--1029440:LR_伝説の超サイヤ人ブロリー_必殺技:サベージブラスター --sp_effect_a2_00243 --sp2755 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163142; -- 開始~気弾発射(カットイン前まで)ef_001 SP_01b = 163143; -- 開始~気弾発射(カットイン前まで)ef_001b SP_02 = 163146; -- 手を前に出す~フィニッシュef_002 --エフェクト(敵) SP_01r = 163144; -- 開始~気弾発射(カットイン前まで)ef_001r SP_01br = 163145; -- 開始~気弾発射(カットイン前まで)ef_001br SP_02r = 163147; -- 手を前に出す~フィニッシュef_002 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; spep_1 = spep_0 + 304; spep_2 = spep_1 + 94; timing_skip = 418; skipFrame(0, spep_2 + timing_skip ); -- スキップ先フレーム指定 -- ** 音 ** -- --気弾飛んでいく SE058 = playSeVer2( spep_2 + 418 +3, 1406, "",spep_2 + 494, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 418 +3, SE058, 141 ); --連続爆発 SE059 = playSeVer2( spep_2 + 418 +3, 1159, "", 0, 0, 0, -1); else end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開始~気弾発射(カットイン前まで) ------------------------------------------------- MAX_FRAME_0 = 304; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 開始~気弾発射(カットイン前まで)(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 開始~気弾発射(カットイン前まで)(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_0 + 206 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 256 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 206 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 70.7, -349.5 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 70.7, -349.5 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 70.2, -347.1 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 70.2, -347.1 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 69.5, -343.5 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 69.5, -343.5 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 68.6, -338.6 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 68.6, -338.6 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 67.3, -332.2 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 67.3, -332.2 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 65.8, -324 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 65.8, -324 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 63.8, -313.7 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 63.8, -313.7 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 61.4, -300.9 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 61.4, -300.9 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 58.4, -285.1 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 58.4, -285.1 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 54.2, -264.8 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 54.2, -264.8 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 48.3, -237.5 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 48.3, -237.5 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 31.3, -155 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 31.3, -155 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 4, -15.7 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 4, -15.7 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, -2.6, 19.1 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, -2.6, 19.1 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, -5.7, 30 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, -5.7, 30 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, -8.5, 39.2 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, -8.5, 39.2 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, -10.7, 46.5 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, -10.7, 46.5 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, -12.4, 52.4 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, -12.4, 52.4 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, -13.8, 56.8 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, -13.8, 56.8 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, -14.8, 59.9 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, -14.8, 59.9 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, -15.1, 61 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, -15.1, 61 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, -14.2, 57.6 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, -14.2, 