--1029700:LR_孫悟飯(幼年期)/ピッコロ_超必殺技:フルパワー魔閃光 --sp_effect_a1_00456 --sp2767 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_01 = 163230 --開始~腕を押さえて気弾を作成するまで ef_001 SP_02 = 163231 --開始~腕を押さえて気弾を作成するまで ef_001b SP_03 = 163232 --気弾を放つ~フィニッシュまで ef_002 SP_04 = 163233 --気弾を放つ~フィニッシュまで ef_002b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.78); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開始~腕を押さえて気弾を作成するまで ------------------------------------------------- MAX_FRAME_0 = 544; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 開始~腕を押さえて気弾を作成するまで ef_001 setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0); -- 開始~腕を押さえて気弾を作成するまで ef_001b setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 460; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 0, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 0, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 0, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵の動き ** -- --敵の動き1 setDisp( spep_0 + 170 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 216 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 170 + OFFSET_X, 1, 101 ); changeAnime( spep_0 + 174 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 196 + OFFSET_X, 1, 108 ); yy = -70 setMoveKey( spep_0 + 170 + OFFSET_X, 1, 61.1, 20 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 61.1, 20 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 105.3, 28+yy , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 105.3, 28+yy , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 37.6, 91.4+yy , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 37.6, 91.4+yy , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 66.1, -9.6+yy , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 66.1, -9.6+yy , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 76.5, 15.6+yy , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 76.5, 15.6+yy , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 98.3, -21+yy , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 98.3, -21+yy , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 119.1, -7+yy , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 119.1, -7+yy , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 113.4, -30.6+yy , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 113.4, -30.6+yy , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 121.2, -27.6+yy , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 121.2, -27.6+yy , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 124.6, -42.1+yy , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 124.6, -42.1+yy , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 123.6, -44.2+yy , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 123.6, -44.2+yy , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 130.1, -45.8+yy , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 130.1, -45.8+yy , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 191.3, -52.2 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 191.3, -52.2 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 196.4, -48.5 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 196.4, -48.5 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 189.6, -48.9 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 189.6, -48.9 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 194.8, -45.3 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 194.8, -45.3 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 195.9, -51.7 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 195.9, -51.7 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 199.1, -52 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 199.1, -52 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 198.2, -50.4 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 198.2, -50.4 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 199.4, -50.8 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 199.4, -50.8 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 200.5, -51.2 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 200.5, -51.2 , 0 ); setScaleKey( spep_0 + 170 + OFFSET_X, 1, 2.88, 2.88 ); setScaleKey( spep_0 + 181 + OFFSET_X, 1, 2.88, 2.88 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 3.34, 3.34 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 3.34, 3.34 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 3.27, 3.27 ); setScaleKey( spep_0 + 185 + OFFSET_X, 1, 3.27, 3.27 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 3.21, 3.21 ); setScaleKey( spep_0 + 187 + OFFSET_X, 1, 3.21, 3.21 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 3.14, 3.14 ); setScaleKey( spep_0 + 189 + OFFSET_X, 1, 3.14, 3.14 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 3.08, 3.08 ); setScaleKey( spep_0 + 191 + OFFSET_X, 1, 3.08, 3.08 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 3.01, 3.01 ); setScaleKey( spep_0 + 193 + OFFSET_X, 1, 3.01, 3.01 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 2.94, 2.94 ); setScaleKey( spep_0 + 195 + OFFSET_X, 1, 2.94, 2.94 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 3.4, 3.4 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 3.4, 3.4 ); setRotateKey( spep_0 + 170 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 173 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 174 + OFFSET_X, 1, -41.7 ); setRotateKey( spep_0 + 195 + OFFSET_X, 1, -41.7 ); setRotateKey( spep_0 + 196 + OFFSET_X, 1, 3.3 ); setRotateKey( spep_0 + 216 + OFFSET_X, 1, 3.3 ); --敵の動き2 setDisp( spep_0 + 292 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 356 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 292 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, 53.2, 266.7 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, 53.2, 266.7 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, 57.4, 266.7 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, 57.4, 266.7 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, 61.7, 218 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X, 1, 61.7, 218 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, 49.9, 218 , 0 ); setMoveKey( spep_0 + 299 + OFFSET_X, 1, 49.9, 218 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, 83.9, 201.7 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, 83.9, 201.7 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, 74.6, 190.8 , 0 ); setMoveKey( spep_0 + 303 + OFFSET_X, 1, 74.6, 190.8 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, 79, 163.8 , 0 ); setMoveKey( spep_0 + 305 + OFFSET_X, 1, 79, 163.8 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, 83.3, 152.9 , 0 ); setMoveKey( spep_0 + 307 + OFFSET_X, 1, 83.3, 152.9 , 0 ); setMoveKey( spep_0 + 308 + OFFSET_X, 1, 87.6, 138.7 , 0 ); setMoveKey( spep_0 + 309 + OFFSET_X, 1, 87.6, 138.7 , 0 ); setMoveKey( spep_0 + 310 + OFFSET_X, 1, 91.9, 122.4 , 0 ); setMoveKey( spep_0 + 311 + OFFSET_X, 1, 91.9, 122.4 , 0 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, 96.2, 106.2 , 0 ); setMoveKey( spep_0 + 313 + OFFSET_X, 1, 96.2, 106.2 , 0 ); setMoveKey( spep_0 + 314 + OFFSET_X, 1, 100.5, 89.9 , 0 ); setMoveKey( spep_0 + 315 + OFFSET_X, 1, 100.5, 89.9 , 0 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, 104.8, 73.7 , 0 ); setMoveKey( spep_0 + 317 + OFFSET_X, 1, 104.8, 73.7 , 0 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, 109.1, 57.4 , 0 ); setMoveKey( spep_0 + 319 + OFFSET_X, 1, 109.1, 57.4 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X, 1, 113.4, 41.2 , 0 ); setMoveKey( spep_0 + 321 + OFFSET_X, 1, 113.4, 41.2 , 0 ); setMoveKey( spep_0 + 322 + OFFSET_X, 1, 117.7, 24.9 , 0 ); setMoveKey( spep_0 + 323 + OFFSET_X, 1, 117.7, 24.9 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, 122, 8.7 , 0 ); setMoveKey( spep_0 + 325 + OFFSET_X, 1, 122, 8.7 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, 126.4, -7.6 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, 126.4, -7.6 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, 130.6, -23.9 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, 130.6, -23.9 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, 134.9, -40.1 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, 134.9, -40.1 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, 139.3, -56.4 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, 139.3, -56.4 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, 143.6, -72.6 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, 143.6, -72.6 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, 147.9, -88.9 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, 147.9, -88.9 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, 152.2, -105.1 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, 152.2, -105.1 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, 156.5, -121.4 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, 156.5, -121.4 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 160.8, -137.6 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, 160.8, -137.6 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 165.1, -153.9 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, 165.1, -153.9 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 169.4, -170.1 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, 169.4, -170.1 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 173.7, -186.4 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, 173.7, -186.4 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 178, -202.6 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 178, -202.6 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 182.4, -218.9 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 182.4, -218.9 , 0 ); setScaleKey( spep_0 + 292 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 293 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 294 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 297 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 298 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_0 + 303 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_0 + 304 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_0 + 307 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_0 + 308 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_0 + 313 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_0 + 314 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_0 + 317 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_0 + 318 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 323 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_0 + 327 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_0 + 328 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 333 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 334 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_0 + 337 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_0 + 338 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 343 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 344 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 347 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 348 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 356 + OFFSET_X, 1, 1.31, 1.31 ); setRotateKey( spep_0 + 292 + OFFSET_X, 1, -20 ); setRotateKey( spep_0 + 356 + OFFSET_X, 1, -20 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 1229, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); SE003 = playSeVer2( spep_0 + 0, 1344, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 53 ); --顔アップ SE004 = playSeVer2( spep_0 + 50, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 50, SE004, 148 ); SE005 = playSeVer2( spep_0 + 62, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 62, SE005, 79 ); SE006 = playSeVer2( spep_0 + 62, 1062, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 62, SE006, 60 ); SE007 = playSeVer2( spep_0 + 62, 1126, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 62, SE007, 56 ); --飛び込んでくる SE008 = playSeVer2( spep_0 + 120, 1182, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 120, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE009, 72 ); SE010 = playSeVer2( spep_0 + 120, 1117, "", 0, 0, 0, -1); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 150; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --蹴り SE011 = playSeVer2( spep_0 + 156, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 156, SE011, 200 ); SE012 = playSeVer2( spep_0 + 164, 1187, "", 0, 0, 0, -1); --振り返る SE013 = playSeVer2( spep_0 + 234, 1003, "", 0, 0, 0, -1); --飛び立つ SE014 = playSeVer2( spep_0 + 260, 1022, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 260, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 260, SE015, 72 ); SE016 = playSeVer2( spep_0 + 260, 1117, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 292, 1207, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 292, SE017, 63 ); --腕あげる SE018 = playSeVer2( spep_0 + 390, 1004, "", 0, 0, 0, -1); --気弾溜め SE019 = playSeVer2( spep_0 + 410, 1296, "",spep_0 + 544, 0, 12, -1); SE020 = playSeVer2( spep_0 + 410, 1295, "",spep_0 + 548, 0, 18, -1); SE021 = playSeVer2( spep_0 + 410, 1255, "",spep_0 + 548, 0, 14, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0;-- 544F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- 気弾を放つ~フィニッシュまで ------------------------------------------------- MAX_FRAME_2 = 518; -- ** エフェクト等 ** -- finish_0f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0); -- 気弾を放つ~フィニッシュまで ef_002 setEffMoveKey( spep_2 + 0, finish_0f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_0f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_0f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_0f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_0f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_0f, 