--1030480:LR_超サイヤ人ベジータ(天使)+超サイヤ人孫悟空(天使)_必殺技:ファイナルブリッドアタック --sp_effect_a2_00253 --sp2806 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163467; -- 敵と向かい合う~表情アップ ef_001 SP_01b = 163468; -- 敵と向かい合う~表情アップ ef_001b SP_02 = 163471; -- 気合を入れる~爆発・フィニッシュ ef_002 --エフェクト(敵) SP_01r = 163469; -- 敵と向かい合う~表情アップ ef_001r SP_01br = 163470; -- 敵と向かい合う~表情アップ ef_001br SP_02r = 163472; -- 気合を入れる~爆発・フィニッシュ ef_002r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] ENABLE_AUTO_TIME_STRETCH(0.72); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if(_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_2 = 146 + 4 + 94; skipFrame(0, spep_2 + 0); -- スキップ先フレーム指定 --オーラ SE012 = playSeVer2( spep_2 + 0 + 3, 1036, "", 0, 0, 0, -1); else end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 敵と向かい合う~表情アップ ------------------------------------------------- MAX_FRAME_0 = 146; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 敵と向かい合う~表情アップ(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 敵と向かい合う~表情アップ(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 55, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 55, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 96 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 102 ); setMoveKey( spep_0 + 0, 1, 141, -195.5 , 0 ); setMoveKey( spep_0 + 1 + OFFSET_X, 1, 141, -195.5 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 164.7, -195.6 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 164.7, -195.6 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 178.6, -195.6 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 178.6, -195.6 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 187.2, -195.6 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 187.2, -195.6 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 193, -195.6 , 0 ); setMoveKey( spep_0 + 9 + OFFSET_X, 1, 193, -195.6 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, 197.3, -195.6 , 0 ); setMoveKey( spep_0 + 11 + OFFSET_X, 1, 197.3, -195.6 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 200.5, -195.6 , 0 ); setMoveKey( spep_0 + 13 + OFFSET_X, 1, 200.5, -195.6 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, 203, -195.6 , 0 ); setMoveKey( spep_0 + 15 + OFFSET_X, 1, 203, -195.6 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 205, -195.6 , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, 205, -195.6 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 206.6, -195.6 , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, 206.6, -195.6 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 207.9, -195.6 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, 207.9, -195.6 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 209, -195.6 , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, 209, -195.6 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 209.9, -195.6 , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, 209.9, -195.6 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 210.7, -195.6 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, 210.7, -195.6 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 211.3, -195.6 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, 211.3, -195.6 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 211.9, -195.6 , 0 ); setMoveKey( spep_0 + 31 + OFFSET_X, 1, 211.9, -195.6 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, 212.3, -195.3 , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, 212.3, -195.3 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, 213.1, -195.4 , 0 ); setMoveKey( spep_0 + 35 + OFFSET_X, 1, 213.1, -195.4 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 213.8, -195.4 , 0 ); setMoveKey( spep_0 + 37 + OFFSET_X, 1, 213.8, -195.4 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, 214.5, -195.4 , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, 214.5, -195.4 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 215.1, -195.4 , 0 ); setMoveKey( spep_0 + 41 + OFFSET_X, 1, 215.1, -195.4 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, 215.6, -195.4 , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, 215.6, -195.4 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, 216.1, -195.4 , 0 ); setMoveKey( spep_0 + 45 + OFFSET_X, 1, 216.1, -195.4 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, 216.5, -195.4 , 0 ); setMoveKey( spep_0 + 47 + OFFSET_X, 1, 216.5, -195.4 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, 217, -195.4 , 0 ); setMoveKey( spep_0 + 49 + OFFSET_X, 1, 217, -195.4 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, 217.3, -195.4 , 0 ); setMoveKey( spep_0 + 51 + OFFSET_X, 1, 217.3, -195.4 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, 217.7, -195.4 , 0 ); setMoveKey( spep_0 + 53 + OFFSET_X, 1, 217.7, -195.4 , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, 218, -195.4 , 0 ); setMoveKey( spep_0 + 55 + OFFSET_X, 1, 218, -195.4 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, 218.2, -195.4 , 0 ); setMoveKey( spep_0 + 57 + OFFSET_X, 1, 218.2, -195.4 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, 218.5, -195.4 , 0 ); setMoveKey( spep_0 + 59 + OFFSET_X, 1, 218.5, -195.4 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, 218.7, -195.4 , 0 ); setMoveKey( spep_0 + 61 + OFFSET_X, 1, 218.7, -195.4 , 0 ); setMoveKey( spep_0 + 62 + OFFSET_X, 1, 218.9, -195.4 , 0 ); setMoveKey( spep_0 + 63 + OFFSET_X, 1, 218.9, -195.4 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, 219, -195.4 , 0 ); setMoveKey( spep_0 + 65 + OFFSET_X, 1, 219, -195.4 , 0 ); setMoveKey( spep_0 + 66 + OFFSET_X, 1, 219.1, -195.4 , 0 ); setMoveKey( spep_0 + 67 + OFFSET_X, 1, 219.1, -195.4 , 0 ); setMoveKey( spep_0 + 68 + OFFSET_X, 1, 219.2, -195.4 , 0 ); setMoveKey( spep_0 + 69 + OFFSET_X, 1, 219.2, -195.4 , 0 ); setMoveKey( spep_0 + 70 + OFFSET_X, 1, 219.3, -195.4 , 0 ); setMoveKey( spep_0 + 75 + OFFSET_X, 1, 219.3, -195.4 , 0 ); setMoveKey( spep_0 + 76 + OFFSET_X, 1, 219.4, -195.4 , 0 ); setMoveKey( spep_0 + 91 + OFFSET_X, 1, 219.4, -195.4 , 0 ); setMoveKey( spep_0 + 92 + OFFSET_X, 1, 219.4, -195.5 , 0 ); setMoveKey( spep_0 + 96 + OFFSET_X, 1, 219.4, -195.5 , 0 ); setScaleKey( spep_0 + 0, 1, 4, 4 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 96 + OFFSET_X, 1, 4, 4 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 96 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --オーラ SE002 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 50 ); SE003 = playSeVer2( spep_0 + 0, 1227, "",spep_0 + 168, 0, 24, -1); SE005 = playSeVer2( spep_0 + 14, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 14, SE005, 50 ); SE006 = playSeVer2( spep_0 + 38, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 38, SE006, 50 ); SE007 = playSeVer2( spep_0 + 62, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 62, SE007, 50 ); SE008 = playSeVer2( spep_0 + 86, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 86, SE008, 50 ); SE009 = playSeVer2( spep_0 + 112, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 112, SE009, 50 ); SE010 = playSeVer2( spep_0 + 134, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 134, SE010, 50 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --146F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --オーラ SE012 = playSeVer2( spep_1 + 80, 1036, "", 0, 0, 0, -1); ------------------------------------------------- -- 気合を入れる~爆発・フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 586; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x80, -1, 0, 0, 0); -- 気合を入れる~爆発・フィニッシュ(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --気ダメ SE013 = playSeVer2( spep_2 + 6, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 6, SE013, 71 ); SE014 = playSeVer2( spep_2 + 6, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 6, SE014, 133 ); --オーラ SE015 = playSeVer2( spep_2 + 10, 1036, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --オーラ SE016 = playSeVer2( spep_2 + 34, 1036, "", 0, 0, 0, -1); --連続気弾 SE017 = playSeVer2( spep_2 + 48, 1133, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 48, SE017, 76 ); SE018 = playSeVer2( spep_2 + 50, 1403, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 50, SE018, 138 ); SE019 = playSeVer2( spep_2 + 50, 1406, "", 0, 0, 0, 0.5); SE020 = playSeVer2( spep_2 + 76, 1356, "",spep_2 + 474, 68, 36, 0.5); setSeVolumeByWorkId( spep_2 + 76, SE020, 116 ); setStartTimeMs( SE020, 433 ); SE021 = playSeVer2( spep_2 + 50, 1401, "",spep_2 + 110, 0, 34, 0.5); SE022 = playSeVer2( spep_2 + 60, 1401, "",spep_2 + 118, 0, 32, 0.5); SE023 = playSeVer2( spep_2 + 72, 1401, "",spep_2 + 132, 0, 34, 0.5); SE024 = playSeVer2( spep_2 + 82, 1401, "",spep_2 + 142, 0, 34, 0.5); setSeVolumeByWorkId( spep_2 + 82, SE024, 87 ); setPitch( spep_2 + 82, SE024, 100 ); setTimeStretch( SE024, 1.07, 30, 4 ); SE025 = playSeVer2( spep_2 + 102, 1401, "",spep_2 + 162, 0, 32, 0.5); SE026 = playSeVer2( spep_2 + 116, 1401, "",spep_2 + 174, 0, 34, 0.5); setSeVolumeByWorkId( spep_2 + 116, SE026, 114 ); SE027 = playSeVer2( spep_2 + 132, 1401, "",spep_2 + 196, 0, 38, 0.5); SE028 = playSeVer2( spep_2 + 146, 1401, "",spep_2 + 206, 0, 32, 0.5); setPitch( spep_2 + 146, SE028, -100 ); setTimeStretch( SE028, 0.93, 30, 4 ); SE029 = playSeVer2( spep_2 + 162, 1401, "",spep_2 + 220, 0, 32, 0.5); setSeVolumeByWorkId( spep_2 + 162, SE029, 81 ); SE030 = playSeVer2( spep_2 + 178, 1401, "",spep_2 + 238, 0, 32, 0.5); SE031 = playSeVer2( spep_2 + 186, 1406, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_2 + 196, 1401, "",spep_2 + 248, 0, 26, 0.5); setSeVolumeByWorkId( spep_2 + 196, SE032, 110 ); SE033 = playSeVer2( spep_2 + 212, 1401, "",spep_2 + 262, 0, 30, 0.5); setPitch( spep_2 + 212, SE033, 100 ); setTimeStretch( SE033, 1.07, 30, 4 ); SE034 = playSeVer2( spep_2 + 226, 1401, "",spep_2 + 284, 0, 32, 0.5); setSeVolumeByWorkId( spep_2 + 226, SE034, 76 ); SE035 = playSeVer2( spep_2 + 240, 1401, "",spep_2 + 296, 0, 30, 0.5); --爆発 SE036 = playSeVer2( spep_2 + 240, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 240, SE036, 91 ); --連続気弾 SE037 = playSeVer2( spep_2 + 254, 1401, "",spep_2 + 310, 0, 32, 0.5); SE038 = playSeVer2( spep_2 + 266, 1401, "",spep_2 + 320, 0, 28, 0.5); setSeVolumeByWorkId( spep_2 + 266, SE038, 119 ); setPitch( spep_2 + 266, SE038, -100 ); setTimeStretch( SE038, 0.93, 30, 4 ); SE039 = playSeVer2( spep_2 + 280, 1401, "",spep_2 + 338, 0, 32, 0.5); SE040 = playSeVer2( spep_2 + 292, 1401, "",spep_2 + 354, 0, 34, 0.5); setSeVolumeByWorkId( spep_2 + 292, SE040, 65 ); --爆発 SE041 = playSeVer2( spep_2 + 304, 1024, "", 0, 0, 0, -1); --連続気弾 SE042 = playSeVer2( spep_2 + 308, 1401, "",spep_2 + 364, 0, 32, 0.5); setSeVolumeByWorkId( spep_2 + 308, SE042, 111 ); SE043 = playSeVer2( spep_2 + 320, 1406, "",spep_2 + 464, 0, 26, 0.5); SE044 = playSeVer2( spep_2 + 320, 1401, "",spep_2 + 376, 0, 30, 0.5); setSeVolumeByWorkId( spep_2 + 320, SE044, 112 ); setPitch( spep_2 + 320, SE044, 100 ); setTimeStretch( SE044, 1.07, 30, 4 ); SE045 = playSeVer2( spep_2 + 334, 1401, "",spep_2 + 394, 0, 32, 0.5); setSeVolumeByWorkId( spep_2 + 334, SE045, 85 ); SE046 = playSeVer2( spep_2 + 352, 1401, "",spep_2 + 412, 0, 32, 0.5); SE047 = playSeVer2( spep_2 + 368, 1401, "",spep_2 + 424, 0, 34, 0.5); SE048 = playSeVer2( spep_2 + 380, 1401, "",spep_2 + 436, 0, 32, 0.5); setPitch( spep_2 + 380, SE048, -100 ); setTimeStretch( SE048, 0.93, 30, 4 ); SE049 = playSeVer2( spep_2 + 394, 1401, "",spep_2 + 452, 0, 30, 