--1030430:LR_超サイヤ人孫悟空+超サイヤ人ベジータ(天使)_必殺技:かめはめ波 --sp_effect_a1_00464 --sp2803 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(敵味方共通) SP_01 = 163445; --ef_001 敵と対置~オーラ放出まで SP_01b = 163446; --ef_001b 敵と対置~オーラ放出まで SP_02 = 163447; --ef_002 気弾発射~フィニッシュ SP_02b = 163448; --ef_002b 気弾発射~フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] ENABLE_AUTO_TIME_STRETCH(0.84); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; -- 記載するspepの数には要注意! spep_1 = spep_0 + 216; -- MAX_FRAME_0のフレーム数を記載。 spep_2 = spep_1 + 94; skipFrame(0, spep_2 + 286 ); -- スキップ先フレーム指定 -- ** 音 ** -- --かめはめ波発射 SE030 = playSeVer2( spep_2 + 286 + 3, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 286 + 3, SE030, 79 ); setStartTimeMs( SE030, 700 ); --かめはめ波飛んでいく SE032 = playSeVer2( spep_2 + 286 + 3, 1161, "",spep_2 + 474, 0, 62, -1); SE033 = playSeVer2( spep_2 + 286 + 3, 1211, "",spep_2 + 474, 0, 64, -1); SE034 = playSeVer2( spep_2 + 286 + 3, 1303, "",spep_2 + 360, 0, 44, -1); else end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 敵と対置~オーラ放出まで ------------------------------------------------- MAX_FRAME_0 = 216; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 敵と対置~オーラ放出まで(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 敵と対置~オーラ放出まで(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 118; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 74 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 118 ); setMoveKey( spep_0 + 0, 1, 160.7, -37.5 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 167.2, -39.2 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 167.2, -39.2 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 173.5, -40.8 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 173.5, -40.8 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 179.7, -42.4 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 179.7, -42.4 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 185.6, -44 , 0 ); setMoveKey( spep_0 + 9 + OFFSET_X, 1, 185.6, -44 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, 191.4, -45.5 , 0 ); setMoveKey( spep_0 + 11 + OFFSET_X, 1, 191.4, -45.5 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 196.9, -47 , 0 ); setMoveKey( spep_0 + 13 + OFFSET_X, 1, 196.9, -47 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, 202.3, -48.4 , 0 ); setMoveKey( spep_0 + 15 + OFFSET_X, 1, 202.3, -48.4 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 207.5, -49.7 , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, 207.5, -49.7 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 212.5, -51 , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, 212.5, -51 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 217.3, -52.3 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, 217.3, -52.3 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 222, -53.5 , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, 222, -53.5 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 226.4, -54.7 , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, 226.4, -54.7 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 230.7, -55.8 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, 230.7, -55.8 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 234.8, -56.9 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, 234.8, -56.9 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 238.8, -57.9 , 0 ); setMoveKey( spep_0 + 31 + OFFSET_X, 1, 238.8, -57.9 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, 242.6, -58.9 , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, 242.6, -58.9 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, 246.2, -59.9 , 0 ); setMoveKey( spep_0 + 35 + OFFSET_X, 1, 246.2, -59.9 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 249.6, -60.8 , 0 ); setMoveKey( spep_0 + 37 + OFFSET_X, 1, 249.6, -60.8 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, 252.8, -61.6 , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, 252.8, -61.6 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 255.9, -62.4 , 0 ); setMoveKey( spep_0 + 41 + OFFSET_X, 1, 255.9, -62.4 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, 258.8, -63.2 , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, 258.8, -63.2 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, 261.6, -63.9 , 0 ); setMoveKey( spep_0 + 45 + OFFSET_X, 1, 261.6, -63.9 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, 264.2, -64.6 , 0 ); setMoveKey( spep_0 + 47 + OFFSET_X, 1, 264.2, -64.6 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, 266.6, -65.2 , 0 ); setMoveKey( spep_0 + 49 + OFFSET_X, 1, 266.6, -65.2 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, 268.8, -65.8 , 0 ); setMoveKey( spep_0 + 51 + OFFSET_X, 1, 268.8, -65.8 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, 270.9, -66.4 , 0 ); setMoveKey( spep_0 + 53 + OFFSET_X, 1, 270.9, -66.4 , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, 272.8, -66.9 , 0 ); setMoveKey( spep_0 + 55 + OFFSET_X, 1, 272.8, -66.9 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, 274.6, -67.3 , 0 ); setMoveKey( spep_0 + 57 + OFFSET_X, 1, 274.6, -67.3 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, 276.2, -67.7 , 0 ); setMoveKey( spep_0 + 59 + OFFSET_X, 1, 276.2, -67.7 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, 277.6, -68.1 , 0 ); setMoveKey( spep_0 + 61 + OFFSET_X, 1, 277.6, -68.1 , 0 ); setMoveKey( spep_0 + 62 + OFFSET_X, 1, 278.9, -68.4 , 0 ); setMoveKey( spep_0 + 63 + OFFSET_X, 1, 278.9, -68.4 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, 279.9, -68.7 , 0 ); setMoveKey( spep_0 + 65 + OFFSET_X, 1, 279.9, -68.7 , 0 ); setMoveKey( spep_0 + 66 + OFFSET_X, 1, 280.9, -69 , 0 ); setMoveKey( spep_0 + 67 + OFFSET_X, 1, 280.9, -69 , 0 ); setMoveKey( spep_0 + 68 + OFFSET_X, 1, 281.7, -69.2 , 0 ); setMoveKey( spep_0 + 69 + OFFSET_X, 1, 281.7, -69.2 , 0 ); setMoveKey( spep_0 + 70 + OFFSET_X, 1, 282.3, -69.3 , 0 ); setMoveKey( spep_0 + 71 + OFFSET_X, 1, 282.3, -69.3 , 0 ); setMoveKey( spep_0 + 72 + OFFSET_X, 1, 282.7, -69.5 , 0 ); setMoveKey( spep_0 + 74 + OFFSET_X, 1, 282.7, -69.5 , 0 ); setScaleKey( spep_0 + 0, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 74 + OFFSET_X, 1, 2.5, 2.5 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 74 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --環境音 SE002 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 242, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); --画面遷移 SE003 = playSeVer2( spep_0 + 68, 1232, "", 0, 0, 0, -1); --髪なびく SE004 = playSeVer2( spep_0 + 78, 1332, "", 0, 0, 0, -1); --気ダメ SE005 = playSeVer2( spep_0 + 98, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 98, SE005, 126 ); SE006 = playSeVer2( spep_0 + 98, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 98, SE006, 56 ); --オーラ SE007 = playSeVer2( spep_0 + 110, 1036, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 134, 1036, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 158, 1036, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 182, 1036, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 206, 1036, "", 0, 0, 0, -1); --笑う SE010 = playSeVer2( spep_0 + 158, 1013, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --216f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --オーラ SE016 = playSeVer2( spep_1 + 90, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 90, SE016, 79 ); ------------------------------------------------- -- 気弾発射~フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 620; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 気弾発射~フィニッシュ(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 気弾発射~フィニッシュ(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 286 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 406 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 286 + OFFSET_X, 1, 118 ); changeAnime( spep_2 + 332 + OFFSET_X, 1, 107 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, 172.2, 165.7 , 0 ); setMoveKey( spep_2 + 327 + OFFSET_X, 1, 172.2, 165.7 , 0 ); setMoveKey( spep_2 + 328 + OFFSET_X, 1, 182.2, 161.7 , 0 ); setMoveKey( spep_2 + 329 + OFFSET_X, 1, 182.2, 161.7 , 0 ); setMoveKey( spep_2 + 330 + OFFSET_X, 1, 182.2, 149.7 , 0 ); setMoveKey( spep_2 + 331 + OFFSET_X, 1, 182.2, 149.7 , 0 ); setMoveKey( spep_2 + 332 + OFFSET_X, 1, 162.4, 165.9 , 0 ); setMoveKey( spep_2 + 333 + OFFSET_X, 1, 162.4, 165.9 , 0 ); setMoveKey( spep_2 + 334 + OFFSET_X, 1, 203.8, 185.7 , 0 ); setMoveKey( spep_2 + 335 + OFFSET_X, 1, 203.8, 185.7 , 0 ); setMoveKey( spep_2 + 336 + OFFSET_X, 1, 207.5, 203.2 , 0 ); setMoveKey( spep_2 + 337 + OFFSET_X, 1, 207.5, 203.2 , 0 ); setMoveKey( spep_2 + 338 + OFFSET_X, 1, 230.8, 209.2 , 0 ); setMoveKey( spep_2 + 339 + OFFSET_X, 1, 230.8, 209.2 , 0 ); setMoveKey( spep_2 + 340 + OFFSET_X, 1, 228, 223.4 , 0 ); setMoveKey( spep_2 + 341 + OFFSET_X, 1, 228, 223.4 , 0 ); setMoveKey( spep_2 + 342 + OFFSET_X, 1, 231.9, 206.6 , 0 ); setMoveKey( spep_2 + 343 + OFFSET_X, 1, 231.9, 206.6 , 0 ); setMoveKey( spep_2 + 344 + OFFSET_X, 1, 224.9, 219.1 , 0 ); setMoveKey( spep_2 + 345 + OFFSET_X, 1, 224.9, 219.1 , 0 ); setMoveKey( spep_2 + 346 + OFFSET_X, 1, 247.3, 221.1 , 0 ); setMoveKey( spep_2 + 347 + OFFSET_X, 1, 247.3, 221.1 , 0 ); setMoveKey( spep_2 + 348 + OFFSET_X, 1, 239.3, 232.7 , 0 ); setMoveKey( spep_2 + 349 + OFFSET_X, 1, 239.3, 232.7 , 0 ); setMoveKey( spep_2 + 350 + OFFSET_X, 1, 241, 214 , 0 ); setMoveKey( spep_2 + 351 + OFFSET_X, 1, 241, 214 , 0 ); setMoveKey( spep_2 + 352 + OFFSET_X, 1, 232.3, 225.1 , 0 ); setMoveKey( spep_2 + 353 + OFFSET_X, 1, 232.3, 225.1 , 0 ); setMoveKey( spep_2 + 354 + OFFSET_X, 1, 251.5, 226.1 , 0 ); setMoveKey( spep_2 + 355 + OFFSET_X, 1, 251.5, 226.1 , 0 ); setMoveKey( spep_2 + 356 + OFFSET_X, 1, 244.5, 236.9 , 0 ); setMoveKey( spep_2 + 357 + OFFSET_X, 1, 244.5, 236.9 , 0 ); setMoveKey( spep_2 + 358 + OFFSET_X, 1, 245.3, 217.5 , 0 ); setMoveKey( spep_2 + 359 + OFFSET_X, 1, 245.3, 217.5 , 0 ); setMoveKey( spep_2 + 360 + OFFSET_X, 1, 236, 228.1 , 0 ); setMoveKey( spep_2 + 361 + OFFSET_X, 1, 236, 228.1 , 0 ); setMoveKey( spep_2 + 362 + OFFSET_X, 1, 254.6, 228.6 , 0 ); setMoveKey( spep_2 + 363 + OFFSET_X, 1, 254.6, 228.6 , 0 ); setMoveKey( spep_2 + 364 + OFFSET_X, 1, 247.1, 239 , 0 ); setMoveKey( spep_2 + 365 + OFFSET_X, 1, 247.1, 239 , 0 ); setMoveKey( spep_2 + 366 + OFFSET_X, 1, 247.5, 219.4 , 0 ); setMoveKey( spep_2 + 367 + OFFSET_X, 1, 247.5, 219.4 , 0 ); setMoveKey( spep_2 + 368 + OFFSET_X, 1, 237.9, 229.7 , 0 ); setMoveKey( spep_2 + 369 + OFFSET_X, 1, 237.9, 229.7 , 0 ); setMoveKey( spep_2 + 370 + OFFSET_X, 1, 256.2, 230 , 0 ); setMoveKey( spep_2 + 371 + OFFSET_X, 1, 256.2, 230 , 0 ); setMoveKey( spep_2 + 372 + OFFSET_X, 1, 248.5, 240.2 , 0 ); setMoveKey( spep_2 + 373 + OFFSET_X, 1, 248.5, 240.2 , 0 ); setMoveKey( spep_2 + 374 + OFFSET_X, 1, 248.8, 220.4 , 0 ); setMoveKey( spep_2 + 375 + OFFSET_X, 1, 248.8, 220.4 , 0 ); setMoveKey( spep_2 + 376 + OFFSET_X, 1, 239, 230.6 , 0 ); setMoveKey( spep_2 + 377 + OFFSET_X, 1, 239, 230.6 , 0 ); setMoveKey( spep_2 + 378 + OFFSET_X, 1, 257.2, 230.7 , 0 ); setMoveKey( spep_2 + 379 + OFFSET_X, 1, 257.2, 230.7 , 0 ); setMoveKey( spep_2 + 380 + OFFSET_X, 1, 249.3, 230.8 , 0 ); setMoveKey( spep_2 + 381 + OFFSET_X, 1, 249.3, 230.8 , 0 ); setMoveKey( spep_2 + 382 + OFFSET_X, 1, 239.5, 240.9 , 0 ); setMoveKey( spep_2 + 383 + OFFSET_X, 1, 239.5, 240.9 , 0 ); setMoveKey( spep_2 + 384 + OFFSET_X, 1, 239.6, 241 , 0 ); setMoveKey( spep_2 + 385 + OFFSET_X, 1, 239.6, 241 , 0 ); setMoveKey( spep_2 + 386 + OFFSET_X, 1, 239.7, 241.1 , 0 ); setMoveKey( spep_2 + 387 + OFFSET_X, 1, 239.7, 241.1 , 0 ); setMoveKey( spep_2 + 388 + OFFSET_X, 1, 239.8, 241.2 , 0 ); setMoveKey( spep_2 + 389 + OFFSET_X, 1, 239.8, 241.2 , 0 ); setMoveKey( spep_2 + 390 + OFFSET_X, 1, 239.9, 241.3 , 0 ); setMoveKey( spep_2 + 391 + OFFSET_X, 1, 239.9, 241.3 , 0 ); setMoveKey( spep_2 + 392 + OFFSET_X, 1, 240, 241.4 , 0 ); setMoveKey( spep_2 + 395 + OFFSET_X, 1, 240, 241.4 , 0 ); setMoveKey( spep_2 + 396 + OFFSET_X, 1, 240.1, 241.5 , 0 ); setMoveKey( spep_2 + 397 + OFFSET_X, 1, 240.1, 241.5 , 0 ); setMoveKey( spep_2 + 398 + OFFSET_X, 1, 240.2, 241.5 , 0 ); setMoveKey( spep_2 + 399 + OFFSET_X, 1, 240.2, 241.5 , 0 ); setMoveKey( spep_2 + 400 + OFFSET_X, 1, 240.3, 241.6 , 0 ); setMoveKey( spep_2 + 401 + OFFSET_X, 1, 240.3, 241.6 , 0 ); setMoveKey( spep_2 + 402 + OFFSET_X, 1, 240.3, 241.7 , 0 ); setMoveKey( spep_2 + 403 + OFFSET_X, 1, 240.3, 241.7 , 0 ); setMoveKey( spep_2 + 404 + OFFSET_X, 1, 240.3, 241.8 , 0 ); setMoveKey( spep_2 + 406 + OFFSET_X, 1, 240.3, 241.8 , 0 ); setScaleKey( spep_2 + 286 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_2 + 331 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_2 + 332 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 333 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 334 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_2 + 335 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_2 + 336 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_2 + 337 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_2 + 338 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 339 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 340 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_2 + 341 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_2 + 342 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_2 + 343 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_2 + 344 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_2 + 345 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_2 + 346 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_2 + 347 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_2 + 348 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_2 + 349 