--1029950:UR_超サイヤ人ゴッドSS孫悟空(宇宙樹パワー)_必殺技:極限かめはめ波 --sp_effect_a1_00465 --sp2776 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163361; --ef_001 連続攻撃 SP_01b = 163362; --ef_001b 連続攻撃 裏 SP_02 = 163365; --ef_002 かめはめ波 SP_02b = 163366; --ef_002b かめはめ波 裏 --エフェクト(敵) SP_01r = 163363; --ef_001r 連続攻撃 敵側 SP_01br = 163364; --ef_001br 連続攻撃 敵側裏側 SP_02r = 163367; --ef_002r かめはめ波 敵側 SP_02br = 163368; --ef_002br かめはめ波 敵側裏側 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.76); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 連続攻撃 ------------------------------------------------- MAX_FRAME_0 = 366; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 連続攻撃(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 連続攻撃 裏(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 258; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- setDisp( spep_0 + 108 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 234 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 108 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 120 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 142 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 148 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 158 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 162 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 168 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 172 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 182 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 186 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 192 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 196 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 206 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 210 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 216 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 108 + OFFSET_X, 1, 100.1, 27.9 , 0 ); setMoveKey( spep_0 + 109 + OFFSET_X, 1, 100.1, 27.9 , 0 ); setMoveKey( spep_0 + 110 + OFFSET_X, 1, 87.8, 27.9 , 0 ); setMoveKey( spep_0 + 111 + OFFSET_X, 1, 87.8, 27.9 , 0 ); setMoveKey( spep_0 + 112 + OFFSET_X, 1, 78.2, 27.9 , 0 ); setMoveKey( spep_0 + 113 + OFFSET_X, 1, 78.2, 27.9 , 0 ); setMoveKey( spep_0 + 114 + OFFSET_X, 1, 70.9, 27.9 , 0 ); setMoveKey( spep_0 + 115 + OFFSET_X, 1, 70.9, 27.9 , 0 ); setMoveKey( spep_0 + 116 + OFFSET_X, 1, 65.4, 27.9 , 0 ); setMoveKey( spep_0 + 117 + OFFSET_X, 1, 65.4, 27.9 , 0 ); setMoveKey( spep_0 + 118 + OFFSET_X, 1, 61.6, 27.9 , 0 ); setMoveKey( spep_0 + 119 + OFFSET_X, 1, 61.6, 27.9 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, 76.9, 57.9 , 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, 76.9, 57.9 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, 75.1, 57.9 , 0 ); setMoveKey( spep_0 + 123 + OFFSET_X, 1, 75.1, 57.9 , 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, 90.1, 43.9 , 0 ); setMoveKey( spep_0 + 125 + OFFSET_X, 1, 90.1, 43.9 , 0 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, 65.5, 79.9 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, 65.5, 79.9 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, 97.2, 77.9 , 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, 97.2, 77.9 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, 59.1, 43.9 , 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, 59.1, 43.9 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, 91.1, 47.9 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, 91.1, 47.9 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, 87.1, 71.9 , 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, 87.1, 71.9 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, 65.1, 69.9 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, 65.1, 69.9 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 73.1, 57.9 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, 73.1, 57.9 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 142.1, 122 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 142.1, 122 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 150.1, 134 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, 150.1, 134 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 152.1, 98 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 152.1, 98 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 118.1, 130 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 118.1, 130 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 152.1, 138 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, 152.1, 138 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 120.1, 112 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, 120.1, 112 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 124.1, 128 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, 124.1, 128 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 148.1, 134 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 148.1, 134 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 125.1, 151 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 125.1, 151 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 133.1, 163 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 133.1, 163 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 158.1, -99.1 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 158.1, -99.1 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 132.1, -65.1 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 132.1, -65.1 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 166.1, -57.1 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 166.1, -57.1 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 162.1, 106 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 162.1, 106 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 128.1, 114 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 128.1, 114 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 124.1, 128 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 124.1, 128 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 148.1, 134 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 148.1, 134 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 134.1, 120 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 134.1, 120 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 120.1, 112 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 120.1, 112 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 124.1, 128 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 124.1, 128 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 139.1, 165 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 139.1, 165 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 125.1, 151 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 125.1, 151 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 156.1, -63.1 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 156.1, -63.1 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 158.1, -99.1 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 158.1, -99.1 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 132.1, -65.1 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 132.1, -65.1 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 160.1, 140 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 160.1, 140 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 162.1, 106 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 162.1, 106 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 120.1, 112 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 120.1, 112 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 