-- 1030060: UR_クリリン_必殺技:気円斬 -- sp_effect_a6_00022 -- sp2785 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 163226; -- 正面気円斬ため ef_001 SP_002 = 163227; -- 放つ→エフェクト→山切り:前 ef_002 SP_002b = 163228; -- 放つ→エフェクト→山切り:後ろ ef_002b -- 敵側 SP_002r = 163229; -- 放つ→エフェクト→山切り:前:反転済 ef_002r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.78); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 正面気円斬ため ef_001 ------------------------------------------------------ MAX_FRAME_0 = 124; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x80, -1, 0, 0, 0 ); -- 正面気円斬ため ef_001 setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 30; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -45, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -45, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -45, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 音 ** -- --気円斬溜める SE001 = playSeVer2( spep_0 + 42, 1239, "",spep_0 + 146, 2, 12, -1); setSeVolumeByWorkId( spep_0 + 42, SE001, 141 ); setStartTimeMs( SE001, 1600 ); --電撃 SE002 = playSeVer2( spep_0 + 0, 1043, "", 0, 4, 0, -1); setStartTimeMs( SE002, 550 ); SE003 = playSeVer2( spep_0 + 0, 1147, "",spep_0 + 60, 0, 12, -1); --気円斬溜める SE005 = playSeVer2( spep_0 + 42, 1240, "",spep_0 + 134, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 42, SE005, 141 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 124 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --気円斬発射 SE007 = playSeVer2( spep_1 + 90, 1242, "",spep_2 + 138, 6, 22, -1); setSeVolumeByWorkId( spep_1 + 90, SE007, 158 ); setStartTimeMs( SE007, 233 ); SE008 = playSeVer2( spep_1 + 90, 1241, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 90, SE008, 158 ); SE009 = playSeVer2( spep_1 + 90, 1177, "",spep_2 + 136, 0, 18, -1); setSeVolumeByWorkId( spep_1 + 90, SE009, 56 ); SE010 = playSeVer2( spep_1 + 90, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 90, SE010, 79 ); ------------------------------------------------------ -- 放つ→エフェクト→山切り:前 ef_002 ------------------------------------------------------ MAX_FRAME_2 = 326; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002, 0x100, -1, 0, 0, 0 ); -- 放つ→エフェクト→山切り:前 ef_002 setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); SP_02b = entryEffect( spep_2 + 0, SP_002b, 0x80, -1, 0, 0, 0 ); -- 放つ→エフェクト→山切り:後ろ ef_002b setEffMoveKey( spep_2 + 0, SP_02b, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02b, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02b, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02b, 0 ); setEffAlphaKey( spep_2 + 0, SP_02b, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 58 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 120 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 58 + OFFSET_X, 1, 104 ); setMoveKey( spep_2 + 58 + OFFSET_X, 1, 281.8, -118.9 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, 281.8, -118.9 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, 262.3, -116.5 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, 262.3, -116.5 , 0 ); setMoveKey( spep_2 + 64 + OFFSET_X, 1, 243.2, -114.1 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, 243.2, -114.1 , 0 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, 267.2, -140.1 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 267.2, -140.1 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, 244.4, -138.9 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, 244.4, -138.9 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 221.8, -137.7 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 221.8, -137.7 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 244.5, -97.2 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 244.5, -97.2 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 239.3, -109.1 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 239.3, -109.1 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 234.5, -120.8 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 234.5, -120.8 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 199.7, -98.9 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 199.7, -98.9 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 205.3, -114.4 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 205.3, -114.4 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 211.2, -129.8 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 211.2, -129.8 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 203.1, -125.2 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 203.1, -125.2 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 195.4, -120.7 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 195.4, -120.7 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 188, -116 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 188, -116 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 181.1, -115.6 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 181.1, -115.6 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 174.4, -115.2 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 174.4, -115.2 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 168.1, -114.8 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 168.1, -114.8 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 159.5, -121.1 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 159.5, -121.1 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 151.2, -127.4 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 151.2, -127.4 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 143.1, -133.8 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 143.1, -133.8 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 149.5, -125.4 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 149.5, -125.4 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 156.2, -117.1 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 156.2, -117.1 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 163.2, -108.8 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 163.2, -108.8 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 150.2, -105.5 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 150.2, -105.5 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 137.6, -102.2 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 137.6, -102.2 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 125.2, -98.9 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 125.2, -98.9 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 130.6, -104.8 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 130.6, -104.8 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 136.2, -110.7 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 136.2, -110.7 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 142.2, -116.6 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 142.2, -116.6 , 0 ); setScaleKey( spep_2 + 58 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 61 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 62 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 