-- 1029750:UR_アンギラ&メダマッチャ_必殺技:エビルコンビネーション -- sp_effect_b4_00358 -- sp2764 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 共通 SP_01 = 163293 --開幕〜アンギラ・メダマッチャと対峙している敵 ef_001 SP_02 = 163294 --開幕〜アンギラ・メダマッチャと対峙している敵 ef_001b SP_03 = 163295 --腕を上に掲げたアンギラ〜点滅発光 ef_002 SP_04 = 163296 --腕を上に掲げたアンギラ〜点滅発光 ef_002b SP_05 = 163297 --地面に腕埋めた状態のアンギラ〜フィニッシュ ef_003 SP_06 = 163298 --地面に腕埋めた状態のアンギラ〜フィニッシュ ef_003b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); --changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); --setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); --]] ENABLE_AUTO_TIME_STRETCH(0.8); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 開幕〜アンギラ・メダマッチャと対峙している敵 ef_001 ------------------------------------------------------ MAX_FRAME_0 = 88; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); --開幕〜アンギラ・メダマッチャと対峙している敵 ef_001 setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0); --開幕〜アンギラ・メダマッチャと対峙している敵 ef_001b setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 30, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 30, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 30, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 89 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 102 ); xx = 250 yy = -100 setMoveKey( spep_0 + 0, 1, xx + 195.7, -39.4+ yy , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, xx + 196.9, -39.4+ yy , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, xx + 196.9, -39.4+ yy , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, xx + 198.2, -39.4+ yy , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, xx + 198.2, -39.4+ yy , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, xx + 199.4, -39.4+ yy , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, xx + 199.4, -39.4+ yy , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, xx + 200.5, -39.4+ yy , 0 ); setMoveKey( spep_0 + 9 + OFFSET_X, 1, xx + 200.5, -39.4+ yy , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, xx + 201.7, -39.4+ yy , 0 ); setMoveKey( spep_0 + 11 + OFFSET_X, 1, xx + 201.7, -39.4+ yy , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, xx + 202.8, -39.4+ yy , 0 ); setMoveKey( spep_0 + 13 + OFFSET_X, 1, xx + 202.8, -39.4+ yy , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, xx + 203.9, -39.4+ yy , 0 ); setMoveKey( spep_0 + 15 + OFFSET_X, 1, xx + 203.9, -39.4+ yy , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, xx + 204.9, -39.4+ yy , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, xx + 204.9, -39.4+ yy , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, xx + 206, -39.4+ yy , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, xx + 206, -39.4+ yy , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, xx + 207, -39.4+ yy , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, xx + 207, -39.4+ yy , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, xx + 207.9, -39.4+ yy , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, xx + 207.9, -39.4+ yy , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, xx + 208.9, -39.4+ yy , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, xx + 208.9, -39.4+ yy , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, xx + 209.8, -39.4+ yy , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, xx + 209.8, -39.4+ yy , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, xx + 210.7, -39.4+ yy , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, xx + 210.7, -39.4+ yy , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, xx + 211.5, -39.4+ yy , 0 ); setMoveKey( spep_0 + 31 + OFFSET_X, 1, xx + 211.5, -39.4+ yy , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, xx + 212.4, -39.4+ yy , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, xx + 212.4, -39.4+ yy , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, xx + 213.1, -39.4+ yy , 0 ); setMoveKey( spep_0 + 35 + OFFSET_X, 1, xx + 213.1, -39.4+ yy , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, xx + 213.9, -39.4+ yy , 0 ); setMoveKey( spep_0 + 37 + OFFSET_X, 1, xx + 213.9, -39.4+ yy , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, xx + 214.7, -39.4+ yy , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, xx + 214.7, -39.4+ yy , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, xx + 215.4, -39.4+ yy , 0 ); setMoveKey( spep_0 + 41 + OFFSET_X, 1, xx + 215.4, -39.4+ yy , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, xx + 216, -39.4+ yy , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, xx + 216, -39.4+ yy , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, xx + 216.7, -39.4+ yy , 0 ); setMoveKey( spep_0 + 45 + OFFSET_X, 1, xx + 216.7, -39.4+ yy , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, xx + 217.3, -39.4+ yy , 0 ); setMoveKey( spep_0 + 47 + OFFSET_X, 1, xx + 217.3, -39.4+ yy , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, xx + 217.9, -39.4+ yy , 0 ); setMoveKey( spep_0 + 49 + OFFSET_X, 1, xx + 217.9, -39.4+ yy , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, xx + 218.5, -39.4+ yy , 0 ); setMoveKey( spep_0 + 51 + OFFSET_X, 1, xx + 218.5, -39.4+ yy , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, xx + 219, -39.4+ yy , 0 ); setMoveKey( spep_0 + 53 + OFFSET_X, 1, xx + 219, -39.4+ yy , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, xx + 219.5, -39.4+ yy , 0 ); setMoveKey( spep_0 + 55 + OFFSET_X, 1, xx + 219.5, -39.4+ yy , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, xx + 220, -39.4+ yy , 0 ); setMoveKey( spep_0 + 57 + OFFSET_X, 1, xx + 220, -39.4+ yy , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, xx + 220.4, -39.4+ yy , 0 ); setMoveKey( spep_0 + 59 + OFFSET_X, 1, xx + 220.4, -39.4+ yy , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, xx + 220.9, -39.4+ yy , 0 ); setMoveKey( spep_0 + 61 + OFFSET_X, 1, xx + 220.9, -39.4+ yy , 0 ); setMoveKey( spep_0 + 62 + OFFSET_X, 1, xx + 221.3, -39.4+ yy , 0 ); setMoveKey( spep_0 + 63 + OFFSET_X, 1, xx + 221.3, -39.4+ yy , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, xx + 221.6, -39.4+ yy , 0 ); setMoveKey( spep_0 + 65 + OFFSET_X, 1, xx + 221.6, -39.4+ yy , 0 ); setMoveKey( spep_0 + 66 + OFFSET_X, 1, xx + 222, -39.4+ yy , 0 ); setMoveKey( spep_0 + 67 + OFFSET_X, 1, xx + 222, -39.4+ yy , 0 ); setMoveKey( spep_0 + 68 + OFFSET_X, 1, xx + 222.3, -39.4+ yy , 0 ); setMoveKey( spep_0 + 69 + OFFSET_X, 1, xx + 222.3, -39.4+ yy , 0 ); setMoveKey( spep_0 + 70 + OFFSET_X, 1, xx + 222.5, -39.4+ yy , 0 ); setMoveKey( spep_0 + 71 + OFFSET_X, 1, xx + 222.5, -39.4+ yy , 0 ); setMoveKey( spep_0 + 72 + OFFSET_X, 1, xx + 222.8, -39.4+ yy , 0 ); setMoveKey( spep_0 + 73 + OFFSET_X, 1, xx + 222.8, -39.4+ yy , 0 ); setMoveKey( spep_0 + 74 + OFFSET_X, 1, xx + 223, -39.4+ yy , 0 ); setMoveKey( spep_0 + 75 + OFFSET_X, 1, xx + 223, -39.4+ yy , 0 ); setMoveKey( spep_0 + 76 + OFFSET_X, 1, xx + 223.2, -39.4+ yy , 0 ); setMoveKey( spep_0 + 77 + OFFSET_X, 1, xx + 223.2, -39.4+ yy , 0 ); setMoveKey( spep_0 + 78 + OFFSET_X, 1, xx + 223.3, -39.4+ yy , 0 ); setMoveKey( spep_0 + 79 + OFFSET_X, 1, xx + 223.3, -39.4+ yy , 0 ); setMoveKey( spep_0 + 80 + OFFSET_X, 1, xx + 223.5, -39.4+ yy , 0 ); setMoveKey( spep_0 + 81 + OFFSET_X, 1, xx + 223.5, -39.4+ yy , 0 ); setMoveKey( spep_0 + 82 + OFFSET_X, 1, xx + 223.6, -39.4+ yy , 0 ); setMoveKey( spep_0 + 83 + OFFSET_X, 1, xx + 223.6, -39.4+ yy , 0 ); setMoveKey( spep_0 + 84 + OFFSET_X, 1, xx + 223.7, -39.4+ yy , 0 ); setMoveKey( spep_0 + 89 + OFFSET_X, 1, xx + 223.7, -39.4+ yy , 0 ); setScaleKey( spep_0 + 0, 1,5.23, 5.23 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 5.23, 5.23 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 5.23, 5.23 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 5.23, 5.23 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 5.23, 5.23 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 5.23, 5.23 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 5.23, 5.23 ); setScaleKey( spep_0 + 89 + OFFSET_X, 1, 5.23, 5.23 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 89 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --腕あげる SE004 = playSeVer2( spep_0 + 70, 1003, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 88 ------------------------------------------------------ -- 腕を上に掲げたアンギラ〜点滅発光 ef_002 ------------------------------------------------------ MAX_FRAME_1 = 442; -- ** エフェクト等 ** -- base_1f = entryEffect( spep_1 + 0, SP_03, 0x100, -1, 0, 0, 0); --腕を上に掲げたアンギラ〜点滅発光 ef_002 setEffMoveKey( spep_1 + 0, base_1f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1f, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1f, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1f, 0); setEffAlphaKey( spep_1 + 0, base_1f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1f, 255); base_1b = entryEffect( spep_1 + 0, SP_04, 0x80, -1, 0, 0, 0); --腕を上に掲げたアンギラ〜点滅発光 ef_002b setEffMoveKey( spep_1 + 0, base_1b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1b, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1b, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1b, 0); setEffAlphaKey( spep_1 + 0, base_1b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_1 + 86 + OFFSET_X, 1, 1 ); setDisp( spep_1 + 148 + OFFSET_X, 1, 0 ); changeAnime( spep_1 + 86 + OFFSET_X, 1, 118 ); setMoveKey( spep_1 + 86 + OFFSET_X, 1, 107.3, 77 , 0 ); setMoveKey( spep_1 + 87 + OFFSET_X, 1, 107.3, 77 , 0 ); setMoveKey( spep_1 + 88 + OFFSET_X, 1, 104.2, 92.1 , 0 ); setMoveKey( spep_1 + 89 + OFFSET_X, 1, 104.2, 92.1 , 0 ); setMoveKey( spep_1 + 90 + OFFSET_X, 1, 101.3, 106.1 , 0 ); setMoveKey( spep_1 + 91 + OFFSET_X, 1, 101.3, 106.1 , 0 ); setMoveKey( spep_1 + 92 + OFFSET_X, 1, 98.6, 119.1 , 0 ); setMoveKey( spep_1 + 93 + OFFSET_X, 1, 98.6, 119.1 , 0 ); setMoveKey( spep_1 + 94 + OFFSET_X, 1, 96.1, 131.2 , 0 ); setMoveKey( spep_1 + 95 + OFFSET_X, 1, 96.1, 131.2 , 0 ); setMoveKey( spep_1 + 96 + OFFSET_X, 1, 93.9, 142.3 , 0 ); setMoveKey( spep_1 + 97 + OFFSET_X, 1, 93.9, 142.3 , 0 ); setMoveKey( spep_1 + 98 + OFFSET_X, 1, 91.8, 152.6 , 0 ); setMoveKey( spep_1 + 99 + OFFSET_X, 1, 91.8, 152.6 , 0 ); setMoveKey( spep_1 + 100 + OFFSET_X, 1, 89.8, 162 , 0 ); setMoveKey( spep_1 + 101 + OFFSET_X, 1, 89.8, 162 , 0 ); setMoveKey( spep_1 + 102 + OFFSET_X, 1, 88.1, 170.5 , 0 ); setMoveKey( spep_1 + 103 + OFFSET_X, 1, 88.1, 170.5 , 0 ); setMoveKey( spep_1 + 104 + OFFSET_X, 1, 86.5, 178.3 , 0 ); setMoveKey( spep_1 + 105 + OFFSET_X, 1, 86.5, 178.3 , 0 ); setMoveKey( spep_1 + 106 + OFFSET_X, 1, 85, 185.4 , 0 ); setMoveKey( spep_1 + 107 + OFFSET_X, 1, 85, 185.4 , 0 ); setMoveKey( spep_1 + 108 + OFFSET_X, 1, 83.7, 191.7 , 0 ); setMoveKey( spep_1 + 109 + OFFSET_X, 1, 83.7, 191.7 , 0 ); setMoveKey( spep_1 + 110 + OFFSET_X, 1, 82.6, 197.4 , 0 ); setMoveKey( spep_1 + 111 + OFFSET_X, 1, 82.6, 197.4 , 0 ); setMoveKey( spep_1 + 112 + OFFSET_X, 1, 81.6, 202.5 , 0 ); setMoveKey( spep_1 + 113 + OFFSET_X, 1, 81.6, 202.5 , 0 ); setMoveKey( spep_1 + 114 + OFFSET_X, 1, 80.6, 206.9 , 0 ); setMoveKey( spep_1 + 115 + OFFSET_X, 1, 80.6, 206.9 , 0 ); setMoveKey( spep_1 + 116 + OFFSET_X, 1, 79.8, 210.8 , 0 ); setMoveKey( spep_1 + 117 + OFFSET_X, 1, 79.8, 210.8 , 0 ); setMoveKey( spep_1 + 118 + OFFSET_X, 1, 79.2, 214.2 , 0 ); setMoveKey( spep_1 + 119 + OFFSET_X, 1, 79.2, 214.2 , 0 ); setMoveKey( spep_1 + 120 + OFFSET_X, 1, 78.6, 217.1 , 0 ); setMoveKey( spep_1 + 121 + OFFSET_X, 1, 78.6, 217.1 , 0 ); setMoveKey( spep_1 + 122 + OFFSET_X, 1, 78.1, 219.6 , 0 ); setMoveKey( spep_1 + 123 + OFFSET_X, 1, 78.1, 219.6 , 0 ); setMoveKey( spep_1 + 124 + OFFSET_X, 1, 77.6, 221.6 , 0 ); setMoveKey( spep_1 + 125 + OFFSET_X, 1, 77.6, 221.6 , 0 ); setMoveKey( spep_1 + 126 + OFFSET_X, 1, 77.3, 223.3 , 0 ); setMoveKey( spep_1 + 127 + OFFSET_X, 1, 77.3, 223.3 , 0 ); setMoveKey( spep_1 + 128 + OFFSET_X, 1, 77, 224.6 , 0 ); setMoveKey( spep_1 + 129 + OFFSET_X, 1, 77, 224.6 , 0 ); setMoveKey( spep_1 + 130 + OFFSET_X, 1, 76.8, 225.7 , 0 ); setMoveKey( spep_1 + 131 + OFFSET_X, 1, 76.8, 225.7 , 0 ); setMoveKey( spep_1 + 132 + OFFSET_X, 1, 76.7, 226.5 , 0 ); setMoveKey( spep_1 + 133 + OFFSET_X, 1, 76.7, 226.5 , 0 ); setMoveKey( spep_1 + 134 + OFFSET_X, 1, 76.5, 227 , 0 ); setMoveKey( spep_1 + 135 + OFFSET_X, 1, 76.5, 227 , 0 ); setMoveKey( spep_1 + 136 + OFFSET_X, 1, 76.5, 227.4 , 0 ); setMoveKey( spep_1 + 137 + OFFSET_X, 1, 76.5, 227.4 , 0 ); setMoveKey( spep_1 + 138 + OFFSET_X, 1, 76.4, 227.6 , 0 ); setMoveKey( spep_1 + 139 + OFFSET_X, 1, 76.4, 227.6 , 0 ); setMoveKey( spep_1 + 140 + OFFSET_X, 1, 76.4, 227.7 , 0 ); setMoveKey( spep_1 + 141 + OFFSET_X, 1, 76.4, 227.7 , 0 ); setMoveKey( spep_1 + 142 + OFFSET_X, 1, 76.4, 227.8 , 0 ); setMoveKey( spep_1 + 148 + OFFSET_X, 1, 76.4, 227.8 , 0 ); setScaleKey( spep_1 + 86 + OFFSET_X, 1, 4.19, 4.19 ); setScaleKey( spep_1 + 87 + OFFSET_X, 1, 4.19, 4.19 ); setScaleKey( spep_1 + 88 + OFFSET_X, 1, 4.27, 4.27 ); setScaleKey( spep_1 + 89 + OFFSET_X, 1, 4.27, 4.27 ); setScaleKey( spep_1 + 90 + OFFSET_X, 1, 4.34, 4.34 ); setScaleKey( spep_1 + 91 + OFFSET_X, 1, 4.34, 4.34 ); setScaleKey( spep_1 + 92 + OFFSET_X, 1, 4.41, 4.41 ); setScaleKey( spep_1 + 93 + OFFSET_X, 1, 4.41, 4.41 ); setScaleKey( spep_1 + 94 + OFFSET_X, 1, 4.47, 4.47 ); setScaleKey( spep_1 + 95 + OFFSET_X, 1, 4.47, 4.47 ); setScaleKey( spep_1 + 96 + OFFSET_X, 1, 4.53, 4.53 ); setScaleKey( spep_1 + 97 + OFFSET_X, 1, 4.53, 4.53 ); setScaleKey( spep_1 + 98 + OFFSET_X, 1, 4.59, 4.59 ); setScaleKey( spep_1 + 99 + OFFSET_X, 1, 4.59, 4.59 ); setScaleKey( spep_1 + 100 + OFFSET_X, 1, 4.64, 4.64 ); setScaleKey( spep_1 + 101 + OFFSET_X, 1, 4.64, 4.64 ); setScaleKey( spep_1 + 102 + OFFSET_X, 1, 4.68, 4.68 ); setScaleKey( spep_1 + 103 + OFFSET_X, 1, 4.68, 4.68 ); setScaleKey( spep_1 + 104 + OFFSET_X, 1, 4.72, 4.72 ); setScaleKey( spep_1 + 105 + OFFSET_X, 1, 4.72, 4.72 ); setScaleKey( spep_1 + 106 + OFFSET_X, 1, 4.76, 4.76 ); setScaleKey( spep_1 + 107 + OFFSET_X, 1, 4.76, 4.76 ); setScaleKey( spep_1 + 108 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_1 + 109 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_1 + 110 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_1 + 111 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_1 + 112 + OFFSET_X, 1, 4.85, 4.85 ); setScaleKey( spep_1 + 113 + OFFSET_X, 1, 4.85, 4.85 ); setScaleKey( spep_1 + 114 + OFFSET_X, 1, 4.87, 4.87 ); setScaleKey( spep_1 + 115 + OFFSET_X, 1, 4.87, 4.87 ); setScaleKey( spep_1 + 116 + OFFSET_X, 1, 4.89, 4.89 ); setScaleKey( spep_1 + 117 + OFFSET_X, 1, 4.89, 4.89 ); setScaleKey( spep_1 + 118 + OFFSET_X, 1, 4.91, 4.91 ); setScaleKey( spep_1 + 119 + OFFSET_X, 1, 4.91, 4.91 ); setScaleKey( spep_1 + 120 + OFFSET_X, 1, 4.93, 4.93 ); setScaleKey( spep_1 + 121 + OFFSET_X, 1, 4.93, 4.93 ); setScaleKey( spep_1 + 122 + OFFSET_X, 1, 4.94, 4.94 ); setScaleKey( spep_1 + 123 + OFFSET_X, 1, 4.94, 4.94 ); setScaleKey( spep_1 + 124 + OFFSET_X, 1, 4.95, 4.95 ); setScaleKey( spep_1 + 125 + OFFSET_X, 1, 4.95, 4.95 ); setScaleKey( spep_1 + 126 + OFFSET_X, 1, 4.96, 4.96 ); setScaleKey( spep_1 + 127 + OFFSET_X, 1, 4.96, 4.96 ); setScaleKey( spep_1 + 128 + OFFSET_X, 1, 4.97, 4.97 ); setScaleKey( spep_1 + 131 + OFFSET_X, 1, 4.97, 4.97 ); setScaleKey( spep_1 + 132 + OFFSET_X, 1, 4.98, 4.98 ); setScaleKey( spep_1 + 148 + OFFSET_X, 1, 4.98, 4.98 ); setRotateKey( spep_1 + 86 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 148 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_1 + 326 + OFFSET_X, 1, 1 ); setDisp( spep_1 + 444 + OFFSET_X, 1, 0 ); changeAnime( spep_1 + 326 + OFFSET_X, 1, 117 ); changeAnime( spep_1 + 390 + OFFSET_X, 1, 106 ); setMoveKey( spep_1 + 326 + OFFSET_X, 1, 13.1, -267.8 , 0 ); setMoveKey( spep_1 + 327 + OFFSET_X, 1, 13.1, -267.8 , 0 ); setMoveKey( spep_1 + 328 + OFFSET_X, 1, 6.8, -274.4 , 0 ); setMoveKey( spep_1 + 329 + OFFSET_X, 1, 6.8, -274.4 , 0 ); setMoveKey( spep_1 + 330 + OFFSET_X, 1, 0.2, -281 , 0 ); setMoveKey( spep_1 + 331 + OFFSET_X, 1, 0.2, -281 , 0 ); setMoveKey( spep_1 + 332 + OFFSET_X, 1, 0.5, -273.3 , 0 ); setMoveKey( spep_1 + 333 + OFFSET_X, 1, 0.5, -273.3 , 0 ); setMoveKey( spep_1 + 334 + OFFSET_X, 1, 0.5, -265.5 , 0 ); setMoveKey( spep_1 + 335 + OFFSET_X, 1, 0.5, -265.5 , 0 ); setMoveKey( spep_1 + 336 + OFFSET_X, 1, 3.4, -270.4 , 0 ); setMoveKey( spep_1 + 337 + OFFSET_X, 1, 3.4, -270.4 , 0 ); setMoveKey( spep_1 + 338 + OFFSET_X, 1, 6, -275.2 , 0 ); setMoveKey( spep_1 + 339 + OFFSET_X, 1, 6, -275.2 , 0 ); setMoveKey( spep_1 + 340 + OFFSET_X, 1, 6.5, -261.8 , 0 ); setMoveKey( spep_1 + 341 + OFFSET_X, 1, 6.5, -261.8 , 0 ); setMoveKey( spep_1 + 342 + OFFSET_X, 1, -7.3, -274.3 , 0 ); setMoveKey( spep_1 + 343 + OFFSET_X, 1, -7.3, -274.3 , 0 ); setMoveKey( spep_1 + 344 + OFFSET_X, 1, -7.2, -258.6 , 0 ); setMoveKey( spep_1 + 345 + OFFSET_X, 1, -7.2, -258.6 , 0 ); setMoveKey( spep_1 + 346 + OFFSET_X, 1, -1.2, -268.8 , 0 ); setMoveKey( spep_1 + 347 + OFFSET_X, 1, -1.2, -268.8 , 0 ); setMoveKey( spep_1 + 348 + OFFSET_X, 1, -1.4, -254.8 , 0 ); setMoveKey( spep_1 + 349 + OFFSET_X, 1, -1.4, -254.8 , 0 ); setMoveKey( spep_1 + 350 + OFFSET_X, 1, -15.7, -266.8 , 0 ); setMoveKey( spep_1 + 351 + OFFSET_X, 1, -15.7, -266.8 , 0 ); setMoveKey( spep_1 + 352 + OFFSET_X, 1, -16.1, -250.7 , 0 ); setMoveKey( spep_1 + 353 + OFFSET_X, 1, -16.1, -250.7 , 0 ); setMoveKey( spep_1 + 354 + OFFSET_X, 1, -10.5, -260.5 , 0 ); setMoveKey( spep_1 + 355 + OFFSET_X, 1, -10.5, -260.5 , 0 ); setMoveKey( spep_1 + 356 + OFFSET_X, 1, -11, -246.3 , 0 ); setMoveKey( spep_1 + 357 + OFFSET_X, 1, -11, -246.3 , 0 ); setMoveKey( spep_1 + 358 + OFFSET_X, 1, -25.4, -258 , 0 ); setMoveKey( spep_1 + 359 + OFFSET_X, 1, -25.4, -258 , 0 ); setMoveKey( spep_1 + 360 + OFFSET_X, 1, -26, -241.9 , 0 ); setMoveKey( spep_1 + 361 + OFFSET_X, 1, -26, -241.9 , 0 ); setMoveKey( spep_1 + 362 + OFFSET_X, 1, -20.4, -251.7 , 0 ); setMoveKey( spep_1 + 363 + OFFSET_X, 1, -20.4, -251.7 , 0 ); setMoveKey( spep_1 + 364 + OFFSET_X, 1, -20.8, -237.5 , 0 ); setMoveKey( spep_1 + 365 + OFFSET_X, 1, -20.8, -237.5 , 0 ); setMoveKey( spep_1 + 366 + OFFSET_X, 1, -29.2, -242.4 , 0 ); setMoveKey( spep_1 + 367 + OFFSET_X, 1, -29.2, -242.4 , 0 ); setMoveKey( spep_1 + 368 + OFFSET_X, 1, -37.5, -247.3 , 0 ); setMoveKey( spep_1 + 369 + OFFSET_X, 1, -37.5, -247.3 , 0 ); setMoveKey( spep_1 + 370 + OFFSET_X, 1, -38.7, -238.4 , 0 ); setMoveKey( spep_1 + 371 + OFFSET_X, 1, -38.7, -238.4 , 0 ); setMoveKey( spep_1 + 372 + OFFSET_X, 1, -39.8, -229.5 , 0 ); setMoveKey( spep_1 + 373 + OFFSET_X, 1, -39.8, -229.5 , 0 ); setMoveKey( spep_1 + 374 + OFFSET_X, 1, -37.9, -233.6 , 0 ); setMoveKey( spep_1 + 375 + OFFSET_X, 1, -37.9, -233.6 , 0 ); setMoveKey( spep_1 + 376 + OFFSET_X, 1, -35.8, -237.9 , 0 ); setMoveKey( spep_1 + 377 + OFFSET_X, 1, -35.8, -237.9 , 0 ); setMoveKey( spep_1 + 378 + OFFSET_X, 1, -39.1, -234.2 , 0 ); setMoveKey( spep_1 + 379 + OFFSET_X, 1, -39.1, -234.2 , 0 ); setMoveKey( spep_1 + 380 + OFFSET_X, 1, -42.3, -230.6 , 0 ); setMoveKey( spep_1 + 381 + OFFSET_X, 1, -42.3, -230.6 , 0 ); setMoveKey( spep_1 + 382 + OFFSET_X, 1, -45.3, -227 , 0 ); setMoveKey( spep_1 + 383 + OFFSET_X, 1, -45.3, -227 , 0 ); setMoveKey( spep_1 + 384 + OFFSET_X, 1, -46.9, -225.6 , 0 ); setMoveKey( spep_1 + 385 + OFFSET_X, 1, -46.9, -225.6 , 0 ); setMoveKey( spep_1 + 386 + OFFSET_X, 1, -48.4, -224.2 , 0 ); setMoveKey( spep_1 + 387 + OFFSET_X, 1, -48.4, -224.2 , 0 ); setMoveKey( spep_1 + 388 + OFFSET_X, 1, -49.9, -222.9 , 0 ); setMoveKey( spep_1 + 389 + OFFSET_X, 1, -49.9, -222.9 , 0 ); setMoveKey( spep_1 + 390 + OFFSET_X, 1, 13.9, -112.1 , 0 ); setMoveKey( spep_1 + 391 + OFFSET_X, 1, 13.9, -112.1 , 0 ); setMoveKey( spep_1 + 392 + OFFSET_X, 1, 12.2, -111.5 , 0 ); setMoveKey( spep_1 + 393 + OFFSET_X, 1, 12.2, -111.5 , 0 ); setMoveKey( spep_1 + 394 + OFFSET_X, 1, 10.7, -110.9 , 0 ); setMoveKey( spep_1 + 395 + OFFSET_X, 1, 10.7, -110.9 , 0 ); setMoveKey( spep_1 + 396 + OFFSET_X, 1, 9.3, -110.4 , 0 ); setMoveKey( spep_1 + 397 + OFFSET_X, 1, 9.3, -110.4 , 0 ); setMoveKey( spep_1 + 398 + OFFSET_X, 1, 7.9, -109.9 , 0 ); setMoveKey( spep_1 + 399 + OFFSET_X, 1, 7.9, -109.9 , 0 ); setMoveKey( spep_1 + 400 + OFFSET_X, 1, 6.6, -109.4 , 0 ); setMoveKey( spep_1 + 401 + OFFSET_X, 1, 6.6, -109.4 , 0 ); setMoveKey( spep_1 + 402 + OFFSET_X, 1, 5.4, -108.9 , 0 ); setMoveKey( spep_1 + 403 + OFFSET_X, 1, 5.4, -108.9 , 0 ); setMoveKey( spep_1 + 404 + OFFSET_X, 1, 4.3, -108.5 , 0 ); setMoveKey( spep_1 + 405 + OFFSET_X, 1, 4.3, -108.5 , 0 ); setMoveKey( spep_1 + 406 + OFFSET_X, 1, 3.3, -108.1 , 0 ); setMoveKey( spep_1 + 407 + OFFSET_X, 1, 3.3, -108.1 , 0 ); setMoveKey( spep_1 + 408 + OFFSET_X, 1, 2.3, -107.8 , 0 ); setMoveKey( spep_1 + 409 + OFFSET_X, 1, 2.3, -107.8 , 0 ); setMoveKey( spep_1 + 410 + OFFSET_X, 1, 1.4, -107.4 , 0 ); setMoveKey( spep_1 + 411 + OFFSET_X, 1, 1.4, -107.4 , 0 ); setMoveKey( spep_1 + 412 + OFFSET_X, 1, 0.6, -107.1 , 0 ); setMoveKey( spep_1 + 413 + OFFSET_X, 1, 0.6, -107.1 , 0 ); setMoveKey( spep_1 + 414 + OFFSET_X, 1, -0.2, -106.8 , 0 ); setMoveKey( spep_1 + 415 + OFFSET_X, 1, -0.2, -106.8 , 0 ); setMoveKey( spep_1 + 416 + OFFSET_X, 1, -0.8, -106.6 , 0 ); setMoveKey( spep_1 + 417 + OFFSET_X, 1, -0.8, -106.6 , 0 ); setMoveKey( spep_1 + 418 + OFFSET_X, 1, -1.4, -106.3 , 0 ); setMoveKey( spep_1 + 419 + OFFSET_X, 1, -1.4, -106.3 , 0 ); setMoveKey( spep_1 + 420 + OFFSET_X, 1, -2, -106.1 , 0 ); setMoveKey( spep_1 + 421 + OFFSET_X, 1, -2, -106.1 , 0 ); setMoveKey( spep_1 + 422 + OFFSET_X, 1, -2.5, -105.9 , 0 ); setMoveKey( spep_1 + 423 + OFFSET_X, 1, -2.5, -105.9 , 0 ); setMoveKey( spep_1 + 424 + OFFSET_X, 1, -2.9, -105.7 , 0 ); setMoveKey( spep_1 + 425 + OFFSET_X, 1, -2.9, -105.7 , 0 ); setMoveKey( spep_1 + 426 + OFFSET_X, 1, -3.3, -105.6 , 0 ); setMoveKey( spep_1 + 427 + OFFSET_X, 1, -3.3, -105.6 , 0 ); setMoveKey( spep_1 + 428 + OFFSET_X, 1, -3.7, -105.5 , 0 ); setMoveKey( spep_1 + 429 + OFFSET_X, 1, -3.7, -105.5 , 0 ); setMoveKey( spep_1 + 430 + OFFSET_X, 1, -4, -105.4 , 0 ); setMoveKey( spep_1 + 431 + OFFSET_X, 1, -4, -105.4 , 0 ); setMoveKey( spep_1 + 432 + OFFSET_X, 1, -4.2, -105.3 , 0 ); setMoveKey( spep_1 + 433 + OFFSET_X, 1, -4.2, -105.3 , 0 ); setMoveKey( spep_1 + 434 + OFFSET_X, 1, -4.4, -105.2 , 0 ); setMoveKey( spep_1 + 435 + OFFSET_X, 1, -4.4, -105.2 , 0 ); setMoveKey( spep_1 + 436 + OFFSET_X, 1, -4.6, -105.2 , 0 ); setMoveKey( spep_1 + 437 + OFFSET_X, 1, -4.6, -105.2 , 0 ); setMoveKey( spep_1 + 438 + OFFSET_X, 1, -4.7, -105.1 , 0 ); setMoveKey( spep_1 + 439 + OFFSET_X, 1, -4.7, -105.1 , 0 ); setMoveKey( spep_1 + 440 + OFFSET_X, 1, -4.8, -105.1 , 0 ); setMoveKey( spep_1 + 441 + OFFSET_X, 1, -4.8, -105.1 , 0 ); setMoveKey( spep_1 + 442 + OFFSET_X, 1, -4.6, -105.1 , 0 ); setMoveKey( spep_1 + 444 + OFFSET_X, 1, -4.6, -105.1 , 0 ); setScaleKey( spep_1 + 326 + OFFSET_X, 1, 7.05, 7.05 ); setScaleKey( spep_1 + 329 + OFFSET_X, 1, 7.05, 7.05 ); setScaleKey( spep_1 + 330 + OFFSET_X, 1, 7.03, 7.03 ); setScaleKey( spep_1 + 331 + OFFSET_X, 1, 7.03, 7.03 ); setScaleKey( spep_1 + 332 + OFFSET_X, 1, 7.02, 7.02 ); setScaleKey( spep_1 + 333 + OFFSET_X, 1, 7.02, 7.02 ); setScaleKey( spep_1 + 334 + OFFSET_X, 1, 7, 7 ); setScaleKey( spep_1 + 335 + OFFSET_X, 1, 7, 7 ); setScaleKey( spep_1 + 336 + OFFSET_X, 1, 6.97, 6.97 ); setScaleKey( spep_1 + 337 + OFFSET_X, 1, 6.97, 6.97 ); setScaleKey( spep_1 + 338 + OFFSET_X, 1, 6.94, 6.94 ); setScaleKey( spep_1 + 339 + OFFSET_X, 1, 6.94, 6.94 ); setScaleKey( spep_1 + 340 + OFFSET_X, 1, 6.91, 6.91 ); setScaleKey( spep_1 + 341 + OFFSET_X, 1, 6.91, 6.91 ); setScaleKey( spep_1 + 342 + OFFSET_X, 1, 6.87, 6.87 ); setScaleKey( spep_1 + 343 + OFFSET_X, 1, 6.87, 6.87 ); setScaleKey( spep_1 + 344 + OFFSET_X, 1, 6.83, 6.83 ); setScaleKey( spep_1 + 345 + OFFSET_X, 1, 6.83, 6.83 ); setScaleKey( spep_1 + 346 + OFFSET_X, 1, 6.78, 6.78 ); setScaleKey( spep_1 + 347 + OFFSET_X, 1, 6.78, 6.78 ); setScaleKey( spep_1 + 348 + OFFSET_X, 1, 6.73, 6.73 ); setScaleKey( spep_1 + 349 + OFFSET_X, 1, 6.73, 6.73 ); setScaleKey( spep_1 + 350 + OFFSET_X, 1, 6.68, 6.68 ); setScaleKey( spep_1 + 351 + OFFSET_X, 1, 6.68, 6.68 ); setScaleKey( spep_1 + 352 + OFFSET_X, 1, 6.63, 6.63 ); setScaleKey( spep_1 + 353 + OFFSET_X, 1, 6.63, 6.63 ); setScaleKey( spep_1 + 354 + OFFSET_X, 1, 6.58, 6.58 ); setScaleKey( spep_1 + 355 + OFFSET_X, 1, 6.58, 6.58 ); setScaleKey( spep_1 + 356 + OFFSET_X, 1, 6.52, 6.52 ); setScaleKey( spep_1 + 357 + OFFSET_X, 1, 6.52, 6.52 ); setScaleKey( spep_1 + 358 + OFFSET_X, 1, 6.47, 6.47 ); setScaleKey( spep_1 + 359 + OFFSET_X, 1, 6.47, 6.47 ); setScaleKey( spep_1 + 360 + OFFSET_X, 1, 6.41, 6.41 ); setScaleKey( spep_1 + 361 + OFFSET_X, 1, 6.41, 6.41 ); setScaleKey( spep_1 + 362 + OFFSET_X, 1, 6.36, 6.36 ); setScaleKey( spep_1 + 363 + OFFSET_X, 1, 6.36, 6.36 ); setScaleKey( spep_1 + 364 + OFFSET_X, 1, 6.3, 6.3 ); setScaleKey( spep_1 + 365 + OFFSET_X, 1, 6.3, 6.3 ); setScaleKey( spep_1 + 366 + OFFSET_X, 1, 6.25, 6.25 ); setScaleKey( spep_1 + 367 + OFFSET_X, 1, 6.25, 6.25 ); setScaleKey( spep_1 + 368 + OFFSET_X, 1, 6.2, 6.2 ); setScaleKey( spep_1 + 369 + OFFSET_X, 1, 6.2, 6.2 ); setScaleKey( spep_1 + 370 + OFFSET_X, 1, 6.15, 6.15 ); setScaleKey( spep_1 + 371 + OFFSET_X, 1, 6.15, 6.15 ); setScaleKey( spep_1 + 372 + OFFSET_X, 1, 6.1, 6.1 ); setScaleKey( spep_1 + 373 + OFFSET_X, 1, 6.1, 6.1 ); setScaleKey( spep_1 + 374 + OFFSET_X, 1, 6.06, 6.06 ); setScaleKey( spep_1 + 375 + OFFSET_X, 1, 6.06, 6.06 ); setScaleKey( spep_1 + 376 + OFFSET_X, 1, 6.01, 6.01 ); setScaleKey( spep_1 + 377 + OFFSET_X, 1, 6.01, 6.01 ); setScaleKey( spep_1 + 378 + OFFSET_X, 1, 5.97, 5.97 ); setScaleKey( spep_1 + 379 + OFFSET_X, 1, 5.97, 5.97 ); setScaleKey( spep_1 + 380 + OFFSET_X, 1, 5.93, 5.93 ); setScaleKey( spep_1 + 381 + OFFSET_X, 1, 5.93, 5.93 ); setScaleKey( spep_1 + 382 + OFFSET_X, 1, 5.89, 5.89 ); setScaleKey( spep_1 + 383 + OFFSET_X, 1, 5.89, 5.89 ); setScaleKey( spep_1 + 384 + OFFSET_X, 1, 5.86, 5.86 ); setScaleKey( spep_1 + 385 + OFFSET_X, 1, 5.86, 5.86 ); setScaleKey( spep_1 + 386 + OFFSET_X, 1, 5.82, 5.82 ); setScaleKey( spep_1 + 387 + OFFSET_X, 1, 5.82, 5.82 ); setScaleKey( spep_1 + 388 + OFFSET_X, 1, 5.79, 5.79 ); setScaleKey( spep_1 + 389 + OFFSET_X, 1, 5.79, 5.79 ); setScaleKey( spep_1 + 390 + OFFSET_X, 1, 5.76, 5.76 ); setScaleKey( spep_1 + 391 + OFFSET_X, 1, 5.76, 5.76 ); setScaleKey( spep_1 + 392 + OFFSET_X, 1, 5.73, 5.73 ); setScaleKey( spep_1 + 393 + OFFSET_X, 1, 5.73, 5.73 ); setScaleKey( spep_1 + 394 + OFFSET_X, 1, 5.7, 5.7 ); setScaleKey( spep_1 + 395 + OFFSET_X, 1, 5.7, 5.7 ); setScaleKey( spep_1 + 396 + OFFSET_X, 1, 5.68, 5.68 ); setScaleKey( spep_1 + 397 + OFFSET_X, 1, 5.68, 5.68 ); setScaleKey( spep_1 + 398 + OFFSET_X, 1, 5.66, 5.66 ); setScaleKey( spep_1 + 399 + OFFSET_X, 1, 5.66, 5.66 ); setScaleKey( spep_1 + 400 + OFFSET_X, 1, 5.63, 5.63 ); setScaleKey( spep_1 + 401 + OFFSET_X, 1, 5.63, 5.63 ); setScaleKey( spep_1 + 402 + OFFSET_X, 1, 5.61, 5.61 ); setScaleKey( spep_1 + 403 + OFFSET_X, 1, 5.61, 5.61 ); setScaleKey( spep_1 + 404 + OFFSET_X, 1, 5.59, 5.59 ); setScaleKey( spep_1 + 405 + OFFSET_X, 1, 5.59, 5.59 ); setScaleKey( spep_1 + 406 + OFFSET_X, 1, 5.57, 5.57 ); setScaleKey( spep_1 + 407 + OFFSET_X, 1, 5.57, 5.57 ); setScaleKey( spep_1 + 408 + OFFSET_X, 1, 5.56, 5.56 ); setScaleKey( spep_1 + 409 + OFFSET_X, 1, 5.56, 5.56 ); setScaleKey( spep_1 + 410 + OFFSET_X, 1, 5.54, 5.54 ); setScaleKey( spep_1 + 411 + OFFSET_X, 1, 5.54, 5.54 ); setScaleKey( spep_1 + 412 + OFFSET_X, 1, 5.53, 5.53 ); setScaleKey( spep_1 + 413 + OFFSET_X, 1, 5.53, 5.53 ); setScaleKey( spep_1 + 414 + OFFSET_X, 1, 5.51, 5.51 ); setScaleKey( spep_1 + 415 + OFFSET_X, 1, 5.51, 5.51 ); setScaleKey( spep_1 + 416 + OFFSET_X, 1, 5.5, 5.5 ); setScaleKey( spep_1 + 417 + OFFSET_X, 1, 5.5, 5.5 ); setScaleKey( spep_1 + 418 + OFFSET_X, 1, 5.49, 5.49 ); setScaleKey( spep_1 + 419 + OFFSET_X, 1, 5.49, 5.49 ); setScaleKey( spep_1 + 420 + OFFSET_X, 1, 5.48, 5.48 ); setScaleKey( spep_1 + 421 + OFFSET_X, 1, 5.48, 5.48 ); setScaleKey( spep_1 + 422 + OFFSET_X, 1, 5.47, 5.47 ); setScaleKey( spep_1 + 423 + OFFSET_X, 1, 5.47, 5.47 ); setScaleKey( spep_1 + 424 + OFFSET_X, 1, 5.46, 5.46 ); setScaleKey( spep_1 + 425 + OFFSET_X, 1, 5.46, 5.46 ); setScaleKey( spep_1 + 426 + OFFSET_X, 1, 5.45, 5.45 ); setScaleKey( spep_1 + 429 + OFFSET_X, 1, 5.45, 5.45 ); setScaleKey( spep_1 + 430 + OFFSET_X, 1, 5.44, 5.44 ); setScaleKey( spep_1 + 435 + OFFSET_X, 1, 5.44, 5.44 ); setScaleKey( spep_1 + 436 + OFFSET_X, 1, 5.43, 5.43 ); setScaleKey( spep_1 + 444 + OFFSET_X, 1, 5.43, 5.43 ); setRotateKey( spep_1 + 326 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 389 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 390 + OFFSET_X, 1, -44.2 ); setRotateKey( spep_1 + 444 + OFFSET_X, 1, -44.2 ); -- ** 音 ** -- --腕おろす SE003 = playSeVer2( spep_1 + 26, 1168, "", 0, 8, 