--1029980:UR_魔人ブウ(アルティメット悟飯吸収)_必殺技:スーパーゴーストカミカゼアタック --sp_effect_a9_00139 --sp2787 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163395; --ef_001 開始〜カットイン SP_01b = 163396; --ef_001b 開始〜カットイン SP_02 = 163399; --ef_002 開始〜カットイン SP_02b = 163400; --ef_002b 開始〜カットイン --エフェクト(敵) SP_01r = 163397; --ef_001r 腕振り〜フィニッシュ SP_01br = 163398; --ef_001br 腕振り〜フィニッシュ SP_02r = 163401; --ef_002r 腕振り〜フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] ENABLE_AUTO_TIME_STRETCH(0.8); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開始〜カットイン ------------------------------------------------- MAX_FRAME_0 = 520; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 開始〜カットイン(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 開始〜カットイン(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 346; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -75, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -75, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -75, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 64 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 100 ); setMoveKey( spep_0 + 0, 1, 184.9, -5.9 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 185.5, -6.5 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 185.5, -6.5 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 186.1, -7 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 186.1, -7 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 186.7, -7.5 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 186.7, -7.5 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 187.2, -8 , 0 ); setMoveKey( spep_0 + 9 + OFFSET_X, 1, 187.2, -8 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, 187.8, -8.4 , 0 ); setMoveKey( spep_0 + 11 + OFFSET_X, 1, 187.8, -8.4 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 188.4, -8.9 , 0 ); setMoveKey( spep_0 + 13 + OFFSET_X, 1, 188.4, -8.9 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, 188.9, -9.4 , 0 ); setMoveKey( spep_0 + 15 + OFFSET_X, 1, 188.9, -9.4 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 189.5, -9.8 , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, 189.5, -9.8 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 190, -10.2 , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, 190, -10.2 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 190.6, -10.6 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, 190.6, -10.6 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 191.1, -11 , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, 191.1, -11 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 191.6, -11.4 , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, 191.6, -11.4 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 192.1, -11.7 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, 192.1, -11.7 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 192.6, -12.1 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, 192.6, -12.1 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 193.1, -12.4 , 0 ); setMoveKey( spep_0 + 31 + OFFSET_X, 1, 193.1, -12.4 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, 193.6, -12.8 , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, 193.6, -12.8 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, 194.1, -13.1 , 0 ); setMoveKey( spep_0 + 35 + OFFSET_X, 1, 194.1, -13.1 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 194.6, -13.4 , 0 ); setMoveKey( spep_0 + 37 + OFFSET_X, 1, 194.6, -13.4 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, 195, -13.6 , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, 195, -13.6 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 195.5, -13.9 , 0 ); setMoveKey( spep_0 + 41 + OFFSET_X, 1, 195.5, -13.9 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, 195.9, -14.1 , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, 195.9, -14.1 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, 196.4, -14.4 , 0 ); setMoveKey( spep_0 + 45 + OFFSET_X, 1, 196.4, -14.4 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, 196.8, -14.6 , 0 ); setMoveKey( spep_0 + 47 + OFFSET_X, 1, 196.8, -14.6 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, 197.3, -14.8 , 0 ); setMoveKey( spep_0 + 49 + OFFSET_X, 1, 197.3, -14.8 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, 197.7, -15 , 0 ); setMoveKey( spep_0 + 51 + OFFSET_X, 1, 197.7, -15 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, 198.1, -15.2 , 0 ); setMoveKey( spep_0 + 53 + OFFSET_X, 1, 198.1, -15.2 , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, 198.5, -15.3 , 0 ); setMoveKey( spep_0 + 55 + OFFSET_X, 1, 198.5, -15.3 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, 198.9, -15.5 , 0 ); setMoveKey( spep_0 + 57 + OFFSET_X, 1, 198.9, -15.5 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, 199.3, -15.6 , 0 ); setMoveKey( spep_0 + 59 + OFFSET_X, 1, 199.3, -15.6 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, 199.7, -15.7 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, 199.7, -15.7 , 0 ); setScaleKey( spep_0 + 0, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 11 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 12 + OFFSET_X, 1, 0.71, 0.71 ); --setScaleKey( spep_0 + 21 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 22 + OFFSET_X, 1, 0.72, 0.72 ); --setScaleKey( spep_0 + 31 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 32 + OFFSET_X, 1, 0.73, 0.73 ); --setScaleKey( spep_0 + 41 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 42 + OFFSET_X, 1, 0.74, 0.74 ); --setScaleKey( spep_0 + 55 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 56 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 64 + OFFSET_X, 1, 0.75, 0.75 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 64 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 210 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 344 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 210 + OFFSET_X, 1, 100 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, -1, 56 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, -1, 56 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, -1, 55.9 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, -1, 55.9 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, -1, 55.8 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, -1, 55.8 