-- 1029820: UR_超サイヤ人バーダック_必殺技:フューリーバイツ -- sp_effect_a2_00251 -- sp2796 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 163288 --開幕ダッシュ ef_001 SP_02 = 163289 --(空中捻り)→初撃叩きつけ→0距離気弾 ef_002 SP_03 = 163291 --(空中捻り)→初撃叩きつけ→0距離気弾(背景) ef_002_b -- 敵側 SP_02r = 163290 --(空中捻り)→初撃叩きつけ→0距離気弾 ef_002_r SP_03r = 163292 --(空中捻り)→初撃叩きつけ→0距離気弾(背景) ef_002_b_r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.76); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 開幕ダッシュ ef_001 ------------------------------------------------------ MAX_FRAME_0 = 136; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 開幕ダッシュ ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 240, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 240, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 240, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 音 ** -- --向かってくる SE001 = playSeVer2( spep_0 + 0, 1121, "",spep_0 + 162, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 76 ); SE002 = playSeVer2( spep_0 + 0, 1019, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 0, 1182, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 0, 1314, "",spep_0 + 160, 0, 16, -1); SE005 = playSeVer2( spep_0 + 2, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 2, SE005, 46 ); setTimeStretch( SE005, 2, 30, 4 ); --向かってくる SE007 = playSeVer2( spep_0 + 44, 1019, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 108, 1019, "",spep_0 + 142, 0, 12, -1); --ズームする SE008 = playSeVer2( spep_0 + 54, 1072, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 136 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --回転して飛んでくる SE011 = playSeVer2( spep_1 + 82, 1117, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 82, SE011, 136 ); SE012 = playSeVer2( spep_1 + 82, 1388, "",spep_1 + 148, 0, 12, -1); SE013 = playSeVer2( spep_1 + 82, 1151, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 82, SE013, 46 ); SE014 = playSeVer2( spep_1 + 88, 1151, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 88, SE014, 56 ); ------------------------------------------------------ -- (空中捻り)→初撃叩きつけ→0距離気弾 ef_002 ------------------------------------------------------ MAX_FRAME_2 = 430; -- ** エフェクト等 ** -- finish_0f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); -- (空中捻り)→初撃叩きつけ→0距離気弾 ef_002 setEffMoveKey( spep_2 + 0, finish_0f, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_0f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_0f, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_0f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_0f, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_0f, 0 ); setEffAlphaKey( spep_2 + 0, finish_0f, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_0f, 255 ); finish_0b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); -- (空中捻り)→初撃叩きつけ→0距離気弾(背景) ef_002_b setEffMoveKey( spep_2 + 0, finish_0b, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_0b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_0b, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_0b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_0b, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_0b, 0 ); setEffAlphaKey( spep_2 + 0, finish_0b, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_0b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 24 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 214 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 24 + OFFSET_X, 1, 102 ); changeAnime( spep_2 + 52 + OFFSET_X, 1, 107 ); changeAnime( spep_2 + 80 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 160 + OFFSET_X, 1, 107 ); setMoveKey( spep_2 + 24 + OFFSET_X, 1, 447.2, -1353.5 , 0 ); setMoveKey( spep_2 + 25 + OFFSET_X, 1, 447.2, -1353.5 , 0 ); setMoveKey( spep_2 + 26 + OFFSET_X, 1, 431.8, -1310 , 0 ); setMoveKey( spep_2 + 27 + OFFSET_X, 1, 431.8, -1310 , 0 ); setMoveKey( spep_2 + 28 + OFFSET_X, 1, 415.5, -1263.7 , 0 ); setMoveKey( spep_2 + 29 + OFFSET_X, 1, 415.5, -1263.7 , 0 ); setMoveKey( spep_2 + 30 + OFFSET_X, 1, 398.2, -1214.6 , 0 ); setMoveKey( spep_2 + 31 + OFFSET_X, 1, 398.2, -1214.6 , 0 ); setMoveKey( spep_2 + 32 + OFFSET_X, 1, 379.9, -1162.8 , 0 ); setMoveKey( spep_2 + 33 + OFFSET_X, 1, 379.9, -1162.8 , 0 ); setMoveKey( spep_2 + 34 + OFFSET_X, 1, 360.6, -1108.2 , 0 ); setMoveKey( spep_2 + 35 + OFFSET_X, 1, 360.6, -1108.2 , 0 ); setMoveKey( spep_2 + 36 + OFFSET_X, 1, 340.3, -1050.8 , 0 ); setMoveKey( spep_2 + 37 + OFFSET_X, 1, 340.3, -1050.8 , 0 ); setMoveKey( spep_2 + 38 + OFFSET_X, 1, 319.1, -990.7 , 0 ); setMoveKey( spep_2 + 39 + OFFSET_X, 1, 319.1, -990.7 , 0 ); setMoveKey( spep_2 + 40 + OFFSET_X, 1, 296.9, -927.7 , 0 ); setMoveKey( spep_2 + 41 + OFFSET_X, 1, 296.9, -927.7 , 0 ); setMoveKey( spep_2 + 42 + OFFSET_X, 1, 273.7, -862 , 0 ); setMoveKey( spep_2 + 43 + OFFSET_X, 1, 273.7, -862 , 0 ); setMoveKey( spep_2 + 44 + OFFSET_X, 1, 249.5, -793.6 , 0 ); setMoveKey( spep_2 + 45 + OFFSET_X, 1, 249.5, -793.6 , 0 ); setMoveKey( spep_2 + 46 + OFFSET_X, 1, 224.4, -722.3 , 0 ); setMoveKey( spep_2 + 47 + OFFSET_X, 1, 224.4, -722.3 , 0 ); setMoveKey( spep_2 + 48 + OFFSET_X, 1, 198.3, -648.3 , 0 ); setMoveKey( spep_2 + 49 + OFFSET_X, 1, 198.3, -648.3 , 0 ); setMoveKey( spep_2 + 50 + OFFSET_X, 1, 171.2, -571.5 , 0 ); setMoveKey( spep_2 + 51 + OFFSET_X, 1, 171.2, -571.5 , 0 ); setMoveKey( spep_2 + 52 + OFFSET_X, 1, 30.9, -703.5 , 0 ); setMoveKey( spep_2 + 