57.6 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, -13.6, 56 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, -13.6, 56 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, -15.7, 62.1 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, -15.7, 62.1 , 0 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 9.96, 9.96 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 9.96, 9.96 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 9.86, 9.86 ); setScaleKey( spep_0 + 209 + OFFSET_X, 1, 9.86, 9.86 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 9.72, 9.72 ); setScaleKey( spep_0 + 211 + OFFSET_X, 1, 9.72, 9.72 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 9.52, 9.52 ); setScaleKey( spep_0 + 213 + OFFSET_X, 1, 9.52, 9.52 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 9.26, 9.26 ); setScaleKey( spep_0 + 215 + OFFSET_X, 1, 9.26, 9.26 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 8.93, 8.93 ); setScaleKey( spep_0 + 217 + OFFSET_X, 1, 8.93, 8.93 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 8.52, 8.52 ); setScaleKey( spep_0 + 219 + OFFSET_X, 1, 8.52, 8.52 ); setScaleKey( spep_0 + 220 + OFFSET_X, 1, 8.01, 8.01 ); setScaleKey( spep_0 + 221 + OFFSET_X, 1, 8.01, 8.01 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 7.37, 7.37 ); setScaleKey( spep_0 + 223 + OFFSET_X, 1, 7.37, 7.37 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 6.57, 6.57 ); setScaleKey( spep_0 + 225 + OFFSET_X, 1, 6.57, 6.57 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 6.09, 6.09 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 6.09, 6.09 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 4.64, 4.64 ); setScaleKey( spep_0 + 229 + OFFSET_X, 1, 4.64, 4.64 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_0 + 231 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_0 + 235 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_0 + 236 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 237 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 241 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 243 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 244 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 245 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 247 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 248 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 249 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 250 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 251 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 252 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 256 + OFFSET_X, 1, 0.43, 0.43 ); setRotateKey( spep_0 + 206 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 207 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 208 + OFFSET_X, 1, -0.1 ); setRotateKey( spep_0 + 209 + OFFSET_X, 1, -0.1 ); setRotateKey( spep_0 + 210 + OFFSET_X, 1, -0.3 ); setRotateKey( spep_0 + 211 + OFFSET_X, 1, -0.3 ); setRotateKey( spep_0 + 212 + OFFSET_X, 1, -0.6 ); setRotateKey( spep_0 + 213 + OFFSET_X, 1, -0.6 ); setRotateKey( spep_0 + 214 + OFFSET_X, 1, -1 ); setRotateKey( spep_0 + 215 + OFFSET_X, 1, -1 ); setRotateKey( spep_0 + 216 + OFFSET_X, 1, -1.4 ); setRotateKey( spep_0 + 217 + OFFSET_X, 1, -1.4 ); setRotateKey( spep_0 + 218 + OFFSET_X, 1, -2 ); setRotateKey( spep_0 + 219 + OFFSET_X, 1, -2 ); setRotateKey( spep_0 + 220 + OFFSET_X, 1, -2.7 ); setRotateKey( spep_0 + 221 + OFFSET_X, 1, -2.7 ); setRotateKey( spep_0 + 222 + OFFSET_X, 1, -3.6 ); setRotateKey( spep_0 + 223 + OFFSET_X, 1, -3.6 ); setRotateKey( spep_0 + 224 + OFFSET_X, 1, -4.7 ); setRotateKey( spep_0 + 225 + OFFSET_X, 1, -4.7 ); setRotateKey( spep_0 + 226 + OFFSET_X, 1, -13.4 ); setRotateKey( spep_0 + 227 + OFFSET_X, 1, -13.4 ); setRotateKey( spep_0 + 228 + OFFSET_X, 1, -39.6 ); setRotateKey( spep_0 + 229 + OFFSET_X, 1, -39.6 ); setRotateKey( spep_0 + 230 + OFFSET_X, 1, -83.2 ); setRotateKey( spep_0 + 231 + OFFSET_X, 1, -83.2 ); setRotateKey( spep_0 + 232 + OFFSET_X, 1, -91.7 ); setRotateKey( spep_0 + 233 + OFFSET_X, 1, -91.7 ); setRotateKey( spep_0 + 234 + OFFSET_X, 1, -111.3 ); setRotateKey( spep_0 + 235 + OFFSET_X, 1, -111.3 ); setRotateKey( spep_0 + 236 + OFFSET_X, 1, -127.5 ); setRotateKey( spep_0 + 237 + OFFSET_X, 1, -127.5 ); setRotateKey( spep_0 + 238 + OFFSET_X, 1, -140.6 ); setRotateKey( spep_0 + 239 + OFFSET_X, 1, -140.6 ); setRotateKey( spep_0 + 240 + OFFSET_X, 1, -150.9 ); setRotateKey( spep_0 + 241 + OFFSET_X, 1, -150.9 ); setRotateKey( spep_0 + 242 + OFFSET_X, 1, -158.7 ); setRotateKey( spep_0 + 243 + OFFSET_X, 1, -158.7 ); setRotateKey( spep_0 + 244 + OFFSET_X, 1, -164.2 ); setRotateKey( spep_0 + 245 + OFFSET_X, 1, -164.2 ); setRotateKey( spep_0 + 246 + OFFSET_X, 1, -166.2 ); setRotateKey( spep_0 + 256 + OFFSET_X, 1, -166.2 ); setBlendColor( spep_0 + 206 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_0 + 250 + OFFSET_X, 1, 3, 0, 0, 0, 1 ); setBlendColor( spep_0 + 256 + OFFSET_X, 1, 3, 0, 0, 0, 1 ); setBlendColor( spep_0 + 258 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --気弾溜め SE001 = playSeVer2( spep_0 + 0, 1274, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 1443, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 146 ); SE003 = playSeVer2( spep_0 + 20, 1442, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 20, SE003, 170 ); --拳にぎる SE004 = playSeVer2( spep_0 + 34, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 34, SE004, 63 ); --気弾溜め SE005 = playSeVer2( spep_0 + 76, 1296, "",spep_0 + 152, 0, 28, -1); --気弾発射 SE006 = playSeVer2( spep_0 + 112, 1021, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 112, SE006, 75 ); SE007 = playSeVer2( spep_0 + 112, 1193, "",spep_0 + 286, 0, 26, -1); SE008 = playSeVer2( spep_0 + 112, 1423, "",spep_0 + 312, 0, 54, -1); setSeVolumeByWorkId( spep_0 + 112, SE008, 72 ); SE009 = playSeVer2( spep_0 + 112, 1204, "",spep_0 + 290, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 112, SE009, 146 ); setPitch( spep_0 + 112, SE009, 500 ); setTimeStretch( SE009, 1.33, 30, 4 ); SE010 = playSeVer2( spep_0 + 112, 1252, "",spep_0 + 290, 0, 34, -1); SE011 = playSeVer2( spep_0 + 112, 1161, "",spep_0 + 276, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 112, SE011, 73 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 180; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾飛んでいく SE012 = playSeVer2( spep_0 + 188, 1022, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 200, 1027, "", 0, 0, 0, -1); --壁激突 SE014 = playSeVer2( spep_0 + 240, 1159, "",spep_0 + 326, 0, 18, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 304F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --腕前に出す SE016 = playSeVer2( spep_1 + 96, 1004, "", 0, 0, 0, -1); ------------------------------------------------- -- 手を前に出す~フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 596; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x80, -1, 0, 0, 0); -- 手を前に出す~フィニッシュ(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_2 + 52; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --腕前に出す SE017 = playSeVer2( spep_2 + 0, 1006, "", 0, 0, 0, -1); --気弾発射1 SE019 = playSeVer2( spep_2 + 120, 1202, "", 0, 4, 0, -1); setStartTimeMs( SE019, 300 ); SE020 = playSeVer2( spep_2 + 120, 1016, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 120, 1201, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 120, 1255, "",spep_2 + 174, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 120, SE022, 127 ); --爆発 SE023 = playSeVer2( spep_2 + 148, 1011, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 158, 1023, "", 0, 0, 0, -1); --気弾発射2 SE025 = playSeVer2( spep_2 + 180, 1202, "", 0, 4, 0, -1); setStartTimeMs( SE025, 300 ); --気弾発射3 SE026 = playSeVer2( spep_2 + 198, 1202, "", 0, 4, 0, -1); setStartTimeMs( SE026, 300 ); --気弾発射2 SE027 = playSeVer2( spep_2 + 182, 1016, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 182, 1201, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_2 + 182, 1255, "",spep_2 + 236, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 182, SE029, 127 ); --爆発 SE030 = playSeVer2( spep_2 + 198, 1011, "", 0, 0, 0, -1); --気弾発射3 SE031 = playSeVer2( spep_2 + 200, 1016, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_2 + 200, 1201, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 200, 