); SE008 = playSeVer2( spep_0 + 90, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 90, SE008, 71 ); SE011 = playSeVer2( spep_0 + 114, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 114, SE011, 71 ); --かがむ SE007 = playSeVer2( spep_0 + 84, 1007, "", 0, 0, 0, -1); --向かってくる SE009 = playSeVer2( spep_0 + 104, 1117, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 104, 1182, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 138, 1183, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 142, 1019, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 144, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 144, SE014, 73 ); SE015 = playSeVer2( spep_0 + 158, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 158, SE015, 122 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 176; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --向かってくる SE016 = playSeVer2( spep_0 + 206, 1019, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 210, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 210, SE017, 58 ); --パンチヒット SE018 = playSeVer2( spep_0 + 260, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 260, SE018, 135 ); SE019 = playSeVer2( spep_0 + 270, 1187, "", 0, 0, 0, -1); --オーラ SE020 = playSeVer2( spep_0 + 294, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 294, SE020, 71 ); SE022 = playSeVer2( spep_0 + 318, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 318, SE022, 71 ); SE023 = playSeVer2( spep_0 + 342, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 342, SE023, 71 ); SE024 = playSeVer2( spep_0 + 366, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 366, SE024, 71 ); --翻る SE021 = playSeVer2( spep_0 + 302, 1004, "", 0, 0, 0, -1); --蹴り飛ばす SE025 = playSeVer2( spep_0 + 366, 1189, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 378, 1120, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_0 + 378, 1187, "", 0, 0, 0, -1); --敵飛んでいく SE028 = playSeVer2( spep_0 + 390, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 390, SE028, 65 ); SE029 = playSeVer2( spep_0 + 390, 1121, "",spep_0 + 498, 0, 68, -1); setSeVolumeByWorkId( spep_0 + 390, SE029, 68 ); SE030 = playSeVer2( spep_0 + 390, 1183, "",spep_0 + 510, 0, 70, -1); --おりてくる SE031 = playSeVer2( spep_0 + 466, 1119, "", 0, 4, 0, -1); setSeVolumeByWorkId( spep_0 + 466, SE031, 85 ); setStartTimeMs( SE031, 700 ); SE033 = playSeVer2( spep_0 + 468, 1117, "",spep_0 + 538, 0, 14, -1); --瞬間移動 SE032 = playSeVer2( spep_0 + 444, 1109, "", 0, 0, 0, -1); --叩きつける SE034 = playSeVer2( spep_0 + 506, 1003, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_0 + 514, 1187, "",spep_0 + 572, 0, 6, -1); SE036 = playSeVer2( spep_0 + 514, 1024, "",spep_0 + 572, 0, 6, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 562 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --足踏み込む SE038 = playSeVer2( spep_1 + 92, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 92, SE038, 76 ); setPitch( spep_1 + 92, SE038, -600 ); setTimeStretch( SE038, 0.6, 30, 4 ); ------------------------------------------------------ -- 着地~ラスト ef_002r ------------------------------------------------------ MAX_FRAME_2 = 472; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002r, 0x80, -1, 0, 0, 0 ); -- 着地~ラスト ef_002r setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --足踏み込む SE039 = playSeVer2( spep_2 + 8, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 8, SE039, 193 ); SE040 = playSeVer2( spep_2 + 8, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 8, SE040, 73 ); --両手広げる SE041 = playSeVer2( spep_2 + 56, 1126, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 56, SE041, 39 ); SE042 = playSeVer2( spep_2 + 56, 1278, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 56, SE042, 71 ); SE043 = playSeVer2( spep_2 + 56, 1052, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 56, SE043, 78 ); SE044 = playSeVer2( spep_2 + 56, 1179, "", 0, 0, 0, -1); --気を高める SE045 = playSeVer2( spep_2 + 112, 1226, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_2 + 112, 1215, "",spep_2 + 378, 0, 68, -1); SE047 = playSeVer2( spep_2 + 112, 1407, "",spep_2 + 382, 0, 80, -1); setSeVolumeByWorkId( spep_2 + 112, SE047, 170 ); SE048 = playSeVer2( spep_2 + 112, 1158, "",spep_2 + 356, 0, 46, -1); --爆発 SE049 = playSeVer2( spep_2 + 306, 1159, "", 0, 0, 0, -1); SE050 = playSeVer2( spep_2 + 306, 1160, "", 0, 0, 0, -1); SE051 = playSeVer2( spep_2 + 340, 1044, "", 0, 58, 0, -1); setSeVolumeByWorkId( spep_2 + 340, SE051, 188 ); SE052 = playSeVer2( spep_2 + 420, 1067, "", 0, 0, 0, -1); -- ** おわり ** -- dealDamage( spep_2 + 360 ); endPhase( spep_2 + MAX_FRAME_2 - 2); -- 472 end