--1030210:UR_孫悟天(幼年期)&ハイヤードラゴンJr._必殺技: --sp_effect_b4_00359 --sp2790 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163339; --開幕〜カードカットインまで_手前_ef_001 SP_01b = 163341; --開幕〜カードカットインまで_奥_ef_001b SP_02 = 163343; --かめはめ波〜フィニッシュ_手前_ef_002 SP_02b = 163344; --かめはめ波〜フィニッシュ_奥_ef_002b SP_03 = 906; --集中線_ef_007 --エフェクト(敵) SP_01r = 163340; --開幕〜カードカットインまで_手前_ef_001r SP_01br = 163342; --開幕〜カードカットインまで_奥_ef_001br ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.78); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕〜カードカットインまで ------------------------------------------------- MAX_FRAME_0 = 296; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 開幕〜カードカットインまで_手前(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 開幕〜カードカットインまで_奥(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 集中線 ** -- concentr_el = entryEffectLife( spep_0 + 268 + OFFSET_X, SP_03, 20, 0x100, -1, 0, 0, 0 ); -- 集中線_白(ef_007) setEffShake( spep_0 + 0, concentr_el, 90, 20 ); setEffMoveKey( spep_0 + 0, concentr_el, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, concentr_el, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, concentr_el, 1.6, 1.6 ); setEffScaleKey( spep_0 + MAX_FRAME_0, concentr_el, 1.6, 1.6 ); setEffRotateKey( spep_0 + 0, concentr_el, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, concentr_el, 0 ); setEffAlphaKey( spep_0 + 0, concentr_el, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, concentr_el, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 198, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 198, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 118 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 224 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 118 + OFFSET_X, 1, 117 ); changeAnime( spep_0 + 128 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 146 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 168 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 184 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 204 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 118 + OFFSET_X, 1, 81.6, 73.5 , 0 ); setMoveKey( spep_0 + 119 + OFFSET_X, 1, 81.6, 73.5 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, 73.1, 63.5 , 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, 73.1, 63.5 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, 64.6, 53.5 , 0 ); setMoveKey( spep_0 + 123 + OFFSET_X, 1, 64.6, 53.5 , 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, 56.1, 43.5 , 0 ); setMoveKey( spep_0 + 125 + OFFSET_X, 1, 56.1, 43.5 , 0 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, 47.5, 33.5 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, 47.5, 33.5 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, 104.4, 67.1 , 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, 104.4, 67.1 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, 21.7, 13.6 , 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, 21.7, 13.6 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, 56.1, 90.6 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, 56.1, 90.6 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, 87.9, 54.4 , 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, 87.9, 54.4 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, 83.8, 63.6 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, 83.8, 63.6 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 79.1, 70.8 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, 79.1, 70.8 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, 74.2, 76.4 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, 74.2, 76.4 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 74.3, 77 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 74.3, 77 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 74.3, 77.1 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, 74.3, 77.1 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 83.7, 82.7 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 83.7, 82.7 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 17.3, 44.4 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 17.3, 44.4 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 126.2, 35 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, 126.2, 35 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 100.6, 94.8 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, 100.6, 94.8 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 97.6, 98.9 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, 97.6, 98.9 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 92.9, 100.8 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 92.9, 100.8 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 86.6, 101 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 86.6, 101 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 88.4, 103.2 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 88.4, 103.2 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 89.4, 104.3 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 89.4, 104.3 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 89.7, 104.7 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 89.7, 104.7 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 89.8, 104.8 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 89.8, 104.8 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 70.3, 125.1 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 70.3, 125.1 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 121.2, 66.2 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 121.2, 66.2 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 67.6, 80.1 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 67.6, 80.1 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 133.8, 111.5 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 133.8, 111.5 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 123.1, 111.4 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 123.1, 111.4 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 111.1, 109.7 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 111.1, 109.7 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 98.2, 107 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 98.2, 107 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 