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_2 + 350 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 351 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 352 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_2 + 353 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_2 + 354 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_2 + 355 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_2 + 356 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_2 + 357 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_2 + 358 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_2 + 361 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_2 + 362 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 363 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 364 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_2 + 367 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_2 + 368 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 373 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 374 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_2 + 383 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_2 + 384 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 403 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 404 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_2 + 406 + OFFSET_X, 1, 2.23, 2.23 ); setRotateKey( spep_2 + 286 + OFFSET_X, 1, -5.2 ); setRotateKey( spep_2 + 331 + OFFSET_X, 1, -5.2 ); setRotateKey( spep_2 + 332 + OFFSET_X, 1, -34.9 ); setRotateKey( spep_2 + 406 + OFFSET_X, 1, -34.9 ); setBlendColor( spep_2 + 332 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.3 ); setBlendColor( spep_2 + 333 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.3 ); setBlendColor( spep_2 + 334 + OFFSET_X, 1, 3, 0.2, 0.8, 1.0, 0.3 ); setBlendColor( spep_2 + 337 + OFFSET_X, 1, 3, 0.2, 0.8, 1.0, 0.3 ); setBlendColor( spep_2 + 338 + OFFSET_X, 1, 3, 0.2, 0.8, 1.0, 0.4 ); setBlendColor( spep_2 + 405 + OFFSET_X, 1, 3, 0.2, 0.8, 1.0, 0.4 ); setBlendColor( spep_2 + 406 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.0 ); -- ** 音 ** -- --構える SE017 = playSeVer2( spep_2 + 0, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE017, 61 ); --かめはめ波溜め SE019 = playSeVer2( spep_2 + 14, 1209, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 18, 1210, "",spep_2 + 206, 6, 34, -1); setStartTimeMs( SE015, 1033 ); SE020 = playSeVer2( spep_2 + 18, 1203, "",spep_2 + 208, 0, 34, -1); --オーラ SE018 = playSeVer2( spep_2 + 14, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 14, SE018, 79 ); SE021 = playSeVer2( spep_2 + 38, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 38, SE021, 79 ); SE022 = playSeVer2( spep_2 + 62, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 62, SE022, 79 ); SE023 = playSeVer2( spep_2 + 86, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 86, SE023, 79 ); SE024 = playSeVer2( spep_2 + 110, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 110, SE024, 79 ); SE026 = playSeVer2( spep_2 + 134, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 134, SE026, 79 ); SE027 = playSeVer2( spep_2 + 158, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 158, SE027, 79 ); SE031 = playSeVer2( spep_2 + 182, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 182, SE031, 79 ); --体ひねる SE025 = playSeVer2( spep_2 + 110, 1116, "",spep_2 + 182, 0, 40, -1); --かめはめ波発射 SE028 = playSeVer2( spep_2 + 168, 1133, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_2 + 168, 1146, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 168, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 168, SE030, 79 ); --かめはめ波飛んでいく SE032 = playSeVer2( spep_2 + 268, 1161, "",spep_2 + 474, 0, 62, -1); SE033 = playSeVer2( spep_2 + 268, 1211, "",spep_2 + 474, 0, 64, -1); SE034 = playSeVer2( spep_2 + 276, 1303, "",spep_2 + 360, 0, 44, -1); SE035 = playSeVer2( spep_2 + 302, 1390, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 314, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 314, SE036, 73 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 320; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE028, 0); stopSe( SP_dodge - 12, SE029, 0); stopSe( SP_dodge - 12, SE030, 0); stopSe( SP_dodge - 12, SE032, 0); stopSe( SP_dodge - 12, SE033, 0); stopSe( SP_dodge - 12, SE034, 0); stopSe( SP_dodge - 12, SE035, 0); stopSe( SP_dodge - 4, SE036, 0); pauseAll( SP_dodge, 67); setBlendColor( SP_dodge, 1, 3, 0.0, 0.0, 0.0, 0.0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --かめはめ波敵に向かっていく SE037 = playSeVer2( spep_2 + 398, 1145, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 