0); setEffAlphaKey( spep_2 + 0, finish_0f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_0f, 255); finish_0b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0); -- 気弾を放つ~フィニッシュまで ef_002b setEffMoveKey( spep_2 + 0, finish_0b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_0b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_0b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_0b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_0b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_0b, 0); setEffAlphaKey( spep_2 + 0, finish_0b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_0b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 58 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 122 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 58 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 58 + OFFSET_X, 1, -11.1, 34.2 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, -11.1, 34.2 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, -11.2, 34.4 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, -11.2, 34.4 , 0 ); setMoveKey( spep_2 + 64 + OFFSET_X, 1, -11.3, 42.6 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, -11.3, 42.6 , 0 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, -11.4, 26.7 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, -11.4, 26.7 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, -19.4, 34.8 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, -19.4, 34.8 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, -3.5, 34.8 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, -3.5, 34.8 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, -11.6, 42.8 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, -11.6, 42.8 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, -11.6, 26.7 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, -11.6, 26.7 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, -19.6, 34.6 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, -19.6, 34.6 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, -3.8, 34.5 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, -3.8, 34.5 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, -11.8, 42.3 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, -11.8, 42.3 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, -11.9, 26.1 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, -11.9, 26.1 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, -19.9, 33.9 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, -19.9, 33.9 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, -4, 33.5 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, -4, 33.5 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, -12.1, 41.2 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, -12.1, 41.2 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, -12.2, 24.8 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, -12.2, 24.8 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, -20.2, 32.4 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, -20.2, 32.4 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, -4.3, 31.9 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, -4.3, 31.9 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, -12.3, 43.3 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, -12.3, 43.3 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, -12.4, 18.7 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, -12.4, 18.7 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, -24.4, 30.1 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, -24.4, 30.1 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, -0.5, 29.3 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, -0.5, 29.3 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, -12.5, 40.4 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, -12.5, 40.4 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, -12.5, 15.5 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, -12.5, 15.5 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, -24.4, 26.5 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, -24.4, 26.5 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, -0.5, 25.5 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, -0.5, 25.5 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, -12.5, 36.5 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, -12.5, 36.5 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, -12.5, 11.4 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, -12.5, 11.4 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, -24.4, 22.3 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, -24.4, 22.3 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, -0.5, 21.1 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, -0.5, 21.1 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, -12.5, 31.9 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, -12.5, 31.9 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, -12.5, 10.7 , 0 ); setScaleKey( spep_2 + 58 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 61 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 62 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 65 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 66 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 69 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 71 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 72 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_2 + 75 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 79 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 122 + OFFSET_X, 1, 1.12, 1.12 ); setRotateKey( spep_2 + 58 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 122 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --気弾発射 SE024 = playSeVer2( spep_2 + 10, 1177, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 10, 1146, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 10, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 10, SE026, 77 ); SE027 = playSeVer2( spep_2 + 10, 1211, "",spep_2 + 424, 50, 30, -1); setSeVolumeByWorkId( spep_2 + 10, SE027, 263 ); SE028 = playSeVer2( spep_2 + 10, 1215, "",spep_2 + 160, 0, 40, -1); --気弾発射2 SE029 = playSeVer2( spep_2 + 110, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 110, SE029, 72 ); SE030 = playSeVer2( spep_2 + 120, 1145, "", 0, 0, 0, -1); --気弾中 SE031 = playSeVer2( spep_2 + 168, 1213, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_2 + 218, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 218, SE032, 73 ); --爆発 SE033 = playSeVer2( spep_2 + 360, 1188, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 384, 1024, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 432, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 400); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2); -- 