-- 1030260: SSR_ベジータ(DAIMA)(ミニ)_必殺技:ギャリック砲 -- sp_effect_b4_00362 -- sp2795 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 163389; -- ギャリック砲〜溜め ef_001 SP_002 = 163391; -- ギャリック砲〜発射 ef_002 SP_003 = 163393; -- ギャリック砲〜弾道・着弾 ef_003 SP_004 = 163394; -- ギャリック砲〜弾道・着弾 ef_004 -- 敵側 SP_001r = 163390; -- ギャリック砲〜溜め ef_001r SP_002r = 163392; -- ギャリック砲〜発射 ef_002r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.86); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- ギャリック砲〜溜め ef_001 ------------------------------------------------------ MAX_FRAME_0 = 148; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x80, -1, 0, 0, 0 ); -- ギャリック砲〜溜め ef_001 setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); -- ** 黒背景 ** -- --entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 18, 906, 132, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 18, shuchusen1, 132, 25 ); setEffMoveKey( spep_0 + 18, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 148, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 18, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_0 + 148, shuchusen1, 1.2, 1.2 ); setEffRotateKey( spep_0 + 18, shuchusen1, 0 ); setEffRotateKey( spep_0 + 148, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 18, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 148, shuchusen1, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 50; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -45, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -45, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -45, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ctzuzun = entryEffectLife( spep_0 + 20, 10013, 44, 0x100, -1, 0, 20.1, 249.8 ); --ズズズンッ setEffShake( spep_0 + 32, ctzuzun, 30, 10 ); setEffMoveKey( spep_0 + 20, ctzuzun, 20.1, 249.8 , 0 ); setEffMoveKey( spep_0 + 22, ctzuzun, 29.3, 317.5 , 0 ); setEffMoveKey( spep_0 + 24, ctzuzun, 51.3, 394.7 , 0 ); setEffMoveKey( spep_0 + 26, ctzuzun, 38.4, 377.7 , 0 ); setEffMoveKey( spep_0 + 28, ctzuzun, 43.5, 372 , 0 ); setEffMoveKey( spep_0 + 30, ctzuzun, 31.1, 354.5 , 0 ); setEffMoveKey( spep_0 + 60, ctzuzun, 31.1, 354.5 , 0 ); setEffScaleKey( spep_0 + 20, ctzuzun, 1.11, 1.11 ); setEffScaleKey( spep_0 + 22, ctzuzun, 1.98, 1.98 ); setEffScaleKey( spep_0 + 24, ctzuzun, 2.83, 2.83 ); setEffScaleKey( spep_0 + 26, ctzuzun, 2.92, 2.92 ); setEffScaleKey( spep_0 + 60, ctzuzun, 2.92, 2.92 ); setEffRotateKey( spep_0 + 20, ctzuzun, 0 ); setEffRotateKey( spep_0 + 60, ctzuzun, 0 ); setEffAlphaKey( spep_0 + 20, ctzuzun, 255 ); setEffAlphaKey( spep_0 + 38, ctzuzun, 255 ); setEffAlphaKey( spep_0 + 40, ctzuzun, 212 ); setEffAlphaKey( spep_0 + 42, ctzuzun, 172 ); setEffAlphaKey( spep_0 + 44, ctzuzun, 136 ); setEffAlphaKey( spep_0 + 46, ctzuzun, 104 ); setEffAlphaKey( spep_0 + 48, ctzuzun, 77 ); setEffAlphaKey( spep_0 + 50, ctzuzun, 53 ); setEffAlphaKey( spep_0 + 52, ctzuzun, 34 ); setEffAlphaKey( spep_0 + 54, ctzuzun, 19 ); setEffAlphaKey( spep_0 + 56, ctzuzun, 9 ); setEffAlphaKey( spep_0 + 58, ctzuzun, 2 ); setEffAlphaKey( spep_0 + 60, ctzuzun, 0 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 音 ** -- --気ダメ SE001 = playSeVer2( spep_0 + 18, 1035, "", 0, 0, 0, -1); --オーラ SE002 = playSeVer2( spep_0 + 28, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 28, SE002, 71 ); SE003 = playSeVer2( spep_0 + 52, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 52, SE003, 71 ); --構える SE004 = playSeVer2( spep_0 + 54, 1003, "", 0, 0, 0, -1); --気弾溜め SE005 = playSeVer2( spep_0 + 54, 1296, "",spep_0 + 162, 0, 14, -1); SE006 = playSeVer2( spep_0 + 54, 1282, "",spep_0 + 162, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 54, SE006, 54 ); --オーラ SE008 = playSeVer2( spep_0 + 76, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 76, SE008, 71 ); SE009 = playSeVer2( spep_0 + 100, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 100, SE009, 71 ); SE010 = playSeVer2( spep_0 + 124, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 124, SE010, 71 ); -- ** ホワイトフェード ** -- entryFade( spep_0 + 0, 0, 0, 4, fcolor_r, fcolor_g, fcolor_b, 170 ); -- white fade entryFade( spep_0 + 16, 0, 0, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 138, 8, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 148 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 1); ------------------------------------------------------ -- ギャリック砲〜発射 ef_002 ------------------------------------------------------ MAX_FRAME_2 = 84; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002, 0x80, -1, 0, 0, 0 ); -- ギャリック砲〜発射 ef_002 setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); -- ** 黒背景 ** -- --entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_2 + 0, 906, 18, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen3, 18, 25 ); setEffMoveKey( spep_2 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2 + 18, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen3, 1.6, 1.6 ); setEffScaleKey( spep_2 + 18, shuchusen3, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen3, 0 ); setEffRotateKey( spep_2 + 18, shuchusen3, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_2 + 18, shuchusen3, 255 ); -- ** 書き文字エントリー ** -- ctzuo = entryEffectLife( spep_2 + 18, 10012, 64, 0x100, -1, 0, 9.7, 282.4 ); --ズオッ setEffShake( spep_2 + 18, ctzuo, 64, 20 ); setEffMoveKey( spep_2 + 18, ctzuo, 9.7, 282.4 , 0 ); setEffMoveKey( spep_2 + 20, ctzuo, 33, 331.8 , 0 ); setEffMoveKey( spep_2 + 22, ctzuo, 36.6, 393.3 , 0 ); setEffMoveKey( spep_2 + 24, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2 + 68, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2 + 70, ctzuo, 50.8, 397.2 , 0 ); setEffMoveKey( spep_2 + 72, ctzuo, 90.5, 375.7 , 0 ); setEffMoveKey( spep_2 + 74, ctzuo, 