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, -1, 55.7 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, -1, 55.7 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, -1, 55.6 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, -1, 55.6 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, -1, 55.5 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, -1, 55.5 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, -1, 55.4 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, -1, 55.4 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, -1, 55.3 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, -1, 55.3 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, -1, 55.2 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, -1, 55.2 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, -1, 55.1 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, -1, 55.1 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, -1, 55 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, -1, 55 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, -1, 54.9 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, -1, 54.9 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, -1, 54.8 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, -1, 54.8 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, -1, 54.7 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, -1, 54.7 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, -1, 54.6 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, -1, 54.6 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, -1, 54.5 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, -1, 54.5 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, -1, 54.4 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, -1, 54.4 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, -1, 54.3 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, -1, 54.3 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, -1, 54.2 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, -1, 54.2 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, -1, 54.1 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, -1, 54.1 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, -1, 54 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, -1, 54 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, -1, 53.9 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, -1, 53.9 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, -1, 53.8 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, -1, 53.8 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, -1, 53.7 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, -1, 53.7 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, -1, 53.6 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, -1, 53.6 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, -1, 53.5 , 0 ); setMoveKey( spep_0 + 311 + OFFSET_X, 1, -1, 53.5 , 0 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, -1, 53.4 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, -1, 53.4 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, -1, 53.3 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, -1, 53.3 , 0 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 0.63, 0.63 ); --setScaleKey( spep_0 + 221 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 0.62, 0.62 ); --setScaleKey( spep_0 + 249 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 250 + OFFSET_X, 1, 0.61, 0.61 ); --setScaleKey( spep_0 + 287 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_0 + 288 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 344 + OFFSET_X, 1, 0.6, 0.6 ); setRotateKey( spep_0 + 210 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 344 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --環境音 SE002 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 530, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); --お化け出す1 SE003 = playSeVer2( spep_0 + 50, 1273, "", 0, 0, 0, -1); setPitch( spep_0 + 50, SE003, -900 ); setTimeStretch( SE003, 0.4, 30, 4 ); SE004 = playSeVer2( spep_0 + 54, 31, "", 0, 2, 0, -1); setStartTimeMs( SE004, 67 ); setBandpassFilter( spep_0 + 54, SE004, 300, 24000 ); SE005 = playSeVer2( spep_0 + 54, 1246, "", 0, 0, 0, -1); --お化け出す2 SE006 = playSeVer2( spep_0 + 78, 1273, "", 0, 0, 0, -1); setPitch( spep_0 + 78, SE006, -900 ); setTimeStretch( SE006, 0.4, 30, 4 ); SE007 = playSeVer2( spep_0 + 80, 31, "", 0, 2, 0, -1); setStartTimeMs( SE007, 33 ); setBandpassFilter( spep_0 + 80, SE007, 300, 24000 ); SE008 = playSeVer2( spep_0 + 82, 1246, "", 0, 0, 0, -1); --お化け出す3 SE009 = playSeVer2( spep_0 + 112, 1273, "", 0, 0, 0, -1); setPitch( spep_0 + 112, SE009, -900 ); setTimeStretch( SE009, 0.4, 30, 4 ); SE010 = playSeVer2( spep_0 + 114, 31, "", 0, 2, 0, -1); setStartTimeMs( SE010, 33 ); setBandpassFilter( spep_0 + 114, SE010, 300, 24000 ); SE011 = playSeVer2( spep_0 + 114, 1246, "", 0, 0, 0, -1); --お化け出す4 SE012 = playSeVer2( spep_0 + 148, 1273, "", 0, 0, 0, -1); setPitch( spep_0 + 148, SE012, -900 ); setTimeStretch( SE012, 0.4, 30, 4 ); SE013 = playSeVer2( spep_0 + 152, 31, "", 0, 2, 0, -1); setStartTimeMs( SE013, 67 ); setBandpassFilter( spep_0 + 152, SE013, 300, 24000 ); SE014 = playSeVer2( spep_0 + 152, 1246, "", 0, 0, 0, -1); --お化け出す5 SE015 = playSeVer2( spep_0 + 184, 1273, "", 0, 0, 0, -1); setPitch( spep_0 + 184, SE015, -900 ); setTimeStretch( SE015, 0.4, 30, 4 ); SE016 = playSeVer2( spep_0 + 186, 31, "", 0, 2, 0, -1); setStartTimeMs( SE016, 33 ); setBandpassFilter( spep_0 + 186, SE016, 300, 24000 ); SE017 = playSeVer2( spep_0 + 186, 1246, "", 0, 0, 0, -1); --お化け集まってくる SE018 = playSeVer2( spep_0 + 196, 1319, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 196, SE018, 186 ); SE019 = playSeVer2( spep_0 + 196, 1116, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 196, SE019, 83 ); SE020 = playSeVer2( spep_0 + 222, 1117, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 222, SE020, 79 ); SE021 = playSeVer2( spep_0 + 282, 37, "", 0, 0, 0, -1); --腕クロス SE023 = playSeVer2( spep_0 + 412, 1004, "", 0, 0, 0, -1); --集中線 SE024 = playSeVer2( spep_0 + 442, 1237, "",spep_0 + 526, 0, 8, -1); SE025 = playSeVer2( spep_0 + 442, 20, "",spep_0 + 526, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 442, SE025, 73 ); --構える SE026 = playSeVer2( spep_0 + 450, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 