--1030400:SSR_孫悟空_必殺技:かめはめ波 --sp_effect_a1_00469 --sp2804 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_01 = 163436; --登場〜ため ef_001 SP_02 = 163437; --かめはめ波 ef_002 SP_02b = 163438; --かめはめ波_裏側 ef_002b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.84); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; spep_1 = spep_0 + 184; spep_2 = spep_1 + 94; skipFrame(0, spep_2 + 100- 1); -- スキップ先フレーム指定 --かめはめ波飛んでいく SE010 = playSeVer2( spep_2 + 100 + 1, 1133, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_2 + 100 + 1, 1146, "",spep_2 + 190, 0, 20, -1); setStartTimeMs(SE011,600); SE012 = playSeVer2( spep_2 + 100 + 1, 1213, "",spep_2 + 196, 0, 26, -1); setStartTimeMs(SE012,600); SE013 = playSeVer2( spep_2 + 100 + 1, 1211, "",spep_2 + 184, 0, 16, -1); setSeVolumeByWorkId( spep_2 + 100 + 1, SE013, 257 ); SE014 = playSeVer2( spep_2 + 100 + 1, 1021, "", 0, 0, 0, -1); else end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 登場〜ため ------------------------------------------------- MAX_FRAME_0 = 184; -- ** エフェクト等 ** -- start_b = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 登場〜ため(ef_001) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 115, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 115, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 206, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --ズーム SE003 = playSeVer2( spep_0 + 40, 1072, "", 0, 0, 0, -1); --かめはめ波溜め SE004 = playSeVer2( spep_0 + 76, 1004, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 76, 1209, "",spep_0 + 204, 0, 14, -1); SE006 = playSeVer2( spep_0 + 76, 1210, "",spep_0 + 202, 0, 12, -1); SE007 = playSeVer2( spep_0 + 76, 1356, "",spep_0 + 202, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 76, SE007, 65 ); SE008 = playSeVer2( spep_0 + 76, 1176, "",spep_0 + 202, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 76, SE008, 72 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 184f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- かめはめ波 ------------------------------------------------- MAX_FRAME_2 = 290; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- かめはめ波(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- かめはめ波_裏側(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 100 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 146 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 100 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 126 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 74.3, -68.1 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 74.3, -68.1 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 78.2, -64 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 78.2, -64 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 82.1, -59.9 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 82.1, -59.9 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 85.9, -55.8 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 85.9, -55.8 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 89.8, -51.7 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 89.8, -51.7 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 93.7, -47.7 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 93.7, -47.7 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 97.6, -43.6 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 97.6, -43.6 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 101.4, -39.5 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 101.4, -39.5 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 105.3, -35.4 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 105.3, -35.4 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 109.2, -31.4 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 109.2, -31.4 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 113.1, -27.3 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 113.1, -27.3 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 116.9, -23.2 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 116.9, -23.2 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 120.8, -19.1 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 120.8, -19.1 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 190.3, 55.2 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 190.3, 55.2 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 167.6, 20 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 167.6, 20 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 179.7, 57.6 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 179.7, 57.6 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 163.9, 29.3 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 163.9, 29.3 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 209, 53.1 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 209, 53.1 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 181.1, 17.8 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 181.1, 17.8 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 170.5, 64.2 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 170.5, 64.2 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 213.9, 30.6 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 213.9, 30.6 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 214.1, 65 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 214.1, 65 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 157.4, 30.9 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 157.4, 30.9 , 0 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 105 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 107 