1255, "",spep_2 + 254, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 200, SE033, 135 ); --爆発 SE034 = playSeVer2( spep_2 + 216, 1024, "", 0, 0, 0, -1); --気弾発射4 SE035 = playSeVer2( spep_2 + 236, 1202, "", 0, 4, 0, -1); setStartTimeMs( SE035, 300 ); SE036 = playSeVer2( spep_2 + 236, 1016, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_2 + 236, 1201, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 236, 1255, "",spep_2 + 290, 0, 20, -1); --気弾発射5 SE039 = playSeVer2( spep_2 + 274, 1202, "", 0, 4, 0, -1); setStartTimeMs( SE039, 300 ); --連続爆発 SE040 = playSeVer2( spep_2 + 264, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 264, SE040, 71 ); --気弾発射5 SE041 = playSeVer2( spep_2 + 274, 1016, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_2 + 274, 1201, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_2 + 274, 1255, "",spep_2 + 328, 0, 20, -1); --気弾発射6 SE044 = playSeVer2( spep_2 + 302, 1202, "", 0, 4, 0, -1); setStartTimeMs( SE044, 300 ); SE045 = playSeVer2( spep_2 + 304, 1016, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_2 + 304, 1201, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_2 + 304, 1255, "",spep_2 + 358, 0, 20, -1); --気弾発射7 SE048 = playSeVer2( spep_2 + 336, 1202, "", 0, 4, 0, -1); setStartTimeMs( SE048, 300 ); --連続爆発 SE049 = playSeVer2( spep_2 + 318, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 318, SE049, 71 ); --気弾発射7 SE050 = playSeVer2( spep_2 + 338, 1016, "", 0, 0, 0, -1); SE051 = playSeVer2( spep_2 + 338, 1201, "", 0, 0, 0, -1); SE052 = playSeVer2( spep_2 + 338, 1255, "",spep_2 + 392, 0, 20, -1); --気弾発射8 SE053 = playSeVer2( spep_2 + 376, 1202, "", 0, 4, 0, -1); setStartTimeMs( SE053, 300 ); --連続爆発 SE054 = playSeVer2( spep_2 + 364, 1023, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 364, SE054, 67 ); --気弾発射8 SE055 = playSeVer2( spep_2 + 378, 1016, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_2 + 378, 1201, "", 0, 0, 0, -1); SE057 = playSeVer2( spep_2 + 378, 1255, "",spep_2 + 432, 0, 20, -1); --気弾飛んでいく SE058 = playSeVer2( spep_2 + 396, 1406, "",spep_2 + 494, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 396, SE058, 141 ); --連続爆発 SE059 = playSeVer2( spep_2 + 406, 1159, "", 0, 0, 0, -1); SE060 = playSeVer2( spep_2 + 446, 1188, "", 0, 0, 0, -1); SE061 = playSeVer2( spep_2 + 450, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 482); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -2); -- 終了フレーム --594F - 2 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開始~気弾発射(カットイン前まで) ------------------------------------------------- MAX_FRAME_0 = 304; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- 開始~気弾発射(カットイン前まで)(ef_001r) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01br, 0x80, -1, 0, 0, 0); -- 開始~気弾発射(カットイン前まで)(ef_001br) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_0 + 206 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 256 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 206 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 70.7, -349.5 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 70.7, -349.5 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 70.2, -347.1 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 70.2, -347.1 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 69.5, -343.5 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 69.5, -343.5 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 68.6, -338.6 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 68.6, -338.6 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 67.3, -332.2 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 67.3, -332.2 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 65.8, -324 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 65.8, -324 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 63.8, -313.7 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 63.8, -313.7 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 61.4, -300.9 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 61.4, -300.9 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 58.4, -285.1 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 58.4, -285.1 