518F else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開始~腕を押さえて気弾を作成するまで ------------------------------------------------- MAX_FRAME_0 = 544; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 開始~腕を押さえて気弾を作成するまで ef_001 setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0); -- 開始~腕を押さえて気弾を作成するまで ef_001b setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, -1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 460; -- ** 顔カットイン ** -- -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) -- setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え -- speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) -- setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 0, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 0, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 0, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵の動き ** -- --敵の動き1 setDisp( spep_0 + 170 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 216 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 170 + OFFSET_X, 1, 1 ); changeAnime( spep_0 + 174 + OFFSET_X, 1, 6 ); changeAnime( spep_0 + 196 + OFFSET_X, 1, 8 ); yy = -70 setMoveKey( spep_0 + 170 + OFFSET_X, 1, -61.1, 20 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, -61.1, 20 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, -105.3, 28+yy , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, -105.3, 28+yy , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, -37.6, 91.4+yy , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, -37.6, 91.4+yy , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, -66.1, -9.6+yy , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, -66.1, -9.6+yy , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, -76.5, 15.6+yy , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, -76.5, 15.6+yy , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, -98.3, -21+yy , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, -98.3, -21+yy , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, -119.1, -7+yy , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, -119.1, -7+yy , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, -113.4, -30.6+yy , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, -113.4, -30.6+yy , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, -121.2, -27.6+yy , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, -121.2, -27.6+yy , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, -124.6, -42.1+yy , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, -124.6, -42.1+yy , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, -123.6, -44.2+yy , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, -123.6, -44.2+yy , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, -130.1, -45.8+yy , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, -130.1, -45.8+yy , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, -191.3, -52.2 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, -191.3, -52.2 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, -196.4, -48.5 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, -196.4, -48.5 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, -189.6, -48.9 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, -189.6, -48.9 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, -194.8, -45.3 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, -194.8, -45.3 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, -195.9, -51.7 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, -195.9, -51.7 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, -199.1, -52 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, -199.1, -52 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, -198.2, -50.4 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, -198.2, -50.4 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, -199.4, -50.8 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, -199.4, -50.8 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, -200.5, -51.2 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, -200.5, -51.2 , 0 ); setScaleKey( spep_0 + 170 + OFFSET_X, 1, 2.88, 2.88 ); setScaleKey( spep_0 + 181 + OFFSET_X, 1, 2.88, 2.88 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 3.34, 3.34 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 3.34, 3.34 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 3.27, 3.27 ); setScaleKey( spep_0 + 185 + OFFSET_X, 1, 3.27, 3.27 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 3.21, 3.21 ); setScaleKey( spep_0 + 187 + OFFSET_X, 1, 3.21, 3.21 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 3.14, 3.14 ); setScaleKey( spep_0 + 189 + OFFSET_X, 1, 3.14, 3.14 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 3.08, 3.08 ); setScaleKey( spep_0 + 191 + OFFSET_X, 1, 3.08, 3.08 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 3.01, 3.01 ); setScaleKey( spep_0 + 193 + OFFSET_X, 1, 3.01, 3.01 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 2.94, 2.94 ); setScaleKey( spep_0 + 195 + OFFSET_X, 1, 2.94, 2.94 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 3.4, 3.4 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 3.4, 3.4 ); setRotateKey( spep_0 + 170 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 173 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 174 + OFFSET_X, 1, 41.7 ); setRotateKey( spep_0 + 195 + OFFSET_X, 1, 41.7 ); setRotateKey( spep_0 + 196 + OFFSET_X, 1, -3.3 ); setRotateKey( spep_0 + 216 + OFFSET_X, 1, -3.3 ); --敵の動き2 setDisp( spep_0 + 292 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 356 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 292 + OFFSET_X, 1, 6 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, -53.2, 266.7 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, -53.2, 266.7 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, -57.4, 266.7 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, -57.4, 266.7 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, -61.7, 218 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X, 1, -61.7, 218 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, -49.9, 218 , 0 ); setMoveKey( spep_0 + 299 + OFFSET_X, 1, -49.9, 218 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, -83.9, 201.7 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, -83.9, 201.7 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, -74.6, 190.8 , 0 ); setMoveKey( spep_0 + 303 + OFFSET_X, 1, -74.6, 190.8 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, -79, 163.8 , 0 ); setMoveKey( spep_0 + 305 + OFFSET_X, 1, -79, 163.8 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, -83.3, 152.9 , 0 ); setMoveKey( spep_0 + 307 + OFFSET_X, 1, -83.3, 152.9 , 0 ); setMoveKey( spep_0 + 308 + OFFSET_X, 1, -87.6, 138.7 , 0 ); setMoveKey( spep_0 + 309 + OFFSET_X, 1, -87.6, 138.7 , 0 ); setMoveKey( spep_0 + 310 + OFFSET_X, 1, -91.9, 122.4 , 0 ); setMoveKey( spep_0 + 311 + OFFSET_X, 1, -91.9, 122.4 , 0 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, -96.2, 106.2 , 0 ); setMoveKey( spep_0 + 313 + OFFSET_X, 1, -96.2, 106.2 , 0 ); setMoveKey( spep_0 + 314 + OFFSET_X, 1, -100.5, 89.9 , 0 ); setMoveKey( spep_0 + 315 + OFFSET_X, 1, -100.5, 89.9 , 0 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, -104.8, 73.7 , 0 ); setMoveKey( spep_0 + 317 + OFFSET_X, 1, -104.8, 73.7 , 0 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, -109.1, 57.4 , 0 ); setMoveKey( spep_0 + 319 + OFFSET_X, 1, -109.1, 57.4 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X, 1, -113.4, 41.2 , 0 ); setMoveKey( spep_0 + 321 + OFFSET_X, 1, -113.4, 41.2 , 0 ); setMoveKey( spep_0 + 322 + OFFSET_X, 1, -117.7, 24.9 , 0 ); setMoveKey( spep_0 + 323 + OFFSET_X, 1, -117.7, 24.9 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, -122, 8.7 , 0 ); setMoveKey( spep_0 + 325 + OFFSET_X, 1, -122, 8.7 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, -126.4, -7.6 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, -126.4, -7.6 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, -130.6, -23.9 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, -130.6, -23.9 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, -134.9, -40.1 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, -134.9, -40.1 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, -139.3, -56.4 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, -139.3, -56.4 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, -143.6, -72.6 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, -143.6, -72.6 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, -147.9, -88.9 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, -147.9, -88.9 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, -152.2, -105.1 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, -152.2, -105.1 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, -156.5, -121.4 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, -156.5, -121.4 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, -160.8, -137.6 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, -160.8, -137.6 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, -165.1, -153.9 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, -165.1, -153.9 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, -169.4, -170.1 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, -169.4, -170.1 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, -173.7, -186.4 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, -173.7, -186.4 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, -178, -202.6 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, -178, -202.6 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, -182.4, -218.9 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, -182.4, -218.9 , 0 ); setScaleKey( spep_0 + 292 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 293 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 294 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 297 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 298 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_0 + 303 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_0 + 304 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_0 + 307 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_0 + 308 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_0 + 313 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_0 + 314 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_0 + 317 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_0 + 318 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 323 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_0 + 327 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_0 + 328 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 333 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 334 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_0 + 337 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_0 + 338 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 343 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 344 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 347 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 348 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 356 + OFFSET_X, 1, 1.31, 1.31 ); setRotateKey( spep_0 + 292 + OFFSET_X, 1, 20 ); setRotateKey( spep_0 + 356 + OFFSET_X, 1, 20 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 1229, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); SE003 = playSeVer2( spep_0 + 0, 1344, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 53 ); --顔アップ SE004 = playSeVer2( spep_0 + 50, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 50, SE004, 148 ); SE005 = playSeVer2( spep_0 + 62, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 62, SE005, 79 ); SE006 = playSeVer2( spep_0 + 62, 1062, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 62, SE006, 60 ); SE007 = playSeVer2( spep_0 + 62, 1126, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 62, SE007, 56 ); --飛び込んでくる SE008 = playSeVer2( spep_0 + 120, 1182, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 120, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE009, 72 ); SE010 = playSeVer2( spep_0 + 120, 1117, "", 0, 0, 0, -1); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 150; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --蹴り SE011 = playSeVer2( spep_0 + 156, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 156, SE011, 200 ); SE012 = playSeVer2( spep_0 + 164, 1187, "", 0, 0, 0, -1); --振り返る SE013 = playSeVer2( spep_0 + 234, 1003, "", 0, 0, 0, -1); --飛び立つ SE014 = playSeVer2( spep_0 + 260, 1022, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 260, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 260, SE015, 72 ); SE016 = playSeVer2( spep_0 + 260, 1117, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 292, 1207, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 292, SE017, 63 ); --腕あげる SE018 = playSeVer2( spep_0 + 390, 1004, "", 0, 0, 0, -1); --気弾溜め SE019 = playSeVer2( spep_0 + 410, 1296, "",spep_0 + 544, 0, 12, -1); SE020 = playSeVer2( spep_0 + 410, 1295, "",spep_0 + 548, 0, 18, -1); SE021 = playSeVer2( spep_0 + 410, 1255, "",spep_0 + 548, 0, 14, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0;-- 544F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- 気弾を放つ~フィニッシュまで ------------------------------------------------- MAX_FRAME_2 = 518; -- ** エフェクト等 ** -- finish_0f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0); -- 気弾を放つ~フィニッシュまで ef_002 setEffMoveKey( spep_2 + 0, finish_0f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_0f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_0f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_0f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_0f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_0f, 