--1029640:UR_パラガス_必殺技:デッドパニッシャー --sp_effect_b4_00351 --sp2754 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163130; --開幕〜カードカットインまで ef_001 SP_02 = 163132; --気弾発射〜着弾 ef_002 SP_02b = 163134; --気弾発射〜着弾 ef_002b --エフェクト(敵) SP_01r = 163131; --開幕〜カードカットインまで ef_001r SP_02r = 163133; --気弾発射〜着弾 ef_002r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕〜カードカットインまで ------------------------------------------------- MAX_FRAME_0 = 82; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 開幕〜カードカットインまで(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --踏み出す SE002 = playSeVer2( spep_0 + 4, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 4, SE002, 200 ); --腕出す SE003 = playSeVer2( spep_0 + 40, 1004, "", 0, 0, 0, -1); --気弾溜め SE004 = playSeVer2( spep_0 + 46, 1328, "",spep_0 + 92, 4, 6, -1); setSeVolumeByWorkId( spep_0 + 46, SE004, 116 ); setStartTimeMs( SE004, 100 ); SE005 = playSeVer2( spep_0 + 50, 49, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 50, SE005, 126 ); SE006 = playSeVer2( spep_0 + 50, 1130, "",spep_0 + 92, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 50, SE006, 65 ); SE007 = playSeVer2( spep_0 + 50, 1222, "",spep_0 + 94, 0, 8, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 82F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --気弾発射 SE010 = playSeVer2( spep_1 + 82, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 82, SE010, 83 ); SE011 = playSeVer2( spep_1 + 82, 1145, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 82, SE011, 84 ); SE012 = playSeVer2( spep_1 + 82, 1177, "",spep_2 + 128, 0, 46, -1); ------------------------------------------------- -- 気弾発射〜着弾 ------------------------------------------------- MAX_FRAME_2 = 258; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 気弾発射〜着弾(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 気弾発射〜着弾(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1-- setDisp( spep_2 + 60 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 142 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 60 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 88 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 60 + OFFSET_X, 1, 188.7, -189.3 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, 188.7, -189.3 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, 188.3, -189.3 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, 188.3, -189.3 , 0 ); setMoveKey( spep_2 + 64 + OFFSET_X, 1, 187.3, -189.3 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, 187.3, -189.3 , 0 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, 185.5, -189.2 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 185.5, -189.2 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, 183, -189.1 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, 183, -189.1 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 179.8, -189 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 179.8, -189 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 175.9, -188.8 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 175.9, -188.8 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 171.2, -188.6 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 171.2, -188.6 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 165.9, -188.4 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 165.9, -188.4 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 159.8, -188.2 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 159.8, -188.2 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 153.1, -187.9 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 153.1, -187.9 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 145.6, -187.6 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 145.6, -187.6 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 137.4, -187.3 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 137.4, -187.3 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 128.5, -186.9 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 128.5, -186.9 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 130.3, -194.1 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 130.3, -194.1 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 139.7, -195.7 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 139.7, -195.7 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 148.2, -197.1 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 148.2, -197.1 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 155.9, -198.4 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 155.9, -198.4 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 162.7, -199.6 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 162.7, -199.6 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 168.8, -200.7 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 168.8, -200.7 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 174.2, -201.6 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 174.2, -201.6 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 178.9, -202.4 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 178.9, -202.4 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 183, -203.2 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 183, -203.2 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 