98.3, 107.1 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 98.3, 107.1 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 119.8, 92.7 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 119.8, 92.7 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 104.9, 141.7 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 104.9, 141.7 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 112.5, 102.6 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 112.5, 102.6 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 70.6, 95.9 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 70.6, 95.9 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 80.3, 105 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 80.3, 105 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 89, 112.8 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 89, 112.8 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 96.9, 119.7 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 96.9, 119.7 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 97.5, 120.5 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 97.5, 120.5 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 97.8, 120.7 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 97.8, 120.7 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 97.8, 120.8 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 97.8, 120.8 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 98.3, 97.1 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 98.3, 97.1 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 70.8, 43 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 70.8, 43 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 89.2, 106.4 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 89.2, 106.4 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 130.1, 72 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 130.1, 72 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 130.1, 93.7 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 130.1, 93.7 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 127.7, 113 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 127.7, 113 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 123.6, 130.3 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 123.6, 130.3 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 124.3, 131.1 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 124.3, 131.1 , 0 ); setScaleKey( spep_0 + 118 + OFFSET_X, 1, 3.18, 3.18 ); setScaleKey( spep_0 + 127 + OFFSET_X, 1, 3.18, 3.18 ); setScaleKey( spep_0 + 128 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_0 + 145 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_0 + 146 + OFFSET_X, 1, 3.51, 3.51 ); setScaleKey( spep_0 + 167 + OFFSET_X, 1, 3.51, 3.51 ); setScaleKey( spep_0 + 168 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 3.51, 3.51 ); setScaleKey( spep_0 + 203 + OFFSET_X, 1, 3.51, 3.51 ); setScaleKey( spep_0 + 204 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 3.03, 3.03 ); setRotateKey( spep_0 + 118 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 127 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 128 + OFFSET_X, 1, -62 ); setRotateKey( spep_0 + 145 + OFFSET_X, 1, -62 ); setRotateKey( spep_0 + 146 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 167 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 168 + OFFSET_X, 1, -62 ); setRotateKey( spep_0 + 183 + OFFSET_X, 1, -62 ); setRotateKey( spep_0 + 184 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 203 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 204 + OFFSET_X, 1, -62 ); setRotateKey( spep_0 + 224 + OFFSET_X, 1, -62 ); --敵の動き2 setDisp( spep_0 + 268 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 298 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 268 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, -15.4, 117 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, -15.4, 117 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X, 1, 5.4, -61.8 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, 5.4, -61.8 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, 22.6, -211.1 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X, 1, 22.6, -211.1 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X, 1, 37, -336.3 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, 37, -336.3 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, 49, -441.7 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, 49, -441.7 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, 59.1, -531 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, 59.1, -531 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X, 1, 67.6, -607.2 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, 67.6, -607.2 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X, 1, 75, -672.6 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, 75, -672.6 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, 81.2, -728.9 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, 81.2, -728.9 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, 86.6, -777.2 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, 86.6, -777.2 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, 91.2, -818.2 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, 91.2, -818.2 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, 95, -852.4 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, 95, -852.4 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, 98, -877.5 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, 98, -877.5 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, 100.3, -899.8 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, 100.3, -899.8 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, 101.6, -912.3 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, 101.6, -912.3 , 0 ); setScaleKey( spep_0 + 268 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 269 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 270 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_0 + 271 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_0 + 272 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_0 + 273 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_0 + 274 