--1030240:孫悟空_必殺技:かめはめ波 --sp_effect_b4_00361 --sp2794 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163383; -- かめはめ波〜溜め ef_001 SP_02 = 163385; -- かめはめ波〜発射 ef_002 SP_03 = 163387; -- かめはめ波〜弾道・着弾 ef_003 SP_04 = 163388; -- かめはめ波〜弾道・着弾 ef_004 --エフェクト(敵) SP_01r = 163384; -- かめはめ波〜溜めef_001r SP_02r = 163386; -- かめはめ波〜発射ef_002r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.86); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- かめはめ波〜溜め ------------------------------------------------- MAX_FRAME_0 = 148; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- かめはめ波〜溜め(ef_001r) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 16, 906, 132, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 16, shuchusen1, 132, 25 ); setEffMoveKey( spep_0 + 16, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 148, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 16, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_0 + 148, shuchusen1, 1.2, 1.2 ); setEffRotateKey( spep_0 + 16, shuchusen1, 0 ); setEffRotateKey( spep_0 + 148, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 16, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 148, shuchusen1, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 48; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 115, 520.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 115, 520.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 書き文字エントリー ** -- ctzuzun = entryEffectLife( spep_0 + 18, 10013, 44, 0x100, -1, 0, 20.1, 249.8 ); --ズズズンッ setEffShake( spep_0 + 32, ctzuzun, 30, 10 ); setEffMoveKey( spep_0 + 18, ctzuzun, 20.1, 249.8 , 0 ); setEffMoveKey( spep_0 + 20, ctzuzun, 29.3, 317.5 , 0 ); setEffMoveKey( spep_0 + 24, ctzuzun, 51.3, 394.7 , 0 ); setEffMoveKey( spep_0 + 26, ctzuzun, 38.4, 377.7 , 0 ); setEffMoveKey( spep_0 + 28, ctzuzun, 43.5, 372 , 0 ); setEffMoveKey( spep_0 + 30, ctzuzun, 31.1, 354.5 , 0 ); setEffMoveKey( spep_0 + 62, ctzuzun, 31.1, 354.5 , 0 ); setEffScaleKey( spep_0 + 18, ctzuzun, 1.11, 1.11 ); setEffScaleKey( spep_0 + 20, ctzuzun, 1.98, 1.98 ); setEffScaleKey( spep_0 + 24, ctzuzun, 2.83, 2.83 ); setEffScaleKey( spep_0 + 26, ctzuzun, 2.92, 2.92 ); setEffScaleKey( spep_0 + 62, ctzuzun, 2.92, 2.92 ); setEffRotateKey( spep_0 + 18, ctzuzun, 0 ); setEffRotateKey( spep_0 + 62, ctzuzun, 0 ); setEffAlphaKey( spep_0 + 18, ctzuzun, 255 ); setEffAlphaKey( spep_0 + 40, ctzuzun, 255 ); setEffAlphaKey( spep_0 + 42, ctzuzun, 212 ); setEffAlphaKey( spep_0 + 44, ctzuzun, 172 ); setEffAlphaKey( spep_0 + 46, ctzuzun, 136 ); setEffAlphaKey( spep_0 + 48, ctzuzun, 104 ); setEffAlphaKey( spep_0 + 50, ctzuzun, 77 ); setEffAlphaKey( spep_0 + 52, ctzuzun, 53 ); setEffAlphaKey( spep_0 + 54, ctzuzun, 34 ); setEffAlphaKey( spep_0 + 56, ctzuzun, 19 ); setEffAlphaKey( spep_0 + 58, ctzuzun, 9 ); setEffAlphaKey( spep_0 + 60, ctzuzun, 2 ); setEffAlphaKey( spep_0 + 62, ctzuzun, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 20, 0, 128, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_0 + 0, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 170 ); entryFade( spep_0 + 16, 0, 0, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 140, 6, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- --気ダメ SE001 = playSeVer2( spep_0 + 8, 1035, "", 0, 0, 0, -1); --オーラ SE002 = playSeVer2( spep_0 + 20, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 20, SE002, 71 ); SE003 = playSeVer2( spep_0 + 44, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 44, SE003, 71 ); --かめはめ波溜め SE004 = playSeVer2( spep_0 + 44, 1210, "",spep_0 + 160, 0, 18, 0.6); setSeVolumeByWorkId( spep_0 + 44, SE004, 81 ); SE006 = playSeVer2( spep_0 + 48, 1209, "",spep_0 + 160, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 48, SE006, 74 ); --オーラ SE007 = playSeVer2( spep_0 + 68, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 68, SE007, 71 ); SE008 = playSeVer2( spep_0 + 92, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 92, SE008, 71 ); SE009 = playSeVer2( spep_0 + 116, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 116, SE009, 71 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --148F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 1); ------------------------------------------------- -- かめはめ波〜発射 ------------------------------------------------- MAX_FRAME_2 = 86; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- かめはめ波〜発射(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_2 + 0, 906, 18, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen3, 18, 25 ); setEffMoveKey( spep_2 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2 + 18, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen3, 1.6, 1.6 ); setEffScaleKey( spep_2 + 18, shuchusen3, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen3, 0 ); setEffRotateKey( spep_2 + 18, shuchusen3, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_2 + 18, shuchusen3, 255 ); -- ** 書き文字エントリー ** -- ctzuo = entryEffectLife( spep_2 + 16, 10012, 64, 0x100, -1, 0, 9.7, 282.4 ); --ズオッ setEffShake( spep_2 + 16, ctzuo, 64, 20 ); setEffMoveKey( spep_2 + 16, ctzuo, 9.7, 282.4 , 0 ); setEffMoveKey( spep_2 + 18, ctzuo, 33, 331.8 , 0 ); setEffMoveKey( spep_2 + 20, ctzuo, 36.6, 393.3 , 0 ); setEffMoveKey( spep_2 + 22, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2 + 70, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2 + 72, ctzuo, 50.8, 397.2 , 0 ); setEffMoveKey( spep_2 + 74, ctzuo, 90.5, 375.7 , 0 ); setEffMoveKey( spep_2 + 76, ctzuo, 79.1, 405.2 , 0 ); setEffMoveKey( spep_2 + 78, ctzuo, 128.3, 373.9 , 0 ); setEffMoveKey( spep_2 + 80, ctzuo, 147.3, 373.1 , 0 ); setEffScaleKey( spep_2 + 16, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_2 + 18, ctzuo, 1.54, 1.54 ); setEffScaleKey( spep_2 + 20, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2 + 70, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2 + 72, ctzuo, 3.55, 3.55 ); setEffScaleKey( spep_2 + 74, ctzuo, 4.37, 4.37 ); setEffScaleKey( spep_2 + 76, ctzuo, 5.19, 5.19 ); setEffScaleKey( spep_2 + 78, ctzuo, 6.01, 6.01 ); setEffScaleKey( spep_2 + 80, ctzuo, 6.82, 6.82 ); setEffRotateKey( spep_2 + 16, ctzuo, 9.6 ); setEffRotateKey( spep_2 + 18, ctzuo, 18.3 ); setEffRotateKey( spep_2 + 20, ctzuo, 27.2 ); setEffRotateKey( spep_2 + 80, ctzuo, 27.2 ); setEffAlphaKey( spep_2 + 16, ctzuo, 255 ); setEffAlphaKey( spep_2 + 70, ctzuo, 255 ); setEffAlphaKey( spep_2 + 72, ctzuo, 204 ); setEffAlphaKey( spep_2 + 74, ctzuo, 153 ); setEffAlphaKey( spep_2 + 76, ctzuo, 102 ); setEffAlphaKey( spep_2 + 78, ctzuo, 51 ); setEffAlphaKey( spep_2 + 80, ctzuo, 0 ); -- ** ホワイトフェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 100 ); -- white fade entryFade( spep_2 + 0, 0, 86, 0, fcolor_r, fcolor_g, fcolor_b, 40 ); -- 薄いwhite fade entryFade( spep_2 + 14, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 80, 6, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- --かめはめ波発射 SE011 = playSeVer2( spep_2 + 2, 1022, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 2, 1146, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_3 = spep_2 + MAX_FRAME_2; --86F ------------------------------------------------- -- かめはめ波〜弾道・着弾 ------------------------------------------------- MAX_FRAME_3 = 98; -- ** エフェクト等 ** -- tyakudanf = entryEffectLife( spep_3 + 0, SP_03, 98, 0x100, -1, 0, 0, 0 ); --かめはめ波〜弾道・着弾(ef_003) setEffMoveKey( spep_3 + 0, tyakudanf, 0, 0 , 0 ); setEffMoveKey( spep_3 + 98, tyakudanf, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tyakudanf, 1.0, 1.0 ); setEffScaleKey( spep_3 + 98, tyakudanf, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tyakudanf, 0 ); setEffRotateKey( spep_3 + 98, tyakudanf, 0 ); setEffAlphaKey( spep_3 + 0, tyakudanf, 255 ); setEffAlphaKey( spep_3 + 97, tyakudanf, 255 ); setEffAlphaKey( spep_3 + 98, tyakudanf, 0 ); tyakudanb = entryEffectLife( spep_3 + 0, SP_04, 98, 0x80, -1, 0, 0, 0 ); --かめはめ波〜弾道・着弾(ef_004) setEffMoveKey( spep_3 + 0, tyakudanb, 0, 0 , 0 ); setEffMoveKey( spep_3 + 98, tyakudanb, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tyakudanb, 1.0, 1.0 ); setEffScaleKey( spep_3 + 98, tyakudanb, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tyakudanb, 0 ); setEffRotateKey( spep_3 + 98, tyakudanb, 0 ); setEffAlphaKey( spep_3 + 0, tyakudanb, 255 ); setEffAlphaKey( spep_3 + 97, tyakudanb, 255 ); setEffAlphaKey( spep_3 + 98, tyakudanb, 0 ); -- ** 書き文字エントリー ** -- ctzuo1 = entryEffectLife( spep_3 + 26, 10012, 24, 0x100, -1, 0, -17.7, 313 ); --ズオッ setEffShake( spep_3 + 26, ctzuo1, 24, 20 ); setEffMoveKey( spep_3 + 26, ctzuo1, -17.7, 313 , 0 ); setEffMoveKey( spep_3 + 28, ctzuo1, -17.7, 313 , 0 ); setEffMoveKey( spep_3 + 30, ctzuo1, -35.7, 356 , 0 ); setEffMoveKey( spep_3 + 32, ctzuo1, -81.2, 407.4 , 0 ); setEffMoveKey( spep_3 + 34, ctzuo1, -64.3, 405.9 , 0 ); setEffMoveKey( spep_3 + 36, ctzuo1, -92.6, 407.5 , 0 ); setEffMoveKey( spep_3 + 38, ctzuo1, -75.6, 406.3 , 0 ); setEffMoveKey( spep_3 + 40, ctzuo1, -103.9, 407.7 , 0 ); setEffMoveKey( spep_3 + 42, ctzuo1, -87, 406.6 , 0 ); setEffMoveKey( spep_3 + 44, ctzuo1, -118.9, 421.2 , 0 ); setEffMoveKey( spep_3 + 46, ctzuo1, -82.5, 426.4 , 0 ); setEffMoveKey( spep_3 + 48, ctzuo1, -79.3, 433.2 , 0 ); setEffMoveKey( spep_3 + 50, ctzuo1, -79.3, 433.2 , 0 ); setEffScaleKey( spep_3 + 26, ctzuo1, 0.34, 0.34 ); setEffScaleKey( spep_3 + 28, ctzuo1, 0.34, 0.34 ); setEffScaleKey( spep_3 + 30, ctzuo1, 1.54, 1.54 ); setEffScaleKey( spep_3 + 32, ctzuo1, 2.73, 2.73 ); setEffScaleKey( spep_3 + 42, ctzuo1, 2.73, 2.73 ); setEffScaleKey( spep_3 + 44, ctzuo1, 4.09, 4.09 ); setEffScaleKey( spep_3 + 46, ctzuo1, 5.46, 5.46 ); setEffScaleKey( spep_3 + 48, ctzuo1, 6.82, 6.82 ); setEffScaleKey( spep_3 + 50, ctzuo1, 6.82, 6.82 ); setEffRotateKey( spep_3 + 26, ctzuo1, 6.9 ); setEffRotateKey( spep_3 + 27, ctzuo1, 6.9 ); setEffRotateKey( spep_3 + 30, ctzuo1, -3.4 ); setEffRotateKey( spep_3 + 31, ctzuo1, -3.4 ); setEffRotateKey( spep_3 + 32, ctzuo1, -13.5 ); setEffRotateKey( spep_3 + 33, ctzuo1, -13.5 ); setEffRotateKey( spep_3 + 34, ctzuo1, -13.8 ); setEffRotateKey( spep_3 + 35, ctzuo1, -13.8 ); setEffRotateKey( spep_3 + 36, ctzuo1, -14.1 ); setEffRotateKey( spep_3 + 37, ctzuo1, -14.1 ); setEffRotateKey( spep_3 + 38, ctzuo1, -14.4 ); setEffRotateKey( spep_3 + 39, ctzuo1, -14.4 ); setEffRotateKey( spep_3 + 40, ctzuo1, -14.7 ); setEffRotateKey( spep_3 + 41, ctzuo1, -14.7 ); setEffRotateKey( spep_3 + 42, ctzuo1, -15 ); setEffRotateKey( spep_3 + 43, ctzuo1, -15 ); setEffRotateKey( spep_3 + 44, ctzuo1, -11.8 ); setEffRotateKey( spep_3 + 45, ctzuo1, -11.8 ); setEffRotateKey( spep_3 + 46, ctzuo1, -8.5 ); setEffRotateKey( spep_3 + 47, ctzuo1, -8.5 ); setEffRotateKey( spep_3 + 48, ctzuo1, -5.2 ); setEffRotateKey( spep_3 + 50, ctzuo1, -5.2 ); setEffAlphaKey( spep_3 + 26, ctzuo1, 0 ); setEffAlphaKey( spep_3 + 27, ctzuo1, 255 ); setEffAlphaKey( spep_3 + 28, ctzuo1, 255 ); setEffAlphaKey( spep_3 + 44, ctzuo1, 255 ); setEffAlphaKey( spep_3 + 46, ctzuo1, 170 ); setEffAlphaKey( spep_3 + 48, ctzuo1, 85 ); setEffAlphaKey( spep_3 + 50, ctzuo1, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 38 + OFFSET_X, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3 + 28 + OFFSET_X, 1, 108 ); setMoveKey( spep_3 + 0, 1, -6.7, -67.8 , 0 ); setMoveKey( spep_3 + 2 + OFFSET_X, 1, 9.1, -44.4 , 0 ); setMoveKey( spep_3 + 3 + OFFSET_X, 1, 9.1, -44.4 , 0 ); setMoveKey( spep_3 + 4 + OFFSET_X, 1, 17.6, -31.6 , 0 ); setMoveKey( spep_3 + 5 + OFFSET_X, 1, 17.6, -31.6 , 0 ); setMoveKey( spep_3 + 6 + OFFSET_X, 1, 34.7, -1.3 , 0 ); setMoveKey( spep_3 + 7 + OFFSET_X, 1, 34.7, -1.3 , 0 ); setMoveKey( spep_3 + 8 + OFFSET_X, 1, 44.4, 18.4 , 0 ); setMoveKey( spep_3 + 9 + OFFSET_X, 1, 44.4, 18.4 , 0 ); setMoveKey( spep_3 + 10 + OFFSET_X, 1, 62.9, 47.6 , 0 ); setMoveKey( spep_3 + 11 + OFFSET_X, 1, 62.9, 47.6 , 0 ); setMoveKey( spep_3 + 12 + OFFSET_X, 1, 69.9, 70.3 , 0 ); setMoveKey( spep_3 + 13 + OFFSET_X, 1, 69.9, 70.3 , 0 ); setMoveKey( spep_3 + 14 + OFFSET_X, 1, 84.3, 85.4 , 0 ); setMoveKey( spep_3 + 15 + OFFSET_X, 1, 84.3, 85.4 , 0 ); setMoveKey( spep_3 + 16 + OFFSET_X, 1, 86.8, 89.1 , 0 ); setMoveKey( spep_3 + 17 + OFFSET_X, 1, 86.8, 89.1 , 0 ); setMoveKey( spep_3 + 18 + OFFSET_X, 1, 97.6, 109.2 , 0 ); setMoveKey( spep_3 + 19 + OFFSET_X, 1, 97.6, 109.2 , 0 ); setMoveKey( spep_3 + 20 + OFFSET_X, 1, 100.5, 117.9 , 0 ); setMoveKey( spep_3 + 21 + OFFSET_X, 1, 100.5, 117.9 , 0 ); setMoveKey( spep_3 + 22 + OFFSET_X, 1, 111.6, 135.1 , 0 ); setMoveKey( spep_3 + 23 + OFFSET_X, 1, 111.6, 135.1 , 0 ); setMoveKey( spep_3 + 24 + OFFSET_X, 1, 110.8, 140.7 , 0 ); setMoveKey( spep_3 + 25 + OFFSET_X, 1, 110.8, 140.7 , 0 ); setMoveKey( spep_3 + 26 + OFFSET_X, 1, 126.2, 162.9 , 0 ); setMoveKey( spep_3 + 27 + OFFSET_X, 1, 126.2, 162.9 , 0 ); setMoveKey( spep_3 + 28 + OFFSET_X, 1, 161.4, 202.5 , 0 ); setMoveKey( spep_3 + 29 + OFFSET_X, 1, 161.4, 202.5 , 0 ); setMoveKey( spep_3 + 30 + OFFSET_X, 1, 159.2, 191.9 , 0 ); setMoveKey( spep_3 + 31 + OFFSET_X, 1, 159.2, 191.9 , 0 ); setMoveKey( spep_3 + 32 + OFFSET_X, 1, 117.7, 177.9 , 0 ); setMoveKey( spep_3 + 33 + OFFSET_X, 1, 117.7, 177.9 , 0 ); setMoveKey( spep_3 + 34 + OFFSET_X, 1, 145, 211 , 0 ); setMoveKey( spep_3 + 35 + OFFSET_X, 1, 145, 211 , 0 ); setMoveKey( spep_3 + 36 + OFFSET_X, 1, 140.8, 213 , 0 ); setMoveKey( spep_3 + 37 + OFFSET_X, 1, 140.8, 213 , 0 ); setMoveKey( spep_3 + 38 + OFFSET_X, 1, 146.1, 215.8 , 0 ); setScaleKey( spep_3 + 0, 1, 3.09, 3.09 ); setScaleKey( spep_3 + 2 + OFFSET_X, 1, 2.95, 2.95 ); setScaleKey( spep_3 + 3 + OFFSET_X, 1, 2.95, 2.95 ); setScaleKey( spep_3 + 4 + OFFSET_X, 1, 2.79, 2.79 ); setScaleKey( spep_3 + 5 + OFFSET_X, 1, 2.79, 2.79 ); setScaleKey( spep_3 + 6 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_3 + 7 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_3 + 8 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_3 + 9 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_3 + 10 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_3 + 11 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_3 + 12 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_3 + 13 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_3 + 14 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_3 + 15 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_3 + 16 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_3 + 17 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_3 + 18 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_3 + 19 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_3 + 20 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_3 + 21 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_3 + 22 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_3 + 23 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_3 + 24 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_3 + 25 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_3 + 26 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_3 + 27 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_3 + 28 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_3 + 29 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_3 + 30 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_3 + 31 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_3 + 32 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_3 + 33 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_3 + 34 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_3 + 35 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_3 + 36 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_3 + 37 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_3 + 38 + OFFSET_X, 1, 0.28, 0.28 ); setRotateKey( spep_3 + 0, 1, -2 ); setRotateKey( spep_3 + 2 + OFFSET_X, 1, -2.1 ); setRotateKey( spep_3 + 3 + OFFSET_X, 1, -2.1 ); setRotateKey( spep_3 + 4 + OFFSET_X, 1, -2.3 ); setRotateKey( spep_3 + 5 + OFFSET_X, 1, -2.3 ); setRotateKey( spep_3 + 6 + OFFSET_X, 1, -2.4 ); setRotateKey( spep_3 + 7 + OFFSET_X, 1, -2.4 ); setRotateKey( spep_3 + 8 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_3 + 9 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_3 + 10 + OFFSET_X, 1, -2.6 ); setRotateKey( spep_3 + 11 + OFFSET_X, 1, -2.6 ); setRotateKey( spep_3 + 12 + OFFSET_X, 1, -2.8 ); setRotateKey( spep_3 + 13 + OFFSET_X, 1, -2.8 ); setRotateKey( spep_3 + 14 + OFFSET_X, 1, -3 ); setRotateKey( spep_3 + 15 + OFFSET_X, 1, -3 ); setRotateKey( spep_3 + 16 + OFFSET_X, 1, -3.2 ); setRotateKey( spep_3 + 17 + OFFSET_X, 1, -3.2 ); setRotateKey( spep_3 + 18 + OFFSET_X, 1, -3.3 ); setRotateKey( spep_3 + 19 + OFFSET_X, 1, -3.3 ); setRotateKey( spep_3 + 20 + OFFSET_X, 1, -3.4 ); setRotateKey( spep_3 + 21 + OFFSET_X, 1, -3.4 ); setRotateKey( spep_3 + 22 + OFFSET_X, 1, -3.5 ); setRotateKey( spep_3 + 23 + OFFSET_X, 1, -3.5 ); setRotateKey( spep_3 + 24 + OFFSET_X, 1, -3.7 ); setRotateKey( spep_3 + 25 + OFFSET_X, 1, -3.7 ); setRotateKey( spep_3 + 26 + OFFSET_X, 1, -3.8 ); setRotateKey( spep_3 + 27 + OFFSET_X, 1, -3.8 ); setRotateKey( spep_3 + 28 + OFFSET_X, 1, 21 ); setRotateKey( spep_3 + 29 + OFFSET_X, 1, 21 ); setRotateKey( spep_3 + 30 + OFFSET_X, 1, 18.5 ); setRotateKey( spep_3 + 31 + OFFSET_X, 1, 18.5 ); setRotateKey( spep_3 + 32 + OFFSET_X, 