124.1, 128 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 124.1, 128 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 148.1, 134 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 148.1, 134 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 134.1, 120 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 134.1, 120 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 142.1, 132 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 142.1, 132 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 135.1, 127 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 135.1, 127 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 109.1, 161 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 109.1, 161 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 166.1, -57.1 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 166.1, -57.1 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 168.1, -91.1 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 168.1, -91.1 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 134.1, -83.1 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 134.1, -83.1 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 153.1, 145 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 153.1, 145 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 128, 81 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 128, 81 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 142.5, 171 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 142.5, 171 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 246.1, 87.9 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 246.1, 87.9 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 256.3, 132 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 256.3, 132 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 351.2, 140 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 351.2, 140 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 382.4, 132 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 382.4, 132 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 447.6, 114 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 447.6, 114 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 513.1, 122 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 513.1, 122 , 0 ); setScaleKey( spep_0 + 108 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 119 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 120 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 141 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 142 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 147 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 148 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 157 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 158 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 161 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 162 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 167 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 168 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 171 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 172 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 181 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 185 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 191 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 195 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 205 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 209 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 215 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 1.35, 1.35 ); setRotateKey( spep_0 + 108 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 141 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 142 + OFFSET_X, 1, -37 ); setRotateKey( spep_0 + 147 + OFFSET_X, 1, -37 ); setRotateKey( spep_0 + 148 + OFFSET_X, 1, -16.7 ); setRotateKey( spep_0 + 157 + OFFSET_X, 1, -16.7 ); setRotateKey( spep_0 + 158 + OFFSET_X, 1, -37 ); setRotateKey( spep_0 + 161 + OFFSET_X, 1, -37 ); setRotateKey( spep_0 + 162 + OFFSET_X, 1, 7.8 ); setRotateKey( spep_0 + 167 + OFFSET_X, 1, 7.8 ); setRotateKey( spep_0 + 168 + OFFSET_X, 1, -37 ); setRotateKey( spep_0 + 171 + OFFSET_X, 1, -37 ); setRotateKey( spep_0 + 172 + OFFSET_X, 1, -16.7 ); setRotateKey( spep_0 + 181 + OFFSET_X, 1, -16.7 ); setRotateKey( spep_0 + 182 + OFFSET_X, 1, -37 ); setRotateKey( spep_0 + 185 + OFFSET_X, 1, -37 ); setRotateKey( spep_0 + 186 + OFFSET_X, 1, 7.8 ); setRotateKey( spep_0 + 191 + OFFSET_X, 1, 7.8 ); setRotateKey( spep_0 + 192 + OFFSET_X, 1, -37 ); setRotateKey( spep_0 + 195 + OFFSET_X, 1, -37 ); setRotateKey( spep_0 + 196 + OFFSET_X, 1, -16.7 ); setRotateKey( spep_0 + 205 + OFFSET_X, 1, -16.7 ); setRotateKey( spep_0 + 206 + OFFSET_X, 1, -37 ); setRotateKey( spep_0 + 209 + OFFSET_X, 1, -37 ); setRotateKey( spep_0 + 210 + OFFSET_X, 1, 7.8 ); setRotateKey( spep_0 + 215 + OFFSET_X, 1, 7.8 ); setRotateKey( spep_0 + 216 + OFFSET_X, 1, -37 ); setRotateKey( spep_0 + 234 + OFFSET_X, 1, -37 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1176, "",spep_0 + 192, 0, 60, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 77 ); SE002 = playSeVer2( spep_0 + 0, 1181, "",spep_0 + 190, 0, 58, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 200 ); --入り SE003 = playSeVer2( spep_0 + 0, 1232, "", 0, 0, 0, -1); --気ダメ SE004 = playSeVer2( spep_0 + 8, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 8, SE004, 71 ); SE005 = playSeVer2( spep_0 + 8, 1035, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 96; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --向かっていく SE006 = playSeVer2( spep_0 + 94, 1182, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 94, 1277, "", 0, 0, 0, -1); --パンチ SE008 = playSeVer2( spep_0 + 108, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 108, SE008, 153 ); SE009 = playSeVer2( spep_0 + 116, 1187, "", 0, 0, 0, -1); --ラッシュ SE010 = playSeVer2( spep_0 + 136, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 136, SE010, 62 ); SE011 = playSeVer2( spep_0 + 146, 1153, "",spep_0 + 192, 0, 24, -1); SE012 = playSeVer2( spep_0 + 146, 1110, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 156, 1110, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 166, 1009, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 166, 1110, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 176, 1110, "", 0, 0, 0, -1); setPitch( spep_0 + 176, SE016, -200 ); setTimeStretch( SE016, 0.87, 30, 4 ); SE017 = playSeVer2( spep_0 + 176, 1010, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 186, 1009, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 186, 1110, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 198, 1110, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 198, 1010, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 212, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 212, SE022, 79 ); --画面遷移 SE023 = playSeVer2( spep_0 + 222, 1072, "", 0, 0, 0, -1); --オーラ SE024 = playSeVer2( spep_0 + 234, 1176, "",spep_0 + 388, 0, 20, -1); SE025 = playSeVer2( spep_0 + 234, 1181, "",spep_0 + 390, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 234, SE025, 174 ); SE026 = playSeVer2( spep_0 + 244, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 244, SE026, 50 ); SE028 = playSeVer2( spep_0 + 268, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 268, SE028, 50 ); SE029 = playSeVer2( spep_0 + 292, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 292, SE029, 50 ); SE030 = playSeVer2( spep_0 + 316, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 316, SE030, 50 ); SE031 = playSeVer2( spep_0 + 340, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 340, SE031, 50 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --366f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --オーラ SE034 = playSeVer2( spep_1 + 80, 1176, "",spep_1 + 232, 0, 60, -1); setSeVolumeByWorkId( spep_1 + 80, SE034, 71 ); SE035 = playSeVer2( spep_1 + 80, 1181, "",spep_1 + 232, 0, 56, -1); setSeVolumeByWorkId( spep_1 + 80, SE035, 178 ); --振りかぶる SE036 = playSeVer2( spep_1 + 92, 1116, "",spep_1 + 142, 0, 28, -1); ------------------------------------------------- -- かめはめ波 ------------------------------------------------- MAX_FRAME_2 = 444; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- かめはめ波(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- かめはめ波 裏(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 186 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 314 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 186 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 256 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 135.6, 56.1 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 135.6, 56.1 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 132.7, 50.1 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 132.7, 50.1 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 127.8, 54.1 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, 127.8, 54.1 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, 130.8, 56.1 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, 130.8, 56.1 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, 127.9, 48.1 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, 127.9, 48.1 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, 119, 56.1 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, 119, 56.1 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, 122.1, 50.1 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, 122.1, 50.1 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, 129.1, 56.1 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, 129.1, 56.1 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, 126.2, 50.1 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, 126.2, 50.1 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, 133.6, 50.1 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, 133.6, 50.1 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, 130.7, 48.1 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, 130.7, 48.1 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, 121.8, 56.1 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, 121.8, 56.1 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, 124.8, 50.1 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, 124.8, 50.1 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, 131.9, 56.1 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, 131.9, 56.1 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 129, 50.1 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, 129, 50.1 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, 140.1, 76.1 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, 140.1, 76.1 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, 159.1, 36.1 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, 159.1, 36.1 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, 104.2, 62.1 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 104.2, 62.1 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 109.3, 22.1 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, 109.3, 22.1 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, 134.4, 80.1 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, 134.4, 80.1 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 109.4, 50.1 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, 109.4, 50.1 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, 122.5, 50.1 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 122.5, 50.1 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 120.1, 51 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, 120.1, 51 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, 131.7, 50.8 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, 131.7, 50.8 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 143.3, 50.7 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, 143.3, 50.7 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, 154.9, 50.5 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, 154.9, 50.5 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 166.5, 50.4 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, 166.5, 50.4 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, 165, 51.2 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, 165, 51.2 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, 163.6, 52.1 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, 163.6, 52.1 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, 167.6, 46.1 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, 167.6, 46.1 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, 175.6, 52.1 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, 175.6, 52.1 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, 173.6, 46.1 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, 173.6, 46.1 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, 169.6, 50.1 , 0 ); setMoveKey( spep_2 + 251 + OFFSET_X, 1, 169.6, 50.1 , 0 ); setMoveKey( spep_2 + 252 + OFFSET_X, 1, 173.6, 52.1 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, 173.6, 52.1 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, 171.6, 44.1 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, 171.6, 44.1 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, 134.4, 70.9 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, 134.4, 70.9 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, 141.6, 65.5 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, 141.6, 65.5 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, 152.8, 72 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, 152.8, 72 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, 154.1, 66.6 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, 154.1, 66.6 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, 157.3, 67.2 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, 157.3, 67.2 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, 150.6, 73.8 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, 150.6, 73.8 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, 157.8, 68.4 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, 157.8, 68.4 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, 169, 74.9 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, 169, 74.9 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, 170.3, 69.5 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, 170.3, 69.5 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, 169.5, 74.1 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, 169.5, 74.1 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, 176.7, 76.7 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, 176.7, 76.7 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, 178, 69.3 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, 178, 69.3 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, 173.2, 77.8 , 0 ); setMoveKey( spep_2 + 281 + OFFSET_X, 1, 173.2, 77.8 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, 180.4, 72.4 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, 