0, -1); setStartTimeMs( SE003, 1200 ); SE005 = playSeVer2( spep_1 + 26, 1004, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_1 + 26, 1116, "",spep_1 + 120, 0, 62, -1); SE007 = playSeVer2( spep_1 + 26, 1117, "", 0, 0, 0, -1); --地響き SE008 = playSeVer2( spep_1 + 74, 1044, "",spep_1 + 188, 0, 32, -1); setSeVolumeByWorkId( spep_1 + 74, SE008, 133 ); --地面から手がでる SE009 = playSeVer2( spep_1 + 92, 1232, "", 0, 0, 0, -1); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 100; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 10, SE003, 0); stopSe( SP_dodge - 10, SE005, 0); stopSe( SP_dodge - 10, SE006, 0); stopSe( SP_dodge - 10, SE007, 0); stopSe( SP_dodge - 10, SE008, 0); stopSe( SP_dodge - 10, SE009, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --足つかむ SE010 = playSeVer2( spep_1 + 106, 1233, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_1 + 118, 1006, "", 0, 0, 0, -1); --構える SE012 = playSeVer2( spep_1 + 168, 1189, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_1 + 176, 1013, "", 0, 0, 0, -1); --力む SE014 = playSeVer2( spep_1 + 192, 1292, "",spep_1 + 300, 0, 22, -1); SE015 = playSeVer2( spep_1 + 192, 1330, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_1 + 192, 1456, "",spep_1 + 308, 0, 24, -1); --分身飛んでいく SE017 = playSeVer2( spep_1 + 254, 1116, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_1 + 272, 1117, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_1 + 272, 1207, "", 0, 0, 0, -1); --分身へばりつく SE020 = playSeVer2( spep_1 + 328, 1113, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 328, SE020, 178 ); SE021 = playSeVer2( spep_1 + 328, 1012, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 328, SE021, 79 ); SE022 = playSeVer2( spep_1 + 348, 1113, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 348, SE022, 178 ); SE023 = playSeVer2( spep_1 + 348, 1012, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 348, SE023, 79 ); SE024 = playSeVer2( spep_1 + 356, 1113, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 356, SE024, 174 ); SE025 = playSeVer2( spep_1 + 356, 1012, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 356, SE025, 79 ); SE026 = playSeVer2( spep_1 + 368, 1113, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_1 + 368, 1012, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 368, SE027, 79 ); --自爆予兆 SE028 = playSeVer2( spep_1 + 376, 1240, "",spep_1 + 452, 0, 18, -1); SE029 = playSeVer2( spep_1 + 376, 1157, "",spep_1 + 450, 0, 16, -1); -- ** 次の準備 ** -- spep_2 = spep_1 + MAX_FRAME_1; -- 442 -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_2 + 0, 1513, 90, 0x100, -1, 0, 0, 0 ); -- カード --setEffScaleKey( spep_2 + 0, speff2, -1.0, 1.0); -- 敵側のみ --setEffScaleKey( spep_2 + 90, speff2, -1.0, 1.0); -- 敵側のみ setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え spname = entryEffectLife( spep_2 + 0, 1512, 90, 0x100, -1, 0, 0, -40 ); --setEffScaleKey( spep_2 + 0, spname, -1.0, 1.0); -- 敵側のみ --setEffScaleKey( spep_2 + 90, spname, -1.0, 1.0); -- 敵側のみ setEffReplaceTexture( spname, 5, 4 );-- 技名テクスチャ差し替え -- ** 放射線(黄) ** -- housha = entryEffectLife( spep_2 + 0, 1511, 90, 0x100, -1, 0, 0, 0 ); --黄色放射 setEffMoveKey( spep_2 + 0, housha, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, housha, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, housha, 1.0, 1.0 ); setEffScaleKey( spep_2 + 90, housha, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, housha, 0 ); setEffRotateKey( spep_2 + 90, housha, 0 ); setEffAlphaKey( spep_2 + 0, housha, 255 ); setEffAlphaKey( spep_2 + 90, housha, 255 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- --カードカットイン SE_CUTIN = playSeVer2( spep_2 + 0, 1035, "", 0, 0, 0, -1); -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 地面に腕埋めた状態のアンギラ〜フィニッシュ ef_003 ------------------------------------------------------ MAX_FRAME_3 = 416; -- ** エフェクト等 ** -- finish_0f = entryEffect( spep_3 + 0, SP_05, 0x100, -1, 0, 0, 0 ); -- 地面に腕埋めた状態のアンギラ〜フィニッシュ ef_003 setEffMoveKey( spep_3 + 0, finish_0f, 0, 0 , 0 ); setEffMoveKey( spep_3 + MAX_FRAME_3, finish_0f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, finish_0f, 1.0, 1.0 ); setEffScaleKey( spep_3 + MAX_FRAME_3, finish_0f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_0f, 0 ); setEffRotateKey( spep_3 + MAX_FRAME_3, finish_0f, 0 ); setEffAlphaKey( spep_3 + 0, finish_0f, 255 ); setEffAlphaKey( spep_3 + MAX_FRAME_3, finish_0f, 255 ); finish_0b = entryEffect( spep_3 + 0, SP_06, 0x80, -1, 0, 0, 0 ); -- 地面に腕埋めた状態のアンギラ〜フィニッシュ ef_003b setEffMoveKey( spep_3 + 0, finish_0b, 0, 0 , 0 ); setEffMoveKey( spep_3 + MAX_FRAME_3, finish_0b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, finish_0b, 1.0, 1.0 ); setEffScaleKey( spep_3 + MAX_FRAME_3, finish_0b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_0b, 0 ); setEffRotateKey( spep_3 + MAX_FRAME_3, finish_0b, 0 ); setEffAlphaKey( spep_3 + 0, finish_0b, 255 ); setEffAlphaKey( spep_3 + MAX_FRAME_3, finish_0b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, MAX_FRAME_3 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 180 + OFFSET_X, 1, 1 ); setDisp( spep_3 + 240 + OFFSET_X, 1, 0 ); changeAnime( spep_3 + 180 + OFFSET_X, 1, 118 ); setMoveKey( spep_3 + 180 + OFFSET_X, 1, 358.2, -125.7 , 0 ); setMoveKey( spep_3 + 189 + OFFSET_X, 1, 358.2, -125.7 , 0 ); setMoveKey( spep_3 + 190 + OFFSET_X, 1, 358.1, -125.7 , 0 ); setMoveKey( spep_3 + 195 + OFFSET_X, 1, 358.1, -125.7 , 0 ); setMoveKey( spep_3 + 196 + OFFSET_X, 1, 358, -125.8 , 0 ); setMoveKey( spep_3 + 197 + OFFSET_X, 1, 358, -125.8 , 0 ); setMoveKey( spep_3 + 198 + OFFSET_X, 1, 357.8, -125.8 , 0 ); setMoveKey( spep_3 + 199 + OFFSET_X, 1, 357.8, -125.8 , 0 ); setMoveKey( spep_3 + 200 + OFFSET_X, 1, 357.6, -125.9 , 0 ); setMoveKey( spep_3 + 201 + OFFSET_X, 1, 357.6, -125.9 , 0 ); setMoveKey( spep_3 + 202 + OFFSET_X, 1, 357.4, -126 , 0 ); setMoveKey( spep_3 + 203 + OFFSET_X, 1, 357.4, -126 , 0 ); setMoveKey( spep_3 + 204 + OFFSET_X, 1, 357.1, -126.1 , 0 ); setMoveKey( spep_3 + 205 + OFFSET_X, 1, 357.1, -126.1 , 0 ); setMoveKey( spep_3 + 206 + OFFSET_X, 1, 356.6, -126.3 , 0 ); setMoveKey( spep_3 + 207 + OFFSET_X, 1, 356.6, -126.3 , 0 ); setMoveKey( spep_3 + 208 + OFFSET_X, 1, 356.1, -126.5 , 0 ); setMoveKey( spep_3 + 209 + OFFSET_X, 1, 356.1, -126.5 , 0 ); setMoveKey( spep_3 + 210 + OFFSET_X, 1, 360.5, -116.7 , 0 ); setMoveKey( spep_3 + 211 + OFFSET_X, 1, 360.5, -116.7 , 0 ); setMoveKey( spep_3 + 212 + OFFSET_X, 1, 357.7, -119 , 0 ); setMoveKey( spep_3 + 213 + OFFSET_X, 1, 357.7, -119 , 0 ); setMoveKey( spep_3 + 214 + OFFSET_X, 1, 356.7, -113.4 , 0 ); setMoveKey( spep_3 + 215 + OFFSET_X, 1, 356.7, -113.4 , 0 ); setMoveKey( spep_3 + 216 + OFFSET_X, 1, 359.6, -121.8 , 0 ); setMoveKey( spep_3 + 217 + OFFSET_X, 1, 359.6, -121.8 , 0 ); setMoveKey( spep_3 + 218 + OFFSET_X, 1, 356.2, -118.3 , 0 ); setMoveKey( spep_3 + 219 + OFFSET_X, 1, 356.2, -118.3 , 0 ); setMoveKey( spep_3 + 220 + OFFSET_X, 1, 352.6, -120.9 , 0 ); setMoveKey( spep_3 + 221 + OFFSET_X, 1, 352.6, -120.9 , 0 ); setMoveKey( spep_3 + 222 + OFFSET_X, 1, 350.8, -115.6 , 0 ); setMoveKey( spep_3 + 223 + OFFSET_X, 1, 350.8, -115.6 , 0 ); setMoveKey( spep_3 + 224 + OFFSET_X, 1, 350.6, -120.3 , 0 ); setMoveKey( spep_3 + 225 + OFFSET_X, 1, 350.6, -120.3 , 0 ); setMoveKey( spep_3 + 226 + OFFSET_X, 1, 333.2, -136.2 , 0 ); setMoveKey( spep_3 + 227 + OFFSET_X, 1, 333.2, -136.2 , 0 ); setMoveKey( spep_3 + 228 + OFFSET_X, 1, 335.4, -122.3 , 0 ); setMoveKey( spep_3 + 229 + OFFSET_X, 1, 335.4, -122.3 , 0 ); setMoveKey( spep_3 + 230 + OFFSET_X, 1, 347.2, -149.4 , 0 ); setMoveKey( spep_3 + 231 + OFFSET_X, 1, 347.2, -149.4 , 0 ); setMoveKey( spep_3 + 232 + OFFSET_X, 1, 343.7, -129.8 , 0 ); setMoveKey( spep_3 + 233 + OFFSET_X, 1, 343.7, -129.8 , 0 ); setMoveKey( spep_3 + 234 + OFFSET_X, 1, 314.7, -146.2 , 0 ); setMoveKey( spep_3 + 235 + OFFSET_X, 1, 314.7, -146.2 , 0 ); setMoveKey( spep_3 + 236 + OFFSET_X, 1, 320.2, -127.9 , 0 ); setMoveKey( spep_3 + 237 + OFFSET_X, 1, 320.2, -127.9 , 0 ); setMoveKey( spep_3 + 238 + OFFSET_X, 1, 325.3, -149.7 , 0 ); setMoveKey( spep_3 + 240 + OFFSET_X, 1, 325.3, -149.7 , 0 ); setScaleKey( spep_3 + 180 + OFFSET_X, 1, 6.05, 6.05 ); setScaleKey( spep_3 + 240 + OFFSET_X, 1, 6.05, 6.05 ); setRotateKey( spep_3 + 180 + OFFSET_X, 1, -16.1 ); setRotateKey( spep_3 + 240 + OFFSET_X, 1, -16.1 ); setBlendColor( spep_3 + 228 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.2 ); setBlendColor( spep_3 + 230 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.3 ); setBlendColor( spep_3 + 232 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.4 ); setBlendColor( spep_3 + 234 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.5 ); setBlendColor( spep_3 + 236 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.6 ); setBlendColor( spep_3 + 238 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.7 ); -- ** 音 ** -- --のけぞる SE031 = playSeVer2( spep_3 + 4, 1190, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_3 + 10, 1004, "", 0, 0, 0, -1); --気弾発射 SE033 = playSeVer2( spep_3 + 86, 1213, "",spep_3 + 260, 0, 28, -1); setSeVolumeByWorkId( spep_3 + 86, SE033, 52 ); SE034 = playSeVer2( spep_3 + 86, 1133, "",spep_3 + 140, 0, 26, 0.9); SE035 = playSeVer2( spep_3 + 90, 1177, "", 0, 0, 0, -1); --自爆予兆 SE036 = playSeVer2( spep_3 + 166, 1240, "",spep_3 + 256, 0, 32, -1); setSeVolumeByWorkId( spep_3 + 166, SE036, 126 ); SE037 = playSeVer2( spep_3 + 166, 1157, "",spep_3 + 276, 0, 52, -1); --爆発 SE038 = playSeVer2( spep_3 + 228, 1023, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_3 + 228, 1159, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_3 + 240, 1024, "", 0, 0, 0, -1); -- ** おわり ** -- dealDamage( spep_3 + 280 ); endPhase( spep_3 + MAX_FRAME_3); -- 416F else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 開幕〜アンギラ・メダマッチャと対峙している敵 ef_001 ------------------------------------------------------ MAX_FRAME_0 = 88; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); --開幕〜アンギラ・メダマッチャと対峙している敵 ef_001 setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0); --開幕〜アンギラ・メダマッチャと対峙している敵 ef_001b setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, -1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) -- setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え -- speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) -- setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 30, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 30, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 30, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 89 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 2 ); xx = -250 yy = -100 setMoveKey( spep_0 + 0, 1,xx+-195.7, -39.4+yy , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, xx+-196.9, -39.4+yy , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, xx+-196.9, -39.4+yy , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, xx+-198.2, -39.4+yy , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, xx+-198.2, -39.4+yy , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, xx+-199.4, -39.4+yy , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, xx+-199.4, -39.4+yy , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, xx+-200.5, -39.4+yy , 0 ); setMoveKey( spep_0 + 9 + OFFSET_X, 1, xx+-200.5, -39.4+yy , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, xx+-201.7, -39.4+yy , 0 ); setMoveKey( spep_0 + 11 + OFFSET_X, 1, xx+-201.7, -39.4+yy , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, xx+-202.8, -39.4+yy , 0 ); setMoveKey( spep_0 + 13 + OFFSET_X, 1, xx+-202.8, -39.4+yy , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, xx+-203.9, -39.4+yy , 0 ); setMoveKey( spep_0 + 15 + OFFSET_X, 1, xx+-203.9, -39.4+yy , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, xx+-204.9, -39.4+yy , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, xx+-204.9, -39.4+yy , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, xx+-206, -39.4+yy , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, xx+-206, -39.4+yy , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, xx+-207, -39.4+yy , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, xx+-207, -39.4+yy , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, xx+-207.9, -39.4+yy , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, xx+-207.9, -39.4+yy , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, xx+-208.9, -39.4+yy , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, xx+-208.9, -39.4+yy , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, xx+-209.8, -39.4+yy , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, xx+-209.8, -39.4+yy , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, xx+-210.7, -39.4+yy , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, xx+-210.7, -39.4+yy , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, xx+-211.5, -39.4+yy , 0 ); setMoveKey( spep_0 + 31 + OFFSET_X, 1, xx+-211.5, -39.4+yy , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, xx+-212.4, -39.4+yy , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, xx+-212.4, -39.4+yy , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, xx+-213.1, -39.4+yy , 0 ); setMoveKey( spep_0 + 35 + OFFSET_X, 1, xx+-213.1, -39.4+yy , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, xx+-213.9, -39.4+yy , 0 ); setMoveKey( spep_0 + 37 + OFFSET_X, 1, xx+-213.9, -39.4+yy , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, xx+-214.7, -39.4+yy , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, xx+-214.7, -39.4+yy , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, xx+-215.4, -39.4+yy , 0 ); setMoveKey( spep_0 + 41 + OFFSET_X, 1, xx+-215.4, -39.4+yy , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, xx+-216, -39.4+yy , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, xx+-216, -39.4+yy , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, xx+-216.7, -39.4+yy , 0 ); setMoveKey( spep_0 + 45 + OFFSET_X, 1, xx+-216.7, -39.4+yy , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, xx+-217.3, -39.4+yy , 0 ); setMoveKey( spep_0 + 47 + OFFSET_X, 1, xx+-217.3, -39.4+yy , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, xx+-217.9, -39.4+yy , 0 ); setMoveKey( spep_0 + 49 + OFFSET_X, 1, xx+-217.9, -39.4+yy , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, xx+-218.5, -39.4+yy , 0 ); setMoveKey( spep_0 + 51 + OFFSET_X, 1, xx+-218.5, -39.4+yy , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, xx+-219, -39.4+yy , 0 ); setMoveKey( spep_0 + 53 + OFFSET_X, 1, xx+-219, -39.4+yy , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, xx+-219.5, -39.4+yy , 0 ); setMoveKey( spep_0 + 55 + OFFSET_X, 1, xx+-219.5, -39.4+yy , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, xx+-220, -39.4+yy , 0 ); setMoveKey( spep_0 + 57 + OFFSET_X, 1, xx+-220, -39.4+yy , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, xx+-220.4, -39.4+yy , 0 ); setMoveKey( spep_0 + 59 + OFFSET_X, 1, xx+-220.4, -39.4+yy , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, xx+-220.9, -39.4+yy , 0 ); setMoveKey( spep_0 + 61 + OFFSET_X, 1, xx+-220.9, -39.4+yy , 0 ); setMoveKey( spep_0 + 62 + OFFSET_X, 1, xx+-221.3, -39.4+yy , 0 ); setMoveKey( spep_0 + 63 + OFFSET_X, 1, xx+-221.3, -39.4+yy , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, xx+-221.6, -39.4+yy , 0 ); setMoveKey( spep_0 + 65 + OFFSET_X, 1, xx+-221.6, -39.4+yy , 0 ); setMoveKey( spep_0 + 66 + OFFSET_X, 1, xx+-222, -39.4+yy , 0 ); setMoveKey( spep_0 + 67 + OFFSET_X, 1, xx+-222, -39.4+yy , 0 ); setMoveKey( spep_0 + 68 + OFFSET_X, 1, xx+-222.3, -39.4+yy , 0 ); setMoveKey( spep_0 + 69 + OFFSET_X, 1, xx+-222.3, -39.4+yy , 0 ); setMoveKey( spep_0 + 70 + OFFSET_X, 1, xx+-222.5, -39.4+yy , 0 ); setMoveKey( spep_0 + 71 + OFFSET_X, 1, xx+-222.5, -39.4+yy , 0 ); setMoveKey( spep_0 + 72 + OFFSET_X, 1, xx+-222.8, -39.4+yy , 0 ); setMoveKey( spep_0 + 73 + OFFSET_X, 1, xx+-222.8, -39.4+yy , 0 ); setMoveKey( spep_0 + 74 + OFFSET_X, 1, xx+-223, -39.4+yy , 0 ); setMoveKey( spep_0 + 75 + OFFSET_X, 1, xx+-223, -39.4+yy , 0 ); setMoveKey( spep_0 + 76 + OFFSET_X, 1, xx+-223.2, -39.4+yy , 0 ); setMoveKey( spep_0 + 77 + OFFSET_X, 1, xx+-223.2, -39.4+yy , 0 ); setMoveKey( spep_0 + 78 + OFFSET_X, 1, xx+-223.3, -39.4+yy , 0 ); setMoveKey( spep_0 + 79 + OFFSET_X, 1, xx+-223.3, -39.4+yy , 0 ); setMoveKey( spep_0 + 80 + OFFSET_X, 1, xx+-223.5, -39.4+yy , 0 ); setMoveKey( spep_0 + 81 + OFFSET_X, 1, xx+-223.5, -39.4+yy , 0 ); setMoveKey( spep_0 + 82 + OFFSET_X, 1, xx+-223.6, -39.4+yy , 0 ); setMoveKey( spep_0 + 83 + OFFSET_X, 1, xx+-223.6, -39.4+yy , 0 ); setMoveKey( spep_0 + 84 + OFFSET_X, 1, xx+-223.7, -39.4+yy , 0 ); setMoveKey( spep_0 + 89 + OFFSET_X, 1, xx+-223.7, -39.4+yy , 0 ); setScaleKey( spep_0 + 0, 1, 5.23, 5.23 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 5.23, 5.23 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 5.23, 5.23 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 5.23, 5.23 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 5.23, 5.23 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 5.23, 5.23 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 5.23, 5.23 ); setScaleKey( spep_0 + 89 + OFFSET_X, 1, 5.23, 5.23 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 89 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --腕あげる SE004 = playSeVer2( spep_0 + 70, 1003, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 88 ------------------------------------------------------ -- 腕を上に掲げたアンギラ〜点滅発光 ef_002 ------------------------------------------------------ MAX_FRAME_1 = 442; -- ** エフェクト等 ** -- base_1f = entryEffect( spep_1 + 0, SP_03, 0x100, -1, 0, 0, 0); --腕を上に掲げたアンギラ〜点滅発光 ef_002 setEffMoveKey( spep_1 + 0, base_1f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1f, -1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1f, -1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1f, 0); setEffAlphaKey( spep_1 + 0, base_1f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1f, 255); base_1b = entryEffect( spep_1 + 0, SP_04, 0x80, -1, 0, 0, 0); --腕を上に掲げたアンギラ〜点滅発光 ef_002b setEffMoveKey( spep_1 + 0, base_1b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1b, -1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1b, -1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1b, 0); setEffAlphaKey( spep_1 + 0, base_1b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_1 + 86 + OFFSET_X, 1, 1 ); setDisp( spep_1 + 148 + OFFSET_X, 1, 0 ); changeAnime( spep_1 + 86 + OFFSET_X, 1, 18 ); setMoveKey( spep_1 + 86 + OFFSET_X, 1, -107.3, 77 , 0 ); setMoveKey( spep_1 + 87 + OFFSET_X, 1, -107.3, 77 , 0 ); setMoveKey( spep_1 + 88 + OFFSET_X, 1, -104.2, 92.1 , 0 ); setMoveKey( spep_1 + 89 + OFFSET_X, 1, -104.2, 92.1 , 0 ); setMoveKey( spep_1 + 90 + OFFSET_X, 1, -101.3, 106.1 , 0 ); setMoveKey( spep_1 + 91 + OFFSET_X, 1, -101.3, 106.1 , 0 ); setMoveKey( spep_1 + 92 + OFFSET_X, 1, -98.6, 119.1 , 0 ); setMoveKey( spep_1 + 93 + OFFSET_X, 1, -98.6, 119.1 , 0 ); setMoveKey( spep_1 + 94 + OFFSET_X, 1, -96.1, 131.2 , 0 ); setMoveKey( spep_1 + 95 + OFFSET_X, 1, -96.1, 131.2 , 0 ); setMoveKey( spep_1 + 96 + OFFSET_X, 1, -93.9, 142.3 , 0 ); setMoveKey( spep_1 + 97 + OFFSET_X, 