1, 16.1 ); setRotateKey( spep_3 + 33 + OFFSET_X, 1, 16.1 ); setRotateKey( spep_3 + 34 + OFFSET_X, 1, 13.8 ); setRotateKey( spep_3 + 35 + OFFSET_X, 1, 13.8 ); setRotateKey( spep_3 + 36 + OFFSET_X, 1, 11.6 ); setRotateKey( spep_3 + 37 + OFFSET_X, 1, 11.6 ); setRotateKey( spep_3 + 38 + OFFSET_X, 1, 11.4 ); -- ** ホワイトフェード ** -- entryFade( spep_3 + 0, 0, 88, 0, fcolor_r, fcolor_g, fcolor_b, 40 ); -- 薄いwhite fade entryFade( spep_3 + 0, 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 200 ); -- 薄いwhite fade ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 16; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --かめはめ波飛んでいく SE013 = playSeVer2( spep_3 + 14, 1021, "", 0, 0, 0, -1); --爆発 SE014 = playSeVer2( spep_3 + 76, 1023, "", 0, 0, 0, -1); -- ** ホワイトフェード ** -- entryFade( spep_3 + 27, 0, 3, 6, fcolor_r, fcolor_g, fcolor_b, 180 ); -- 薄いwhite fade entryFade( spep_3 + 92, 6, 0, 0, fcolor_r, fcolor_g, fcolor_b, 130 ); -- white fade entryFade( spep_3 + 96, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- 薄いwhite fade -- ** 次の準備 ** -- spep_4 = spep_3 + MAX_FRAME_3; --98F -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 100, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_4 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 100, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen3, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen3, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen3, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen3, 0 ); setEffRotateKey( spep_4 + 46, shuchusen3, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen3, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen3, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen3, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen3, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen3, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen3, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen3, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen3, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen3, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen3, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen3, 0 ); shuchusen4 = entryEffectLife( spep_4 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_4 + 100, shuchusen4, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen4, 0 ); setEffRotateKey( spep_4 + 100, shuchusen4, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 100, shuchusen4, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 104, 1, 0 ); changeAnime( spep_4 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_4 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 2 + OFFSET_X, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 3 + OFFSET_X, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 4 + OFFSET_X, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 5 + OFFSET_X, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 6 + OFFSET_X, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 7 + OFFSET_X, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 8 + OFFSET_X, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 9 + OFFSET_X, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 10 + OFFSET_X, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 11 + OFFSET_X, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 12 + OFFSET_X, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_4 + 104 + OFFSET_X, 1, -45.3, -142.1 , 0 ); setScaleKey( spep_4 + 0, 1, 0.2, 0.2 ); setScaleKey( spep_4 + 2 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_4 + 3 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_4 + 4 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_4 + 5 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_4 + 6 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 7 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 8 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_4 + 9 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_4 + 10 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_4 + 11 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_4 + 12 + OFFSET_X, 1, 1.1, 1.1 ); --画面にぶつかる setScaleKey( spep_4 + 13 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 14 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 15 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 16 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 17 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 18 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 19 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 20 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 21 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 22 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 23 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 24 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 25 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 26 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 104 + OFFSET_X, 1, 1.2, 1.2 ); setRotateKey( spep_4 + 0, 1, -40 ); setRotateKey( spep_4 + 2 + OFFSET_X, 1, 80 ); setRotateKey( spep_4 + 3 + OFFSET_X, 1, 80 ); setRotateKey( spep_4 + 4 + OFFSET_X, 1, 200 ); setRotateKey( spep_4 + 5 + OFFSET_X, 1, 200 ); setRotateKey( spep_4 + 6 + OFFSET_X, 1, 360 ); setRotateKey( spep_4 + 7 + OFFSET_X, 1, 360 ); setRotateKey( spep_4 + 8 + OFFSET_X, 1, 558 ); setRotateKey( spep_4 + 9 + OFFSET_X, 1, 558 ); setRotateKey( spep_4 + 10 + OFFSET_X, 1, 425 ); setRotateKey( spep_4 + 11 + OFFSET_X, 1, 425 ); setRotateKey( spep_4 + 12 + OFFSET_X, 1, -40 ); setRotateKey( spep_4 + 104 + OFFSET_X, 1, -40 ); -- ** 音 ** -- --画面割れる SE015 = playSeVer2( spep_4 + 4, 1025, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_4 + 4, 1054, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_4 + 10 ); -- ダメージ表示フレーム endPhase( spep_4 + 100 ); --100F else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- かめはめ波〜溜め ------------------------------------------------- MAX_FRAME_0 = 148; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01r, 0x80, -1, 0, 0, 0); -- かめはめ波〜溜め(ef_001r) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 16, 906, 132, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 16, shuchusen1, 132, 25 ); setEffMoveKey( spep_0 + 16, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 148, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 16, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_0 + 148, shuchusen1, 1.2, 1.2 ); setEffRotateKey( spep_0 + 16, shuchusen1, 0 ); setEffRotateKey( spep_0 + 148, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 16, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 148, shuchusen1, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 48; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 115, 520.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 115, 520.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 書き文字エントリー ** -- ctzuzun = entryEffectLife( spep_0 + 18, 10013, 44, 0x100, -1, 0, 20.1, 249.8 ); --ズズズンッ setEffShake( spep_0 + 32, ctzuzun, 30, 10 ); setEffMoveKey( spep_0 + 18, ctzuzun, 20.1, 249.8 , 0 ); setEffMoveKey( spep_0 + 20, ctzuzun, 29.3, 317.5 , 0 ); setEffMoveKey( spep_0 + 24, ctzuzun, 51.3, 394.7 , 0 ); setEffMoveKey( spep_0 + 26, ctzuzun, 38.4, 377.7 , 0 ); setEffMoveKey( spep_0 + 28, ctzuzun, 43.5, 372 , 0 ); setEffMoveKey( spep_0 + 30, ctzuzun, 31.1, 354.5 , 0 ); setEffMoveKey( spep_0 + 62, ctzuzun, 31.1, 354.5 , 0 ); setEffScaleKey( spep_0 + 18, ctzuzun, 1.11, 1.11 ); setEffScaleKey( spep_0 + 20, ctzuzun, 1.98, 1.98 ); setEffScaleKey( spep_0 + 24, ctzuzun, 2.83, 2.83 ); setEffScaleKey( spep_0 + 26, ctzuzun, 2.92, 2.92 ); setEffScaleKey( spep_0 + 62, ctzuzun, 2.92, 2.92 ); setEffRotateKey( spep_0 + 18, ctzuzun, 0 ); setEffRotateKey( spep_0 + 62, ctzuzun, 0 ); setEffAlphaKey( spep_0 + 18, ctzuzun, 255 ); setEffAlphaKey( spep_0 + 40, ctzuzun, 255 ); setEffAlphaKey( spep_0 + 42, ctzuzun, 212 ); setEffAlphaKey( spep_0 + 44, ctzuzun, 172 ); setEffAlphaKey( spep_0 + 46, ctzuzun, 136 ); setEffAlphaKey( spep_0 + 48, ctzuzun, 104 ); setEffAlphaKey( spep_0 + 50, ctzuzun, 77 ); setEffAlphaKey( spep_0 + 52, ctzuzun, 53 ); setEffAlphaKey( spep_0 + 54, ctzuzun, 34 ); setEffAlphaKey( spep_0 + 56, ctzuzun, 19 ); setEffAlphaKey( spep_0 + 58, ctzuzun, 9 ); setEffAlphaKey( spep_0 + 60, ctzuzun, 2 ); setEffAlphaKey( spep_0 + 62, ctzuzun, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 20, 0, 128, 0, 0, 0, 0, 180 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_0 + 0, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 170 ); entryFade( spep_0 + 16, 0, 0, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 140, 6, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- --気ダメ SE001 = playSeVer2( spep_0 + 8, 1035, "", 0, 0, 0, -1); --オーラ SE002 = playSeVer2( spep_0 + 20, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 20, SE002, 71 ); SE003 = playSeVer2( spep_0 + 44, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 44, SE003, 71 ); --かめはめ波溜め SE004 = playSeVer2( spep_0 + 44, 1210, "",spep_0 + 160, 0, 18, 0.6); setSeVolumeByWorkId( spep_0 + 44, SE004, 81 ); SE006 = playSeVer2( spep_0 + 48, 1209, "",spep_0 + 160, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 48, SE006, 74 ); --オーラ SE007 = playSeVer2( spep_0 + 68, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 68, SE007, 71 ); SE008 = playSeVer2( spep_0 + 92, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 92, SE008, 71 ); SE009 = playSeVer2( spep_0 + 116, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 116, SE009, 71 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --148F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 1); ------------------------------------------------- -- かめはめ波〜発射 ------------------------------------------------- MAX_FRAME_2 = 86; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- かめはめ波〜発射(ef_002r) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_2 + 0, 906, 18, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen3, 18, 25 ); setEffMoveKey( spep_2 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2 + 18, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen3, 1.6, 1.6 ); setEffScaleKey( spep_2 + 18, shuchusen3, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen3, 0 ); setEffRotateKey( spep_2 + 18, shuchusen3, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_2 + 18, shuchusen3, 255 ); -- ** 書き文字エントリー ** -- ctzuo = entryEffectLife( spep_2 + 16, 10012, 64, 0x100, -1, 0, 9.7, 282.4 ); --ズオッ setEffShake( spep_2 + 16, ctzuo, 64, 20 ); setEffMoveKey( spep_2 + 16, ctzuo, 9.7, 282.4 , 0 ); setEffMoveKey( spep_2 + 18, ctzuo, 33, 331.8 , 0 ); setEffMoveKey( spep_2 + 20, ctzuo, 36.6, 393.3 , 0 ); setEffMoveKey( spep_2 + 22, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2 + 70, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2 + 72, ctzuo, 50.8, 397.2 , 0 ); setEffMoveKey( spep_2 + 74, ctzuo, 90.5, 375.7 , 0 ); setEffMoveKey( spep_2 + 76, ctzuo, 79.1, 405.2 , 0 ); setEffMoveKey( spep_2 + 78, ctzuo, 128.3, 373.9 , 0 ); setEffMoveKey( spep_2 + 80, ctzuo, 147.3, 373.1 , 0 ); setEffScaleKey( spep_2 + 16, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_2 + 18, ctzuo, 1.54, 1.54 ); setEffScaleKey( spep_2 + 20, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2 + 70, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2 + 72, ctzuo, 3.55, 3.55 ); setEffScaleKey( spep_2 + 74, ctzuo, 