-- 1029870: UR_ヘルファイター17号_必殺技:ヘルブレイカー -- sp_effect_a2_00250 -- sp2780 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 163345; -- 開始・セリフカットイン→カードカットイン ef_001 SP_002 = 163347; -- カードカットイン→敵にヒット ef_002 SP_002b = 163348; -- カードカットイン→敵にヒット ef_002b SP_003b = 163351; -- フィニッシュ ef_003b -- 敵側 SP_001r = 163345; -- 開始・セリフカットイン→カードカットイン ef_001r SP_002r = 163347; -- カードカットイン→敵にヒット ef_002r SP_002br = 163348; -- カードカットイン→敵にヒット ef_002br SP_003br = 163352; -- フィニッシュ ef_003br ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.86); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 開始・セリフカットイン→カードカットイン ef_001 ------------------------------------------------------ MAX_FRAME_0 = 136; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x80, -1, 0, 0, 0 ); -- 開始・セリフカットイン→カードカットイン ef_001 setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 80 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 50; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -70, 515.5, 3000 ); --ゴゴゴ --setEffShake( spep_x + 16, ctgogo, 68, 10 ); --setEffMoveKey( spep_x + 16, ctgogo, -70, 515.5 , 0 ); --setEffMoveKey( spep_x + 84, ctgogo, -70, 515.5 , 0 ); --setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); --setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); --setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); --setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); --setEffRotateKey( spep_x + 16, ctgogo, 0 ); --setEffRotateKey( spep_x + 84, ctgogo, 0 ); --setEffAlphaKey( spep_x + 16, ctgogo, 255 ); --setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1161, "",spep_0 + 152, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 68 ); SE002 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 79 ); setPitch( spep_0 + 0, SE002, -400 ); setTimeStretch( SE002, 0.73, 30, 4 ); SE003 = playSeVer2( spep_0 + 20, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 20, SE003, 79 ); setPitch( spep_0 + 20, SE003, -400 ); setTimeStretch( SE003, 0.73, 30, 4 ); SE004 = playSeVer2( spep_0 + 44, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 44, SE004, 79 ); setPitch( spep_0 + 44, SE004, -400 ); setTimeStretch( SE004, 0.73, 30, 4 ); SE007 = playSeVer2( spep_0 + 68, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 68, SE007, 79 ); setPitch( spep_0 + 68, SE007, -400 ); setTimeStretch( SE007, 0.73, 30, 4 ); SE008 = playSeVer2( spep_0 + 92, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 92, SE008, 79 ); setPitch( spep_0 + 92, SE008, -400 ); setTimeStretch( SE008, 0.73, 30, 4 ); SE009 = playSeVer2( spep_0 + 116, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 116, SE009, 79 ); setPitch( spep_0 + 116, SE009, -400 ); setTimeStretch( SE009, 0.73, 30, 4 ); --気ダメ SE005 = playSeVer2( spep_0 + 48, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE005, 71 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 136 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 1); -- ** 音 ** -- --気弾溜め SE011 = playSeVer2( spep_1 + 88, 1200, "",spep_2 + 58, 0, 22, -1); SE012 = playSeVer2( spep_1 + 88, 1204, "",spep_2 + 52, 0, 18, -1); SE013 = playSeVer2( spep_1 + 88, 1224, "", 0, 0, 0, -1); ------------------------------------------------------ -- カードカットイン→敵にヒット ef_002 ------------------------------------------------------ MAX_FRAME_2 = 192; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002, 0x100, -1, 0, 0, 0 ); -- カードカットイン→敵にヒット ef_002 setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); SP_02b = entryEffect( spep_2 + 0, SP_002b, 0x80, -1, 0, 0, 0 ); -- カードカットイン→敵にヒット ef_002b setEffMoveKey( spep_2 + 0, SP_02b, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02b, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02b, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02b, 0 ); setEffAlphaKey( spep_2 + 0, SP_02b, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 80 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 126 + OFFSET_X, 1, 1 ); --setDisp( spep_2 + 192 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 126 + OFFSET_X, 1, 105 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, -0.1, -44.4 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, -0.1, -44.4 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 15.9, -60 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 15.9, -60 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 15.8, -43.7 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 15.8, -43.7 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, -0.2, -59.5 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, -0.2, -59.5 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 7.7, -51.1 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 7.7, -51.1 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, -0.3, -42.9 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, -0.3, -42.9 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 15.4, -53.7 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 15.4, -53.7 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 15.1, -33 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 