63 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 64 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 65 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 66 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 67 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 68 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_2 + 69 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 71 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 72 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 73 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 74 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 75 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 77 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 78 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_2 + 79 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_2 + 81 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_2 + 87 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_2 + 88 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 2.34, 2.34 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 2.34, 2.34 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 2.46, 2.46 ); setScaleKey( spep_2 + 97 + OFFSET_X, 1, 2.46, 2.46 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 2.63, 2.63 ); setScaleKey( spep_2 + 105 + OFFSET_X, 1, 2.63, 2.63 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_2 + 107 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_2 + 109 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_2 + 110 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_2 + 111 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 2.72, 2.72 ); setScaleKey( spep_2 + 113 + OFFSET_X, 1, 2.72, 2.72 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 2.73, 2.73 ); setScaleKey( spep_2 + 115 + OFFSET_X, 1, 2.73, 2.73 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 2.74, 2.74 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 2.74, 2.74 ); setRotateKey( spep_2 + 58 + OFFSET_X, 1, 9.8 ); setRotateKey( spep_2 + 120 + OFFSET_X, 1, 9.8 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 50; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --飛んでいく SE011 = playSeVer2( spep_2 + 52, 1202, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 52, SE011, 133 ); --気円斬飛んでいく SE012 = playSeVer2( spep_2 + 134, 1121, "",spep_2 + 238, 6, 22, -1); setSeVolumeByWorkId( spep_2 + 134, SE012, 71 ); setStartTimeMs( SE012, 600 ); --敵ヒット SE013 = playSeVer2( spep_2 + 112, 1061, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_2 + 120, 1032, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 120, SE014, 71 ); SE015 = playSeVer2( spep_2 + 124, 1031, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 124, SE015, 56 ); SE016 = playSeVer2( spep_2 + 124, 1238, "", 0, 0, 0, -1); --気円斬飛んでいく SE017 = playSeVer2( spep_2 + 136, 1241, "",spep_2 + 238, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 136, SE017, 40 ); SE018 = playSeVer2( spep_2 + 136, 1242, "",spep_2 + 238, 0, 24, -1); setSeVolumeByWorkId( spep_2 + 136, SE018, 50 ); --岩切れる SE019 = playSeVer2( spep_2 + 208, 1209, "",spep_2 + 344, 2, 114, -1); setSeVolumeByWorkId( spep_2 + 208, SE019, 56 ); setStartTimeMs( SE019, 267 ); SE020 = playSeVer2( spep_2 + 204, 1142, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 204, 1156, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 204, SE021, 59 ); SE022 = playSeVer2( spep_2 + 206, 1235, "",spep_2 + 254, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 206, SE022, 32 ); -- ** おわり ** -- dealDamage( spep_2 + 220 ); endPhase( spep_2 + MAX_FRAME_2); -- 326 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 正面気円斬ため ef_001 ------------------------------------------------------ MAX_FRAME_0 = 124; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x80, -1, 0, 0, 0 ); -- 正面気円斬ため ef_001 setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, -1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 30; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -45, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -45, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -45, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 音 ** -- --気円斬溜める SE001 = playSeVer2( spep_0 + 42, 1239, "",spep_0 + 146, 2, 12, -1); setSeVolumeByWorkId( spep_0 + 42, SE001, 141 ); setStartTimeMs( SE001, 1600 ); --電撃 SE002 = playSeVer2( spep_0 + 0, 1043, "", 0, 4, 0, -1); setStartTimeMs( SE002, 550 ); SE003 = playSeVer2( spep_0 + 0, 1147, "",spep_0 + 60, 0, 12, -1); --気円斬溜める SE005 = playSeVer2( spep_0 + 42, 1240, "",spep_0 + 134, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 42, SE005, 141 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 124 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --気円斬発射 SE007 = playSeVer2( spep_1 + 90, 1242, "",spep_2 + 138, 6, 22, -1); setSeVolumeByWorkId( spep_1 + 90, SE007, 158 ); setStartTimeMs( SE007, 233 ); SE008 = playSeVer2( spep_1 + 90, 1241, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 90, SE008, 158 ); SE009 = playSeVer2( spep_1 + 90, 1177, "",spep_2 + 136, 0, 18, -1); setSeVolumeByWorkId( spep_1 + 90, SE009, 56 ); SE010 = playSeVer2( spep_1 + 90, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 90, SE010, 79 ); ------------------------------------------------------ -- 放つ→エフェクト→山切り:前 ef_002r ------------------------------------------------------ MAX_FRAME_2 = 326; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002r, 0x100, -1, 0, 0, 0 ); -- 放つ→エフェクト→山切り:前 ef_002r setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); SP_02b = entryEffect( spep_2 + 0, SP_002b, 0x80, -1, 0, 0, 0 ); -- 放つ→エフェクト→山切り:後ろ ef_002b setEffMoveKey( spep_2 + 0, SP_02b, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02b, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02b, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02b, 0 ); setEffAlphaKey( spep_2 + 0, SP_02b, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 60 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 120 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 60 + OFFSET_X, 1, 104 ); setMoveKey( spep_2 + 60 + OFFSET_X, 1, 281.8, -118.9 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, 281.8, -118.9 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, 262.3, -116.5 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, 262.3, -116.5 , 0 ); setMoveKey( spep_2 + 64 + OFFSET_X, 1, 243.2, -114.1 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, 243.2, -114.1 , 0 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, 267.2, -140.1 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 267.2, -140.1 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, 244.4, -138.9 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, 244.4, -138.9 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 221.8, -137.7 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 221.8, -137.7 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 244.5, -97.2 