398, 1296, "",spep_2 + 564, 0, 102, -1); --爆発 SE039 = playSeVer2( spep_2 + 476, 1067, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_2 + 478, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 478, SE040, 66 ); SE041 = playSeVer2( spep_2 + 478, 1137, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 452); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4); -- 終了フレーム 620f -4 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 敵と対置~オーラ放出まで ------------------------------------------------- MAX_FRAME_0 = 216; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 敵と対置~オーラ放出まで(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 敵と対置~オーラ放出まで(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 118; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 74 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 18 ); setMoveKey( spep_0 + 0, 1, -160.7, -37.5 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, -167.2, -39.2 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, -167.2, -39.2 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, -173.5, -40.8 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, -173.5, -40.8 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, -179.7, -42.4 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, -179.7, -42.4 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, -185.6, -44 , 0 ); setMoveKey( spep_0 + 9 + OFFSET_X, 1, -185.6, -44 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, -191.4, -45.5 , 0 ); setMoveKey( spep_0 + 11 + OFFSET_X, 1, -191.4, -45.5 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, -196.9, -47 , 0 ); setMoveKey( spep_0 + 13 + OFFSET_X, 1, -196.9, -47 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, -202.3, -48.4 , 0 ); setMoveKey( spep_0 + 15 + OFFSET_X, 1, -202.3, -48.4 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, -207.5, -49.7 , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, -207.5, -49.7 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, -212.5, -51 , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, -212.5, -51 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, -217.3, -52.3 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, -217.3, -52.3 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, -222, -53.5 , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, -222, -53.5 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, -226.4, -54.7 , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, -226.4, -54.7 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, -230.7, -55.8 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, -230.7, -55.8 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, -234.8, -56.9 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, -234.8, -56.9 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, -238.8, -57.9 , 0 ); setMoveKey( spep_0 + 31 + OFFSET_X, 1, -238.8, -57.9 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, -242.6, -58.9 , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, -242.6, -58.9 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, -246.2, -59.9 , 0 ); setMoveKey( spep_0 + 35 + OFFSET_X, 1, -246.2, -59.9 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, -249.6, -60.8 , 0 ); setMoveKey( spep_0 + 37 + OFFSET_X, 1, -249.6, -60.8 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, -252.8, -61.6 , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, -252.8, -61.6 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, -255.9, -62.4 , 0 ); setMoveKey( spep_0 + 41 + OFFSET_X, 1, -255.9, -62.4 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, -258.8, -63.2 , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, -258.8, -63.2 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, -261.6, -63.9 , 0 ); setMoveKey( spep_0 + 45 + OFFSET_X, 1, -261.6, -63.9 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, -264.2, -64.6 , 0 ); setMoveKey( spep_0 + 47 + OFFSET_X, 1, -264.2, -64.6 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, -266.6, -65.2 , 0 ); setMoveKey( spep_0 + 49 + OFFSET_X, 1, -266.6, -65.2 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, -268.8, -65.8 , 0 ); setMoveKey( spep_0 + 51 + OFFSET_X, 1, -268.8, -65.8 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, -270.9, -66.4 , 0 ); setMoveKey( spep_0 + 53 + OFFSET_X, 1, -270.9, -66.4 , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, -272.8, -66.9 , 0 ); setMoveKey( spep_0 + 55 + OFFSET_X, 1, -272.8, -66.9 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, -274.6, -67.3 , 0 ); setMoveKey( spep_0 + 57 + OFFSET_X, 1, -274.6, -67.3 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, -276.2, -67.7 , 0 ); setMoveKey( spep_0 + 59 + OFFSET_X, 1, -276.2, -67.7 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, -277.6, -68.1 , 0 ); setMoveKey( spep_0 + 61 + OFFSET_X, 1, -277.6, -68.1 , 0 ); setMoveKey( spep_0 + 62 + OFFSET_X, 1, -278.9, -68.4 , 0 ); setMoveKey( spep_0 + 63 + OFFSET_X, 1, -278.9, -68.4 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, -279.9, -68.7 , 0 ); setMoveKey( spep_0 + 65 + OFFSET_X, 1, -279.9, -68.7 , 0 ); setMoveKey( spep_0 + 66 + OFFSET_X, 1, -280.9, -69 , 0 ); setMoveKey( spep_0 + 67 + OFFSET_X, 1, -280.9, -69 , 0 ); setMoveKey( spep_0 + 68 + OFFSET_X, 1, -281.7, -69.2 , 0 ); setMoveKey( spep_0 + 69 + OFFSET_X, 1, -281.7, -69.2 , 0 ); setMoveKey( spep_0 + 70 + OFFSET_X, 1, -282.3, -69.3 , 0 ); setMoveKey( spep_0 + 71 + OFFSET_X, 1, -282.3, -69.3 , 0 ); setMoveKey( spep_0 + 72 + OFFSET_X, 1, -282.7, -69.5 , 0 ); setMoveKey( spep_0 + 74 + OFFSET_X, 1, -282.7, -69.5 , 0 ); setScaleKey( spep_0 + 0, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 74 + OFFSET_X, 1, 2.5, 2.5 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 74 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --環境音 SE002 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 242, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); --画面遷移 SE003 = playSeVer2( spep_0 + 68, 1232, "", 0, 0, 0, -1); --髪なびく SE004 = playSeVer2( spep_0 + 78, 1332, "", 0, 0, 0, -1); --気ダメ SE005 = playSeVer2( spep_0 + 98, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 98, SE005, 126 ); SE006 = playSeVer2( spep_0 + 98, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 98, SE006, 56 ); --オーラ SE007 = playSeVer2( spep_0 + 110, 1036, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 134, 1036, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 158, 1036, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 182, 1036, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 206, 1036, "", 0, 0, 0, -1); --笑う SE010 = playSeVer2( spep_0 + 158, 1013, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --216f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --オーラ SE016 = playSeVer2( spep_1 + 90, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 90, SE016, 79 ); ------------------------------------------------- -- 気弾発射~フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 620; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 気弾発射~フィニッシュ(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 気弾発射~フィニッシュ(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 286 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 406 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 286 + OFFSET_X, 1, 18 ); changeAnime( spep_2 + 332 + OFFSET_X, 1, 7 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, -172.2, 165.7 , 0 ); setMoveKey( spep_2 + 327 + OFFSET_X, 1, -172.2, 165.7 , 0 ); setMoveKey( spep_2 + 328 + OFFSET_X, 1, -182.2, 161.7 , 0 ); setMoveKey( spep_2 + 329 + OFFSET_X, 1, -182.2, 161.7 , 0 ); setMoveKey( spep_2 + 330 + OFFSET_X, 1, -182.2, 149.7 , 0 ); setMoveKey( spep_2 + 331 + OFFSET_X, 1, -182.2, 149.7 , 0 ); setMoveKey( spep_2 + 332 + OFFSET_X, 1, -162.4, 165.9 , 0 ); setMoveKey( spep_2 + 333 + OFFSET_X, 1, -162.4, 165.9 , 0 ); setMoveKey( spep_2 + 334 + OFFSET_X, 1, -203.8, 185.7 , 0 ); setMoveKey( spep_2 + 335 + OFFSET_X, 1, -203.8, 185.7 , 0 ); setMoveKey( spep_2 + 336 + OFFSET_X, 1, -207.5, 203.2 , 0 ); setMoveKey( spep_2 + 337 + OFFSET_X, 1, -207.5, 203.2 , 0 ); setMoveKey( spep_2 + 338 + OFFSET_X, 1, -230.8, 209.2 , 0 ); setMoveKey( spep_2 + 339 + OFFSET_X, 1, -230.8, 209.2 , 0 ); setMoveKey( spep_2 + 340 + OFFSET_X, 1, -228, 223.4 , 0 ); setMoveKey( spep_2 + 341 + OFFSET_X, 1, -228, 223.4 , 0 ); setMoveKey( spep_2 + 342 + OFFSET_X, 1, -231.9, 206.6 , 0 ); setMoveKey( spep_2 + 343 + OFFSET_X, 1, -231.9, 206.6 , 0 ); setMoveKey( spep_2 + 344 + OFFSET_X, 1, -224.9, 219.1 , 0 ); setMoveKey( spep_2 + 345 + OFFSET_X, 1, -224.9, 219.1 , 0 ); setMoveKey( spep_2 + 346 + OFFSET_X, 1, -247.3, 221.1 , 0 ); setMoveKey( spep_2 + 347 + OFFSET_X, 1, -247.3, 221.1 , 0 ); setMoveKey( spep_2 + 348 + OFFSET_X, 1, -239.3, 232.7 , 0 ); setMoveKey( spep_2 + 349 + OFFSET_X, 1, -239.3, 232.7 , 0 ); setMoveKey( spep_2 + 350 + OFFSET_X, 1, -241, 214 , 0 ); setMoveKey( spep_2 + 351 + OFFSET_X, 1, -241, 214 , 0 ); setMoveKey( spep_2 + 352 + OFFSET_X, 1, -232.3, 225.1 , 0 ); setMoveKey( spep_2 + 353 + OFFSET_X, 1, -232.3, 225.1 , 0 ); setMoveKey( spep_2 + 354 + OFFSET_X, 1, -251.5, 226.1 , 0 ); setMoveKey( spep_2 + 355 + OFFSET_X, 1, -251.5, 226.1 , 0 ); setMoveKey( spep_2 + 356 + OFFSET_X, 1, -244.5, 236.9 , 0 ); setMoveKey( spep_2 + 357 + OFFSET_X, 1, -244.5, 236.9 , 0 ); setMoveKey( spep_2 + 358 + OFFSET_X, 1, -245.3, 217.5 , 0 ); setMoveKey( spep_2 + 359 + OFFSET_X, 1, -245.3, 217.5 , 0 ); setMoveKey( spep_2 + 360 + OFFSET_X, 1, -236, 228.1 , 0 ); setMoveKey( spep_2 + 361 + OFFSET_X, 1, -236, 228.1 , 0 ); setMoveKey( spep_2 + 362 + OFFSET_X, 1, -254.6, 228.6 , 0 ); setMoveKey( spep_2 + 363 + OFFSET_X, 1, -254.6, 228.6 , 0 ); setMoveKey( spep_2 + 364 + OFFSET_X, 1, -247.1, 239 , 0 ); setMoveKey( spep_2 + 365 + OFFSET_X, 1, -247.1, 239 , 0 ); setMoveKey( spep_2 + 366 + OFFSET_X, 1, -247.5, 219.4 , 0 ); setMoveKey( spep_2 + 367 + OFFSET_X, 1, -247.5, 219.4 , 0 ); setMoveKey( spep_2 + 368 + OFFSET_X, 1, -237.9, 229.7 , 0 ); setMoveKey( spep_2 + 369 + OFFSET_X, 1, -237.9, 229.7 , 0 ); setMoveKey( spep_2 + 370 + OFFSET_X, 1, -256.2, 230 , 0 ); setMoveKey( spep_2 + 371 + OFFSET_X, 1, -256.2, 230 , 0 ); setMoveKey( spep_2 + 372 + OFFSET_X, 1, -248.5, 240.2 , 0 ); setMoveKey( spep_2 + 373 + OFFSET_X, 1, -248.5, 240.2 , 0 ); setMoveKey( spep_2 + 374 + OFFSET_X, 1, -248.8, 220.4 , 0 ); setMoveKey( spep_2 + 375 + OFFSET_X, 1, -248.8, 220.4 , 0 ); setMoveKey( spep_2 + 376 + OFFSET_X, 1, -239, 230.6 , 0 ); setMoveKey( spep_2 + 377 + OFFSET_X, 1, -239, 230.6 , 0 ); setMoveKey( spep_2 + 378 + OFFSET_X, 1, -257.2, 230.7 , 0 ); setMoveKey( spep_2 + 379 + OFFSET_X, 1, -257.2, 230.7 , 0 ); setMoveKey( spep_2 + 380 + OFFSET_X, 1, -249.3, 230.8 , 0 ); setMoveKey( spep_2 + 381 + OFFSET_X, 1, -249.3, 230.8 , 0 ); setMoveKey( spep_2 + 382 + OFFSET_X, 1, -239.5, 240.9 , 0 ); setMoveKey( spep_2 + 383 + OFFSET_X, 1, -239.5, 240.9 , 0 ); setMoveKey( spep_2 + 384 + OFFSET_X, 1, -239.6, 241 , 0 ); setMoveKey( spep_2 + 385 + OFFSET_X, 1, -239.6, 241 , 0 ); setMoveKey( spep_2 + 386 + OFFSET_X, 1, -239.7, 241.1 , 0 ); setMoveKey( spep_2 + 387 + OFFSET_X, 1, -239.7, 241.1 , 0 ); setMoveKey( spep_2 + 388 + OFFSET_X, 1, -239.8, 241.2 , 0 ); setMoveKey( spep_2 + 389 + OFFSET_X, 1, -239.8, 241.2 , 0 ); setMoveKey( spep_2 + 390 + OFFSET_X, 1, -239.9, 241.3 , 0 ); setMoveKey( spep_2 + 391 + OFFSET_X, 1, -239.9, 241.3 , 0 ); setMoveKey( spep_2 + 392 + OFFSET_X, 1, -240, 241.4 , 0 ); setMoveKey( spep_2 + 395 + OFFSET_X, 1, -240, 241.4 , 0 ); setMoveKey( spep_2 + 396 + OFFSET_X, 1, -240.1, 241.5 , 0 ); setMoveKey( spep_2 + 397 + OFFSET_X, 1, -240.1, 241.5 , 0 ); setMoveKey( spep_2 + 398 + OFFSET_X, 1, -240.2, 241.5 , 0 ); setMoveKey( spep_2 + 399 + OFFSET_X, 1, -240.2, 241.5 , 0 ); setMoveKey( spep_2 + 400 + OFFSET_X, 1, -240.3, 241.6 , 0 ); setMoveKey( spep_2 + 401 + OFFSET_X, 1, -240.3, 241.6 , 0 ); setMoveKey( spep_2 + 402 + OFFSET_X, 1, -240.3, 241.7 , 0 ); setMoveKey( spep_2 + 403 + OFFSET_X, 1, -240.3, 241.7 , 0 ); setMoveKey( spep_2 + 404 + OFFSET_X, 1, -240.3, 241.8 , 0 ); setMoveKey( spep_2 + 406 + OFFSET_X, 1, -240.3, 241.8 , 0 ); setScaleKey( spep_2 + 286 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_2 + 331 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_2 + 332 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 333 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 334 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_2 + 335 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_2 + 336 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_2 + 337 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_2 + 338 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 339 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 340 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_2 + 341 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_2 + 342 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_2 + 343 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_2 + 344 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_2 + 345 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_2 + 346 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_2 + 347 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_2 + 348 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_2 + 349 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_2 + 350 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 351 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 352 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_2 + 353 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_2 + 354 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_2 + 355 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_2 + 356 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_2 + 357 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_2 + 358 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_2 + 361 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_2 + 362 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 363 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 364 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_2 + 367 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_2 + 368 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 373 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 374 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_2 + 383 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_2 + 384 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 403 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 404 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_2 + 406 + OFFSET_X, 1, 2.23, 2.23 ); setRotateKey( spep_2 + 286 + OFFSET_X, 1, 5.2 ); setRotateKey( spep_2 + 331 + OFFSET_X, 1, 5.2 ); setRotateKey( spep_2 + 332 + OFFSET_X, 1, 34.9 ); setRotateKey( spep_2 + 406 + OFFSET_X, 1, 34.9 ); setBlendColor( spep_2 + 332 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.3 ); setBlendColor( spep_2 + 333 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.3 ); setBlendColor( spep_2 + 334 + OFFSET_X, 1, 3, 0.2, 0.8, 1.0, 0.3 ); setBlendColor( spep_2 + 337 + OFFSET_X, 1, 3, 0.2, 0.8, 1.0, 0.3 ); setBlendColor( spep_2 + 338 + OFFSET_X, 1, 3, 0.2, 0.8, 1.0, 0.4 ); setBlendColor( spep_2 + 405 + OFFSET_X, 1, 3, 0.2, 0.8, 1.0, 0.4 ); setBlendColor( spep_2 + 406 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.0 ); -- ** 音 ** -- --構える SE017 = playSeVer2( spep_2 + 0, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE017, 61 ); --かめはめ波溜め SE019 = playSeVer2( spep_2 + 14, 1209, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 18, 1210, "",spep_2 + 206, 6, 34, -1); setStartTimeMs( SE015, 1033 ); SE020 = playSeVer2( spep_2 + 18, 1203, "",spep_2 + 208, 0, 34, -1); --オーラ SE018 = playSeVer2( spep_2 + 14, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 14, SE018, 79 ); SE021 = playSeVer2( spep_2 + 38, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 38, SE021, 79 ); SE022 = playSeVer2( spep_2 + 62, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 62, SE022, 79 ); SE023 = playSeVer2( spep_2 + 86, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 86, SE023, 79 ); SE024 = playSeVer2( spep_2 + 110, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 110, SE024, 79 ); SE026 = playSeVer2( spep_2 + 134, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 134, SE026, 79 ); SE027 = playSeVer2( spep_2 + 158, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 158, SE027, 79 ); SE031 = playSeVer2( spep_2 + 182, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 182, SE031, 79 ); --体ひねる SE025 = playSeVer2( spep_2 + 110, 1116, "",spep_2 + 182, 0, 40, -1); --かめはめ波発射 SE028 = playSeVer2( spep_2 + 168, 1133, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_2 + 168, 1146, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 168, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 168, SE030, 79 ); --かめはめ波飛んでいく SE032 = playSeVer2( spep_2 + 268, 1161, "",spep_2 + 474, 0, 62, -1); SE033 = playSeVer2( spep_2 + 268, 1211, "",spep_2 + 474, 0, 64, -1); SE034 = playSeVer2( spep_2 + 276, 1303, "",spep_2 + 360, 0, 44, -1); SE035 = playSeVer2( spep_2 + 302, 1390, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 314, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 314, SE036, 73 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 320; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE028, 0); stopSe( SP_dodge - 12, SE029, 0); stopSe( SP_dodge - 12, SE030, 0); stopSe( SP_dodge - 12, SE032, 0); stopSe( SP_dodge - 12, SE033, 0); stopSe( SP_dodge - 12, SE034, 0); stopSe( SP_dodge - 12, SE035, 0); stopSe( SP_dodge - 4, SE036, 0); pauseAll( SP_dodge, 67); setBlendColor( SP_dodge, 1, 3, 0.0, 0.0, 0.0, 0.0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --かめはめ波敵に向かっていく SE037 = playSeVer2( spep_2 + 398, 1145, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 398, 1296, "",spep_2 + 564, 0, 102, -1); --爆発 SE039 = playSeVer2( spep_2 + 476, 1067, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_2 + 478, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 478, SE040, 66 ); SE041 = playSeVer2( spep_2 + 478, 1137, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 452); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4); -- 終了フレーム 620f -4 end