--1029580:SSR_キュイ_必殺技:ダスタードインパクト --sp_effect_a2_00245 --sp2759 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163256; --ef_003 対峙〜敵の後ろに声かける SP_01b = 163257; --ef_003b 対峙〜敵の後ろに声かける SP_02 = 163260; --ef_004 連射〜爆発 SP_02b = 163261; --ef_004b 連射〜爆発 --エフェクト(敵) SP_01r = 163259; --ef_003r 対峙〜敵の後ろに声かける SP_01br = 163258; --ef_003br 対峙〜敵の後ろに声かける SP_02r = 163263; --ef_004r 連射〜爆発 SP_02br = 163262; --ef_004br 連射〜爆発 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if( _IS_EXTRA_ATTACK_ == 0 ) then adjustAttackerLabel( 0, 205); end if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 対峙〜敵の後ろに声かける ------------------------------------------------- MAX_FRAME_0 = 358; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 対峙〜敵の後ろに声かける(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 対峙〜敵の後ろに声かける(ef_001_b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 172; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -235, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -235, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -235, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 64 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 118 ); setMoveKey( spep_0 + 0, 1 , 440, -189.6 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 435.5, -189, 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 435.5, -189, 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 430.1, -188.4 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 430.1, -188.4 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 424.6, -187.8 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 424.6, -187.8 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 419.2, -187.3 , 0 ); setMoveKey( spep_0 + 9 + OFFSET_X, 1, 419.2, -187.3 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, 413.8, -186.7 , 0 ); setMoveKey( spep_0 + 11 + OFFSET_X, 1, 413.8, -186.7 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 408.3, -186.1 , 0 ); setMoveKey( spep_0 + 13 + OFFSET_X, 1, 408.3, -186.1 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, 402.9, -185.5 , 0 ); setMoveKey( spep_0 + 15 + OFFSET_X, 1, 402.9, -185.5 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 397.5, -184.9 , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, 397.5, -184.9 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 392, -184.3 , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, 392, -184.3 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 386.6, -183.7 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, 386.6, -183.7 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 381.2, -183.1 , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, 381.2, -183.1 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 375.8, -182.5 , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, 375.8, -182.5 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 370.3, -181.9 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, 370.3, -181.9 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 364.9, -181.3 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, 364.9, -181.3 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 359.5, -180.7 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, 359.5, -180.7 , 0 ); setScaleKey( spep_0 + 0, 1, 3.47, 3.47 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 3.46, 3.46 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 3.46, 3.46 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 3.45, 3.45 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 3.45, 3.45 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 3.44, 3.44 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 3.44, 3.44 ); setScaleKey( spep_0 + 8 + OFFSET_X, 1, 3.43, 3.43 ); setScaleKey( spep_0 + 9 + OFFSET_X, 1, 3.43, 3.43 ); setScaleKey( spep_0 + 10 + OFFSET_X, 1, 3.42, 3.42 ); setScaleKey( spep_0 + 11 + OFFSET_X, 1, 3.42, 3.42 ); setScaleKey( spep_0 + 12 + OFFSET_X, 1, 3.41, 3.41 ); setScaleKey( spep_0 + 13 + OFFSET_X, 1, 3.41, 3.41 ); setScaleKey( spep_0 + 14 + OFFSET_X, 1, 3.4, 3.4 ); setScaleKey( spep_0 + 15 + OFFSET_X, 1, 3.4, 3.4 ); setScaleKey( spep_0 + 16 + OFFSET_X, 1, 3.39, 3.39 ); setScaleKey( spep_0 + 