0.5); SE050 = playSeVer2( spep_2 + 404, 1401, "",spep_2 + 460, 0, 32, 0.5); SE051 = playSeVer2( spep_2 + 416, 1401, "",spep_2 + 472, 0, 30, 0.5); --爆発 SE052 = playSeVer2( spep_2 + 428, 1159, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_2 + 428, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 442); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -2); -- 584F else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 敵と向かい合う~表情アップ ------------------------------------------------- MAX_FRAME_0 = 146; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- 敵と向かい合う~表情アップ(ef_001r) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01br, 0x80, -1, 0, 0, 0); -- 敵と向かい合う~表情アップ(ef_001br) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 55, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 55, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 96 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 102 ); setMoveKey( spep_0 + 0, 1, 141, -195.5 , 0 ); setMoveKey( spep_0 + 1 + OFFSET_X, 1, 141, -195.5 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 164.7, -195.6 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 164.7, -195.6 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 178.6, -195.6 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 178.6, -195.6 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 187.2, -195.6 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 187.2, -195.6 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 193, -195.6 , 0 ); setMoveKey( spep_0 + 9 + OFFSET_X, 1, 193, -195.6 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, 197.3, -195.6 , 0 ); setMoveKey( spep_0 + 11 + OFFSET_X, 1, 197.3, -195.6 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 200.5, -195.6 , 0 ); setMoveKey( spep_0 + 13 + OFFSET_X, 1, 200.5, -195.6 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, 203, -195.6 , 0 ); setMoveKey( spep_0 + 15 + OFFSET_X, 1, 203, -195.6 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 205, -195.6 , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, 205, -195.6 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 206.6, -195.6 , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, 206.6, -195.6 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 207.9, -195.6 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, 207.9, -195.6 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 209, -195.6 , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, 209, -195.6 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 209.9, -195.6 , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, 209.9, -195.6 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 210.7, -195.6 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, 210.7, -195.6 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 211.3, -195.6 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, 211.3, -195.6 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 211.9, -195.6 , 0 ); setMoveKey( spep_0 + 31 + OFFSET_X, 1, 211.9, -195.6 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, 212.3, -195.3 , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, 212.3, -195.3 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, 213.1, -195.4 , 0 ); setMoveKey( spep_0 + 35 + OFFSET_X, 1, 213.1, -195.4 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 213.8, -195.4 , 0 ); setMoveKey( spep_0 + 37 + OFFSET_X, 1, 213.8, -195.4 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, 214.5, -195.4 , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, 214.5, -195.4 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 215.1, -195.4 , 0 ); setMoveKey( spep_0 + 41 + OFFSET_X, 1, 215.1, -195.4 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, 215.6, -195.4 , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, 