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 54.2, -264.8 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 54.2, -264.8 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 48.3, -237.5 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 48.3, -237.5 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 31.3, -155 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 31.3, -155 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 4, -15.7 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 4, -15.7 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, -2.6, 19.1 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, -2.6, 19.1 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, -5.7, 30 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, -5.7, 30 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, -8.5, 39.2 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, -8.5, 39.2 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, -10.7, 46.5 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, -10.7, 46.5 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, -12.4, 52.4 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, -12.4, 52.4 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, -13.8, 56.8 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, -13.8, 56.8 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, -14.8, 59.9 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, -14.8, 59.9 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, -15.1, 61 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, -15.1, 61 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, -14.2, 57.6 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, -14.2, 57.6 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, -13.6, 56 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, -13.6, 56 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, -15.7, 62.1 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, -15.7, 62.1 , 0 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 9.96, 9.96 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 9.96, 9.96 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 9.86, 9.86 ); setScaleKey( spep_0 + 209 + OFFSET_X, 1, 9.86, 9.86 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 9.72, 9.72 ); setScaleKey( spep_0 + 211 + OFFSET_X, 1, 9.72, 9.72 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 9.52, 9.52 ); setScaleKey( spep_0 + 213 + OFFSET_X, 1, 9.52, 9.52 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 9.26, 9.26 ); setScaleKey( spep_0 + 215 + OFFSET_X, 1, 9.26, 9.26 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 8.93, 8.93 ); setScaleKey( spep_0 + 217 + OFFSET_X, 1, 8.93, 8.93 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 8.52, 8.52 ); setScaleKey( spep_0 + 219 + OFFSET_X, 1, 8.52, 8.52 ); setScaleKey( spep_0 + 220 + OFFSET_X, 1, 8.01, 8.01 ); setScaleKey( spep_0 + 221 + OFFSET_X, 1, 8.01, 8.01 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 7.37, 7.37 ); setScaleKey( spep_0 + 223 + OFFSET_X, 1, 7.37, 7.37 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 6.57, 6.57 ); setScaleKey( spep_0 + 225 + OFFSET_X, 1, 6.57, 6.57 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 6.09, 6.09 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 6.09, 6.09 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 4.64, 4.64 ); setScaleKey( spep_0 + 229 + OFFSET_X, 1, 4.64, 4.64 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_0 + 231 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_0 + 235 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_0 + 236 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 237 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 241 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 243 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 244 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 245 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 247 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 248 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 249 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 250 