--1030020:LR_超サイヤ人3ゴテンクス_超必殺技:連続死ね死ねミサイル --sp_effect_a9_00138 --sp2799 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163429; --ef_001 カードカットイン前 SP_02 = 163430; --ef_002 カードカットイン後 手前 SP_02b = 163431; --ef_002b カードカットイン後 背面 --エフェクト(敵) SP_02r = 163432; --ef_002r カードカットイン後 手前 敵側 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.8); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- カードカットイン前 ------------------------------------------------- MAX_FRAME_0 = 118; -- ** エフェクト等 ** -- start = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- カードカットイン前(ef_001) setEffMoveKey( spep_0 + 0, start, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start, 0); setEffAlphaKey( spep_0 + 0, start, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start, 255); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_0 + 62, 906, 56, 0x100, -1, 0, 400, 0 ); --集中線 setEffShake( spep_0 + 62, shuchusen, 56, 20 ); setEffMoveKey( spep_0 + 62, shuchusen, 0, 400 , 0 ); setEffMoveKey( spep_0 + 118, shuchusen, 0, 400 , 0 ); setEffScaleKey( spep_0 + 62, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_0 + 118, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_0 + 62, shuchusen, 0 ); setEffRotateKey( spep_0 + 118, shuchusen, 0 ); setEffAlphaKey( spep_0 + 62, shuchusen, 255 ); setEffAlphaKey( spep_0 + 118, shuchusen, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 34; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --浮く SE001 = playSeVer2( spep_0 + 0, 44, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 63, "", 0, 0, 0, -1); --気を溜めてさらにあがる SE004 = playSeVer2( spep_0 + 56, 1004, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 60, 1035, "",spep_0 + 140, 0, 12, -1); SE006 = playSeVer2( spep_0 + 60, 1043, "",spep_0 + 142, 0, 16, -1); SE007 = playSeVer2( spep_0 + 60, 20, "",spep_0 + 140, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 60, SE007, 79 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --118f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- カードカットイン後 ------------------------------------------------- MAX_FRAME_2 = 718; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- カードカットイン後(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- カードカットイン後(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 86 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 166 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 86 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 104 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 138.1, -96.5 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 138.1, -96.5 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 138.1, -78.9 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 138.1, -78.9 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 138.1, -111.4 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 138.1, -111.4 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 138.1, -88.9 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 138.1, -88.9 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 138.1, -101.4 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 138.1, -101.4 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 138.1, -96.4 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 138.1, -96.4 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 138.1, -78.9 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 138.1, -78.9 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 138.1, -111.4 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 138.1, -111.4 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 138.1, -88.9 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 138.1, -88.9 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 138.1, -101.4 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 138.1, -101.4 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 138.1, -96.4 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 138.1, -96.4 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 138.1, -78.9 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 138.1, -78.9 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 138.1, -111.4 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 138.1, -111.4 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 138.1, -88.9 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 138.1, -88.9 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 138.1, -101.4 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 138.1, -101.4 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 138.1, -96.4 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 138.1, -96.4 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 138.1, -78.9 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 138.1, -78.9 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 138.1, -111.4 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 138.1, -111.4 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 138.1, -88.9 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 138.1, -88.9 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 138.1, -101.4 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 138.1, -101.4 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 138.1, -96.4 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 138.1, -96.4 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 138.1, -78.9 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 138.1, -78.9 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 138.1, -111.4 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 138.1, -111.4 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 138.1, -88.9 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 138.1, -88.9 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 138.1, -101.4 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 138.1, -101.4 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 138.1, -96.4 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 138.1, -96.4 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 138.1, -78.9 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 138.1, -78.9 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 138.1, -111.4 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 138.1, -111.4 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 138.1, -88.9 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 138.1, -88.9 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 138.1, -101.4 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 138.1, -101.4 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 138.1, -96.4 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 138.1, -96.4 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 138.1, -78.9 