17 + OFFSET_X, 1, 3.39, 3.39 ); setScaleKey( spep_0 + 18 + OFFSET_X, 1, 3.38, 3.38 ); setScaleKey( spep_0 + 19 + OFFSET_X, 1, 3.38, 3.38 ); setScaleKey( spep_0 + 20 + OFFSET_X, 1, 3.37, 3.37 ); setScaleKey( spep_0 + 21 + OFFSET_X, 1, 3.37, 3.37 ); setScaleKey( spep_0 + 22 + OFFSET_X, 1, 3.36, 3.36 ); setScaleKey( spep_0 + 23 + OFFSET_X, 1, 3.36, 3.36 ); setScaleKey( spep_0 + 24 + OFFSET_X, 1, 3.35, 3.35 ); setScaleKey( spep_0 + 25 + OFFSET_X, 1, 3.35, 3.35 ); setScaleKey( spep_0 + 26 + OFFSET_X, 1, 3.33, 3.33 ); setScaleKey( spep_0 + 27 + OFFSET_X, 1, 3.33, 3.33 ); setScaleKey( spep_0 + 28 + OFFSET_X, 1, 3.32, 3.32 ); setScaleKey( spep_0 + 29 + OFFSET_X, 1, 3.32, 3.32 ); setScaleKey( spep_0 + 30 + OFFSET_X, 1, 3.31, 3.31 ); setScaleKey( spep_0 + 64 + OFFSET_X, 1, 3.31, 3.31 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 64 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 150 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 324 + OFFSET_X, 1, 0 ); --changeAnime( spep_0 + 150 + OFFSET_X, 1, 118 ); changeAnime( spep_0 + 272 + OFFSET_X, 1, 100 ); changeAnime( spep_0 + 286 + OFFSET_X, 1, 4 ); changeAnime( spep_0 + 290 + OFFSET_X, 1, 18 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 599.6, -245.9 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, 599.6, -245.9 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, -45.9, -144 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, -45.9, -144 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, 50, -140 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, 50, -140 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, 87.9, -145.9 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, 87.9, -145.9 , 0 ); setScaleKey( spep_0 + 150 + OFFSET_X, 1, 7, 7 ); setScaleKey( spep_0 + 271 + OFFSET_X, 1, 7, 7 ); setScaleKey( spep_0 + 272 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_0 + 285 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_0 + 286 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_0 + 289 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_0 + 290 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 2.5, 2.5 ); setRotateKey( spep_0 + 150 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 324 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 382, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --後ずさる SE002 = playSeVer2( spep_0 + 10, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 10, SE002, 178 ); SE003 = playSeVer2( spep_0 + 20, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 20, SE003, 184 ); SE005 = playSeVer2( spep_0 + 96, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 96, SE005, 174 ); SE006 = playSeVer2( spep_0 + 142, 1108, "", 0, 0, 0, -1); --汗 SE004 = playSeVer2( spep_0 + 80, 1280, "", 0, 0, 0, -1); --画面遷移 SE007 = playSeVer2( spep_0 + 148, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 148, SE007, 63 ); --敵振り返る SE009 = playSeVer2( spep_0 + 274, 1003, "", 0, 0, 0, -1); --!? SE010 = playSeVer2( spep_0 + 286, 48, "", 0, 0, 0, -1); --ニヤリ SE011 = playSeVer2( spep_0 + 316, 37, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 316, 34, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 316, SE012, 138 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --358f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- 連射〜爆発 ------------------------------------------------- MAX_FRAME_2 = 476; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 連射〜爆発(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 連射〜爆発(ef_002_b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 40 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 108 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 40 + OFFSET_X, 1, 17 ); changeAnime( spep_2 + 46 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 50 + OFFSET_X, 1, 118 ); setMoveKey( spep_2 + 40 + OFFSET_X, 1, 188.3, -181 , 0 ); setMoveKey( spep_2 + 49 + OFFSET_X, 1, 188.3, -181 , 0 ); setMoveKey( spep_2 + 50 + OFFSET_X, 1, 155, -181 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 155, -181 , 0 ); setScaleKey( spep_2 + 40 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 1.85, 1.85 ); setRotateKey( spep_2 + 