-- 1029470: LR_超サイヤ人孫悟飯(青年期)_必殺技:魔閃光 -- sp_effect_a1_00450 -- sp2751 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 163136; -- 敵を見る悟飯~敵が壁に激突 ef_001 SP_001b = 163137; -- 敵を見る悟飯~敵が壁に激突 ef_001b SP_002 = 163140; -- 手を掲げる~フィニッシュ ef_002 -- 敵側 SP_001r = 163138; -- 敵を見る悟飯~敵が壁に激突 ef_001r SP_001br = 163139; -- 敵を見る悟飯~敵が壁に激突 ef_001br SP_002r = 163141; -- 手を掲げる~フィニッシュ ef_002r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.82); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; spep_1 = spep_0 + 444; spep_2 = spep_1 + 94; timing_skip = 220; skipFrame(0, spep_2 + timing_skip ); -- スキップ先フレーム指定 -- ** 音 ** -- --気弾発射 SE027 = playSeVer2( spep_2 + 220 +3, 1024, "",spep_2 + 250, 0, 46, -1); SE028 = playSeVer2( spep_2 + 220 +3, 1133, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_2 + 220 +3, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 220 +3, SE029, 73 ); SE030 = playSeVer2( spep_2 + 220 +3, 1177, "",spep_2 + 296, 0, 20, -1); SE031 = playSeVer2( spep_2 + 220 +3, 1146, "",spep_2 + 300, 0, 26, -1); --気弾とんでいく SE032 = playSeVer2( spep_2 + 220 +3, 1202, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 220 +3, SE032, 150 ); else end ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 敵を見る悟飯~敵が壁に激突 ef_001 ------------------------------------------------------ MAX_FRAME_0 = 444; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); -- 敵を見る悟飯~敵が壁に激突 ef_001 setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001b, 0x80, -1, 0, 0, 0 ); -- 敵を見る悟飯~敵が壁に激突 ef_001b setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -45, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -45, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -45, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 116 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 262 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 116 + OFFSET_X, 1, 100 ); changeAnime( spep_0 + 208 + OFFSET_X, 1, 117 ); changeAnime( spep_0 + 214 + OFFSET_X, 1, 108 ); Mo_tmp = -80; setMoveKey( spep_0 + 116 + OFFSET_X, 1, 200.1, 34 , 0 ); setMoveKey( spep_0 + 117 + OFFSET_X, 1, 200.1, 34 , 0 ); setMoveKey( spep_0 + 118 + OFFSET_X, 1, 199.7, 33.9 , 0 ); setMoveKey( spep_0 + 119 + OFFSET_X, 1, 199.7, 33.9 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, 199.2, 33.9 , 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, 199.2, 33.9 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, 198.8, 33.9 , 0 ); setMoveKey( spep_0 + 123 + OFFSET_X, 1, 198.8, 33.9 , 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, 198.3, 33.9 , 0 ); setMoveKey( spep_0 + 125 + OFFSET_X, 1, 198.3, 33.9 , 0 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, 197.9, 33.9 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, 197.9, 33.9 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, 197.4, 33.9 , 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, 197.4, 33.9 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, 197, 33.9 , 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, 197, 33.9 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, 196.5, 33.9 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, 196.5, 33.9 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, 196.1, 33.9 , 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, 196.1, 33.9 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, 195.7, 33.9 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, 195.7, 33.9 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 195.2, 33.9 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, 195.2, 33.9 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, 194.8, 33.9 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, 194.8, 33.9 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 194.3, 33.9 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 194.3, 33.9 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 193.9, 33.9 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, 193.9, 33.9 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 193.4, 33.9 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 193.4, 33.9 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 193, 33.9 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 193, 33.9 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 192.5, 33.9 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, 192.5, 33.9 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 192.1, 33.9 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, 192.1, 33.9 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 191.7, 33.9 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, 191.7, 33.9 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 191.2, 33.9 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 191.2, 33.9 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 190.8, 33.9 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 190.8, 33.9 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 190.3, 33.9 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 190.3, 33.9 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 189.9, 33.9 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 189.9, 33.9 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 189.4, 33.9 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 189.4, 33.9 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 189, 33.9 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 189, 33.9 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 188.5, 33.9 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 188.5, 33.9 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 188.1, 33.9 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 188.1, 33.9 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 187.7, 33.9 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 187.7, 33.9 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 187.2, 33.9 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 187.2, 33.9 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 186.8, 33.9 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 186.8, 33.9 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 186.3, 33.9 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 186.3, 33.9 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 185.9, 37.9 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 185.9, 37.9 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 185.4, 29.9 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 185.4, 29.9 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 185, 37.9 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 185, 37.9 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 184.5, 36.9 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 184.5, 36.9 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 184.1, 35.9 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 184.1, 35.9 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 183.7, 34.9 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 183.7, 34.9 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 183.2, 33.9 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 183.2, 33.9 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 182.8, 33.9 