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 275 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 276 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_0 + 277 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_0 + 278 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_0 + 279 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_0 + 280 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_0 + 281 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_0 + 282 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 283 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 284 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_0 + 285 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_0 + 286 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_0 + 287 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_0 + 288 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_0 + 289 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_0 + 290 + OFFSET_X, 1, 2.88, 2.88 ); setScaleKey( spep_0 + 291 + OFFSET_X, 1, 2.88, 2.88 ); setScaleKey( spep_0 + 292 + OFFSET_X, 1, 2.96, 2.96 ); setScaleKey( spep_0 + 293 + OFFSET_X, 1, 2.96, 2.96 ); setScaleKey( spep_0 + 294 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_0 + 295 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_0 + 296 + OFFSET_X, 1, 3.01, 3.01 ); setScaleKey( spep_0 + 298 + OFFSET_X, 1, 3.01, 3.01 ); setRotateKey( spep_0 + 268 + OFFSET_X, 1, 3.0 ); setRotateKey( spep_0 + 269 + OFFSET_X, 1, 3.0 ); setRotateKey( spep_0 + 270 + OFFSET_X, 1, 8.0 ); setRotateKey( spep_0 + 271 + OFFSET_X, 1, 8.0 ); setRotateKey( spep_0 + 272 + OFFSET_X, 1, 13.3 ); setRotateKey( spep_0 + 273 + OFFSET_X, 1, 13.3 ); setRotateKey( spep_0 + 274 + OFFSET_X, 1, 17.0 ); setRotateKey( spep_0 + 275 + OFFSET_X, 1, 17.0 ); setRotateKey( spep_0 + 276 + OFFSET_X, 1, 20.8 ); setRotateKey( spep_0 + 277 + OFFSET_X, 1, 20.8 ); setRotateKey( spep_0 + 278 + OFFSET_X, 1, 24.0 ); setRotateKey( spep_0 + 279 + OFFSET_X, 1, 24.0 ); setRotateKey( spep_0 + 280 + OFFSET_X, 1, 28.5 ); setRotateKey( spep_0 + 281 + OFFSET_X, 1, 28.5 ); setRotateKey( spep_0 + 282 + OFFSET_X, 1, 30.0 ); setRotateKey( spep_0 + 283 + OFFSET_X, 1, 30.0 ); setRotateKey( spep_0 + 284 + OFFSET_X, 1, 33.0 ); setRotateKey( spep_0 + 285 + OFFSET_X, 1, 33.0 ); setRotateKey( spep_0 + 286 + OFFSET_X, 1, 34.5 ); setRotateKey( spep_0 + 287 + OFFSET_X, 1, 34.5 ); setRotateKey( spep_0 + 288 + OFFSET_X, 1, 36.0 ); setRotateKey( spep_0 + 289 + OFFSET_X, 1, 36.0 ); setRotateKey( spep_0 + 290 + OFFSET_X, 1, 37.5 ); setRotateKey( spep_0 + 291 + OFFSET_X, 1, 37.5 ); setRotateKey( spep_0 + 292 + OFFSET_X, 1, 38.5 ); setRotateKey( spep_0 + 293 + OFFSET_X, 1, 38.5 ); setRotateKey( spep_0 + 294 + OFFSET_X, 1, 39.0 ); setRotateKey( spep_0 + 295 + OFFSET_X, 1, 39.0 ); setRotateKey( spep_0 + 296 + OFFSET_X, 1, 39.5 ); setRotateKey( spep_0 + 298 + OFFSET_X, 1, 39.5 ); -- ** 音 ** -- --飛び上がる SE002 = playSeVer2( spep_0 + 86, 1182, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 86, 1117, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 104; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE00X, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --連打 SE004 = playSeVer2( spep_0 + 120, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE004, 158 ); SE005 = playSeVer2( spep_0 + 126, 1110, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 126, 1009, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 144, 1110, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 144, 1010, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 166, 1110, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 166, 1009, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 182, 1110, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 182, 1010, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 202, 1110, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 202, 1009, "", 0, 0, 0, -1); --振りかぶる SE015 = playSeVer2( spep_0 + 220, 1116, "",spep_0 + 270, 0, 22, -1); SE016 = playSeVer2( spep_0 + 248, 1003, "", 0, 0, 0, -1); --殴り飛ばす SE017 = playSeVer2( spep_0 + 254, 1120, "",spep_0 + 304, 0, 8, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 296f -------------------------------------- -- カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); speff2 = entryEffectLife( spep_1 + 0, 1513, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え spname = entryEffectLife( spep_1 + 0, 1512, 90, 0x100, -1, 0, 0, -88 ); setEffReplaceTexture( spname, 5, 4 );-- 技名テクスチャ差し替え -- ** 放射線(黄) ** -- housha = entryEffectLife( spep_1 + 0, 1511, 90, 0x100, -1, 0, 0, 0 ); --黄色放射 setEffMoveKey( spep_1 + 0, housha, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, housha, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, housha, 1.0, 1.0 ); setEffScaleKey( spep_1 + 90, housha, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, housha, 0 ); setEffRotateKey( spep_1 + 90, housha, 0 ); setEffAlphaKey( spep_1 + 0, housha, 255 ); setEffAlphaKey( spep_1 + 90, housha, 255 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); speff2 = entryEffectLife( spep_1 + 0, 3248, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 雷エフェクト ** -- kaminari = entryEffectLife( spep_1 + 0, 3247, 90, 0x100, -1, 0, 0, 0 ); -- 雷エフェクト setEffMoveKey( spep_1 + 0, kaminari, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, kaminari, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, kaminari, 1.0, 1.0 ); setEffScaleKey( spep_1 + 90, kaminari, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kaminari, 0 ); setEffRotateKey( spep_1 + 90, kaminari, 0 ); setEffAlphaKey( spep_1 + 0, kaminari, 255 ); setEffAlphaKey( spep_1 + 90, kaminari, 255 ); spname = entryEffectLife( spep_1 + 0, 3246, 90, 0x100, -1, 0, 0, -88 ); setEffReplaceTexture( spname, 5, 4 );-- 技名テクスチャ差し替え -- ** 極限背景 ** -- haikei = entryEffectLife( spep_1 + 0, 3249, 90, 0x80, -1, 0, 0, 0 ); -- 極限背景 setEffMoveKey( spep_1 + 0, haikei, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, haikei, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, haikei, 1.0, 1.0 ); setEffScaleKey( spep_1 + 90, haikei, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, haikei, 0 ); setEffRotateKey( spep_1 + 90, haikei, 0 ); setEffAlphaKey( spep_1 + 0, haikei, 255 ); setEffAlphaKey( spep_1 + 90, haikei, 255 ); elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); speff2 = entryEffectLife( spep_1 + 0, 3252, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 雷エフェクト ** -- kaminari = entryEffectLife( spep_1 + 0, 3251, 90, 0x100, -1, 0, 0, 0 ); -- 雷エフェクト setEffMoveKey( spep_1 + 0, kaminari, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, kaminari, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, kaminari, 1.0, 1.0 ); setEffScaleKey( spep_1 + 90, kaminari, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kaminari, 0 ); setEffRotateKey( spep_1 + 90, kaminari, 0 ); setEffAlphaKey( spep_1 + 0, kaminari, 255 ); setEffAlphaKey( spep_1 + 90, kaminari, 255 ); spname = entryEffectLife( spep_1 + 0, 3250, 90, 0x100, -1, 0, 0, -88 ); setEffReplaceTexture( spname, 5, 4 );-- 技名テクスチャ差し替え -- ** 極限背景 ** -- haikei = entryEffectLife( spep_1 + 0, 3253, 90, 0x80, -1, 0, 0, 0 ); -- 極限背景 setEffMoveKey( spep_1 + 0, haikei, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, haikei, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, haikei, 1.0, 1.0 ); setEffScaleKey( spep_1 + 90, haikei, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, haikei, 0 ); setEffRotateKey( spep_1 + 90, haikei, 0 ); setEffAlphaKey( spep_1 + 0, haikei, 255 ); setEffAlphaKey( spep_1 + 90, haikei, 255 ); end -- ** 音 ** -- --カードカットイン SE_CUTIN = playSeVer2( spep_1 + 0, 1035, "", 0, 0, 0, -1); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; -- ** 音 ** -- --かめはめ波溜め SE018 = playSeVer2( spep_1 + 92, 1210, "",spep_2 + 106, 28, 26, -1); setStartTimeMs( SE018, 1467 ); SE020 = playSeVer2( spep_1 + 92, 1209, "", 0, 0, 0, -1); ------------------------------------------------- -- かめはめ波〜フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 350; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- かめはめ波〜フィニッシュ_手前(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- かめはめ波〜フィニッシュ_奥(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 集中線 ** -- concentr_el = entryEffectLife( spep_2 + 156 + OFFSET_X, SP_03, 38, 0x100, -1, 0, 0, 0 ); -- 集中線_白(ef_007) setEffShake( spep_2 + 0, concentr_el, 90, 20 ); setEffMoveKey( spep_2 + 0, concentr_el, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_0, concentr_el, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, concentr_el, 1.6, 1.6 ); setEffScaleKey( spep_2 + MAX_FRAME_0, concentr_el, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, concentr_el, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_0, concentr_el, 0 ); setEffAlphaKey( spep_2 + 0, concentr_el, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_0, concentr_el, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 112 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 158 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 112 + OFFSET_X, 1, 5 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 1.6, -22 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 1.6, -22 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 1.7, -21.7 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 1.7, -21.7 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 1.8, -21.4 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 1.8, -21.4 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 1.9, -21.2 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 1.9, -21.2 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 2, -21 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 2, -21 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 2.1, -20.8 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 2.1, -20.8 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 2.1, -20.7 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 2.1, -20.7 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 2.2, -20.6 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 2.2, -20.6 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 2.2, -20.5 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 2.2, -20.5 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 2.2, -20.4 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 2.2, -20.4 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 2.3, -20.3 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 2.3, -20.3 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 2.3, -20.2 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 2.3, -20.2 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 8.3, 36.8 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 8.3, 36.8 , 0 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 2.12, 2.13 ); setScaleKey( spep_2 + 113 + OFFSET_X, 1, 2.12, 2.13 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 1.89, 1.9 ); setScaleKey( spep_2 + 115 + OFFSET_X, 1, 1.89, 1.9 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 1.69, 1.7 ); setScaleKey( spep_2 + 117 + OFFSET_X, 1, 1.69, 1.7 ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 1.52, 1.53 ); setScaleKey( spep_2 + 119 + OFFSET_X, 1, 1.52, 1.53 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 1.37, 1.38 ); setScaleKey( spep_2 + 121 + OFFSET_X, 1, 1.37, 1.38 ); setScaleKey( spep_2 + 122 + OFFSET_X, 1, 1.24, 1.25 ); setScaleKey( spep_2 + 123 + OFFSET_X, 1, 1.24, 1.25 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 1.14, 1.15 ); setScaleKey( spep_2 + 125 + OFFSET_X, 1, 1.14, 1.15 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 1.05, 1.06 ); setScaleKey( spep_2 + 127 + OFFSET_X, 1, 1.05, 1.06 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 0.98, 0.99 ); setScaleKey( spep_2 + 129 + OFFSET_X, 1, 0.98, 0.99 ); setScaleKey( spep_2 + 130 + OFFSET_X, 1, 0.92, 0.93 ); setScaleKey( spep_2 + 131 + OFFSET_X, 1, 0.92, 0.93 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 133 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 0.84, 0.85 ); setScaleKey( spep_2 + 135 + OFFSET_X, 1, 0.84, 0.85 ); setScaleKey( spep_2 + 136 + OFFSET_X, 1, 0.81, 0.82 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 0.81, 0.82 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 0.79, 0.8 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 0.79, 0.8 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 0.78, 0.79 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 0.78, 0.79 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 