450, SE026, 214 ); --構える2 SE027 = playSeVer2( spep_0 + 478, 1233, "",spep_0 + 526, 0, 8, -1); SE028 = playSeVer2( spep_0 + 492, 1006, "",spep_0 + 526, 0, 8, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --520f -------------------------------------- -- カードカットイン(94F) -------------------------------------- -- -- ** カードカットイン ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); speff2 = entryEffectLife( spep_1 + 0, 1513, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え spname = entryEffectLife( spep_1 + 0, 1512, 90, 0x100, -1, 0, 0, -160 ); setEffReplaceTexture( spname, 5, 4 );-- 技名テクスチャ差し替え -- ** 放射線(黄) ** -- housha = entryEffectLife( spep_1 + 0, 1511, 90, 0x100, -1, 0, 0, 0 ); --黄色放射 setEffMoveKey( spep_1 + 0, housha, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, housha, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, housha, 1.0, 1.0 ); setEffScaleKey( spep_1 + 90, housha, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, housha, 0 ); setEffRotateKey( spep_1 + 90, housha, 0 ); setEffAlphaKey( spep_1 + 0, housha, 255 ); setEffAlphaKey( spep_1 + 90, housha, 255 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); speff2 = entryEffectLife( spep_1 + 0, 3248, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 雷エフェクト ** -- kaminari = entryEffectLife( spep_1 + 0, 3247, 90, 0x100, -1, 0, 0, 0 ); -- 雷エフェクト setEffMoveKey( spep_1 + 0, kaminari, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, kaminari, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, kaminari, 1.0, 1.0 ); setEffScaleKey( spep_1 + 90, kaminari, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kaminari, 0 ); setEffRotateKey( spep_1 + 90, kaminari, 0 ); setEffAlphaKey( spep_1 + 0, kaminari, 255 ); setEffAlphaKey( spep_1 + 90, kaminari, 255 ); spname = entryEffectLife( spep_1 + 0, 3246, 90, 0x100, -1, 0, 0, -160 ); setEffReplaceTexture( spname, 5, 4 );-- 技名テクスチャ差し替え -- ** 極限背景 ** -- haikei = entryEffectLife( spep_1 + 0, 3249, 90, 0x80, -1, 0, 0, 0 ); -- 極限背景 setEffMoveKey( spep_1 + 0, haikei, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, haikei, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, haikei, 1.0, 1.0 ); setEffScaleKey( spep_1 + 90, haikei, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, haikei, 0 ); setEffRotateKey( spep_1 + 90, haikei, 0 ); setEffAlphaKey( spep_1 + 0, haikei, 255 ); setEffAlphaKey( spep_1 + 90, haikei, 255 ); elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); speff2 = entryEffectLife( spep_1 + 0, 3252, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 雷エフェクト ** -- kaminari = entryEffectLife( spep_1 + 0, 3251, 90, 0x100, -1, 0, 0, 0 ); -- 雷エフェクト setEffMoveKey( spep_1 + 0, kaminari, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, kaminari, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, kaminari, 1.0, 1.0 ); setEffScaleKey( spep_1 + 90, kaminari, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kaminari, 0 ); setEffRotateKey( spep_1 + 90, kaminari, 0 ); setEffAlphaKey( spep_1 + 0, kaminari, 255 ); setEffAlphaKey( spep_1 + 90, kaminari, 255 ); spname = entryEffectLife( spep_1 + 0, 3250, 90, 0x100, -1, 0, 0, -160 ); setEffReplaceTexture( spname, 5, 4 );-- 技名テクスチャ差し替え -- ** 極限背景 ** -- haikei = entryEffectLife( spep_1 + 0, 3253, 90, 0x80, -1, 0, 0, 0 ); -- 極限背景 setEffMoveKey( spep_1 + 0, haikei, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, haikei, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, haikei, 1.0, 1.0 ); setEffScaleKey( spep_1 + 90, haikei, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, haikei, 0 ); setEffRotateKey( spep_1 + 90, haikei, 0 ); setEffAlphaKey( spep_1 + 0, haikei, 255 ); setEffAlphaKey( spep_1 + 90, haikei, 255 ); end -- ** 音 ** -- --カードカットイン playSeVer2( spep_1 + 0, 1035, "", 0, 0, 0, -1); --振りかぶる SE030 = playSeVer2( spep_1 + 86, 1116, "",spep_1 + 100, 0, 20, -1); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------- -- 腕振り〜フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 380; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 腕振り〜フィニッシュ(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 腕振り〜フィニッシュ(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 152 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 242 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 152 + OFFSET_X, 1, 100 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 480.7, 64.7 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 480.7, 64.7 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 478.4, 64.7 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 478.4, 64.7 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 471.7, 64.7 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 471.7, 64.7 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 460.5, 64.6 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 460.5, 64.6 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 444.8, 64.6 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 444.8, 64.6 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 424.6, 64.6 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 424.6, 64.6 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 400, 64.5 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 400, 64.5 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 370.8, 64.5 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 370.8, 64.5 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 337.2, 64.4 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 337.2, 64.4 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 299, 64.4 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 299, 64.4 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 256.4, 64.3 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 256.4, 64.3 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 209.3, 64.2 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 209.3, 64.2 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 202.4, 64.2 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 202.4, 64.2 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 195.6, 64.2 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 195.6, 64.2 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 189.1, 64.1 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 189.1, 64.1 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 182.8, 64.1 