--1030100:UR_天津飯_必殺技: --sp_effect_a1_00457 --sp2775 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163208; --敵が見上げる~気功砲構えef_001 SP_01b = 163209; --敵が見上げる~気功砲構えef_001b SP_02 = 163212; --空中に天津飯~爆発ef_002 SP_02b = 163214; --空中に天津飯~爆発ef_002b --エフェクト(敵) SP_01br = 163210; --敵が見上げる~気功砲構えef_001br SP_01r = 163211; --敵が見上げる~気功砲構えef_001r SP_02r = 163213; --空中に天津飯~爆発ef_002r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]]-- ENABLE_AUTO_TIME_STRETCH(0.86); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 敵が見上げる~気功砲構え ------------------------------------------------- MAX_FRAME_0 = 352; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 敵が見上げる~気功砲構え(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 敵が見上げる~気功砲構え(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 270; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 146 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0 + OFFSET_X, 1, 118 ); setMoveKey( spep_0 + 0, 1, 247.1, -475.8 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 268.3, -550.3 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 268.3, -550.3 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 289.4, -618.8 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 289.4, -618.8 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 310.5, -687.3 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 310.5, -687.3 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 331.7, -755.8 , 0 ); setMoveKey( spep_0 + 9 + OFFSET_X, 1, 331.7, -755.8 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, 352.8, -824.3 , 0 ); setMoveKey( spep_0 + 11 + OFFSET_X, 1, 352.8, -824.3 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 373.9, -892.8 , 0 ); setMoveKey( spep_0 + 13 + OFFSET_X, 1, 373.9, -892.8 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, 395.1, -961.3 , 0 ); setMoveKey( spep_0 + 15 + OFFSET_X, 1, 395.1, -961.3 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 416.2, -1029.8 , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, 416.2, -1029.8 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 437.4, -1098.3 , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, 437.4, -1098.3 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 458.5, -1166.8 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, 458.5, -1166.8 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 479.6, -1235.3 , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, 479.6, -1235.3 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 500.8, -1303.8 , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, 500.8, -1303.8 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 521.9, -1372.3 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, 521.9, -1372.3 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 543.1, -1440.8 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, 543.1, -1440.8 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 543.5, -1442.2 , 0 ); setMoveKey( spep_0 + 31 + OFFSET_X, 1, 543.5, -1442.2 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, 543.9, -1443.6 , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, 543.9, -1443.6 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, 544.3, -1445.1 , 0 ); setMoveKey( spep_0 + 35 + OFFSET_X, 1, 544.3, -1445.1 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 544.7, -1446.5 , 0 ); setMoveKey( spep_0 + 37 + OFFSET_X, 1, 544.7, -1446.5 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, 545.1, -1447.9 , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, 545.1, -1447.9 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 545.6, -1449.3 , 0 ); setMoveKey( spep_0 + 41 + OFFSET_X, 1, 545.6, -1449.3 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, 546, -1450.7 , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, 546, -1450.7 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, 546.4, -1452.1 , 0 ); setMoveKey( spep_0 + 45 + OFFSET_X, 1, 546.4, -1452.1 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, 546.8, -1453.6 , 0 ); setMoveKey( spep_0 + 47 + OFFSET_X, 1, 546.8, -1453.6 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, 547.2, -1455 , 0 ); setMoveKey( spep_0 + 49 + OFFSET_X, 1, 547.2, -1455 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, 547.6, -1456.4 , 0 ); setMoveKey( spep_0 + 51 + OFFSET_X, 1, 547.6, -1456.4 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, 548.1, -1457.8 , 0 ); setMoveKey( spep_0 + 53 + OFFSET_X, 1, 548.1, -1457.8 , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, 548.5, -1459.2 , 0 ); setMoveKey( spep_0 + 55 + OFFSET_X, 1, 548.5, -1459.2 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, 548.9, -1460.6 , 0 ); setMoveKey( spep_0 + 57 + OFFSET_X, 1, 548.9, -1460.6 