79.1, 405.2 , 0 ); setEffMoveKey( spep_2 + 76, ctzuo, 128.3, 373.9 , 0 ); setEffMoveKey( spep_2 + 78, ctzuo, 147.3, 373.1 , 0 ); setEffScaleKey( spep_2 + 18, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_2 + 20, ctzuo, 1.54, 1.54 ); setEffScaleKey( spep_2 + 22, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2 + 68, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2 + 70, ctzuo, 3.55, 3.55 ); setEffScaleKey( spep_2 + 72, ctzuo, 4.37, 4.37 ); setEffScaleKey( spep_2 + 74, ctzuo, 5.19, 5.19 ); setEffScaleKey( spep_2 + 76, ctzuo, 6.01, 6.01 ); setEffScaleKey( spep_2 + 78, ctzuo, 6.82, 6.82 ); setEffRotateKey( spep_2 + 18, ctzuo, 9.6 ); setEffRotateKey( spep_2 + 20, ctzuo, 18.3 ); setEffRotateKey( spep_2 + 22, ctzuo, 27.2 ); setEffRotateKey( spep_2 + 78, ctzuo, 27.2 ); setEffAlphaKey( spep_2 + 18, ctzuo, 255 ); setEffAlphaKey( spep_2 + 68, ctzuo, 255 ); setEffAlphaKey( spep_2 + 70, ctzuo, 204 ); setEffAlphaKey( spep_2 + 72, ctzuo, 153 ); setEffAlphaKey( spep_2 + 74, ctzuo, 102 ); setEffAlphaKey( spep_2 + 76, ctzuo, 51 ); setEffAlphaKey( spep_2 + 78, ctzuo, 0 ); -- ** 音 ** -- --気弾発射 SE012 = playSeVer2( spep_2 + 10, 1022, "", 0, 0, 0, 0.6); SE013 = playSeVer2( spep_2 + 10, 1177, "", 0, 0, 0, 0.6); -- ** ホワイトフェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 100 ); -- white fade entryFade( spep_2 + 14, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 80, 6, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_3 = spep_2 + MAX_FRAME_2 + 2; -- 84 + 2 ------------------------------------------------------ -- ギャリック砲〜弾道・着弾 ef_003 ------------------------------------------------------ MAX_FRAME_3 = 96; -- ** エフェクト等 ** -- SP_03 = entryEffect( spep_3 + 0, SP_003, 0x100, -1, 0, 0, 0 ); -- ギャリック砲〜弾道・着弾 ef_003 setEffMoveKey( spep_3 + 0, SP_03, 0, 0 , 0 ); setEffMoveKey( spep_3 + MAX_FRAME_3, SP_03, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, SP_03, 1.0, 1.0 ); setEffScaleKey( spep_3 + MAX_FRAME_3, SP_03, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, SP_03, 0 ); setEffRotateKey( spep_3 + MAX_FRAME_3, SP_03, 0 ); setEffAlphaKey( spep_3 + 0, SP_03, 255 ); setEffAlphaKey( spep_3 + MAX_FRAME_3, SP_03, 255 ); SP_04 = entryEffect( spep_3 + 0, SP_004, 0x80, -1, 0, 0, 0 ); -- ギャリック砲〜弾道・着弾 ef_004 setEffMoveKey( spep_3 + 0, SP_04, 0, 0 , 0 ); setEffMoveKey( spep_3 + MAX_FRAME_3, SP_04, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, SP_04, 1.0, 1.0 ); setEffScaleKey( spep_3 + MAX_FRAME_3, SP_04, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, SP_04, 0 ); setEffRotateKey( spep_3 + MAX_FRAME_3, SP_04, 0 ); setEffAlphaKey( spep_3 + 0, SP_04, 255 ); setEffAlphaKey( spep_3 + MAX_FRAME_3, SP_04, 255 ); -- ** 黒背景 ** -- --entryFadeBg( spep_3 + 0, 0, MAX_FRAME_3 + 2, 0, 0, 0, 0, 255 ); -- ** 書き文字エントリー ** -- ctzuo1 = entryEffectLife( spep_3 + 28, 10012, 24, 0x100, -1, 0, -17.7, 313 ); --ズオッ setEffShake( spep_3 + 28, ctzuo1, 24, 20 ); setEffMoveKey( spep_3 + 28, ctzuo1, -17.7, 313 , 0 ); setEffMoveKey( spep_3 + 30, ctzuo1, -35.7, 356 , 0 ); setEffMoveKey( spep_3 + 32, ctzuo1, -81.2, 407.4 , 0 ); setEffMoveKey( spep_3 + 34, ctzuo1, -64.3, 405.9 , 0 ); setEffMoveKey( spep_3 + 36, ctzuo1, -92.6, 407.5 , 0 ); setEffMoveKey( spep_3 + 38, ctzuo1, -75.6, 406.3 , 0 ); setEffMoveKey( spep_3 + 40, ctzuo1, -103.9, 407.7 , 0 ); setEffMoveKey( spep_3 + 42, ctzuo1, -87, 406.6 , 0 ); setEffMoveKey( spep_3 + 44, ctzuo1, -118.9, 421.2 , 0 ); setEffMoveKey( spep_3 + 46, ctzuo1, -82.5, 426.4 , 0 ); setEffMoveKey( spep_3 + 48, ctzuo1, -79.3, 433.2 , 0 ); setEffScaleKey( spep_3 + 28, ctzuo1, 0.34, 0.34 ); setEffScaleKey( spep_3 + 30, ctzuo1, 1.54, 1.54 ); setEffScaleKey( spep_3 + 32, ctzuo1, 2.73, 2.73 ); setEffScaleKey( spep_3 + 42, ctzuo1, 2.73, 2.73 ); setEffScaleKey( spep_3 + 44, ctzuo1, 4.09, 4.09 ); setEffScaleKey( spep_3 + 46, ctzuo1, 5.46, 5.46 ); setEffScaleKey( spep_3 + 48, ctzuo1, 6.82, 6.82 ); setEffRotateKey( spep_3 + 38, ctzuo1, -3.4 ); setEffRotateKey( spep_3 + 30, ctzuo1, -13.5 ); setEffRotateKey( spep_3 + 32, ctzuo1, -13.8 ); setEffRotateKey( spep_3 + 34, ctzuo1, -14.1 ); setEffRotateKey( spep_3 + 36, ctzuo1, -14.4 ); setEffRotateKey( spep_3 + 38, ctzuo1, -14.7 ); setEffRotateKey( spep_3 + 40, ctzuo1, -15 ); setEffRotateKey( spep_3 + 42, ctzuo1, -11.8 ); setEffRotateKey( spep_3 + 44, ctzuo1, -8.5 ); setEffRotateKey( spep_3 + 46, ctzuo1, -5.2 ); setEffRotateKey( spep_3 + 48, ctzuo1, -5.2 ); setEffAlphaKey( spep_3 + 28, ctzuo1, 255 ); setEffAlphaKey( spep_3 + 42, ctzuo1, 255 ); setEffAlphaKey( spep_3 + 44, ctzuo1, 170 ); setEffAlphaKey( spep_3 + 46, ctzuo1, 85 ); setEffAlphaKey( spep_3 + 48, ctzuo1, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 40 + OFFSET_X, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3 + 28 + OFFSET_X, 1, 108 ); setMoveKey( spep_3 + 0, 1, -6.7, -67.8 , 0 ); setMoveKey( spep_3 + 2 + OFFSET_X, 1, 9.1, -44.4 , 0 ); setMoveKey( spep_3 + 3 + OFFSET_X, 1, 9.1, -44.4 , 0 ); setMoveKey( spep_3 + 4 + OFFSET_X, 1, 17.6, -31.6 , 0 ); setMoveKey( spep_3 + 5 + OFFSET_X, 1, 17.6, -31.6 , 0 ); setMoveKey( spep_3 + 6 + OFFSET_X, 1, 34.7, -1.3 , 0 ); setMoveKey( spep_3 + 7 + OFFSET_X, 1, 34.7, -1.3 , 0 ); setMoveKey( spep_3 + 8 + OFFSET_X, 1, 44.4, 18.4 , 0 ); setMoveKey( spep_3 + 9 + OFFSET_X, 1, 44.4, 18.4 , 0 ); setMoveKey( spep_3 + 10 + OFFSET_X, 1, 62.9, 47.6 , 0 ); setMoveKey( spep_3 + 11 + OFFSET_X, 1, 62.9, 47.6 , 0 ); setMoveKey( spep_3 + 12 + OFFSET_X, 1, 69.9, 70.3 , 0 ); setMoveKey( spep_3 + 13 + OFFSET_X, 1, 69.9, 70.3 , 0 ); setMoveKey( spep_3 + 14 + OFFSET_X, 1, 84.3, 85.4 , 0 ); setMoveKey( spep_3 + 15 + OFFSET_X, 1, 84.3, 85.4 , 0 ); setMoveKey( spep_3 + 16 + OFFSET_X, 1, 86.8, 89.1 , 0 ); setMoveKey( spep_3 + 17 + OFFSET_X, 1, 