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 182.8, 33.9 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 182.3, 33.9 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 182.3, 33.9 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 181.9, 33.9 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 181.9, 33.9 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 181.4, 33.9 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 181.4, 33.9 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 181, 33.9 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 181, 33.9 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 180.5, 33.9 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 180.5, 33.9 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 180.1, 33.9 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 180.1, 33.9 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 32.2, 180.6 + Mo_tmp , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 32.2, 180.6 + Mo_tmp , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 217.5, 359.2 + Mo_tmp , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 217.5, 359.2 + Mo_tmp , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 217.6, 361.6 + Mo_tmp , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 217.6, 361.6 + Mo_tmp , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 193.6, 299.3 + Mo_tmp , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 193.6, 299.3 + Mo_tmp , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 241.7, 404.2 + Mo_tmp , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 241.7, 404.2 + Mo_tmp , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 217.8, 380.3 + Mo_tmp , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 217.8, 380.3 + Mo_tmp , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 217.8, 355.7 + Mo_tmp , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 217.8, 355.7 + Mo_tmp , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 193.9, 386.3 + Mo_tmp , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 193.9, 386.3 + Mo_tmp , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 217.9, 390.1 + Mo_tmp , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 217.9, 390.1 + Mo_tmp , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 218, 399.1 + Mo_tmp , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 218, 399.1 + Mo_tmp , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 218, 399.4 + Mo_tmp , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 218, 399.4 + Mo_tmp , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 218, 406.8 + Mo_tmp , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 218, 406.8 + Mo_tmp , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 218, 405.6 + Mo_tmp , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 218, 405.6 + Mo_tmp , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 218, 411.5 + Mo_tmp , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 218, 411.5 + Mo_tmp , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 218, 410.6 + Mo_tmp , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 218, 410.6 + Mo_tmp , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 123.3, 141 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, 123.3, 141 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 123.5, 141.1 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, 123.5, 141.1 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, 252.4, 370.6 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, 252.4, 370.6 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, 371.8, 583.2 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, 371.8, 583.2 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, 481.6, 778.7 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, 481.6, 778.7 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, 581.9, 957.3 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, 581.9, 957.3 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, 672.6, 1118.9 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, 672.6, 1118.9 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, 753.9, 1263.4 , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, 753.9, 1263.4 , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, 825.5, 1391 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, 825.5, 1391 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, 887.6, 1501.5 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, 887.6, 1501.5 , 0 ); setScaleKey( spep_0 + 116 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 15.15, 15.15 ); setScaleKey( spep_0 + 213 + OFFSET_X, 1, 15.15, 15.15 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 17.84, 17.84 ); setScaleKey( spep_0 + 241 + OFFSET_X, 1, 17.84, 17.84 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 3.94, 3.94 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 3.94, 3.94 ); setRotateKey( spep_0 + 116 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 207 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 208 + OFFSET_X, 1, -17.3 ); setRotateKey( spep_0 + 213 + OFFSET_X, 1, -17.3 ); setRotateKey( spep_0 + 214 + OFFSET_X, 1, -27.6 ); setRotateKey( spep_0 + 241 + OFFSET_X, 1, -27.6 ); setRotateKey( spep_0 + 242 + OFFSET_X, 1, -47.2 ); setRotateKey( spep_0 + 245 + OFFSET_X, 1, -47.2 ); setRotateKey( spep_0 + 246 + OFFSET_X, 1, -46.1 ); setRotateKey( spep_0 + 247 + OFFSET_X, 1, -46.1 ); setRotateKey( spep_0 + 248 + OFFSET_X, 1, -45.1 ); setRotateKey( spep_0 + 249 + OFFSET_X, 1, -45.1 ); setRotateKey( spep_0 + 250 + OFFSET_X, 1, -44.2 ); setRotateKey( spep_0 + 251 + OFFSET_X, 1, -44.2 ); setRotateKey( spep_0 + 252 + OFFSET_X, 1, -43.3 ); setRotateKey( spep_0 + 253 + OFFSET_X, 1, -43.3 ); setRotateKey( spep_0 + 254 + OFFSET_X, 1, -42.6 ); setRotateKey( spep_0 + 255 + OFFSET_X, 1, -42.6 ); setRotateKey( spep_0 + 256 + OFFSET_X, 1, -41.9 ); setRotateKey( spep_0 + 257 + OFFSET_X, 1, -41.9 ); setRotateKey( spep_0 + 258 + OFFSET_X, 1, -41.3 ); setRotateKey( spep_0 + 259 + OFFSET_X, 1, -41.3 ); setRotateKey( spep_0 + 260 + OFFSET_X, 1, -40.7 ); setRotateKey( spep_0 + 262 + OFFSET_X, 1, -40.7 ); -- 敵の動き2 setDisp( spep_0 + 288 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 380 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 288 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 322 + OFFSET_X, 1, 107 ); changeAnime( spep_0 + 342 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 356 + OFFSET_X, 1, 5 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, -365.4, -497.5 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, -365.4, -497.5 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, -269, -421.5 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, -269, -421.5 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, -184.7, -354 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, -184.7, -354 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, -116.4, -306.4 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, -116.4, -306.4 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, -54, -262.9 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X, 