1, -93.9, 142.3 , 0 ); setMoveKey( spep_1 + 98 + OFFSET_X, 1, -91.8, 152.6 , 0 ); setMoveKey( spep_1 + 99 + OFFSET_X, 1, -91.8, 152.6 , 0 ); setMoveKey( spep_1 + 100 + OFFSET_X, 1, -89.8, 162 , 0 ); setMoveKey( spep_1 + 101 + OFFSET_X, 1, -89.8, 162 , 0 ); setMoveKey( spep_1 + 102 + OFFSET_X, 1, -88.1, 170.5 , 0 ); setMoveKey( spep_1 + 103 + OFFSET_X, 1, -88.1, 170.5 , 0 ); setMoveKey( spep_1 + 104 + OFFSET_X, 1, -86.5, 178.3 , 0 ); setMoveKey( spep_1 + 105 + OFFSET_X, 1, -86.5, 178.3 , 0 ); setMoveKey( spep_1 + 106 + OFFSET_X, 1, -85, 185.4 , 0 ); setMoveKey( spep_1 + 107 + OFFSET_X, 1, -85, 185.4 , 0 ); setMoveKey( spep_1 + 108 + OFFSET_X, 1, -83.7, 191.7 , 0 ); setMoveKey( spep_1 + 109 + OFFSET_X, 1, -83.7, 191.7 , 0 ); setMoveKey( spep_1 + 110 + OFFSET_X, 1, -82.6, 197.4 , 0 ); setMoveKey( spep_1 + 111 + OFFSET_X, 1, -82.6, 197.4 , 0 ); setMoveKey( spep_1 + 112 + OFFSET_X, 1, -81.6, 202.5 , 0 ); setMoveKey( spep_1 + 113 + OFFSET_X, 1, -81.6, 202.5 , 0 ); setMoveKey( spep_1 + 114 + OFFSET_X, 1, -80.6, 206.9 , 0 ); setMoveKey( spep_1 + 115 + OFFSET_X, 1, -80.6, 206.9 , 0 ); setMoveKey( spep_1 + 116 + OFFSET_X, 1, -79.8, 210.8 , 0 ); setMoveKey( spep_1 + 117 + OFFSET_X, 1, -79.8, 210.8 , 0 ); setMoveKey( spep_1 + 118 + OFFSET_X, 1, -79.2, 214.2 , 0 ); setMoveKey( spep_1 + 119 + OFFSET_X, 1, -79.2, 214.2 , 0 ); setMoveKey( spep_1 + 120 + OFFSET_X, 1, -78.6, 217.1 , 0 ); setMoveKey( spep_1 + 121 + OFFSET_X, 1, -78.6, 217.1 , 0 ); setMoveKey( spep_1 + 122 + OFFSET_X, 1, -78.1, 219.6 , 0 ); setMoveKey( spep_1 + 123 + OFFSET_X, 1, -78.1, 219.6 , 0 ); setMoveKey( spep_1 + 124 + OFFSET_X, 1, -77.6, 221.6 , 0 ); setMoveKey( spep_1 + 125 + OFFSET_X, 1, -77.6, 221.6 , 0 ); setMoveKey( spep_1 + 126 + OFFSET_X, 1, -77.3, 223.3 , 0 ); setMoveKey( spep_1 + 127 + OFFSET_X, 1, -77.3, 223.3 , 0 ); setMoveKey( spep_1 + 128 + OFFSET_X, 1, -77, 224.6 , 0 ); setMoveKey( spep_1 + 129 + OFFSET_X, 1, -77, 224.6 , 0 ); setMoveKey( spep_1 + 130 + OFFSET_X, 1, -76.8, 225.7 , 0 ); setMoveKey( spep_1 + 131 + OFFSET_X, 1, -76.8, 225.7 , 0 ); setMoveKey( spep_1 + 132 + OFFSET_X, 1, -76.7, 226.5 , 0 ); setMoveKey( spep_1 + 133 + OFFSET_X, 1, -76.7, 226.5 , 0 ); setMoveKey( spep_1 + 134 + OFFSET_X, 1, -76.5, 227 , 0 ); setMoveKey( spep_1 + 135 + OFFSET_X, 1, -76.5, 227 , 0 ); setMoveKey( spep_1 + 136 + OFFSET_X, 1, -76.5, 227.4 , 0 ); setMoveKey( spep_1 + 137 + OFFSET_X, 1, -76.5, 227.4 , 0 ); setMoveKey( spep_1 + 138 + OFFSET_X, 1, -76.4, 227.6 , 0 ); setMoveKey( spep_1 + 139 + OFFSET_X, 1, -76.4, 227.6 , 0 ); setMoveKey( spep_1 + 140 + OFFSET_X, 1, -76.4, 227.7 , 0 ); setMoveKey( spep_1 + 141 + OFFSET_X, 1, -76.4, 227.7 , 0 ); setMoveKey( spep_1 + 142 + OFFSET_X, 1, -76.4, 227.8 , 0 ); setMoveKey( spep_1 + 148 + OFFSET_X, 1, -76.4, 227.8 , 0 ); setScaleKey( spep_1 + 86 + OFFSET_X, 1, 4.19, 4.19 ); setScaleKey( spep_1 + 87 + OFFSET_X, 1, 4.19, 4.19 ); setScaleKey( spep_1 + 88 + OFFSET_X, 1, 4.27, 4.27 ); setScaleKey( spep_1 + 89 + OFFSET_X, 1, 4.27, 4.27 ); setScaleKey( spep_1 + 90 + OFFSET_X, 1, 4.34, 4.34 ); setScaleKey( spep_1 + 91 + OFFSET_X, 1, 4.34, 4.34 ); setScaleKey( spep_1 + 92 + OFFSET_X, 1, 4.41, 4.41 ); setScaleKey( spep_1 + 93 + OFFSET_X, 1, 4.41, 4.41 ); setScaleKey( spep_1 + 94 + OFFSET_X, 1, 4.47, 4.47 ); setScaleKey( spep_1 + 95 + OFFSET_X, 1, 4.47, 4.47 ); setScaleKey( spep_1 + 96 + OFFSET_X, 1, 4.53, 4.53 ); setScaleKey( spep_1 + 97 + OFFSET_X, 1, 4.53, 4.53 ); setScaleKey( spep_1 + 98 + OFFSET_X, 1, 4.59, 4.59 ); setScaleKey( spep_1 + 99 + OFFSET_X, 1, 4.59, 4.59 ); setScaleKey( spep_1 + 100 + OFFSET_X, 1, 4.64, 4.64 ); setScaleKey( spep_1 + 101 + OFFSET_X, 1, 4.64, 4.64 ); setScaleKey( spep_1 + 102 + OFFSET_X, 1, 4.68, 4.68 ); setScaleKey( spep_1 + 103 + OFFSET_X, 1, 4.68, 4.68 ); setScaleKey( spep_1 + 104 + OFFSET_X, 1, 4.72, 4.72 ); setScaleKey( spep_1 + 105 + OFFSET_X, 1, 4.72, 4.72 ); setScaleKey( spep_1 + 106 + OFFSET_X, 1, 4.76, 4.76 ); setScaleKey( spep_1 + 107 + OFFSET_X, 1, 4.76, 4.76 ); setScaleKey( spep_1 + 108 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_1 + 109 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_1 + 110 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_1 + 111 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_1 + 112 + OFFSET_X, 1, 4.85, 4.85 ); setScaleKey( spep_1 + 113 + OFFSET_X, 1, 4.85, 4.85 ); setScaleKey( spep_1 + 114 + OFFSET_X, 1, 4.87, 4.87 ); setScaleKey( spep_1 + 115 + OFFSET_X, 1, 4.87, 4.87 ); setScaleKey( spep_1 + 116 + OFFSET_X, 1, 4.89, 4.89 ); setScaleKey( spep_1 + 117 + OFFSET_X, 1, 4.89, 4.89 ); setScaleKey( spep_1 + 118 + OFFSET_X, 1, 4.91, 4.91 ); setScaleKey( spep_1 + 119 + OFFSET_X, 1, 4.91, 4.91 ); setScaleKey( spep_1 + 120 + OFFSET_X, 1, 4.93, 4.93 ); setScaleKey( spep_1 + 121 + OFFSET_X, 1, 4.93, 4.93 ); setScaleKey( spep_1 + 122 + OFFSET_X, 1, 4.94, 4.94 ); setScaleKey( spep_1 + 123 + OFFSET_X, 1, 4.94, 4.94 ); setScaleKey( spep_1 + 124 + OFFSET_X, 1, 4.95, 4.95 ); setScaleKey( spep_1 + 125 + OFFSET_X, 1, 4.95, 4.95 ); setScaleKey( spep_1 + 126 + OFFSET_X, 1, 4.96, 4.96 ); setScaleKey( spep_1 + 127 + OFFSET_X, 1, 4.96, 4.96 ); setScaleKey( spep_1 + 128 + OFFSET_X, 1, 4.97, 4.97 ); setScaleKey( spep_1 + 131 + OFFSET_X, 1, 4.97, 4.97 ); setScaleKey( spep_1 + 132 + OFFSET_X, 1, 4.98, 4.98 ); setScaleKey( spep_1 + 148 + OFFSET_X, 1, 4.98, 4.98 ); setRotateKey( spep_1 + 86 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 148 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_1 + 326 + OFFSET_X, 1, 1 ); setDisp( spep_1 + 444 + OFFSET_X, 1, 0 ); changeAnime( spep_1 + 326 + OFFSET_X, 1, 17 ); changeAnime( spep_1 + 390 + OFFSET_X, 1, 6 ); setMoveKey( spep_1 + 326 + OFFSET_X, 1, -13.1, -267.8 , 0 ); setMoveKey( spep_1 + 327 + OFFSET_X, 1, -13.1, -267.8 , 0 ); setMoveKey( spep_1 + 328 + OFFSET_X, 1, -6.8, -274.4 , 0 ); setMoveKey( spep_1 + 329 + OFFSET_X, 1, -6.8, -274.4 , 0 ); setMoveKey( spep_1 + 330 + OFFSET_X, 1, -0.2, -281 , 0 ); setMoveKey( spep_1 + 331 + OFFSET_X, 1, -0.2, -281 , 0 ); setMoveKey( spep_1 + 332 + OFFSET_X, 1, -0.5, -273.3 , 0 ); setMoveKey( spep_1 + 333 + OFFSET_X, 1, -0.5, -273.3 , 0 ); setMoveKey( spep_1 + 334 + OFFSET_X, 1, -0.5, -265.5 , 0 ); setMoveKey( spep_1 + 335 + OFFSET_X, 1, -0.5, -265.5 , 0 ); setMoveKey( spep_1 + 336 + OFFSET_X, 1, -3.4, -270.4 , 0 ); setMoveKey( spep_1 + 337 + OFFSET_X, 1, -3.4, -270.4 , 0 ); setMoveKey( spep_1 + 338 + OFFSET_X, 1, -6, -275.2 , 0 ); setMoveKey( spep_1 + 339 + OFFSET_X, 1, -6, -275.2 , 0 ); setMoveKey( spep_1 + 340 + OFFSET_X, 1, -6.5, -261.8 , 0 ); setMoveKey( spep_1 + 341 + OFFSET_X, 1, -6.5, -261.8 , 0 ); setMoveKey( spep_1 + 342 + OFFSET_X, 1, 7.3, -274.3 , 0 ); setMoveKey( spep_1 + 343 + OFFSET_X, 1, 7.3, -274.3 , 0 ); setMoveKey( spep_1 + 344 + OFFSET_X, 1, 7.2, -258.6 , 0 ); setMoveKey( spep_1 + 345 + OFFSET_X, 1, 7.2, -258.6 , 0 ); setMoveKey( spep_1 + 346 + OFFSET_X, 1, 1.2, -268.8 , 0 ); setMoveKey( spep_1 + 347 + OFFSET_X, 1, 1.2, -268.8 , 0 ); setMoveKey( spep_1 + 348 + OFFSET_X, 1, 1.4, -254.8 , 0 ); setMoveKey( spep_1 + 349 + OFFSET_X, 1, 1.4, -254.8 , 0 ); setMoveKey( spep_1 + 350 + OFFSET_X, 1, 15.7, -266.8 , 0 ); setMoveKey( spep_1 + 351 + OFFSET_X, 1, 15.7, -266.8 , 0 ); setMoveKey( spep_1 + 352 + OFFSET_X, 1, 16.1, -250.7 , 0 ); setMoveKey( spep_1 + 353 + OFFSET_X, 1, 16.1, -250.7 , 0 ); setMoveKey( spep_1 + 354 + OFFSET_X, 1, 10.5, -260.5 , 0 ); setMoveKey( spep_1 + 355 + OFFSET_X, 1, 10.5, -260.5 , 0 ); setMoveKey( spep_1 + 356 + OFFSET_X, 1, 11, -246.3 , 0 ); setMoveKey( spep_1 + 357 + OFFSET_X, 1, 11, -246.3 , 0 ); setMoveKey( spep_1 + 358 + OFFSET_X, 1, 25.4, -258 , 0 ); setMoveKey( spep_1 + 359 + OFFSET_X, 1, 25.4, -258 , 0 ); setMoveKey( spep_1 + 360 + OFFSET_X, 1, 26, -241.9 , 0 ); setMoveKey( spep_1 + 361 + OFFSET_X, 1, 26, -241.9 , 0 ); setMoveKey( spep_1 + 362 + OFFSET_X, 1, 20.4, -251.7 , 0 ); setMoveKey( spep_1 + 363 + OFFSET_X, 1, 20.4, -251.7 , 0 ); setMoveKey( spep_1 + 364 + OFFSET_X, 1, 20.8, -237.5 , 0 ); setMoveKey( spep_1 + 365 + OFFSET_X, 1, 20.8, -237.5 , 0 ); setMoveKey( spep_1 + 366 + OFFSET_X, 1, 29.2, -242.4 , 0 ); setMoveKey( spep_1 + 367 + OFFSET_X, 1, 29.2, -242.4 , 0 ); setMoveKey( spep_1 + 368 + OFFSET_X, 1, 37.5, -247.3 , 0 ); setMoveKey( spep_1 + 369 + OFFSET_X, 1, 37.5, -247.3 , 0 ); setMoveKey( spep_1 + 370 + OFFSET_X, 1, 38.7, -238.4 , 0 ); setMoveKey( spep_1 + 371 + OFFSET_X, 1, 38.7, -238.4 , 0 ); setMoveKey( spep_1 + 372 + OFFSET_X, 1, 39.8, -229.5 , 0 ); setMoveKey( spep_1 + 373 + OFFSET_X, 1, 39.8, -229.5 , 0 ); setMoveKey( spep_1 + 374 + OFFSET_X, 1, 37.9, -233.6 , 0 ); setMoveKey( spep_1 + 375 + OFFSET_X, 1, 37.9, -233.6 , 0 ); setMoveKey( spep_1 + 376 + OFFSET_X, 1, 35.8, -237.9 , 0 ); setMoveKey( spep_1 + 377 + OFFSET_X, 1, 35.8, -237.9 , 0 ); setMoveKey( spep_1 + 378 + OFFSET_X, 1, 39.1, -234.2 , 0 ); setMoveKey( spep_1 + 379 + OFFSET_X, 1, 39.1, -234.2 , 0 ); setMoveKey( spep_1 + 380 + OFFSET_X, 1, 42.3, -230.6 , 0 ); setMoveKey( spep_1 + 381 + OFFSET_X, 1, 42.3, -230.6 , 0 ); setMoveKey( spep_1 + 382 + OFFSET_X, 1, 45.3, -227 , 0 ); setMoveKey( spep_1 + 383 + OFFSET_X, 1, 45.3, -227 , 0 ); setMoveKey( spep_1 + 384 + OFFSET_X, 1, 46.9, -225.6 , 0 ); setMoveKey( spep_1 + 385 + OFFSET_X, 1, 46.9, -225.6 , 0 ); setMoveKey( spep_1 + 386 + OFFSET_X, 1, 48.4, -224.2 , 0 ); setMoveKey( spep_1 + 387 + OFFSET_X, 1, 48.4, -224.2 , 0 ); setMoveKey( spep_1 + 388 + OFFSET_X, 1, 49.9, -222.9 , 0 ); setMoveKey( spep_1 + 389 + OFFSET_X, 1, 49.9, -222.9 , 0 ); setMoveKey( spep_1 + 390 + OFFSET_X, 1, -13.9, -112.1 , 0 ); setMoveKey( spep_1 + 391 + OFFSET_X, 1, -13.9, -112.1 , 0 ); setMoveKey( spep_1 + 392 + OFFSET_X, 1, -12.2, -111.5 , 0 ); setMoveKey( spep_1 + 393 + OFFSET_X, 1, -12.2, -111.5 , 0 ); setMoveKey( spep_1 + 394 + OFFSET_X, 1, -10.7, -110.9 , 0 ); setMoveKey( spep_1 + 395 + OFFSET_X, 1, -10.7, -110.9 , 0 ); setMoveKey( spep_1 + 396 + OFFSET_X, 1, -9.3, -110.4 , 0 ); setMoveKey( spep_1 + 397 + OFFSET_X, 1, -9.3, -110.4 , 0 ); setMoveKey( spep_1 + 398 + OFFSET_X, 1, -7.9, -109.9 , 0 ); setMoveKey( spep_1 + 399 + OFFSET_X, 1, -7.9, -109.9 , 0 ); setMoveKey( spep_1 + 400 + OFFSET_X, 1, -6.6, -109.4 , 0 ); setMoveKey( spep_1 + 401 + OFFSET_X, 1, -6.6, -109.4 , 0 ); setMoveKey( spep_1 + 402 + OFFSET_X, 1, -5.4, -108.9 , 0 ); setMoveKey( spep_1 + 403 + OFFSET_X, 1, -5.4, -108.9 , 0 ); setMoveKey( spep_1 + 404 + OFFSET_X, 1, -4.3, -108.5 , 0 ); setMoveKey( spep_1 + 405 + OFFSET_X, 1, -4.3, -108.5 , 0 ); setMoveKey( spep_1 + 406 + OFFSET_X, 1, -3.3, -108.1 , 0 ); setMoveKey( spep_1 + 407 + OFFSET_X, 1, -3.3, -108.1 , 0 ); setMoveKey( spep_1 + 408 + OFFSET_X, 1, -2.3, -107.8 , 0 ); setMoveKey( spep_1 + 409 + OFFSET_X, 1, -2.3, -107.8 , 0 ); setMoveKey( spep_1 + 410 + OFFSET_X, 1, -1.4, -107.4 , 0 ); setMoveKey( spep_1 + 411 + OFFSET_X, 1, -1.4, -107.4 , 0 ); setMoveKey( spep_1 + 412 + OFFSET_X, 1, -0.6, -107.1 , 0 ); setMoveKey( spep_1 + 413 + OFFSET_X, 1, -0.6, -107.1 , 0 ); setMoveKey( spep_1 + 414 + OFFSET_X, 1, 0.2, -106.8 , 0 ); setMoveKey( spep_1 + 415 + OFFSET_X, 1, 0.2, -106.8 , 0 ); setMoveKey( spep_1 + 416 + OFFSET_X, 1, 0.8, -106.6 , 0 ); setMoveKey( spep_1 + 417 + OFFSET_X, 1, 0.8, -106.6 , 0 ); setMoveKey( spep_1 + 418 + OFFSET_X, 1, 1.4, -106.3 , 0 ); setMoveKey( spep_1 + 419 + OFFSET_X, 1, 1.4, -106.3 , 0 ); setMoveKey( spep_1 + 420 + OFFSET_X, 1, 2, -106.1 , 0 ); setMoveKey( spep_1 + 421 + OFFSET_X, 1, 2, -106.1 , 0 ); setMoveKey( spep_1 + 422 + OFFSET_X, 1, 2.5, -105.9 , 0 ); setMoveKey( spep_1 + 423 + OFFSET_X, 1, 2.5, -105.9 , 0 ); setMoveKey( spep_1 + 424 + OFFSET_X, 1, 2.9, -105.7 , 0 ); setMoveKey( spep_1 + 425 + OFFSET_X, 1, 2.9, -105.7 , 0 ); setMoveKey( spep_1 + 426 + OFFSET_X, 1, 3.3, -105.6 , 0 ); setMoveKey( spep_1 + 427 + OFFSET_X, 1, 3.3, -105.6 , 0 ); setMoveKey( spep_1 + 428 + OFFSET_X, 1, 3.7, -105.5 , 0 ); setMoveKey( spep_1 + 429 + OFFSET_X, 1, 3.7, -105.5 , 0 ); setMoveKey( spep_1 + 430 + OFFSET_X, 1, 4, -105.4 , 0 ); setMoveKey( spep_1 + 431 + OFFSET_X, 1, 4, -105.4 , 0 ); setMoveKey( spep_1 + 432 + OFFSET_X, 1, 4.2, -105.3 , 0 ); setMoveKey( spep_1 + 433 + OFFSET_X, 1, 4.2, -105.3 , 0 ); setMoveKey( spep_1 + 434 + OFFSET_X, 1, 4.4, -105.2 , 0 ); setMoveKey( spep_1 + 435 + OFFSET_X, 1, 4.4, -105.2 , 0 ); setMoveKey( spep_1 + 436 + OFFSET_X, 1, 4.6, -105.2 , 0 ); setMoveKey( spep_1 + 437 + OFFSET_X, 1, 4.6, -105.2 , 0 ); setMoveKey( spep_1 + 438 + OFFSET_X, 1, 4.7, -105.1 , 0 ); setMoveKey( spep_1 + 439 + OFFSET_X, 1, 4.7, -105.1 , 0 ); setMoveKey( spep_1 + 440 + OFFSET_X, 1, 4.8, -105.1 , 0 ); setMoveKey( spep_1 + 441 + OFFSET_X, 1, 4.8, -105.1 , 0 ); setMoveKey( spep_1 + 442 + OFFSET_X, 1, 4.6, -105.1 , 0 ); setMoveKey( spep_1 + 444 + OFFSET_X, 1, 4.6, -105.1 , 0 ); setScaleKey( spep_1 + 326 + OFFSET_X, 1, 7.05, 7.05 ); setScaleKey( spep_1 + 329 + OFFSET_X, 1, 7.05, 7.05 ); setScaleKey( spep_1 + 330 + OFFSET_X, 1, 7.03, 7.03 ); setScaleKey( spep_1 + 331 + OFFSET_X, 1, 7.03, 7.03 ); setScaleKey( spep_1 + 332 + OFFSET_X, 1, 7.02, 7.02 ); setScaleKey( spep_1 + 333 + OFFSET_X, 1, 7.02, 7.02 ); setScaleKey( spep_1 + 334 + OFFSET_X, 1, 7, 7 ); setScaleKey( spep_1 + 335 + OFFSET_X, 1, 7, 7 ); setScaleKey( spep_1 + 336 + OFFSET_X, 1, 6.97, 6.97 ); setScaleKey( spep_1 + 337 + OFFSET_X, 1, 6.97, 6.97 ); setScaleKey( spep_1 + 338 + OFFSET_X, 1, 6.94, 6.94 ); setScaleKey( spep_1 + 339 + OFFSET_X, 1, 6.94, 6.94 ); setScaleKey( spep_1 + 340 + OFFSET_X, 1, 6.91, 6.91 ); setScaleKey( spep_1 + 341 + OFFSET_X, 1, 6.91, 6.91 ); setScaleKey( spep_1 + 342 + OFFSET_X, 1, 6.87, 6.87 ); setScaleKey( spep_1 + 343 + OFFSET_X, 1, 6.87, 6.87 ); setScaleKey( spep_1 + 344 + OFFSET_X, 1, 6.83, 6.83 ); setScaleKey( spep_1 + 345 + OFFSET_X, 1, 6.83, 6.83 ); setScaleKey( spep_1 + 346 + OFFSET_X, 1, 6.78, 6.78 ); setScaleKey( spep_1 + 347 + OFFSET_X, 1, 6.78, 6.78 ); setScaleKey( spep_1 + 348 + OFFSET_X, 1, 6.73, 6.73 ); setScaleKey( spep_1 + 349 + OFFSET_X, 1, 6.73, 6.73 ); setScaleKey( spep_1 + 350 + OFFSET_X, 1, 6.68, 6.68 ); setScaleKey( spep_1 + 351 + OFFSET_X, 1, 6.68, 6.68 ); setScaleKey( spep_1 + 352 + OFFSET_X, 1, 6.63, 6.63 ); setScaleKey( spep_1 + 353 + OFFSET_X, 1, 6.63, 6.63 ); setScaleKey( spep_1 + 354 + OFFSET_X, 1, 6.58, 6.58 ); setScaleKey( spep_1 + 355 + OFFSET_X, 1, 6.58, 6.58 ); setScaleKey( spep_1 + 356 + OFFSET_X, 1, 6.52, 6.52 ); setScaleKey( spep_1 + 357 + OFFSET_X, 1, 6.52, 6.52 ); setScaleKey( spep_1 + 358 + OFFSET_X, 1, 6.47, 6.47 ); setScaleKey( spep_1 + 359 + OFFSET_X, 1, 6.47, 6.47 ); setScaleKey( spep_1 + 360 + OFFSET_X, 1, 6.41, 6.41 ); setScaleKey( spep_1 + 361 + OFFSET_X, 1, 6.41, 6.41 ); setScaleKey( spep_1 + 362 + OFFSET_X, 1, 6.36, 6.36 ); setScaleKey( spep_1 + 363 + OFFSET_X, 1, 6.36, 6.36 ); setScaleKey( spep_1 + 364 + OFFSET_X, 1, 6.3, 6.3 ); setScaleKey( spep_1 + 365 + OFFSET_X, 1, 6.3, 6.3 ); setScaleKey( spep_1 + 366 + OFFSET_X, 1, 6.25, 6.25 ); setScaleKey( spep_1 + 367 + OFFSET_X, 1, 6.25, 6.25 ); setScaleKey( spep_1 + 368 + OFFSET_X, 1, 6.2, 6.2 ); setScaleKey( spep_1 + 369 + OFFSET_X, 1, 6.2, 6.2 ); setScaleKey( spep_1 + 370 + OFFSET_X, 1, 6.15, 6.15 ); setScaleKey( spep_1 + 371 + OFFSET_X, 1, 6.15, 6.15 ); setScaleKey( spep_1 + 372 + OFFSET_X, 1, 6.1, 6.1 ); setScaleKey( spep_1 + 373 + OFFSET_X, 1, 6.1, 6.1 ); setScaleKey( spep_1 + 374 + OFFSET_X, 1, 6.06, 6.06 ); setScaleKey( spep_1 + 375 + OFFSET_X, 1, 6.06, 6.06 ); setScaleKey( spep_1 + 376 + OFFSET_X, 1, 6.01, 6.01 ); setScaleKey( spep_1 + 377 + OFFSET_X, 1, 6.01, 6.01 ); setScaleKey( spep_1 + 378 + OFFSET_X, 1, 5.97, 5.97 ); setScaleKey( spep_1 + 379 + OFFSET_X, 1, 5.97, 5.97 ); setScaleKey( spep_1 + 380 + OFFSET_X, 1, 5.93, 5.93 ); setScaleKey( spep_1 + 381 + OFFSET_X, 1, 5.93, 5.93 ); setScaleKey( spep_1 + 382 + OFFSET_X, 1, 5.89, 5.89 ); setScaleKey( spep_1 + 383 + OFFSET_X, 1, 5.89, 5.89 ); setScaleKey( spep_1 + 384 + OFFSET_X, 1, 5.86, 5.86 ); setScaleKey( spep_1 + 385 + OFFSET_X, 1, 5.86, 5.86 ); setScaleKey( spep_1 + 386 + OFFSET_X, 1, 5.82, 5.82 ); setScaleKey( spep_1 + 387 + OFFSET_X, 1, 5.82, 5.82 ); setScaleKey( spep_1 + 388 + OFFSET_X, 1, 5.79, 5.79 ); setScaleKey( spep_1 + 389 + OFFSET_X, 1, 5.79, 5.79 ); setScaleKey( spep_1 + 390 + OFFSET_X, 1, 5.76, 5.76 ); setScaleKey( spep_1 + 391 + OFFSET_X, 1, 5.76, 5.76 ); setScaleKey( spep_1 + 392 + OFFSET_X, 1, 5.73, 5.73 ); setScaleKey( spep_1 + 393 + OFFSET_X, 1, 5.73, 5.73 ); setScaleKey( spep_1 + 394 + OFFSET_X, 1, 5.7, 5.7 ); setScaleKey( spep_1 + 395 + OFFSET_X, 1, 5.7, 5.7 ); setScaleKey( spep_1 + 396 + OFFSET_X, 1, 5.68, 5.68 ); setScaleKey( spep_1 + 397 + OFFSET_X, 1, 5.68, 5.68 ); setScaleKey( spep_1 + 398 + OFFSET_X, 1, 5.66, 5.66 ); setScaleKey( spep_1 + 399 + OFFSET_X, 1, 5.66, 5.66 ); setScaleKey( spep_1 + 400 + OFFSET_X, 1, 5.63, 5.63 ); setScaleKey( spep_1 + 401 + OFFSET_X, 1, 5.63, 5.63 ); setScaleKey( spep_1 + 402 + OFFSET_X, 1, 5.61, 5.61 ); setScaleKey( spep_1 + 403 + OFFSET_X, 1, 5.61, 5.61 ); setScaleKey( spep_1 + 404 + OFFSET_X, 1, 5.59, 5.59 ); setScaleKey( spep_1 + 405 + OFFSET_X, 1, 5.59, 5.59 ); setScaleKey( spep_1 + 406 + OFFSET_X, 1, 5.57, 5.57 ); setScaleKey( spep_1 + 407 + OFFSET_X, 1, 5.57, 5.57 ); setScaleKey( spep_1 + 408 + OFFSET_X, 1, 5.56, 5.56 ); setScaleKey( spep_1 + 409 + OFFSET_X, 1, 5.56, 5.56 ); setScaleKey( spep_1 + 410 + OFFSET_X, 1, 5.54, 5.54 ); setScaleKey( spep_1 + 411 + OFFSET_X, 1, 5.54, 5.54 ); setScaleKey( spep_1 + 412 + OFFSET_X, 1, 5.53, 5.53 ); setScaleKey( spep_1 + 413 + OFFSET_X, 1, 5.53, 5.53 ); setScaleKey( spep_1 + 414 + OFFSET_X, 1, 5.51, 5.51 ); setScaleKey( spep_1 + 415 + OFFSET_X, 1, 5.51, 5.51 ); setScaleKey( spep_1 + 416 + OFFSET_X, 1, 5.5, 5.5 ); setScaleKey( spep_1 + 417 + OFFSET_X, 1, 5.5, 5.5 ); setScaleKey( spep_1 + 418 + OFFSET_X, 1, 5.49, 5.49 ); setScaleKey( spep_1 + 419 + OFFSET_X, 1, 5.49, 5.49 ); setScaleKey( spep_1 + 420 + OFFSET_X, 1, 5.48, 5.48 ); setScaleKey( spep_1 + 421 + OFFSET_X, 1, 5.48, 5.48 ); setScaleKey( spep_1 + 422 + OFFSET_X, 1, 5.47, 5.47 ); setScaleKey( spep_1 + 423 + OFFSET_X, 1, 5.47, 5.47 ); setScaleKey( spep_1 + 424 + OFFSET_X, 1, 5.46, 5.46 ); setScaleKey( spep_1 + 425 + OFFSET_X, 1, 5.46, 5.46 ); setScaleKey( spep_1 + 426 + OFFSET_X, 1, 5.45, 5.45 ); setScaleKey( spep_1 + 429 + OFFSET_X, 1, 5.45, 5.45 ); setScaleKey( spep_1 + 430 + OFFSET_X, 1, 5.44, 5.44 ); setScaleKey( spep_1 + 435 + OFFSET_X, 1, 5.44, 5.44 ); setScaleKey( spep_1 + 436 + OFFSET_X, 1, 5.43, 5.43 ); setScaleKey( spep_1 + 444 + OFFSET_X, 1, 5.43, 5.43 ); setRotateKey( spep_1 + 326 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 389 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 390 + OFFSET_X, 1, 44.2 ); setRotateKey( spep_1 + 444 + OFFSET_X, 1, 44.2 ); -- ** 音 ** -- --腕おろす SE003 = playSeVer2( spep_1 + 26, 1168, "", 0, 8, 0, -1); setStartTimeMs( SE003, 1200 ); SE005 = playSeVer2( spep_1 + 26, 1004, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_1 + 26, 1116, "",spep_1 + 120, 0, 62, -1); SE007 = playSeVer2( spep_1 + 26, 1117, "", 0, 0, 0, -1); --地響き SE008 = playSeVer2( spep_1 + 74, 1044, "",spep_1 + 188, 0, 32, -1); setSeVolumeByWorkId( spep_1 + 74, SE008, 133 ); --地面から手がでる SE009 = playSeVer2( spep_1 + 92, 1232, "", 0, 0, 0, -1); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 100; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 10, SE003, 0); stopSe( SP_dodge - 10, SE005, 0); stopSe( SP_dodge - 10, SE006, 0); stopSe( SP_dodge - 10, SE007, 0); stopSe( SP_dodge - 10, SE008, 0); stopSe( SP_dodge - 10, SE009, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --足つかむ SE010 = playSeVer2( spep_1 + 106, 1233, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_1 + 118, 1006, "", 0, 0, 0, -1); --構える SE012 = playSeVer2( spep_1 + 168, 1189, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_1 + 176, 1013, "", 0, 0, 0, -1); --力む SE014 = playSeVer2( spep_1 + 192, 1292, "",spep_1 + 300, 0, 22, -1); SE015 = playSeVer2( spep_1 + 192, 1330, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_1 + 192, 1456, "",spep_1 + 308, 0, 24, -1); --分身飛んでいく SE017 = playSeVer2( spep_1 + 254, 1116, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_1 + 272, 1117, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_1 + 272, 1207, "", 0, 0, 0, -1); --分身へばりつく SE020 = playSeVer2( spep_1 + 328, 1113, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 328, SE020, 178 ); SE021 = playSeVer2( spep_1 + 328, 1012, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 328, SE021, 79 ); SE022 = playSeVer2( spep_1 + 348, 1113, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 348, SE022, 178 ); SE023 = playSeVer2( spep_1 + 348, 1012, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 348, SE023, 79 ); SE024 = playSeVer2( spep_1 + 356, 1113, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 356, SE024, 174 ); SE025 = playSeVer2( spep_1 + 356, 1012, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 356, SE025, 79 ); SE026 = playSeVer2( spep_1 + 368, 1113, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_1 + 368, 1012, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 368, SE027, 79 ); --自爆予兆 SE028 = playSeVer2( spep_1 + 376, 1240, "",spep_1 + 452, 0, 18, -1); SE029 = playSeVer2( spep_1 + 376, 1157, "",spep_1 + 450, 0, 16, -1); -- ** 次の準備 ** -- spep_2 = spep_1 + MAX_FRAME_1; -- 442 -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_2 + 0, 1513, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffScaleKey( spep_2 + 0, speff2, -1.0, 1.0); -- 敵側のみ setEffScaleKey( spep_2 + 90, speff2, -1.0, 1.0); -- 敵側のみ setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え spname = entryEffectLife( spep_2 + 0, 1512, 90, 0x100, -1, 0, 0, -40 ); setEffScaleKey( spep_2 + 0, spname, -1.0, 1.0); -- 敵側のみ setEffScaleKey( spep_2 + 90, spname, -1.0, 1.0); -- 敵側のみ setEffReplaceTexture( spname, 5, 4 );-- 技名テクスチャ差し替え -- ** 放射線(黄) ** -- housha = entryEffectLife( spep_2 + 0, 1511, 90, 0x100, -1, 0, 0, 0 ); --黄色放射 setEffMoveKey( spep_2 + 0, housha, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, housha, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, housha, 1.0, 1.0 ); setEffScaleKey( spep_2 + 90, housha, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, housha, 0 ); setEffRotateKey( spep_2 + 90, housha, 0 ); setEffAlphaKey( spep_2 + 0, housha, 255 ); setEffAlphaKey( spep_2 + 90, housha, 255 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- --カードカットイン SE_CUTIN = playSeVer2( spep_2 + 0, 1035, "", 0, 0, 0, -1); -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 地面に腕埋めた状態のアンギラ〜フィニッシュ ef_003 ------------------------------------------------------ MAX_FRAME_3 = 416; -- ** エフェクト等 ** -- finish_0f = entryEffect( spep_3 + 0, SP_05, 0x100, -1, 0, 0, 0 ); -- 地面に腕埋めた状態のアンギラ〜フィニッシュ ef_003 setEffMoveKey( spep_3 + 0, finish_0f, 0, 0 , 0 ); setEffMoveKey( spep_3 + MAX_FRAME_3, finish_0f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, finish_0f, -1.0, 1.0 ); setEffScaleKey( spep_3 + MAX_FRAME_3, finish_0f, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_0f, 0 ); setEffRotateKey( spep_3 + MAX_FRAME_3, finish_0f, 0 ); setEffAlphaKey( spep_3 + 0, finish_0f, 255 ); setEffAlphaKey( spep_3 + MAX_FRAME_3, finish_0f, 255 ); finish_0b = entryEffect( spep_3 + 0, SP_06, 0x80, -1, 0, 0, 0 ); -- 地面に腕埋めた状態のアンギラ〜フィニッシュ ef_003b setEffMoveKey( spep_3 + 0, finish_0b, 0, 0 , 0 ); setEffMoveKey( spep_3 + MAX_FRAME_3, finish_0b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, finish_0b, -1.0, 1.0 ); setEffScaleKey( spep_3 + MAX_FRAME_3, finish_0b, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_0b, 0 ); setEffRotateKey( spep_3 + MAX_FRAME_3, finish_0b, 0 ); setEffAlphaKey( spep_3 + 0, finish_0b, 255 ); setEffAlphaKey( spep_3 + MAX_FRAME_3, finish_0b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, MAX_FRAME_3 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 180 + OFFSET_X, 1, 1 ); setDisp( spep_3 + 240 + OFFSET_X, 1, 0 ); changeAnime( spep_3 + 180 + OFFSET_X, 1, 18 ); setMoveKey( spep_3 + 180 + OFFSET_X, 1, -358.2, -125.7 , 0 ); setMoveKey( spep_3 + 189 + OFFSET_X, 1, -358.2, -125.7 , 0 ); setMoveKey( spep_3 + 190 + OFFSET_X, 1, -358.1, -125.7 , 0 ); setMoveKey( spep_3 + 195 + OFFSET_X, 1, -358.1, -125.7 , 0 ); setMoveKey( spep_3 + 196 + OFFSET_X, 1, -358, -125.8 , 0 ); setMoveKey( spep_3 + 197 + OFFSET_X, 1, -358, -125.8 , 0 ); setMoveKey( spep_3 + 198 + OFFSET_X, 1, -357.8, -125.8 , 0 ); setMoveKey( spep_3 + 199 + OFFSET_X, 1, -357.8, -125.8 , 0 ); setMoveKey( spep_3 + 200 + OFFSET_X, 1, -357.6, -125.9 , 0 ); setMoveKey( spep_3 + 201 + OFFSET_X, 1, -357.6, -125.9 , 0 ); setMoveKey( spep_3 + 202 + OFFSET_X, 1, -357.4, -126 , 0 ); setMoveKey( spep_3 + 203 + OFFSET_X, 1, -357.4, -126 , 0 ); setMoveKey( spep_3 + 204 + OFFSET_X, 1, -357.1, -126.1 , 0 ); setMoveKey( spep_3 + 205 + OFFSET_X, 1, -357.1, -126.1 , 0 ); setMoveKey( spep_3 + 206 + OFFSET_X, 1, -356.6, -126.3 , 0 ); setMoveKey( spep_3 + 207 + OFFSET_X, 1, -356.6, -126.3 , 0 ); setMoveKey( spep_3 + 208 + OFFSET_X, 1, -356.1, -126.5 , 0 ); setMoveKey( spep_3 + 209 + OFFSET_X, 1, -356.1, -126.5 , 0 ); setMoveKey( spep_3 + 210 + OFFSET_X, 1, -360.5, -116.7 , 0 ); setMoveKey( spep_3 + 211 + OFFSET_X, 1, -360.5, -116.7 , 0 ); setMoveKey( spep_3 + 212 + OFFSET_X, 1, -357.7, -119 , 0 ); setMoveKey( spep_3 + 213 + OFFSET_X, 1, -357.7, -119 , 0 ); setMoveKey( spep_3 + 214 + OFFSET_X, 1, -356.7, -113.4 , 0 ); setMoveKey( spep_3 + 215 + OFFSET_X, 1, -356.7, -113.4 , 0 ); setMoveKey( spep_3 + 216 + OFFSET_X, 1, -359.6, -121.8 , 0 ); setMoveKey( spep_3 + 217 + OFFSET_X, 1, -359.6, -121.8 , 0 ); setMoveKey( spep_3 + 218 + OFFSET_X, 1, -356.2, -118.3 , 0 ); setMoveKey( spep_3 + 219 + OFFSET_X, 1, -356.2, -118.3 , 0 ); setMoveKey( spep_3 + 220 + OFFSET_X, 1, -352.6, -120.9 , 0 ); setMoveKey( spep_3 + 221 + OFFSET_X, 1, -352.6, -120.9 , 0 ); setMoveKey( spep_3 + 222 + OFFSET_X, 1, -350.8, -115.6 , 0 ); setMoveKey( spep_3 + 223 + OFFSET_X, 1, -350.8, -115.6 , 0 ); setMoveKey( spep_3 + 224 + OFFSET_X, 1, -350.6, -120.3 , 0 ); setMoveKey( spep_3 + 225 + OFFSET_X, 1, -350.6, -120.3 , 0 ); setMoveKey( spep_3 + 226 + OFFSET_X, 1, -333.2, -136.2 , 0 ); setMoveKey( spep_3 + 227 + OFFSET_X, 1, -333.2, -136.2 , 0 ); setMoveKey( spep_3 + 228 + OFFSET_X, 1, -335.4, -122.3 , 0 ); setMoveKey( spep_3 + 229 + OFFSET_X, 1, -335.4, -122.3 , 0 ); setMoveKey( spep_3 + 230 + OFFSET_X, 1, -347.2, -149.4 , 0 ); setMoveKey( spep_3 + 231 + OFFSET_X, 1, -347.2, -149.4 , 0 ); setMoveKey( spep_3 + 232 + OFFSET_X, 1, -343.7, -129.8 , 0 ); setMoveKey( spep_3 + 233 + OFFSET_X, 1, -343.7, -129.8 , 0 ); setMoveKey( spep_3 + 234 + OFFSET_X, 1, -314.7, -146.2 , 0 ); setMoveKey( spep_3 + 235 + OFFSET_X, 1, -314.7, -146.2 , 0 ); setMoveKey( spep_3 + 236 + OFFSET_X, 1, -320.2, -127.9 , 0 ); setMoveKey( spep_3 + 237 + OFFSET_X, 1, -320.2, -127.9 , 0 ); setMoveKey( spep_3 + 238 + OFFSET_X, 1, -325.3, -149.7 , 0 ); setMoveKey( spep_3 + 240 + OFFSET_X, 1, -325.3, -149.7 , 0 ); setScaleKey( spep_3 + 180 + OFFSET_X, 1, 6.05, 6.05 ); setScaleKey( spep_3 + 240 + OFFSET_X, 1, 6.05, 6.05 ); setRotateKey( spep_3 + 180 + OFFSET_X, 1, 16.1 ); setRotateKey( spep_3 + 240 + OFFSET_X, 1, 16.1 ); setBlendColor( spep_3 + 180 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.0 ); setBlendColor( spep_3 + 228 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.2 ); setBlendColor( spep_3 + 230 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.3 ); setBlendColor( spep_3 + 232 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.4 ); setBlendColor( spep_3 + 234 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.5 ); setBlendColor( spep_3 + 236 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.6 ); setBlendColor( spep_3 + 238 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.7 ); setBlendColor( spep_3 + 240 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.0 ); -- ** 音 ** -- --のけぞる SE031 = playSeVer2( spep_3 + 4, 1190, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_3 + 10, 1004, "", 0, 0, 0, -1); --気弾発射 SE033 = playSeVer2( spep_3 + 86, 1213, "",spep_3 + 260, 0, 28, -1); setSeVolumeByWorkId( spep_3 + 86, SE033, 52 ); SE034 = playSeVer2( spep_3 + 86, 1133, "",spep_3 + 140, 0, 26, 0.9); SE035 = playSeVer2( spep_3 + 90, 1177, "", 0, 0, 0, -1); --自爆予兆 SE036 = playSeVer2( spep_3 + 166, 1240, "",spep_3 + 256, 0, 32, -1); setSeVolumeByWorkId( spep_3 + 166, SE036, 126 ); SE037 = playSeVer2( spep_3 + 166, 1157, "",spep_3 + 276, 0, 52, -1); --爆発 SE038 = playSeVer2( spep_3 + 228, 1023, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_3 + 228, 1159, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_3 + 240, 1024, "", 0, 0, 0, -1); -- ** おわり ** -- dealDamage( spep_3 + 280 ); endPhase( spep_3 + MAX_FRAME_3); -- 416F end