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 109 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 110 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 111 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 113 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 115 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 117 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 119 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 121 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 122 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 123 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_2 + 125 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 127 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 129 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 130 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 131 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 133 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 135 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 136 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 0.82, 0.82 ); setRotateKey( spep_2 + 100 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 125 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 126 + OFFSET_X, 1, -12.5 ); setRotateKey( spep_2 + 127 + OFFSET_X, 1, -12.5 ); setRotateKey( spep_2 + 128 + OFFSET_X, 1, -13.2 ); setRotateKey( spep_2 + 129 + OFFSET_X, 1, -13.2 ); setRotateKey( spep_2 + 130 + OFFSET_X, 1, -13.9 ); setRotateKey( spep_2 + 131 + OFFSET_X, 1, -13.9 ); setRotateKey( spep_2 + 132 + OFFSET_X, 1, -14.6 ); setRotateKey( spep_2 + 133 + OFFSET_X, 1, -14.6 ); setRotateKey( spep_2 + 134 + OFFSET_X, 1, -15.2 ); setRotateKey( spep_2 + 135 + OFFSET_X, 1, -15.2 ); setRotateKey( spep_2 + 136 + OFFSET_X, 1, -15.9 ); setRotateKey( spep_2 + 137 + OFFSET_X, 1, -15.9 ); setRotateKey( spep_2 + 138 + OFFSET_X, 1, -16.6 ); setRotateKey( spep_2 + 139 + OFFSET_X, 1, -16.6 ); setRotateKey( spep_2 + 140 + OFFSET_X, 1, -17.3 ); setRotateKey( spep_2 + 141 + OFFSET_X, 1, -17.3 ); setRotateKey( spep_2 + 142 + OFFSET_X, 1, -18 ); setRotateKey( spep_2 + 146 + OFFSET_X, 1, -18 ); -- ** 音 ** -- --かめはめ波発射 SE010 = playSeVer2( spep_2 + 8, 1133, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_2 + 8, 1146, "",spep_2 + 190, 0, 20, -1); SE012 = playSeVer2( spep_2 + 8, 1213, "",spep_2 + 196, 0, 26, -1); --かめはめ波飛んでいく SE013 = playSeVer2( spep_2 + 40, 1211, "",spep_2 + 184, 0, 16, -1); setSeVolumeByWorkId( spep_2 + 40, SE013, 257 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 100; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --かめはめ波飛んでいく SE014 = playSeVer2( spep_2 + 96, 1021, "", 0, 0, 0, -1); --敵ヒット SE015 = playSeVer2( spep_2 + 122, 1011, "", 0, 0, 0, -1); --爆発予兆 SE016 = playSeVer2( spep_2 + 150, 1157, "",spep_2 + 216, 0, 12, -1); setSeVolumeByWorkId( spep_2 + 150, SE016, 75 ); SE017 = playSeVer2( spep_2 + 162, 1305, "",spep_2 + 212, 0, 10, -1); setSeVolumeByWorkId( spep_2 + 162, SE017, 79 ); SE018 = playSeVer2( spep_2 + 198, 1067, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 198, 1159, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 194); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2); -- 290f else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 登場〜ため ------------------------------------------------- MAX_FRAME_0 = 184; -- ** エフェクト等 ** -- start_b = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 登場〜ため(ef_001) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -115, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -115, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 206, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --ズーム SE003 = playSeVer2( spep_0 + 40, 1072, "", 0, 0, 0, -1); --かめはめ波溜め SE004 = playSeVer2( spep_0 + 76, 1004, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 76, 1209, "",spep_0 + 204, 0, 14, -1); SE006 = playSeVer2( spep_0 + 76, 1210, "",spep_0 + 202, 0, 12, -1); SE007 = playSeVer2( spep_0 + 76, 1356, "",spep_0 + 202, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 76, SE007, 65 ); SE008 = playSeVer2( spep_0 + 76, 1176, "",spep_0 + 202, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 76, SE008, 72 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 184f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- かめはめ波 ------------------------------------------------- MAX_FRAME_2 = 290; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- かめはめ波(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- かめはめ波_裏側(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 100 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 146 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 100 + OFFSET_X, 1, 4 ); changeAnime( spep_2 + 126 + OFFSET_X, 1, 8 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, -74.3, -68.1 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, -74.3, -68.1 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, -78.2, -64 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, -78.2, -64 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, -82.1, -59.9 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, -82.1, -59.9 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, -85.9, -55.8 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, -85.9, -55.8 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, -89.8, -51.7 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, -89.8, -51.7 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, -93.7, -47.7 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, -93.7, -47.7 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, -97.6, -43.6 