1, -54, -262.9 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, 2.4, -223.5 , 0 ); setMoveKey( spep_0 + 299 + OFFSET_X, 1, 2.4, -223.5 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, 51.4, -189 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, 51.4, -189 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, 94.5, -158.7 , 0 ); setMoveKey( spep_0 + 303 + OFFSET_X, 1, 94.5, -158.7 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, 131.6, -132.5 , 0 ); setMoveKey( spep_0 + 305 + OFFSET_X, 1, 131.6, -132.5 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, 190.2, -127.1 , 0 ); setMoveKey( spep_0 + 307 + OFFSET_X, 1, 190.2, -127.1 , 0 ); setMoveKey( spep_0 + 308 + OFFSET_X, 1, 222.1, -106 , 0 ); setMoveKey( spep_0 + 309 + OFFSET_X, 1, 222.1, -106 , 0 ); setMoveKey( spep_0 + 310 + OFFSET_X, 1, 247.2, -89.5 , 0 ); setMoveKey( spep_0 + 311 + OFFSET_X, 1, 247.2, -89.5 , 0 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, 258.6, -94.6 , 0 ); setMoveKey( spep_0 + 313 + OFFSET_X, 1, 258.6, -94.6 , 0 ); setMoveKey( spep_0 + 314 + OFFSET_X, 1, 264.3, -103.7 , 0 ); setMoveKey( spep_0 + 315 + OFFSET_X, 1, 264.3, -103.7 , 0 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, 263, -117.8 , 0 ); setMoveKey( spep_0 + 317 + OFFSET_X, 1, 263, -117.8 , 0 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, 167.5, -102.8 , 0 ); setMoveKey( spep_0 + 319 + OFFSET_X, 1, 167.5, -102.8 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X, 1, 168.2, -103.3 , 0 ); setMoveKey( spep_0 + 321 + OFFSET_X, 1, 168.2, -103.3 , 0 ); setMoveKey( spep_0 + 322 + OFFSET_X, 1, 57.2, 9.9 , 0 ); setMoveKey( spep_0 + 323 + OFFSET_X, 1, 57.2, 9.9 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, -13.8, 65.2 , 0 ); setMoveKey( spep_0 + 325 + OFFSET_X, 1, -13.8, 65.2 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, 41.8, 30.4 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, 41.8, 30.4 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, -29.6, 77.7 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, -29.6, 77.7 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, 13.3, 38.5 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, 13.3, 38.5 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, 179.4, -1.7 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, 179.4, -1.7 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, 205.5, -47.6 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, 205.5, -47.6 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, 218.7, -24.3 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, 218.7, -24.3 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, 239.8, -62.2 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, 239.8, -62.2 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, 244.4, -48.5 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, 244.4, -48.5 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 376.1, -140.5 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, 376.1, -140.5 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 393, -155.8 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, 393, -155.8 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 426.2, -194.5 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, 426.2, -194.5 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 446.5, -210.9 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, 446.5, -210.9 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 485.9, -240 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 485.9, -240 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 511.6, -263.1 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 511.6, -263.1 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 540.8, -288.2 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, 540.8, -288.2 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, -1135.8, 713.5 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, -1135.8, 713.5 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, -633.2, 365.4 , 0 ); setMoveKey( spep_0 + 359 + OFFSET_X, 1, -633.2, 365.4 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, -227.6, 85.2 , 0 ); setMoveKey( spep_0 + 361 + OFFSET_X, 1, -227.6, 85.2 , 0 ); setMoveKey( spep_0 + 362 + OFFSET_X, 1, -172.8, 51.5 , 0 ); setMoveKey( spep_0 + 363 + OFFSET_X, 1, -172.8, 51.5 , 0 ); setMoveKey( spep_0 + 364 + OFFSET_X, 1, -151.8, 38.1 , 0 ); setMoveKey( spep_0 + 365 + OFFSET_X, 1, -151.8, 38.1 , 0 ); setMoveKey( spep_0 + 366 + OFFSET_X, 1, -131, 24.7 , 0 ); setMoveKey( spep_0 + 367 + OFFSET_X, 1, -131, 24.7 , 0 ); setMoveKey( spep_0 + 368 + OFFSET_X, 1, -110.3, 11.4 , 0 ); setMoveKey( spep_0 + 369 + OFFSET_X, 1, -110.3, 11.4 , 0 ); setMoveKey( spep_0 + 370 + OFFSET_X, 1, -89.7, -1.7 , 0 ); setMoveKey( spep_0 + 371 + OFFSET_X, 1, -89.7, -1.7 , 0 ); setMoveKey( spep_0 + 372 + OFFSET_X, 1, -69.2, -14.9 , 0 ); setMoveKey( spep_0 + 373 + OFFSET_X, 1, -69.2, -14.9 , 0 ); setMoveKey( spep_0 + 374 + OFFSET_X, 1, -48.8, -28 , 0 ); setMoveKey( spep_0 + 375 + OFFSET_X, 1, -48.8, -28 , 0 ); setMoveKey( spep_0 + 376 + OFFSET_X, 1, -28.5, -40.9 , 0 ); setMoveKey( spep_0 + 377 + OFFSET_X, 1, -28.5, -40.9 , 0 ); setMoveKey( spep_0 + 378 + OFFSET_X, 1, -8.4, -53.9 , 0 ); setMoveKey( spep_0 + 380 + OFFSET_X, 1, -8.4, -53.9 , 0 ); sc_tmp = 1.0; sc_tmp2 = 1.8; setScaleKey( spep_0 + 288 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_0 + 289 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_0 + 290 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_0 + 291 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_0 + 292 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_0 + 305 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_0 + 306 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 307 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 308 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 309 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 310 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 311 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 312 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_0 + 313 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_0 + 314 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_0 + 315 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_0 + 316 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 317 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 318 + OFFSET_X, 1, 4.46 + sc_tmp, 4.46 + sc_tmp ); setScaleKey( spep_0 + 319 + OFFSET_X, 1, 4.46 + sc_tmp, 4.46 + sc_tmp ); setScaleKey( spep_0 + 320 + OFFSET_X, 1, 4.48 + sc_tmp, 4.48 + sc_tmp ); setScaleKey( spep_0 + 321 + OFFSET_X, 1, 4.48 + sc_tmp, 4.48 + sc_tmp ); setScaleKey( spep_0 + 322 + OFFSET_X, 1, 1.44 + sc_tmp, 1.44 + sc_tmp ); setScaleKey( spep_0 + 323 + OFFSET_X, 1, 1.44 + sc_tmp, 1.44 + sc_tmp ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 1.2 + sc_tmp, 1.2 + sc_tmp ); setScaleKey( spep_0 + 325 + OFFSET_X, 1, 1.2 + sc_tmp, 1.2 + sc_tmp ); setScaleKey( spep_0 + 326 + OFFSET_X, 1, 1.32 + sc_tmp, 1.32 + sc_tmp ); setScaleKey( spep_0 + 327 + OFFSET_X, 1, 1.32 + sc_tmp, 1.32 + sc_tmp ); setScaleKey( spep_0 + 328 + OFFSET_X, 1, 1.2 + sc_tmp, 1.2 + sc_tmp ); setScaleKey( spep_0 + 331 + OFFSET_X, 1, 1.2 + sc_tmp, 1.2 + sc_tmp ); setScaleKey( spep_0 + 332 + OFFSET_X, 1, 1.01 + sc_tmp, 1.01 + sc_tmp ); setScaleKey( spep_0 + 333 + OFFSET_X, 1, 1.01 + sc_tmp, 1.01 + sc_tmp ); setScaleKey( spep_0 + 334 + OFFSET_X, 1, 1 + sc_tmp, 1 + sc_tmp ); setScaleKey( spep_0 + 335 + OFFSET_X, 1, 1 + sc_tmp, 1 + sc_tmp ); setScaleKey( spep_0 + 336 + OFFSET_X, 1, 0.98 + sc_tmp, 0.98 + sc_tmp ); setScaleKey( spep_0 + 337 + OFFSET_X, 1, 0.98 + sc_tmp, 0.98 + sc_tmp ); setScaleKey( spep_0 + 338 + OFFSET_X, 1, 0.96 + sc_tmp, 0.96 + sc_tmp ); setScaleKey( spep_0 + 339 + OFFSET_X, 1, 0.96 + sc_tmp, 0.96 + sc_tmp ); setScaleKey( spep_0 + 340 + OFFSET_X, 1, 0.94 + sc_tmp, 0.94 + sc_tmp ); setScaleKey( spep_0 + 341 + OFFSET_X, 1, 0.94 + sc_tmp, 0.94 + sc_tmp ); setScaleKey( spep_0 + 342 + OFFSET_X, 1, 2.69 + sc_tmp2, 2.69 + sc_tmp2 ); setScaleKey( spep_0 + 343 + OFFSET_X, 1, 2.69 + sc_tmp2, 2.69 + sc_tmp2 ); setScaleKey( spep_0 + 344 + OFFSET_X, 1, 2.5 + sc_tmp2, 2.5 + sc_tmp2 ); setScaleKey( spep_0 + 345 + OFFSET_X, 1, 2.5 + sc_tmp2, 2.5 + sc_tmp2 ); setScaleKey( spep_0 + 346 + OFFSET_X, 1, 2.31 + sc_tmp2, 2.31 + sc_tmp2 ); setScaleKey( spep_0 + 347 + OFFSET_X, 1, 2.31 + sc_tmp2, 2.31 + sc_tmp2 ); setScaleKey( spep_0 + 348 + OFFSET_X, 1, 2.12 + sc_tmp2, 2.12 + sc_tmp2 ); setScaleKey( spep_0 + 349 + OFFSET_X, 1, 2.12 + sc_tmp2, 2.12 + sc_tmp2 ); setScaleKey( spep_0 + 350 + OFFSET_X, 1, 1.93 + sc_tmp2, 1.93 + sc_tmp2 ); setScaleKey( spep_0 + 351 + OFFSET_X, 1, 1.93 + sc_tmp2, 1.93 + sc_tmp2 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 1.74 + sc_tmp2, 1.74 + sc_tmp2 ); setScaleKey( spep_0 + 353 + OFFSET_X, 1, 1.74 + sc_tmp2, 1.74 + sc_tmp2 ); setScaleKey( spep_0 + 354 + OFFSET_X, 1, 1.55 + sc_tmp2, 1.55 + sc_tmp2 ); setScaleKey( spep_0 + 355 + OFFSET_X, 1, 1.55 + sc_tmp2, 1.55 + sc_tmp2 ); setScaleKey( spep_0 + 356 + OFFSET_X, 1, 20.49, 20.49 ); setScaleKey( spep_0 + 357 + OFFSET_X, 1, 20.49, 20.49 ); setScaleKey( spep_0 + 358 + OFFSET_X, 1, 11.42, 11.42 ); setScaleKey( spep_0 + 359 + OFFSET_X, 1, 11.42, 11.42 ); setScaleKey( spep_0 + 360 + OFFSET_X, 1, 4.1, 4.1 ); setScaleKey( spep_0 + 361 + OFFSET_X, 1, 4.1, 4.1 ); setScaleKey( spep_0 + 362 + OFFSET_X, 1, 3.13, 3.13 ); setScaleKey( spep_0 + 363 + OFFSET_X, 1, 3.13, 3.13 ); setScaleKey( spep_0 + 364 + OFFSET_X, 1, 2.77, 2.77 ); setScaleKey( spep_0 + 365 + OFFSET_X, 1, 2.77, 2.77 ); setScaleKey( spep_0 + 366 + OFFSET_X, 1, 2.41, 2.41 ); setScaleKey( spep_0 + 367 + OFFSET_X, 1, 2.41, 2.41 ); setScaleKey( spep_0 + 368 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_0 + 369 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_0 + 370 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_0 + 371 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_0 + 372 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 373 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 374 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_0 + 375 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_0 + 376 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 377 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 378 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 380 + OFFSET_X, 1, 0.29, 0.29 ); setRotateKey( spep_0 + 288 + OFFSET_X, 1, -29.6 ); setRotateKey( spep_0 + 317 + OFFSET_X, 1, -29.6 ); setRotateKey( spep_0 + 318 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 331 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 332 + OFFSET_X, 1, 21.8 ); setRotateKey( spep_0 + 333 + OFFSET_X, 1, 21.8 ); setRotateKey( spep_0 + 334 + OFFSET_X, 1, 24 ); setRotateKey( spep_0 + 335 + OFFSET_X, 1, 24 ); setRotateKey( spep_0 + 336 + OFFSET_X, 1, 26.1 ); setRotateKey( spep_0 + 337 + OFFSET_X, 1, 26.1 ); setRotateKey( spep_0 + 338 + OFFSET_X, 1, 28.3 ); setRotateKey( spep_0 + 339 + OFFSET_X, 1, 28.3 ); setRotateKey( spep_0 + 340 + OFFSET_X, 1, 30.5 ); setRotateKey( spep_0 + 341 + OFFSET_X, 1, 30.5 ); setRotateKey( spep_0 + 342 + OFFSET_X, 1, 62.8 ); setRotateKey( spep_0 + 355 + OFFSET_X, 1, 62.8 ); setRotateKey( spep_0 + 356 + OFFSET_X, 1, 100 ); setRotateKey( spep_0 + 380 + OFFSET_X, 1, 100 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --環境音 SE002 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 322, 0, 100, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); --振り向く SE004 = playSeVer2( spep_0 + 60, 1189, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 62, 1013, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 62, SE005, 63 ); --空気音 SE006 = playSeVer2( spep_0 + 108, 1175, "",spep_0 + 310, 0, 92, -1); setSeVolumeByWorkId( spep_0 + 108, SE006, 40 ); --瞬間移動 SE007 = playSeVer2( spep_0 + 178, 1109, "", 0, 0, 0, -1); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 192; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 8, SE007, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --裏拳 SE008 = playSeVer2( spep_0 + 206, 1189, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 214, 1153, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 214, 1187, "", 0, 0, 0, -1); --敵吹き飛ぶ SE011 = playSeVer2( spep_0 + 252, 1027, "", 0, 0, 0, -1); --瞬間移動 SE012 = playSeVer2( spep_0 + 264, 1109, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 290, 1109, "", 0, 0, 0, -1); --蹴り飛ばす SE014 = playSeVer2( spep_0 + 306, 1004, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 318, 1187, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 328, 1110, "", 0, 0, 0, -1); --敵飛んでいく SE017 = playSeVer2( spep_0 + 324, 1121, "",spep_0 + 404, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 324, SE017, 54 ); --激突 SE018 = playSeVer2( spep_0 + 376, 1159, "",spep_0 + 470, 0, 14, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 444 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --背景音 SE020 = playSeVer2( spep_1 + 60, 1468, "",spep_2 + 180, 0, 30, -1); setSeVolumeByWorkId( spep_1 + 60, SE020, 65 ); SE021 = playSeVer2( spep_1 + 82, 1264, "",spep_2 + 186, 0, 40, -1); setSeVolumeByWorkId( spep_1 + 82, SE021, 56 ); ------------------------------------------------------ -- 手を掲げる~フィニッシュ ef_002 ------------------------------------------------------ MAX_FRAME_2 = 414; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002, 0x80, -1, 0, 0, 0 ); -- 手を掲げる~フィニッシュ ef_002 setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --手を合わせる SE022 = playSeVer2( spep_2 + 26, 1003, "", 0, 0, 0, -1); --気弾溜め SE023 = playSeVer2( spep_2 + 34, 1275, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 34, SE023, 150 ); SE024 = playSeVer2( spep_2 + 54, 1262, "", 0, 0, 0, -1); setPitch( spep_2 + 54, SE024, 500 ); setTimeStretch( SE024, 1.33, 30, 4 ); SE025 = playSeVer2( spep_2 + 54, 1296, "",spep_2 + 190, 0, 38, -1); SE026 = playSeVer2( spep_2 + 54, 1393, "",spep_2 + 192, 0, 38, -1); setSeVolumeByWorkId( spep_2 + 54, SE026, 148 ); setPitch( spep_2 + 54, SE026, 300 ); setTimeStretch( SE026, 1.2, 30, 4 ); --気弾発射 SE027 = playSeVer2( spep_2 + 144, 1024, "",spep_2 + 250, 0, 46, -1); SE028 = playSeVer2( spep_2 + 146, 1133, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_2 + 146, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 