53 + OFFSET_X, 1, 30.9, -703.5 , 0 ); setMoveKey( spep_2 + 54 + OFFSET_X, 1, 60.5, -674 , 0 ); setMoveKey( spep_2 + 55 + OFFSET_X, 1, 60.5, -674 , 0 ); setMoveKey( spep_2 + 56 + OFFSET_X, 1, 31, -703.5 , 0 ); setMoveKey( spep_2 + 57 + OFFSET_X, 1, 31, -703.5 , 0 ); setMoveKey( spep_2 + 58 + OFFSET_X, 1, 60.5, -674 , 0 ); setMoveKey( spep_2 + 59 + OFFSET_X, 1, 60.5, -674 , 0 ); setMoveKey( spep_2 + 60 + OFFSET_X, 1, 31, -703.5 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, 31, -703.5 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, 36.9, -674 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, 36.9, -674 , 0 ); setMoveKey( spep_2 + 64 + OFFSET_X, 1, 22.1, -706.5 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, 22.1, -706.5 , 0 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, 54.6, -706.5 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 54.6, -706.5 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, 51.6, -738.9 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, 51.6, -738.9 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 249.3, -883.5 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 249.3, -883.5 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 420.4, -1060.5 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 420.4, -1060.5 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 615.1, -1205 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 615.1, -1205 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 786.2, -1379.1 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 786.2, -1379.1 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 980.9, -1523.6 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 980.9, -1523.6 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 4.6, 318.1 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 4.6, 318.1 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 4.6, 312.9 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 4.6, 312.9 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 4.6, 308 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 4.6, 308 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 4.6, 303.5 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 4.6, 303.5 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 4.6, 299.3 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 4.6, 299.3 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 4.6, 295.5 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 4.6, 295.5 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 4.6, 292 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 4.6, 292 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 4.6, 289 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 4.6, 289 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 4.6, 286.2 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 4.6, 286.2 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 4.6, 283.9 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 4.6, 283.9 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 4.6, 281.9 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 4.6, 281.9 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 4.6, 280.3 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 4.6, 280.3 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 4.6, 279 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 4.6, 279 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 4.6, 278.1 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 4.6, 278.1 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 4.6, 277.5 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 4.6, 277.5 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 4.6, 277.3 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 4.6, 277.3 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, -35.9, 276.9 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, -35.9, 276.9 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, -35.9, 99.6 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, -35.9, 99.6 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, -35.9, -52.2 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, -35.9, -52.2 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, -35.9, -211.5 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, -35.9, -211.5 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, -35.9, -262 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, -35.9, -262 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, -35.9, -389 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, -35.9, -389 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, -35.9, -326.2 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, -35.9, -326.2 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, -35.9, -380.4 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, -35.9, -380.4 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, -35.9, -342.9 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, -35.9, -342.9 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, -35.9, -383.4 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, -35.9, -383.4 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, -35.9, -345.8 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, -35.9, -345.8 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, -35.9, -372.5 