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 251 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 252 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 256 + OFFSET_X, 1, 0.43, 0.43 ); setRotateKey( spep_0 + 206 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 207 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 208 + OFFSET_X, 1, -0.1 ); setRotateKey( spep_0 + 209 + OFFSET_X, 1, -0.1 ); setRotateKey( spep_0 + 210 + OFFSET_X, 1, -0.3 ); setRotateKey( spep_0 + 211 + OFFSET_X, 1, -0.3 ); setRotateKey( spep_0 + 212 + OFFSET_X, 1, -0.6 ); setRotateKey( spep_0 + 213 + OFFSET_X, 1, -0.6 ); setRotateKey( spep_0 + 214 + OFFSET_X, 1, -1 ); setRotateKey( spep_0 + 215 + OFFSET_X, 1, -1 ); setRotateKey( spep_0 + 216 + OFFSET_X, 1, -1.4 ); setRotateKey( spep_0 + 217 + OFFSET_X, 1, -1.4 ); setRotateKey( spep_0 + 218 + OFFSET_X, 1, -2 ); setRotateKey( spep_0 + 219 + OFFSET_X, 1, -2 ); setRotateKey( spep_0 + 220 + OFFSET_X, 1, -2.7 ); setRotateKey( spep_0 + 221 + OFFSET_X, 1, -2.7 ); setRotateKey( spep_0 + 222 + OFFSET_X, 1, -3.6 ); setRotateKey( spep_0 + 223 + OFFSET_X, 1, -3.6 ); setRotateKey( spep_0 + 224 + OFFSET_X, 1, -4.7 ); setRotateKey( spep_0 + 225 + OFFSET_X, 1, -4.7 ); setRotateKey( spep_0 + 226 + OFFSET_X, 1, -13.4 ); setRotateKey( spep_0 + 227 + OFFSET_X, 1, -13.4 ); setRotateKey( spep_0 + 228 + OFFSET_X, 1, -39.6 ); setRotateKey( spep_0 + 229 + OFFSET_X, 1, -39.6 ); setRotateKey( spep_0 + 230 + OFFSET_X, 1, -83.2 ); setRotateKey( spep_0 + 231 + OFFSET_X, 1, -83.2 ); setRotateKey( spep_0 + 232 + OFFSET_X, 1, -91.7 ); setRotateKey( spep_0 + 233 + OFFSET_X, 1, -91.7 ); setRotateKey( spep_0 + 234 + OFFSET_X, 1, -111.3 ); setRotateKey( spep_0 + 235 + OFFSET_X, 1, -111.3 ); setRotateKey( spep_0 + 236 + OFFSET_X, 1, -127.5 ); setRotateKey( spep_0 + 237 + OFFSET_X, 1, -127.5 ); setRotateKey( spep_0 + 238 + OFFSET_X, 1, -140.6 ); setRotateKey( spep_0 + 239 + OFFSET_X, 1, -140.6 ); setRotateKey( spep_0 + 240 + OFFSET_X, 1, -150.9 ); setRotateKey( spep_0 + 241 + OFFSET_X, 1, -150.9 ); setRotateKey( spep_0 + 242 + OFFSET_X, 1, -158.7 ); setRotateKey( spep_0 + 243 + OFFSET_X, 1, -158.7 ); setRotateKey( spep_0 + 244 + OFFSET_X, 1, -164.2 ); setRotateKey( spep_0 + 245 + OFFSET_X, 1, -164.2 ); setRotateKey( spep_0 + 246 + OFFSET_X, 1, -166.2 ); setRotateKey( spep_0 + 256 + OFFSET_X, 1, -166.2 ); setBlendColor( spep_0 + 206 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_0 + 250 + OFFSET_X, 1, 3, 0, 0, 0, 1 ); setBlendColor( spep_0 + 256 + OFFSET_X, 1, 3, 0, 0, 0, 1 ); setBlendColor( spep_0 + 258 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --気弾溜め SE001 = playSeVer2( spep_0 + 0, 1274, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 1443, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 146 ); SE003 = playSeVer2( spep_0 + 20, 1442, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 20, SE003, 170 ); --拳にぎる SE004 = playSeVer2( spep_0 + 34, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 34, SE004, 63 ); --気弾溜め SE005 = playSeVer2( spep_0 + 76, 1296, "",spep_0 + 152, 0, 28, -1); --気弾発射 SE006 = playSeVer2( spep_0 + 112, 1021, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 112, SE006, 75 ); SE007 = playSeVer2( spep_0 + 112, 1193, "",spep_0 + 286, 0, 26, -1); SE008 = playSeVer2( spep_0 + 112, 1423, "",spep_0 + 312, 0, 54, -1); setSeVolumeByWorkId( spep_0 + 112, SE008, 72 ); SE009 = playSeVer2( spep_0 + 112, 1204, "",spep_0 + 290, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 112, SE009, 146 ); setPitch( spep_0 + 112, SE009, 500 ); setTimeStretch( SE009, 1.33, 30, 4 ); SE010 = playSeVer2( spep_0 + 112, 1252, "",spep_0 + 290, 0, 34, -1); SE011 = playSeVer2( spep_0 + 112, 1161, "",spep_0 + 276, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 112, SE011, 73 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 180; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾飛んでいく SE012 = playSeVer2( spep_0 + 188, 1022, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 200, 1027, "", 0, 0, 0, -1); --壁激突 SE014 = playSeVer2( spep_0 + 240, 1159, "",spep_0 + 326, 0, 18, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 