180.4, 72.4 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, 191.7, 79 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, 191.7, 79 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, 192.9, 73.6 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, 192.9, 73.6 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, 196.1, 74.2 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, 196.1, 74.2 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, 201.4, 81.4 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, 201.4, 81.4 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, 206.6, 88.6 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, 206.6, 88.6 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, 211.9, 95.9 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, 211.9, 95.9 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, 217.1, 103.1 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, 217.1, 103.1 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, 222.3, 110.4 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, 222.3, 110.4 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, 227.6, 117.6 , 0 ); setMoveKey( spep_2 + 301 + OFFSET_X, 1, 227.6, 117.6 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, 240.8, 54.2 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, 240.8, 54.2 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, 240, 88.8 , 0 ); setMoveKey( spep_2 + 305 + OFFSET_X, 1, 240, 88.8 , 0 ); setMoveKey( spep_2 + 306 + OFFSET_X, 1, 183.3, 103.4 , 0 ); setMoveKey( spep_2 + 307 + OFFSET_X, 1, 183.3, 103.4 , 0 ); setMoveKey( spep_2 + 308 + OFFSET_X, 1, 208.5, 64 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, 208.5, 64 , 0 ); setMoveKey( spep_2 + 310 + OFFSET_X, 1, 261.7, 96.6 , 0 ); setMoveKey( spep_2 + 311 + OFFSET_X, 1, 261.7, 96.6 , 0 ); setMoveKey( spep_2 + 312 + OFFSET_X, 1, 235, 47.1 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, 235, 47.1 , 0 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_2 + 195 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_2 + 196 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 213 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 214 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 215 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 216 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 217 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 218 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 219 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 220 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 255 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 256 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_2 + 257 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_2 + 258 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 259 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 260 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_2 + 261 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_2 + 262 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 263 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 264 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 265 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 266 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_2 + 267 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_2 + 268 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_2 + 269 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_2 + 270 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_2 + 271 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_2 + 272 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 273 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 274 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 275 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 276 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_2 + 277 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_2 + 278 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_2 + 279 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_2 + 280 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 281 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 282 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_2 + 283 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_2 + 284 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 285 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 286 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 287 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 288 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_2 + 289 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_2 + 290 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_2 + 291 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_2 + 292 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 293 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 294 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 295 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 296 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 297 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 298 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 299 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 300 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 301 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 302 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 303 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 304 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 305 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 306 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 307 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 308 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 309 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 310 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 311 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 312 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 314 + OFFSET_X, 1, 1.14, 1.14 ); setRotateKey( spep_2 + 186 + OFFSET_X, 1, -46.7 ); setRotateKey( spep_2 + 255 + OFFSET_X, 1, -46.7 ); setRotateKey( spep_2 + 256 + OFFSET_X, 1, -1.7 ); setRotateKey( spep_2 + 294 + OFFSET_X, 1, -1.7 ); setBlendColor( spep_2 + 256 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 1.0 ); setBlendColor( spep_2 + 313 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 1.0 ); setBlendColor( spep_2 + 314 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.0 ); -- ** 音 ** -- --かめはめ波溜め SE033 = playSeVer2( spep_2 + 14, 1210, "",spep_2 + 190, 24, 34, -1); setStartTimeMs( SE033, 1833 ); SE037 = playSeVer2( spep_2 + 16, 1209, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 16, 1443, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 16, SE038, 178 ); --かめはめ波発射 SE039 = playSeVer2( spep_2 + 124, 1133, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_2 + 124, 1146, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_2 + 124, 1213, "",spep_2 + 334, 0, 36, -1); setSeVolumeByWorkId( spep_2 + 124, SE041, 55 ); --かめはめ波中 SE042 = playSeVer2( spep_2 + 158, 1211, "",spep_2 + 332, 0, 32, -1); setSeVolumeByWorkId( spep_2 + 158, SE042, 162 ); --かめはめ波飛んでいく SE043 = playSeVer2( spep_2 + 176, 1021, "", 0, 0, 0, -1); --敵呑まれる SE044 = playSeVer2( spep_2 + 222, 1258, "", 0, 0, 0, -1); --爆発 SE045 = playSeVer2( spep_2 + 286, 1067, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_2 + 286, 1188, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_2 + 286, 1156, "",spep_2 + 436, 0, 78, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 324); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 終了フレーム 444f else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 連続攻撃 ------------------------------------------------- MAX_FRAME_0 = 366; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- 連続攻撃 敵側(ef_001r) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01br, 0x80, -1, 0, 0, 0); -- 連続攻撃 敵側裏側(ef_001br) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 258; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- setDisp( spep_0 + 108 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 234 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 108 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 120 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 142 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 148 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 158 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 162 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 168 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 172 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 182 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 186 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 192 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 196 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 206 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 210 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 216 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 108 + OFFSET_X, 1, 100.1, 27.9 , 0 ); setMoveKey( spep_0 + 109 + OFFSET_X, 1, 100.1, 27.9 , 0 ); setMoveKey( spep_0 + 110 + OFFSET_X, 1, 87.8, 27.9 , 0 ); setMoveKey( spep_0 + 111 + OFFSET_X, 1, 87.8, 27.9 , 0 ); setMoveKey( spep_0 + 112 + OFFSET_X, 1, 78.2, 27.9 , 0 ); setMoveKey( spep_0 + 113 + OFFSET_X, 1, 78.2, 27.9 , 0 ); setMoveKey( spep_0 + 114 + OFFSET_X, 1, 70.9, 27.9 , 0 ); setMoveKey( spep_0 + 115 + OFFSET_X, 1, 70.9, 27.9 , 0 ); setMoveKey( spep_0 + 116 + OFFSET_X, 1, 65.4, 27.9 , 0 ); setMoveKey( spep_0 + 117 + OFFSET_X, 1, 65.4, 27.9 , 0 ); setMoveKey( spep_0 + 118 + OFFSET_X, 1, 61.6, 27.9 , 0 ); setMoveKey( spep_0 + 119 + OFFSET_X, 1, 61.6, 27.9 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, 76.9, 57.9 , 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, 76.9, 57.9 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, 75.1, 57.9 , 0 ); setMoveKey( spep_0 + 123 + OFFSET_X, 1, 75.1, 57.9 , 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, 90.1, 43.9 , 0 ); setMoveKey( spep_0 + 125 + OFFSET_X, 1, 90.1, 43.9 , 0 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, 65.5, 79.9 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, 65.5, 79.9 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, 97.2, 77.9 , 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, 97.2, 77.9 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, 59.1, 43.9 , 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, 59.1, 43.9 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, 91.1, 47.9 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, 91.1, 47.9 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, 87.1, 71.9 , 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, 87.1, 71.9 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, 65.1, 69.9 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, 65.1, 69.9 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 73.1, 57.9 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, 73.1, 57.9 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 142.1, 122 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 142.1, 122 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 150.1, 134 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, 150.1, 134 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 152.1, 98 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 152.1, 98 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 118.1, 130 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 118.1, 130 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 152.1, 138 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, 152.1, 138 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 120.1, 112 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, 120.1, 112 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 124.1, 128 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, 124.1, 128 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 148.1, 134 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 148.1, 134 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 125.1, 151 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 125.1, 151 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 133.1, 163 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 133.1, 163 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 158.1, -99.1 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 158.1, -99.1 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 132.1, -65.1 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 132.1, -65.1 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 166.1, -57.1 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 166.1, -57.1 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 162.1, 106 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 162.1, 106 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 128.1, 114 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 128.1, 114 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 124.1, 128 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 124.1, 128 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 148.1, 134 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 148.1, 134 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 134.1, 120 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 134.1, 120 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 120.1, 112 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 120.1, 112 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 124.1, 128 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 124.1, 128 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 139.1, 165 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 139.1, 165 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 125.1, 151 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 125.1, 151 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 156.1, -63.1 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 156.1, -63.1 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 158.1, -99.1 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 158.1, -99.1 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 132.1, -65.1 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 132.1, -65.1 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 160.1, 140 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 160.1, 140 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 162.1, 106 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 162.1, 106 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 120.1, 112 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 120.1, 112 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 124.1, 128 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 124.1, 128 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 148.1, 134 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 148.1, 134 