4.37, 4.37 ); setEffScaleKey( spep_2 + 76, ctzuo, 5.19, 5.19 ); setEffScaleKey( spep_2 + 78, ctzuo, 6.01, 6.01 ); setEffScaleKey( spep_2 + 80, ctzuo, 6.82, 6.82 ); setEffRotateKey( spep_2 + 16, ctzuo, 9.6 ); setEffRotateKey( spep_2 + 18, ctzuo, 18.3 ); setEffRotateKey( spep_2 + 20, ctzuo, 27.2 ); setEffRotateKey( spep_2 + 80, ctzuo, 27.2 ); setEffAlphaKey( spep_2 + 16, ctzuo, 255 ); setEffAlphaKey( spep_2 + 70, ctzuo, 255 ); setEffAlphaKey( spep_2 + 72, ctzuo, 204 ); setEffAlphaKey( spep_2 + 74, ctzuo, 153 ); setEffAlphaKey( spep_2 + 76, ctzuo, 102 ); setEffAlphaKey( spep_2 + 78, ctzuo, 51 ); setEffAlphaKey( spep_2 + 80, ctzuo, 0 ); -- ** ホワイトフェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 100 ); -- white fade entryFade( spep_2 + 0, 0, 86, 0, fcolor_r, fcolor_g, fcolor_b, 40 ); -- 薄いwhite fade entryFade( spep_2 + 14, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 80, 6, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 音 ** -- --かめはめ波発射 SE011 = playSeVer2( spep_2 + 2, 1022, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 2, 1146, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_3 = spep_2 + MAX_FRAME_2; --86F ------------------------------------------------- -- かめはめ波〜弾道・着弾 ------------------------------------------------- MAX_FRAME_3 = 98; -- ** エフェクト等 ** -- tyakudanf = entryEffectLife( spep_3 + 0, SP_03, 98, 0x100, -1, 0, 0, 0 ); --かめはめ波〜弾道・着弾(ef_003) setEffMoveKey( spep_3 + 0, tyakudanf, 0, 0 , 0 ); setEffMoveKey( spep_3 + 98, tyakudanf, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tyakudanf, 1.0, 1.0 ); setEffScaleKey( spep_3 + 98, tyakudanf, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tyakudanf, 0 ); setEffRotateKey( spep_3 + 98, tyakudanf, 0 ); setEffAlphaKey( spep_3 + 0, tyakudanf, 255 ); setEffAlphaKey( spep_3 + 97, tyakudanf, 255 ); setEffAlphaKey( spep_3 + 98, tyakudanf, 0 ); tyakudanb = entryEffectLife( spep_3 + 0, SP_04, 98, 0x80, -1, 0, 0, 0 ); --かめはめ波〜弾道・着弾(ef_004) setEffMoveKey( spep_3 + 0, tyakudanb, 0, 0 , 0 ); setEffMoveKey( spep_3 + 98, tyakudanb, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tyakudanb, 1.0, 1.0 ); setEffScaleKey( spep_3 + 98, tyakudanb, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tyakudanb, 0 ); setEffRotateKey( spep_3 + 98, tyakudanb, 0 ); setEffAlphaKey( spep_3 + 0, tyakudanb, 255 ); setEffAlphaKey( spep_3 + 97, tyakudanb, 255 ); setEffAlphaKey( spep_3 + 98, tyakudanb, 0 ); -- ** 書き文字エントリー ** -- ctzuo1 = entryEffectLife( spep_3 + 26, 10012, 24, 0x100, -1, 0, -17.7, 313 ); --ズオッ setEffShake( spep_3 + 26, ctzuo1, 24, 20 ); setEffMoveKey( spep_3 + 26, ctzuo1, -17.7, 313 , 0 ); setEffMoveKey( spep_3 + 28, ctzuo1, -17.7, 313 , 0 ); setEffMoveKey( spep_3 + 30, ctzuo1, -35.7, 356 , 0 ); setEffMoveKey( spep_3 + 32, ctzuo1, -81.2, 407.4 , 0 ); setEffMoveKey( spep_3 + 34, ctzuo1, -64.3, 405.9 , 0 ); setEffMoveKey( spep_3 + 36, ctzuo1, -92.6, 407.5 , 0 ); setEffMoveKey( spep_3 + 38, ctzuo1, -75.6, 406.3 , 0 ); setEffMoveKey( spep_3 + 40, ctzuo1, -103.9, 407.7 , 0 ); setEffMoveKey( spep_3 + 42, ctzuo1, -87, 406.6 , 0 ); setEffMoveKey( spep_3 + 44, ctzuo1, -118.9, 421.2 , 0 ); setEffMoveKey( spep_3 + 46, ctzuo1, -82.5, 426.4 , 0 ); setEffMoveKey( spep_3 + 48, ctzuo1, -79.3, 433.2 , 0 ); setEffMoveKey( spep_3 + 50, ctzuo1, -79.3, 433.2 , 0 ); setEffScaleKey( spep_3 + 26, ctzuo1, 0.34, 0.34 ); setEffScaleKey( spep_3 + 28, ctzuo1, 0.34, 0.34 ); setEffScaleKey( spep_3 + 30, ctzuo1, 1.54, 1.54 ); setEffScaleKey( spep_3 + 32, ctzuo1, 2.73, 2.73 ); setEffScaleKey( spep_3 + 42, ctzuo1, 2.73, 2.73 ); setEffScaleKey( spep_3 + 44, ctzuo1, 4.09, 4.09 ); setEffScaleKey( spep_3 + 46, ctzuo1, 5.46, 5.46 ); setEffScaleKey( spep_3 + 48, ctzuo1, 6.82, 6.82 ); setEffScaleKey( spep_3 + 50, ctzuo1, 6.82, 6.82 ); setEffRotateKey( spep_3 + 26, ctzuo1, 6.9 ); setEffRotateKey( spep_3 + 27, ctzuo1, 6.9 ); setEffRotateKey( spep_3 + 30, ctzuo1, -3.4 ); setEffRotateKey( spep_3 + 31, ctzuo1, -3.4 ); setEffRotateKey( spep_3 + 32, ctzuo1, -13.5 ); setEffRotateKey( spep_3 + 33, ctzuo1, -13.5 ); setEffRotateKey( spep_3 + 34, ctzuo1, -13.8 ); setEffRotateKey( spep_3 + 35, ctzuo1, -13.8 ); setEffRotateKey( spep_3 + 36, ctzuo1, -14.1 ); setEffRotateKey( spep_3 + 37, ctzuo1, -14.1 ); setEffRotateKey( spep_3 + 38, ctzuo1, -14.4 ); setEffRotateKey( spep_3 + 39, ctzuo1, -14.4 ); setEffRotateKey( spep_3 + 40, ctzuo1, -14.7 ); setEffRotateKey( spep_3 + 41, ctzuo1, -14.7 ); setEffRotateKey( spep_3 + 42, ctzuo1, -15 ); setEffRotateKey( spep_3 + 43, ctzuo1, -15 ); setEffRotateKey( spep_3 + 44, ctzuo1, -11.8 ); setEffRotateKey( spep_3 + 45, ctzuo1, -11.8 ); setEffRotateKey( spep_3 + 46, ctzuo1, -8.5 ); setEffRotateKey( spep_3 + 47, ctzuo1, -8.5 ); setEffRotateKey( spep_3 + 48, ctzuo1, -5.2 ); setEffRotateKey( spep_3 + 50, ctzuo1, -5.2 ); setEffAlphaKey( spep_3 + 26, ctzuo1, 0 ); setEffAlphaKey( spep_3 + 27, ctzuo1, 255 ); setEffAlphaKey( spep_3 + 28, ctzuo1, 255 ); setEffAlphaKey( spep_3 + 44, ctzuo1, 255 ); setEffAlphaKey( spep_3 + 46, ctzuo1, 170 ); setEffAlphaKey( spep_3 + 48, ctzuo1, 85 ); setEffAlphaKey( spep_3 + 50, ctzuo1, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 38 + OFFSET_X, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3 + 28 + OFFSET_X, 1, 108 ); setMoveKey( spep_3 + 0, 1, -6.7, -67.8 , 0 ); setMoveKey( spep_3 + 2 + OFFSET_X, 1, 9.1, -44.4 , 0 ); setMoveKey( spep_3 + 3 + OFFSET_X, 1, 9.1, -44.4 , 0 ); setMoveKey( spep_3 + 4 + OFFSET_X, 1, 17.6, -31.6 , 0 ); setMoveKey( spep_3 + 5 + OFFSET_X, 1, 17.6, -31.6 , 0 ); setMoveKey( spep_3 + 6 + OFFSET_X, 1, 34.7, -1.3 , 0 ); setMoveKey( spep_3 + 7 + OFFSET_X, 1, 34.7, -1.3 , 0 ); setMoveKey( spep_3 + 8 + OFFSET_X, 1, 44.4, 18.4 , 0 ); setMoveKey( spep_3 + 9 + OFFSET_X, 1, 