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 138.1, -78.9 , 0 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 1.5, 1.5 ); setRotateKey( spep_2 + 86 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 103 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 104 + OFFSET_X, 1, -26.7 ); setRotateKey( spep_2 + 166 + OFFSET_X, 1, -26.7 ); -- ** 音 ** -- --連続気弾発射 SE009 = playSeVer2( spep_2 + 6, 1021, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_2 + 6, 1403, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 6, SE010, 141 ); SE011 = playSeVer2( spep_2 + 6, 1409, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 6, 1406, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 6, SE012, 141 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 76; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 8, SE009, 0); stopSe( SP_dodge - 8, SE010, 0); stopSe( SP_dodge - 8, SE011, 0); stopSe( SP_dodge - 8, SE012, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --連続爆発 SE013 = playSeVer2( spep_2 + 90, 1011, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_2 + 106, 1023, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 122, 1024, "", 0, 0, 0, -1); --連続気弾発射 SE016 = playSeVer2( spep_2 + 148, 1406, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 148, SE016, 141 ); SE019 = playSeVer2( spep_2 + 274, 1021, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 290, 1406, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 290, SE020, 141 ); SE021 = playSeVer2( spep_2 + 352, 1403, "",spep_2 + 510, 0, 62, -1); setSeVolumeByWorkId( spep_2 + 352, SE021, 141 ); SE022 = playSeVer2( spep_2 + 352, 1409, "",spep_2 + 516, 0, 66, -1); --連続爆発 SE017 = playSeVer2( spep_2 + 168, 1023, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 222, 1188, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 350, 1159, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 390, 1067, "", 0, 0, 0, -1); --イナヅマ SE025 = playSeVer2( spep_2 + 466, 1147, "",spep_2 + 582, 0, 18, -1); setSeVolumeByWorkId( spep_2 + 466, SE025, 25 ); SE032 = playSeVer2( spep_2 + 564, 1148, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 564, SE032, 71 ); --オーラ SE026 = playSeVer2( spep_2 + 466, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 466, SE026, 32 ); SE027 = playSeVer2( spep_2 + 490, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 490, SE027, 32 ); SE028 = playSeVer2( spep_2 + 514, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 514, SE028, 32 ); SE030 = playSeVer2( spep_2 + 538, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 538, SE030, 32 ); SE031 = playSeVer2( spep_2 + 562, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 562, SE031, 63 ); SE033 = playSeVer2( spep_2 + 586, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 586, SE033, 63 ); SE034 = playSeVer2( spep_2 + 610, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 610, SE034, 63 ); SE036 = playSeVer2( spep_2 + 634, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 634, SE036, 63 ); SE037 = playSeVer2( spep_2 + 658, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 658, SE037, 63 ); SE038 = playSeVer2( spep_2 + 682, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 682, SE038, 63 ); --画面遷移 SE029 = playSeVer2( spep_2 + 538, 8, "", 0, 0, 0, -1); --鼻さする SE035 = playSeVer2( spep_2 + 620, 1310, "",spep_2 + 642, 0, 4, -1); setSeVolumeByWorkId( spep_2 + 620, SE035, 116 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 600); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4); -- 終了フレーム 718f else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- カードカットイン前 ------------------------------------------------- MAX_FRAME_0 = 118; -- ** エフェクト等 ** -- start = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- カードカットイン前(ef_001) setEffMoveKey( spep_0 + 0, start, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start, 0); setEffAlphaKey( spep_0 + 0, start, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start, 255); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_0 + 62, 906, 56, 0x100, -1, 0, 400, 0 ); --集中線 setEffShake( spep_0 + 62, shuchusen, 56, 20 ); setEffMoveKey( spep_0 + 62, shuchusen, 0, 400 , 0 ); setEffMoveKey( spep_0 + 118, shuchusen, 0, 400 , 0 ); setEffScaleKey( spep_0 + 62, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_0 + 118, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_0 + 62, shuchusen, 0 ); setEffRotateKey( spep_0 + 118, shuchusen, 0 ); setEffAlphaKey( spep_0 + 62, shuchusen, 255 ); setEffAlphaKey( spep_0 + 118, shuchusen, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 34; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --浮く SE001 = playSeVer2( spep_0 + 0, 44, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 63, "", 0, 0, 0, -1); --気を溜めてさらにあがる SE004 = playSeVer2( spep_0 + 56, 1004, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 60, 1035, "",spep_0 + 140, 0, 12, -1); SE006 = playSeVer2( spep_0 + 60, 1043, "",spep_0 + 142, 0, 16, -1); SE007 = playSeVer2( spep_0 + 60, 20, "",spep_0 + 140, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 60, SE007, 79 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --118f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- カードカットイン後 ------------------------------------------------- MAX_FRAME_2 = 718; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- カードカットイン後(ef_002r) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- カードカットイン後(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 86 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 166 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 86 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 104 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 138.1, -96.5 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 138.1, -96.5 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 138.1, -78.9 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 138.1, -78.9 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 138.1, -111.4 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 138.1, -111.4 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 138.1, -88.9 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 138.1, -88.9 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 138.1, -101.4 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 138.1, -101.4 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 138.1, -96.4 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 138.1, -96.4 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 138.1, -78.9 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 138.1, -78.9 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 138.1, -111.4 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 138.1, -111.4 