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 182.8, 64.1 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 176.8, 64 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 176.8, 64 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 171, 64 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 171, 64 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 165.4, 64 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 165.4, 64 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 160, 63.9 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, 160, 63.9 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, 154.8, 63.9 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, 154.8, 63.9 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, 149.9, 63.9 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, 149.9, 63.9 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, 145.2, 63.8 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, 145.2, 63.8 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, 140.8, 63.8 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, 140.8, 63.8 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, 136.6, 63.8 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, 136.6, 63.8 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, 132.6, 63.7 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, 132.6, 63.7 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, 128.8, 63.7 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, 128.8, 63.7 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, 125.3, 63.7 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, 125.3, 63.7 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, 121.9, 63.7 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, 121.9, 63.7 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, 118.9, 63.6 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, 118.9, 63.6 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, 116, 63.6 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, 116, 63.6 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 113.4, 63.6 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, 113.4, 63.6 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, 111, 63.6 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, 111, 63.6 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, 108.9, 63.5 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, 108.9, 63.5 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, 107, 63.4 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 107, 63.4 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 105.3, 63.2 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, 105.3, 63.2 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, 104.2, 62.9 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, 104.2, 62.9 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 103.2, 62.7 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, 103.2, 62.7 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, 102.3, 62.4 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 102.3, 62.4 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 101.5, 62 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, 101.5, 62 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, 101.2, 59.7 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, 101.2, 59.7 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 101.7, 52.8 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, 101.7, 52.8 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, 102.7, 41.3 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, 102.7, 41.3 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 104.2, 25.2 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, 104.2, 25.2 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, 106.6, 4.6 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, 106.6, 4.6 , 0 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 225 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 226 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 229 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 230 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 231 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 232 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_2 + 233 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_2 + 234 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 235 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 236 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 237 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 238 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 239 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 240 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 242 + OFFSET_X, 1, 1.3, 1.3 ); setRotateKey( spep_2 + 152 + OFFSET_X, 1, -9 ); setRotateKey( spep_2 + 242 + OFFSET_X, 1, -9 ); setBlendColor( spep_2 + 224 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.4 ); setBlendColor( spep_2 + 225 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.4 ); setBlendColor( spep_2 + 226 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.6 ); setBlendColor( spep_2 + 227 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.6 ); setBlendColor( spep_2 + 228 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.8 ); setBlendColor( spep_2 + 231 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.8 ); setBlendColor( spep_2 + 232 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.9 ); setBlendColor( spep_2 + 233 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.9 ); setBlendColor( spep_2 + 234 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 1.0 ); setBlendColor( spep_2 + 241 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 1.0 ); setBlendColor( spep_2 + 242 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.0 ); -- ** 音 ** -- --決めポーズ SE031 = playSeVer2( spep_2 + 18, 1189, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_2 + 20, 1179, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 24, 1061, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 24, 1042, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 24, 1017, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 24, SE035, 66 ); --お化け飛んでいくる SE036 = playSeVer2( spep_2 + 48, 1247, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 