44.4, 18.4 , 0 ); setMoveKey( spep_3 + 10 + OFFSET_X, 1, 62.9, 47.6 , 0 ); setMoveKey( spep_3 + 11 + OFFSET_X, 1, 62.9, 47.6 , 0 ); setMoveKey( spep_3 + 12 + OFFSET_X, 1, 69.9, 70.3 , 0 ); setMoveKey( spep_3 + 13 + OFFSET_X, 1, 69.9, 70.3 , 0 ); setMoveKey( spep_3 + 14 + OFFSET_X, 1, 84.3, 85.4 , 0 ); setMoveKey( spep_3 + 15 + OFFSET_X, 1, 84.3, 85.4 , 0 ); setMoveKey( spep_3 + 16 + OFFSET_X, 1, 86.8, 89.1 , 0 ); setMoveKey( spep_3 + 17 + OFFSET_X, 1, 86.8, 89.1 , 0 ); setMoveKey( spep_3 + 18 + OFFSET_X, 1, 97.6, 109.2 , 0 ); setMoveKey( spep_3 + 19 + OFFSET_X, 1, 97.6, 109.2 , 0 ); setMoveKey( spep_3 + 20 + OFFSET_X, 1, 100.5, 117.9 , 0 ); setMoveKey( spep_3 + 21 + OFFSET_X, 1, 100.5, 117.9 , 0 ); setMoveKey( spep_3 + 22 + OFFSET_X, 1, 111.6, 135.1 , 0 ); setMoveKey( spep_3 + 23 + OFFSET_X, 1, 111.6, 135.1 , 0 ); setMoveKey( spep_3 + 24 + OFFSET_X, 1, 110.8, 140.7 , 0 ); setMoveKey( spep_3 + 25 + OFFSET_X, 1, 110.8, 140.7 , 0 ); setMoveKey( spep_3 + 26 + OFFSET_X, 1, 126.2, 162.9 , 0 ); setMoveKey( spep_3 + 27 + OFFSET_X, 1, 126.2, 162.9 , 0 ); setMoveKey( spep_3 + 28 + OFFSET_X, 1, 161.4, 202.5 , 0 ); setMoveKey( spep_3 + 29 + OFFSET_X, 1, 161.4, 202.5 , 0 ); setMoveKey( spep_3 + 30 + OFFSET_X, 1, 159.2, 191.9 , 0 ); setMoveKey( spep_3 + 31 + OFFSET_X, 1, 159.2, 191.9 , 0 ); setMoveKey( spep_3 + 32 + OFFSET_X, 1, 117.7, 177.9 , 0 ); setMoveKey( spep_3 + 33 + OFFSET_X, 1, 117.7, 177.9 , 0 ); setMoveKey( spep_3 + 34 + OFFSET_X, 1, 145, 211 , 0 ); setMoveKey( spep_3 + 35 + OFFSET_X, 1, 145, 211 , 0 ); setMoveKey( spep_3 + 36 + OFFSET_X, 1, 140.8, 213 , 0 ); setMoveKey( spep_3 + 37 + OFFSET_X, 1, 140.8, 213 , 0 ); setMoveKey( spep_3 + 38 + OFFSET_X, 1, 146.1, 215.8 , 0 ); setScaleKey( spep_3 + 0, 1, 3.09, 3.09 ); setScaleKey( spep_3 + 2 + OFFSET_X, 1, 2.95, 2.95 ); setScaleKey( spep_3 + 3 + OFFSET_X, 1, 2.95, 2.95 ); setScaleKey( spep_3 + 4 + OFFSET_X, 1, 2.79, 2.79 ); setScaleKey( spep_3 + 5 + OFFSET_X, 1, 2.79, 2.79 ); setScaleKey( spep_3 + 6 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_3 + 7 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_3 + 8 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_3 + 9 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_3 + 10 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_3 + 11 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_3 + 12 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_3 + 13 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_3 + 14 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_3 + 15 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_3 + 16 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_3 + 17 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_3 + 18 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_3 + 19 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_3 + 20 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_3 + 21 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_3 + 22 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_3 + 23 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_3 + 24 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_3 + 25 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_3 + 26 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_3 + 27 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_3 + 28 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_3 + 29 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_3 + 30 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_3 + 31 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_3 + 32 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_3 + 33 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_3 + 34 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_3 + 35 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_3 + 36 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_3 + 37 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_3 + 38 + OFFSET_X, 1, 0.28, 0.28 ); setRotateKey( spep_3 + 0, 1, -2 ); setRotateKey( spep_3 + 2 + OFFSET_X, 1, -2.1 ); setRotateKey( spep_3 + 3 + OFFSET_X, 1, -2.1 ); setRotateKey( spep_3 + 4 + OFFSET_X, 1, -2.3 ); setRotateKey( spep_3 + 5 + OFFSET_X, 1, -2.3 ); setRotateKey( spep_3 + 6 + OFFSET_X, 1, -2.4 ); setRotateKey( spep_3 + 7 + OFFSET_X, 1, -2.4 ); setRotateKey( spep_3 + 8 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_3 + 9 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_3 + 10 + OFFSET_X, 1, -2.6 ); setRotateKey( spep_3 + 11 + OFFSET_X, 1, -2.6 ); setRotateKey( spep_3 + 12 + OFFSET_X, 1, -2.8 ); setRotateKey( spep_3 + 13 + OFFSET_X, 1, -2.8 ); setRotateKey( spep_3 + 14 + OFFSET_X, 1, -3 ); setRotateKey( spep_3 + 15 + OFFSET_X, 1, -3 ); setRotateKey( spep_3 + 16 + OFFSET_X, 1, -3.2 ); setRotateKey( spep_3 + 17 + OFFSET_X, 1, -3.2 ); setRotateKey( spep_3 + 18 + OFFSET_X, 1, -3.3 ); setRotateKey( spep_3 + 19 + OFFSET_X, 1, -3.3 ); setRotateKey( spep_3 + 20 + OFFSET_X, 1, -3.4 ); setRotateKey( spep_3 + 21 + OFFSET_X, 1, -3.4 ); setRotateKey( spep_3 + 22 + OFFSET_X, 1, -3.5 ); setRotateKey( spep_3 + 23 + OFFSET_X, 1, -3.5 ); setRotateKey( spep_3 + 24 + OFFSET_X, 1, -3.7 ); setRotateKey( spep_3 + 25 + OFFSET_X, 1, -3.7 ); setRotateKey( spep_3 + 26 + OFFSET_X, 1, -3.8 ); setRotateKey( spep_3 + 27 + OFFSET_X, 1, -3.8 ); setRotateKey( spep_3 + 28 + OFFSET_X, 1, 21 ); setRotateKey( spep_3 + 29 + OFFSET_X, 1, 21 ); setRotateKey( spep_3 + 30 + OFFSET_X, 1, 18.5 ); setRotateKey( spep_3 + 31 + OFFSET_X, 1, 18.5 ); setRotateKey( spep_3 + 32 + OFFSET_X, 1, 16.1 ); setRotateKey( spep_3 + 33 + OFFSET_X, 1, 16.1 ); setRotateKey( spep_3 + 34 + OFFSET_X, 1, 13.8 ); setRotateKey( spep_3 + 35 + OFFSET_X, 1, 13.8 ); setRotateKey( spep_3 + 