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, 549.3, -1462.1 , 0 ); setMoveKey( spep_0 + 59 + OFFSET_X, 1, 549.3, -1462.1 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, 673.4, -1798.4 , 0 ); setMoveKey( spep_0 + 61 + OFFSET_X, 1, 673.4, -1798.4 , 0 ); setMoveKey( spep_0 + 62 + OFFSET_X, 1, 797.5, -2134.8 , 0 ); setMoveKey( spep_0 + 63 + OFFSET_X, 1, 797.5, -2134.8 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, 921.5, -2471.2 , 0 ); setMoveKey( spep_0 + 65 + OFFSET_X, 1, 921.5, -2471.2 , 0 ); setMoveKey( spep_0 + 66 + OFFSET_X, 1, 1045.6, -2807.5 , 0 ); setMoveKey( spep_0 + 67 + OFFSET_X, 1, 1045.6, -2807.5 , 0 ); setMoveKey( spep_0 + 68 + OFFSET_X, 1, 1169.6, -3143.9 , 0 ); setMoveKey( spep_0 + 69 + OFFSET_X, 1, 1169.6, -3143.9 , 0 ); setMoveKey( spep_0 + 70 + OFFSET_X, 1, 1293.7, -3480.3 , 0 ); setMoveKey( spep_0 + 71 + OFFSET_X, 1, 1293.7, -3480.3 , 0 ); setMoveKey( spep_0 + 72 + OFFSET_X, 1, 1417.8, -3816.6 , 0 ); setMoveKey( spep_0 + 73 + OFFSET_X, 1, 1417.8, -3816.6 , 0 ); setMoveKey( spep_0 + 74 + OFFSET_X, 1, 1541.8, -4153 , 0 ); setMoveKey( spep_0 + 75 + OFFSET_X, 1, 1541.8, -4153 , 0 ); setMoveKey( spep_0 + 76 + OFFSET_X, 1, 1665.9, -4489.4 , 0 ); setMoveKey( spep_0 + 77 + OFFSET_X, 1, 1665.9, -4489.4 , 0 ); setMoveKey( spep_0 + 78 + OFFSET_X, 1, 1790, -4825.8 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, 1790, -4825.8 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 1789.5, -4823.8 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, 1789.5, -4823.8 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, 1791.8, -4827.5 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, 1791.8, -4827.5 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 1788.9, -4825.9 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 1788.9, -4825.9 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 1790.8, -4825.5 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, 1790.8, -4825.5 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 1790, -4825.8 , 0 ); setScaleKey( spep_0 + 0, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 59 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 60 + OFFSET_X, 1, 4.08, 4.08 ); setScaleKey( spep_0 + 61 + OFFSET_X, 1, 4.08, 4.08 ); setScaleKey( spep_0 + 62 + OFFSET_X, 1, 4.67, 4.67 ); setScaleKey( spep_0 + 63 + OFFSET_X, 1, 4.67, 4.67 ); setScaleKey( spep_0 + 64 + OFFSET_X, 1, 5.25, 5.25 ); setScaleKey( spep_0 + 65 + OFFSET_X, 1, 5.25, 5.25 ); setScaleKey( spep_0 + 66 + OFFSET_X, 1, 5.83, 5.83 ); setScaleKey( spep_0 + 67 + OFFSET_X, 1, 5.83, 5.83 ); setScaleKey( spep_0 + 68 + OFFSET_X, 1, 6.42, 6.42 ); setScaleKey( spep_0 + 69 + OFFSET_X, 1, 6.42, 6.42 ); setScaleKey( spep_0 + 70 + OFFSET_X, 1, 7, 7 ); setScaleKey( spep_0 + 71 + OFFSET_X, 1, 7, 7 ); setScaleKey( spep_0 + 72 + OFFSET_X, 1, 7.58, 7.58 ); setScaleKey( spep_0 + 73 + OFFSET_X, 1, 7.58, 7.58 ); setScaleKey( spep_0 + 74 + OFFSET_X, 1, 8.17, 8.17 ); setScaleKey( spep_0 + 75 + OFFSET_X, 1, 8.17, 8.17 ); setScaleKey( spep_0 + 76 + OFFSET_X, 1, 8.75, 8.75 ); setScaleKey( spep_0 + 77 + OFFSET_X, 1, 8.75, 8.75 ); setScaleKey( spep_0 + 78 + OFFSET_X, 1, 9.33, 9.33 ); setScaleKey( spep_0 + 146 + OFFSET_X, 1, 9.33, 9.33 ); setRotateKey( spep_0 + 0, 1, 5 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 5 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 5 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 5 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 5 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 5 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 5 ); setRotateKey( spep_0 + 146 + OFFSET_X, 1, 5 ); setAlphaKey( spep_0 + 0, 1, 255 ); setAlphaKey( spep_0 + 2 + OFFSET_X, 1, 255 ); setAlphaKey( spep_0 + 3 + OFFSET_X, 1, 255 ); setAlphaKey( spep_0 + 4 + OFFSET_X, 1, 255 ); setAlphaKey( spep_0 + 5 + OFFSET_X, 1, 255 ); setAlphaKey( spep_0 + 6 + OFFSET_X, 1, 255 ); setAlphaKey( spep_0 + 7 + OFFSET_X, 1, 255 ); setAlphaKey( spep_0 + 146 + OFFSET_X, 1, 255 ); --敵の動き2-- setDisp( spep_0 + 206 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 268 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 206 + OFFSET_X, 1, 117 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 1.8, -6.3 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 1.8, -6.3 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 1.9, -6.4 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 1.9, -6.4 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 2, -6.7 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 2, -6.7 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 2.1, -7.1 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 2.1, -7.1 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 2.3, -7.7 