86.8, 89.1 , 0 ); setMoveKey( spep_3 + 18 + OFFSET_X, 1, 97.6, 109.2 , 0 ); setMoveKey( spep_3 + 19 + OFFSET_X, 1, 97.6, 109.2 , 0 ); setMoveKey( spep_3 + 20 + OFFSET_X, 1, 100.5, 117.9 , 0 ); setMoveKey( spep_3 + 21 + OFFSET_X, 1, 100.5, 117.9 , 0 ); setMoveKey( spep_3 + 22 + OFFSET_X, 1, 111.6, 135.1 , 0 ); setMoveKey( spep_3 + 23 + OFFSET_X, 1, 111.6, 135.1 , 0 ); setMoveKey( spep_3 + 24 + OFFSET_X, 1, 110.8, 140.7 , 0 ); setMoveKey( spep_3 + 25 + OFFSET_X, 1, 110.8, 140.7 , 0 ); setMoveKey( spep_3 + 26 + OFFSET_X, 1, 126.2, 162.9 , 0 ); setMoveKey( spep_3 + 27 + OFFSET_X, 1, 126.2, 162.9 , 0 ); setMoveKey( spep_3 + 28 + OFFSET_X, 1, 161.4, 202.5 , 0 ); setMoveKey( spep_3 + 29 + OFFSET_X, 1, 161.4, 202.5 , 0 ); setMoveKey( spep_3 + 30 + OFFSET_X, 1, 159.2, 191.9 , 0 ); setMoveKey( spep_3 + 31 + OFFSET_X, 1, 159.2, 191.9 , 0 ); setMoveKey( spep_3 + 32 + OFFSET_X, 1, 117.7, 177.9 , 0 ); setMoveKey( spep_3 + 33 + OFFSET_X, 1, 117.7, 177.9 , 0 ); setMoveKey( spep_3 + 34 + OFFSET_X, 1, 145, 211 , 0 ); setMoveKey( spep_3 + 35 + OFFSET_X, 1, 145, 211 , 0 ); setMoveKey( spep_3 + 36 + OFFSET_X, 1, 140.8, 213 , 0 ); setMoveKey( spep_3 + 37 + OFFSET_X, 1, 140.8, 213 , 0 ); setMoveKey( spep_3 + 38 + OFFSET_X, 1, 146.1, 215.8 , 0 ); setMoveKey( spep_3 + 40 + OFFSET_X, 1, 146.1, 215.8 , 0 ); setScaleKey( spep_3 + 0, 1, 3.09, 3.09 ); setScaleKey( spep_3 + 2 + OFFSET_X, 1, 2.95, 2.95 ); setScaleKey( spep_3 + 3 + OFFSET_X, 1, 2.95, 2.95 ); setScaleKey( spep_3 + 4 + OFFSET_X, 1, 2.79, 2.79 ); setScaleKey( spep_3 + 5 + OFFSET_X, 1, 2.79, 2.79 ); setScaleKey( spep_3 + 6 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_3 + 7 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_3 + 8 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_3 + 9 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_3 + 10 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_3 + 11 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_3 + 12 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_3 + 13 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_3 + 14 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_3 + 15 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_3 + 16 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_3 + 17 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_3 + 18 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_3 + 19 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_3 + 20 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_3 + 21 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_3 + 22 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_3 + 23 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_3 + 24 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_3 + 25 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_3 + 26 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_3 + 27 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_3 + 28 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_3 + 29 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_3 + 30 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_3 + 31 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_3 + 32 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_3 + 33 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_3 + 34 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_3 + 35 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_3 + 36 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_3 + 37 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_3 + 38 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_3 + 40 + OFFSET_X, 1, 0.28, 0.28 ); setRotateKey( spep_3 + 0, 1, -2 ); setRotateKey( spep_3 + 2 + OFFSET_X, 1, -2.1 ); setRotateKey( spep_3 + 3 + OFFSET_X, 1, -2.1 ); setRotateKey( spep_3 + 4 + OFFSET_X, 1, -2.3 ); setRotateKey( spep_3 + 5 + OFFSET_X, 1, -2.3 ); setRotateKey( spep_3 + 6 + OFFSET_X, 1, -2.4 ); setRotateKey( spep_3 + 7 + OFFSET_X, 1, -2.4 ); setRotateKey( spep_3 + 8 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_3 + 9 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_3 + 10 + OFFSET_X, 1, -2.6 ); setRotateKey( spep_3 + 11 + OFFSET_X, 1, -2.6 ); setRotateKey( spep_3 + 12 + OFFSET_X, 1, -2.8 ); setRotateKey( spep_3 + 13 + OFFSET_X, 1, -2.8 ); setRotateKey( spep_3 + 14 + OFFSET_X, 1, -3 ); setRotateKey( spep_3 + 15 + OFFSET_X, 1, -3 ); setRotateKey( spep_3 + 16 + OFFSET_X, 1, -3.2 ); setRotateKey( spep_3 + 17 + OFFSET_X, 1, -3.2 ); setRotateKey( spep_3 + 18 + OFFSET_X, 1, -3.3 ); setRotateKey( spep_3 + 19 + OFFSET_X, 1, -3.3 ); setRotateKey( spep_3 + 20 + OFFSET_X, 1, -3.4 ); setRotateKey( spep_3 + 21 + OFFSET_X, 1, -3.4 ); setRotateKey( spep_3 + 22 + OFFSET_X, 1, -3.5 ); setRotateKey( spep_3 + 23 + OFFSET_X, 1, -3.5 ); setRotateKey( spep_3 + 24 + OFFSET_X, 1, -3.7 ); setRotateKey( spep_3 + 25 + OFFSET_X, 1, -3.7 ); setRotateKey( spep_3 + 26 + OFFSET_X, 1, -3.8 ); setRotateKey( spep_3 + 27 + OFFSET_X, 1, -3.8 ); setRotateKey( spep_3 + 28 + OFFSET_X, 1, 21 ); setRotateKey( spep_3 + 29 + OFFSET_X, 1, 21 ); setRotateKey( spep_3 + 30 + OFFSET_X, 1, 18.5 ); setRotateKey( spep_3 + 31 + OFFSET_X, 1, 18.5 ); setRotateKey( spep_3 + 32 + OFFSET_X, 1, 16.1 ); setRotateKey( spep_3 + 33 + OFFSET_X, 1, 16.1 ); setRotateKey( spep_3 + 34 + OFFSET_X, 1, 13.8 ); setRotateKey( spep_3 + 35 + OFFSET_X, 1, 13.8 ); setRotateKey( spep_3 + 36 + OFFSET_X, 1, 11.6 ); setRotateKey( spep_3 + 37 + OFFSET_X, 1, 11.6 ); setRotateKey( spep_3 + 38 + OFFSET_X, 1, 11.4 ); setRotateKey( spep_3 + 40 + OFFSET_X, 1, 11.4 ); -------------------------------------- -- 回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 16; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- -- 