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, -97.6, -43.6 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, -101.4, -39.5 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, -101.4, -39.5 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, -105.3, -35.4 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, -105.3, -35.4 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, -109.2, -31.4 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, -109.2, -31.4 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, -113.1, -27.3 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, -113.1, -27.3 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, -116.9, -23.2 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, -116.9, -23.2 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, -120.8, -19.1 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, -120.8, -19.1 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, -190.3, 55.2 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, -190.3, 55.2 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, -167.6, 20 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, -167.6, 20 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, -179.7, 57.6 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, -179.7, 57.6 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, -163.9, 29.3 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, -163.9, 29.3 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, -209, 53.1 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, -209, 53.1 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, -181.1, 17.8 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, -181.1, 17.8 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, -170.5, 64.2 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, -170.5, 64.2 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, -213.9, 30.6 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, -213.9, 30.6 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, -214.1, 65 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, -214.1, 65 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, -157.4, 30.9 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, -157.4, 30.9 , 0 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 105 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 107 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 109 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 110 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 111 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 113 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 115 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 117 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 119 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 121 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 122 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 123 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_2 + 125 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 127 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 129 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 130 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 131 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 133 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 135 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 136 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 0.82, 0.82 ); setRotateKey( spep_2 + 100 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 125 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 126 + OFFSET_X, 1, 12.5 ); setRotateKey( spep_2 + 127 + OFFSET_X, 1, 12.5 ); setRotateKey( spep_2 + 128 + OFFSET_X, 1, 13.2 ); setRotateKey( spep_2 + 129 + OFFSET_X, 1, 13.2 ); setRotateKey( spep_2 + 130 + OFFSET_X, 1, 13.9 ); setRotateKey( spep_2 + 131 + OFFSET_X, 1, 13.9 ); setRotateKey( spep_2 + 132 + OFFSET_X, 1, 14.6 ); setRotateKey( spep_2 + 133 + OFFSET_X, 1, 14.6 ); setRotateKey( spep_2 + 134 + OFFSET_X, 1, 15.2 ); setRotateKey( spep_2 + 135 + OFFSET_X, 1, 15.2 ); setRotateKey( spep_2 + 136 + OFFSET_X, 1, 15.9 ); setRotateKey( spep_2 + 137 + OFFSET_X, 1, 15.9 ); setRotateKey( spep_2 + 138 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 139 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 140 + OFFSET_X, 1, 17.3 ); setRotateKey( spep_2 + 141 + OFFSET_X, 1, 17.3 ); setRotateKey( spep_2 + 142 + OFFSET_X, 1, 18 ); setRotateKey( spep_2 + 146 + OFFSET_X, 1, 18 ); -- ** 音 ** -- --かめはめ波発射 SE010 = playSeVer2( spep_2 + 8, 1133, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_2 + 8, 1146, "",spep_2 + 190, 0, 20, -1); SE012 = playSeVer2( spep_2 + 8, 1213, "",spep_2 + 196, 0, 26, -1); --かめはめ波飛んでいく SE013 = playSeVer2( spep_2 + 40, 1211, "",spep_2 + 184, 0, 16, -1); setSeVolumeByWorkId( spep_2 + 40, SE013, 257 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 100; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --かめはめ波飛んでいく SE014 = playSeVer2( spep_2 + 96, 1021, "", 0, 0, 0, -1); --敵ヒット SE015 = playSeVer2( spep_2 + 122, 1011, "", 0, 0, 0, -1); --爆発予兆 SE016 = playSeVer2( spep_2 + 150, 1157, "",spep_2 + 216, 0, 12, -1); setSeVolumeByWorkId( spep_2 + 150, SE016, 75 ); SE017 = playSeVer2( spep_2 + 162, 1305, "",spep_2 + 212, 0, 10, -1); setSeVolumeByWorkId( spep_2 + 162, SE017, 79 ); SE018 = playSeVer2( spep_2 + 198, 1067, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 198, 1159, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 194); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2); -- 290f end