--1029360:LR_超サイヤ人孫悟空&超サイヤ人トランクス(青年期)&超サイヤ人孫悟飯(少年期)_超必殺技:トリプル気功波 --sp_effect_a1_00454 --sp2774 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_01 = 163189 --前半手前 ef_001 SP_02 = 163190 --前半奥 ef_001b SP_03 = 163191 --後半手前 ef_002 SP_04 = 163192 --後半奥 ef_002b SP_05 = 163193 --KO ef_003 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.84); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 前半 ------------------------------------------------- MAX_FRAME_0 = 776; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 前半手前 ef_001 setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0); -- 前半奥 ef_001b setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵の動き ** -- a = 8 --敵の動き1 setDisp( spep_0 + 170 + OFFSET_X + a, 1, 1 ); setDisp( spep_0 + 218 + OFFSET_X + a, 1, 0 ); changeAnime( spep_0 + 170 + OFFSET_X + a, 1, 117 ); setMoveKey( spep_0 + 170 + OFFSET_X + a, 1, 280.1, -280.1 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X + a, 1, 280.1, -280.1 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X + a, 1, 279, -278.1 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X + a, 1, 279, -278.1 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X + a, 1, 275.5, -271.9 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X + a, 1, 275.5, -271.9 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X + a, 1, 269.7, -261.7 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X + a, 1, 269.7, -261.7 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X + a, 1, 261.5, -247.3 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X + a, 1, 261.5, -247.3 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X + a, 1, 251.1, -228.9 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X + a, 1, 251.1, -228.9 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X + a, 1, 238.3, -206.3 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X + a, 1, 238.3, -206.3 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X + a, 1, 225.5, -183.8 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X + a, 1, 225.5, -183.8 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X + a, 1, 215, -165.3 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X + a, 1, 215, -165.3 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X + a, 1, 206.9, -150.9 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X + a, 1, 206.9, -150.9 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X + a, 1, 201.1, -140.7 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X + a, 1, 201.1, -140.7 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X + a, 1, 197.6, -134.5 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X + a, 1, 197.6, -134.5 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X + a, 1, 196.4, -132.5 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X + a, 1, 196.4, -132.5 , 0 ); setScaleKey( spep_0 + 170 + OFFSET_X + a, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 193 + OFFSET_X + a, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 194 + OFFSET_X + a, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 195 + OFFSET_X + a, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 196 + OFFSET_X + a, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 197 + OFFSET_X + a, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 198 + OFFSET_X + a, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 199 + OFFSET_X + a, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 200 + OFFSET_X + a, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 201 + OFFSET_X + a, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 202 + OFFSET_X + a, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 203 + OFFSET_X + a, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 204 + OFFSET_X + a, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 205 + OFFSET_X + a, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 206 + OFFSET_X + a, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 207 + OFFSET_X + a, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 208 + OFFSET_X + a, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 209 + OFFSET_X + a, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 210 + OFFSET_X + a, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 211 + OFFSET_X + a, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 212 + OFFSET_X + a, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 218 + OFFSET_X + a, 1, 0.44, 0.44 ); setRotateKey( spep_0 + 170 + OFFSET_X + a, 1, -7.2 ); setRotateKey( spep_0 + 218 + OFFSET_X + a, 1, -7.2 ); --敵の動き2 setDisp( spep_0 + 260 + OFFSET_X + a, 1, 1 ); setDisp( spep_0 + 364 + OFFSET_X + a, 1, 0 ); changeAnime( spep_0 + 260 + OFFSET_X + a, 1, 6 ); setMoveKey( spep_0 + 260 + OFFSET_X + a, 1, -48, -46.8 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X + a, 1, -48, -46.8 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X + a, 1, -62.2, -30.1 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X + a, 1, -62.2, -30.1 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X + a, 1, -20.6, -67.3 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X + a, 1, -20.6, -67.3 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X + a, 1, -28.5, -43.1 , 0 );--手動調整箇所 setMoveKey( spep_0 + 269 + OFFSET_X + a, 1, -28.5, -43.1 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X + a, 1, 32.7, -45 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X + a, 1, 32.7, -45 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X + a, 1, 41.2, -50.5 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X + a, 1, 41.2, -50.5 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X + a, 1, 50.2, -37.2 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X + a, 1, 50.2, -37.2 , 0 );--手動調整箇所ここまで setMoveKey( spep_0 + 276 + OFFSET_X + a, 1, 88.5, -51.1 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X + a, 1, 88.5, -51.1 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X + a, 1, 102.8, -27.5 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X + a, 1, 102.8, -27.5 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X + a, 1, 100.2, -36.2 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X + a, 1, 100.2, -36.2 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X + a, 1, 116.3, -34.2 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X + a, 1, 116.3, -34.2 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X + a, 1, 97, -29.7 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X + a, 1, 97, -29.7 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X + a, 1, 105.2, -39 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X + a, 1, 105.2, -39 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X + a, 1, 104.9, -25.5 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X + a, 1, 104.9, -25.5 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X + a, 1, 97.4, -37.2 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X + a, 1, 97.4, -37.2 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X + a, 1, 105.6, -30.7 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X + a, 1, 105.6, -30.7 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X + a, 1, 99, -37.2 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X + a, 1, 99, -37.2 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X + a, 1, 98.7, -28.3 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X + a, 1, 98.7, -28.3 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X + a, 1, 99.6, -32.4 , 0 ); setMoveKey( spep_0 + 299 + OFFSET_X + a, 1, 99.6, -32.4 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X + a, 1, 98.7, -32.1 , 0 ); setMoveKey( spep_0 + 303 + OFFSET_X + a, 1, 98.7, -32.1 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X + a, 1, 98.1, -31.8 , 0 ); setMoveKey( spep_0 + 307 + OFFSET_X + a, 1, 98.1, -31.8 , 0 ); setMoveKey( spep_0 + 308 + OFFSET_X + a, 1, 97.7, -31.7 , 0 ); setMoveKey( spep_0 + 311 + OFFSET_X + a, 1, 97.7, -31.7 , 0 ); setMoveKey( spep_0 + 312 + OFFSET_X + a, 1, 97.4, -31.5 , 0 ); setMoveKey( spep_0 + 315 + OFFSET_X + a, 1, 97.4, -31.5 , 0 ); setMoveKey( spep_0 + 316 + OFFSET_X + a, 1, 97.2, -31.5 , 0 ); setMoveKey( spep_0 + 319 + OFFSET_X + a, 1, 97.2, -31.5 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X + a, 1, 97, -31.4 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X + a, 1, 97, -31.4 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X + a, 1, 524.9, 29.4 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X + a, 1, 524.9, 29.4 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X + a, 