15.1, -33 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, -1.2, -44.6 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, -1.2, -44.6 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 6.6, -32.7 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 6.6, -32.7 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, -1.7, -21.2 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, -1.7, -21.2 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 14.1, -34.1 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 14.1, -34.1 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 13.9, -15.3 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 13.9, -15.3 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, -2.2, -28.9 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, -2.2, -28.9 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 5.7, -19 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 5.7, -19 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, -2.4, -9.3 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, -2.4, -9.3 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 13.5, -24 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 13.5, -24 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 13.4, -7.1 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 13.4, -7.1 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, -2.7, -22.5 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, -2.7, -22.5 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 5.3, -14.2 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 5.3, -14.2 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, -2.8, -6.1 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, -2.8, -6.1 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 13.2, -22.1 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 13.2, -22.1 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 13.2, -6 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 13.2, -6 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, -2.8, -21.9 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, -2.8, -21.9 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 5.1, -13.8 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 5.1, -13.8 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, -2.9, -5.8 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, -2.9, -5.8 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 13.1, -21.8 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 13.1, -21.8 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 13.1, -5.8 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 13.1, -5.8 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, -2.9, -21.8 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, -2.9, -21.8 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 5.1, -13.8 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 5.1, -13.8 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, -2.9, -5.8 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, -2.9, -5.8 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 13.1, -21.8 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 13.1, -21.8 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 5.1, -13.8 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, 5.1, -13.8 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, -2.9, -5.8 , 0 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 3.63, 3.63 ); setScaleKey( spep_2 + 127 + OFFSET_X, 1, 3.63, 3.63 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 3.58, 3.58 ); setScaleKey( spep_2 + 129 + OFFSET_X, 1, 3.58, 3.58 ); setScaleKey( spep_2 + 130 + OFFSET_X, 1, 3.47, 3.47 ); setScaleKey( spep_2 + 131 + OFFSET_X, 1, 3.47, 3.47 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 3.29, 3.29 ); setScaleKey( spep_2 + 133 + OFFSET_X, 1, 3.29, 3.29 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 3.06, 3.06 ); setScaleKey( spep_2 + 135 + OFFSET_X, 1, 3.06, 3.06 ); setScaleKey( spep_2 + 136 + OFFSET_X, 1, 2.77, 2.77 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 2.77, 2.77 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_2 + 145 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_2 + 147 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_2 + 148 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_2 + 149 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_2 + 151 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_2 + 153 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_2 + 154 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_2 + 155 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 157 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 158 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 159 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 164 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 169 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 173 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 192 + OFFSET_X, 1, 1.1, 1.1 ); setRotateKey( spep_2 + 126 + OFFSET_X, 1, 16.2 ); setRotateKey( spep_2 + 137 + OFFSET_X, 1, 16.2 ); setRotateKey( spep_2 + 138 + OFFSET_X, 1, 16.1 ); setRotateKey( spep_2 + 153 + OFFSET_X, 1, 16.1 ); setRotateKey( spep_2 + 154 + OFFSET_X, 1, 16 ); setRotateKey( spep_2 + 192 + OFFSET_X, 1, 16 ); setBlendColor( spep_2 + 126 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_2 + 128 + OFFSET_X, 1, 3, 0, 0, 0, 0.1 ); setBlendColor( spep_2 + 130 + OFFSET_X, 1, 3, 0, 0, 0, 0.15 ); setBlendColor( spep_2 + 132 + OFFSET_X, 1, 3, 0, 0, 0, 0.2 ); setBlendColor( spep_2 + 134 + OFFSET_X, 1, 3, 0, 0, 0, 0.45 ); setBlendColor( spep_2 + 136 + OFFSET_X, 1, 3, 0, 0, 0, 0.7 ); setBlendColor( spep_2 + 148 + OFFSET_X, 1, 3, 0, 0, 0, 0.8 ); setBlendColor( spep_2 + 160 + OFFSET_X, 1, 3, 0, 0, 0, 0.9 ); setBlendColor( spep_2 + 162 + OFFSET_X, 1, 3, 0, 0, 0, 1 ); setBlendColor( spep_2 + 192 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --気弾発射 SE014 = playSeVer2( spep_2 + 30, 1110, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 30, 1145, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 30, 1177, "", 0, 0, 0, -1); --気弾飛んでいく SE017 = playSeVer2( spep_2 + 48, 1128, "",spep_2 + 222, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 48, SE017, 56 ); setPitch( spep_2 + 48, SE017, 1200 ); setTimeStretch( SE017, 1.8, 30, 4 ); SE018 = playSeVer2( spep_2 + 48, 1215, "",spep_2 + 222, 0, 34, -1); setSeVolumeByWorkId( spep_2 + 48, SE018, 53 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 100; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); pauseAll( SP_dodge, 67); setBlendColor( SP_dodge + 2 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --爆発 SE019 = playSeVer2( spep_2 + 180, 1023, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_N = spep_2 + MAX_FRAME_2; -- 192 ------------------------------------------------------ -- 「ガッ」 ef_003 ------------------------------------------------------ -- ** ひび割れ ** -- finish_1f = entryEffect( spep_N + 4, 1600, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_N + 4, finish_1f, 20, -120 , 0 ); setEffMoveKey( spep_N + 112, finish_1f, 20, -120 , 0 ); setEffScaleKey( spep_N + 4, finish_1f, 1.3, 1.3 ); setEffScaleKey( spep_N + 112, finish_1f, 1.3, 1.3 ); setEffRotateKey( spep_N + 4, finish_1f, 0 ); setEffRotateKey( spep_N + 112, finish_1f, 0 ); setEffAlphaKey( spep_N + 4, finish_1f, 255 ); setEffAlphaKey( spep_N + 112, finish_1f, 255 ); -- 背景差し替えがある場合のみ finish_1b = entryEffect( spep_N + 0, SP_003b , 0x80, -1, 0, 0, 0 ); --ガッ 差し替え背景(ef_003) setEffMoveKey( spep_N + 0, finish_1b, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1b, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, finish_1b, 1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1b, 1.0, 1.0 ); setEffRotateKey( spep_N + 0, finish_1b, 0 ); setEffRotateKey( spep_N + 112, finish_1b, 0 ); setEffAlphaKey( spep_N + 0, finish_1b, 255 ); setEffAlphaKey( spep_N + 112, finish_1b, 255 ); -- ** 爆発 ** -- --[[ bakuhatsu = entryEffect( spep_N + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_N + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_N + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_N + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_N + 0, bakuhatsu, 0 ); setEffRotateKey( spep_N + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_N + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_N + 112, bakuhatsu, 255 ); ]] -- ** 集中線 ** -- --[[ shuchusen_wh = entryEffectLife( spep_N + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_N + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_N + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_N + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1 ); -- 通常 setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1 ); -- 通常 --setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) --setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) setEffRotateKey( spep_N + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_N + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_N + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_N + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_N + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_N + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_N + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_N + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_N + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_N + 46, shuchusen_wh, 0 ); ]] --[[ shuchusen_bl = entryEffectLife( spep_N + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_N + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_N + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_N + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_N + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_N + 112, shuchusen_bl, 255 ); ]] -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_N + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_N + 14, ctga, 14, 20 ); setEffMoveKey( spep_N + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_N + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_N + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_N + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_N + 14, ctga, -10.9 ); setEffRotateKey( spep_N + 15, ctga, -10.9 ); setEffRotateKey( spep_N + 16, ctga, -14.9 ); setEffRotateKey( spep_N + 17, ctga, -14.9 ); setEffRotateKey( spep_N + 18, ctga, -10.9 ); setEffRotateKey( spep_N + 19, ctga, -10.9 ); setEffRotateKey( spep_N + 20, ctga, -14.9 ); setEffRotateKey( spep_N + 21, ctga, -14.9 ); setEffRotateKey( spep_N + 22, ctga, -10.9 ); setEffRotateKey( spep_N + 23, ctga, -10.9 ); setEffRotateKey( spep_N + 24, ctga, -14.9 ); setEffRotateKey( spep_N + 25, ctga, -14.9 ); setEffRotateKey( spep_N + 26, ctga, -10.9 ); setEffRotateKey( spep_N + 27, ctga, -10.9 ); setEffRotateKey( spep_N + 28, ctga, -14.9 ); setEffRotateKey( spep_N + 112, ctga, -14.9 ); setEffAlphaKey( spep_N + 14, ctga, 255 ); setEffAlphaKey( spep_N + 112, ctga, 255 ); --固定背景の場合のみ -- ** 黒背景 ** -- --entryFadeBg( spep_N + 0, 0, 112 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --setDisp( spep_N + 0, 1, 1 ); setDisp( spep_N + 112, 1, 0 ); changeAnime( spep_N + 0, 1, 107 ); setMoveKey( spep_N + 0, 1, 21.8, 10.7, 0 ); setMoveKey( spep_N + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, -28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, -32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, 0.16, 0.16 ); setScaleKey( spep_N + 2, 1, 0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 112, 1, 1.73, 1.725 ); setRotateKey( spep_N + 0, 1, -354.8 ); setRotateKey( spep_N + 2, 1, -122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, -1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, 120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, 242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, 364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, 486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, 607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, 729.5 ); setRotateKey( spep_N + 112, 1, 729.5 ); -- ** 音 ** -- --画面割れ SE0N2 = playSeVer2( spep_N + 4, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_N + 4, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_N + 6 ); -- ダメージ表示フレーム endPhase( spep_N + 108 ); -- 終了フレーム else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 開始・セリフカットイン→カードカットイン ef_001r ------------------------------------------------------ MAX_FRAME_0 = 136; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001r, 0x80, -1, 0, 0, 0 ); -- 開始・セリフカットイン→カードカットイン ef_001r setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, -1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 80 ); ----------------------------- -- 顔カットイン ----------------------------- --spep_x = spep_0 + 50; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -70, 515.5, 3000 ); --ゴゴゴ --setEffShake( spep_x + 16, ctgogo, 68, 10 ); --setEffMoveKey( spep_x + 16, ctgogo, -70, 515.5 , 0 ); --setEffMoveKey( spep_x + 84, ctgogo, -70, 515.5 , 0 ); --setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); --setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); --setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); --setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); --setEffRotateKey( spep_x + 16, ctgogo, 0 ); --setEffRotateKey( spep_x + 84, ctgogo, 0 ); --setEffAlphaKey( spep_x + 16, ctgogo, 255 ); --setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1161, "",spep_0 + 152, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 68 ); SE002 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 79 ); setPitch( spep_0 + 0, SE002, -400 ); setTimeStretch( SE002, 0.73, 30, 4 ); SE003 = playSeVer2( spep_0 + 20, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 20, SE003, 79 ); setPitch( spep_0 + 20, SE003, -400 ); setTimeStretch( SE003, 0.73, 30, 4 ); SE004 = playSeVer2( spep_0 + 44, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 44, SE004, 79 ); setPitch( spep_0 + 44, SE004, -400 ); setTimeStretch( SE004, 0.73, 30, 4 ); SE007 = playSeVer2( spep_0 + 68, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 68, SE007, 79 ); setPitch( spep_0 + 68, SE007, -400 ); setTimeStretch( SE007, 0.73, 30, 4 ); SE008 = playSeVer2( spep_0 + 92, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 92, SE008, 79 ); setPitch( spep_0 + 92, SE008, -400 ); setTimeStretch( SE008, 0.73, 30, 4 ); SE009 = playSeVer2( spep_0 + 116, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 116, SE009, 79 ); setPitch( spep_0 + 116, SE009, -400 ); setTimeStretch( SE009, 0.73, 30, 4 ); --気ダメ SE005 = playSeVer2( spep_0 + 48, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE005, 71 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 136 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 1); -- ** 音 ** -- --気弾溜め SE011 = playSeVer2( spep_1 + 92, 1200, "",spep_2 + 58, 0, 22, -1); SE012 = playSeVer2( spep_1 + 92, 1204, "",spep_2 + 52, 0, 18, -1); SE013 = playSeVer2( spep_1 + 92, 1224, "", 0, 0, 0, -1); ------------------------------------------------------ -- カードカットイン→敵にヒット ef_002r ------------------------------------------------------ MAX_FRAME_2 = 192; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002r, 0x100, -1, 0, 0, 0 ); -- カードカットイン→敵にヒット ef_002r setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, -1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); SP_02b = entryEffect( spep_2 + 0, SP_002br, 0x80, -1, 0, 0, 0 ); -- カードカットイン→敵にヒット ef_002br setEffMoveKey( spep_2 + 0, SP_02b, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02b, -1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02b, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02b, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02b, 0 ); setEffAlphaKey( spep_2 + 0, SP_02b, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 80 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 126 + OFFSET_X, 1, 1 ); --setDisp( spep_2 + 192 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 126 + OFFSET_X, 1, 5 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 0.1, -44.4 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 0.1, -44.4 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, -15.9, -60 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, -15.9, -60 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, -15.8, -43.7 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, -15.8, -43.7 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 0.2, -59.5 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 0.2, -59.5 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, -7.7, -51.1 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, -7.7, -51.1 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 0.3, -42.9 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 0.3, -42.9 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, -15.4, -53.7 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, -15.4, -53.7 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, -15.1, -33 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, -15.1, -33 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 1.2, -44.6 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 1.2, -44.6 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, -6.6, -32.7 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, -6.6, -32.7 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 1.7, -21.2 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 1.7, -21.2 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, -14.1, -34.1 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, -14.1, -34.1 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, -13.9, -15.3 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, -13.9, -15.3 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 2.2, -28.9 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 2.2, -28.9 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, -5.7, -19 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, -5.7, -19 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 2.4, -9.3 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 2.4, -9.3 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, -13.5, -24 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, -13.5, -24 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, -13.4, -7.1 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, -13.4, -7.1 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 2.7, -22.5 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 2.7, -22.5 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, -5.3, -14.2 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, -5.3, -14.2 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 2.8, -6.1 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 2.8, -6.1 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, -13.2, -22.1 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, -13.2, -22.1 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, -13.2, -6 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, -13.2, -6 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 2.8, -21.9 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 2.8, -21.9 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, -5.1, -13.8 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, -5.1, -13.8 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 2.9, -5.8 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 2.9, -5.8 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, -13.1, -21.8 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, -13.1, -21.8 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, -13.1, -5.8 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, -13.1, -5.8 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 2.9, -21.8 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 2.9, -21.8 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, -5.1, -13.8 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, -5.1, -13.8 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 2.9, -5.8 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 2.9, -5.8 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, -13.1, -21.8 