304F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --腕前に出す SE016 = playSeVer2( spep_1 + 96, 1004, "", 0, 0, 0, -1); ------------------------------------------------- -- 手を前に出す~フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 596; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x80, -1, 0, 0, 0); -- 手を前に出す~フィニッシュ(ef_002r) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_2 + 52; -- ** 顔カットイン ** -- --[[ -peff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --腕前に出す SE017 = playSeVer2( spep_2 + 0, 1006, "", 0, 0, 0, -1); --気弾発射1 SE019 = playSeVer2( spep_2 + 120, 1202, "", 0, 4, 0, -1); setStartTimeMs( SE019, 300 ); SE020 = playSeVer2( spep_2 + 120, 1016, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 120, 1201, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 120, 1255, "",spep_2 + 174, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 120, SE022, 127 ); --爆発 SE023 = playSeVer2( spep_2 + 148, 1011, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 158, 1023, "", 0, 0, 0, -1); --気弾発射2 SE025 = playSeVer2( spep_2 + 180, 1202, "", 0, 4, 0, -1); setStartTimeMs( SE025, 300 ); --気弾発射3 SE026 = playSeVer2( spep_2 + 198, 1202, "", 0, 4, 0, -1); setStartTimeMs( SE026, 300 ); --気弾発射2 SE027 = playSeVer2( spep_2 + 182, 1016, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 182, 1201, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_2 + 182, 1255, "",spep_2 + 236, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 182, SE029, 127 ); --爆発 SE030 = playSeVer2( spep_2 + 198, 1011, "", 0, 0, 0, -1); --気弾発射3 SE031 = playSeVer2( spep_2 + 200, 1016, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_2 + 200, 1201, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 200, 1255, "",spep_2 + 254, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 200, SE033, 135 ); --爆発 SE034 = playSeVer2( spep_2 + 216, 1024, "", 0, 0, 0, -1); --気弾発射4 SE035 = playSeVer2( spep_2 + 236, 1202, "", 0, 4, 0, -1); setStartTimeMs( SE035, 300 ); SE036 = playSeVer2( spep_2 + 236, 1016, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_2 + 236, 1201, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 236, 1255, "",spep_2 + 290, 0, 20, -1); --気弾発射5 SE039 = playSeVer2( spep_2 + 274, 1202, "", 0, 4, 0, -1); setStartTimeMs( SE039, 300 ); --連続爆発 SE040 = playSeVer2( spep_2 + 264, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 264, SE040, 71 ); --気弾発射5 SE041 = playSeVer2( spep_2 + 274, 1016, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_2 + 274, 1201, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_2 + 274, 1255, "",spep_2 + 328, 0, 20, -1); --気弾発射6 SE044 = playSeVer2( spep_2 + 302, 1202, "", 0, 4, 0, -1); setStartTimeMs( SE044, 300 ); SE045 = playSeVer2( spep_2 + 304, 1016, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_2 + 304, 1201, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_2 + 304, 1255, "",spep_2 + 358, 0, 20, -1); --気弾発射7 SE048 = playSeVer2( spep_2 + 336, 1202, "", 0, 4, 0, -1); setStartTimeMs( SE048, 300 ); --連続爆発 SE049 = playSeVer2( spep_2 + 318, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 318, SE049, 71 ); --気弾発射7 SE050 = playSeVer2( spep_2 + 338, 1016, "", 0, 0, 0, -1); SE051 = playSeVer2( spep_2 + 338, 1201, "", 0, 0, 0, -1); SE052 = playSeVer2( spep_2 + 338, 1255, "",spep_2 + 392, 0, 20, -1); --気弾発射8 SE053 = playSeVer2( spep_2 + 376, 1202, "", 0, 4, 0, -1); setStartTimeMs( SE053, 300 ); --連続爆発 SE054 = playSeVer2( spep_2 + 364, 1023, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 364, SE054, 67 ); --気弾発射8 SE055 = playSeVer2( spep_2 + 378, 1016, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_2 + 378, 1201, "", 0, 0, 0, -1); SE057 = playSeVer2( spep_2 + 378, 1255, "",spep_2 + 432, 0, 20, -1); --気弾飛んでいく SE058 = playSeVer2( spep_2 + 396, 1406, "",spep_2 + 494, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 396, SE058, 141 ); --連続爆発 SE059 = playSeVer2( spep_2 + 406, 1159, "", 0, 0, 0, -1); SE060 = playSeVer2( spep_2 + 446, 1188, "", 0, 0, 0, -1); SE061 = playSeVer2( spep_2 + 450, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 482); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -2); -- 終了フレーム --594F - 2 end