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 134.1, 120 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 134.1, 120 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 142.1, 132 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 142.1, 132 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 135.1, 127 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 135.1, 127 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 109.1, 161 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 109.1, 161 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 166.1, -57.1 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 166.1, -57.1 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 168.1, -91.1 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 168.1, -91.1 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 134.1, -83.1 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 134.1, -83.1 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 153.1, 145 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 153.1, 145 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 128, 81 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 128, 81 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 142.5, 171 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 142.5, 171 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 246.1, 87.9 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 246.1, 87.9 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 256.3, 132 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 256.3, 132 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 351.2, 140 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 351.2, 140 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 382.4, 132 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 382.4, 132 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 447.6, 114 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 447.6, 114 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 513.1, 122 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 513.1, 122 , 0 ); setScaleKey( spep_0 + 108 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 119 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 120 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 141 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 142 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 147 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 148 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 157 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 158 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 161 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 162 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 167 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 168 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 171 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 172 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 181 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 185 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 191 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 195 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 205 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 209 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 215 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 1.35, 1.35 ); setRotateKey( spep_0 + 108 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 141 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 142 + OFFSET_X, 1, -37 ); setRotateKey( spep_0 + 147 + OFFSET_X, 1, -37 ); setRotateKey( spep_0 + 148 + OFFSET_X, 1, -16.7 ); setRotateKey( spep_0 + 157 + OFFSET_X, 1, -16.7 ); setRotateKey( spep_0 + 158 + OFFSET_X, 1, -37 ); setRotateKey( spep_0 + 161 + OFFSET_X, 1, -37 ); setRotateKey( spep_0 + 162 + OFFSET_X, 1, 7.8 ); setRotateKey( spep_0 + 167 + OFFSET_X, 1, 7.8 ); setRotateKey( spep_0 + 168 + OFFSET_X, 1, -37 ); setRotateKey( spep_0 + 171 + OFFSET_X, 1, -37 ); setRotateKey( spep_0 + 172 + OFFSET_X, 1, -16.7 ); setRotateKey( spep_0 + 181 + OFFSET_X, 1, -16.7 ); setRotateKey( spep_0 + 182 + OFFSET_X, 1, -37 ); setRotateKey( spep_0 + 185 + OFFSET_X, 1, -37 ); setRotateKey( spep_0 + 186 + OFFSET_X, 1, 7.8 ); setRotateKey( spep_0 + 191 + OFFSET_X, 1, 7.8 ); setRotateKey( spep_0 + 192 + OFFSET_X, 1, -37 ); setRotateKey( spep_0 + 195 + OFFSET_X, 1, -37 ); setRotateKey( spep_0 + 196 + OFFSET_X, 1, -16.7 ); setRotateKey( spep_0 + 205 + OFFSET_X, 1, -16.7 ); setRotateKey( spep_0 + 206 + OFFSET_X, 1, -37 ); setRotateKey( spep_0 + 209 + OFFSET_X, 1, -37 ); setRotateKey( spep_0 + 210 + OFFSET_X, 1, 7.8 ); setRotateKey( spep_0 + 215 + OFFSET_X, 1, 7.8 ); setRotateKey( spep_0 + 216 + OFFSET_X, 1, -37 ); setRotateKey( spep_0 + 234 + OFFSET_X, 1, -37 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1176, "",spep_0 + 192, 0, 60, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 77 ); SE002 = playSeVer2( spep_0 + 0, 1181, "",spep_0 + 190, 0, 58, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 200 ); --入り SE003 = playSeVer2( spep_0 + 0, 1232, "", 0, 0, 0, -1); --気ダメ SE004 = playSeVer2( spep_0 + 8, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 8, SE004, 71 ); SE005 = playSeVer2( spep_0 + 8, 1035, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 96; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --向かっていく SE006 = playSeVer2( spep_0 + 94, 1182, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 94, 1277, "", 0, 0, 0, -1); --パンチ SE008 = playSeVer2( spep_0 + 108, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 108, SE008, 153 ); SE009 = playSeVer2( spep_0 + 116, 1187, "", 0, 0, 0, -1); --ラッシュ SE010 = playSeVer2( spep_0 + 136, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 136, SE010, 62 ); SE011 = playSeVer2( spep_0 + 146, 1153, "",spep_0 + 192, 0, 24, -1); SE012 = playSeVer2( spep_0 + 146, 1110, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 156, 1110, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 166, 1009, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 166, 1110, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 176, 1110, "", 0, 0, 0, -1); setPitch( spep_0 + 176, SE016, -200 ); setTimeStretch( SE016, 0.87, 30, 4 ); SE017 = playSeVer2( spep_0 + 176, 1010, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 186, 1009, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 186, 1110, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 198, 1110, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 198, 1010, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 212, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 212, SE022, 79 ); --画面遷移 SE023 = playSeVer2( spep_0 + 222, 1072, "", 0, 0, 0, -1); --オーラ SE024 = playSeVer2( spep_0 + 234, 1176, "",spep_0 + 388, 0, 20, -1); SE025 = playSeVer2( spep_0 + 234, 1181, "",spep_0 + 390, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 234, SE025, 174 ); SE026 = playSeVer2( spep_0 + 244, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 244, SE026, 50 ); SE028 = playSeVer2( spep_0 + 268, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 268, SE028, 50 ); SE029 = playSeVer2( spep_0 + 292, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 292, SE029, 50 ); SE030 = playSeVer2( spep_0 + 316, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 316, SE030, 50 ); SE031 = playSeVer2( spep_0 + 340, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 340, SE031, 50 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --366f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --オーラ SE034 = playSeVer2( spep_1 + 80, 1176, "",spep_1 + 232, 0, 60, -1); setSeVolumeByWorkId( spep_1 + 80, SE034, 71 ); SE035 = playSeVer2( spep_1 + 80, 1181, "",spep_1 + 232, 0, 56, -1); setSeVolumeByWorkId( spep_1 + 80, SE035, 178 ); --振りかぶる SE036 = playSeVer2( spep_1 + 92, 1116, "",spep_1 + 142, 0, 28, -1); ------------------------------------------------- -- かめはめ波 ------------------------------------------------- MAX_FRAME_2 = 444; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- かめはめ波 敵側(ef_002r) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02br, 0x80, -1, 0, 0, 0); -- かめはめ波 敵側裏側(ef_002br) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 186 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 314 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 186 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 256 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 135.6, 56.1 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 135.6, 56.1 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 132.7, 50.1 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 132.7, 50.1 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 127.8, 54.1 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, 127.8, 54.1 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, 130.8, 56.1 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, 130.8, 56.1 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, 127.9, 48.1 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, 127.9, 48.1 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, 119, 56.1 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, 119, 56.1 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, 122.1, 50.1 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, 122.1, 50.1 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, 129.1, 56.1 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, 129.1, 56.1 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, 126.2, 50.1 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, 126.2, 50.1 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, 133.6, 50.1 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, 133.6, 50.1 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, 130.7, 48.1 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, 130.7, 48.1 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, 121.8, 56.1 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, 121.8, 56.1 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, 124.8, 50.1 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, 124.8, 50.1 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, 131.9, 56.1 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, 131.9, 56.1 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 129, 50.1 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, 129, 50.1 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, 140.1, 76.1 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, 140.1, 76.1 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, 159.1, 36.1 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, 159.1, 36.1 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, 104.2, 62.1 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 104.2, 62.1 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 109.3, 22.1 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, 109.3, 22.1 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, 134.4, 80.1 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, 134.4, 80.1 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 109.4, 50.1 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, 109.4, 50.1 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, 122.5, 50.1 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 122.5, 50.1 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 120.1, 51 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, 120.1, 51 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, 131.7, 50.8 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, 131.7, 50.8 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 143.3, 50.7 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, 143.3, 50.7 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, 154.9, 50.5 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, 154.9, 50.5 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 166.5, 50.4 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, 166.5, 50.4 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, 165, 51.2 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, 165, 51.2 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, 163.6, 52.1 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, 163.6, 52.1 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, 167.6, 46.1 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, 167.6, 46.1 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, 175.6, 52.1 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, 175.6, 52.1 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, 173.6, 46.1 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, 173.6, 46.1 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, 169.6, 50.1 , 0 ); setMoveKey( spep_2 + 251 + OFFSET_X, 1, 169.6, 50.1 , 0 ); setMoveKey( spep_2 + 252 + OFFSET_X, 1, 173.6, 52.1 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, 173.6, 52.1 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, 171.6, 44.1 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, 171.6, 44.1 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, 134.4, 70.9 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, 134.4, 70.9 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, 141.6, 65.5 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, 141.6, 65.5 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, 152.8, 72 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, 152.8, 72 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, 154.1, 66.6 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, 154.1, 66.6 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, 157.3, 67.2 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, 157.3, 67.2 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, 150.6, 73.8 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, 150.6, 73.8 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, 157.8, 68.4 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, 157.8, 68.4 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, 169, 74.9 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, 169, 74.9 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, 170.3, 69.5 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, 170.3, 69.5 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, 169.5, 74.1 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, 169.5, 74.1 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, 176.7, 76.7 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, 176.7, 76.7 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, 178, 69.3 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, 178, 69.3 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, 173.2, 77.8 , 0 ); setMoveKey( spep_2 + 281 + OFFSET_X, 1, 173.2, 77.8 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, 180.4, 72.4 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, 180.4, 72.4 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, 191.7, 79 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, 191.7, 79 