48, SE036, 69 ); setTimeStretch( SE036, 1.66, 30, 4 ); SE037 = playSeVer2( spep_2 + 48, 1011, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 48, 1291, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_2 + 58, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 58, SE039, 61 ); setTimeStretch( SE039, 1.4, 30, 4 ); SE040 = playSeVer2( spep_2 + 58, 1314, "",spep_2 + 254, 0, 68, -1); setSeVolumeByWorkId( spep_2 + 58, SE040, 141 ); --お化け向かっていく SE041 = playSeVer2( spep_2 + 116, 1116, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_2 + 116, 1017, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 136; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE036, 0); stopSe( SP_dodge - 12, SE037, 0); stopSe( SP_dodge - 12, SE038, 0); stopSe( SP_dodge - 12, SE039, 0); stopSe( SP_dodge - 12, SE040, 0); stopSe( SP_dodge - 12, SE041, 0); stopSe( SP_dodge - 12, SE042, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --お化け向かっていく SE043 = playSeVer2( spep_2 + 168, 1157, "",spep_2 + 260, 0, 32, -1); --爆発 SE044 = playSeVer2( spep_2 + 238, 1159, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_2 + 246, 1067, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_2 + 266, 1068, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_2 + 306, 1023, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 232); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4); -- 終了フレーム 380f -4 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開始〜カットイン ------------------------------------------------- MAX_FRAME_0 = 520; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- 開始〜カットイン(ef_001r) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01br, 0x80, -1, 0, 0, 0); -- 開始〜カットイン(ef_001br) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 346; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 75, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 75, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 75, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 64 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 100 ); setMoveKey( spep_0 + 0, 1, 184.9, -5.9 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 185.5, -6.5 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 185.5, -6.5 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 186.1, -7 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 186.1, -7 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 186.7, -7.5 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 186.7, -7.5 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 187.2, -8 , 0 ); setMoveKey( spep_0 + 9 + OFFSET_X, 1, 187.2, -8 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, 187.8, -8.4 , 0 ); setMoveKey( spep_0 + 11 + OFFSET_X, 1, 187.8, -8.4 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 188.4, -8.9 , 0 ); setMoveKey( spep_0 + 13 + OFFSET_X, 1, 188.4, -8.9 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, 188.9, -9.4 , 0 ); setMoveKey( spep_0 + 15 + OFFSET_X, 1, 188.9, -9.4 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 189.5, -9.8 , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, 189.5, -9.8 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 190, -10.2 , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, 190, -10.2 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 190.6, -10.6 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, 190.6, -10.6 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 191.1, -11 , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, 191.1, -11 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 191.6, -11.4 , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, 191.6, -11.4 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 192.1, -11.7 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, 192.1, -11.7 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 192.6, -12.1 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, 192.6, -12.1 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 193.1, -12.4 , 0 ); setMoveKey( spep_0 + 31 + OFFSET_X, 1, 193.1, -12.4 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, 193.6, -12.8 , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, 193.6, -12.8 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, 194.1, -13.1 , 0 ); setMoveKey( spep_0 + 35 + OFFSET_X, 1, 194.1, -13.1 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 194.6, -13.4 , 0 ); setMoveKey( spep_0 + 37 + OFFSET_X, 1, 194.6, -13.4 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, 195, -13.6 , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, 195, -13.6 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 195.5, -13.9 , 0 ); setMoveKey( spep_0 + 41 + OFFSET_X, 1, 195.5, -13.9 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, 195.9, -14.1 , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, 195.9, -14.1 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, 196.4, -14.4 , 0 ); setMoveKey( spep_0 + 45 + OFFSET_X, 1, 196.4, -14.4 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, 196.8, -14.6 , 0 ); setMoveKey( spep_0 + 47 + OFFSET_X, 1, 196.8, -14.6 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, 197.3, -14.8 , 0 ); setMoveKey( spep_0 + 49 + OFFSET_X, 1, 197.3, -14.8 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, 197.7, -15 , 0 ); setMoveKey( spep_0 + 51 + OFFSET_X, 1, 197.7, -15 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, 198.1, -15.2 , 0 ); setMoveKey( spep_0 + 53 + OFFSET_X, 1, 198.1, -15.2 , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, 198.5, -15.3 , 0 ); setMoveKey( spep_0 + 55 + OFFSET_X, 1, 198.5, -15.3 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, 198.9, -15.5 , 0 ); setMoveKey( spep_0 + 57 + OFFSET_X, 1, 198.9, -15.5 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, 199.3, -15.6 , 0 ); setMoveKey( spep_0 + 59 + OFFSET_X, 1, 199.3, -15.6 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, 199.7, -15.7 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, 199.7, -15.7 , 0 ); setScaleKey( spep_0 + 0, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 11 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 12 + OFFSET_X, 1, 0.71, 0.71 ); --setScaleKey( spep_0 + 21 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 22 + OFFSET_X, 1, 0.72, 0.72 ); --setScaleKey( spep_0 + 31 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 