186.5, -203.8 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 186.5, -203.8 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 189.5, -204.3 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 189.5, -204.3 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 192, -204.7 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 192, -204.7 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 194, -205.1 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 194, -205.1 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 195.6, -205.4 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 195.6, -205.4 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 196.9, -205.6 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 196.9, -205.6 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 197.8, -205.8 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 197.8, -205.8 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 198.5, -205.9 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 198.5, -205.9 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 199, -206 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 199, -206 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 199.2, -206 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 199.2, -206 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 199.4, -206.1 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 199.4, -206.1 , 0 ); setScaleKey( spep_2 + 60 + OFFSET_X, 1, 0.47, 0.55 ); setScaleKey( spep_2 + 61 + OFFSET_X, 1, 0.47, 0.55 ); setScaleKey( spep_2 + 62 + OFFSET_X, 1, 0.47, 0.56 ); setScaleKey( spep_2 + 63 + OFFSET_X, 1, 0.47, 0.56 ); setScaleKey( spep_2 + 64 + OFFSET_X, 1, 0.49, 0.57 ); setScaleKey( spep_2 + 65 + OFFSET_X, 1, 0.49, 0.57 ); setScaleKey( spep_2 + 66 + OFFSET_X, 1, 0.51, 0.6 ); setScaleKey( spep_2 + 67 + OFFSET_X, 1, 0.51, 0.6 ); setScaleKey( spep_2 + 68 + OFFSET_X, 1, 0.55, 0.63 ); setScaleKey( spep_2 + 69 + OFFSET_X, 1, 0.55, 0.63 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 0.6, 0.67 ); setScaleKey( spep_2 + 71 + OFFSET_X, 1, 0.6, 0.67 ); setScaleKey( spep_2 + 72 + OFFSET_X, 1, 0.66, 0.72 ); setScaleKey( spep_2 + 73 + OFFSET_X, 1, 0.66, 0.72 ); setScaleKey( spep_2 + 74 + OFFSET_X, 1, 0.72, 0.79 ); setScaleKey( spep_2 + 75 + OFFSET_X, 1, 0.72, 0.79 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 0.8, 0.86 ); setScaleKey( spep_2 + 77 + OFFSET_X, 1, 0.8, 0.86 ); setScaleKey( spep_2 + 78 + OFFSET_X, 1, 0.89, 0.94 ); setScaleKey( spep_2 + 79 + OFFSET_X, 1, 0.89, 0.94 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 0.99, 1.03 ); setScaleKey( spep_2 + 81 + OFFSET_X, 1, 0.99, 1.03 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 1.1, 1.13 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 1.1, 1.13 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 1.22, 1.24 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 1.22, 1.24 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 97 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_2 + 105 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 107 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 109 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 110 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_2 + 111 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_2 + 113 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_2 + 115 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_2 + 117 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 119 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 121 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 122 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 125 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 0.33, 0.33 ); setRotateKey( spep_2 + 60 + OFFSET_X, 1, -1.1 ); setRotateKey( spep_2 + 87 + OFFSET_X, 1, -1.1 ); setRotateKey( spep_2 + 88 + OFFSET_X, 1, 27.1 ); setRotateKey( spep_2 + 142 + OFFSET_X, 1, 27.1 ); setBlendColor( spep_2 + 60 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_2 + 76 + OFFSET_X, 1, 3, 0.2, 0.6, 0.6, 0.1 ); setBlendColor( spep_2 + 78 + OFFSET_X, 1, 3, 0.2, 0.65, 0.5, 0.15 ); setBlendColor( spep_2 + 80 + OFFSET_X, 1, 3, 0.2, 0.7, 0.45, 0.2 ); setBlendColor( spep_2 + 82 + OFFSET_X, 1, 3, 0.2, 0.75, 0.4, 0.25 ); setBlendColor( spep_2 + 84 + OFFSET_X, 1, 3, 0.2, 0.8, 0.34, 0.3 ); setBlendColor( spep_2 + 86 + OFFSET_X, 1, 3, 0.2, 0.8, 0.35, 0.35 ); setBlendColor( spep_2 + 88 + OFFSET_X, 1, 3, 0.2, 0.8, 0.35, 0.4 ); setBlendColor( spep_2 + 142 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --気弾飛んでいく SE009 = playSeVer2( spep_2 + 44, 1193, "",spep_2 + 170, 10, 24, -1); setStartTimeMs( SE009, 2233 ); SE013 = playSeVer2( spep_2 + 50, 1021, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 70; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE_CUTIN, 0); pauseAll( SP_dodge, 67); --色初期化-- setBlendColor( SP_dodge + 8, 1, 3, 0, 0, 0, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾飛んでいく SE015 = playSeVer2( spep_2 + 72, 1202, "", 0, 0, 0, -1); --爆発 SE014 = playSeVer2( spep_2 + 126, 1255, "", 0, 6, 0, -1); setStartTimeMs( SE014, 1000 ); SE016 = playSeVer2( spep_2 + 132, 1033, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 132, SE016, 79 ); SE017 = playSeVer2( spep_2 + 132, 