0); setEffAlphaKey( spep_2 + 0, finish_0f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_0f, 255); finish_0b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0); -- 気弾を放つ~フィニッシュまで ef_002b setEffMoveKey( spep_2 + 0, finish_0b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_0b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_0b, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_0b, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_0b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_0b, 0); setEffAlphaKey( spep_2 + 0, finish_0b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_0b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 58 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 122 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 58 + OFFSET_X, 1, 6 ); setMoveKey( spep_2 + 58 + OFFSET_X, 1, 11.1, 34.2 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, 11.1, 34.2 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, 11.2, 34.4 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, 11.2, 34.4 , 0 ); setMoveKey( spep_2 + 64 + OFFSET_X, 1, 11.3, 42.6 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, 11.3, 42.6 , 0 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, 11.4, 26.7 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 11.4, 26.7 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, 19.4, 34.8 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, 19.4, 34.8 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 3.5, 34.8 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 3.5, 34.8 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 11.6, 42.8 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 11.6, 42.8 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 11.6, 26.7 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 11.6, 26.7 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 19.6, 34.6 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 19.6, 34.6 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 3.8, 34.5 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 3.8, 34.5 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 11.8, 42.3 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 11.8, 42.3 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 11.9, 26.1 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 11.9, 26.1 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 19.9, 33.9 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 19.9, 33.9 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 4, 33.5 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 4, 33.5 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 12.1, 41.2 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 12.1, 41.2 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 12.2, 24.8 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 12.2, 24.8 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 20.2, 32.4 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 20.2, 32.4 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 4.3, 31.9 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 4.3, 31.9 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 12.3, 43.3 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 12.3, 43.3 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 12.4, 18.7 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 12.4, 18.7 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 24.4, 30.1 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 24.4, 30.1 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 0.5, 29.3 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 0.5, 29.3 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 12.5, 40.4 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 12.5, 40.4 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 12.5, 15.5 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 12.5, 15.5 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 24.4, 26.5 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 24.4, 26.5 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 0.5, 25.5 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 0.5, 25.5 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 12.5, 36.5 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 12.5, 36.5 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 12.5, 11.4 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 12.5, 11.4 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 24.4, 22.3 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 24.4, 22.3 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 0.5, 21.1 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 0.5, 21.1 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 12.5, 31.9 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 12.5, 31.9 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 12.5, 10.7 , 0 ); setScaleKey( spep_2 + 58 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 61 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 62 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 65 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 66 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 69 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 71 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 72 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_2 + 75 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 79 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 122 + OFFSET_X, 1, 1.12, 1.12 ); setRotateKey( spep_2 + 58 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 122 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --気弾発射 SE024 = playSeVer2( spep_2 + 10, 1177, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 10, 1146, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 10, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 10, SE026, 77 ); SE027 = playSeVer2( spep_2 + 10, 1211, "",spep_2 + 424, 50, 30, -1); setSeVolumeByWorkId( spep_2 + 10, SE027, 263 ); SE028 = playSeVer2( spep_2 + 10, 1215, "",spep_2 + 160, 0, 40, -1); --気弾発射2 SE029 = playSeVer2( spep_2 + 110, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 110, SE029, 72 ); SE030 = playSeVer2( spep_2 + 120, 1145, "", 0, 0, 0, -1); --気弾中 SE031 = playSeVer2( spep_2 + 168, 1213, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_2 + 218, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 218, SE032, 73 ); --爆発 SE033 = playSeVer2( spep_2 + 360, 1188, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 384, 1024, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 432, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 400); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2); -- 518F end