--4030490:LR_超サイヤ人孫悟空(天使)+超サイヤ人ベジータ(天使)_超必殺技:超龍双拳 --sp_effect_a1_00476 --sp2805 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163513; -- 冒頭~カットインまで ef_001 SP_02 = 163514; -- 上昇~フィニッシュ:手前 ef_002 SP_02b = 163515; -- 上昇~フィニッシュ:手前 ef_002b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.74); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 冒頭~カットインまで ------------------------------------------------- MAX_FRAME_0 = 660; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 冒頭~カットインまで(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 568; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -55, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -55, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); --地響き SE002 = playSeVer2( spep_0 + 0, 1226, "",spep_0 + 406, 0, 114, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 62 ); --オーラ SE003 = playSeVer2( spep_0 + 14, 1036, "", 0, 0, 0, -1); --イナヅマ SE004 = playSeVer2( spep_0 + 14, 1147, "",spep_0 + 112, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 14, SE004, 71 ); --オーラ SE005 = playSeVer2( spep_0 + 38, 1036, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 62, 1036, "", 0, 0, 0, -1); --イナヅマ SE007 = playSeVer2( spep_0 + 80, 1148, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 80, SE007, 41 ); --画面遷移 SE008 = playSeVer2( spep_0 + 80, 1232, "", 0, 0, 0, -1); --気が高まる SE009 = playSeVer2( spep_0 + 80, 1278, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 80, SE009, 60 ); SE010 = playSeVer2( spep_0 + 80, 1227, "",spep_0 + 458, 0, 150, -1); --オーラ SE011 = playSeVer2( spep_0 + 86, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 86, SE011, 40 ); SE012 = playSeVer2( spep_0 + 110, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 110, SE012, 40 ); SE013 = playSeVer2( spep_0 + 134, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 134, SE013, 40 ); SE014 = playSeVer2( spep_0 + 158, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 158, SE014, 71 ); --イナヅマ SE015 = playSeVer2( spep_0 + 170, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 170, SE015, 71 ); --気が高まる SE016 = playSeVer2( spep_0 + 176, 1184, "", 0, 0, 0, -1); --オーラ SE017 = playSeVer2( spep_0 + 182, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 182, SE017, 71 ); --爆発する SE018 = playSeVer2( spep_0 + 202, 1060, "", 0, 0, 0, -1); --オーラ SE019 = playSeVer2( spep_0 + 206, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 206, SE019, 71 ); --煙あける SE020 = playSeVer2( spep_0 + 300, 1168, "", 0, 40, 0, -1); setStartTimeMs( SE020, 1333 ); --オーラ SE021 = playSeVer2( spep_0 + 230, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 230, SE021, 71 ); SE022 = playSeVer2( spep_0 + 254, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 254, SE022, 71 ); --気が高まる SE023 = playSeVer2( spep_0 + 260, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 260, SE023, 60 ); SE024 = playSeVer2( spep_0 + 260, 1282, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 260, SE024, 74 ); --オーラ SE025 = playSeVer2( spep_0 + 278, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 278, SE025, 71 ); SE026 = playSeVer2( spep_0 + 302, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 302, SE026, 71 ); --気が爆発する SE027 = playSeVer2( spep_0 + 308, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 308, SE027, 145 ); --煙あける SE028 = playSeVer2( spep_0 + 322, 1219, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 322, SE028, 136 ); setPitch( spep_0 + 322, SE028, -500 ); setTimeStretch( SE028, 0.67, 30, 4 ); --オーラ SE029 = playSeVer2( spep_0 + 326, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 326, SE029, 71 ); SE030 = playSeVer2( spep_0 + 350, 1036, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_0 + 374, 1036, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_0 + 398, 1036, "", 0, 0, 0, -1); --イナヅマ SE033 = playSeVer2( spep_0 + 408, 1148, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 408, SE033, 71 ); --オーラ SE034 = playSeVer2( spep_0 + 422, 1036, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_0 + 446, 1036, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_0 + 470, 1036, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_0 + 494, 1036, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_0 + 518, 1036, "", 0, 0, 0, -1); --イナヅマ SE039 = playSeVer2( spep_0 + 518, 1147, "",spep_0 + 688, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 518, SE039, 71 ); --オーラ SE040 = playSeVer2( spep_0 + 542, 1036, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_0 + 566, 1036, "", 0, 0, 0, -1); --雷落ちる SE042 = playSeVer2( spep_0 + 566, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 566, SE042, 158 ); SE043 = playSeVer2( spep_0 + 566, 1023, "", 0, 0, 0, -1); --オーラ SE045 = playSeVer2( spep_0 + 590, 1036, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_0 + 614, 1036, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_0 + 638, 1036, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --660F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --上昇する SE049 = playSeVer2( spep_1 + 86, 1116, "",spep_1 + 130, 0, 20, -1); SE050 = playSeVer2( spep_1 + 88, 1117, "", 0, 0, 0, -1); ------------------------------------------------- -- 上昇~フィニッシュ:手前 ------------------------------------------------- MAX_FRAME_2 = 392; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 上昇~フィニッシュ:手前(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 上昇~フィニッシュ:手前(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 190 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 210 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 190 + OFFSET_X, 1, 104 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, -1.5, -511.6 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, -1.5, -511.6 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, -1.5, -474.1 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, -1.5, -474.1 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, -1.5, -436.6 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, -1.5, -436.6 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, -1.5, -399.1 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, -1.5, -399.1 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, -1.5, -361.6 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, -1.5, -361.6 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, -1.5, -324.1 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, -1.5, -324.1 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, -1.5, -286.6 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, -1.5, -286.6 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, -1.5, -249.1 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, -1.5, -249.1 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, -1.5, -211.6 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, -1.5, -211.6 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, -1.5, -174.1 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, -1.5, -174.1 , 0 ); setScaleKey( spep_2 + 190 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 210 + OFFSET_X, 1, 0.42, 0.42 ); setRotateKey( spep_2 + 190 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 210 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --上昇する SE051 = playSeVer2( spep_2 + 0, 1452, "", 0, 0, 0, -1); --オーラ SE052 = playSeVer2( spep_2 + 6, 1036, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_2 + 30, 1036, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_2 + 54, 1036, "", 0, 0, 0, -1); SE055 = playSeVer2( spep_2 + 78, 1036, "", 0, 0, 0, -1); --気が弾ける SE056 = playSeVer2( spep_2 + 82, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 82, SE056, 120 ); SE057 = playSeVer2( spep_2 + 82, 1026, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 82, SE057, 96 ); --突っ込んでくる SE058 = playSeVer2( spep_2 + 112, 1182, "", 0, 0, 0, -1); SE059 = playSeVer2( spep_2 + 112, 1068, "", 0, 0, 0, -1); SE060 = playSeVer2( spep_2 + 112, 1355, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 112, SE060, 58 ); setPitch( spep_2 + 112, SE060, 500 ); setTimeStretch( SE060, 1.33, 30, 4 ); SE061 = playSeVer2( spep_2 + 128, 1304, "",spep_2 + 262, 0, 52, -1); setSeVolumeByWorkId( spep_2 + 128, SE061, 79 ); SE062 = playSeVer2( spep_2 + 166, 1422, "",spep_2 + 278, 0, 66, -1); setPitch( spep_2 + 172, SE062, 300 ); setTimeStretch( SE062, 1.2, 30, 4 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 196; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE056, 0); stopSe( SP_dodge - 12, SE057, 0); stopSe( SP_dodge - 12, SE058, 0); stopSe( SP_dodge - 12, SE059, 0); stopSe( SP_dodge - 12, SE060, 0); stopSe( SP_dodge - 12, SE061, 0); stopSe( SP_dodge - 12, SE062, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --爆発 SE063 = playSeVer2( spep_2 + 200, 1159, "", 0, 0, 0, -1); SE064 = playSeVer2( spep_2 + 250, 1067, "", 0, 0, 0, -1); SE065 = playSeVer2( spep_2 + 250, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 250, SE065, 76 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 272); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -2); -- 392F else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 冒頭~カットインまで ------------------------------------------------- MAX_FRAME_0 = 660; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 冒頭~カットインまで(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 568; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); --地響き SE002 = playSeVer2( spep_0 + 0, 1226, "",spep_0 + 406, 0, 114, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 62 ); --オーラ SE003 = playSeVer2( spep_0 + 14, 1036, "", 0, 0, 0, -1); --イナヅマ SE004 = playSeVer2( spep_0 + 14, 1147, "",spep_0 + 112, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 14, SE004, 71 ); --オーラ SE005 = playSeVer2( spep_0 + 38, 1036, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 62, 1036, "", 0, 0, 0, -1); --イナヅマ SE007 = playSeVer2( spep_0 + 80, 1148, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 80, SE007, 41 ); --画面遷移 SE008 = playSeVer2( spep_0 + 80, 1232, "", 0, 0, 0, -1); --気が高まる SE009 = playSeVer2( spep_0 + 80, 1278, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 80, SE009, 60 ); SE010 = playSeVer2( spep_0 + 80, 1227, "",spep_0 + 458, 0, 150, -1); --オーラ SE011 = playSeVer2( spep_0 + 86, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 86, SE011, 40 ); SE012 = playSeVer2( spep_0 + 110, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 110, SE012, 40 ); SE013 = playSeVer2( spep_0 + 134, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 134, SE013, 40 ); SE014 = playSeVer2( spep_0 + 158, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 158, SE014, 71 ); --イナヅマ SE015 = playSeVer2( spep_0 + 170, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 170, SE015, 71 ); --気が高まる SE016 = playSeVer2( spep_0 + 176, 1184, "", 0, 0, 0, -1); --オーラ SE017 = playSeVer2( spep_0 + 182, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 182, SE017, 71 ); --爆発する SE018 = playSeVer2( spep_0 + 202, 1060, "", 0, 0, 0, -1); --オーラ SE019 = playSeVer2( spep_0 + 206, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 206, SE019, 71 ); --煙あける SE020 = playSeVer2( spep_0 + 300, 1168, "", 0, 40, 0, -1); setStartTimeMs( SE020, 1333 ); --オーラ SE021 = playSeVer2( spep_0 + 230, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 230, SE021, 71 ); SE022 = playSeVer2( spep_0 + 254, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 254, SE022, 71 ); --気が高まる SE023 = playSeVer2( spep_0 + 260, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 260, SE023, 60 ); SE024 = playSeVer2( spep_0 + 260, 1282, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 260, SE024, 74 ); --オーラ SE025 = playSeVer2( spep_0 + 278, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 278, SE025, 71 ); SE026 = playSeVer2( spep_0 + 302, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 302, SE026, 71 ); --気が爆発する SE027 = playSeVer2( spep_0 + 308, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 308, SE027, 145 ); --煙あける SE028 = playSeVer2( spep_0 + 322, 1219, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 322, SE028, 136 ); setPitch( spep_0 + 322, SE028, -500 ); setTimeStretch( SE028, 0.67, 30, 4 ); --オーラ SE029 = playSeVer2( spep_0 + 326, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 326, SE029, 71 ); SE030 = playSeVer2( spep_0 + 350, 1036, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_0 + 374, 1036, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_0 + 398, 1036, "", 0, 0, 0, -1); --イナヅマ SE033 = playSeVer2( spep_0 + 408, 1148, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 408, SE033, 71 ); --オーラ SE034 = playSeVer2( spep_0 + 422, 1036, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_0 + 446, 1036, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_0 + 470, 1036, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_0 + 494, 1036, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_0 + 518, 1036, "", 0, 0, 0, -1); --イナヅマ SE039 = playSeVer2( spep_0 + 518, 1147, "",spep_0 + 688, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 518, SE039, 71 ); --オーラ SE040 = playSeVer2( spep_0 + 542, 1036, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_0 + 566, 1036, "", 0, 0, 0, -1); --雷落ちる SE042 = playSeVer2( spep_0 + 566, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 