146, SE029, 73 ); SE030 = playSeVer2( spep_2 + 146, 1177, "",spep_2 + 296, 0, 20, -1); SE031 = playSeVer2( spep_2 + 146, 1146, "",spep_2 + 300, 0, 26, -1); --気弾とんでいく SE032 = playSeVer2( spep_2 + 208, 1202, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 208, SE032, 150 ); --爆発 SE033 = playSeVer2( spep_2 + 266, 1159, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 282, 1067, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 298, 1188, "", 0, 0, 0, -1); -- ** おわり ** -- dealDamage( spep_2 + 300 ); endPhase( spep_2 + MAX_FRAME_2 - 2); -- 414 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 敵を見る悟飯~敵が壁に激突 ef_001r ------------------------------------------------------ MAX_FRAME_0 = 444; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001r, 0x100, -1, 0, 0, 0 ); -- 敵を見る悟飯~敵が壁に激突 ef_001r setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001br, 0x80, -1, 0, 0, 0 ); -- 敵を見る悟飯~敵が壁に激突 ef_001br setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -45, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -45, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -45, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 116 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 262 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 116 + OFFSET_X, 1, 100 ); changeAnime( spep_0 + 208 + OFFSET_X, 1, 117 ); changeAnime( spep_0 + 214 + OFFSET_X, 1, 108 ); Mo_tmp = -80; setMoveKey( spep_0 + 116 + OFFSET_X, 1, 200.1, 34 , 0 ); setMoveKey( spep_0 + 117 + OFFSET_X, 1, 200.1, 34 , 0 ); setMoveKey( spep_0 + 118 + OFFSET_X, 1, 199.7, 33.9 , 0 ); setMoveKey( spep_0 + 119 + OFFSET_X, 1, 199.7, 33.9 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, 199.2, 33.9 , 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, 199.2, 33.9 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, 198.8, 33.9 , 0 ); setMoveKey( spep_0 + 123 + OFFSET_X, 1, 198.8, 33.9 , 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, 198.3, 33.9 , 0 ); setMoveKey( spep_0 + 125 + OFFSET_X, 1, 198.3, 33.9 , 0 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, 197.9, 33.9 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, 197.9, 33.9 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, 197.4, 33.9 , 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, 197.4, 33.9 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, 197, 33.9 , 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, 197, 33.9 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, 196.5, 33.9 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, 196.5, 33.9 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, 196.1, 33.9 , 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, 196.1, 33.9 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, 195.7, 33.9 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, 195.7, 33.9 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 195.2, 33.9 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, 195.2, 33.9 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, 194.8, 33.9 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, 194.8, 33.9 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 194.3, 33.9 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 194.3, 33.9 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 193.9, 33.9 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, 193.9, 33.9 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 193.4, 33.9 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 193.4, 33.9 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 193, 33.9 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 193, 33.9 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 192.5, 33.9 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, 192.5, 33.9 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 192.1, 33.9 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, 192.1, 33.9 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 191.7, 33.9 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, 191.7, 33.9 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 191.2, 33.9 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 191.2, 33.9 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 190.8, 33.9 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 190.8, 33.9 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 190.3, 33.9 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 190.3, 33.9 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 189.9, 33.9 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 189.9, 33.9 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 189.4, 33.9 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 189.4, 33.9 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 189, 33.9 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 189, 33.9 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 188.5, 33.9 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 188.5, 33.9 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 188.1, 33.9 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 188.1, 33.9 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 187.7, 33.9 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 187.7, 33.9 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 187.2, 33.9 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 187.2, 33.9 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 186.8, 33.9 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 186.8, 33.9 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 186.3, 33.9 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 186.3, 33.9 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 185.9, 37.9 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 185.9, 37.9 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 185.4, 29.9 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 185.4, 29.9 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 185, 37.9 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 185, 37.9 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 184.5, 36.9 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 184.5, 36.9 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 184.1, 35.9 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 184.1, 35.9 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 183.7, 34.9 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 183.7, 34.9 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 183.2, 33.9 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 183.2, 33.9 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 182.8, 33.9 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 182.8, 33.9 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 182.3, 33.9 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 182.3, 33.9 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 181.9, 33.9 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 181.9, 33.9 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 181.4, 33.9 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 181.4, 33.9 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 181, 33.9 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 