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 244.5, -97.2 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 239.3, -109.1 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 239.3, -109.1 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 234.5, -120.8 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 234.5, -120.8 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 199.7, -98.9 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 199.7, -98.9 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 205.3, -114.4 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 205.3, -114.4 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 211.2, -129.8 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 211.2, -129.8 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 203.1, -125.2 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 203.1, -125.2 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 195.4, -120.7 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 195.4, -120.7 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 188, -116 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 188, -116 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 181.1, -115.6 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 181.1, -115.6 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 174.4, -115.2 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 174.4, -115.2 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 168.1, -114.8 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 168.1, -114.8 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 159.5, -121.1 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 159.5, -121.1 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 151.2, -127.4 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 151.2, -127.4 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 143.1, -133.8 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 143.1, -133.8 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 149.5, -125.4 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 149.5, -125.4 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 156.2, -117.1 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 156.2, -117.1 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 163.2, -108.8 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 163.2, -108.8 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 150.2, -105.5 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 150.2, -105.5 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 137.6, -102.2 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 137.6, -102.2 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 125.2, -98.9 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 125.2, -98.9 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 130.6, -104.8 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 130.6, -104.8 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 136.2, -110.7 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 136.2, -110.7 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 142.2, -116.6 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 142.2, -116.6 , 0 ); setScaleKey( spep_2 + 60 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 61 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 62 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 63 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 64 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 65 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 66 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 67 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 68 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_2 + 69 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 71 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 72 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 73 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 74 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 75 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 77 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 78 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_2 + 79 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_2 + 81 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_2 + 87 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_2 + 88 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 2.34, 2.34 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 2.34, 2.34 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 2.46, 2.46 ); setScaleKey( spep_2 + 97 + OFFSET_X, 1, 2.46, 2.46 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 2.63, 2.63 ); setScaleKey( spep_2 + 105 + OFFSET_X, 1, 2.63, 2.63 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_2 + 107 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_2 + 109 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_2 + 110 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_2 + 111 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 2.72, 2.72 ); setScaleKey( spep_2 + 113 + OFFSET_X, 1, 2.72, 2.72 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 2.73, 2.73 ); setScaleKey( spep_2 + 115 + OFFSET_X, 1, 2.73, 2.73 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 2.74, 2.74 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 2.74, 2.74 ); setRotateKey( spep_2 + 60 + OFFSET_X, 1, 9.8 ); setRotateKey( spep_2 + 120 + OFFSET_X, 1, 9.8 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 50; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --飛んでいく SE011 = playSeVer2( spep_2 + 52, 1202, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 52, SE011, 133 ); --気円斬飛んでいく SE012 = playSeVer2( spep_2 + 134, 1121, "",spep_2 + 238, 6, 22, -1); setSeVolumeByWorkId( spep_2 + 134, SE012, 71 ); setStartTimeMs( SE012, 600 ); --敵ヒット SE013 = playSeVer2( spep_2 + 112, 1061, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_2 + 120, 1032, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 120, SE014, 71 ); SE015 = playSeVer2( spep_2 + 124, 1031, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 124, SE015, 56 ); SE016 = playSeVer2( spep_2 + 124, 1238, "", 0, 0, 0, -1); --気円斬飛んでいく SE017 = playSeVer2( spep_2 + 136, 1241, "",spep_2 + 238, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 136, SE017, 40 ); SE018 = playSeVer2( spep_2 + 136, 1242, "",spep_2 + 238, 0, 24, -1); setSeVolumeByWorkId( spep_2 + 136, SE018, 50 ); --岩切れる SE019 = playSeVer2( spep_2 + 208, 1209, "",spep_2 + 344, 2, 114, -1); setSeVolumeByWorkId( spep_2 + 208, SE019, 56 ); setStartTimeMs( SE019, 267 ); SE020 = playSeVer2( spep_2 + 204, 1142, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 204, 1156, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 204, SE021, 59 ); SE022 = playSeVer2( spep_2 + 206, 1235, "",spep_2 + 254, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 206, SE022, 32 ); -- ** おわり ** -- dealDamage( spep_2 + 220 ); endPhase( spep_2 + MAX_FRAME_2); -- 326 end