32 + OFFSET_X, 1, 0.73, 0.73 ); --setScaleKey( spep_0 + 41 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 42 + OFFSET_X, 1, 0.74, 0.74 ); --setScaleKey( spep_0 + 55 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 56 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 64 + OFFSET_X, 1, 0.75, 0.75 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 64 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 210 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 344 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 210 + OFFSET_X, 1, 100 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 1, 56 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 1, 56 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 1, 55.9 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 1, 55.9 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 1, 55.8 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 1, 55.8 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 1, 55.7 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 1, 55.7 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 1, 55.6 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 1, 55.6 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 1, 55.5 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 1, 55.5 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 1, 55.4 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 1, 55.4 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 1, 55.3 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 1, 55.3 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 1, 55.2 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 1, 55.2 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 1, 55.1 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 1, 55.1 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 1, 55 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 1, 55 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 1, 54.9 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 1, 54.9 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 1, 54.8 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, 1, 54.8 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, 1, 54.7 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, 1, 54.7 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, 1, 54.6 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, 1, 54.6 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, 1, 54.5 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, 1, 54.5 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, 1, 54.4 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, 1, 54.4 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, 1, 54.3 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, 1, 54.3 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, 1, 54.2 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, 1, 54.2 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, 1, 54.1 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, 1, 54.1 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, 1, 54 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, 1, 54 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, 1, 53.9 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, 1, 53.9 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, 1, 53.8 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, 1, 53.8 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, 1, 53.7 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, 1, 53.7 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, 1, 53.6 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, 1, 53.6 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, 1, 53.5 , 0 ); setMoveKey( spep_0 + 311 + OFFSET_X, 1, 1, 53.5 , 0 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, 1, 53.4 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, 1, 53.4 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, 1, 53.3 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 1, 53.3 , 0 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 0.63, 0.63 ); --setScaleKey( spep_0 + 221 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 0.62, 0.62 ); --setScaleKey( spep_0 + 249 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 250 + OFFSET_X, 1, 0.61, 0.61 ); --setScaleKey( spep_0 + 287 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_0 + 288 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 344 + OFFSET_X, 1, 0.6, 0.6 ); setRotateKey( spep_0 + 210 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 344 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --環境音 SE002 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 530, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); --お化け出す1 SE003 = playSeVer2( spep_0 + 50, 1273, "", 0, 0, 0, -1); setPitch( spep_0 + 50, SE003, -900 ); setTimeStretch( SE003, 0.4, 30, 4 ); SE004 = playSeVer2( spep_0 + 54, 31, "", 0, 2, 0, -1); setStartTimeMs( SE004, 67 ); setBandpassFilter( spep_0 + 54, SE004, 300, 24000 ); SE005 = playSeVer2( spep_0 + 54, 1246, "", 0, 0, 0, -1); --お化け出す2 SE006 = playSeVer2( spep_0 + 78, 1273, "", 0, 0, 0, -1); setPitch( spep_0 + 78, SE006, -900 ); setTimeStretch( SE006, 0.4, 30, 4 ); SE007 = playSeVer2( spep_0 + 80, 31, "", 0, 2, 0, -1); setStartTimeMs( SE007, 33 ); setBandpassFilter( spep_0 + 80, SE007, 300, 24000 ); SE008 = playSeVer2( spep_0 + 82, 1246, "", 0, 0, 0, -1); --お化け出す3 SE009 = playSeVer2( spep_0 + 112, 1273, "", 0, 0, 0, -1); setPitch( spep_0 + 112, SE009, -900 ); setTimeStretch( SE009, 0.4, 30, 4 ); SE010 = playSeVer2( spep_0 + 114, 31, "", 0, 2, 0, -1); setStartTimeMs( SE010, 33 ); setBandpassFilter( spep_0 + 114, SE010, 300, 24000 ); SE011 = playSeVer2( spep_0 + 114, 1246, "", 0, 0, 0, -1); --お化け出す4 SE012 = playSeVer2( spep_0 + 148, 1273, "", 0, 0, 0, -1); setPitch( spep_0 + 148, SE012, -900 ); setTimeStretch( SE012, 0.4, 30, 4 ); SE013 = playSeVer2( spep_0 + 152, 31, "", 0, 2, 0, -1); setStartTimeMs( SE013, 67 ); setBandpassFilter( spep_0 + 152, SE013, 300, 24000 ); SE014 = playSeVer2( spep_0 + 152, 1246, "", 0, 0, 0, -1); --お化け出す5 SE015 = playSeVer2( spep_0 + 184, 1273, "", 0, 0, 0, -1); setPitch( spep_0 + 184, SE015, -900 ); setTimeStretch( SE015, 0.4, 30, 4 ); SE016 = playSeVer2( spep_0 + 186, 31, "", 0, 2, 