181, 33.9 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 180.5, 33.9 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 180.5, 33.9 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 180.1, 33.9 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 180.1, 33.9 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 32.2, 180.6 + Mo_tmp , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 32.2, 180.6 + Mo_tmp , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 217.5, 359.2 + Mo_tmp , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 217.5, 359.2 + Mo_tmp , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 217.6, 361.6 + Mo_tmp , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 217.6, 361.6 + Mo_tmp , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 193.6, 299.3 + Mo_tmp , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 193.6, 299.3 + Mo_tmp , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 241.7, 404.2 + Mo_tmp , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 241.7, 404.2 + Mo_tmp , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 217.8, 380.3 + Mo_tmp , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 217.8, 380.3 + Mo_tmp , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 217.8, 355.7 + Mo_tmp , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 217.8, 355.7 + Mo_tmp , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 193.9, 386.3 + Mo_tmp , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 193.9, 386.3 + Mo_tmp , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 217.9, 390.1 + Mo_tmp , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 217.9, 390.1 + Mo_tmp , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 218, 399.1 + Mo_tmp , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 218, 399.1 + Mo_tmp , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 218, 399.4 + Mo_tmp , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 218, 399.4 + Mo_tmp , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 218, 406.8 + Mo_tmp , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 218, 406.8 + Mo_tmp , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 218, 405.6 + Mo_tmp , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 218, 405.6 + Mo_tmp , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 218, 411.5 + Mo_tmp , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 218, 411.5 + Mo_tmp , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 218, 410.6 + Mo_tmp , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 218, 410.6 + Mo_tmp , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 123.3, 141 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, 123.3, 141 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 123.5, 141.1 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, 123.5, 141.1 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, 252.4, 370.6 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, 252.4, 370.6 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, 371.8, 583.2 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, 371.8, 583.2 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, 481.6, 778.7 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, 481.6, 778.7 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, 581.9, 957.3 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, 581.9, 957.3 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, 672.6, 1118.9 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, 672.6, 1118.9 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, 753.9, 1263.4 , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, 753.9, 1263.4 , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, 825.5, 1391 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, 825.5, 1391 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, 887.6, 1501.5 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, 887.6, 1501.5 , 0 ); setScaleKey( spep_0 + 116 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 15.15, 15.15 ); setScaleKey( spep_0 + 213 + OFFSET_X, 1, 15.15, 15.15 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 17.84, 17.84 ); setScaleKey( spep_0 + 241 + OFFSET_X, 1, 17.84, 17.84 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 3.94, 3.94 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 3.94, 3.94 ); setRotateKey( spep_0 + 116 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 207 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 208 + OFFSET_X, 1, -17.3 ); setRotateKey( spep_0 + 213 + OFFSET_X, 1, -17.3 ); setRotateKey( spep_0 + 214 + OFFSET_X, 1, -27.6 ); setRotateKey( spep_0 + 241 + OFFSET_X, 1, -27.6 ); setRotateKey( spep_0 + 242 + OFFSET_X, 1, -47.2 ); setRotateKey( spep_0 + 245 + OFFSET_X, 1, -47.2 ); setRotateKey( spep_0 + 246 + OFFSET_X, 1, -46.1 ); setRotateKey( spep_0 + 247 + OFFSET_X, 1, -46.1 ); setRotateKey( spep_0 + 248 + OFFSET_X, 1, -45.1 ); setRotateKey( spep_0 + 249 + OFFSET_X, 1, -45.1 ); setRotateKey( spep_0 + 250 + OFFSET_X, 1, -44.2 ); setRotateKey( spep_0 + 251 + OFFSET_X, 1, -44.2 ); setRotateKey( spep_0 + 252 + OFFSET_X, 1, -43.3 ); setRotateKey( spep_0 + 253 + OFFSET_X, 1, -43.3 ); setRotateKey( spep_0 + 254 + OFFSET_X, 1, -42.6 ); setRotateKey( spep_0 + 255 + OFFSET_X, 1, -42.6 ); setRotateKey( spep_0 + 256 + OFFSET_X, 1, -41.9 ); setRotateKey( spep_0 + 257 + OFFSET_X, 1, -41.9 ); setRotateKey( spep_0 + 258 + OFFSET_X, 1, -41.3 ); setRotateKey( spep_0 + 259 + OFFSET_X, 1, -41.3 ); setRotateKey( spep_0 + 260 + OFFSET_X, 1, -40.7 ); setRotateKey( spep_0 + 262 + OFFSET_X, 1, -40.7 ); -- 敵の動き2 setDisp( spep_0 + 288 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 380 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 288 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 322 + OFFSET_X, 1, 107 ); changeAnime( spep_0 + 342 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 356 + OFFSET_X, 1, 5 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, -365.4, -497.5 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, -365.4, -497.5 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, -269, -421.5 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, -269, -421.5 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, -184.7, -354 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, -184.7, -354 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, -116.4, -306.4 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, -116.4, -306.4 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, -54, -262.9 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X, 1, -54, -262.9 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, 2.4, -223.5 , 0 ); setMoveKey( spep_0 + 299 + OFFSET_X, 1, 2.4, -223.5 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, 51.4, -189 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, 51.4, -189 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, 94.5, -158.7 , 0 ); setMoveKey( spep_0 + 303 + OFFSET_X, 1, 94.5, -158.7 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, 131.6, -132.5 , 0 ); setMoveKey( spep_0 + 305 + OFFSET_X, 1, 131.6, -132.5 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, 