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, 192.9, 73.6 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, 192.9, 73.6 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, 196.1, 74.2 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, 196.1, 74.2 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, 201.4, 81.4 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, 201.4, 81.4 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, 206.6, 88.6 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, 206.6, 88.6 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, 211.9, 95.9 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, 211.9, 95.9 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, 217.1, 103.1 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, 217.1, 103.1 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, 222.3, 110.4 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, 222.3, 110.4 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, 227.6, 117.6 , 0 ); setMoveKey( spep_2 + 301 + OFFSET_X, 1, 227.6, 117.6 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, 240.8, 54.2 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, 240.8, 54.2 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, 240, 88.8 , 0 ); setMoveKey( spep_2 + 305 + OFFSET_X, 1, 240, 88.8 , 0 ); setMoveKey( spep_2 + 306 + OFFSET_X, 1, 183.3, 103.4 , 0 ); setMoveKey( spep_2 + 307 + OFFSET_X, 1, 183.3, 103.4 , 0 ); setMoveKey( spep_2 + 308 + OFFSET_X, 1, 208.5, 64 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, 208.5, 64 , 0 ); setMoveKey( spep_2 + 310 + OFFSET_X, 1, 261.7, 96.6 , 0 ); setMoveKey( spep_2 + 311 + OFFSET_X, 1, 261.7, 96.6 , 0 ); setMoveKey( spep_2 + 312 + OFFSET_X, 1, 235, 47.1 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, 235, 47.1 , 0 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_2 + 195 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_2 + 196 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 213 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 214 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 215 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 216 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 217 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 218 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 219 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 220 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 255 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 256 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_2 + 257 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_2 + 258 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 259 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 260 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_2 + 261 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_2 + 262 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 263 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 264 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 265 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 266 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_2 + 267 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_2 + 268 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_2 + 269 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_2 + 270 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_2 + 271 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_2 + 272 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 273 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 274 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 275 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 276 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_2 + 277 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_2 + 278 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_2 + 279 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_2 + 280 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 281 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 282 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_2 + 283 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_2 + 284 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 285 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 286 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 287 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 288 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_2 + 289 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_2 + 290 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_2 + 291 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_2 + 292 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 293 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 294 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 295 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 296 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 297 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 298 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 299 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 300 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 301 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 302 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 303 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 304 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 305 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 306 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 307 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 308 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 309 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 310 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 311 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 312 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 314 + OFFSET_X, 1, 1.14, 1.14 ); setRotateKey( spep_2 + 186 + OFFSET_X, 1, -46.7 ); setRotateKey( spep_2 + 255 + OFFSET_X, 1, -46.7 ); setRotateKey( spep_2 + 256 + OFFSET_X, 1, -1.7 ); setRotateKey( spep_2 + 294 + OFFSET_X, 1, -1.7 ); setBlendColor( spep_2 + 256 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 1.0 ); setBlendColor( spep_2 + 313 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 1.0 ); setBlendColor( spep_2 + 314 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.0 ); -- ** 音 ** -- --かめはめ波溜め SE033 = playSeVer2( spep_2 + 14, 1210, "",spep_2 + 190, 24, 34, -1); setStartTimeMs( SE033, 1833 ); SE037 = playSeVer2( spep_2 + 16, 1209, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 16, 1443, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 16, SE038, 178 ); --かめはめ波発射 SE039 = playSeVer2( spep_2 + 124, 1133, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_2 + 124, 1146, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_2 + 124, 1213, "",spep_2 + 334, 0, 36, -1); setSeVolumeByWorkId( spep_2 + 124, SE041, 55 ); --かめはめ波中 SE042 = playSeVer2( spep_2 + 158, 1211, "",spep_2 + 332, 0, 32, -1); setSeVolumeByWorkId( spep_2 + 158, SE042, 162 ); --かめはめ波飛んでいく SE043 = playSeVer2( spep_2 + 176, 1021, "", 0, 0, 0, -1); --敵呑まれる SE044 = playSeVer2( spep_2 + 222, 1258, "", 0, 0, 0, -1); --爆発 SE045 = playSeVer2( spep_2 + 286, 1067, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_2 + 286, 1188, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_2 + 286, 1156, "",spep_2 + 436, 0, 78, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 324); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 終了フレーム 444f end