1156, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 140); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -2); -- 終了フレーム --258 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕〜カードカットインまで ------------------------------------------------- MAX_FRAME_0 = 82; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01r, 0x80, -1, 0, 0, 0); -- 開幕〜カードカットインまで(ef_001r) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --踏み出す SE002 = playSeVer2( spep_0 + 4, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 4, SE002, 200 ); --腕出す SE003 = playSeVer2( spep_0 + 40, 1004, "", 0, 0, 0, -1); --気弾溜め SE004 = playSeVer2( spep_0 + 46, 1328, "",spep_0 + 92, 4, 6, -1); setSeVolumeByWorkId( spep_0 + 46, SE004, 116 ); setStartTimeMs( SE004, 100 ); SE005 = playSeVer2( spep_0 + 50, 49, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 50, SE005, 126 ); SE006 = playSeVer2( spep_0 + 50, 1130, "",spep_0 + 92, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 50, SE006, 65 ); SE007 = playSeVer2( spep_0 + 50, 1222, "",spep_0 + 94, 0, 8, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 82F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --気弾発射 SE010 = playSeVer2( spep_1 + 82, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 82, SE010, 83 ); SE011 = playSeVer2( spep_1 + 82, 1145, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 82, SE011, 84 ); SE012 = playSeVer2( spep_1 + 82, 1177, "",spep_2 + 128, 0, 46, -1); ------------------------------------------------- -- 気弾発射〜着弾 ------------------------------------------------- MAX_FRAME_2 = 258; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- 気弾発射〜着弾(ef_002r) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 気弾発射〜着弾(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1-- setDisp( spep_2 + 60 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 142 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 60 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 88 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 60 + OFFSET_X, 1, 188.7, -189.3 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, 188.7, -189.3 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, 188.3, -189.3 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, 188.3, -189.3 , 0 ); setMoveKey( spep_2 + 64 + OFFSET_X, 1, 187.3, -189.3 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, 187.3, -189.3 , 0 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, 185.5, -189.2 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 185.5, -189.2 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, 183, -189.1 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, 183, -189.1 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 179.8, -189 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 179.8, -189 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 175.9, -188.8 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 175.9, -188.8 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 171.2, -188.6 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 171.2, -188.6 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 165.9, -188.4 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 165.9, -188.4 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 159.8, -188.2 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 159.8, -188.2 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 153.1, -187.9 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 153.1, -187.9 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 145.6, -187.6 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 145.6, -187.6 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 137.4, -187.3 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 137.4, -187.3 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 128.5, -186.9 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 128.5, -186.9 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 130.3, -194.1 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 130.3, -194.1 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 139.7, -195.7 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 139.7, -195.7 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 148.2, -197.1 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 148.2, -197.1 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 155.9, -198.4 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 155.9, -198.4 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 162.7, -199.6 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 162.7, -199.6 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 168.8, -200.7 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 168.8, -200.7 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 174.2, -201.6 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 174.2, -201.6 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 178.9, -202.4 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 178.9, -202.4 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 183, -203.2 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 183, -203.2 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 186.5, -203.8 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 186.5, -203.8 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 