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 2.3, -7.7 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 2.5, -8.5 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 2.5, -8.5 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 3.3, -11.1 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 3.3, -11.1 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 4.4, -14.8 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 4.4, -14.8 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 5.3, -17.9 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 5.3, -17.9 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 6, -20.4 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 6, -20.4 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 6.7, -22.6 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 6.7, -22.6 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 7.2, -24.4 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 7.2, -24.4 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 7.7, -25.9 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 7.7, -25.9 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 8.1, -27.2 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 8.1, -27.2 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 8.4, -28.3 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 8.4, -28.3 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 8.6, -29.2 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 8.6, -29.2 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 8.8, -29.9 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 8.8, -29.9 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 9, -30.4 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 9, -30.4 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 9.1, -30.8 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, 9.1, -30.8 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 9.2, -31.1 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, 9.2, -31.1 , 0 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 211 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 213 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 215 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 217 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 219 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 220 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 221 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 223 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 225 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 229 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 231 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 235 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 236 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 237 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 241 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 268 + OFFSET_X, 1, 0.81, 0.81 ); setRotateKey( spep_0 + 206 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 268 + OFFSET_X, 1, 0 ); setAlphaKey( spep_0 + 206 + OFFSET_X, 1, 255 ); setAlphaKey( spep_0 + 268 + OFFSET_X, 1, 255 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 44, "", 0, 0, 0, -1); --ズーム SE002 = playSeVer2( spep_0 + 48, 8, "", 0, 0, 0, -1); --腕の動き SE003 = playSeVer2( spep_0 + 88, 1003, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 116, 1013, "",spep_0 + 134, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 116, SE004, 63 ); SE005 = playSeVer2( spep_0 + 128, 1348, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 174, 4, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 174, SE006, 61 ); --手覗く SE007 = playSeVer2( spep_0 + 198, 1202, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 198, 1191, "",spep_0 + 278, 0, 38, -1); SE009 = playSeVer2( spep_0 + 198, 1240, "", 270, 0, 10, -1); SE010 = playSeVer2( spep_0 + 200, 1135, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 200, SE010, 40 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 264; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --電撃 SE012 = playSeVer2( spep_0 + 304, 1056, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 304, SE012, 60 ); -- ** 白フェード ** -- entryFade( spep_0 + 344, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --352F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- 空中に天津飯~爆発 ------------------------------------------------- MAX_FRAME_2 = 268; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 空中に天津飯~爆発(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 空中に天津飯~爆発(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 90+ OFFSET_X, 1, 1 ); setDisp( spep_2 + 120+ OFFSET_X, 1, 0 ); changeAnime( spep_2 + 90+ OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, -12.1, -233.2 