40 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 108 + OFFSET_X, 1, 0 ); setBlendColor( spep_2 + 56 + OFFSET_X, 1, 3, 1.0, 0.44, 0.22, 0.1 ); setBlendColor( spep_2 + 62 + OFFSET_X, 1, 3, 1.0, 0.44, 0.22, 0.2 ); setBlendColor( spep_2 + 68 + OFFSET_X, 1, 3, 1.0, 0.44, 0.22, 0.3 ); setBlendColor( spep_2 + 74 + OFFSET_X, 1, 3, 1.0, 0.44, 0.22, 0.4 ); setBlendColor( spep_2 + 80 + OFFSET_X, 1, 3, 1.0, 0.44, 0.22, 0.6 ); setBlendColor( spep_2 + 86 + OFFSET_X, 1, 3, 1.0, 0.44, 0.22, 0.7 ); setBlendColor( spep_2 + 92 + OFFSET_X, 1, 3, 1.0, 0.44, 0.22, 0.8 ); setBlendColor( spep_2 + 94 + OFFSET_X, 1, 3, 1.0, 0.44, 0.22, 0.9 ); setBlendColor( spep_2 + 96 + OFFSET_X, 1, 3, 1.0, 0.44, 0.22, 1.0 ); setBlendColor( spep_2 + 107 + OFFSET_X, 1, 3, 1.0, 0.44, 0.22, 1.0 ); setBlendColor( spep_2 + 108 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.0 ); -- ** 音 ** -- --気弾発射 SE014 = playSeVer2( spep_2 + 14, 1145, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 14, 1179, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 14, 1177, "",spep_2 + 174, 0, 42, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 46; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); pauseAll( SP_dodge, 67); setBlendColor( SP_dodge + 8, 1, 3, 0.0, 0.0, 0.0, 0.0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾発射 SE017 = playSeVer2( spep_2 + 50, 1202, "", 0, 0, 0, -1); --連続気弾発射 SE018 = playSeVer2( spep_2 + 100, 1130, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 100, SE018, 47 ); SE019 = playSeVer2( spep_2 + 100, 1406, "",spep_2 + 252, 0, 26, -1); setSeVolumeByWorkId( spep_2 + 100, SE019, 141 ); SE020 = playSeVer2( spep_2 + 132, 1130, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 132, SE020, 50 ); SE021 = playSeVer2( spep_2 + 146, 1130, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 146, SE021, 47 ); --連続爆発 SE022 = playSeVer2( spep_2 + 178, 1023, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 196, 1014, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 218, 1024, "", 0, 0, 0, -1); --遠方で爆発 SE025 = playSeVer2( spep_2 + 274, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 274, SE025, 79 ); --画面遷移 SE026 = playSeVer2( spep_2 + 324, 8, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 260); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 ); -- 終了フレーム 476f else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 対峙〜敵の後ろに声かける ------------------------------------------------- MAX_FRAME_0 = 358; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- 対峙〜敵の後ろに声かける(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01br, 0x80, -1, 0, 0, 0); -- 対峙〜敵の後ろに声かける(ef_001_b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 172; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 235, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 235, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 235, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 64 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 118 ); setMoveKey( spep_0 + 0, 1 , 440, -189.6 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 435.5, -189, 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 435.5, -189, 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 430.1, -188.4 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 430.1, -188.4 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 424.6, -187.8 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 424.6, -187.8 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 419.2, -187.3 , 0 ); setMoveKey( spep_0 + 9 + OFFSET_X, 1, 419.2, -187.3 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, 413.8, -186.7 , 0 ); setMoveKey( spep_0 + 11 + OFFSET_X, 1, 413.8, -186.7 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 408.3, -186.1 , 0 ); setMoveKey( spep_0 + 13 + OFFSET_X, 1, 408.3, -186.1 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, 402.9, -185.5 , 0 ); setMoveKey( spep_0 + 15 + OFFSET_X, 1, 402.9, -185.5 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 397.5, -184.9 , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, 397.5, -184.9 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 392, -184.3 , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, 392, -184.3 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 386.6, -183.7 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, 386.6, -183.7 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 381.2, -183.1 , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, 381.2, -183.1 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 375.8, -182.5 , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, 375.8, -182.5 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 370.3, -181.9 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, 370.3, -181.9 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 364.9, -181.3 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, 364.9, -181.3 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 359.5, -180.7 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, 359.5, -180.7 , 0 ); setScaleKey( spep_0 + 0, 1, 3.47, 3.47 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 3.46, 3.46 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 3.46, 3.46 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 3.45, 3.45 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 3.45, 3.45 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 3.44, 3.44 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 3.44, 3.44 ); setScaleKey( spep_0 + 8 + OFFSET_X, 1, 3.43, 3.43 ); setScaleKey( spep_0 + 9 + OFFSET_X, 1, 3.43, 3.43 ); setScaleKey( spep_0 + 10 + OFFSET_X, 1, 3.42, 3.42 ); setScaleKey( spep_0 + 11 + OFFSET_X, 1, 3.42, 3.42 ); setScaleKey( spep_0 + 12 + OFFSET_X, 1, 3.41, 3.41 ); setScaleKey( spep_0 + 13 + OFFSET_X, 1, 3.41, 3.41 ); setScaleKey( spep_0 + 14 + OFFSET_X, 1, 3.4, 3.4 ); setScaleKey( spep_0 + 15 + OFFSET_X, 1, 3.4, 3.4 ); setScaleKey( spep_0 + 16 + OFFSET_X, 1, 3.39, 3.39 ); setScaleKey( spep_0 + 17 + OFFSET_X, 1, 3.39, 3.39 ); setScaleKey( spep_0 + 18 + OFFSET_X, 1, 3.38, 3.38 ); setScaleKey( spep_0 + 19 + OFFSET_X, 1, 3.38, 3.38 ); setScaleKey( spep_0 + 20 + OFFSET_X, 1, 3.37, 3.37 ); setScaleKey( spep_0 + 21 + OFFSET_X, 1, 3.37, 3.37 ); setScaleKey( spep_0 + 22 + OFFSET_X, 1, 3.36, 3.36 ); setScaleKey( spep_0 + 23 + OFFSET_X, 1, 3.36, 3.36 ); setScaleKey( spep_0 + 24 + OFFSET_X, 1, 3.35, 3.35 ); setScaleKey( spep_0 + 25 + OFFSET_X, 1, 3.35, 3.35 ); setScaleKey( spep_0 + 26 + OFFSET_X, 1, 3.33, 3.33 ); setScaleKey( spep_0 + 27 + OFFSET_X, 1, 3.33, 3.33 ); setScaleKey( spep_0 + 28 + OFFSET_X, 1, 3.32, 3.32 ); setScaleKey( spep_0 + 29 + OFFSET_X, 1, 3.32, 3.32 ); setScaleKey( spep_0 + 30 + OFFSET_X, 1, 3.31, 3.31 ); setScaleKey( spep_0 + 64 + OFFSET_X, 1, 3.31, 3.31 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 64 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 150 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 324 + OFFSET_X, 1, 0 ); --changeAnime( spep_0 + 150 + OFFSET_X, 1, 118 ); changeAnime( spep_0 + 272 + OFFSET_X, 1, 100 ); changeAnime( spep_0 + 286 + OFFSET_X, 1, 4 ); changeAnime( spep_0 + 290 + OFFSET_X, 1, 18 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 599.6, -245.9 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, 599.6, -245.9 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, -45.9, -144 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, -45.9, -144 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, 50, -140 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, 50, -140 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, 87.9, -145.9 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, 87.9, -145.9 , 0 ); setScaleKey( spep_0 + 150 + OFFSET_X, 1, 7, 7 ); setScaleKey( spep_0 + 271 + OFFSET_X, 1, 7, 7 ); setScaleKey( spep_0 + 272 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_0 + 285 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_0 + 286 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_0 + 289 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_0 + 290 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 2.5, 2.5 ); setRotateKey( spep_0 + 150 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 324 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 382, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --後ずさる