189.5, -204.3 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 189.5, -204.3 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 192, -204.7 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 192, -204.7 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 194, -205.1 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 194, -205.1 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 195.6, -205.4 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 195.6, -205.4 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 196.9, -205.6 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 196.9, -205.6 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 197.8, -205.8 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 197.8, -205.8 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 198.5, -205.9 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 198.5, -205.9 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 199, -206 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 199, -206 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 199.2, -206 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 199.2, -206 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 199.4, -206.1 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 199.4, -206.1 , 0 ); setScaleKey( spep_2 + 60 + OFFSET_X, 1, 0.47, 0.55 ); setScaleKey( spep_2 + 61 + OFFSET_X, 1, 0.47, 0.55 ); setScaleKey( spep_2 + 62 + OFFSET_X, 1, 0.47, 0.56 ); setScaleKey( spep_2 + 63 + OFFSET_X, 1, 0.47, 0.56 ); setScaleKey( spep_2 + 64 + OFFSET_X, 1, 0.49, 0.57 ); setScaleKey( spep_2 + 65 + OFFSET_X, 1, 0.49, 0.57 ); setScaleKey( spep_2 + 66 + OFFSET_X, 1, 0.51, 0.6 ); setScaleKey( spep_2 + 67 + OFFSET_X, 1, 0.51, 0.6 ); setScaleKey( spep_2 + 68 + OFFSET_X, 1, 0.55, 0.63 ); setScaleKey( spep_2 + 69 + OFFSET_X, 1, 0.55, 0.63 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 0.6, 0.67 ); setScaleKey( spep_2 + 71 + OFFSET_X, 1, 0.6, 0.67 ); setScaleKey( spep_2 + 72 + OFFSET_X, 1, 0.66, 0.72 ); setScaleKey( spep_2 + 73 + OFFSET_X, 1, 0.66, 0.72 ); setScaleKey( spep_2 + 74 + OFFSET_X, 1, 0.72, 0.79 ); setScaleKey( spep_2 + 75 + OFFSET_X, 1, 0.72, 0.79 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 0.8, 0.86 ); setScaleKey( spep_2 + 77 + OFFSET_X, 1, 0.8, 0.86 ); setScaleKey( spep_2 + 78 + OFFSET_X, 1, 0.89, 0.94 ); setScaleKey( spep_2 + 79 + OFFSET_X, 1, 0.89, 0.94 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 0.99, 1.03 ); setScaleKey( spep_2 + 81 + OFFSET_X, 1, 0.99, 1.03 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 1.1, 1.13 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 1.1, 1.13 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 1.22, 1.24 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 1.22, 1.24 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 97 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_2 + 105 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 107 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 109 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 110 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_2 + 111 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_2 + 113 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_2 + 115 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_2 + 117 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 119 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 121 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 122 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 125 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 0.33, 0.33 ); setRotateKey( spep_2 + 60 + OFFSET_X, 1, -1.1 ); setRotateKey( spep_2 + 87 + OFFSET_X, 1, -1.1 ); setRotateKey( spep_2 + 88 + OFFSET_X, 1, 27.1 ); setRotateKey( spep_2 + 142 + OFFSET_X, 1, 27.1 ); setBlendColor( spep_2 + 60 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_2 + 76 + OFFSET_X, 1, 3, 0.2, 0.6, 0.6, 0.1 ); setBlendColor( spep_2 + 78 + OFFSET_X, 1, 3, 0.2, 0.65, 0.5, 0.15 ); setBlendColor( spep_2 + 80 + OFFSET_X, 1, 3, 0.2, 0.7, 0.45, 0.2 ); setBlendColor( spep_2 + 82 + OFFSET_X, 1, 3, 0.2, 0.75, 0.4, 0.25 ); setBlendColor( spep_2 + 84 + OFFSET_X, 1, 3, 0.2, 0.8, 0.34, 0.3 ); setBlendColor( spep_2 + 86 + OFFSET_X, 1, 3, 0.2, 0.8, 0.35, 0.35 ); setBlendColor( spep_2 + 88 + OFFSET_X, 1, 3, 0.2, 0.8, 0.35, 0.4 ); setBlendColor( spep_2 + 142 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --気弾飛んでいく SE009 = playSeVer2( spep_2 + 44, 1193, "",spep_2 + 170, 10, 24, -1); setStartTimeMs( SE009, 2233 ); SE013 = playSeVer2( spep_2 + 50, 1021, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 70; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE_CUTIN, 0); pauseAll( SP_dodge, 67); --色初期化-- setBlendColor( SP_dodge + 8, 1, 3, 0, 0, 0, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾飛んでいく SE015 = playSeVer2( spep_2 + 72, 1202, "", 0, 0, 0, -1); --爆発 SE014 = playSeVer2( spep_2 + 126, 1255, "", 0, 6, 0, -1); setStartTimeMs( SE014, 1000 ); SE016 = playSeVer2( spep_2 + 132, 1033, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 132, SE016, 79 ); SE017 = playSeVer2( spep_2 + 132, 1156, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 140); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -2); -- 終了フレーム --258 end