回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾飛んでいく SE014 = playSeVer2( spep_3 + 20, 1021, "", 0, 0, 0, -1); --爆発 SE015 = playSeVer2( spep_3 + 82, 1023, "", 0, 0, 0, -1); -- ** ホワイトフェード ** -- entryFade( spep_3 + 28, 0, 0, 6, fcolor_r, fcolor_g, fcolor_b, 180 ); -- 薄いwhite fade entryFade( spep_3 + 90, 6, 0, 0, fcolor_r, fcolor_g, fcolor_b, 180 ); -- white fade -- ** 次の準備 ** -- spep_N = spep_3 + MAX_FRAME_3; -- 96 ------------------------------------------------------ -- 「ガッ」 ------------------------------------------------------ -- ** ひび割れ ** -- finish_1f = entryEffect( spep_N + 4, 1600, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_N + 4, finish_1f, 20, -120 , 0 ); setEffMoveKey( spep_N + 112, finish_1f, 20, -120 , 0 ); setEffScaleKey( spep_N + 4, finish_1f, 1.3, 1.3 ); setEffScaleKey( spep_N + 112, finish_1f, 1.3, 1.3 ); setEffRotateKey( spep_N + 4, finish_1f, 0 ); setEffRotateKey( spep_N + 112, finish_1f, 0 ); setEffAlphaKey( spep_N + 4, finish_1f, 255 ); setEffAlphaKey( spep_N + 112, finish_1f, 255 ); --[[ -- 背景差し替えがある場合のみ finish_1b = entryEffect( spep_N + 0, SP_003b , 0x80, -1, 0, 0, 0 ); --ガッ 差し替え背景(ef_003) setEffMoveKey( spep_N + 0, finish_1b, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1b, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, finish_1b, 1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1b, 1.0, 1.0 ); setEffRotateKey( spep_N + 0, finish_1b, 0 ); setEffRotateKey( spep_N + 112, finish_1b, 0 ); setEffAlphaKey( spep_N + 0, finish_1b, 255 ); setEffAlphaKey( spep_N + 112, finish_1b, 255 ); ]] -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_N + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_N + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_N + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_N + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_N + 0, bakuhatsu, 0 ); setEffRotateKey( spep_N + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_N + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_N + 112, bakuhatsu, 255 ); -- ** 集中線 ** -- --[[ shuchusen_wh = entryEffectLife( spep_N + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_N + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_N + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_N + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1 ); -- 通常 setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1 ); -- 通常 --setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) --setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) setEffRotateKey( spep_N + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_N + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_N + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_N + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_N + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_N + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_N + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_N + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_N + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_N + 46, shuchusen_wh, 0 ); ]] shuchusen_bl = entryEffectLife( spep_N + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_N + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_N + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_N + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_N + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_N + 112, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_N + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_N + 14, ctga, 14, 20 ); setEffMoveKey( spep_N + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_N + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_N + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_N + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_N + 14, ctga, -10.9 ); setEffRotateKey( spep_N + 15, ctga, -10.9 ); setEffRotateKey( spep_N + 16, ctga, -14.9 ); setEffRotateKey( spep_N + 17, ctga, -14.9 ); setEffRotateKey( spep_N + 18, ctga, -10.9 ); setEffRotateKey( spep_N + 19, ctga, -10.9 ); setEffRotateKey( spep_N + 20, ctga, -14.9 ); setEffRotateKey( spep_N + 21, ctga, -14.9 ); setEffRotateKey( spep_N + 22, ctga, -10.9 ); setEffRotateKey( spep_N + 23, ctga, -10.9 ); setEffRotateKey( spep_N + 24, ctga, -14.9 ); setEffRotateKey( spep_N + 25, ctga, -14.9 ); setEffRotateKey( spep_N + 26, ctga, -10.9 ); setEffRotateKey( spep_N + 27, ctga, -10.9 ); setEffRotateKey( spep_N + 28, ctga, -14.9 ); setEffRotateKey( spep_N + 112, ctga, -14.9 ); setEffAlphaKey( spep_N + 14, ctga, 255 ); setEffAlphaKey( spep_N + 112, ctga, 255 ); --固定背景の場合のみ -- ** 黒背景 ** -- --entryFadeBg( spep_N + 0, 0, 112 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_N + 0, 1, 1 ); setDisp( spep_N + 112, 1, 0 ); changeAnime( spep_N + 0, 1, 107 ); setMoveKey( spep_N + 0, 1, 21.8, 10.7, 0 ); setMoveKey( spep_N + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, -28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, -32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, 0.16, 0.16 ); setScaleKey( spep_N + 2, 1, 0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 112, 1, 1.73, 1.725 ); setRotateKey( spep_N + 0, 1, -354.8 ); setRotateKey( spep_N + 2, 1, -122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, -1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, 120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, 242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, 364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, 486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, 607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, 729.5 ); setRotateKey( spep_N + 112, 1, 729.5 ); -- ** 音 ** -- --画面割れ SE0N2 = playSeVer2( spep_N + 6, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_N + 6, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_N + 6 ); -- ダメージ表示フレーム endPhase( spep_N + 108 ); -- 終了フレーム else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- ギャリック砲〜溜め ef_001 ------------------------------------------------------ MAX_FRAME_0 = 148; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001r, 0x80, -1, 0, 0, 0 ); -- ギャリック砲〜溜め ef_001r setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); -- ** 黒背景 ** -- --entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 18, 906, 132, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 18, shuchusen1, 132, 25 ); setEffMoveKey( spep_0 + 18, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 148, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 18, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_0 + 148, shuchusen1, 1.2, 1.2 ); setEffRotateKey( spep_0 + 18, shuchusen1, 0 ); setEffRotateKey( spep_0 + 148, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 18, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 148, shuchusen1, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 50; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -45, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -45, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -45, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ctzuzun = entryEffectLife( spep_0 + 20, 10013, 44, 0x100, -1, 0, 20.1, 249.8 ); --ズズズンッ setEffShake( spep_0 + 32, ctzuzun, 30, 10 ); setEffMoveKey( spep_0 + 20, ctzuzun, 20.1, 249.8 , 0 ); setEffMoveKey( spep_0 + 22, ctzuzun, 29.3, 317.5 , 0 ); setEffMoveKey( spep_0 + 24, ctzuzun, 51.3, 394.7 , 0 ); setEffMoveKey( spep_0 + 26, ctzuzun, 38.4, 377.7 , 0 ); setEffMoveKey( spep_0 + 28, ctzuzun, 43.5, 372 , 0 ); setEffMoveKey( spep_0 + 30, ctzuzun, 31.1, 354.5 , 0 ); setEffMoveKey( spep_0 + 60, ctzuzun, 31.1, 354.5 , 0 ); setEffScaleKey( spep_0 + 20, ctzuzun, 1.11, 1.11 ); setEffScaleKey( spep_0 + 22, ctzuzun, 1.98, 1.98 ); setEffScaleKey( spep_0 + 24, ctzuzun, 2.83, 2.83 ); setEffScaleKey( spep_0 + 26, ctzuzun, 2.92, 2.92 ); setEffScaleKey( spep_0 + 60, ctzuzun, 2.92, 2.92 ); setEffRotateKey( spep_0 + 20, ctzuzun, 0 ); setEffRotateKey( spep_0 + 60, ctzuzun, 0 ); setEffAlphaKey( spep_0 + 20, ctzuzun, 255 ); setEffAlphaKey( spep_0 + 38, ctzuzun, 255 ); setEffAlphaKey( spep_0 + 40, ctzuzun, 212 ); setEffAlphaKey( spep_0 + 42, ctzuzun, 172 ); setEffAlphaKey( spep_0 + 44, ctzuzun, 136 ); setEffAlphaKey( spep_0 + 46, ctzuzun, 104 ); setEffAlphaKey( spep_0 + 48, ctzuzun, 77 ); setEffAlphaKey( spep_0 + 50, ctzuzun, 53 ); setEffAlphaKey( spep_0 + 52, ctzuzun, 34 ); setEffAlphaKey( spep_0 + 54, ctzuzun, 19 ); setEffAlphaKey( spep_0 + 56, ctzuzun, 9 ); setEffAlphaKey( spep_0 + 58, ctzuzun, 2 ); setEffAlphaKey( spep_0 + 60, ctzuzun, 0 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 音 ** -- --気ダメ SE001 = playSeVer2( spep_0 + 18, 1035, "", 0, 0, 0, -1); --オーラ SE002 = playSeVer2( spep_0 + 28, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 28, SE002, 71 ); SE003 = playSeVer2( spep_0 + 52, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 52, SE003, 71 ); --構える SE004 = playSeVer2( spep_0 + 54, 1003, "", 0, 0, 0, -1); --気弾溜め SE005 = playSeVer2( spep_0 + 54, 1296, "",spep_0 + 162, 0, 14, -1); SE006 = playSeVer2( spep_0 + 54, 1282, "",spep_0 + 162, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 54, SE006, 54 ); --オーラ SE008 = playSeVer2( spep_0 + 76, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 76, SE008, 71 ); SE009 = playSeVer2( spep_0 + 100, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 100, SE009, 71 ); SE010 = playSeVer2( spep_0 + 124, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 124, SE010, 71 ); -- ** ホワイトフェード ** -- entryFade( spep_0 + 0, 0, 0, 4, fcolor_r, fcolor_g, fcolor_b, 170 ); -- white fade entryFade( spep_0 + 16, 0, 0, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 138, 8, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 148 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 1); ------------------------------------------------------ -- ギャリック砲〜発射 ef_002 ------------------------------------------------------ MAX_FRAME_2 = 84; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002r, 0x80, -1, 0, 0, 0 ); -- ギャリック砲〜発射 ef_002r setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); -- ** 黒背景 ** -- --entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_2 + 0, 906, 18, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen3, 18, 25 ); setEffMoveKey( spep_2 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2 + 18, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen3, 1.6, 1.6 ); setEffScaleKey( spep_2 + 18, shuchusen3, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen3, 0 ); setEffRotateKey( spep_2 + 18, shuchusen3, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_2 + 18, shuchusen3, 255 ); -- ** 書き文字エントリー ** -- ctzuo = entryEffectLife( spep_2 + 18, 10012, 64, 0x100, -1, 0, 9.7, 282.4 ); --ズオッ setEffShake( spep_2 + 18, ctzuo, 64, 20 ); setEffMoveKey( spep_2 + 18, ctzuo, 9.7, 282.4 , 0 ); setEffMoveKey( spep_2 + 20, ctzuo, 33, 331.8 , 0 ); setEffMoveKey( spep_2 + 22, ctzuo, 36.6, 393.3 , 0 ); setEffMoveKey( spep_2 + 24, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2 + 68, ctzuo, 52.6, 377.3 , 0 ); setEffMoveKey( spep_2 + 70, ctzuo, 50.8, 397.2 , 0 ); setEffMoveKey( spep_2 + 72, ctzuo, 90.5, 375.7 , 0 ); setEffMoveKey( spep_2 + 74, ctzuo, 79.1, 405.2 , 0 ); setEffMoveKey( spep_2 + 76, ctzuo, 128.3, 373.9 , 0 ); setEffMoveKey( spep_2 + 78, ctzuo, 147.3, 373.1 , 0 ); setEffScaleKey( spep_2 + 18, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_2 + 20, ctzuo, 1.54, 1.54 ); setEffScaleKey( spep_2 + 22, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2 + 68, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2 + 70, ctzuo, 3.55, 3.55 ); setEffScaleKey( spep_2 + 72, ctzuo, 4.37, 4.37 ); setEffScaleKey( spep_2 + 74, ctzuo, 5.19, 5.19 ); setEffScaleKey( spep_2 + 76, ctzuo, 6.01, 6.01 ); setEffScaleKey( spep_2 + 78, ctzuo, 6.82, 6.82 ); setEffRotateKey( spep_2 + 18, ctzuo, 9.6 ); setEffRotateKey( spep_2 + 20, ctzuo, 18.3 ); setEffRotateKey( spep_2 + 22, ctzuo, 27.2 ); setEffRotateKey( spep_2 + 78, ctzuo, 27.2 ); setEffAlphaKey( spep_2 + 18, ctzuo, 255 ); setEffAlphaKey( spep_2 + 68, ctzuo, 255 ); setEffAlphaKey( spep_2 + 70, ctzuo, 204 ); setEffAlphaKey( spep_2 + 72, ctzuo, 153 ); setEffAlphaKey( spep_2 + 74, ctzuo, 102 ); setEffAlphaKey( spep_2 + 76, ctzuo, 51 ); setEffAlphaKey( spep_2 + 78, ctzuo, 0 ); -- ** 音 ** -- --気弾発射 SE012 = playSeVer2( spep_2 + 10, 1022, "", 0, 0, 0, 0.6); SE013 = playSeVer2( spep_2 + 10, 1177, "", 0, 0, 0, 0.6); -- ** ホワイトフェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 100 ); -- white fade entryFade( spep_2 + 14, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 80, 6, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_3 = spep_2 + MAX_FRAME_2 + 2; -- 84 + 2 ------------------------------------------------------ -- ギャリック砲〜弾道・着弾 ef_003 ------------------------------------------------------ MAX_FRAME_3 = 96; -- ** エフェクト等 ** -- SP_03 = entryEffect( spep_3 + 0, SP_003, 0x100, -1, 0, 0, 0 ); -- ギャリック砲〜弾道・着弾 ef_003 setEffMoveKey( spep_3 + 0, SP_03, 0, 0 , 0 ); setEffMoveKey( spep_3 + MAX_FRAME_3, SP_03, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, SP_03, 1.0, 1.0 ); setEffScaleKey( spep_3 + MAX_FRAME_3, SP_03, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, SP_03, 0 ); setEffRotateKey( spep_3 + MAX_FRAME_3, SP_03, 0 ); setEffAlphaKey( spep_3 + 0, SP_03, 255 ); setEffAlphaKey( spep_3 + MAX_FRAME_3, SP_03, 255 ); SP_04 = entryEffect( spep_3 + 0, SP_004, 0x80, -1, 0, 0, 0 ); -- ギャリック砲〜弾道・着弾 ef_004 setEffMoveKey( spep_3 + 0, SP_04, 0, 0 , 0 ); setEffMoveKey( spep_3 + MAX_FRAME_3, SP_04, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, SP_04, 1.0, 1.0 ); setEffScaleKey( spep_3 + MAX_FRAME_3, SP_04, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, SP_04, 0 ); setEffRotateKey( spep_3 + MAX_FRAME_3, SP_04, 0 ); setEffAlphaKey( spep_3 + 0, SP_04, 255 ); setEffAlphaKey( spep_3 + MAX_FRAME_3, SP_04, 255 ); -- ** 黒背景 ** -- --entryFadeBg( spep_3 + 0, 0, MAX_FRAME_3 + 2, 0, 0, 0, 0, 255 ); -- ** 書き文字エントリー ** -- ctzuo1 = entryEffectLife( spep_3 + 28, 10012, 24, 0x100, -1, 0, -17.7, 313 ); --ズオッ setEffShake( spep_3 + 28, ctzuo1, 24, 20 ); setEffMoveKey( spep_3 + 28, ctzuo1, -17.7, 313 , 0 ); setEffMoveKey( spep_3 + 30, ctzuo1, -35.7, 356 , 0 ); setEffMoveKey( spep_3 + 32, ctzuo1, -81.2, 407.4 , 0 ); setEffMoveKey( spep_3 + 34, ctzuo1, -64.3, 405.9 , 0 ); setEffMoveKey( spep_3 + 36, ctzuo1, -92.6, 407.5 , 0 ); setEffMoveKey( spep_3 + 38, ctzuo1, -75.6, 406.3 , 0 ); setEffMoveKey( spep_3 + 40, ctzuo1, -103.9, 407.7 , 0 ); setEffMoveKey( spep_3 + 42, ctzuo1, -87, 406.6 , 0 ); setEffMoveKey( spep_3 + 44, ctzuo1, -118.9, 421.2 , 0 ); setEffMoveKey( spep_3 + 46, ctzuo1, -82.5, 426.4 , 0 ); setEffMoveKey( spep_3 + 48, ctzuo1, -79.3, 433.2 , 0 ); setEffScaleKey( spep_3 + 28, ctzuo1, 0.34, 0.34 ); setEffScaleKey( spep_3 + 30, ctzuo1, 1.54, 1.54 ); setEffScaleKey( spep_3 + 32, ctzuo1, 2.73, 2.73 ); setEffScaleKey( spep_3 + 42, ctzuo1, 2.73, 2.73 ); setEffScaleKey( spep_3 + 44, ctzuo1, 4.09, 4.09 ); setEffScaleKey( spep_3 + 46, ctzuo1, 5.46, 5.46 ); setEffScaleKey( spep_3 + 48, ctzuo1, 6.82, 6.82 ); setEffRotateKey( spep_3 + 38, ctzuo1, -3.4 ); setEffRotateKey( spep_3 + 30, ctzuo1, -13.5 ); setEffRotateKey( spep_3 + 32, ctzuo1, -13.8 ); setEffRotateKey( spep_3 + 34, ctzuo1, -14.1 ); setEffRotateKey( spep_3 + 36, ctzuo1, -14.4 ); setEffRotateKey( spep_3 + 38, ctzuo1, -14.7 ); setEffRotateKey( spep_3 + 40, ctzuo1, -15 ); setEffRotateKey( spep_3 + 42, ctzuo1, -11.8 ); setEffRotateKey( spep_3 + 44, ctzuo1, -8.5 ); setEffRotateKey( spep_3 + 46, ctzuo1, -5.2 ); setEffRotateKey( spep_3 + 48, ctzuo1, -5.2 ); setEffAlphaKey( spep_3 + 28, ctzuo1, 255 ); setEffAlphaKey( spep_3 + 42, ctzuo1, 255 ); setEffAlphaKey( spep_3 + 44, ctzuo1, 170 ); setEffAlphaKey( spep_3 + 46, ctzuo1, 85 ); setEffAlphaKey( spep_3 + 48, ctzuo1, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 40 + OFFSET_X, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3 + 28 + OFFSET_X, 1, 108 ); setMoveKey( spep_3 + 0, 1, -6.7, -67.8 , 0 ); setMoveKey( spep_3 + 2 + OFFSET_X, 1, 9.1, -44.4 , 0 ); setMoveKey( spep_3 + 3 + OFFSET_X, 1, 9.1, -44.4 , 0 ); setMoveKey( spep_3 + 4 + OFFSET_X, 1, 17.6, -31.6 , 0 ); setMoveKey( spep_3 + 5 + OFFSET_X, 1, 17.6, -31.6 , 0 ); setMoveKey( spep_3 + 6 + OFFSET_X, 1, 34.7, -1.3 , 0 ); setMoveKey( spep_3 + 7 + OFFSET_X, 1, 34.7, -1.3 , 0 ); setMoveKey( spep_3 + 8 + OFFSET_X, 1, 44.4, 18.4 , 0 ); setMoveKey( spep_3 + 9 + OFFSET_X, 1, 44.4, 18.4 , 0 ); setMoveKey( spep_3 + 10 + OFFSET_X, 1, 62.9, 47.6 , 0 ); setMoveKey( spep_3 + 11 + OFFSET_X, 1, 62.9, 47.6 , 0 ); setMoveKey( spep_3 + 12 + OFFSET_X, 1, 69.9, 70.3 , 0 ); setMoveKey( spep_3 + 13 + OFFSET_X, 1, 69.9, 70.3 , 0 ); setMoveKey( spep_3 + 14 + OFFSET_X, 1, 84.3, 85.4 , 0 ); setMoveKey( spep_3 + 15 + OFFSET_X, 1, 84.3, 85.4 , 0 ); setMoveKey( spep_3 + 16 + OFFSET_X, 1, 86.8, 89.1 , 0 ); setMoveKey( spep_3 + 17 + OFFSET_X, 1, 86.8, 89.1 , 0 ); setMoveKey( spep_3 + 18 + OFFSET_X, 1, 97.6, 109.2 , 0 ); setMoveKey( spep_3 + 19 + OFFSET_X, 1, 97.6, 109.2 , 0 ); setMoveKey( spep_3 + 20 + OFFSET_X, 1, 100.5, 117.9 , 0 ); setMoveKey( spep_3 + 21 + OFFSET_X, 1, 100.5, 117.9 , 0 ); setMoveKey( spep_3 + 22 + OFFSET_X, 1, 111.6, 135.1 , 0 ); setMoveKey( spep_3 + 23 + OFFSET_X, 1, 111.6, 135.1 , 0 ); setMoveKey( spep_3 + 24 + OFFSET_X, 1, 110.8, 140.7 , 0 ); setMoveKey( spep_3 + 25 + OFFSET_X, 1, 110.8, 140.7 , 0 ); setMoveKey( spep_3 + 26 + OFFSET_X, 1, 126.2, 162.9 , 0 ); setMoveKey( spep_3 + 27 + OFFSET_X, 1, 126.2, 162.9 , 0 ); setMoveKey( spep_3 + 28 + OFFSET_X, 1, 161.4, 202.5 , 0 ); setMoveKey( spep_3 + 29 + OFFSET_X, 1, 161.4, 202.5 , 0 ); setMoveKey( spep_3 + 30 + OFFSET_X, 1, 159.2, 191.9 , 0 ); setMoveKey( spep_3 + 31 + OFFSET_X, 1, 159.2, 191.9 , 0 ); setMoveKey( spep_3 + 32 + OFFSET_X, 1, 117.7, 177.9 , 0 ); setMoveKey( spep_3 + 33 + OFFSET_X, 1, 117.7, 177.9 , 0 ); setMoveKey( spep_3 + 34 + OFFSET_X, 1, 145, 211 , 0 ); setMoveKey( spep_3 + 35 + OFFSET_X, 1, 145, 211 , 0 ); setMoveKey( spep_3 + 36 + OFFSET_X, 1, 140.8, 213 , 0 ); setMoveKey( spep_3 + 37 + OFFSET_X, 1, 140.8, 213 , 0 ); setMoveKey( spep_3 + 38 + OFFSET_X, 1, 146.1, 215.8 , 0 ); setMoveKey( spep_3 + 40 + OFFSET_X, 1, 146.1, 215.8 , 0 ); setScaleKey( spep_3 + 0, 1, 3.09, 3.09 ); setScaleKey( spep_3 + 2 + OFFSET_X, 1, 2.95, 2.95 ); setScaleKey( spep_3 + 3 + OFFSET_X, 1, 2.95, 2.95 ); setScaleKey( spep_3 + 4 + OFFSET_X, 1, 2.79, 2.79 ); setScaleKey( spep_3 + 5 + OFFSET_X, 1, 2.79, 2.79 ); setScaleKey( spep_3 + 6 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_3 + 7 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_3 + 8 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_3 + 9 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_3 + 10 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_3 + 11 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_3 + 12 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_3 + 13 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_3 + 14 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_3 + 15 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_3 + 16 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_3 + 17 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_3 + 18 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_3 + 19 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_3 + 20 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_3 + 21 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_3 + 22 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_3 + 23 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_3 + 24 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_3 + 25 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_3 + 26 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_3 + 27 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_3 + 28 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_3 + 29 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_3 + 30 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_3 + 31 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_3 + 32 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_3 + 33 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_3 + 34 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_3 + 35 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_3 + 36 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_3 + 37 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_3 + 38 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_3 + 40 + OFFSET_X, 1, 0.28, 0.28 ); setRotateKey( spep_3 + 0, 1, -2 ); setRotateKey( spep_3 + 2 + OFFSET_X, 1, -2.1 ); setRotateKey( spep_3 + 3 + OFFSET_X, 1, -2.1 ); setRotateKey( spep_3 + 4 + OFFSET_X, 1, -2.3 ); setRotateKey( spep_3 + 5 + OFFSET_X, 1, -2.3 ); setRotateKey( spep_3 + 6 + OFFSET_X, 1, -2.4 ); setRotateKey( spep_3 + 7 + OFFSET_X, 1, -2.4 ); setRotateKey( spep_3 + 8 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_3 + 9 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_3 + 10 + OFFSET_X, 1, -2.6 ); setRotateKey( spep_3 + 11 + OFFSET_X, 1, -2.6 ); setRotateKey( spep_3 + 12 + OFFSET_X, 1, -2.8 ); setRotateKey( spep_3 + 13 + OFFSET_X, 1, -2.8 ); setRotateKey( spep_3 + 14 + OFFSET_X, 1, -3 ); setRotateKey( spep_3 + 15 + OFFSET_X, 1, -3 ); setRotateKey( spep_3 + 16 + OFFSET_X, 1, -3.2 ); setRotateKey( spep_3 + 17 + OFFSET_X, 1, -3.2 ); setRotateKey( spep_3 + 18 + OFFSET_X, 1, -3.3 ); setRotateKey( spep_3 + 19 + OFFSET_X, 1, -3.3 ); setRotateKey( spep_3 + 20 + OFFSET_X, 1, -3.4 ); setRotateKey( spep_3 + 21 + OFFSET_X, 1, -3.4 ); setRotateKey( spep_3 + 22 + OFFSET_X, 1, -3.5 ); setRotateKey( spep_3 + 23 + OFFSET_X, 1, -3.5 ); setRotateKey( spep_3 + 24 + OFFSET_X, 1, -3.7 ); setRotateKey( spep_3 + 25 + OFFSET_X, 1, -3.7 ); setRotateKey( spep_3 + 26 + OFFSET_X, 1, -3.8 ); setRotateKey( spep_3 + 27 + OFFSET_X, 1, -3.8 ); setRotateKey( spep_3 + 28 + OFFSET_X, 1, 21 ); setRotateKey( spep_3 + 29 + OFFSET_X, 1, 21 ); setRotateKey( spep_3 + 30 + OFFSET_X, 1, 18.5 ); setRotateKey( spep_3 + 31 + OFFSET_X, 1, 18.5 ); setRotateKey( spep_3 + 32 + OFFSET_X, 1, 16.1 ); setRotateKey( spep_3 + 33 + OFFSET_X, 1, 16.1 ); setRotateKey( spep_3 + 34 + OFFSET_X, 1, 13.8 ); setRotateKey( spep_3 + 35 + OFFSET_X, 1, 13.8 ); setRotateKey( spep_3 + 36 + OFFSET_X, 1, 11.6 ); setRotateKey( spep_3 + 37 + OFFSET_X, 1, 11.6 ); setRotateKey( spep_3 + 38 + OFFSET_X, 1, 11.4 ); setRotateKey( spep_3 + 40 + OFFSET_X, 1, 11.4 ); -------------------------------------- -- 回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 16; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- -- 回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾飛んでいく SE014 = playSeVer2( spep_3 + 20, 1021, "", 0, 0, 0, -1); --爆発 SE015 = playSeVer2( spep_3 + 82, 1023, "", 0, 0, 0, -1); -- ** ホワイトフェード ** -- entryFade( spep_3 + 28, 0, 0, 6, fcolor_r, fcolor_g, fcolor_b, 180 ); -- 薄いwhite fade entryFade( spep_3 + 90, 6, 0, 0, fcolor_r, fcolor_g, fcolor_b, 180 ); -- white fade -- ** 次の準備 ** -- spep_N = spep_3 + MAX_FRAME_3; -- 96 ------------------------------------------------------ -- 「ガッ」 ------------------------------------------------------ -- ** ひび割れ ** -- finish_1f = entryEffect( spep_N + 4, 1600, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_N + 4, finish_1f, 20, -120 , 0 ); setEffMoveKey( spep_N + 112, finish_1f, 20, -120 , 0 ); setEffScaleKey( spep_N + 4, finish_1f, 1.3, 1.3 ); setEffScaleKey( spep_N + 112, finish_1f, 1.3, 1.3 ); setEffRotateKey( spep_N + 4, finish_1f, 0 ); setEffRotateKey( spep_N + 112, finish_1f, 0 ); setEffAlphaKey( spep_N + 4, finish_1f, 255 ); setEffAlphaKey( spep_N + 112, finish_1f, 255 ); --[[ -- 背景差し替えがある場合のみ finish_1b = entryEffect( spep_N + 0, SP_003b , 0x80, -1, 0, 0, 0 ); --ガッ 差し替え背景(ef_003) setEffMoveKey( spep_N + 0, finish_1b, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1b, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, finish_1b, 1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1b, 1.0, 1.0 ); setEffRotateKey( spep_N + 0, finish_1b, 0 ); setEffRotateKey( spep_N + 112, finish_1b, 0 ); setEffAlphaKey( spep_N + 0, finish_1b, 255 ); setEffAlphaKey( spep_N + 112, finish_1b, 255 ); ]] -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_N + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_N + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_N + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_N + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_N + 0, bakuhatsu, 0 ); setEffRotateKey( spep_N + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_N + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_N + 112, bakuhatsu, 255 ); -- ** 集中線 ** -- --[[ shuchusen_wh = entryEffectLife( spep_N + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_N + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_N + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_N + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1 ); -- 通常 setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1 ); -- 通常 --setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) --setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) setEffRotateKey( spep_N + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_N + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_N + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_N + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_N + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_N + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_N + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_N + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_N + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_N + 46, shuchusen_wh, 0 ); ]] shuchusen_bl = entryEffectLife( spep_N + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_N + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_N + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_N + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_N + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_N + 112, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_N + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_N + 14, ctga, 14, 20 ); setEffMoveKey( spep_N + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_N + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_N + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_N + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_N + 14, ctga, -10.9 ); setEffRotateKey( spep_N + 15, ctga, -10.9 ); setEffRotateKey( spep_N + 16, ctga, -14.9 ); setEffRotateKey( spep_N + 17, ctga, -14.9 ); setEffRotateKey( spep_N + 18, ctga, -10.9 ); setEffRotateKey( spep_N + 19, ctga, -10.9 ); setEffRotateKey( spep_N + 20, ctga, -14.9 ); setEffRotateKey( spep_N + 21, ctga, -14.9 ); setEffRotateKey( spep_N + 22, ctga, -10.9 ); setEffRotateKey( spep_N + 23, ctga, -10.9 ); setEffRotateKey( spep_N + 24, ctga, -14.9 ); setEffRotateKey( spep_N + 25, ctga, -14.9 ); setEffRotateKey( spep_N + 26, ctga, -10.9 ); setEffRotateKey( spep_N + 27, ctga, -10.9 ); setEffRotateKey( spep_N + 28, ctga, -14.9 ); setEffRotateKey( spep_N + 112, ctga, -14.9 ); setEffAlphaKey( spep_N + 14, ctga, 255 ); setEffAlphaKey( spep_N + 112, ctga, 255 ); --固定背景の場合のみ -- ** 黒背景 ** -- --entryFadeBg( spep_N + 0, 0, 112 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_N + 0, 1, 1 ); setDisp( spep_N + 112, 1, 0 ); changeAnime( spep_N + 0, 1, 107 ); setMoveKey( spep_N + 0, 1, 21.8, 10.7, 0 ); setMoveKey( spep_N + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, -28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, -32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, 0.16, 0.16 ); setScaleKey( spep_N + 2, 1, 0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 112, 1, 1.73, 1.725 ); setRotateKey( spep_N + 0, 1, -354.8 ); setRotateKey( spep_N + 2, 1, -122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, -1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, 120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, 242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, 364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, 486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, 607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, 729.5 ); setRotateKey( spep_N + 112, 1, 729.5 ); -- ** 音 ** -- --画面割れ SE0N2 = playSeVer2( spep_N + 6, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_N + 6, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_N + 6 ); -- ダメージ表示フレーム endPhase( spep_N + 108 ); -- 終了フレーム end