--1029390:UR_ブロリー_必殺技:ギガンティッククラスター --sp_effect_b4_00342 --sp2752 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方/敵) SP_01 = 163067; --ef_001 開幕〜超サイヤ人になった SP_02 = 163068; --ef_002 気弾を構える〜気弾が敵に迫りヒットする SP_02b = 163069; --ef_002b 気弾を構える〜気弾が敵に迫りヒットする SP_03 = 163070; --ef_003 「が・・・」フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.78); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕〜超サイヤ人になった ------------------------------------------------- MAX_FRAME_0 = 108; -- ** エフェクト等 ** -- start = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 開幕〜超サイヤ人になった(ef_001) setEffMoveKey( spep_0 + 0, start, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start, 0); setEffAlphaKey( spep_0 + 0, start, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 8; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --地響き音 SE001 = playSeVer2( spep_0 + 0, 1226, "",spep_0 + 132, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 56 ); SE002 = playSeVer2( spep_0 + 0, 1175, "",spep_0 + 136, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 51 ); --気ダメ SE004 = playSeVer2( spep_0 + 16, 1258, "",spep_0 + 130, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 16, SE004, 79 ); SE006 = playSeVer2( spep_0 + 40, 1035, "",spep_0 + 142, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 40, SE006, 150 ); SE007 = playSeVer2( spep_0 + 40, 1068, "",spep_0 + 142, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 40, SE007, 66 ); SE008 = playSeVer2( spep_0 + 40, 1356, "",spep_0 + 144, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 40, SE008, 63 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 108f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --環境音 SE005 = playSeVer2( spep_1 + 72, 1175, "", 0, 4, 0, -1); setSeVolumeByWorkId( spep_1 + 72, SE005, 28 ); setStartTimeMs( SE005, 2500 ); --気弾溜め SE010 = playSeVer2( spep_1 + 68, 1442, "",spep_1 + 134, 6, 14, -1); setSeVolumeByWorkId( spep_1 + 68, SE010, 224 ); setStartTimeMs( SE010, 833 ); SE011 = playSeVer2( spep_1 + 72, 1394, "",spep_1 + 132, 6, 12, -1); setStartTimeMs( SE011, 367 ); SE012 = playSeVer2( spep_1 + 76, 1201, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 76, SE012, 130 ); SE013 = playSeVer2( spep_1 + 78, 1130, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 78, SE013, 65 ); ------------------------------------------------- -- 気弾を構える〜気弾が敵に迫りヒットする ------------------------------------------------- MAX_FRAME_2 = 152; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 気弾を構える〜気弾が敵に迫りヒットする(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2 -2, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2 -1, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 0); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 気弾を構える〜気弾が敵に迫りヒットする(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 74 + OFFSET_X, 1, 1 ); --setDisp( spep_2 + 154 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 74 + OFFSET_X, 1, 117 ); changeAnime( spep_2 + 94 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 124 + OFFSET_X, 1, 5 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, -4.8, 6 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, -4.8, 6 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, -4.9, 6 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, -4.9, 6 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, -5, 6 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, -5, 6 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, -5.3, 6 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, -5.3, 6 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, -5.6, 6 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, -5.6, 6 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, -6.1, 6 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, -6.1, 6 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, -6.7, 6 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, -6.7, 6 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, -7.5, 6 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, -7.5, 6 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 26.3, 25 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 26.3, 25 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 8.9, 5 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 8.9, 5 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 9.6, 25 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 9.6, 25 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 20.2, -1 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 20.2, -1 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 20.9, 25 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 20.9, 25 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 3.6, 4.9 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 3.6, 4.9 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 4.2, 24.9 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 4.2, 24.9 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 14.9, -1.1 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 14.9, -1.1 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 15.5, 24.9 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 15.5, 24.9 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, -1.8, 4.9 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, -1.8, 4.9 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, -1.2, 24.9 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, -1.2, 24.9 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 9.5, -1.1 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 9.5, -1.1 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 10.1, 24.9 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 10.1, 24.9 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, -7.2, 4.9 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, -7.2, 4.9 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, -6.5, 24.9 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, -6.5, 24.9 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, -8.7, -14.9 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, -8.7, -14.9 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, -6.7, 11.1 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, -6.7, 11.1 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, -22.7, -8.9 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, -22.7, -8.9 