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 138.1, -88.9 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 138.1, -88.9 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 138.1, -101.4 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 138.1, -101.4 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 138.1, -96.4 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 138.1, -96.4 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 138.1, -78.9 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 138.1, -78.9 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 138.1, -111.4 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 138.1, -111.4 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 138.1, -88.9 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 138.1, -88.9 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 138.1, -101.4 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 138.1, -101.4 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 138.1, -96.4 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 138.1, -96.4 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 138.1, -78.9 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 138.1, -78.9 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 138.1, -111.4 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 138.1, -111.4 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 138.1, -88.9 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 138.1, -88.9 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 138.1, -101.4 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 138.1, -101.4 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 138.1, -96.4 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 138.1, -96.4 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 138.1, -78.9 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 138.1, -78.9 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 138.1, -111.4 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 138.1, -111.4 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 138.1, -88.9 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 138.1, -88.9 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 138.1, -101.4 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 138.1, -101.4 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 138.1, -96.4 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 138.1, -96.4 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 138.1, -78.9 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 138.1, -78.9 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 138.1, -111.4 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 138.1, -111.4 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 138.1, -88.9 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 138.1, -88.9 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 138.1, -101.4 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 138.1, -101.4 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 138.1, -96.4 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 138.1, -96.4 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 138.1, -78.9 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 138.1, -78.9 , 0 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 1.5, 1.5 ); setRotateKey( spep_2 + 86 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 103 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 104 + OFFSET_X, 1, -26.7 ); setRotateKey( spep_2 + 166 + OFFSET_X, 1, -26.7 ); -- ** 音 ** -- --連続気弾発射 SE009 = playSeVer2( spep_2 + 6, 1021, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_2 + 6, 1403, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 6, SE010, 141 ); SE011 = playSeVer2( spep_2 + 6, 1409, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 6, 1406, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 6, SE012, 141 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 76; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 8, SE009, 0); stopSe( SP_dodge - 8, SE010, 0); stopSe( SP_dodge - 8, SE011, 0); stopSe( SP_dodge - 8, SE012, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --連続爆発 SE013 = playSeVer2( spep_2 + 90, 1011, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_2 + 106, 1023, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 122, 1024, "", 0, 0, 0, -1); --連続気弾発射 SE016 = playSeVer2( spep_2 + 148, 1406, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 148, SE016, 141 ); SE019 = playSeVer2( spep_2 + 274, 1021, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 290, 1406, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 290, SE020, 141 ); SE021 = playSeVer2( spep_2 + 352, 1403, "",spep_2 + 510, 0, 62, -1); setSeVolumeByWorkId( spep_2 + 352, SE021, 141 ); SE022 = playSeVer2( spep_2 + 352, 1409, "",spep_2 + 516, 0, 66, -1); --連続爆発 SE017 = playSeVer2( spep_2 + 168, 1023, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 222, 1188, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 350, 1159, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 390, 1067, "", 0, 0, 0, -1); --イナヅマ SE025 = playSeVer2( spep_2 + 466, 1147, "",spep_2 + 582, 0, 18, -1); setSeVolumeByWorkId( spep_2 + 466, SE025, 25 ); SE032 = playSeVer2( spep_2 + 564, 1148, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 564, SE032, 71 ); --オーラ SE026 = playSeVer2( spep_2 + 466, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 466, SE026, 32 ); SE027 = playSeVer2( spep_2 + 490, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 490, SE027, 32 ); SE028 = playSeVer2( spep_2 + 514, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 514, SE028, 32 ); SE030 = playSeVer2( spep_2 + 538, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 538, SE030, 32 ); SE031 = playSeVer2( spep_2 + 562, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 562, SE031, 63 ); SE033 = playSeVer2( spep_2 + 586, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 586, SE033, 63 ); SE034 = playSeVer2( spep_2 + 610, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 610, SE034, 63 ); SE036 = playSeVer2( spep_2 + 634, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 634, SE036, 63 ); SE037 = playSeVer2( spep_2 + 658, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 658, SE037, 63 ); SE038 = playSeVer2( spep_2 + 682, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 682, SE038, 63 ); --画面遷移 SE029 = playSeVer2( spep_2 + 538, 8, "", 0, 0, 0, -1); --鼻さする SE035 = playSeVer2( spep_2 + 620, 1310, "",spep_2 + 642, 0, 4, -1); setSeVolumeByWorkId( spep_2 + 620, SE035, 116 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 600); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4); -- 終了フレーム 718f end