0, -1); setStartTimeMs( SE016, 33 ); setBandpassFilter( spep_0 + 186, SE016, 300, 24000 ); SE017 = playSeVer2( spep_0 + 186, 1246, "", 0, 0, 0, -1); --お化け集まってくる SE018 = playSeVer2( spep_0 + 196, 1319, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 196, SE018, 186 ); SE019 = playSeVer2( spep_0 + 196, 1116, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 196, SE019, 83 ); SE020 = playSeVer2( spep_0 + 222, 1117, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 222, SE020, 79 ); SE021 = playSeVer2( spep_0 + 282, 37, "", 0, 0, 0, -1); --腕クロス SE023 = playSeVer2( spep_0 + 412, 1004, "", 0, 0, 0, -1); --集中線 SE024 = playSeVer2( spep_0 + 442, 1237, "",spep_0 + 526, 0, 8, -1); SE025 = playSeVer2( spep_0 + 442, 20, "",spep_0 + 526, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 442, SE025, 73 ); --構える SE026 = playSeVer2( spep_0 + 450, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 450, SE026, 214 ); --構える2 SE027 = playSeVer2( spep_0 + 478, 1233, "",spep_0 + 526, 0, 8, -1); SE028 = playSeVer2( spep_0 + 492, 1006, "",spep_0 + 526, 0, 8, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --520f -------------------------------------- -- カードカットイン(94F) -------------------------------------- -- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1513, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffScaleKey( spep_1 + 0, speff2, -1.0, 1.0); -- 敵側のみ setEffScaleKey( spep_1 + 90, speff2, -1.0, 1.0); -- 敵側のみ setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え spname = entryEffectLife( spep_1 + 0, 1512, 90, 0x100, -1, 0, 0, -160 ); setEffScaleKey( spep_1 + 0, spname, -1.0, 1.0); -- 敵側のみ setEffScaleKey( spep_1 + 90, spname, -1.0, 1.0); -- 敵側のみ setEffReplaceTexture( spname, 5, 4 );-- 技名テクスチャ差し替え -- ** 放射線(黄) ** -- housha = entryEffectLife( spep_1 + 0, 1511, 90, 0x100, -1, 0, 0, 0 ); --黄色放射 setEffMoveKey( spep_1 + 0, housha, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, housha, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, housha, 1.0, 1.0 ); setEffScaleKey( spep_1 + 90, housha, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, housha, 0 ); setEffRotateKey( spep_1 + 90, housha, 0 ); setEffAlphaKey( spep_1 + 0, housha, 255 ); setEffAlphaKey( spep_1 + 90, housha, 255 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- --カードカットイン playSeVer2( spep_1 + 0, 1035, "", 0, 0, 0, -1); --振りかぶる SE030 = playSeVer2( spep_1 + 86, 1116, "",spep_1 + 100, 0, 20, -1); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------- -- 腕振り〜フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 380; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- 腕振り〜フィニッシュ(ef_002r) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 腕振り〜フィニッシュ(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 152 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 242 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 152 + OFFSET_X, 1, 100 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 480.7, 64.7 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 480.7, 64.7 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 478.4, 64.7 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 478.4, 64.7 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 471.7, 64.7 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 471.7, 64.7 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 460.5, 64.6 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 460.5, 64.6 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 444.8, 64.6 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 444.8, 64.6 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 424.6, 64.6 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 424.6, 64.6 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 400, 64.5 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 400, 64.5 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 370.8, 64.5 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 370.8, 64.5 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 337.2, 64.4 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 337.2, 64.4 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 299, 64.4 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 299, 64.4 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 256.4, 64.3 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 256.4, 64.3 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 209.3, 64.2 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 209.3, 64.2 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 202.4, 64.2 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 202.4, 64.2 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 195.6, 64.2 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 195.6, 64.2 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 189.1, 64.1 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 189.1, 64.1 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 182.8, 64.1 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 182.8, 64.1 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 176.8, 64 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 176.8, 64 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 171, 64 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 171, 64 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 165.4, 64 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 165.4, 64 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 160, 63.9 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, 160, 63.9 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, 154.8, 63.9 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, 154.8, 63.9 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, 149.9, 63.9 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, 149.9, 63.9 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, 145.2, 63.8 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, 145.2, 63.8 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, 140.8, 63.8 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, 140.8, 63.8 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, 136.6, 63.8 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, 136.6, 63.8 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, 132.6, 63.7 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, 132.6, 63.7 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, 