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, -35.9, -372.5 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, -35.9, -353.3 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, -35.9, -353.3 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, -35.9, -378.5 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, -35.9, -378.5 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, -35.9, -360.2 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, -35.9, -360.2 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, -35.9, -383.1 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, -35.9, -383.1 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, -35.9, -378.5 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, -35.9, -378.5 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, -35.9, -392.3 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, -35.9, -392.3 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, -35.9, -360.2 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, -35.9, -360.2 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, -35.9, -376.2 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, -35.9, -376.2 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, -35.9, -367.1 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, -35.9, -367.1 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, -35.9, -378.5 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, -35.9, -378.5 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, -35.9, -367.1 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, -35.9, -367.1 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, -35.9, -380.8 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, -35.9, -380.8 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, -139.4, -104 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, -139.4, -104 , 0 ); setScaleKey( spep_2 + 24 + OFFSET_X, 1, 6.4, 6.4 ); setScaleKey( spep_2 + 51 + OFFSET_X, 1, 6.4, 6.4 ); setScaleKey( spep_2 + 52 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_2 + 79 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_2 + 159 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_2 + 214 + OFFSET_X, 1, 2.61, 2.61 ); setRotateKey( spep_2 + 24 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 51 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 52 + OFFSET_X, 1, -81 ); setRotateKey( spep_2 + 79 + OFFSET_X, 1, -81 ); setRotateKey( spep_2 + 80 + OFFSET_X, 1, 58 ); setRotateKey( spep_2 + 111 + OFFSET_X, 1, 58 ); setRotateKey( spep_2 + 112 + OFFSET_X, 1, 15.2 ); setRotateKey( spep_2 + 159 + OFFSET_X, 1, 15.2 ); setRotateKey( spep_2 + 160 + OFFSET_X, 1, -65.2 ); setRotateKey( spep_2 + 214 + OFFSET_X, 1, -65.2 ); setBlendColor( spep_2 + 160 + OFFSET_X, 1, 3, 0.12, 0.52, 0.7, 0.8 ); setBlendColor( spep_2 + 214 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.0 ); -- ** 音 ** -- --回転して飛んでくる SE016 = playSeVer2( spep_2 + 4, 1151, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 4, SE016, 62 ); SE017 = playSeVer2( spep_2 + 14, 1151, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 14, SE017, 71 ); SE018 = playSeVer2( spep_2 + 24, 1151, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 24, SE018, 75 ); --殴る SE019 = playSeVer2( spep_2 + 20, 1189, "", 0, 0, 0, -1); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 40; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); stopSe( SP_dodge - 10, SE020, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); setBlendColor( SP_dodge+0, 1, 3, 0.0, 0.0, 0.0, 0.0 ); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --殴る SE021 = playSeVer2( spep_2 + 36, 1187, "", 0, 0, 0, -1); --敵飛んでいく SE022 = playSeVer2( spep_2 + 46, 1121, "",spep_2 + 142, 0, 32, -1); --掴んで地面に叩きつける SE023 = playSeVer2( spep_2 + 92, 1004, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 110, 1159, "", 0, 0, 0, -1); --気弾溜める SE025 = playSeVer2( spep_2 + 148, 1157, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 148, 1158, "",spep_2 + 298, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 148, SE026, 55 ); SE027 = playSeVer2( spep_2 + 148, 1020, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 156, 1282, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 156, SE028, 76 ); --画面遷移 SE029 = playSeVer2( spep_2 + 202, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 202, SE029, 115 ); --爆発 SE030 = playSeVer2( spep_2 + 264, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 264, SE030, 80 ); SE031 = playSeVer2( spep_2 + 264, 1159, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_2 + 264, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 264, SE032, 72 ); SE033 = playSeVer2( spep_2 + 270, 1067, "", 0, 0, 0, -1); --オーラ SE034 = playSeVer2( spep_2 + 274, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 274, SE034, 50 ); SE035 = playSeVer2( spep_2 + 298, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 298, SE035, 50 ); SE036 = playSeVer2( spep_2 + 322, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 322, SE036, 50 ); SE037 = playSeVer2( spep_2 + 346, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 346, SE037, 50 ); SE038 = playSeVer2( spep_2 + 370, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 370, SE038, 50 ); SE039 = playSeVer2( spep_2 + 394, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 394, SE039, 