0.77, 0.78 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 0.77, 0.78 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 0.76, 0.77 ); setScaleKey( spep_2 + 145 + OFFSET_X, 1, 0.76, 0.77 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 158 + OFFSET_X, 1, 0.76, 0.76 ); setRotateKey( spep_2 + 112 + OFFSET_X, 1, 30 ); setRotateKey( spep_2 + 158 + OFFSET_X, 1, 30 ); -- ** 音 ** -- --かめはめ波発射 SE021 = playSeVer2( spep_2 + 74, 1022, "",spep_2 + 182, 0, 24, -1); SE022 = playSeVer2( spep_2 + 84, 1145, "",spep_2 + 182, 0, 26, -1); SE023 = playSeVer2( spep_2 + 84, 1211, "",spep_2 + 180, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 84, SE023, 243 ); SE024 = playSeVer2( spep_2 + 114, 1202, "", 0, 0, 0, -1); --敵ヒット SE025 = playSeVer2( spep_2 + 154, 1024, "", 0, 0, 0, -1); --環境音 SE026 = playSeVer2( spep_2 + 170, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 170, SE026, 25 ); --なでる SE027 = playSeVer2( spep_2 + 236, 1331, "",spep_2 + 296, 0, 24, -1); --ラスト顔あげる SE028 = playSeVer2( spep_2 + 304, 27, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_2 + 304, 34, "", 0, 0, 0, -1); setPitch( spep_2 + 304, SE029, 500 ); setTimeStretch( SE029, 1.33, 30, 4 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 158); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2); -- 350f else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕〜カードカットインまで ------------------------------------------------- MAX_FRAME_0 = 296; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- 開幕〜カードカットインまで_手前(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01br, 0x80, -1, 0, 0, 0); -- 開幕〜カードカットインまで_奥(ef_001br) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 集中線 ** -- concentr_el = entryEffectLife( spep_0 + 268 + OFFSET_X, SP_03, 20, 0x100, -1, 0, 0, 0 ); -- 集中線_白(ef_007) setEffShake( spep_0 + 0, concentr_el, 90, 20 ); setEffMoveKey( spep_0 + 0, concentr_el, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, concentr_el, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, concentr_el, 1.6, 1.6 ); setEffScaleKey( spep_0 + MAX_FRAME_0, concentr_el, 1.6, 1.6 ); setEffRotateKey( spep_0 + 0, concentr_el, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, concentr_el, 0 ); setEffAlphaKey( spep_0 + 0, concentr_el, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, concentr_el, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -198, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -198, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 118 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 224 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 118 + OFFSET_X, 1, 117 ); changeAnime( spep_0 + 128 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 146 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 168 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 184 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 204 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 118 + OFFSET_X, 1, 81.6, 73.5 , 0 ); setMoveKey( spep_0 + 119 + OFFSET_X, 1, 81.6, 73.5 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, 73.1, 63.5 , 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, 73.1, 63.5 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, 64.6, 53.5 , 0 ); setMoveKey( spep_0 + 123 + OFFSET_X, 1, 64.6, 53.5 , 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, 56.1, 43.5 , 0 ); setMoveKey( spep_0 + 125 + OFFSET_X, 1, 56.1, 43.5 , 0 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, 47.5, 33.5 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, 47.5, 33.5 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, 104.4, 67.1 , 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, 104.4, 67.1 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, 21.7, 13.6 , 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, 21.7, 13.6 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, 56.1, 90.6 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, 56.1, 90.6 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, 87.9, 54.4 , 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, 87.9, 54.4 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, 83.8, 63.6 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, 83.8, 63.6 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 79.1, 70.8 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, 79.1, 70.8 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, 74.2, 76.4 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, 74.2, 76.4 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 74.3, 77 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 74.3, 77 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 74.3, 77.1 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, 74.3, 77.1 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 83.7, 82.7 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 83.7, 82.7 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 17.3, 44.4 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 17.3, 44.4 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 126.2, 35 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, 126.2, 35 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 100.6, 94.8 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, 100.6, 94.8 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 97.6, 98.9 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, 97.6, 98.9 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 92.9, 100.8 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 92.9, 100.8 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 86.6, 101 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 86.6, 101 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 88.4, 103.2 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 88.4, 103.2 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 89.4, 104.3 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 89.4, 104.3 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 89.7, 104.7 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 89.7, 104.7 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 89.8, 104.8 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 89.8, 104.8 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 70.3, 125.1 