128.8, 63.7 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, 128.8, 63.7 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, 125.3, 63.7 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, 125.3, 63.7 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, 121.9, 63.7 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, 121.9, 63.7 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, 118.9, 63.6 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, 118.9, 63.6 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, 116, 63.6 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, 116, 63.6 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 113.4, 63.6 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, 113.4, 63.6 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, 111, 63.6 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, 111, 63.6 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, 108.9, 63.5 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, 108.9, 63.5 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, 107, 63.4 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 107, 63.4 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 105.3, 63.2 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, 105.3, 63.2 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, 104.2, 62.9 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, 104.2, 62.9 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 103.2, 62.7 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, 103.2, 62.7 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, 102.3, 62.4 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 102.3, 62.4 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 101.5, 62 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, 101.5, 62 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, 101.2, 59.7 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, 101.2, 59.7 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 101.7, 52.8 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, 101.7, 52.8 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, 102.7, 41.3 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, 102.7, 41.3 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 104.2, 25.2 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, 104.2, 25.2 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, 106.6, 4.6 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, 106.6, 4.6 , 0 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 225 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 226 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 229 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 230 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 231 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 232 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_2 + 233 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_2 + 234 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 235 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 236 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 237 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 238 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 239 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 240 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 242 + OFFSET_X, 1, 1.3, 1.3 ); setRotateKey( spep_2 + 152 + OFFSET_X, 1, -9 ); setRotateKey( spep_2 + 242 + OFFSET_X, 1, -9 ); setBlendColor( spep_2 + 224 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.4 ); setBlendColor( spep_2 + 225 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.4 ); setBlendColor( spep_2 + 226 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.6 ); setBlendColor( spep_2 + 227 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.6 ); setBlendColor( spep_2 + 228 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.8 ); setBlendColor( spep_2 + 231 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.8 ); setBlendColor( spep_2 + 232 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.9 ); setBlendColor( spep_2 + 233 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.9 ); setBlendColor( spep_2 + 234 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 1.0 ); setBlendColor( spep_2 + 241 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 1.0 ); setBlendColor( spep_2 + 242 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.0 ); -- ** 音 ** -- --決めポーズ SE031 = playSeVer2( spep_2 + 18, 1189, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_2 + 20, 1179, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 24, 1061, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 24, 1042, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 24, 1017, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 24, SE035, 66 ); --お化け飛んでいくる SE036 = playSeVer2( spep_2 + 48, 1247, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 48, SE036, 69 ); setTimeStretch( SE036, 1.66, 30, 4 ); SE037 = playSeVer2( spep_2 + 48, 1011, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 48, 1291, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_2 + 58, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 58, SE039, 61 ); setTimeStretch( SE039, 1.4, 30, 4 ); SE040 = playSeVer2( spep_2 + 58, 1314, "",spep_2 + 254, 0, 68, -1); setSeVolumeByWorkId( spep_2 + 58, SE040, 141 ); --お化け向かっていく SE041 = playSeVer2( spep_2 + 116, 1116, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_2 + 116, 1017, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 136; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE036, 0); stopSe( SP_dodge - 12, SE037, 0); stopSe( SP_dodge - 12, SE038, 0); stopSe( SP_dodge - 12, SE039, 0); stopSe( SP_dodge - 12, SE040, 0); stopSe( SP_dodge - 12, SE041, 0); stopSe( SP_dodge - 12, SE042, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --お化け向かっていく SE043 = playSeVer2( spep_2 + 168, 1157, "",spep_2 + 260, 0, 32, -1); --爆発 SE044 = playSeVer2( spep_2 + 238, 1159, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_2 + 246, 1067, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_2 + 266, 1068, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_2 + 306, 1023, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 232); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4); -- 終了フレーム 380f -4 end