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, -12.1, -233.2 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, -16.8, -238.3 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, -16.8, -238.3 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, -19.9, -235.7 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, -19.9, -235.7 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, -16.8, -240.8 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, -16.8, -240.8 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, -16.8, -239.7 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, -16.8, -239.7 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, -19.9, -241.7 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, -19.9, -241.7 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, -21.4, -245.2 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, -21.4, -245.2 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, -18.2, -248.8 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, -18.2, -248.8 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, -18.2, -250.8 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, -18.2, -250.8 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, -21.3, -249.7 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, -21.3, -249.7 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, -18.2, -255.8 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, -18.2, -255.8 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, -18.1, -250.6 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, -18.1, -250.6 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, -21.2, -254.7 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, -21.2, -254.7 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, -10.5, -261.7 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, -10.5, -261.7 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, -9.8, -258 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, -9.8, -258 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, -42.9, -290.5 , 0 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 0.52, 0.52 ); setRotateKey( spep_2 + 90 + OFFSET_X, 1, 63 ); setRotateKey( spep_2 + 120 + OFFSET_X, 1, 63 ); setBlendColor( spep_2 + 88 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_2 + 90 + OFFSET_X, 1, 3, 0, 0, 0, 1 ); setBlendColor( spep_2 + 120 + OFFSET_X, 1, 3, 0, 0, 0, 1 ); setBlendColor( spep_2 + 122 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setAlphaKey( spep_2 + 90 + OFFSET_X, 1, 255 ); setAlphaKey( spep_2 + 91 + OFFSET_X, 1, 244 ); setAlphaKey( spep_2 + 92 + OFFSET_X, 1, 236 ); setAlphaKey( spep_2 + 93 + OFFSET_X, 1, 228 ); setAlphaKey( spep_2 + 94 + OFFSET_X, 1, 220 ); setAlphaKey( spep_2 + 95 + OFFSET_X, 1, 212 ); setAlphaKey( spep_2 + 96 + OFFSET_X, 1, 204 ); setAlphaKey( spep_2 + 97 + OFFSET_X, 1, 196 ); setAlphaKey( spep_2 + 98 + OFFSET_X, 1, 188 ); setAlphaKey( spep_2 + 99 + OFFSET_X, 1, 180 ); setAlphaKey( spep_2 + 100 + OFFSET_X, 1, 172 ); setAlphaKey( spep_2 + 101 + OFFSET_X, 1, 164 ); setAlphaKey( spep_2 + 102 + OFFSET_X, 1, 156 ); setAlphaKey( spep_2 + 103 + OFFSET_X, 1, 148 ); setAlphaKey( spep_2 + 104 + OFFSET_X, 1, 140 ); setAlphaKey( spep_2 + 105 + OFFSET_X, 1, 132 ); setAlphaKey( spep_2 + 106 + OFFSET_X, 1, 124 ); setAlphaKey( spep_2 + 107 + OFFSET_X, 1, 116 ); setAlphaKey( spep_2 + 108 + OFFSET_X, 1, 108 ); setAlphaKey( spep_2 + 109 + OFFSET_X, 1, 100 ); setAlphaKey( spep_2 + 110 + OFFSET_X, 1, 92 ); setAlphaKey( spep_2 + 111 + OFFSET_X, 1, 84 ); setAlphaKey( spep_2 + 112 + OFFSET_X, 1, 76 ); setAlphaKey( spep_2 + 113 + OFFSET_X, 1, 68 ); setAlphaKey( spep_2 + 114 + OFFSET_X, 1, 60 ); setAlphaKey( spep_2 + 115 + OFFSET_X, 1, 52 ); setAlphaKey( spep_2 + 116 + OFFSET_X, 1, 44 ); setAlphaKey( spep_2 + 117 + OFFSET_X, 1, 36 ); setAlphaKey( spep_2 + 118 + OFFSET_X, 1, 28 ); setAlphaKey( spep_2 + 119 + OFFSET_X, 1, 20 ); setAlphaKey( spep_2 + 120 + OFFSET_X, 1, 20 ); -- ** 音 ** -- --気功砲発射 SE014 = playSeVer2( spep_2 + 2, 1025, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 2, 1137, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 2, 1193, "",spep_2 + 240, 0, 42, -1); setSeVolumeByWorkId( spep_2 + 2, SE016, 71 ); SE017 = playSeVer2( spep_2 + 2, 1161, "",spep_2 + 216, 0, 24, -1); setSeVolumeByWorkId( spep_2 + 2, SE017, 60 ); SE018 = playSeVer2( spep_2 + 2, 1182, "", 0, 0, 0, -1); --爆発 SE019 = playSeVer2( spep_2 + 108, 1159, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 108, 1023, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 108, SE020, 81 ); SE021 = playSeVer2( spep_2 + 122, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 122, SE021, 63 ); SE022 = playSeVer2( spep_2 + 126, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 126, SE022, 77 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 132); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -2); -- 268F -2 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 敵が見上げる~気功砲構え ------------------------------------------------- MAX_FRAME_0 = 352; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- 敵が見上げる~気功砲構え(ef_001r) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01br, 0x80, -1, 0, 0, 0); -- 敵が見上げる~気功砲構え(ef_001br) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 270; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 146 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0 + OFFSET_X, 1, 118 ); setMoveKey( spep_0 + 0, 1, 247.1, -475.8 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 268.3, -550.3 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 268.3, -550.3 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 289.4, -618.8 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 289.4, -618.8 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 310.5, -687.3 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 310.5, -687.3 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 331.7, -755.8 , 0 ); setMoveKey( spep_0 + 9 + OFFSET_X, 1, 331.7, -755.8 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, 352.8, -824.3 , 0 ); setMoveKey( spep_0 + 11 + OFFSET_X, 1, 352.8, -824.3 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 373.9, -892.8 , 0 ); setMoveKey( spep_0 + 13 + OFFSET_X, 1, 373.9, -892.8 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, 395.1, -961.3 , 0 ); setMoveKey( spep_0 + 15 + OFFSET_X, 1, 395.1, -961.3 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 416.2, -1029.8 , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, 416.2, -1029.8 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 437.4, -1098.3 , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, 437.4, -1098.3 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 458.5, -1166.8 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, 458.5, -1166.8 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 479.6, -1235.3 , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, 479.6, -1235.3 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 500.8, -1303.8 , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, 500.8, -1303.8 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 521.9, -1372.3 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, 521.9, -1372.3 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 543.1, -1440.8 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, 543.1, -1440.8 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 543.5, -1442.2 , 0 ); setMoveKey( spep_0 + 31 + OFFSET_X, 1, 543.5, -1442.2 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, 543.9, -1443.6 , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, 543.9, -1443.6 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, 544.3, -1445.1 , 0 ); setMoveKey( spep_0 + 35 + OFFSET_X, 1, 544.3, -1445.1 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 544.7, -1446.5 , 0 ); setMoveKey( spep_0 + 37 + OFFSET_X, 1, 544.7, -1446.5 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, 545.1, -1447.9 , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, 545.1, -1447.9 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 545.6, -1449.3 , 0 ); setMoveKey( spep_0 + 41 + OFFSET_X, 1, 545.6, -1449.3 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, 546, -1450.7 , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, 546, -1450.7 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, 546.4, -1452.1 , 0 ); setMoveKey( spep_0 + 45 + OFFSET_X, 1, 546.4, -1452.1 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, 546.8, -1453.6 , 0 ); setMoveKey( spep_0 + 47 + OFFSET_X, 1, 546.8, -1453.6 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, 547.2, -1455 , 0 ); setMoveKey( spep_0 + 49 + OFFSET_X, 1, 547.2, -1455 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, 547.6, -1456.4 , 0 ); setMoveKey( spep_0 + 51 + OFFSET_X, 1, 547.6, -1456.4 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, 548.1, -1457.8 , 0 ); setMoveKey( spep_0 + 53 + OFFSET_X, 1, 548.1, -1457.8 , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, 548.5, -1459.2 , 0 ); setMoveKey( spep_0 + 55 + OFFSET_X, 1, 548.5, -1459.2 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, 548.9, -1460.6 , 0 ); setMoveKey( spep_0 + 57 + OFFSET_X, 1, 548.9, -1460.6 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, 549.3, -1462.1 , 0 ); setMoveKey( spep_0 + 59 + OFFSET_X, 1, 549.3, -1462.1 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, 673.4, -1798.4 , 0 ); setMoveKey( spep_0 + 61 + OFFSET_X, 1, 673.4, -1798.4 , 0 ); setMoveKey( spep_0 + 62 + OFFSET_X, 1, 797.5, -2134.8 , 0 ); setMoveKey( spep_0 + 63 + OFFSET_X, 1, 797.5, -2134.8 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, 921.5, -2471.2 , 0 ); setMoveKey( spep_0 + 65 + OFFSET_X, 1, 921.5, -2471.2 , 0 ); setMoveKey( spep_0 + 66 + OFFSET_X, 1, 1045.6, -2807.5 , 0 ); setMoveKey( spep_0 + 67 + OFFSET_X, 1, 1045.6, -2807.5 , 0 ); setMoveKey( spep_0 + 68 + OFFSET_X, 1, 1169.6, -3143.9 , 0 ); setMoveKey( spep_0 + 69 + OFFSET_X, 1, 1169.6, -3143.9 , 0 ); setMoveKey( spep_0 + 70 + OFFSET_X, 1, 1293.7, -3480.3 , 0 ); setMoveKey( spep_0 + 71 + OFFSET_X, 1, 1293.7, -3480.3 , 0 ); setMoveKey( spep_0 + 72 + OFFSET_X, 1, 1417.8, -3816.6 , 0 ); setMoveKey( spep_0 + 73 + OFFSET_X, 1, 1417.8, -3816.6 , 0 ); setMoveKey( spep_0 + 74 + OFFSET_X, 1, 1541.8, -4153 , 0 ); setMoveKey( spep_0 + 75 + OFFSET_X, 1, 1541.8, -4153 , 0 ); setMoveKey( spep_0 + 76 + OFFSET_X, 1, 1665.9, -4489.4 , 0 ); setMoveKey( spep_0 + 77 + OFFSET_X, 1, 1665.9, -4489.4 , 0 ); setMoveKey( spep_0 + 78 + OFFSET_X, 1, 1790, -4825.8 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, 1790, -4825.8 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 1789.5, -4823.8 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, 1789.5, -4823.8 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, 1791.8, -4827.5 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, 1791.8, -4827.5 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 1788.9, -4825.9 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 1788.9, -4825.9 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 1790.8, -4825.5 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, 1790.8, -4825.5 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 1790, -4825.8 , 0 ); setScaleKey( spep_0 + 0, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 59 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 60 + OFFSET_X, 1, 4.08, 4.08 ); setScaleKey( spep_0 + 61 + OFFSET_X, 1, 4.08, 4.08 ); setScaleKey( spep_0 + 62 + OFFSET_X, 1, 4.67, 4.67 ); setScaleKey( spep_0 + 63 + OFFSET_X, 1, 4.67, 4.67 ); setScaleKey( spep_0 + 64 + OFFSET_X, 1, 5.25, 5.25 ); setScaleKey( spep_0 + 65 + OFFSET_X, 1, 5.25, 5.25 ); setScaleKey( spep_0 + 66 + OFFSET_X, 1, 5.83, 5.83 ); setScaleKey( spep_0 + 67 + OFFSET_X, 1, 5.83, 5.83 ); setScaleKey( spep_0 + 68 + OFFSET_X, 1, 6.42, 6.42 ); setScaleKey( spep_0 + 69 + OFFSET_X, 1, 6.42, 6.42 ); setScaleKey( spep_0 + 70 + OFFSET_X, 1, 7, 7 ); setScaleKey( spep_0 + 71 + OFFSET_X, 1, 7, 7 ); setScaleKey( spep_0 + 72 + OFFSET_X, 1, 7.58, 7.58 ); setScaleKey( spep_0 + 73 + OFFSET_X, 1, 7.58, 7.58 ); setScaleKey( spep_0 + 74 + OFFSET_X, 1, 8.17, 8.17 ); setScaleKey( spep_0 + 75 + OFFSET_X, 1, 8.17, 8.17 ); setScaleKey( spep_0 + 76 + OFFSET_X, 1, 8.75, 8.75 ); setScaleKey( spep_0 + 77 + OFFSET_X, 1, 8.75, 8.75 ); setScaleKey( spep_0 + 78 + OFFSET_X, 1, 9.33, 9.33 ); setScaleKey( spep_0 + 146 + OFFSET_X, 1, 9.33, 9.33 ); setRotateKey( spep_0 + 0, 1, 5 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 5 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 5 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 5 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 5 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 5 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 5 ); setRotateKey( spep_0 + 146 + OFFSET_X, 1, 5 ); setAlphaKey( spep_0 + 0, 1, 255 ); setAlphaKey( spep_0 + 2 + OFFSET_X, 1, 255 ); setAlphaKey( spep_0 + 3 + OFFSET_X, 1, 255 ); setAlphaKey( spep_0 + 4 + OFFSET_X, 1, 255 ); setAlphaKey( spep_0 + 5 + OFFSET_X, 1, 255 ); setAlphaKey( spep_0 + 6 + OFFSET_X, 1, 255 ); setAlphaKey( spep_0 + 7 + OFFSET_X, 1, 255 ); setAlphaKey( spep_0 + 146 + OFFSET_X, 1, 255 ); --敵の動き2-- setDisp( spep_0 + 206 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 268 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 206 + OFFSET_X, 1, 117 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 1.8, -6.3 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 1.8, -6.3 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 1.9, -6.4 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 1.9, -6.4 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 2, -6.7 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 2, -6.7 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 2.1, -7.1 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 2.1, -7.1 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 2.3, -7.7 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 2.3, -7.7 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 2.5, -8.5 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 2.5, -8.5 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 