566, SE042, 158 ); SE043 = playSeVer2( spep_0 + 566, 1023, "", 0, 0, 0, -1); --オーラ SE045 = playSeVer2( spep_0 + 590, 1036, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_0 + 614, 1036, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_0 + 638, 1036, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --660F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --上昇する SE049 = playSeVer2( spep_1 + 86, 1116, "",spep_1 + 130, 0, 20, -1); SE050 = playSeVer2( spep_1 + 88, 1117, "", 0, 0, 0, -1); ------------------------------------------------- -- 上昇~フィニッシュ:手前 ------------------------------------------------- MAX_FRAME_2 = 392; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 上昇~フィニッシュ:手前(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 上昇~フィニッシュ:手前(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 190 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 210 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 190 + OFFSET_X, 1, 4 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 1.5, -511.6 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, 1.5, -511.6 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, 1.5, -474.1 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, 1.5, -474.1 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, 1.5, -436.6 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, 1.5, -436.6 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, 1.5, -399.1 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, 1.5, -399.1 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, 1.5, -361.6 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, 1.5, -361.6 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, 1.5, -324.1 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, 1.5, -324.1 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, 1.5, -286.6 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, 1.5, -286.6 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, 1.5, -249.1 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, 1.5, -249.1 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, 1.5, -211.6 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, 1.5, -211.6 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, 1.5, -174.1 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, 1.5, -174.1 , 0 ); setScaleKey( spep_2 + 190 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 210 + OFFSET_X, 1, 0.42, 0.42 ); setRotateKey( spep_2 + 190 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 210 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --上昇する SE051 = playSeVer2( spep_2 + 0, 1452, "", 0, 0, 0, -1); --オーラ SE052 = playSeVer2( spep_2 + 6, 1036, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_2 + 30, 1036, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_2 + 54, 1036, "", 0, 0, 0, -1); SE055 = playSeVer2( spep_2 + 78, 1036, "", 0, 0, 0, -1); --気が弾ける SE056 = playSeVer2( spep_2 + 82, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 82, SE056, 120 ); SE057 = playSeVer2( spep_2 + 82, 1026, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 82, SE057, 96 ); --突っ込んでくる SE058 = playSeVer2( spep_2 + 112, 1182, "", 0, 0, 0, -1); SE059 = playSeVer2( spep_2 + 112, 1068, "", 0, 0, 0, -1); SE060 = playSeVer2( spep_2 + 112, 1355, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 112, SE060, 58 ); setPitch( spep_2 + 112, SE060, 500 ); setTimeStretch( SE060, 1.33, 30, 4 ); SE061 = playSeVer2( spep_2 + 128, 1304, "",spep_2 + 262, 0, 52, -1); setSeVolumeByWorkId( spep_2 + 128, SE061, 79 ); SE062 = playSeVer2( spep_2 + 166, 1422, "",spep_2 + 278, 0, 66, -1); setPitch( spep_2 + 172, SE062, 300 ); setTimeStretch( SE062, 1.2, 30, 4 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 196; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE056, 0); stopSe( SP_dodge - 12, SE057, 0); stopSe( SP_dodge - 12, SE058, 0); stopSe( SP_dodge - 12, SE059, 0); stopSe( SP_dodge - 12, SE060, 0); stopSe( SP_dodge - 12, SE061, 0); stopSe( SP_dodge - 12, SE062, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --爆発 SE063 = playSeVer2( spep_2 + 200, 1159, "", 0, 0, 0, -1); SE064 = playSeVer2( spep_2 + 250, 1067, "", 0, 0, 0, -1); SE065 = playSeVer2( spep_2 + 250, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 250, SE065, 76 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 272); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -2); -- 392F end