--1030150:UR_黒衣の女戦士_必殺技:グラスフォール --sp_effect_a9_00135 --sp2779 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163277; --開始~氷塊前でポーズ ef_001 SP_02 = 163279; --氷塊発射~フィニッシュ ef_002 SP_02b = 163280; --氷塊発射~フィニッシュ ef_002b --エフェクト(敵) SP_01r = 163278; --開始~氷塊前でポーズ ef_001r SP_02r = 163281; --氷塊発射~フィニッシュ ef_002r SP_02br = 163282; --氷塊発射~フィニッシュ ef_002br ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.84); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開始~氷塊前でポーズ ------------------------------------------------- MAX_FRAME_0 = 306; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 開始~氷塊前でポーズ(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, -515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 5, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 5, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --構える SE002 = playSeVer2( spep_0 + 12, 1004, "", 0, 0, 0, -1); --氷出現する SE003 = playSeVer2( spep_0 + 76, 1384, "",spep_0 + 174, 0, 54, -1); SE004 = playSeVer2( spep_0 + 76, 1339, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 76, SE004, 145 ); SE005 = playSeVer2( spep_0 + 80, 1126, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 80, SE005, 50 ); SE006 = playSeVer2( spep_0 + 80, 1026, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 80, SE006, 79 ); SE007 = playSeVer2( spep_0 + 104, 1226, "",spep_0 + 320, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 104, SE007, 37 ); --画面遷移 SE008 = playSeVer2( spep_0 + 170, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 170, SE008, 79 ); --天を指さす SE009 = playSeVer2( spep_0 + 200, 1189, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 218, 1004, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 218, 1116, "",spep_0 + 264, 0, 24, -1); --ポーズとる SE012 = playSeVer2( spep_0 + 276, 4, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 306F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 1); -- ** 音 ** -- --ベース音 SE014 = playSeVer2( spep_1 + 78, 1263, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_1 + 78, 1226, "",spep_1 + 406, 0, 38, -1); setSeVolumeByWorkId( spep_1 + 78, SE015, 45 ); ------------------------------------------------- -- 氷塊発射~フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 448; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 氷塊発射~フィニッシュ(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 氷塊発射~フィニッシュ(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 敵キャラクター ** -- --敵の動き1-- setDisp( spep_2 + 140 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 182 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 140 + OFFSET_X, 1, 118 ); changeAnime( spep_2 + 160 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 172 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 178.8, -230.6 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 178.8, -230.6 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 183.2, -226.4 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 183.2, -226.4 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 183, -236.1 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 183, -236.1 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 173.4, -225.1 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 173.4, -225.1 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 172.4, -237.4 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 172.4, -237.4 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 178.8, -230.6 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 178.8, -230.6 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 160.6, -302.2 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 160.6, -302.2 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 148, -231.5 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 148, -231.5 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 152.1, -264.8 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 152.1, -264.8 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 87.5, -217.2 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 87.5, -217.2 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 110.5, -184.3 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 110.5, -184.3 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 165.7, -251 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 165.7, -251 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 275.3, -244.8 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 275.3, -244.8 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 290.7, -269 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 290.7, -269 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 275.3, -244.3 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 275.3, -244.3 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 278.4, -273 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 278.4, -273 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 290.7, -258.9 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 290.7, -258.9 , 0 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 1.6, 1.6 ); setRotateKey( spep_2 + 140 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 159 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 160 + OFFSET_X, 1, -7.8 ); setRotateKey( spep_2 + 169 + OFFSET_X, 1, -7.8 ); setRotateKey( spep_2 + 170 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 171 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 172 + OFFSET_X, 1, 18 ); setRotateKey( spep_2 + 173 + OFFSET_X, 1, 18 ); setRotateKey( spep_2 + 174 + OFFSET_X, 1, 23.6 ); setRotateKey( spep_2 + 175 + OFFSET_X, 1, 23.6 ); setRotateKey( spep_2 + 176 + OFFSET_X, 1, 26.3 ); setRotateKey( spep_2 + 177 + OFFSET_X, 1, 26.3 ); setRotateKey( spep_2 + 178 + OFFSET_X, 1, 27.2 ); setRotateKey( spep_2 + 182 + OFFSET_X, 1, 27.2 ); --敵の動き2-- setDisp( spep_2 + 286 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 302 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 286 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, 3.9, -353.4 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, 3.9, -353.4 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, 40, -282.3 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, 40, -282.3 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, 55.9, -333 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, 55.9, -333 , 0 ); setScaleKey( spep_2 + 286 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 302 + OFFSET_X, 1, 0.7, 0.7 ); setRotateKey( spep_2 + 286 + OFFSET_X, 1, -2.4 ); setRotateKey( spep_2 + 302 + OFFSET_X, 1, -2.4 ); setBlendColor( spep_2 + 286 + OFFSET_X, 1, 3, 0,0, 0, 0.75 ); setBlendColor( spep_2 + 302 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --指むける SE016 = playSeVer2( spep_2 + 54, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 54, SE016, 151 ); --氷飛ばす SE017 = playSeVer2( spep_2 + 82, 1027, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 82, 1284, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 82, SE018, 62 ); SE019 = playSeVer2( spep_2 + 82, 1384, "",spep_2 + 202, 0, 42, -1); setSeVolumeByWorkId( spep_2 + 82, SE019, 75 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 142; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --敵ヒット SE020 = playSeVer2( spep_2 + 156, 1114, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 156, 1120, "", 0, 0, 0, -1); --爆発前前兆 SE022 = playSeVer2( spep_2 + 224, 1157, "",spep_2 + 322, 0, 36, -1); SE023 = playSeVer2( spep_2 + 224, 1250, "",spep_2 + 320, 0, 32, -1); SE024 = playSeVer2( spep_2 + 276, 1160, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 278, 1067, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 