3.3, -11.1 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 3.3, -11.1 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 4.4, -14.8 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 4.4, -14.8 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 5.3, -17.9 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 5.3, -17.9 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 6, -20.4 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 6, -20.4 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 6.7, -22.6 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 6.7, -22.6 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 7.2, -24.4 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 7.2, -24.4 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 7.7, -25.9 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 7.7, -25.9 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 8.1, -27.2 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 8.1, -27.2 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 8.4, -28.3 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 8.4, -28.3 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 8.6, -29.2 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 8.6, -29.2 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 8.8, -29.9 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 8.8, -29.9 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 9, -30.4 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 9, -30.4 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 9.1, -30.8 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, 9.1, -30.8 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 9.2, -31.1 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, 9.2, -31.1 , 0 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 211 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 213 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 215 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 217 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 219 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 220 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 221 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 223 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 225 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 229 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 231 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 235 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 236 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 237 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 241 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 266 + OFFSET_X, 1, 0.81, 0.81 ); setRotateKey( spep_0 + 206 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 268 + OFFSET_X, 1, 0 ); setAlphaKey( spep_0 + 206 + OFFSET_X, 1, 255 ); setAlphaKey( spep_0 + 268 + OFFSET_X, 1, 255 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 44, "", 0, 0, 0, -1); --ズーム SE002 = playSeVer2( spep_0 + 48, 8, "", 0, 0, 0, -1); --腕の動き SE003 = playSeVer2( spep_0 + 88, 1003, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 116, 1013, "",spep_0 + 134, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 116, SE004, 63 ); SE005 = playSeVer2( spep_0 + 128, 1348, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 174, 4, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 174, SE006, 61 ); --手覗く SE007 = playSeVer2( spep_0 + 198, 1202, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 198, 1191, "",spep_0 + 278, 0, 38, -1); SE009 = playSeVer2( spep_0 + 198, 1240, "", 270, 0, 10, -1); SE010 = playSeVer2( spep_0 + 200, 1135, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 200, SE010, 40 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 264; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --電撃 SE012 = playSeVer2( spep_0 + 304, 1056, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 304, SE012, 60 ); -- ** 白フェード ** -- entryFade( spep_0 + 344, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --352F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- 空中に天津飯~爆発 ------------------------------------------------- MAX_FRAME_2 = 268; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- 空中に天津飯~爆発(ef_002r) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 空中に天津飯~爆発(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 90+ OFFSET_X, 1, 1 ); setDisp( spep_2 + 120+ OFFSET_X, 1, 0 ); changeAnime( spep_2 + 90+ OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, -12.1, -233.2 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, -12.1, -233.2 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, -16.8, -238.3 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, -16.8, -238.3 