1, 522.7, 34.6 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X + a, 1, 522.7, 34.6 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X + a, 1, 520.7, 39.6 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X + a, 1, 520.7, 39.6 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X + a, 1, 518.8, 44.1 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X + a, 1, 518.8, 44.1 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X + a, 1, 517.1, 48.4 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X + a, 1, 517.1, 48.4 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X + a, 1, 515.5, 52.3 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X + a, 1, 515.5, 52.3 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X + a, 1, 514, 55.9 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X + a, 1, 514, 55.9 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X + a, 1, 512.7, 59.1 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X + a, 1, 512.7, 59.1 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X + a, 1, 511.5, 62 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X + a, 1, 511.5, 62 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X + a, 1, 510.5, 64.5 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X + a, 1, 510.5, 64.5 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X + a, 1, 509.6, 66.7 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X + a, 1, 509.6, 66.7 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X + a, 1, 508.8, 68.6 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X + a, 1, 508.8, 68.6 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X + a, 1, 508.2, 70.1 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X + a, 1, 508.2, 70.1 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X + a, 1, 507.7, 71.3 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X + a, 1, 507.7, 71.3 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X + a, 1, 507.3, 72.1 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X + a, 1, 507.3, 72.1 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X + a, 1, 507.1, 72.7 , 0 ); setMoveKey( spep_0 + 359 + OFFSET_X + a, 1, 507.1, 72.7 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X + a, 1, 507.1, 72.8 , 0 ); setMoveKey( spep_0 + 364 + OFFSET_X + a, 1, 507.1, 72.8 , 0 ); setScaleKey( spep_0 + 260 + OFFSET_X + a, 1, 3.49, 3.49 ); setScaleKey( spep_0 + 265 + OFFSET_X + a, 1, 3.49, 3.49 ); setScaleKey( spep_0 + 266 + OFFSET_X + a, 1, 3.2, 3.2 );--手動調整箇所 setScaleKey( spep_0 + 267 + OFFSET_X + a, 1, 3.2, 3.2 ); setScaleKey( spep_0 + 268 + OFFSET_X + a, 1, 2.9, 2.9 ); setScaleKey( spep_0 + 269 + OFFSET_X + a, 1, 2.9, 2.9 ); setScaleKey( spep_0 + 270 + OFFSET_X + a, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 271 + OFFSET_X + a, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 272 + OFFSET_X + a, 1, 2.0, 2.0 ); setScaleKey( spep_0 + 275 + OFFSET_X + a, 1, 2.0, 2.0 );--手動調整箇所ここまで setScaleKey( spep_0 + 276 + OFFSET_X + a, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 279 + OFFSET_X + a, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 280 + OFFSET_X + a, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 287 + OFFSET_X + a, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 288 + OFFSET_X + a, 1, 0.91, 0.91 ); setScaleKey( spep_0 + 295 + OFFSET_X + a, 1, 0.91, 0.91 ); setScaleKey( spep_0 + 296 + OFFSET_X + a, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 303 + OFFSET_X + a, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 304 + OFFSET_X + a, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 327 + OFFSET_X + a, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 328 + OFFSET_X + a, 1, 10.21, 10.21 ); setScaleKey( spep_0 + 364 + OFFSET_X + a, 1, 10.21, 10.21 ); setRotateKey( spep_0 + 260 + OFFSET_X + a, 1, 41.9 ); setRotateKey( spep_0 + 265 + OFFSET_X + a, 1, 41.9 ); setRotateKey( spep_0 + 266 + OFFSET_X + a, 1, 41.8 ); setRotateKey( spep_0 + 267 + OFFSET_X + a, 1, 41.8 ); setRotateKey( spep_0 + 268 + OFFSET_X + a, 1, 41.6 ); setRotateKey( spep_0 + 269 + OFFSET_X + a, 1, 41.6 ); setRotateKey( spep_0 + 270 + OFFSET_X + a, 1, 41.4 ); setRotateKey( spep_0 + 271 + OFFSET_X + a, 1, 41.4 ); setRotateKey( spep_0 + 272 + OFFSET_X + a, 1, 41 ); setRotateKey( spep_0 + 275 + OFFSET_X + a, 1, 41 ); setRotateKey( spep_0 + 276 + OFFSET_X + a, 1, 39.5 ); setRotateKey( spep_0 + 279 + OFFSET_X + a, 1, 39.5 ); setRotateKey( spep_0 + 280 + OFFSET_X + a, 1, 36.5 ); setRotateKey( spep_0 + 283 + OFFSET_X + a, 1, 36.5 ); setRotateKey( spep_0 + 284 + OFFSET_X + a, 1, 34.2 ); setRotateKey( spep_0 + 287 + OFFSET_X + a, 1, 34.2 ); setRotateKey( spep_0 + 288 + OFFSET_X + a, 1, 32.9 ); setRotateKey( spep_0 + 291 + OFFSET_X + a, 1, 32.9 ); setRotateKey( spep_0 + 292 + OFFSET_X + a, 1, 32 ); setRotateKey( spep_0 + 295 + OFFSET_X + a, 1, 32 ); setRotateKey( spep_0 + 296 + OFFSET_X + a, 1, 31.4 ); setRotateKey( spep_0 + 299 + OFFSET_X + a, 1, 31.4 ); setRotateKey( spep_0 + 300 + OFFSET_X + a, 1, 31 ); setRotateKey( spep_0 + 303 + OFFSET_X + a, 1, 31 ); setRotateKey( spep_0 + 304 + OFFSET_X + a, 1, 30.6 ); setRotateKey( spep_0 + 307 + OFFSET_X + a, 1, 30.6 ); setRotateKey( spep_0 + 308 + OFFSET_X + a, 1, 30.4 ); setRotateKey( spep_0 + 311 + OFFSET_X + a, 1, 30.4 ); setRotateKey( spep_0 + 312 + OFFSET_X + a, 1, 30.2 ); setRotateKey( spep_0 + 315 + OFFSET_X + a, 1, 30.2 ); setRotateKey( spep_0 + 316 + OFFSET_X + a, 1, 30.1 ); setRotateKey( spep_0 + 319 + OFFSET_X + a, 1, 30.1 ); setRotateKey( spep_0 + 320 + OFFSET_X + a, 1, 30 ); setRotateKey( spep_0 + 327 + OFFSET_X + a, 1, 30 ); setRotateKey( spep_0 + 328 + OFFSET_X + a, 1, 42 ); setRotateKey( spep_0 + 329 + OFFSET_X + a, 1, 42 ); setRotateKey( spep_0 + 330 + OFFSET_X + a, 1, 41.7 ); setRotateKey( spep_0 + 331 + OFFSET_X + a, 1, 41.7 ); setRotateKey( spep_0 + 332 + OFFSET_X + a, 1, 41.5 ); setRotateKey( spep_0 + 333 + OFFSET_X + a, 1, 41.5 ); setRotateKey( spep_0 + 334 + OFFSET_X + a, 1, 41.3 ); setRotateKey( spep_0 + 335 + OFFSET_X + a, 1, 41.3 ); setRotateKey( spep_0 + 336 + OFFSET_X + a, 1, 41 ); setRotateKey( spep_0 + 337 + OFFSET_X + a, 1, 41 ); setRotateKey( spep_0 + 338 + OFFSET_X + a, 1, 40.8 ); setRotateKey( spep_0 + 339 + OFFSET_X + a, 1, 40.8 ); setRotateKey( spep_0 + 340 + OFFSET_X + a, 1, 40.7 ); setRotateKey( spep_0 + 341 + OFFSET_X + a, 1, 40.7 ); setRotateKey( spep_0 + 342 + OFFSET_X + a, 1, 40.5 ); setRotateKey( spep_0 + 343 + OFFSET_X + a, 1, 40.5 ); setRotateKey( spep_0 + 344 + OFFSET_X + a, 1, 40.4 ); setRotateKey( spep_0 + 345 + OFFSET_X + a, 1, 40.4 ); setRotateKey( spep_0 + 346 + OFFSET_X + a, 1, 40.2 ); setRotateKey( spep_0 + 347 + OFFSET_X + a, 1, 40.2 ); setRotateKey( spep_0 + 348 + OFFSET_X + a, 1, 40.1 ); setRotateKey( spep_0 + 349 + OFFSET_X + a, 1, 40.1 ); setRotateKey( spep_0 + 350 + OFFSET_X + a, 1, 40 ); setRotateKey( spep_0 + 353 + OFFSET_X + a, 1, 40 ); setRotateKey( spep_0 + 354 + OFFSET_X + a, 1, 39.9 ); setRotateKey( spep_0 + 355 + OFFSET_X + a, 1, 39.9 ); setRotateKey( spep_0 + 356 + OFFSET_X + a, 1, 39.8 ); setRotateKey( spep_0 + 364 + OFFSET_X + a, 1, 39.8 ); --敵の動き3 setDisp( spep_0 + 386 + OFFSET_X + a, 1, 1 ); setDisp( spep_0 + 426 + OFFSET_X + a, 1, 0 ); changeAnime( spep_0 + 386 + OFFSET_X + a, 1, 105 ); setMoveKey( spep_0 + 386 + OFFSET_X + a, 1, 116.5, -467.2 , 0 ); setMoveKey( spep_0 + 387 + OFFSET_X + a, 1, 116.5, -467.2 , 0 ); setMoveKey( spep_0 + 388 + OFFSET_X + a, 1, 88.5, -464.4 , 0 ); setMoveKey( spep_0 + 389 + OFFSET_X + a, 1, 88.5, -464.4 , 0 ); setMoveKey( spep_0 + 390 + OFFSET_X + a, 1, 63.8, -384.2 , 0 ); setMoveKey( spep_0 + 391 + OFFSET_X + a, 1, 63.8, -384.2 , 0 ); setMoveKey( spep_0 + 392 + OFFSET_X + a, 1, -68.9, -279.8 , 0 ); setMoveKey( spep_0 + 393 + OFFSET_X + a, 1, -68.9, -279.8 , 0 ); setMoveKey( spep_0 + 394 + OFFSET_X + a, 1, -111.4, -184.2 , 0 ); setMoveKey( spep_0 + 395 + OFFSET_X + a, 1, -111.4, -184.2 , 0 ); setMoveKey( spep_0 + 396 + OFFSET_X + a, 1, -171.1, -164.3 , 0 ); setMoveKey( spep_0 + 397 + OFFSET_X + a, 1, -171.1, -164.3 , 0 ); setMoveKey( spep_0 + 398 + OFFSET_X + a, 1, -174.6, -124.4 , 0 ); setMoveKey( spep_0 + 399 + OFFSET_X + a, 1, -174.6, -124.4 , 0 ); setMoveKey( spep_0 + 400 + OFFSET_X + a, 1, -194.8, -141.6 , 0 ); setMoveKey( spep_0 + 401 + OFFSET_X + a, 1, -194.8, -141.6 , 0 ); setMoveKey( spep_0 + 402 + OFFSET_X + a, 1, -200.9, -110.3 , 0 ); setMoveKey( spep_0 + 403 + OFFSET_X + a, 1, -200.9, -110.3 , 0 ); setMoveKey( spep_0 + 404 + OFFSET_X + a, 1, -210.8, -120.9 , 0 ); setMoveKey( spep_0 + 405 + OFFSET_X + a, 1, -210.8, -120.9 , 0 ); setMoveKey( spep_0 + 406 + OFFSET_X + a, 1, -215.7, -101.6 , 0 ); setMoveKey( spep_0 + 407 + OFFSET_X + a, 1, -215.7, -101.6 , 0 ); setMoveKey( spep_0 + 408 + OFFSET_X + a, 1, -220.4, -110.1 , 0 ); setMoveKey( spep_0 + 409 + OFFSET_X + a, 1, -220.4, -110.1 , 0 ); setMoveKey( spep_0 + 410 + OFFSET_X + a, 1, -221.3, -96.2 , 0 ); setMoveKey( spep_0 + 411 + OFFSET_X + a, 1, -221.3, -96.2 , 0 ); setMoveKey( spep_0 + 412 + OFFSET_X + a, 1, -224.1, -106.5 , 0 ); setMoveKey( spep_0 + 413 + OFFSET_X + a, 1, -224.1, -106.5 , 0 ); setMoveKey( spep_0 + 414 + OFFSET_X + a, 1, -227.1, -91.1 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X + a, 1, -227.1, -91.1 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X + a, 1, -224.9, -98.9 , 0 ); setMoveKey( spep_0 + 417 + OFFSET_X + a, 1, -224.9, -98.9 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X + a, 1, -232, -89.1 , 0 ); setMoveKey( spep_0 + 419 + OFFSET_X + a, 1, -232, -89.1 , 0 ); setMoveKey( spep_0 + 420 + OFFSET_X + a, 1, -227.1, -93.1 , 0 ); setMoveKey( spep_0 + 421 + OFFSET_X + a, 1, -227.1, -93.1 , 0 ); setMoveKey( spep_0 + 422 + OFFSET_X + a, 1, -234.1, -93 , 0 ); setMoveKey( spep_0 + 423 + OFFSET_X + a, 1, -234.1, -93 , 0 ); setMoveKey( spep_0 + 424 + OFFSET_X + a, 1, -228.2, -92.2 , 0 ); setMoveKey( spep_0 + 426 + OFFSET_X + a, 1, -228.2, -92.2 , 0 ); setScaleKey( spep_0 + 386 + OFFSET_X + a, 1, 10.91, 10.91 ); setScaleKey( spep_0 + 387 + OFFSET_X + a, 1, 10.91, 10.91 ); setScaleKey( spep_0 + 388 + OFFSET_X + a, 1, 10.64, 10.64 ); setScaleKey( spep_0 + 389 + OFFSET_X + a, 1, 10.64, 10.64 ); setScaleKey( spep_0 + 390 + OFFSET_X + a, 1, 8.92, 8.92 ); setScaleKey( spep_0 + 391 + OFFSET_X + a, 1, 8.92, 8.92 ); setScaleKey( spep_0 + 392 + OFFSET_X + a, 1, 5.06, 5.06 ); setScaleKey( spep_0 + 393 + OFFSET_X + a, 1, 5.06, 5.06 ); setScaleKey( spep_0 + 394 + OFFSET_X + a, 1, 3.2, 3.2 ); setScaleKey( spep_0 + 395 + OFFSET_X + a, 1, 3.2, 3.2 ); setScaleKey( spep_0 + 396 + OFFSET_X + a, 1, 2.42, 2.42 ); setScaleKey( spep_0 + 397 + OFFSET_X + a, 1, 2.42, 2.42 ); setScaleKey( spep_0 + 398 + OFFSET_X + a, 1, 2, 2 ); setScaleKey( spep_0 + 399 + OFFSET_X + a, 1, 2, 2 ); setScaleKey( spep_0 + 400 + OFFSET_X + a, 1, 1.74, 1.74 ); setScaleKey( spep_0 + 401 + OFFSET_X + a, 1, 1.74, 1.74 ); setScaleKey( spep_0 + 402 + OFFSET_X + a, 1, 1.56, 1.56 ); setScaleKey( spep_0 + 403 + OFFSET_X + a, 1, 1.56, 1.56 ); setScaleKey( spep_0 + 404 + OFFSET_X + a, 1, 1.43, 1.43 ); setScaleKey( spep_0 + 405 + OFFSET_X + a, 1, 1.43, 1.43 ); setScaleKey( spep_0 + 406 + OFFSET_X + a, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 407 + OFFSET_X + a, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 408 + OFFSET_X + a, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 409 + OFFSET_X + a, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 410 + OFFSET_X + a, 1, 1.18, 1.18 ); setScaleKey( spep_0 + 411 + OFFSET_X + a, 1, 1.18, 1.18 ); setScaleKey( spep_0 + 412 + OFFSET_X + a, 1, 1.12, 1.12 ); setScaleKey( spep_0 + 413 + OFFSET_X + a, 1, 1.12, 1.12 ); setScaleKey( spep_0 + 414 + OFFSET_X + a, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 415 + OFFSET_X + a, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 416 + OFFSET_X + a, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 417 + OFFSET_X + a, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 418 + OFFSET_X + a, 1, 1, 1 ); setScaleKey( spep_0 + 419 + OFFSET_X + a, 1, 1, 1 ); setScaleKey( spep_0 + 420 + OFFSET_X + a, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 421 + OFFSET_X + a, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 422 + OFFSET_X + a, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 423 + OFFSET_X + a, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 424 + OFFSET_X + a, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 426 + OFFSET_X + a, 1, 0.9, 0.9 ); setRotateKey( spep_0 + 386 + OFFSET_X + a, 1, -36.5 ); setRotateKey( spep_0 + 391 + OFFSET_X + a, 1, -36.5 ); setRotateKey( spep_0 + 392 + OFFSET_X + a, 1, -36.4 ); setRotateKey( spep_0 + 426 + OFFSET_X + a, 1, -36.4 ); --敵の動き4 setDisp( spep_0 + 510 + OFFSET_X + a, 1, 1 ); setDisp( spep_0 + 544 + OFFSET_X + a, 1, 0 ); changeAnime( spep_0 + 510 + OFFSET_X + a, 1, 7 ); setMoveKey( spep_0 + 510 + OFFSET_X + a, 1, -550, 0.9 , 0 ); setMoveKey( spep_0 + 511 + OFFSET_X + a, 1, -550, 0.9 , 0 ); setMoveKey( spep_0 + 512 + OFFSET_X + a, 1, -561.5, -25.6 , 0 ); setMoveKey( spep_0 + 513 + OFFSET_X + a, 1, -561.5, -25.6 , 0 ); setMoveKey( spep_0 + 514 + OFFSET_X + a, 1, -551.2, 19.1 , 0 ); setMoveKey( spep_0 + 515 + OFFSET_X + a, 1, -551.2, 19.1 , 0 ); setMoveKey( spep_0 + 516 + OFFSET_X + a, 1, -354.5, 12.5 , 0 ); setMoveKey( spep_0 + 517 + OFFSET_X + a, 1, -354.5, 12.5 , 0 ); setMoveKey( spep_0 + 518 + OFFSET_X + a, 1, -388.7, 40.9 , 0 ); setMoveKey( spep_0 + 519 + OFFSET_X + a, 1, -388.7, 40.9 , 0 ); setMoveKey( spep_0 + 520 + OFFSET_X + a, 1, -370.8, 4.1 , 0 ); setMoveKey( spep_0 + 521 + OFFSET_X + a, 1, -370.8, 4.1 , 0 ); setMoveKey( spep_0 + 522 + OFFSET_X + a, 1, -354.3, 30.6 , 0 ); setMoveKey( spep_0 + 523 + OFFSET_X + a, 1, -354.3, 30.6 , 0 ); setMoveKey( spep_0 + 524 + OFFSET_X + a, 1, -76, 50.9 , 0 ); setMoveKey( spep_0 + 525 + OFFSET_X + a, 1, -76, 50.9 , 0 ); setMoveKey( spep_0 + 526 + OFFSET_X + a, 1, -51.1, 74.9 , 0 ); setMoveKey( spep_0 + 527 + OFFSET_X + a, 1, -51.1, 74.9 , 0 ); setMoveKey( spep_0 + 528 + OFFSET_X + a, 1, -76.5, 61.6 , 0 ); setMoveKey( spep_0 + 529 + OFFSET_X + a, 1, -76.5, 61.6 , 0 ); setMoveKey( spep_0 + 530 + OFFSET_X + a, 1, -52.1, 50.3 , 0 ); setMoveKey( spep_0 + 531 + OFFSET_X + a, 1, -52.1, 50.3 , 0 ); setMoveKey( spep_0 + 532 + OFFSET_X + a, 1, -72.7, 65.7 , 0 ); setMoveKey( spep_0 + 533 + OFFSET_X + a, 1, -72.7, 65.7 , 0 ); setMoveKey( spep_0 + 534 + OFFSET_X + a, 1, -154.6, 118 , 0 ); setMoveKey( spep_0 + 535 + OFFSET_X + a, 1, -154.6, 118 , 0 ); setMoveKey( spep_0 + 536 + OFFSET_X + a, 1, -158.1, 130 , 0 ); setMoveKey( spep_0 + 537 + OFFSET_X + a, 1, -158.1, 130 , 0 ); setMoveKey( spep_0 + 538 + OFFSET_X + a, 1, -156.3, 116.3 , 0 ); setMoveKey( spep_0 + 539 + OFFSET_X + a, 1, -156.3, 116.3 , 0 ); setMoveKey( spep_0 + 540 + OFFSET_X + a, 1, -164.7, 126 , 0 ); setMoveKey( spep_0 + 541 + OFFSET_X + a, 1, -164.7, 126 , 0 ); setMoveKey( spep_0 + 542 + OFFSET_X + a, 1, -153.4, 119.3 , 0 ); setMoveKey( spep_0 + 544 + OFFSET_X + a, 1, -153.4, 119.3 , 0 ); setScaleKey( spep_0 + 510 + OFFSET_X + a, 1, 8.24, 8.24 ); setScaleKey( spep_0 + 515 + OFFSET_X + a, 1, 8.24, 8.24 ); setScaleKey( spep_0 + 516 + OFFSET_X + a, 1, 5.99, 5.99 ); setScaleKey( spep_0 + 523 + OFFSET_X + a, 1, 5.99, 5.99 ); setScaleKey( spep_0 + 524 + OFFSET_X + a, 1, 2.11, 2.11 ); setScaleKey( spep_0 + 533 + OFFSET_X + a, 1, 2.11, 2.11 ); setScaleKey( spep_0 + 534 + OFFSET_X + a, 1, 3.85, 3.85 ); setScaleKey( spep_0 + 544 + OFFSET_X + a, 1, 3.85, 3.85 ); setRotateKey( spep_0 + 510 + OFFSET_X + a, 1, 55 ); setRotateKey( spep_0 + 515 + OFFSET_X + a, 1, 55 ); setRotateKey( spep_0 + 516 + OFFSET_X + a, 1, 55.2 ); setRotateKey( spep_0 + 523 + OFFSET_X + a, 1, 55.2 ); setRotateKey( spep_0 + 524 + OFFSET_X + a, 1, 55.4 ); setRotateKey( spep_0 + 533 + OFFSET_X + a, 1, 55.4 ); setRotateKey( spep_0 + 534 + OFFSET_X + a, 1, 47.8 ); setRotateKey( spep_0 + 544 + OFFSET_X + a, 1, 47.8 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 158, 0, 54, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --悟飯向かってくる SE003 = playSeVer2( spep_0 + 82, 1116, "",spep_0 + 124, 0, 22, -1); SE004 = playSeVer2( spep_0 + 100, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 100, SE004, 72 ); SE005 = playSeVer2( spep_0 + 100, 1000, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 100, 1182, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 112, 1117, "", 0, 0, 0, -1); --悟飯地面蹴って加速 SE008 = playSeVer2( spep_0 + 152, 1011, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 156, 1117, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 168, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 168, SE010, 158 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 200; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --振りかぶる SE011 = playSeVer2( spep_0 + 210, 1004, "", 0, 0, 0, -1); --悟飯アッパー SE012 = playSeVer2( spep_0 + 246, 1189, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 254, 1153, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 254, 1110, "", 0, 0, 0, -1); --トランクス飛んでくる SE015 = playSeVer2( spep_0 + 286, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 286, SE015, 153 ); SE016 = playSeVer2( spep_0 + 288, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 288, SE016, 178 ); SE017 = playSeVer2( spep_0 + 288, 63, "",spep_0 + 348, 0, 38, -1); --トランクス回り込む SE018 = playSeVer2( spep_0 + 322, 1232, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 322, 1003, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 322, 1048, "", 0, 0, 0, -1); --振りかぶる SE021 = playSeVer2( spep_0 + 354, 1116, "",spep_0 + 398, 0, 22, -1); SE022 = playSeVer2( spep_0 + 360, 1004, "", 0, 0, 0, -1); --トランクス蹴り飛ばす SE023 = playSeVer2( spep_0 + 382, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 382, SE023, 85 ); SE024 = playSeVer2( spep_0 + 382, 1120, "", 0, 0, 0, -1); --悟空向かってくる SE025 = playSeVer2( spep_0 + 416, 1116, "",spep_0 + 478, 0, 40, -1); SE026 = playSeVer2( spep_0 + 436, 1044, "",spep_0 + 536, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 436, SE026, 71 ); SE027 = playSeVer2( spep_0 + 436, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 436, SE027, 78 ); SE028 = playSeVer2( spep_0 + 488, 1004, "", 0, 0, 0, -1); --悟空パンチ SE030 = playSeVer2( spep_0 + 512, 1110, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_0 + 512, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 512, SE031, 69 ); SE032 = playSeVer2( spep_0 + 512, 1187, "", 0, 0, 0, -1); --悟飯振りかぶる SE033 = playSeVer2( spep_0 + 542, 1116, "",spep_0 + 574, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 542, SE033, 83 ); SE034 = playSeVer2( spep_0 + 550, 1003, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_0 + 550, 1119, "", 0, 4, 0, -1); setSeVolumeByWorkId( spep_0 + 550, SE029, 78 ); setStartTimeMs( SE029, 667 ); --二人構える SE035 = playSeVer2( spep_0 + 580, 1189, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_0 + 582, 8, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_0 + 588, 1006, "", 0, 0, 0, -1); --悟空構えながらバックステップ SE038 = playSeVer2( spep_0 + 630, 1117, "",spep_0 + 692, 0, 40, -1); SE039 = playSeVer2( spep_0 + 640, 1044, "",spep_0 + 696, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 640, SE039, 140 ); SE040 = playSeVer2( spep_0 + 640, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 640, SE040, 75 ); setPitch( spep_0 + 640, SE040, -800 ); setTimeStretch( SE040, 0.47, 30, 4 ); SE041 = playSeVer2( spep_0 + 646, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 646, SE041, 56 ); setPitch( spep_0 + 646, SE041, -800 ); setTimeStretch( SE041, 0.47, 30, 4 ); SE042 = playSeVer2( spep_0 + 652, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 652, SE042, 40 ); setPitch( spep_0 + 652, SE042, -800 ); setTimeStretch( SE042, 0.47, 30, 4 ); SE043 = playSeVer2( spep_0 + 658, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 658, SE043, 29 ); setPitch( spep_0 + 658, SE043, -800 ); setTimeStretch( SE043, 0.47, 30, 4 ); SE045 = playSeVer2( spep_0 + 662, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 662, SE045, 28 ); setPitch( spep_0 + 662, SE045, -800 ); setTimeStretch( SE045, 0.47, 30, 4 ); --画面遷移 SE044 = playSeVer2( spep_0 + 680, 1072, "", 0, 12, 0, -1); setStartTimeMs( SE044, 333 ); --気弾溜め SE046 = playSeVer2( spep_0 + 708, 1307, "",spep_0 + 794, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 708, SE046, 174 ); SE047 = playSeVer2( spep_0 + 708, 1393, "",spep_0 + 794, 0, 24, -1); SE048 = playSeVer2( spep_0 + 708, 1209, "",spep_0 + 792, 0, 22, -1); SE049 = playSeVer2( spep_0 + 708, 1296, "",spep_0 + 794, 0, 22, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0;-- 776F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); --発射予兆 SE051 = playSeVer2( spep_1 + 78, 1056, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 78, SE051, 63 ); SE052 = playSeVer2( spep_1 + 78, 1116, "",spep_2 + 24, 0, 14, -1); setSeVolumeByWorkId( spep_1 + 78, SE052, 71 ); ------------------------------------------------- -- かめはめ波構え〜KO ------------------------------------------------- MAX_FRAME_2 = 380; -- ** エフェクト等 ** -- finish_0f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0); -- 後半手前 ef_002 setEffMoveKey( spep_2 + 0, finish_0f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_0f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_0f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_0f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_0f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_0f, 0); setEffAlphaKey( spep_2 + 0, finish_0f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2-2, finish_0f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2-1, finish_0f, 0); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_0f, 0); finish_0b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0); -- 後半奥 ef_002b setEffMoveKey( spep_2 + 0, finish_0b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_0b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_0b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_0b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_0b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_0b, 0); setEffAlphaKey( spep_2 + 0, finish_0b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2-2, finish_0b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2-1, finish_0b, 0); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_0b, 0); spep_3 = spep_2 + MAX_FRAME_2-2; KO = entryEffectLife( spep_3 + 0, SP_05, 90, 0x100, -1, 0, 0, 0); -- KO ef_003 setEffMoveKey( spep_3 + 0, KO, 0, 0 , 0); setEffMoveKey( spep_3 + 90, KO, 0, 0 , 0); setEffScaleKey( spep_3 + 0, KO, 1.0, 1.0); setEffScaleKey( spep_3 + 90, KO, 1.0, 1.0); setEffRotateKey( spep_3 + 0, KO, 0); setEffRotateKey( spep_3 + 90, KO, 0); setEffAlphaKey( spep_3 + 0, KO, 255); setEffAlphaKey( spep_3 + 90, KO, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 226 + OFFSET_X, 1, 1); setDisp( spep_2 + 246 + OFFSET_X, 1, 0); changeAnime( spep_2 + 226 + OFFSET_X, 1, 5); setMoveKey( spep_2 + 226 + OFFSET_X, 1, -27.3, 598.6 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, -27.3, 598.6 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, -27.3, 571.2 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, -27.3, 571.2 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, -27.2, 543.1 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, -27.2, 543.1 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, -27.2, 526.2 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, -27.2, 526.2 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, -27.3, 520.6 , 0 ); setScaleKey( spep_2 + 226 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 229 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 230 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 233 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 234 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 237 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 238 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 246 + OFFSET_X, 1, 0.16, 0.16 ); setRotateKey( spep_2 + 226 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 246 + OFFSET_X, 1, 0 ); setBlendColor( spep_2 + 226 + OFFSET_X, 1, 3, 0, 1, 1, 0.25 ); setBlendColor( spep_2 + 246 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --悟空気弾発射 SE053 = playSeVer2( spep_2 + 10, 1133, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_2 + 10, 1213, "",spep_2 + 156, 0, 88, -1); setSeVolumeByWorkId( spep_2 + 10, SE054, 82 ); SE055 = playSeVer2( spep_2 + 10, 1223, "", 0, 0, 0, -1); --悟飯とトランクス気弾発射 SE056 = playSeVer2( spep_2 + 62, 1146, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 62, SE056, 80 ); SE057 = playSeVer2( spep_2 + 62, 1177, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 62, SE057, 80 ); SE058 = playSeVer2( spep_2 + 62, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 62, SE058, 80 ); SE059 = playSeVer2( spep_2 + 62, 1423, "",spep_2 + 256, 0, 76, -1); setSeVolumeByWorkId( spep_2 + 62, SE059, 80 ); SE060 = playSeVer2( spep_2 + 62, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 62, SE060, 80 ); --気弾飛んでいく SE061 = playSeVer2( spep_2 + 126, 1161, "",spep_2 + 268, 0, 26, -1); setSeVolumeByWorkId( spep_2 + 126, SE061, 74 ); SE062 = playSeVer2( spep_2 + 126, 1284, "",spep_2 + 266, 0, 28, -1); SE063 = playSeVer2( spep_2 + 158, 1202, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 158, SE063, 272 ); --爆発 SE064 = playSeVer2( spep_2 + 240, 1159, "", 0, 0, 0, -1); SE065 = playSeVer2( spep_2 + 240, 1427, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 240, SE065, 71 ); SE066 = playSeVer2( spep_2 + 252, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- hideKoScreen(); dealDamage( spep_2 + 246); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2); -- 380F else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 前半 ------------------------------------------------- MAX_FRAME_0 = 776; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 前半手前 ef_001 setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0); -- 前半奥 ef_001b setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, -1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) -- setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え -- speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) -- setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵の動き ** -- a = 8 --敵の動き1 setDisp( spep_0 + 170 + OFFSET_X + a, 1, 1 ); setDisp( spep_0 + 218 + OFFSET_X + a, 1, 0 ); changeAnime( spep_0 + 170 + OFFSET_X + a, 1, 17 ); setMoveKey( spep_0 + 170 + OFFSET_X + a, 1, -280.1, -280.1 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X + a, 1, -280.1, -280.1 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X + a, 1, -279, -278.1 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X + a, 1, -279, -278.1 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X + a, 1, -275.5, -271.9 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X + a, 1, -275.5, -271.9 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X + a, 1, -269.7, -261.7 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X + a, 1, -269.7, -261.7 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X + a, 1, -261.5, -247.3 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X + a, 1, -261.5, -247.3 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X + a, 1, -251.1, -228.9 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X + a, 1, -251.1, -228.9 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X + a, 1, -238.3, -206.3 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X + a, 1, -238.3, -206.3 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X + a, 1, -225.5, -183.8 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X + a, 1, -225.5, -183.8 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X + a, 1, -215, -165.3 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X + a, 1, -215, -165.3 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X + a, 1, -206.9, -150.9 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X + a, 1, -206.9, -150.9 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X + a, 1, -201.1, -140.7 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X + a, 1, -201.1, -140.7 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X + a, 1, -197.6, -134.5 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X + a, 1, -197.6, -134.5 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X + a, 1, -196.4, -132.5 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X + a, 1, -196.4, -132.5 , 0 ); setScaleKey( spep_0 + 170 + OFFSET_X + a, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 193 + OFFSET_X + a, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 194 + OFFSET_X + a, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 195 + OFFSET_X + a, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 196 + OFFSET_X + a, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 197 + OFFSET_X + a, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 198 + OFFSET_X + a, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 199 + OFFSET_X + a, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 200 + OFFSET_X + a, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 201 + OFFSET_X + a, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 202 + OFFSET_X + a, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 203 + OFFSET_X + a, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 204 + OFFSET_X + a, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 205 + OFFSET_X + a, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 206 + OFFSET_X + a, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 207 + OFFSET_X + a, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 208 + OFFSET_X + a, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 209 + OFFSET_X + a, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 210 + OFFSET_X + a, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 211 + OFFSET_X + a, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 212 + OFFSET_X + a, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 218 + OFFSET_X + a, 1, 0.44, 0.44 ); setRotateKey( spep_0 + 170 + OFFSET_X + a, 1, 7.2 ); setRotateKey( spep_0 + 218 + OFFSET_X + a, 1, 7.2 ); --敵の動き2 setDisp( spep_0 + 260 + OFFSET_X + a, 1, 1 ); setDisp( spep_0 + 364 + OFFSET_X + a, 1, 0 ); changeAnime( spep_0 + 260 + OFFSET_X + a, 1, 106 ); setMoveKey( spep_0 + 260 + OFFSET_X + a, 1, 48, -46.8 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X + a, 1, 48, -46.8 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X + a, 1, 62.2, -30.1 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X + a, 1, 62.2, -30.1 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X + a, 1, 20.6, -67.3 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X + a, 1, 20.6, -67.3 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X + a, 1, 28.5, -43.1 , 0 );--手動調整箇所 setMoveKey( spep_0 + 269 + OFFSET_X + a, 1, 28.5, -43.1 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X + a, 1, -32.7, -45 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X + a, 1, -32.7, -45 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X + a, 1, -41.2, -50.5 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X + a, 1, -41.2, -50.5 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X + a, 1, -50.2, -37.2 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X + a, 1, -50.2, -37.2 , 0 );--手動調整箇所ここまで setMoveKey( spep_0 + 276 + OFFSET_X + a, 1, -88.5, -51.1 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X + a, 1, -88.5, -51.1 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X + a, 1, -102.8, -27.5 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X + a, 1, -102.8, -27.5 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X + a, 1, -100.2, -36.2 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X + a, 1, -100.2, -36.2 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X + a, 1, -116.3, -34.2 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X + a, 1, -116.3, -34.2 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X + a, 1, -97, -29.7 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X + a, 1, -97, -29.7 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X + a, 1, -105.2, -39 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X + a, 1, -105.2, -39 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X + a, 1, -104.9, -25.5 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X + a, 1, -104.9, -25.5 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X + a, 1, -97.4, -37.2 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X + a, 1, -97.4, -37.2 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X + a, 1, -105.6, -30.7 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X + a, 1, -105.6, -30.7 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X + a, 1, -99, -37.2 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X + a, 1, -99, -37.2 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X + a, 1, -98.7, -28.3 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X + a, 1, -98.7, -28.3 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X + a, 1, -99.6, -32.4 , 0 ); setMoveKey( spep_0 + 299 + OFFSET_X + a, 1, -99.6, -32.4 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X + a, 1, -98.7, -32.1 , 0 ); setMoveKey( spep_0 + 303 + OFFSET_X + a, 1, -98.7, -32.1 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X + a, 1, -98.1, -31.8 , 0 ); setMoveKey( spep_0 + 307 + OFFSET_X + a, 1, -98.1, -31.8 , 0 ); setMoveKey( spep_0 + 308 + OFFSET_X + a, 1, -97.7, -31.7 , 0 ); setMoveKey( spep_0 + 311 + OFFSET_X + a, 1, -97.7, -31.7 , 0 ); setMoveKey( spep_0 + 312 + OFFSET_X + a, 1, -97.4, -31.5 , 0 ); setMoveKey( spep_0 + 315 + OFFSET_X + a, 1, -97.4, -31.5 , 0 ); setMoveKey( spep_0 + 316 + OFFSET_X + a, 1, -97.2, -31.5 , 0 ); setMoveKey( spep_0 + 319 + OFFSET_X + a, 1, -97.2, -31.5 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X + a, 1, -97, -31.4 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X + a, 1, -97, -31.4 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X + a, 1, -524.9, 29.4 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X + a, 1, -524.9, 29.4 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X + a, 1, -522.7, 34.6 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X + a, 1, -522.7, 34.6 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X + a, 1, -520.7, 39.6 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X + a, 1, -520.7, 39.6 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X + a, 1, -518.8, 44.1 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X + a, 1, -518.8, 44.1 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X + a, 1, -517.1, 48.4 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X + a, 1, -517.1, 48.4 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X + a, 1, -515.5, 52.3 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X + a, 1, -515.5, 52.3 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X + a, 1, -514, 55.9 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X + a, 1, -514, 55.9 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X + a, 1, -512.7, 59.1 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X + a, 1, -512.7, 59.1 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X + a, 1, -511.5, 62 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X + a, 1, -511.5, 62 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X + a, 1, -510.5, 64.5 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X + a, 1, -510.5, 64.5 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X + a, 1, -509.6, 66.7 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X + a, 1, -509.6, 66.7 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X + a, 1, -508.8, 68.6 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X + a, 1, -508.8, 68.6 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X + a, 1, -508.2, 70.1 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X + a, 1, -508.2, 70.1 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X + a, 1, -507.7, 71.3 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X + a, 1, -507.7, 71.3 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X + a, 1, -507.3, 72.1 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X + a, 1, -507.3, 72.1 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X + a, 1, -507.1, 72.7 , 0 ); setMoveKey( spep_0 + 359 + OFFSET_X + a, 1, -507.1, 72.7 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X + a, 1, -507.1, 72.8 , 0 ); setMoveKey( spep_0 + 364 + OFFSET_X + a, 1, -507.1, 72.8 , 0 ); setScaleKey( spep_0 + 260 + OFFSET_X + a, 1, 3.49, 3.49 ); setScaleKey( spep_0 + 265 + OFFSET_X + a, 1, 3.49, 3.49 ); setScaleKey( spep_0 + 266 + OFFSET_X + a, 1, 3.2, 3.2 );--手動調整箇所 setScaleKey( spep_0 + 267 + OFFSET_X + a, 1, 3.2, 3.2 ); setScaleKey( spep_0 + 268 + OFFSET_X + a, 1, 2.9, 2.9 ); setScaleKey( spep_0 + 269 + OFFSET_X + a, 1, 2.9, 2.9 ); setScaleKey( spep_0 + 270 + OFFSET_X + a, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 271 + OFFSET_X + a, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 272 + OFFSET_X + a, 1, 2.0, 2.0 ); setScaleKey( spep_0 + 275 + OFFSET_X + a, 1, 2.0, 2.0 );--手動調整箇所ここまで setScaleKey( spep_0 + 276 + OFFSET_X + a, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 279 + OFFSET_X + a, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 280 + OFFSET_X + a, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 287 + OFFSET_X + a, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 288 + OFFSET_X + a, 1, 0.91, 0.91 ); setScaleKey( spep_0 + 295 + OFFSET_X + a, 1, 0.91, 0.91 ); setScaleKey( spep_0 + 296 + OFFSET_X + a, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 303 + OFFSET_X + a, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 304 + OFFSET_X + a, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 327 + OFFSET_X + a, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 328 + OFFSET_X + a, 1, 10.21, 10.21 ); setScaleKey( spep_0 + 364 + OFFSET_X + a, 1, 10.21, 10.21 ); setRotateKey( spep_0 + 260 + OFFSET_X + a, 1, -41.9 ); setRotateKey( spep_0 + 265 + OFFSET_X + a, 1, -41.9 ); setRotateKey( spep_0 + 266 + OFFSET_X + a, 1, -41.8 ); setRotateKey( spep_0 + 267 + OFFSET_X + a, 1, -41.8 ); setRotateKey( spep_0 + 268 + OFFSET_X + a, 1, -41.6 ); setRotateKey( spep_0 + 269 + OFFSET_X + a, 1, -41.6 ); setRotateKey( spep_0 + 270 + OFFSET_X + a, 1, -41.4 ); setRotateKey( spep_0 + 271 + OFFSET_X + a, 1, -41.4 ); setRotateKey( spep_0 + 272 + OFFSET_X + a, 1, -41 ); setRotateKey( spep_0 + 275 + OFFSET_X + a, 1, -41 ); setRotateKey( spep_0 + 276 + OFFSET_X + a, 1, -39.5 ); setRotateKey( spep_0 + 279 + OFFSET_X + a, 1, -39.5 ); setRotateKey( spep_0 + 280 + OFFSET_X + a, 1, -36.5 ); setRotateKey( spep_0 + 283 + OFFSET_X + a, 1, -36.5 ); setRotateKey( spep_0 + 284 + OFFSET_X + a, 1, -34.2 ); setRotateKey( spep_0 + 287 + OFFSET_X + a, 1, -34.2 ); setRotateKey( spep_0 + 288 + OFFSET_X + a, 1, -32.9 ); setRotateKey( spep_0 + 291 + OFFSET_X + a, 1, -32.9 ); setRotateKey( spep_0 + 292 + OFFSET_X + a, 1, -32 ); setRotateKey( spep_0 + 295 + OFFSET_X + a, 1, -32 ); setRotateKey( spep_0 + 296 + OFFSET_X + a, 1, -31.4 ); setRotateKey( spep_0 + 299 + OFFSET_X + a, 1, -31.4 ); setRotateKey( spep_0 + 300 + OFFSET_X + a, 1, -31 ); setRotateKey( spep_0 + 303 + OFFSET_X + a, 1, -31 ); setRotateKey( spep_0 + 304 + OFFSET_X + a, 1, -30.6 ); setRotateKey( spep_0 + 307 + OFFSET_X + a, 1, -30.6 ); setRotateKey( spep_0 + 308 + OFFSET_X + a, 1, -30.4 ); setRotateKey( spep_0 + 311 + OFFSET_X + a, 1, -30.4 ); setRotateKey( spep_0 + 312 + OFFSET_X + a, 1, -30.2 ); setRotateKey( spep_0 + 315 + OFFSET_X + a, 1, -30.2 ); setRotateKey( spep_0 + 316 + OFFSET_X + a, 1, -30.1 ); setRotateKey( spep_0 + 319 + OFFSET_X + a, 1, -30.1 ); setRotateKey( spep_0 + 320 + OFFSET_X + a, 1, -30 ); setRotateKey( spep_0 + 327 + OFFSET_X + a, 1, -30 ); setRotateKey( spep_0 + 328 + OFFSET_X + a, 1, -42 ); setRotateKey( spep_0 + 329 + OFFSET_X + a, 1, -42 ); setRotateKey( spep_0 + 330 + OFFSET_X + a, 1, -41.7 ); setRotateKey( spep_0 + 331 + OFFSET_X + a, 1, -41.7 ); setRotateKey( spep_0 + 332 + OFFSET_X + a, 1, -41.5 ); setRotateKey( spep_0 + 333 + OFFSET_X + a, 1, -41.5 ); setRotateKey( spep_0 + 334 + OFFSET_X + a, 1, -41.3 ); setRotateKey( spep_0 + 335 + OFFSET_X + a, 1, -41.3 ); setRotateKey( spep_0 + 336 + OFFSET_X + a, 1, -41 ); setRotateKey( spep_0 + 337 + OFFSET_X + a, 1, -41 ); setRotateKey( spep_0 + 338 + OFFSET_X + a, 1, -40.8 ); setRotateKey( spep_0 + 339 + OFFSET_X + a, 1, -40.8 ); setRotateKey( spep_0 + 340 + OFFSET_X + a, 1, -40.7 ); setRotateKey( spep_0 + 341 + OFFSET_X + a, 1, -40.7 ); setRotateKey( spep_0 + 342 + OFFSET_X + a, 1, -40.5 ); setRotateKey( spep_0 + 343 + OFFSET_X + a, 1, -40.5 ); setRotateKey( spep_0 + 344 + OFFSET_X + a, 1, -40.4 ); setRotateKey( spep_0 + 345 + OFFSET_X + a, 1, -40.4 ); setRotateKey( spep_0 + 346 + OFFSET_X + a, 1, -40.2 ); setRotateKey( spep_0 + 347 + OFFSET_X + a, 1, -40.2 ); setRotateKey( spep_0 + 348 + OFFSET_X + a, 1, -40.1 ); setRotateKey( spep_0 + 349 + OFFSET_X + a, 1, -40.1 ); setRotateKey( spep_0 + 350 + OFFSET_X + a, 1, -40 ); setRotateKey( spep_0 + 353 + OFFSET_X + a, 1, -40 ); setRotateKey( spep_0 + 354 + OFFSET_X + a, 1, -39.9 ); setRotateKey( spep_0 + 355 + OFFSET_X + a, 1, -39.9 ); setRotateKey( spep_0 + 356 + OFFSET_X + a, 1, -39.8 ); setRotateKey( spep_0 + 364 + OFFSET_X + a, 1, -39.8 ); --敵の動き3 setDisp( spep_0 + 386 + OFFSET_X + a, 1, 1 ); setDisp( spep_0 + 426 + OFFSET_X + a, 1, 0 ); changeAnime( spep_0 + 386 + OFFSET_X + a, 1, 5 ); setMoveKey( spep_0 + 386 + OFFSET_X + a, 1, -116.5, -467.2 , 0 ); setMoveKey( spep_0 + 387 + OFFSET_X + a, 1, -116.5, -467.2 , 0 ); setMoveKey( spep_0 + 388 + OFFSET_X + a, 1, -88.5, -464.4 , 0 ); setMoveKey( spep_0 + 389 + OFFSET_X + a, 1, -88.5, -464.4 , 0 ); setMoveKey( spep_0 + 390 + OFFSET_X + a, 1, -63.8, -384.2 , 0 ); setMoveKey( spep_0 + 391 + OFFSET_X + a, 1, -63.8, -384.2 , 0 ); setMoveKey( spep_0 + 392 + OFFSET_X + a, 1, 68.9, -279.8 , 0 ); setMoveKey( spep_0 + 393 + OFFSET_X + a, 1, 68.9, -279.8 , 0 ); setMoveKey( spep_0 + 394 + OFFSET_X + a, 1, 111.4, -184.2 , 0 ); setMoveKey( spep_0 + 395 + OFFSET_X + a, 1, 111.4, -184.2 , 0 ); setMoveKey( spep_0 + 396 + OFFSET_X + a, 1, 171.1, -164.3 , 0 ); setMoveKey( spep_0 + 397 + OFFSET_X + a, 1, 171.1, -164.3 , 0 ); setMoveKey( spep_0 + 398 + OFFSET_X + a, 1, 174.6, -124.4 , 0 ); setMoveKey( spep_0 + 399 + OFFSET_X + a, 1, 174.6, -124.4 , 0 ); setMoveKey( spep_0 + 400 + OFFSET_X + a, 1, 194.8, -141.6 , 0 ); setMoveKey( spep_0 + 401 + OFFSET_X + a, 1, 194.8, -141.6 , 0 ); setMoveKey( spep_0 + 402 + OFFSET_X + a, 1, 