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, -20.7, 11.1 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, -20.7, 11.1 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, -8.6, -14.9 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, -8.6, -14.9 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, -6.6, 11.1 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, -6.6, 11.1 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, -22.6, -8.9 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, -22.6, -8.9 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, -20.6, 11 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, -20.6, 11 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, -8.6, -15 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, -8.6, -15 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, -6.5, 11 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, -6.5, 11 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, -22.5, -9 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, -22.5, -9 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, -20.5, 11 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, -20.5, 11 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, -8.5, -15 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, -8.5, -15 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, -6.5, 11 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, -6.5, 11 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, -22.4, -9 , 0 ); --setMoveKey( spep_2 + 153 + OFFSET_X, 1, -22.4, -9 , 0 ); --setMoveKey( spep_2 + 154 + OFFSET_X, 1, -20.4, 11 , 0 ); setScaleKey( spep_2 + 74 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 81 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 87 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 88 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 97 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 105 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 107 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 109 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 110 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 111 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 113 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 115 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 117 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 119 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 121 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 122 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 123 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 125 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 127 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 129 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 130 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 131 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 133 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 135 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 136 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 145 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_2 + 147 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_2 + 148 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 149 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_2 + 151 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 0.62, 0.62 ); --setScaleKey( spep_2 + 153 + OFFSET_X, 1, 0.62, 0.62 ); --setScaleKey( spep_2 + 154 + OFFSET_X, 1, 0.61, 0.61 ); setRotateKey( spep_2 + 74 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 123 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 124 + OFFSET_X, 1, 19.2 ); setRotateKey( spep_2 + 152 + OFFSET_X, 1, 19.2 ); -- ** 音 ** -- --気弾発射 SE014 = playSeVer2( spep_2 + 8, 1027, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 8, 1401, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 10, 1357, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 56; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾発射 SE017 = playSeVer2( spep_2 + 48, 1406, "",spep_2 + 190, 0, 34, -1); --爆発 SE018 = playSeVer2( spep_2 + 84, 1011, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 100, 1023, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 120, 1024, "",spep_2 + 178, 0, 20, -1); -- ** 次の準備 ** -- spep_N = spep_2 + MAX_FRAME_2; -- 152f --------------------------------------------------------------------------------------------------- -- ガラスに激突 --------------------------------------------------------------------------------------------------- -- ** ひび割れ ** -- finish_1f = entryEffect( spep_N + 8, 155520, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_N + 8, finish_1f, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1f, 0, 0 , 0 ); setEffScaleKey( spep_N + 8, finish_1f, 1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1f, 1.0, 1.0 ); setEffRotateKey( spep_N + 8, finish_1f, 0 ); setEffRotateKey( spep_N + 112, finish_1f, 0 ); setEffAlphaKey( spep_N + 8, finish_1f, 255 ); setEffAlphaKey( spep_N + 112, finish_1f, 255 ); finish_1b = entryEffect( spep_N + 0, SP_03, 0x80, -1, 0, 0, 0 ); --ガッ 差し替え背景(ef_xxx) setEffMoveKey( spep_N + 0, finish_1b, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1b, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, finish_1b, 1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1b, 1.0, 1.0 ); setEffRotateKey( spep_N + 0, finish_1b, 0 ); setEffRotateKey( spep_N + 112, finish_1b, 0 ); setEffAlphaKey( spep_N + 0, finish_1b, 255 ); setEffAlphaKey( spep_N + 112, finish_1b, 255 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_N + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_N + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_N + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_N + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_N + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_N + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_N + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_N + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_N + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_N + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_N + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_N + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_N + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_N + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_N + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_N + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_N + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_N + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_N + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_N + 112, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_N + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_N + 14, ctga, 14, 20 ); setEffMoveKey( spep_N + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_N + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_N + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_N + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_N + 14, ctga, -10.9 ); setEffRotateKey( spep_N + 15, ctga, -10.9 ); setEffRotateKey( spep_N + 16, ctga, -14.9 ); setEffRotateKey( spep_N + 17, ctga, -14.9 ); setEffRotateKey( spep_N + 18, ctga, -10.9 ); setEffRotateKey( spep_N + 19, ctga, -10.9 ); setEffRotateKey( spep_N + 20, ctga, -14.9 ); setEffRotateKey( spep_N + 21, ctga, -14.9 ); setEffRotateKey( spep_N + 22, ctga, -10.9 ); setEffRotateKey( spep_N + 23, ctga, -10.9 ); setEffRotateKey( spep_N + 24, ctga, -14.9 ); setEffRotateKey( spep_N + 25, ctga, -14.9 ); setEffRotateKey( spep_N + 26, ctga, -10.9 ); setEffRotateKey( spep_N + 27, ctga, -10.9 ); setEffRotateKey( spep_N + 28, ctga, -14.9 ); setEffRotateKey( spep_N + 112, ctga, -14.9 ); setEffAlphaKey( spep_N + 14, ctga, 255 ); setEffAlphaKey( spep_N + 112, ctga, 255 ); -- ** 敵キャラクター ** -- --setDisp( spep_N + 0, 1, 1 ); setDisp( spep_N + 112, 1, 0 ); changeAnime( spep_N + 0, 1, 107 ); --真ん中から飛んでくる場合 setMoveKey( spep_N + 0, 1, 21.8, 10.7, 0 ); setMoveKey( spep_N + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, -28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, -32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, 0.16, 0.16 ); setScaleKey( spep_N + 2, 1, 0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 112, 1, 1.73, 1.725 ); setRotateKey( spep_N + 0, 1, -354.8 ); setRotateKey( spep_N + 2, 1, -122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, -1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, 120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, 242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, 364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, 486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, 607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, 729.5 ); setRotateKey( spep_N + 112, 1, 729.5 ); -- ** 音 ** -- --画面割れ --SE0N2 = playSeVer2( spep_N + 4, 1025, "", 0, 0, 0, -1); --SE0N3 = playSeVer2( spep_N + 4, 1054, "", 0, 0, 0, -1); --画面割れる SE021 = playSeVer2( spep_N + 0, 1054, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_N + 0, 1025, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_N + 0, 1159, "",spep_N + 132, 0, 64, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_N + 6 ); -- ダメージ表示フレーム endPhase( spep_N + 108 ); -- 終了フレーム else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕〜超サイヤ人になった ------------------------------------------------- MAX_FRAME_0 = 108; -- ** エフェクト等 ** -- start = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 開幕〜超サイヤ人になった(ef_001) setEffMoveKey( spep_0 + 0, start, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start, 0); setEffAlphaKey( spep_0 + 0, start, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 8; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --地響き音 SE001 = playSeVer2( spep_0 + 0, 1226, "",spep_0 + 132, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 56 ); SE002 = playSeVer2( spep_0 + 0, 1175, "",spep_0 + 136, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 51 ); --気ダメ SE004 = playSeVer2( spep_0 + 16, 1258, "",spep_0 + 130, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 16, SE004, 79 ); SE006 = playSeVer2( spep_0 + 40, 1035, "",spep_0 + 142, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 40, SE006, 150 ); SE007 = playSeVer2( spep_0 + 40, 1068, "",spep_0 + 142, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 40, SE007, 66 ); SE008 = playSeVer2( spep_0 + 40, 1356, "",spep_0 + 144, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 40, SE008, 63 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 108f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --環境音 SE005 = playSeVer2( spep_1 + 72, 1175, "", 0, 4, 0, -1); setSeVolumeByWorkId( spep_1 + 72, SE005, 28 ); setStartTimeMs( SE005, 2500 ); --気弾溜め SE010 = playSeVer2( spep_1 + 68, 1442, "",spep_1 + 134, 6, 14, -1); setSeVolumeByWorkId( spep_1 + 68, SE010, 224 ); setStartTimeMs( SE010, 833 ); SE011 = playSeVer2( spep_1 + 72, 1394, "",spep_1 + 132, 6, 12, -1); setStartTimeMs( SE011, 367 ); SE012 = playSeVer2( spep_1 + 76, 1201, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 76, SE012, 130 ); SE013 = playSeVer2( spep_1 + 78, 1130, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 78, SE013, 65 ); ------------------------------------------------- -- 気弾を構える〜気弾が敵に迫りヒットする ------------------------------------------------- MAX_FRAME_2 = 152; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 気弾を構える〜気弾が敵に迫りヒットする(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2 -2, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2 -1, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 0); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 気弾を構える〜気弾が敵に迫りヒットする(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 74 + OFFSET_X, 1, 1 ); --setDisp( spep_2 + 154 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 74 + OFFSET_X, 1, 17 ); changeAnime( spep_2 + 94 + OFFSET_X, 1, 8 ); changeAnime( spep_2 + 124 + OFFSET_X, 1, 105 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 4.8, 6 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 4.8, 6 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 4.9, 6 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 4.9, 6 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 5, 6 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 5, 6 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 5.3, 6 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 5.3, 6 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 5.6, 6 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 5.6, 6 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 6.1, 6 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 6.1, 6 