215.6, -195.4 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, 216.1, -195.4 , 0 ); setMoveKey( spep_0 + 45 + OFFSET_X, 1, 216.1, -195.4 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, 216.5, -195.4 , 0 ); setMoveKey( spep_0 + 47 + OFFSET_X, 1, 216.5, -195.4 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, 217, -195.4 , 0 ); setMoveKey( spep_0 + 49 + OFFSET_X, 1, 217, -195.4 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, 217.3, -195.4 , 0 ); setMoveKey( spep_0 + 51 + OFFSET_X, 1, 217.3, -195.4 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, 217.7, -195.4 , 0 ); setMoveKey( spep_0 + 53 + OFFSET_X, 1, 217.7, -195.4 , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, 218, -195.4 , 0 ); setMoveKey( spep_0 + 55 + OFFSET_X, 1, 218, -195.4 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, 218.2, -195.4 , 0 ); setMoveKey( spep_0 + 57 + OFFSET_X, 1, 218.2, -195.4 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, 218.5, -195.4 , 0 ); setMoveKey( spep_0 + 59 + OFFSET_X, 1, 218.5, -195.4 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, 218.7, -195.4 , 0 ); setMoveKey( spep_0 + 61 + OFFSET_X, 1, 218.7, -195.4 , 0 ); setMoveKey( spep_0 + 62 + OFFSET_X, 1, 218.9, -195.4 , 0 ); setMoveKey( spep_0 + 63 + OFFSET_X, 1, 218.9, -195.4 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, 219, -195.4 , 0 ); setMoveKey( spep_0 + 65 + OFFSET_X, 1, 219, -195.4 , 0 ); setMoveKey( spep_0 + 66 + OFFSET_X, 1, 219.1, -195.4 , 0 ); setMoveKey( spep_0 + 67 + OFFSET_X, 1, 219.1, -195.4 , 0 ); setMoveKey( spep_0 + 68 + OFFSET_X, 1, 219.2, -195.4 , 0 ); setMoveKey( spep_0 + 69 + OFFSET_X, 1, 219.2, -195.4 , 0 ); setMoveKey( spep_0 + 70 + OFFSET_X, 1, 219.3, -195.4 , 0 ); setMoveKey( spep_0 + 75 + OFFSET_X, 1, 219.3, -195.4 , 0 ); setMoveKey( spep_0 + 76 + OFFSET_X, 1, 219.4, -195.4 , 0 ); setMoveKey( spep_0 + 91 + OFFSET_X, 1, 219.4, -195.4 , 0 ); setMoveKey( spep_0 + 92 + OFFSET_X, 1, 219.4, -195.5 , 0 ); setMoveKey( spep_0 + 96 + OFFSET_X, 1, 219.4, -195.5 , 0 ); setScaleKey( spep_0 + 0, 1, 4, 4 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 96 + OFFSET_X, 1, 4, 4 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 96 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --オーラ SE002 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 50 ); SE003 = playSeVer2( spep_0 + 0, 1227, "",spep_0 + 168, 0, 24, -1); SE005 = playSeVer2( spep_0 + 14, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 14, SE005, 50 ); SE006 = playSeVer2( spep_0 + 38, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 38, SE006, 50 ); SE007 = playSeVer2( spep_0 + 62, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 62, SE007, 50 ); SE008 = playSeVer2( spep_0 + 86, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 86, SE008, 50 ); SE009 = playSeVer2( spep_0 + 112, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 112, SE009, 50 ); SE010 = playSeVer2( spep_0 + 134, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 134, SE010, 50 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --146F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --オーラ SE012 = playSeVer2( spep_1 + 84, 1036, "", 0, 0, 0, -1); ------------------------------------------------- -- 気合を入れる~爆発・フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 586; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x80, -1, 0, 0, 0); -- 気合を入れる~爆発・フィニッシュ(ef_002r) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --気ダメ SE013 = playSeVer2( spep_2 + 6, 1068, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_2 + 6, 1035, "", 0, 0, 0, -1); --オーラ SE015 = playSeVer2( spep_2 + 10, 1036, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --オーラ SE016 = playSeVer2( spep_2 + 34, 1036, "", 0, 0, 0, -1); --連続気弾 SE017 = playSeVer2( spep_2 + 48, 1133, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 48, SE017, 76 ); SE018 = playSeVer2( spep_2 + 50, 1403, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 50, SE018, 138 ); SE019 = playSeVer2( spep_2 + 50, 1406, "", 0, 0, 0, 0.5); SE020 = playSeVer2( spep_2 + 76, 1356, "",spep_2 + 474, 68, 36, 0.5); setSeVolumeByWorkId( spep_2 + 76, SE020, 116 ); setStartTimeMs( SE020, 433 ); SE021 = playSeVer2( spep_2 + 50, 1401, "",spep_2 + 110, 0, 34, 0.5); SE022 = playSeVer2( spep_2 + 60, 1401, "",spep_2 + 118, 0, 32, 0.5); SE023 = playSeVer2( spep_2 + 72, 1401, "",spep_2 + 132, 0, 34, 0.5); SE024 = playSeVer2( spep_2 + 82, 1401, "",spep_2 + 142, 0, 34, 0.5); setSeVolumeByWorkId( spep_2 + 82, SE024, 87 ); setPitch( spep_2 + 82, SE024, 100 ); setTimeStretch( SE024, 1.07, 30, 4 ); SE025 = playSeVer2( spep_2 + 102, 1401, "",spep_2 + 162, 0, 32, 0.5); SE026 = playSeVer2( spep_2 + 116, 1401, "",spep_2 + 174, 0, 34, 0.5); setSeVolumeByWorkId( spep_2 + 116, SE026, 114 ); SE027 = playSeVer2( spep_2 + 132, 1401, "",spep_2 + 196, 0, 38, 0.5); SE028 = playSeVer2( spep_2 + 146, 1401, "",spep_2 + 206, 0, 32, 0.5); setPitch( spep_2 + 146, SE028, -100 ); setTimeStretch( SE028, 0.93, 30, 4 ); SE029 = playSeVer2( spep_2 + 162, 1401, "",spep_2 + 220, 0, 32, 0.5); setSeVolumeByWorkId( spep_2 + 162, SE029, 81 ); SE030 = playSeVer2( spep_2 + 178, 1401, "",spep_2 + 238, 0, 32, 0.5); SE031 = playSeVer2( spep_2 + 186, 1406, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_2 + 196, 1401, "",spep_2 + 248, 0, 26, 0.5); setSeVolumeByWorkId( spep_2 + 196, SE032, 110 ); SE033 = playSeVer2( spep_2 + 212, 1401, "",spep_2 + 262, 0, 30, 0.5); setPitch( spep_2 + 212, SE033, 100 ); setTimeStretch( SE033, 1.07, 30, 4 ); SE034 = playSeVer2( spep_2 + 226, 1401, "",spep_2 + 284, 0, 32, 0.5); setSeVolumeByWorkId( spep_2 + 226, SE034, 76 ); SE035 = playSeVer2( spep_2 + 240, 1401, "",spep_2 + 296, 0, 30, 0.5); --爆発 SE036 = playSeVer2( spep_2 + 240, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 240, SE036, 91 ); --連続気弾 SE037 = playSeVer2( spep_2 + 254, 1401, "",spep_2 + 310, 0, 32, 0.5); SE038 = playSeVer2( spep_2 + 266, 1401, "",spep_2 + 320, 0, 28, 0.5); setSeVolumeByWorkId( spep_2 + 266, SE038, 119 ); setPitch( spep_2 + 266, SE038, -100 ); setTimeStretch( SE038, 0.93, 30, 4 ); SE039 = playSeVer2( spep_2 + 280, 1401, "",spep_2 + 338, 0, 32, 0.5); SE040 = playSeVer2( spep_2 + 292, 1401, "",spep_2 + 354, 0, 34, 0.5); setSeVolumeByWorkId( spep_2 + 292, SE040, 65 ); --爆発 SE041 = playSeVer2( spep_2 + 304, 1024, "", 0, 0, 0, -1); --連続気弾 SE042 = playSeVer2( spep_2 + 308, 1401, "",spep_2 + 364, 0, 32, 0.5); setSeVolumeByWorkId( spep_2 + 308, SE042, 111 ); SE043 = playSeVer2( spep_2 + 320, 1406, "",spep_2 + 464, 0, 26, 0.5); SE044 = playSeVer2( spep_2 + 320, 1401, "",spep_2 + 376, 0, 30, 0.5); setSeVolumeByWorkId( spep_2 + 320, SE044, 112 ); setPitch( spep_2 + 320, SE044, 100 ); setTimeStretch( SE044, 1.07, 30, 4 ); SE045 = playSeVer2( spep_2 + 334, 1401, "",spep_2 + 394, 0, 32, 0.5); setSeVolumeByWorkId( spep_2 + 334, SE045, 85 ); SE046 = playSeVer2( spep_2 + 352, 1401, "",spep_2 + 412, 0, 32, 0.5); SE047 = playSeVer2( spep_2 + 368, 1401, "",spep_2 + 424, 0, 34, 0.5); SE048 = playSeVer2( spep_2 + 380, 1401, "",spep_2 + 436, 0, 32, 0.5); setPitch( spep_2 + 380, SE048, -100 ); setTimeStretch( SE048, 0.93, 30, 4 ); SE049 = playSeVer2( spep_2 + 394, 1401, "",spep_2 + 452, 0, 30, 0.5); SE050 = playSeVer2( spep_2 + 404, 1401, "",spep_2 + 460, 0, 32, 0.5); SE051 = playSeVer2( spep_2 + 416, 1401, "",spep_2 + 472, 0, 30, 0.5); --爆発 SE052 = playSeVer2( spep_2 + 428, 1159, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_2 + 428, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 442); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -2); -- 584F end