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, -13.1, -21.8 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, -5.1, -13.8 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, -5.1, -13.8 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, 2.9, -5.8 , 0 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 3.63, 3.63 ); setScaleKey( spep_2 + 127 + OFFSET_X, 1, 3.63, 3.63 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 3.58, 3.58 ); setScaleKey( spep_2 + 129 + OFFSET_X, 1, 3.58, 3.58 ); setScaleKey( spep_2 + 130 + OFFSET_X, 1, 3.47, 3.47 ); setScaleKey( spep_2 + 131 + OFFSET_X, 1, 3.47, 3.47 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 3.29, 3.29 ); setScaleKey( spep_2 + 133 + OFFSET_X, 1, 3.29, 3.29 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 3.06, 3.06 ); setScaleKey( spep_2 + 135 + OFFSET_X, 1, 3.06, 3.06 ); setScaleKey( spep_2 + 136 + OFFSET_X, 1, 2.77, 2.77 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 2.77, 2.77 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_2 + 145 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_2 + 147 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_2 + 148 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_2 + 149 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_2 + 151 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_2 + 153 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_2 + 154 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_2 + 155 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 157 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 158 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 159 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 164 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 169 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 173 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 192 + OFFSET_X, 1, 1.1, 1.1 ); setRotateKey( spep_2 + 126 + OFFSET_X, 1, -16.2 ); setRotateKey( spep_2 + 137 + OFFSET_X, 1, -16.2 ); setRotateKey( spep_2 + 138 + OFFSET_X, 1, -16.1 ); setRotateKey( spep_2 + 153 + OFFSET_X, 1, -16.1 ); setRotateKey( spep_2 + 154 + OFFSET_X, 1, -16 ); setRotateKey( spep_2 + 192 + OFFSET_X, 1, -16 ); setBlendColor( spep_2 + 126 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_2 + 128 + OFFSET_X, 1, 3, 0, 0, 0, 0.1 ); setBlendColor( spep_2 + 130 + OFFSET_X, 1, 3, 0, 0, 0, 0.15 ); setBlendColor( spep_2 + 132 + OFFSET_X, 1, 3, 0, 0, 0, 0.2 ); setBlendColor( spep_2 + 134 + OFFSET_X, 1, 3, 0, 0, 0, 0.45 ); setBlendColor( spep_2 + 136 + OFFSET_X, 1, 3, 0, 0, 0, 0.7 ); setBlendColor( spep_2 + 148 + OFFSET_X, 1, 3, 0, 0, 0, 0.8 ); setBlendColor( spep_2 + 160 + OFFSET_X, 1, 3, 0, 0, 0, 0.9 ); setBlendColor( spep_2 + 162 + OFFSET_X, 1, 3, 0, 0, 0, 1 ); setBlendColor( spep_2 + 192 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --気弾発射 SE014 = playSeVer2( spep_2 + 30, 1110, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 30, 1145, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 30, 1177, "", 0, 0, 0, -1); --気弾飛んでいく SE017 = playSeVer2( spep_2 + 48, 1128, "",spep_2 + 222, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 48, SE017, 56 ); setPitch( spep_2 + 48, SE017, 1200 ); setTimeStretch( SE017, 1.8, 30, 4 ); SE018 = playSeVer2( spep_2 + 48, 1215, "",spep_2 + 222, 0, 34, -1); setSeVolumeByWorkId( spep_2 + 48, SE018, 53 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 100; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); pauseAll( SP_dodge, 67); setBlendColor( SP_dodge + 2 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --爆発 SE019 = playSeVer2( spep_2 + 180, 1023, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_N = spep_2 + MAX_FRAME_2; -- 192 ------------------------------------------------------ -- 「ガッ」 ef_003 ------------------------------------------------------ -- ** ひび割れ ** -- finish_1f = entryEffect( spep_N + 4, 1600, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_N + 4, finish_1f, 20, -120 , 0 ); setEffMoveKey( spep_N + 112, finish_1f, 20, -120 , 0 ); setEffScaleKey( spep_N + 4, finish_1f, 1.3, 1.3 ); setEffScaleKey( spep_N + 112, finish_1f, 1.3, 1.3 ); setEffRotateKey( spep_N + 4, finish_1f, 0 ); setEffRotateKey( spep_N + 112, finish_1f, 0 ); setEffAlphaKey( spep_N + 4, finish_1f, 255 ); setEffAlphaKey( spep_N + 112, finish_1f, 255 ); -- 背景差し替えがある場合のみ finish_1b = entryEffect( spep_N + 0, SP_003br , 0x80, -1, 0, 0, 0 ); --ガッ 差し替え背景(ef_003br) setEffMoveKey( spep_N + 0, finish_1b, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1b, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, finish_1b, 1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1b, 1.0, 1.0 ); setEffRotateKey( spep_N + 0, finish_1b, 0 ); setEffRotateKey( spep_N + 112, finish_1b, 0 ); setEffAlphaKey( spep_N + 0, finish_1b, 255 ); setEffAlphaKey( spep_N + 112, finish_1b, 255 ); -- ** 爆発 ** -- --[[ bakuhatsu = entryEffect( spep_N + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_N + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_N + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_N + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_N + 0, bakuhatsu, 0 ); setEffRotateKey( spep_N + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_N + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_N + 112, bakuhatsu, 255 ); ]] -- ** 集中線 ** -- --[[ shuchusen_wh = entryEffectLife( spep_N + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_N + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_N + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_N + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1 ); -- 通常 setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1 ); -- 通常 --setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) --setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) setEffRotateKey( spep_N + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_N + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_N + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_N + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_N + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_N + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_N + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_N + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_N + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_N + 46, shuchusen_wh, 0 ); ]] --[[ shuchusen_bl = entryEffectLife( spep_N + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_N + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_N + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_N + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_N + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_N + 112, shuchusen_bl, 255 ); ]] -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_N + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_N + 14, ctga, 14, 20 ); setEffMoveKey( spep_N + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_N + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_N + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_N + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_N + 14, ctga, -10.9 ); setEffRotateKey( spep_N + 15, ctga, -10.9 ); setEffRotateKey( spep_N + 16, ctga, -14.9 ); setEffRotateKey( spep_N + 17, ctga, -14.9 ); setEffRotateKey( spep_N + 18, ctga, -10.9 ); setEffRotateKey( spep_N + 19, ctga, -10.9 ); setEffRotateKey( spep_N + 20, ctga, -14.9 ); setEffRotateKey( spep_N + 21, ctga, -14.9 ); setEffRotateKey( spep_N + 22, ctga, -10.9 ); setEffRotateKey( spep_N + 23, ctga, -10.9 ); setEffRotateKey( spep_N + 24, ctga, -14.9 ); setEffRotateKey( spep_N + 25, ctga, -14.9 ); setEffRotateKey( spep_N + 26, ctga, -10.9 ); setEffRotateKey( spep_N + 27, ctga, -10.9 ); setEffRotateKey( spep_N + 28, ctga, -14.9 ); setEffRotateKey( spep_N + 112, ctga, -14.9 ); setEffAlphaKey( spep_N + 14, ctga, 255 ); setEffAlphaKey( spep_N + 112, ctga, 255 ); --固定背景の場合のみ -- ** 黒背景 ** -- --entryFadeBg( spep_N + 0, 0, 112 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --setDisp( spep_N + 0, 1, 1 ); setDisp( spep_N + 112, 1, 0 ); changeAnime( spep_N + 0, 1, 7 ); setMoveKey( spep_N + 0, 1, 21.8, 10.7, 0 ); setMoveKey( spep_N + 2, 1, 8.2, -19.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, 12.5, -24.9 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, 16.6, -29.9 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, 20.2, -35.6 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, 24.9, -41.3 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, 28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, 32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, 37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, 37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, 37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, 37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, 37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, 37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, 37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, 37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, 37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, 37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, 0.16, 0.16 ); setScaleKey( spep_N + 2, 1, 0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 112, 1, 1.73, 1.725 ); setRotateKey( spep_N + 0, 1, 354.8 ); setRotateKey( spep_N + 2, 1, 122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, 1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, -120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, -242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, -364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, -486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, -607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, -729.5 ); setRotateKey( spep_N + 112, 1, -729.5 ); -- ** 音 ** -- --画面割れ SE0N2 = playSeVer2( spep_N + 4, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_N + 4, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_N + 6 ); -- ダメージ表示フレーム endPhase( spep_N + 108 ); -- 終了フレーム end