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 6.7, 6 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 6.7, 6 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 7.5, 6 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 7.5, 6 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, -26.3, 25 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, -26.3, 25 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, -8.9, 5 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, -8.9, 5 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, -9.6, 25 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, -9.6, 25 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, -20.2, -1 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, -20.2, -1 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, -20.9, 25 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, -20.9, 25 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, -3.6, 4.9 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, -3.6, 4.9 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, -4.2, 24.9 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, -4.2, 24.9 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, -14.9, -1.1 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, -14.9, -1.1 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, -15.5, 24.9 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, -15.5, 24.9 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 1.8, 4.9 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 1.8, 4.9 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 1.2, 24.9 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 1.2, 24.9 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, -9.5, -1.1 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, -9.5, -1.1 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, -10.1, 24.9 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, -10.1, 24.9 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 7.2, 4.9 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 7.2, 4.9 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 6.5, 24.9 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 6.5, 24.9 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 8.7, -14.9 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 8.7, -14.9 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 6.7, 11.1 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 6.7, 11.1 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 22.7, -8.9 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 22.7, -8.9 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 20.7, 11.1 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 20.7, 11.1 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 8.6, -14.9 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 8.6, -14.9 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 6.6, 11.1 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 6.6, 11.1 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 22.6, -8.9 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 22.6, -8.9 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 20.6, 11 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 20.6, 11 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 8.6, -15 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 8.6, -15 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 6.5, 11 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 6.5, 11 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 22.5, -9 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 22.5, -9 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 20.5, 11 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 20.5, 11 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 8.5, -15 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 8.5, -15 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 6.5, 11 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 6.5, 11 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 22.4, -9 , 0 ); --setMoveKey( spep_2 + 153 + OFFSET_X, 1, 22.4, -9 , 0 ); --setMoveKey( spep_2 + 154 + OFFSET_X, 1, 20.4, 11 , 0 ); setScaleKey( spep_2 + 74 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 81 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 87 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 88 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 97 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 105 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 107 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 109 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 110 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 111 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 113 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 115 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 117 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 119 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 121 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 122 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 123 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 125 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 127 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 129 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 130 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 131 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 133 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 135 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 136 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 145 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_2 + 147 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_2 + 148 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 149 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_2 + 151 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 0.62, 0.62 ); --setScaleKey( spep_2 + 153 + OFFSET_X, 1, 0.62, 0.62 ); --setScaleKey( spep_2 + 154 + OFFSET_X, 1, 0.61, 0.61 ); setRotateKey( spep_2 + 74 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 123 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 124 + OFFSET_X, 1, -19.2 ); setRotateKey( spep_2 + 152 + OFFSET_X, 1, -19.2 ); -- ** 音 ** -- --気弾発射 SE014 = playSeVer2( spep_2 + 8, 1027, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 