50 ); -- ** おわり ** -- dealDamage( spep_2 + 330 ); endPhase( spep_2 + MAX_FRAME_2); -- 430F else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 開幕ダッシュ ef_001 ------------------------------------------------------ MAX_FRAME_0 = 136; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 開幕ダッシュ ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, -1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) -- setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え -- speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) -- setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 240, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 240, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 240, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 音 ** -- --向かってくる SE001 = playSeVer2( spep_0 + 0, 1121, "",spep_0 + 162, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 76 ); SE002 = playSeVer2( spep_0 + 0, 1019, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 0, 1182, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 0, 1314, "",spep_0 + 160, 0, 16, -1); SE005 = playSeVer2( spep_0 + 2, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 2, SE005, 46 ); setTimeStretch( SE005, 2, 30, 4 ); --向かってくる SE007 = playSeVer2( spep_0 + 44, 1019, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 108, 1019, "",spep_0 + 142, 0, 12, -1); --ズームする SE008 = playSeVer2( spep_0 + 54, 1072, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 136 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --回転して飛んでくる SE011 = playSeVer2( spep_1 + 78, 1117, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 78, SE011, 136 ); SE012 = playSeVer2( spep_1 + 78, 1388, "",spep_1 + 148, 0, 12, -1); SE013 = playSeVer2( spep_1 + 78, 1151, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 78, SE013, 46 ); SE014 = playSeVer2( spep_1 + 88, 1151, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 88, SE014, 56 ); ------------------------------------------------------ -- (空中捻り)→初撃叩きつけ→0距離気弾 ef_002 ------------------------------------------------------ MAX_FRAME_2 = 430; -- ** エフェクト等 ** -- finish_0f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0 ); -- (空中捻り)→初撃叩きつけ→0距離気弾 ef_002_r setEffMoveKey( spep_2 + 0, finish_0f, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_0f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_0f, -1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_0f, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_0f, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_0f, 0 ); setEffAlphaKey( spep_2 + 0, finish_0f, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_0f, 255 ); finish_0b = entryEffect( spep_2 + 0, SP_03r, 0x80, -1, 0, 0, 0 ); -- (空中捻り)→初撃叩きつけ→0距離気弾(背景) ef_002_r_b setEffMoveKey( spep_2 + 0, finish_0b, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_0b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_0b, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_0b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_0b, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_0b, 0 ); setEffAlphaKey( spep_2 + 0, finish_0b, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_0b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 24 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 214 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 24 + OFFSET_X, 1, 102 ); changeAnime( spep_2 + 52 + OFFSET_X, 1, 107 ); changeAnime( spep_2 + 80 + OFFSET_X, 1, 6 ); changeAnime( spep_2 + 160 + OFFSET_X, 1, 7 ); setMoveKey( spep_2 + 24 + OFFSET_X, 1, 447.2, -1353.5 , 0 ); setMoveKey( spep_2 + 25 + OFFSET_X, 1, 447.2, -1353.5 , 0 ); setMoveKey( spep_2 + 26 + OFFSET_X, 1, 431.8, -1310 , 0 ); setMoveKey( spep_2 + 27 + OFFSET_X, 1, 431.8, -1310 , 0 ); setMoveKey( spep_2 + 28 + OFFSET_X, 1, 415.5, -1263.7 , 0 ); setMoveKey( spep_2 + 29 + OFFSET_X, 1, 415.5, -1263.7 , 0 ); setMoveKey( spep_2 + 30 + OFFSET_X, 1, 398.2, -1214.6 , 0 ); setMoveKey( spep_2 + 31 + OFFSET_X, 1, 398.2, -1214.6 , 0 ); setMoveKey( spep_2 + 32 + OFFSET_X, 1, 379.9, -1162.8 , 0 ); setMoveKey( spep_2 + 33 + OFFSET_X, 1, 379.9, -1162.8 , 0 ); setMoveKey( spep_2 + 34 + OFFSET_X, 1, 360.6, -1108.2 , 0 ); setMoveKey( spep_2 + 35 + OFFSET_X, 1, 360.6, -1108.2 , 0 ); setMoveKey( spep_2 + 36 + OFFSET_X, 1, 340.3, -1050.8 , 0 ); setMoveKey( spep_2 + 37 + OFFSET_X, 1, 340.3, -1050.8 , 0 ); setMoveKey( spep_2 + 38 + OFFSET_X, 1, 319.1, -990.7 , 0 ); setMoveKey( spep_2 + 39 + OFFSET_X, 1, 319.1, -990.7 , 0 ); setMoveKey( spep_2 + 40 + OFFSET_X, 1, 296.9, -927.7 , 0 ); setMoveKey( spep_2 + 41 + OFFSET_X, 1, 296.9, -927.7 , 0 ); setMoveKey( spep_2 + 42 + OFFSET_X, 1, 273.7, -862 , 0 ); setMoveKey( spep_2 + 43 + OFFSET_X, 1, 273.7, -862 , 0 ); setMoveKey( spep_2 + 44 + OFFSET_X, 1, 249.5, -793.6 , 0 ); setMoveKey( spep_2 + 45 + OFFSET_X, 1, 249.5, -793.6 , 0 ); setMoveKey( spep_2 + 46 + OFFSET_X, 1, 224.4, -722.3 , 0 ); setMoveKey( spep_2 + 47 + OFFSET_X, 1, 224.4, -722.3 , 0 ); setMoveKey( spep_2 + 48 + OFFSET_X, 1, 198.3, -648.3 , 0 ); setMoveKey( spep_2 + 49 + OFFSET_X, 1, 198.3, -648.3 , 0 ); setMoveKey( spep_2 + 50 + OFFSET_X, 1, 171.2, -571.5 , 0 ); setMoveKey( spep_2 + 51 + OFFSET_X, 1, 171.2, -571.5 , 0 ); setMoveKey( spep_2 + 52 + OFFSET_X, 1, 30.9, -703.5 , 0 ); setMoveKey( spep_2 + 53 + OFFSET_X, 1, 30.9, -703.5 , 0 ); setMoveKey( spep_2 + 54 + OFFSET_X, 1, 60.5, -674 , 0 ); setMoveKey( spep_2 + 55 + OFFSET_X, 1, 60.5, -674 , 0 ); setMoveKey( spep_2 + 56 + OFFSET_X, 1, 31, -703.5 , 0 ); setMoveKey( spep_2 + 57 + OFFSET_X, 1, 31, -703.5 , 0 ); setMoveKey( spep_2 + 58 + OFFSET_X, 1, 60.5, -674 , 0 ); setMoveKey( spep_2 + 59 + OFFSET_X, 1, 60.5, -674 , 0 ); setMoveKey( spep_2 + 60 + OFFSET_X, 1, 31, -703.5 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, 31, -703.5 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, 36.9, -674 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, 36.9, -674 , 0 ); setMoveKey( spep_2 + 64 + OFFSET_X, 1, 22.1, -706.5 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, 22.1, -706.5 , 0 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, 54.6, -706.5 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 54.6, -706.5 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, 51.6, -738.9 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, 51.6, -738.9 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 249.3, -883.5 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 249.3, -883.5 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 420.4, -1060.5 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 420.4, -1060.5 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 615.1, -1205 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 615.1, -1205 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 786.2, -1379.1 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 786.2, -1379.1 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 980.9, -1523.6 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 980.9, -1523.6 ,0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, -4.6, 318.1 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, -4.6, 318.1 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, -4.6, 312.9 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, -4.6, 312.9 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, -4.6, 308 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, -4.6, 308 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, -4.6, 303.5 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, -4.6, 303.5 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, -4.6, 299.3 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, -4.6, 299.3 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, -4.6, 295.5 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, -4.6, 295.5 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, -4.6, 292 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, -4.6, 292 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, -4.6, 289 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, -4.6, 289 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, -4.6, 286.2 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, -4.6, 286.2 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, -4.6, 283.9 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, -4.6, 283.9 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, -4.6, 281.9 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, -4.6, 281.9 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, -4.6, 280.3 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, -4.6, 280.3 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, -4.6, 279 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, -4.6, 279 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, -4.6, 278.1 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, -4.6, 278.1 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, -4.6, 277.5 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, -4.6, 277.5 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, -4.6, 277.3 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, -4.6, 277.3 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 35.9, 276.9 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 35.9, 276.9 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 35.9, 99.6 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 35.9, 99.6 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 35.9, -52.2 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 35.9, -52.2 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 35.9, -211.5 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 35.9, -211.5 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 35.9, -262 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 35.9, -262 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 35.9, -389 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 35.9, -389 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 35.9, -326.2 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 35.9, -326.2 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 35.9, -380.4 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 35.9, -380.4 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 35.9, -342.9 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 35.9, -342.9 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 35.9, -383.4 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 35.9, -383.4 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 35.9, -345.8 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 35.9, -345.8 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 35.9, -372.5 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 