190.2, -127.1 , 0 ); setMoveKey( spep_0 + 307 + OFFSET_X, 1, 190.2, -127.1 , 0 ); setMoveKey( spep_0 + 308 + OFFSET_X, 1, 222.1, -106 , 0 ); setMoveKey( spep_0 + 309 + OFFSET_X, 1, 222.1, -106 , 0 ); setMoveKey( spep_0 + 310 + OFFSET_X, 1, 247.2, -89.5 , 0 ); setMoveKey( spep_0 + 311 + OFFSET_X, 1, 247.2, -89.5 , 0 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, 258.6, -94.6 , 0 ); setMoveKey( spep_0 + 313 + OFFSET_X, 1, 258.6, -94.6 , 0 ); setMoveKey( spep_0 + 314 + OFFSET_X, 1, 264.3, -103.7 , 0 ); setMoveKey( spep_0 + 315 + OFFSET_X, 1, 264.3, -103.7 , 0 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, 263, -117.8 , 0 ); setMoveKey( spep_0 + 317 + OFFSET_X, 1, 263, -117.8 , 0 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, 167.5, -102.8 , 0 ); setMoveKey( spep_0 + 319 + OFFSET_X, 1, 167.5, -102.8 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X, 1, 168.2, -103.3 , 0 ); setMoveKey( spep_0 + 321 + OFFSET_X, 1, 168.2, -103.3 , 0 ); setMoveKey( spep_0 + 322 + OFFSET_X, 1, 57.2, 9.9 , 0 ); setMoveKey( spep_0 + 323 + OFFSET_X, 1, 57.2, 9.9 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, -13.8, 65.2 , 0 ); setMoveKey( spep_0 + 325 + OFFSET_X, 1, -13.8, 65.2 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, 41.8, 30.4 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, 41.8, 30.4 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, -29.6, 77.7 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, -29.6, 77.7 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, 13.3, 38.5 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, 13.3, 38.5 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, 179.4, -1.7 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, 179.4, -1.7 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, 205.5, -47.6 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, 205.5, -47.6 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, 218.7, -24.3 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, 218.7, -24.3 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, 239.8, -62.2 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, 239.8, -62.2 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, 244.4, -48.5 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, 244.4, -48.5 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 376.1, -140.5 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, 376.1, -140.5 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 393, -155.8 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, 393, -155.8 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 426.2, -194.5 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, 426.2, -194.5 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 446.5, -210.9 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, 446.5, -210.9 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 485.9, -240 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 485.9, -240 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 511.6, -263.1 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 511.6, -263.1 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 540.8, -288.2 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, 540.8, -288.2 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, -1135.8, 713.5 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, -1135.8, 713.5 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, -633.2, 365.4 , 0 ); setMoveKey( spep_0 + 359 + OFFSET_X, 1, -633.2, 365.4 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, -227.6, 85.2 , 0 ); setMoveKey( spep_0 + 361 + OFFSET_X, 1, -227.6, 85.2 , 0 ); setMoveKey( spep_0 + 362 + OFFSET_X, 1, -172.8, 51.5 , 0 ); setMoveKey( spep_0 + 363 + OFFSET_X, 1, -172.8, 51.5 , 0 ); setMoveKey( spep_0 + 364 + OFFSET_X, 1, -151.8, 38.1 , 0 ); setMoveKey( spep_0 + 365 + OFFSET_X, 1, -151.8, 38.1 , 0 ); setMoveKey( spep_0 + 366 + OFFSET_X, 1, -131, 24.7 , 0 ); setMoveKey( spep_0 + 367 + OFFSET_X, 1, -131, 24.7 , 0 ); setMoveKey( spep_0 + 368 + OFFSET_X, 1, -110.3, 11.4 , 0 ); setMoveKey( spep_0 + 369 + OFFSET_X, 1, -110.3, 11.4 , 0 ); setMoveKey( spep_0 + 370 + OFFSET_X, 1, -89.7, -1.7 , 0 ); setMoveKey( spep_0 + 371 + OFFSET_X, 1, -89.7, -1.7 , 0 ); setMoveKey( spep_0 + 372 + OFFSET_X, 1, -69.2, -14.9 , 0 ); setMoveKey( spep_0 + 373 + OFFSET_X, 1, -69.2, -14.9 , 0 ); setMoveKey( spep_0 + 374 + OFFSET_X, 1, -48.8, -28 , 0 ); setMoveKey( spep_0 + 375 + OFFSET_X, 1, -48.8, -28 , 0 ); setMoveKey( spep_0 + 376 + OFFSET_X, 1, -28.5, -40.9 , 0 ); setMoveKey( spep_0 + 377 + OFFSET_X, 1, -28.5, -40.9 , 0 ); setMoveKey( spep_0 + 378 + OFFSET_X, 1, -8.4, -53.9 , 0 ); setMoveKey( spep_0 + 380 + OFFSET_X, 1, -8.4, -53.9 , 0 ); sc_tmp = 1.0; sc_tmp2 = 1.8; setScaleKey( spep_0 + 288 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_0 + 289 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_0 + 290 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_0 + 291 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_0 + 292 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_0 + 305 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_0 + 306 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 307 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 308 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 309 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 310 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 311 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 312 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_0 + 313 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_0 + 314 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_0 + 315 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_0 + 316 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 317 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 318 + OFFSET_X, 1, 4.46 + sc_tmp, 4.46 + sc_tmp ); setScaleKey( spep_0 + 319 + OFFSET_X, 1, 4.46 + sc_tmp, 4.46 + sc_tmp ); setScaleKey( spep_0 + 320 + OFFSET_X, 1, 4.48 + sc_tmp, 4.48 + sc_tmp ); setScaleKey( spep_0 + 321 + OFFSET_X, 1, 4.48 + sc_tmp, 4.48 + sc_tmp ); setScaleKey( spep_0 + 322 + OFFSET_X, 1, 1.44 + sc_tmp, 1.44 + sc_tmp ); setScaleKey( spep_0 + 323 + OFFSET_X, 1, 1.44 + sc_tmp, 1.44 + sc_tmp ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 1.2 + sc_tmp, 1.2 + sc_tmp ); setScaleKey( spep_0 + 325 + OFFSET_X, 1, 1.2 + sc_tmp, 1.2 + sc_tmp ); setScaleKey( spep_0 + 326 + OFFSET_X, 1, 1.32 + sc_tmp, 1.32 + sc_tmp ); setScaleKey( spep_0 + 327 + OFFSET_X, 1, 1.32 + sc_tmp, 1.32 + sc_tmp ); setScaleKey( spep_0 + 328 + OFFSET_X, 1, 1.2 + sc_tmp, 1.2 + sc_tmp ); setScaleKey( spep_0 + 331 + OFFSET_X, 1, 1.2 + sc_tmp, 1.2 + sc_tmp ); setScaleKey( spep_0 + 332 + OFFSET_X, 1, 1.01 + sc_tmp, 1.01 + sc_tmp ); setScaleKey( spep_0 + 333 + OFFSET_X, 1, 1.01 + sc_tmp, 1.01 + sc_tmp ); setScaleKey( spep_0 + 334 + OFFSET_X, 1, 1 + sc_tmp, 1 + sc_tmp ); setScaleKey( spep_0 + 335 + OFFSET_X, 1, 1 + sc_tmp, 1 + sc_tmp ); setScaleKey( spep_0 + 336 + OFFSET_X, 1, 0.98 + sc_tmp, 0.98 + sc_tmp ); setScaleKey( spep_0 + 337 + OFFSET_X, 1, 0.98 + sc_tmp, 0.98 + sc_tmp ); setScaleKey( spep_0 + 338 + OFFSET_X, 1, 0.96 + sc_tmp, 0.96 + sc_tmp ); setScaleKey( spep_0 + 339 + OFFSET_X, 1, 0.96 + sc_tmp, 0.96 + sc_tmp ); setScaleKey( spep_0 + 340 + OFFSET_X, 1, 0.94 + sc_tmp, 0.94 + sc_tmp ); setScaleKey( spep_0 + 341 + OFFSET_X, 1, 0.94 + sc_tmp, 0.94 + sc_tmp ); setScaleKey( spep_0 + 342 + OFFSET_X, 1, 2.69 + sc_tmp2, 2.69 + sc_tmp2 ); setScaleKey( spep_0 + 343 + OFFSET_X, 1, 2.69 + sc_tmp2, 2.69 + sc_tmp2 ); setScaleKey( spep_0 + 344 + OFFSET_X, 1, 2.5 + sc_tmp2, 2.5 + sc_tmp2 ); setScaleKey( spep_0 + 345 + OFFSET_X, 1, 2.5 + sc_tmp2, 2.5 + sc_tmp2 ); setScaleKey( spep_0 + 346 + OFFSET_X, 1, 2.31 + sc_tmp2, 2.31 + sc_tmp2 ); setScaleKey( spep_0 + 347 + OFFSET_X, 1, 2.31 + sc_tmp2, 2.31 + sc_tmp2 ); setScaleKey( spep_0 + 348 + OFFSET_X, 1, 2.12 + sc_tmp2, 2.12 + sc_tmp2 ); setScaleKey( spep_0 + 349 + OFFSET_X, 1, 2.12 + sc_tmp2, 2.12 + sc_tmp2 ); setScaleKey( spep_0 + 350 + OFFSET_X, 1, 1.93 + sc_tmp2, 1.93 + sc_tmp2 ); setScaleKey( spep_0 + 351 + OFFSET_X, 1, 1.93 + sc_tmp2, 1.93 + sc_tmp2 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 1.74 + sc_tmp2, 1.74 + sc_tmp2 ); setScaleKey( spep_0 + 353 + OFFSET_X, 1, 1.74 + sc_tmp2, 1.74 + sc_tmp2 ); setScaleKey( spep_0 + 354 + OFFSET_X, 1, 1.55 + sc_tmp2, 1.55 + sc_tmp2 ); setScaleKey( spep_0 + 355 + OFFSET_X, 1, 1.55 + sc_tmp2, 1.55 + sc_tmp2 ); setScaleKey( spep_0 + 356 + OFFSET_X, 1, 20.49, 20.49 ); setScaleKey( spep_0 + 357 + OFFSET_X, 1, 20.49, 20.49 ); setScaleKey( spep_0 + 358 + OFFSET_X, 1, 11.42, 11.42 ); setScaleKey( spep_0 + 359 + OFFSET_X, 1, 11.42, 11.42 ); setScaleKey( spep_0 + 360 + OFFSET_X, 1, 4.1, 4.1 ); setScaleKey( spep_0 + 361 + OFFSET_X, 1, 4.1, 4.1 ); setScaleKey( spep_0 + 362 + OFFSET_X, 1, 3.13, 3.13 ); setScaleKey( spep_0 + 363 + OFFSET_X, 1, 3.13, 3.13 ); setScaleKey( spep_0 + 364 + OFFSET_X, 1, 2.77, 2.77 ); setScaleKey( spep_0 + 365 + OFFSET_X, 1, 2.77, 2.77 ); setScaleKey( spep_0 + 366 + OFFSET_X, 1, 2.41, 2.41 ); setScaleKey( spep_0 + 367 + OFFSET_X, 1, 2.41, 2.41 ); setScaleKey( spep_0 + 368 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_0 + 369 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_0 + 370 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_0 + 371 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_0 + 372 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 373 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 374 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_0 + 375 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_0 + 376 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 377 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 378 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 380 + OFFSET_X, 1, 0.29, 0.29 ); setRotateKey( spep_0 + 288 + OFFSET_X, 1, -29.6 ); setRotateKey( spep_0 + 317 + OFFSET_X, 1, -29.6 ); setRotateKey( spep_0 + 318 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 331 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 332 + OFFSET_X, 1, 21.8 ); setRotateKey( spep_0 + 333 + OFFSET_X, 1, 21.8 ); setRotateKey( spep_0 + 334 + OFFSET_X, 1, 24 ); setRotateKey( spep_0 + 335 + OFFSET_X, 1, 24 ); setRotateKey( spep_0 + 336 + OFFSET_X, 1, 26.1 ); setRotateKey( spep_0 + 337 + OFFSET_X, 1, 26.1 ); setRotateKey( spep_0 + 338 + OFFSET_X, 1, 28.3 ); setRotateKey( spep_0 + 339 + OFFSET_X, 1, 28.3 ); setRotateKey( spep_0 + 340 + OFFSET_X, 1, 30.5 ); setRotateKey( spep_0 + 341 + OFFSET_X, 1, 30.5 ); setRotateKey( spep_0 + 342 + OFFSET_X, 1, 62.8 ); setRotateKey( spep_0 + 355 + OFFSET_X, 1, 62.8 ); setRotateKey( spep_0 + 356 + OFFSET_X, 1, 100 ); setRotateKey( spep_0 + 380 + OFFSET_X, 1, 100 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --環境音 SE002 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 322, 0, 100, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); --振り向く SE004 = playSeVer2( spep_0 + 60, 1189, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 62, 1013, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 62, SE005, 63 ); --空気音 SE006 = playSeVer2( spep_0 + 108, 1175, "",spep_0 + 310, 0, 92, -1); setSeVolumeByWorkId( spep_0 + 108, SE006, 40 ); --瞬間移動 SE007 = playSeVer2( spep_0 + 178, 1109, "", 0, 0, 0, -1); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 192; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 8, SE007, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --裏拳 SE008 = playSeVer2( spep_0 + 212, 1189, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 220, 1153, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 220, 1187, "", 0, 0, 0, -1); --敵吹き飛ぶ SE011 = playSeVer2( spep_0 + 258, 1027, "", 0, 0, 0, -1); --瞬間移動 SE012 = playSeVer2( spep_0 + 270, 1109, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 296, 1109, "", 0, 0, 0, -1); --蹴り飛ばす SE014 = playSeVer2( spep_0 + 312, 1004, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 324, 1187, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 324, 1110, "", 0, 0, 0, -1); --敵飛んでいく SE017 = playSeVer2( spep_0 + 330, 1121, "",spep_0 + 404, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 330, SE017, 54 ); --激突 SE018 = playSeVer2( spep_0 + 382, 1159, "",spep_0 + 470, 0, 14, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 444 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --背景音 SE020 = playSeVer2( spep_1 + 60, 1468, "",spep_2 + 180, 0, 30, -1); setSeVolumeByWorkId( spep_1 + 60, SE020, 65 ); SE021 = playSeVer2( spep_1 + 82, 1264, "",spep_2 + 186, 0, 40, -1); setSeVolumeByWorkId( spep_1 + 82, SE021, 56 ); ------------------------------------------------------ -- 手を掲げる~フィニッシュ ef_002r ------------------------------------------------------ MAX_FRAME_2 = 414; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002r, 0x80, -1, 0, 0, 0 ); -- 手を掲げる~フィニッシュ ef_002r setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --手を合わせる SE022 = playSeVer2( spep_2 + 26, 1003, "", 0, 0, 0, -1); --気弾溜め SE023 = playSeVer2( spep_2 + 34, 1275, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 34, SE023, 150 ); SE024 = playSeVer2( spep_2 + 54, 1262, "", 0, 0, 0, -1); setPitch( spep_2 + 54, SE024, 500 ); setTimeStretch( SE024, 1.33, 30, 4 ); SE025 = playSeVer2( spep_2 + 54, 1296, "",spep_2 + 190, 0, 38, -1); SE026 = playSeVer2( spep_2 + 54, 1393, "",spep_2 + 192, 0, 38, -1); setSeVolumeByWorkId( spep_2 + 54, SE026, 148 ); setPitch( spep_2 + 54, SE026, 300 ); setTimeStretch( SE026, 1.2, 30, 4 ); --気弾発射 SE027 = playSeVer2( spep_2 + 144, 1024, "",spep_2 + 250, 0, 46, -1); SE028 = playSeVer2( spep_2 + 146, 1133, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_2 + 146, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 146, SE029, 73 ); SE030 = playSeVer2( spep_2 + 146, 1177, "",spep_2 + 296, 0, 20, -1); SE031 = playSeVer2( spep_2 + 146, 1146, "",spep_2 + 300, 0, 26, -1); --気弾とんでいく SE032 = playSeVer2( spep_2 + 208, 1202, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 208, SE032, 150 ); --爆発 SE033 = playSeVer2( spep_2 + 266, 1159, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 282, 1067, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 298, 1188, "", 0, 0, 0, -1); -- ** おわり ** -- dealDamage( spep_2 + 300 ); endPhase( spep_2 + MAX_FRAME_2 - 2); -- 414 end