200.9, -110.3 , 0 ); setMoveKey( spep_0 + 403 + OFFSET_X + a, 1, 200.9, -110.3 , 0 ); setMoveKey( spep_0 + 404 + OFFSET_X + a, 1, 210.8, -120.9 , 0 ); setMoveKey( spep_0 + 405 + OFFSET_X + a, 1, 210.8, -120.9 , 0 ); setMoveKey( spep_0 + 406 + OFFSET_X + a, 1, 215.7, -101.6 , 0 ); setMoveKey( spep_0 + 407 + OFFSET_X + a, 1, 215.7, -101.6 , 0 ); setMoveKey( spep_0 + 408 + OFFSET_X + a, 1, 220.4, -110.1 , 0 ); setMoveKey( spep_0 + 409 + OFFSET_X + a, 1, 220.4, -110.1 , 0 ); setMoveKey( spep_0 + 410 + OFFSET_X + a, 1, 221.3, -96.2 , 0 ); setMoveKey( spep_0 + 411 + OFFSET_X + a, 1, 221.3, -96.2 , 0 ); setMoveKey( spep_0 + 412 + OFFSET_X + a, 1, 224.1, -106.5 , 0 ); setMoveKey( spep_0 + 413 + OFFSET_X + a, 1, 224.1, -106.5 , 0 ); setMoveKey( spep_0 + 414 + OFFSET_X + a, 1, 227.1, -91.1 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X + a, 1, 227.1, -91.1 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X + a, 1, 224.9, -98.9 , 0 ); setMoveKey( spep_0 + 417 + OFFSET_X + a, 1, 224.9, -98.9 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X + a, 1, 232, -89.1 , 0 ); setMoveKey( spep_0 + 419 + OFFSET_X + a, 1, 232, -89.1 , 0 ); setMoveKey( spep_0 + 420 + OFFSET_X + a, 1, 227.1, -93.1 , 0 ); setMoveKey( spep_0 + 421 + OFFSET_X + a, 1, 227.1, -93.1 , 0 ); setMoveKey( spep_0 + 422 + OFFSET_X + a, 1, 234.1, -93 , 0 ); setMoveKey( spep_0 + 423 + OFFSET_X + a, 1, 234.1, -93 , 0 ); setMoveKey( spep_0 + 424 + OFFSET_X + a, 1, 228.2, -92.2 , 0 ); setMoveKey( spep_0 + 426 + OFFSET_X + a, 1, 228.2, -92.2 , 0 ); setScaleKey( spep_0 + 386 + OFFSET_X + a, 1, 10.91, 10.91 ); setScaleKey( spep_0 + 387 + OFFSET_X + a, 1, 10.91, 10.91 ); setScaleKey( spep_0 + 388 + OFFSET_X + a, 1, 10.64, 10.64 ); setScaleKey( spep_0 + 389 + OFFSET_X + a, 1, 10.64, 10.64 ); setScaleKey( spep_0 + 390 + OFFSET_X + a, 1, 8.92, 8.92 ); setScaleKey( spep_0 + 391 + OFFSET_X + a, 1, 8.92, 8.92 ); setScaleKey( spep_0 + 392 + OFFSET_X + a, 1, 5.06, 5.06 ); setScaleKey( spep_0 + 393 + OFFSET_X + a, 1, 5.06, 5.06 ); setScaleKey( spep_0 + 394 + OFFSET_X + a, 1, 3.2, 3.2 ); setScaleKey( spep_0 + 395 + OFFSET_X + a, 1, 3.2, 3.2 ); setScaleKey( spep_0 + 396 + OFFSET_X + a, 1, 2.42, 2.42 ); setScaleKey( spep_0 + 397 + OFFSET_X + a, 1, 2.42, 2.42 ); setScaleKey( spep_0 + 398 + OFFSET_X + a, 1, 2, 2 ); setScaleKey( spep_0 + 399 + OFFSET_X + a, 1, 2, 2 ); setScaleKey( spep_0 + 400 + OFFSET_X + a, 1, 1.74, 1.74 ); setScaleKey( spep_0 + 401 + OFFSET_X + a, 1, 1.74, 1.74 ); setScaleKey( spep_0 + 402 + OFFSET_X + a, 1, 1.56, 1.56 ); setScaleKey( spep_0 + 403 + OFFSET_X + a, 1, 1.56, 1.56 ); setScaleKey( spep_0 + 404 + OFFSET_X + a, 1, 1.43, 1.43 ); setScaleKey( spep_0 + 405 + OFFSET_X + a, 1, 1.43, 1.43 ); setScaleKey( spep_0 + 406 + OFFSET_X + a, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 407 + OFFSET_X + a, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 408 + OFFSET_X + a, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 409 + OFFSET_X + a, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 410 + OFFSET_X + a, 1, 1.18, 1.18 ); setScaleKey( spep_0 + 411 + OFFSET_X + a, 1, 1.18, 1.18 ); setScaleKey( spep_0 + 412 + OFFSET_X + a, 1, 1.12, 1.12 ); setScaleKey( spep_0 + 413 + OFFSET_X + a, 1, 1.12, 1.12 ); setScaleKey( spep_0 + 414 + OFFSET_X + a, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 415 + OFFSET_X + a, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 416 + OFFSET_X + a, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 417 + OFFSET_X + a, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 418 + OFFSET_X + a, 1, 1, 1 ); setScaleKey( spep_0 + 419 + OFFSET_X + a, 1, 1, 1 ); setScaleKey( spep_0 + 420 + OFFSET_X + a, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 421 + OFFSET_X + a, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 422 + OFFSET_X + a, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 423 + OFFSET_X + a, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 424 + OFFSET_X + a, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 426 + OFFSET_X + a, 1, 0.9, 0.9 ); setRotateKey( spep_0 + 386 + OFFSET_X + a, 1, 36.5 ); setRotateKey( spep_0 + 391 + OFFSET_X + a, 1, 36.5 ); setRotateKey( spep_0 + 392 + OFFSET_X + a, 1, 36.4 ); setRotateKey( spep_0 + 426 + OFFSET_X + a, 1, 36.4 ); --敵の動き4 setDisp( spep_0 + 510 + OFFSET_X + a, 1, 1 ); setDisp( spep_0 + 544 + OFFSET_X + a, 1, 0 ); changeAnime( spep_0 + 510 + OFFSET_X + a, 1, 107 ); setMoveKey( spep_0 + 510 + OFFSET_X + a, 1, 550, 0.9 , 0 ); setMoveKey( spep_0 + 511 + OFFSET_X + a, 1, 550, 0.9 , 0 ); setMoveKey( spep_0 + 512 + OFFSET_X + a, 1, 561.5, -25.6 , 0 ); setMoveKey( spep_0 + 513 + OFFSET_X + a, 1, 561.5, -25.6 , 0 ); setMoveKey( spep_0 + 514 + OFFSET_X + a, 1, 551.2, 19.1 , 0 ); setMoveKey( spep_0 + 515 + OFFSET_X + a, 1, 551.2, 19.1 , 0 ); setMoveKey( spep_0 + 516 + OFFSET_X + a, 1, 354.5, 12.5 , 0 ); setMoveKey( spep_0 + 517 + OFFSET_X + a, 1, 354.5, 12.5 , 0 ); setMoveKey( spep_0 + 518 + OFFSET_X + a, 1, 388.7, 40.9 , 0 ); setMoveKey( spep_0 + 519 + OFFSET_X + a, 1, 388.7, 40.9 , 0 ); setMoveKey( spep_0 + 520 + OFFSET_X + a, 1, 370.8, 4.1 , 0 ); setMoveKey( spep_0 + 521 + OFFSET_X + a, 1, 370.8, 4.1 , 0 ); setMoveKey( spep_0 + 522 + OFFSET_X + a, 1, 354.3, 30.6 , 0 ); setMoveKey( spep_0 + 523 + OFFSET_X + a, 1, 354.3, 30.6 , 0 ); setMoveKey( spep_0 + 524 + OFFSET_X + a, 1, 76, 50.9 , 0 ); setMoveKey( spep_0 + 525 + OFFSET_X + a, 1, 76, 50.9 , 0 ); setMoveKey( spep_0 + 526 + OFFSET_X + a, 1, 51.1, 74.9 , 0 ); setMoveKey( spep_0 + 527 + OFFSET_X + a, 1, 51.1, 74.9 , 0 ); setMoveKey( spep_0 + 528 + OFFSET_X + a, 1, 76.5, 61.6 , 0 ); setMoveKey( spep_0 + 529 + OFFSET_X + a, 1, 76.5, 61.6 , 0 ); setMoveKey( spep_0 + 530 + OFFSET_X + a, 1, 52.1, 50.3 , 0 ); setMoveKey( spep_0 + 531 + OFFSET_X + a, 1, 52.1, 50.3 , 0 ); setMoveKey( spep_0 + 532 + OFFSET_X + a, 1, 72.7, 65.7 , 0 ); setMoveKey( spep_0 + 533 + OFFSET_X + a, 1, 72.7, 65.7 , 0 ); setMoveKey( spep_0 + 534 + OFFSET_X + a, 1, 154.6, 118 , 0 ); setMoveKey( spep_0 + 535 + OFFSET_X + a, 1, 154.6, 118 , 0 ); setMoveKey( spep_0 + 536 + OFFSET_X + a, 1, 158.1, 130 , 0 ); setMoveKey( spep_0 + 537 + OFFSET_X + a, 1, 158.1, 130 , 0 ); setMoveKey( spep_0 + 538 + OFFSET_X + a, 1, 156.3, 116.3 , 0 ); setMoveKey( spep_0 + 539 + OFFSET_X + a, 1, 156.3, 116.3 , 0 ); setMoveKey( spep_0 + 540 + OFFSET_X + a, 1, 164.7, 126 , 0 ); setMoveKey( spep_0 + 541 + OFFSET_X + a, 1, 164.7, 126 , 0 ); setMoveKey( spep_0 + 542 + OFFSET_X + a, 1, 153.4, 119.3 , 0 ); setMoveKey( spep_0 + 544 + OFFSET_X + a, 1, 153.4, 119.3 , 0 ); setScaleKey( spep_0 + 510 + OFFSET_X + a, 1, 8.24, 8.24 ); setScaleKey( spep_0 + 515 + OFFSET_X + a, 1, 8.24, 8.24 ); setScaleKey( spep_0 + 516 + OFFSET_X + a, 1, 5.99, 5.99 ); setScaleKey( spep_0 + 523 + OFFSET_X + a, 1, 5.99, 5.99 ); setScaleKey( spep_0 + 524 + OFFSET_X + a, 1, 2.11, 2.11 ); setScaleKey( spep_0 + 533 + OFFSET_X + a, 1, 2.11, 2.11 ); setScaleKey( spep_0 + 534 + OFFSET_X + a, 1, 3.85, 3.85 ); setScaleKey( spep_0 + 544 + OFFSET_X + a, 1, 3.85, 3.85 ); setRotateKey( spep_0 + 510 + OFFSET_X + a, 1, -55 ); setRotateKey( spep_0 + 515 + OFFSET_X + a, 1, -55 ); setRotateKey( spep_0 + 516 + OFFSET_X + a, 1, -55.2 ); setRotateKey( spep_0 + 523 + OFFSET_X + a, 1, -55.2 ); setRotateKey( spep_0 + 524 + OFFSET_X + a, 1, -55.4 ); setRotateKey( spep_0 + 533 + OFFSET_X + a, 1, -55.4 ); setRotateKey( spep_0 + 534 + OFFSET_X + a, 1, -47.8 ); setRotateKey( spep_0 + 544 + OFFSET_X + a, 1, -47.8 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 158, 0, 54, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --悟飯向かってくる SE003 = playSeVer2( spep_0 + 82, 1116, "",spep_0 + 124, 0, 22, -1); SE004 = playSeVer2( spep_0 + 100, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 100, SE004, 72 ); SE005 = playSeVer2( spep_0 + 100, 1000, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 100, 1182, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 112, 1117, "", 0, 0, 0, -1); --悟飯地面蹴って加速 SE008 = playSeVer2( spep_0 + 152, 1011, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 156, 1117, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 168, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 168, SE010, 158 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 200; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --振りかぶる SE011 = playSeVer2( spep_0 + 210, 1004, "", 0, 0, 0, -1); --悟飯アッパー SE012 = playSeVer2( spep_0 + 246, 1189, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 254, 1153, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 