35.9, -372.5 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 35.9, -353.3 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 35.9, -353.3 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 35.9, -378.5 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 35.9, -378.5 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 35.9, -360.2 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 35.9, -360.2 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 35.9, -383.1 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 35.9, -383.1 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 35.9, -378.5 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 35.9, -378.5 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 35.9, -392.3 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 35.9, -392.3 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 35.9, -360.2 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 35.9, -360.2 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 35.9, -376.2 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 35.9, -376.2 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 35.9, -367.1 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 35.9, -367.1 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 35.9, -378.5 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 35.9, -378.5 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 35.9, -367.1 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 35.9, -367.1 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 35.9, -380.8 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 35.9, -380.8 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 139.4, -104 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 139.4, -104 , 0 ); setScaleKey( spep_2 + 24 + OFFSET_X, 1, 6.4, 6.4 ); setScaleKey( spep_2 + 51 + OFFSET_X, 1, 6.4, 6.4 ); setScaleKey( spep_2 + 52 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_2 + 79 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_2 + 159 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_2 + 214 + OFFSET_X, 1, 2.61, 2.61 ); setRotateKey( spep_2 + 24 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 51 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 52 + OFFSET_X, 1, -81 ); setRotateKey( spep_2 + 79 + OFFSET_X, 1, -81 ); setRotateKey( spep_2 + 80 + OFFSET_X, 1, -58 ); setRotateKey( spep_2 + 111 + OFFSET_X, 1, -58 ); setRotateKey( spep_2 + 112 + OFFSET_X, 1, -15.2 ); setRotateKey( spep_2 + 159 + OFFSET_X, 1, -15.2 ); setRotateKey( spep_2 + 160 + OFFSET_X, 1, 65.2 ); setRotateKey( spep_2 + 214 + OFFSET_X, 1, 65.2 ); setBlendColor( spep_2 + 160 + OFFSET_X, 1, 3, 0.12, 0.52, 0.7, 0.8 ); setBlendColor( spep_2 + 214 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.0 ); -- ** 音 ** -- --回転して飛んでくる SE016 = playSeVer2( spep_2 + 4, 1151, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 4, SE016, 62 ); SE017 = playSeVer2( spep_2 + 14, 1151, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 14, SE017, 71 ); SE018 = playSeVer2( spep_2 + 24, 1151, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 24, SE018, 75 ); --殴る SE019 = playSeVer2( spep_2 + 20, 1189, "", 0, 0, 0, -1); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 40; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); stopSe( SP_dodge - 10, SE020, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); setBlendColor( SP_dodge+0, 1, 3, 0.0, 0.0, 0.0, 0.0 ); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --殴る SE021 = playSeVer2( spep_2 + 36, 1187, "", 0, 0, 0, -1); --敵飛んでいく SE022 = playSeVer2( spep_2 + 46, 1121, "",spep_2 + 142, 0, 32, -1); --掴んで地面に叩きつける SE023 = playSeVer2( spep_2 + 92, 1004, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 110, 1159, "", 0, 0, 0, -1); --気弾溜める SE025 = playSeVer2( spep_2 + 148, 1157, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 148, 1158, "",spep_2 + 298, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 148, SE026, 55 ); SE027 = playSeVer2( spep_2 + 148, 1020, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 156, 1282, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 156, SE028, 76 ); --画面遷移 SE029 = playSeVer2( spep_2 + 202, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 202, SE029, 115 ); --爆発 SE030 = playSeVer2( spep_2 + 264, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 264, SE030, 80 ); SE031 = playSeVer2( spep_2 + 264, 1159, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_2 + 264, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 264, SE032, 72 ); SE033 = playSeVer2( spep_2 + 270, 1067, "", 0, 0, 0, -1); --オーラ SE034 = playSeVer2( spep_2 + 274, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 274, SE034, 50 ); SE035 = playSeVer2( spep_2 + 298, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 298, SE035, 50 ); SE036 = playSeVer2( spep_2 + 322, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 322, SE036, 50 ); SE037 = playSeVer2( spep_2 + 346, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 346, SE037, 50 ); SE038 = playSeVer2( spep_2 + 370, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 370, SE038, 50 ); SE039 = playSeVer2( spep_2 + 394, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 394, SE039, 50 ); -- ** おわり ** -- dealDamage( spep_2 + 330 ); endPhase( spep_2 + MAX_FRAME_2); -- 430F end