36 + OFFSET_X, 1, 11.6 ); setRotateKey( spep_3 + 37 + OFFSET_X, 1, 11.6 ); setRotateKey( spep_3 + 38 + OFFSET_X, 1, 11.4 ); -- ** ホワイトフェード ** -- entryFade( spep_3 + 0, 0, 88, 0, fcolor_r, fcolor_g, fcolor_b, 40 ); -- 薄いwhite fade entryFade( spep_3 + 0, 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 200 ); -- 薄いwhite fade ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 16; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --かめはめ波飛んでいく SE013 = playSeVer2( spep_3 + 14, 1021, "", 0, 0, 0, -1); --爆発 SE014 = playSeVer2( spep_3 + 76, 1023, "", 0, 0, 0, -1); -- ** ホワイトフェード ** -- entryFade( spep_3 + 27, 0, 3, 6, fcolor_r, fcolor_g, fcolor_b, 180 ); -- 薄いwhite fade entryFade( spep_3 + 92, 6, 0, 0, fcolor_r, fcolor_g, fcolor_b, 130 ); -- white fade entryFade( spep_3 + 96, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- 薄いwhite fade -- ** 次の準備 ** -- spep_4 = spep_3 + MAX_FRAME_3; --98F -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 100, bakuhatsu, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_4 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 100, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 100, hibiware, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen3, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen3, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen3, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen3, 0 ); setEffRotateKey( spep_4 + 46, shuchusen3, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen3, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen3, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen3, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen3, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen3, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen3, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen3, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen3, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen3, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen3, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen3, 0 ); shuchusen4 = entryEffectLife( spep_4 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_4 + 100, shuchusen4, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen4, 0 ); setEffRotateKey( spep_4 + 100, shuchusen4, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 100, shuchusen4, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 104, 1, 1 ); changeAnime( spep_4 + 0, 1, 107 ); --ダメージ 手前 setMoveKey( spep_4 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 2 + OFFSET_X, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 3 + OFFSET_X, 1, 31, -3.9 , 0 ); setMoveKey( spep_4 + 4 + OFFSET_X, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 5 + OFFSET_X, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 6 + OFFSET_X, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 7 + OFFSET_X, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 8 + OFFSET_X, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 9 + OFFSET_X, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 10 + OFFSET_X, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 11 + OFFSET_X, 1, 5.1, -74.9 , 0 ); setMoveKey( spep_4 + 12 + OFFSET_X, 1, -45.3, -142.1 , 0 ); --画面にぶつかる setMoveKey( spep_4 + 104 + OFFSET_X, 1, -45.3, -142.1 , 0 ); setScaleKey( spep_4 + 0, 1, 0.2, 0.2 ); setScaleKey( spep_4 + 2 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_4 + 3 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_4 + 4 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_4 + 5 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_4 + 6 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 7 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 8 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_4 + 9 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_4 + 10 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_4 + 11 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_4 + 12 + OFFSET_X, 1, 1.1, 1.1 ); --画面にぶつかる setScaleKey( spep_4 + 13 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 14 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 15 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 16 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 17 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 18 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 19 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 20 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 21 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 22 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 23 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 24 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 25 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 26 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 104 + OFFSET_X, 1, 1.2, 1.2 ); setRotateKey( spep_4 + 0, 1, -40 ); setRotateKey( spep_4 + 2 + OFFSET_X, 1, 80 ); setRotateKey( spep_4 + 3 + OFFSET_X, 1, 80 ); setRotateKey( spep_4 + 4 + OFFSET_X, 1, 200 ); setRotateKey( spep_4 + 5 + OFFSET_X, 1, 200 ); setRotateKey( spep_4 + 6 + OFFSET_X, 1, 360 ); setRotateKey( spep_4 + 7 + OFFSET_X, 1, 360 ); setRotateKey( spep_4 + 8 + OFFSET_X, 1, 558 ); setRotateKey( spep_4 + 9 + OFFSET_X, 1, 558 ); setRotateKey( spep_4 + 10 + OFFSET_X, 1, 425 ); setRotateKey( spep_4 + 11 + OFFSET_X, 1, 425 ); setRotateKey( spep_4 + 12 + OFFSET_X, 1, -40 ); setRotateKey( spep_4 + 104 + OFFSET_X, 1, -40 ); -- ** 音 ** -- --画面割れる SE015 = playSeVer2( spep_4 + 4, 1025, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_4 + 4, 1054, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_4 + 10 ); -- ダメージ表示フレーム endPhase( spep_4 + 100 ); --100F end