254, 1110, "", 0, 0, 0, -1); --トランクス飛んでくる SE015 = playSeVer2( spep_0 + 286, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 286, SE015, 153 ); SE016 = playSeVer2( spep_0 + 288, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 288, SE016, 178 ); SE017 = playSeVer2( spep_0 + 288, 63, "",spep_0 + 348, 0, 38, -1); --トランクス回り込む SE018 = playSeVer2( spep_0 + 322, 1232, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 322, 1003, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 322, 1048, "", 0, 0, 0, -1); --振りかぶる SE021 = playSeVer2( spep_0 + 354, 1116, "",spep_0 + 398, 0, 22, -1); SE022 = playSeVer2( spep_0 + 360, 1004, "", 0, 0, 0, -1); --トランクス蹴り飛ばす SE023 = playSeVer2( spep_0 + 382, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 382, SE023, 85 ); SE024 = playSeVer2( spep_0 + 382, 1120, "", 0, 0, 0, -1); --悟空向かってくる SE025 = playSeVer2( spep_0 + 416, 1116, "",spep_0 + 478, 0, 40, -1); SE026 = playSeVer2( spep_0 + 436, 1044, "",spep_0 + 536, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 436, SE026, 71 ); SE027 = playSeVer2( spep_0 + 436, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 436, SE027, 78 ); SE028 = playSeVer2( spep_0 + 488, 1004, "", 0, 0, 0, -1); --悟空パンチ SE030 = playSeVer2( spep_0 + 512, 1110, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_0 + 512, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 512, SE031, 69 ); SE032 = playSeVer2( spep_0 + 512, 1187, "", 0, 0, 0, -1); --悟飯振りかぶる SE033 = playSeVer2( spep_0 + 542, 1116, "",spep_0 + 574, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 542, SE033, 83 ); SE034 = playSeVer2( spep_0 + 550, 1003, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_0 + 550, 1119, "", 0, 4, 0, -1); setSeVolumeByWorkId( spep_0 + 550, SE029, 78 ); setStartTimeMs( SE029, 667 ); --二人構える SE035 = playSeVer2( spep_0 + 580, 1189, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_0 + 582, 8, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_0 + 588, 1006, "", 0, 0, 0, -1); --悟空構えながらバックステップ SE038 = playSeVer2( spep_0 + 630, 1117, "",spep_0 + 692, 0, 40, -1); SE039 = playSeVer2( spep_0 + 640, 1044, "",spep_0 + 696, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 640, SE039, 140 ); SE040 = playSeVer2( spep_0 + 640, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 640, SE040, 75 ); setPitch( spep_0 + 640, SE040, -800 ); setTimeStretch( SE040, 0.47, 30, 4 ); SE041 = playSeVer2( spep_0 + 646, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 646, SE041, 56 ); setPitch( spep_0 + 646, SE041, -800 ); setTimeStretch( SE041, 0.47, 30, 4 ); SE042 = playSeVer2( spep_0 + 652, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 652, SE042, 40 ); setPitch( spep_0 + 652, SE042, -800 ); setTimeStretch( SE042, 0.47, 30, 4 ); SE043 = playSeVer2( spep_0 + 658, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 658, SE043, 29 ); setPitch( spep_0 + 658, SE043, -800 ); setTimeStretch( SE043, 0.47, 30, 4 ); SE045 = playSeVer2( spep_0 + 662, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 662, SE045, 28 ); setPitch( spep_0 + 662, SE045, -800 ); setTimeStretch( SE045, 0.47, 30, 4 ); --画面遷移 SE044 = playSeVer2( spep_0 + 680, 1072, "", 0, 12, 0, -1); setStartTimeMs( SE044, 333 ); --気弾溜め SE046 = playSeVer2( spep_0 + 708, 1307, "",spep_0 + 794, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 708, SE046, 174 ); SE047 = playSeVer2( spep_0 + 708, 1393, "",spep_0 + 794, 0, 24, -1); SE048 = playSeVer2( spep_0 + 708, 1209, "",spep_0 + 792, 0, 22, -1); SE049 = playSeVer2( spep_0 + 708, 1296, "",spep_0 + 794, 0, 22, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0;-- 776F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); --発射予兆 SE051 = playSeVer2( spep_1 + 78, 1056, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 78, SE051, 63 ); SE052 = playSeVer2( spep_1 + 78, 1116, "",spep_2 + 24, 0, 14, -1); setSeVolumeByWorkId( spep_1 + 78, SE052, 71 ); ------------------------------------------------- -- かめはめ波構え〜KO ------------------------------------------------- MAX_FRAME_2 = 380; -- ** エフェクト等 ** -- finish_0f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0); -- 後半手前 ef_002 setEffMoveKey( spep_2 + 0, finish_0f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_0f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_0f,-1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_0f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_0f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_0f, 0); setEffAlphaKey( spep_2 + 0, finish_0f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_0f, 255); finish_0b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0); -- 後半奥 ef_002b setEffMoveKey( spep_2 + 0, finish_0b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_0b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_0b, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_0b, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_0b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_0b, 0); setEffAlphaKey( spep_2 + 0, finish_0b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_0b, 255); -- spep_3 = spep_2 + MAX_FRAME_2-2; -- KO = entryEffectLife( spep_3 + 0, SP_05, 90, 0x100, -1, 0, 0, 0); -- KO ef_003 -- setEffMoveKey( spep_3 + 0, KO, 0, 0 , 0); -- setEffMoveKey( spep_3 + 90, KO, 0, 0 , 0); -- setEffScaleKey( spep_3 + 0, KO, 1.0, 1.0); -- setEffScaleKey( spep_3 + 90, KO, 1.0, 1.0); -- setEffRotateKey( spep_3 + 0, KO, 0); -- setEffRotateKey( spep_3 + 90, KO, 0); -- setEffAlphaKey( spep_3 + 0, KO, 255); -- setEffAlphaKey( spep_3 + 90, KO, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 226 + OFFSET_X, 1, 1); setDisp( spep_2 + 246 + OFFSET_X, 1, 0); changeAnime( spep_2 + 226 + OFFSET_X, 1, 105 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 27.3, 598.6 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 27.3, 598.6 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 27.3, 571.2 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, 27.3, 571.2 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 27.2, 543.1 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, 27.2, 543.1 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 27.2, 526.2 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, 27.2, 526.2 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, 27.3, 520.6 , 0 ); setScaleKey( spep_2 + 226 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 229 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 230 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 233 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 234 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 237 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 238 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 246 + OFFSET_X, 1, 0.16, 0.16 ); setRotateKey( spep_2 + 226 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 246 + OFFSET_X, 1, 0 ); setBlendColor( spep_2 + 226 + OFFSET_X, 1, 3, 0, 1, 1, 0.25 ); setBlendColor( spep_2 + 246 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --悟空気弾発射 SE053 = playSeVer2( spep_2 + 10, 1133, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_2 + 10, 1213, "",spep_2 + 156, 0, 88, -1); setSeVolumeByWorkId( spep_2 + 10, SE054, 82 ); SE055 = playSeVer2( spep_2 + 10, 1223, "", 0, 0, 0, -1); --悟飯とトランクス気弾発射 SE056 = playSeVer2( spep_2 + 62, 1146, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 62, SE056, 80 ); SE057 = playSeVer2( spep_2 + 62, 1177, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 62, SE057, 80 ); SE058 = playSeVer2( spep_2 + 62, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 62, SE058, 80 ); SE059 = playSeVer2( spep_2 + 62, 1423, "",spep_2 + 256, 0, 76, -1); setSeVolumeByWorkId( spep_2 + 62, SE059, 80 ); SE060 = playSeVer2( spep_2 + 62, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 62, SE060, 80 ); --気弾飛んでいく SE061 = playSeVer2( spep_2 + 126, 1161, "",spep_2 + 268, 0, 26, -1); setSeVolumeByWorkId( spep_2 + 126, SE061, 74 ); SE062 = playSeVer2( spep_2 + 126, 1284, "",spep_2 + 266, 0, 28, -1); SE063 = playSeVer2( spep_2 + 158, 1202, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 158, SE063, 272 ); --爆発 SE064 = playSeVer2( spep_2 + 240, 1159, "", 0, 0, 0, -1); SE065 = playSeVer2( spep_2 + 240, 1427, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 240, SE065, 71 ); SE066 = playSeVer2( spep_2 + 252, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- --hideKoScreen(); dealDamage( spep_2 + 246); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2); -- 380F end