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, -19.9, -235.7 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, -19.9, -235.7 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, -16.8, -240.8 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, -16.8, -240.8 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, -16.8, -239.7 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, -16.8, -239.7 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, -19.9, -241.7 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, -19.9, -241.7 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, -21.4, -245.2 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, -21.4, -245.2 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, -18.2, -248.8 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, -18.2, -248.8 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, -18.2, -250.8 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, -18.2, -250.8 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, -21.3, -249.7 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, -21.3, -249.7 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, -18.2, -255.8 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, -18.2, -255.8 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, -18.1, -250.6 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, -18.1, -250.6 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, -21.2, -254.7 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, -21.2, -254.7 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, -10.5, -261.7 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, -10.5, -261.7 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, -9.8, -258 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, -9.8, -258 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, -42.9, -290.5 , 0 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 0.52, 0.52 ); setRotateKey( spep_2 + 90 + OFFSET_X, 1, 63 ); setRotateKey( spep_2 + 120 + OFFSET_X, 1, 63 ); setBlendColor( spep_2 + 88 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_2 + 90 + OFFSET_X, 1, 3, 0, 0, 0, 1 ); setBlendColor( spep_2 + 120 + OFFSET_X, 1, 3, 0, 0, 0, 1 ); setBlendColor( spep_2 + 122 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setAlphaKey( spep_2 + 90 + OFFSET_X, 1, 255 ); setAlphaKey( spep_2 + 91 + OFFSET_X, 1, 244 ); setAlphaKey( spep_2 + 92 + OFFSET_X, 1, 236 ); setAlphaKey( spep_2 + 93 + OFFSET_X, 1, 228 ); setAlphaKey( spep_2 + 94 + OFFSET_X, 1, 220 ); setAlphaKey( spep_2 + 95 + OFFSET_X, 1, 212 ); setAlphaKey( spep_2 + 96 + OFFSET_X, 1, 204 ); setAlphaKey( spep_2 + 97 + OFFSET_X, 1, 196 ); setAlphaKey( spep_2 + 98 + OFFSET_X, 1, 188 ); setAlphaKey( spep_2 + 99 + OFFSET_X, 1, 180 ); setAlphaKey( spep_2 + 100 + OFFSET_X, 1, 172 ); setAlphaKey( spep_2 + 101 + OFFSET_X, 1, 164 ); setAlphaKey( spep_2 + 102 + OFFSET_X, 1, 156 ); setAlphaKey( spep_2 + 103 + OFFSET_X, 1, 148 ); setAlphaKey( spep_2 + 104 + OFFSET_X, 1, 140 ); setAlphaKey( spep_2 + 105 + OFFSET_X, 1, 132 ); setAlphaKey( spep_2 + 106 + OFFSET_X, 1, 124 ); setAlphaKey( spep_2 + 107 + OFFSET_X, 1, 116 ); setAlphaKey( spep_2 + 108 + OFFSET_X, 1, 108 ); setAlphaKey( spep_2 + 109 + OFFSET_X, 1, 100 ); setAlphaKey( spep_2 + 110 + OFFSET_X, 1, 92 ); setAlphaKey( spep_2 + 111 + OFFSET_X, 1, 84 ); setAlphaKey( spep_2 + 112 + OFFSET_X, 1, 76 ); setAlphaKey( spep_2 + 113 + OFFSET_X, 1, 68 ); setAlphaKey( spep_2 + 114 + OFFSET_X, 1, 60 ); setAlphaKey( spep_2 + 115 + OFFSET_X, 1, 52 ); setAlphaKey( spep_2 + 116 + OFFSET_X, 1, 44 ); setAlphaKey( spep_2 + 117 + OFFSET_X, 1, 36 ); setAlphaKey( spep_2 + 118 + OFFSET_X, 1, 28 ); setAlphaKey( spep_2 + 119 + OFFSET_X, 1, 20 ); setAlphaKey( spep_2 + 120 + OFFSET_X, 1, 20 ); -- ** 音 ** -- --気功砲発射 SE014 = playSeVer2( spep_2 + 2, 1025, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 2, 1137, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 2, 1193, "",spep_2 + 240, 0, 42, -1); setSeVolumeByWorkId( spep_2 + 2, SE016, 71 ); SE017 = playSeVer2( spep_2 + 2, 1161, "",spep_2 + 216, 0, 24, -1); setSeVolumeByWorkId( spep_2 + 2, SE017, 60 ); SE018 = playSeVer2( spep_2 + 2, 1182, "", 0, 0, 0, -1); --爆発 SE019 = playSeVer2( spep_2 + 108, 1159, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 108, 1023, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 108, SE020, 81 ); SE021 = playSeVer2( spep_2 + 122, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 122, SE021, 63 ); SE022 = playSeVer2( spep_2 + 126, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 126, SE022, 77 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 132); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -2); -- 268F -2 end