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 70.3, 125.1 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 121.2, 66.2 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 121.2, 66.2 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 67.6, 80.1 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 67.6, 80.1 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 133.8, 111.5 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 133.8, 111.5 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 123.1, 111.4 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 123.1, 111.4 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 111.1, 109.7 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 111.1, 109.7 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 98.2, 107 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 98.2, 107 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 98.3, 107.1 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 98.3, 107.1 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 119.8, 92.7 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 119.8, 92.7 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 104.9, 141.7 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 104.9, 141.7 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 112.5, 102.6 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 112.5, 102.6 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 70.6, 95.9 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 70.6, 95.9 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 80.3, 105 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 80.3, 105 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 89, 112.8 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 89, 112.8 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 96.9, 119.7 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 96.9, 119.7 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 97.5, 120.5 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 97.5, 120.5 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 97.8, 120.7 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 97.8, 120.7 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 97.8, 120.8 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 97.8, 120.8 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 98.3, 97.1 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 98.3, 97.1 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 70.8, 43 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 70.8, 43 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 89.2, 106.4 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 89.2, 106.4 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 130.1, 72 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 130.1, 72 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 130.1, 93.7 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 130.1, 93.7 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 127.7, 113 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 127.7, 113 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 123.6, 130.3 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 123.6, 130.3 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 124.3, 131.1 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 124.3, 131.1 , 0 ); setScaleKey( spep_0 + 118 + OFFSET_X, 1, 3.18, 3.18 ); setScaleKey( spep_0 + 127 + OFFSET_X, 1, 3.18, 3.18 ); setScaleKey( spep_0 + 128 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_0 + 145 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_0 + 146 + OFFSET_X, 1, 3.51, 3.51 ); setScaleKey( spep_0 + 167 + OFFSET_X, 1, 3.51, 3.51 ); setScaleKey( spep_0 + 168 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 3.51, 3.51 ); setScaleKey( spep_0 + 203 + OFFSET_X, 1, 3.51, 3.51 ); setScaleKey( spep_0 + 204 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 3.03, 3.03 ); setRotateKey( spep_0 + 118 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 127 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 128 + OFFSET_X, 1, -62 ); setRotateKey( spep_0 + 145 + OFFSET_X, 1, -62 ); setRotateKey( spep_0 + 146 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 167 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 168 + OFFSET_X, 1, -62 ); setRotateKey( spep_0 + 183 + OFFSET_X, 1, -62 ); setRotateKey( spep_0 + 184 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 203 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 204 + OFFSET_X, 1, -62 ); setRotateKey( spep_0 + 224 + OFFSET_X, 1, -62 ); --敵の動き2 setDisp( spep_0 + 268 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 298 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 268 + OFFSET_X, 1, 7 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, 15.4, 117 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, 15.4, 117 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X, 1, -5.4, -61.8 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, -5.4, -61.8 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, -22.6, -211.1 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X, 1, -22.6, -211.1 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X, 1, -37, -336.3 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, -37, -336.3 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, -49, -441.7 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, -49, -441.7 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, -59.1, -531 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, -59.1, -531 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X, 1, -67.6, -607.2 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, -67.6, -607.2 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X, 1, -75, -672.6 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, -75, -672.6 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, -81.2, -728.9 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, -81.2, -728.9 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, -86.6, -777.2 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, -86.6, -777.2 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, -91.2, -818.2 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, -91.2, -818.2 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, -95, -852.4 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, -95, -852.4 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, -98, -877.5 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, -98, -877.5 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, -100.3, -899.8 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, -100.3, -899.8 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, -101.6, -912.3 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, -101.6, -912.3 , 0 ); setScaleKey( spep_0 + 268 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 269 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 270 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_0 + 271 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_0 + 272 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_0 + 273 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_0 + 274 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 275 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 276 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_0 + 277 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_0 + 278 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_0 + 279 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_0 + 280 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_0 + 281 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_0 + 282 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 283 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 284 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_0 + 285 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_0 + 286 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_0 + 287 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_0 + 288 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_0 + 289 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_0 + 290 + OFFSET_X, 1, 2.88, 2.88 ); setScaleKey( spep_0 + 291 + OFFSET_X, 1, 2.88, 2.88 ); setScaleKey( spep_0 + 292 + OFFSET_X, 1, 2.96, 2.96 ); setScaleKey( spep_0 + 293 + OFFSET_X, 1, 2.96, 2.96 ); setScaleKey( spep_0 + 294 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_0 + 295 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_0 + 296 + OFFSET_X, 1, 3.01, 3.01 ); setScaleKey( spep_0 + 298 + OFFSET_X, 1, 3.01, 3.01 ); setRotateKey( spep_0 + 268 + OFFSET_X, 1, -3 ); setRotateKey( spep_0 + 269 + OFFSET_X, 1, -3 ); setRotateKey( spep_0 + 270 + OFFSET_X, 1, -8 ); setRotateKey( spep_0 + 271 + OFFSET_X, 1, -8 ); setRotateKey( spep_0 + 272 + OFFSET_X, 1, -13.3 ); setRotateKey( spep_0 + 273 + OFFSET_X, 1, -13.3 ); setRotateKey( spep_0 + 274 + OFFSET_X, 1, -17 ); setRotateKey( spep_0 + 275 + OFFSET_X, 1, -17 ); setRotateKey( spep_0 + 276 + OFFSET_X, 1, -20.8 ); setRotateKey( spep_0 + 277 + OFFSET_X, 1, -20.8 ); setRotateKey( spep_0 + 278 + OFFSET_X, 1, -24 ); setRotateKey( spep_0 + 279 + OFFSET_X, 1, -24 ); setRotateKey( spep_0 + 280 + OFFSET_X, 1, -28.5 ); setRotateKey( spep_0 + 281 + OFFSET_X, 1, -28.5 ); setRotateKey( spep_0 + 282 + OFFSET_X, 1, -30 ); setRotateKey( spep_0 + 283 + OFFSET_X, 1, -30 ); setRotateKey( spep_0 + 284 + OFFSET_X, 1, -33 ); setRotateKey( spep_0 + 285 + OFFSET_X, 1, -33 ); setRotateKey( spep_0 + 286 + OFFSET_X, 1, -34.5 ); setRotateKey( spep_0 + 287 + OFFSET_X, 1, -34.5 ); setRotateKey( spep_0 + 288 + OFFSET_X, 1, -36 ); setRotateKey( spep_0 + 289 + OFFSET_X, 1, -36 ); setRotateKey( spep_0 + 290 + OFFSET_X, 1, -37.5 ); setRotateKey( spep_0 + 291 + OFFSET_X, 1, -37.5 ); setRotateKey( spep_0 + 292 + OFFSET_X, 1, -38.5 ); setRotateKey( spep_0 + 293 + OFFSET_X, 1, -38.5 ); setRotateKey( spep_0 + 294 + OFFSET_X, 1, -39 ); setRotateKey( spep_0 + 295 + OFFSET_X, 1, -39 ); setRotateKey( spep_0 + 296 + OFFSET_X, 1, -39.5 ); setRotateKey( spep_0 + 298 + OFFSET_X, 1, -39.5 ); -- ** 音 ** -- --飛び上がる SE002 = playSeVer2( spep_0 + 86, 1182, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 86, 1117, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 104; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE00X, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --連打 SE004 = playSeVer2( spep_0 + 120, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE004, 158 ); SE005 = playSeVer2( spep_0 + 126, 1110, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 126, 1009, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 144, 1110, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 144, 1010, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 166, 1110, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 166, 1009, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 182, 1110, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 182, 1010, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 202, 1110, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 202, 1009, "", 0, 0, 0, -1); --振りかぶる SE015 = playSeVer2( spep_0 + 220, 1116, "",spep_0 + 270, 0, 22, -1); SE016 = playSeVer2( spep_0 + 248, 1003, "", 0, 0, 0, -1); --殴り飛ばす SE017 = playSeVer2( spep_0 + 254, 1120, "",spep_0 + 304, 0, 8, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 296f -------------------------------------- -- カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1513, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffScaleKey( spep_1 + 0, speff2, -1.0, 1.0); -- 敵側のみ setEffScaleKey( spep_1 + 90, speff2, -1.0, 1.0); -- 敵側のみ setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え spname = entryEffectLife( spep_1 + 0, 1512, 90, 0x100, -1, 0, 0, -88 ); setEffScaleKey( spep_1 + 0, spname, -1.0, 1.0); -- 敵側のみ setEffScaleKey( spep_1 + 90, spname, -1.0, 1.0); -- 敵側のみ setEffReplaceTexture( spname, 5, 4 );-- 技名テクスチャ差し替え -- ** 放射線(黄) ** -- housha = entryEffectLife( spep_1 + 0, 1511, 90, 0x100, -1, 0, 0, 0 ); --黄色放射 setEffMoveKey( spep_1 + 0, housha, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, housha, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, housha, 1.0, 1.0 ); setEffScaleKey( spep_1 + 90, housha, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, housha, 0 ); setEffRotateKey( spep_1 + 90, housha, 0 ); setEffAlphaKey( spep_1 + 0, housha, 255 ); setEffAlphaKey( spep_1 + 90, housha, 255 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- --カードカットイン SE_CUTIN = playSeVer2( spep_1 + 0, 1035, "", 0, 0, 0, -1); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; -- ** 音 ** -- --かめはめ波溜め SE018 = playSeVer2( spep_1 + 92, 1210, "",spep_2 + 106, 28, 26, -1); setStartTimeMs( SE018, 1467 ); SE020 = playSeVer2( spep_1 + 92, 1209, "", 0, 0, 0, -1); ------------------------------------------------- -- かめはめ波〜フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 350; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- かめはめ波〜フィニッシュ_手前(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- かめはめ波〜フィニッシュ_奥(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 集中線 ** -- concentr_el = entryEffectLife( spep_2 + 156 + OFFSET_X, SP_03, 38, 0x100, -1, 0, 0, 0 ); -- 集中線_白(ef_007) setEffShake( spep_2 + 0, concentr_el, 90, 20 ); setEffMoveKey( spep_2 + 0, concentr_el, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_0, concentr_el, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, concentr_el, 1.6, 1.6 ); setEffScaleKey( spep_2 + MAX_FRAME_0, concentr_el, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, concentr_el, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_0, concentr_el, 0 ); setEffAlphaKey( spep_2 + 0, concentr_el, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_0, concentr_el, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 112 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 158 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 112 + OFFSET_X, 1, 105 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, -1.6, -22 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, -1.6, -22 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, -1.7, -21.7 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, -1.7, -21.7 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, -1.8, -21.4 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, -1.8, -21.4 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, -1.9, -21.2 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, -1.9, -21.2 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, -2, -21 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, -2, -21 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, -2.1, -20.8 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, -2.1, -20.8 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, -2.1, -20.7 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, -2.1, -20.7 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, -2.2, -20.6 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, -2.2, -20.6 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, -2.2, -20.5 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, -2.2, -20.5 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, -2.2, -20.4 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, -2.2, -20.4 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, -2.3, -20.3 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, -2.3, -20.3 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, -2.3, -20.2 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, -2.3, -20.2 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, -8.3, 36.8 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, -8.3, 36.8 , 0 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 2.12, 2.13 ); setScaleKey( spep_2 + 113 + OFFSET_X, 1, 2.12, 2.13 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 1.89, 1.9 ); setScaleKey( spep_2 + 115 + OFFSET_X, 1, 1.89, 1.9 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 1.69, 1.7 ); setScaleKey( spep_2 + 117 + OFFSET_X, 1, 1.69, 1.7 ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 1.52, 1.53 ); setScaleKey( spep_2 + 119 + OFFSET_X, 1, 1.52, 1.53 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 1.37, 1.38 ); setScaleKey( spep_2 + 121 + OFFSET_X, 1, 1.37, 1.38 ); setScaleKey( spep_2 + 122 + OFFSET_X, 1, 1.24, 1.25 ); setScaleKey( spep_2 + 123 + OFFSET_X, 1, 1.24, 1.25 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 1.14, 1.15 ); setScaleKey( spep_2 + 125 + OFFSET_X, 1, 1.14, 1.15 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 1.05, 1.06 ); setScaleKey( spep_2 + 127 + OFFSET_X, 1, 1.05, 1.06 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 0.98, 0.99 ); setScaleKey( spep_2 + 129 + OFFSET_X, 1, 0.98, 0.99 ); setScaleKey( spep_2 + 130 + OFFSET_X, 1, 0.92, 0.93 ); setScaleKey( spep_2 + 131 + OFFSET_X, 1, 0.92, 0.93 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 133 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 0.84, 0.85 ); setScaleKey( spep_2 + 135 + OFFSET_X, 1, 0.84, 0.85 ); setScaleKey( spep_2 + 136 + OFFSET_X, 1, 0.81, 0.82 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 0.81, 0.82 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 0.79, 0.8 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 0.79, 0.8 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 0.78, 0.79 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 0.78, 0.79 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 0.77, 0.78 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 0.77, 0.78 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 0.76, 0.77 ); setScaleKey( spep_2 + 145 + OFFSET_X, 1, 0.76, 0.77 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 158 + OFFSET_X, 1, 0.76, 0.76 ); setRotateKey( spep_2 + 112 + OFFSET_X, 1, -30 ); setRotateKey( spep_2 + 158 + OFFSET_X, 1, -30 ); -- ** 音 ** -- --かめはめ波発射 SE021 = playSeVer2( spep_2 + 74, 1022, "",spep_2 + 182, 0, 24, -1); SE022 = playSeVer2( spep_2 + 84, 1145, "",spep_2 + 182, 0, 26, -1); SE023 = playSeVer2( spep_2 + 84, 1211, "",spep_2 + 180, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 84, SE023, 243 ); SE024 = playSeVer2( spep_2 + 114, 1202, "", 0, 0, 0, -1); --敵ヒット SE025 = playSeVer2( spep_2 + 154, 1024, "", 0, 0, 0, -1); --環境音 SE026 = playSeVer2( spep_2 + 170, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 170, SE026, 25 ); --なでる SE027 = playSeVer2( spep_2 + 236, 1331, "",spep_2 + 296, 0, 24, -1); --ラスト顔あげる SE028 = playSeVer2( spep_2 + 304, 27, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_2 + 304, 34, "", 0, 0, 0, -1); setPitch( spep_2 + 304, SE029, 500 ); setTimeStretch( SE029, 1.33, 30, 4 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 158); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2); -- 350f end