284, 1267, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 298); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 448F else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開始~氷塊前でポーズ ------------------------------------------------- MAX_FRAME_0 = 306; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- 開始~氷塊前でポーズ(ef_001r) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; --[[ -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --]] -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 5, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 5, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --構える SE002 = playSeVer2( spep_0 + 12, 1004, "", 0, 0, 0, -1); --氷出現する SE003 = playSeVer2( spep_0 + 76, 1384, "",spep_0 + 174, 0, 54, -1); SE004 = playSeVer2( spep_0 + 76, 1339, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 76, SE004, 145 ); SE005 = playSeVer2( spep_0 + 80, 1126, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 80, SE005, 50 ); SE006 = playSeVer2( spep_0 + 80, 1026, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 80, SE006, 79 ); SE007 = playSeVer2( spep_0 + 104, 1226, "",spep_0 + 320, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 104, SE007, 37 ); --画面遷移 SE008 = playSeVer2( spep_0 + 170, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 170, SE008, 79 ); --天を指さす SE009 = playSeVer2( spep_0 + 200, 1189, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 218, 1004, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 218, 1116, "",spep_0 + 264, 0, 24, -1); --ポーズとる SE012 = playSeVer2( spep_0 + 276, 4, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 306F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 1); -- ** 音 ** -- --ベース音 SE014 = playSeVer2( spep_1 + 78, 1263, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_1 + 78, 1226, "",spep_1 + 406, 0, 38, -1); setSeVolumeByWorkId( spep_1 + 78, SE015, 45 ); ------------------------------------------------- -- 氷塊発射~フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 448; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- 氷塊発射~フィニッシュ(ef_002r) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02br, 0x80, -1, 0, 0, 0); -- 氷塊発射~フィニッシュ(ef_002br) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 敵キャラクター ** -- --敵の動き1-- setDisp( spep_2 + 140 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 182 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 140 + OFFSET_X, 1, 118 ); changeAnime( spep_2 + 160 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 172 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 178.8, -230.6 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 178.8, -230.6 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 183.2, -226.4 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 183.2, -226.4 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 183, -236.1 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 183, -236.1 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 173.4, -225.1 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 173.4, -225.1 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 172.4, -237.4 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 172.4, -237.4 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 178.8, -230.6 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 178.8, -230.6 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 160.6, -302.2 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 160.6, -302.2 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 148, -231.5 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 148, -231.5 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 152.1, -264.8 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 152.1, -264.8 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 87.5, -217.2 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 87.5, -217.2 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 110.5, -184.3 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 110.5, -184.3 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 165.7, -251 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 165.7, -251 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 275.3, -244.8 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 275.3, -244.8 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 290.7, -269 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 290.7, -269 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 275.3, -244.3 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 275.3, -244.3 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 278.4, -273 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 278.4, -273 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 290.7, -258.9 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 290.7, -258.9 , 0 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 1.6, 1.6 ); setRotateKey( spep_2 + 140 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 159 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 160 + OFFSET_X, 1, -7.8 ); setRotateKey( spep_2 + 169 + OFFSET_X, 1, -7.8 ); setRotateKey( spep_2 + 170 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 171 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 172 + OFFSET_X, 1, 18 ); setRotateKey( spep_2 + 173 + OFFSET_X, 1, 18 ); setRotateKey( spep_2 + 174 + OFFSET_X, 1, 23.6 ); setRotateKey( spep_2 + 175 + OFFSET_X, 1, 23.6 ); setRotateKey( spep_2 + 176 + OFFSET_X, 1, 26.3 ); setRotateKey( spep_2 + 177 + OFFSET_X, 1, 26.3 ); setRotateKey( spep_2 + 178 + OFFSET_X, 1, 27.2 ); setRotateKey( spep_2 + 182 + OFFSET_X, 1, 27.2 ); --敵の動き2-- setDisp( spep_2 + 286 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 302 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 286 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, 3.9, -353.4 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, 3.9, -353.4 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, 40, -282.3 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, 40, -282.3 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, 55.9, -333 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, 55.9, -333 , 0 ); setScaleKey( spep_2 + 286 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 302 + OFFSET_X, 1, 0.7, 0.7 ); setRotateKey( spep_2 + 286 + OFFSET_X, 1, -2.4 ); setRotateKey( spep_2 + 302 + OFFSET_X, 1, -2.4 ); setBlendColor( spep_2 + 286 + OFFSET_X, 1, 3, 0,0, 0, 0.75 ); setBlendColor( spep_2 + 302 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --指むける SE016 = playSeVer2( spep_2 + 54, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 54, SE016, 151 ); --氷飛ばす SE017 = playSeVer2( spep_2 + 82, 1027, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 82, 1284, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 82, SE018, 62 ); SE019 = playSeVer2( spep_2 + 82, 1384, "",spep_2 + 202, 0, 42, -1); setSeVolumeByWorkId( spep_2 + 82, SE019, 75 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 142; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --敵ヒット SE020 = playSeVer2( spep_2 + 156, 1114, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 156, 1120, "", 0, 0, 0, -1); --爆発前前兆 SE022 = playSeVer2( spep_2 + 224, 1157, "",spep_2 + 322, 0, 36, -1); SE023 = playSeVer2( spep_2 + 224, 1250, "",spep_2 + 320, 0, 32, -1); SE024 = playSeVer2( spep_2 + 276, 1160, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 278, 1067, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 284, 1267, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 298); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 448F end