8, 1401, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 10, 1357, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 56; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾発射 SE017 = playSeVer2( spep_2 + 48, 1406, "",spep_2 + 190, 0, 34, -1); --爆発 SE018 = playSeVer2( spep_2 + 84, 1011, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 100, 1023, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 120, 1024, "",spep_2 + 178, 0, 20, -1); -- ** 次の準備 ** -- spep_N = spep_2 + MAX_FRAME_2; -- 152f --------------------------------------------------------------------------------------------------- -- ガラスに激突 --------------------------------------------------------------------------------------------------- -- ** ひび割れ ** -- finish_1f = entryEffect( spep_N + 8, 155520, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_N + 8, finish_1f, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1f, 0, 0 , 0 ); setEffScaleKey( spep_N + 8, finish_1f, -1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1f, -1.0, 1.0 ); setEffRotateKey( spep_N + 8, finish_1f, 0 ); setEffRotateKey( spep_N + 112, finish_1f, 0 ); setEffAlphaKey( spep_N + 8, finish_1f, 255 ); setEffAlphaKey( spep_N + 112, finish_1f, 255 ); finish_1b = entryEffect( spep_N + 0, SP_03, 0x80, -1, 0, 0, 0 ); --ガッ 差し替え背景(ef_xxx) setEffMoveKey( spep_N + 0, finish_1b, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1b, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, finish_1b, -1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1b, -1.0, 1.0 ); setEffRotateKey( spep_N + 0, finish_1b, 0 ); setEffRotateKey( spep_N + 112, finish_1b, 0 ); setEffAlphaKey( spep_N + 0, finish_1b, 255 ); setEffAlphaKey( spep_N + 112, finish_1b, 255 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_N + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_N + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_N + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_N + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_N + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_N + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_N + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_N + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_N + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_N + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_N + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_N + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_N + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_N + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_N + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_N + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_N + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_N + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_N + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_N + 112, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_N + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_N + 14, ctga, 14, 20 ); setEffMoveKey( spep_N + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_N + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_N + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_N + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_N + 14, ctga, -10.9 ); setEffRotateKey( spep_N + 15, ctga, -10.9 ); setEffRotateKey( spep_N + 16, ctga, -14.9 ); setEffRotateKey( spep_N + 17, ctga, -14.9 ); setEffRotateKey( spep_N + 18, ctga, -10.9 ); setEffRotateKey( spep_N + 19, ctga, -10.9 ); setEffRotateKey( spep_N + 20, ctga, -14.9 ); setEffRotateKey( spep_N + 21, ctga, -14.9 ); setEffRotateKey( spep_N + 22, ctga, -10.9 ); setEffRotateKey( spep_N + 23, ctga, -10.9 ); setEffRotateKey( spep_N + 24, ctga, -14.9 ); setEffRotateKey( spep_N + 25, ctga, -14.9 ); setEffRotateKey( spep_N + 26, ctga, -10.9 ); setEffRotateKey( spep_N + 27, ctga, -10.9 ); setEffRotateKey( spep_N + 28, ctga, -14.9 ); setEffRotateKey( spep_N + 112, ctga, -14.9 ); setEffAlphaKey( spep_N + 14, ctga, 255 ); setEffAlphaKey( spep_N + 112, ctga, 255 ); -- ** 敵キャラクター ** -- --setDisp( spep_N + 0, 1, 1 ); setDisp( spep_N + 112, 1, 0 ); changeAnime( spep_N + 0, 1, 7 ); --真ん中から飛んでくる場合 setMoveKey( spep_N + 0, 1, -21.8, 10.7, 0 ); setMoveKey( spep_N + 2, 1, 8.2, -19.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, 12.5, -24.9 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, 16.6, -29.9 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, 20.2, -35.6 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, 24.9, -41.3 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, 28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, 32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, 37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, 37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, 37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, 37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, 37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, 37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, 37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, 37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, 37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, 37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, 0.16, 0.16 ); setScaleKey( spep_N + 2, 1, 0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 112, 1, 1.73, 1.725 ); setRotateKey( spep_N + 0, 1, 354.8 ); setRotateKey( spep_N + 2, 1, 122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, 1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, -120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, -242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, -364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, -486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, -607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, -729.5 ); setRotateKey( spep_N + 112, 1, -729.5 ); -- ** 音 ** -- --画面割れ --SE0N2 = playSeVer2( spep_N + 4, 1025, "", 0, 0, 0, -1); --SE0N3 = playSeVer2( spep_N + 4, 1054, "", 0, 0, 0, -1); --画面割れる SE021 = playSeVer2( spep_N + 0, 1054, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_N + 0, 1025, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_N + 0, 1159, "",spep_N + 132, 0, 64, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_N + 6 ); -- ダメージ表示フレーム endPhase( spep_N + 108 ); -- 終了フレーム end