SE002 = playSeVer2( spep_0 + 10, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 10, SE002, 178 ); SE003 = playSeVer2( spep_0 + 20, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 20, SE003, 184 ); SE005 = playSeVer2( spep_0 + 96, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 96, SE005, 174 ); SE006 = playSeVer2( spep_0 + 142, 1108, "", 0, 0, 0, -1); --汗 SE004 = playSeVer2( spep_0 + 80, 1280, "", 0, 0, 0, -1); --画面遷移 SE007 = playSeVer2( spep_0 + 148, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 148, SE007, 63 ); --敵振り返る SE009 = playSeVer2( spep_0 + 274, 1003, "", 0, 0, 0, -1); --!? SE010 = playSeVer2( spep_0 + 286, 48, "", 0, 0, 0, -1); --ニヤリ SE011 = playSeVer2( spep_0 + 316, 37, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 316, 34, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 316, SE012, 138 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --358f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- 連射〜爆発 ------------------------------------------------- MAX_FRAME_2 = 476; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- 連射〜爆発(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02br, 0x80, -1, 0, 0, 0); -- 連射〜爆発(ef_002_b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 40 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 108 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 40 + OFFSET_X, 1, 17 ); changeAnime( spep_2 + 46 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 50 + OFFSET_X, 1, 118 ); setMoveKey( spep_2 + 40 + OFFSET_X, 1, 188.3, -181 , 0 ); setMoveKey( spep_2 + 49 + OFFSET_X, 1, 188.3, -181 , 0 ); setMoveKey( spep_2 + 50 + OFFSET_X, 1, 155, -181 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 155, -181 , 0 ); setScaleKey( spep_2 + 40 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 1.85, 1.85 ); setRotateKey( spep_2 + 40 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 108 + OFFSET_X, 1, 0 ); setBlendColor( spep_2 + 56 + OFFSET_X, 1, 3, 1.0, 0.44, 0.22, 0.1 ); setBlendColor( spep_2 + 62 + OFFSET_X, 1, 3, 1.0, 0.44, 0.22, 0.2 ); setBlendColor( spep_2 + 68 + OFFSET_X, 1, 3, 1.0, 0.44, 0.22, 0.3 ); setBlendColor( spep_2 + 74 + OFFSET_X, 1, 3, 1.0, 0.44, 0.22, 0.4 ); setBlendColor( spep_2 + 80 + OFFSET_X, 1, 3, 1.0, 0.44, 0.22, 0.6 ); setBlendColor( spep_2 + 86 + OFFSET_X, 1, 3, 1.0, 0.44, 0.22, 0.7 ); setBlendColor( spep_2 + 92 + OFFSET_X, 1, 3, 1.0, 0.44, 0.22, 0.8 ); setBlendColor( spep_2 + 94 + OFFSET_X, 1, 3, 1.0, 0.44, 0.22, 0.9 ); setBlendColor( spep_2 + 96 + OFFSET_X, 1, 3, 1.0, 0.44, 0.22, 1.0 ); setBlendColor( spep_2 + 107 + OFFSET_X, 1, 3, 1.0, 0.44, 0.22, 1.0 ); setBlendColor( spep_2 + 108 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.0 ); -- ** 音 ** -- --気弾発射 SE014 = playSeVer2( spep_2 + 14, 1145, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 14, 1179, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 14, 1177, "",spep_2 + 174, 0, 42, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 46; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); pauseAll( SP_dodge, 67); setBlendColor( SP_dodge + 8, 1, 3, 0.0, 0.0, 0.0, 0.0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾発射 SE017 = playSeVer2( spep_2 + 50, 1202, "", 0, 0, 0, -1); --連続気弾発射 SE018 = playSeVer2( spep_2 + 100, 1130, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 100, SE018, 47 ); SE019 = playSeVer2( spep_2 + 100, 1406, "",spep_2 + 252, 0, 26, -1); setSeVolumeByWorkId( spep_2 + 100, SE019, 141 ); SE020 = playSeVer2( spep_2 + 132, 1130, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 132, SE020, 50 ); SE021 = playSeVer2( spep_2 + 146, 1130, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 146, SE021, 47 ); --連続爆発 SE022 = playSeVer2( spep_2 + 178, 1023, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 196, 1014, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 218, 1024, "", 0, 0, 0, -1); --遠方で爆発 SE025 = playSeVer2( spep_2 + 274, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 274, SE025, 79 ); --画面遷移 SE026 = playSeVer2( spep_2 + 324, 8, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 260); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 ); -- 終了フレーム 476f end