-- 1030480: LR_超サイヤ人ベジータ(天使)+超サイヤ人孫悟空(天使)_超必殺技:ファイナルバーストキャノン -- sp_effect_a2_00255 -- sp2807 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 163523; -- 開幕~カットイン ef_001 SP_001b = 163524; -- 開幕~カットイン ef_001b SP_002 = 163526; -- 気弾連射~フィニッシュまで ef_002 SP_002b = 163527; -- 気弾連射~フィニッシュまで ef_002b -- 敵側 SP_001r = 163525; -- 開幕~カットイン ef_001r SP_002r = 163528; -- 気弾連射~フィニッシュまで ef_002r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.82); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 開幕~カットイン ef_001 ------------------------------------------------------ MAX_FRAME_0 = 514; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); -- 開幕~カットイン ef_001 setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001b, 0x80, -1, 0, 0, 0 ); -- 開幕~カットイン ef_001b setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -45, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -45, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -45, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 98 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 196 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 98 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 112 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 182 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 98 + OFFSET_X, 1, 126, 8 , 0 ); setMoveKey( spep_0 + 99 + OFFSET_X, 1, 126, 8 , 0 ); setMoveKey( spep_0 + 100 + OFFSET_X, 1, 116.4, 11.9 , 0 ); setMoveKey( spep_0 + 101 + OFFSET_X, 1, 116.4, 11.9 , 0 ); setMoveKey( spep_0 + 102 + OFFSET_X, 1, 104.1, 15.7 , 0 ); setMoveKey( spep_0 + 103 + OFFSET_X, 1, 104.1, 15.7 , 0 ); setMoveKey( spep_0 + 104 + OFFSET_X, 1, 89, 19.5 , 0 ); setMoveKey( spep_0 + 105 + OFFSET_X, 1, 89, 19.5 , 0 ); setMoveKey( spep_0 + 106 + OFFSET_X, 1, 71.1, 23.3 , 0 ); setMoveKey( spep_0 + 107 + OFFSET_X, 1, 71.1, 23.3 , 0 ); setMoveKey( spep_0 + 108 + OFFSET_X, 1, 50.4, 27.1 , 0 ); setMoveKey( spep_0 + 109 + OFFSET_X, 1, 50.4, 27.1 , 0 ); setMoveKey( spep_0 + 110 + OFFSET_X, 1, 27, 31 , 0 ); setMoveKey( spep_0 + 111 + OFFSET_X, 1, 27, 31 , 0 ); setMoveKey( spep_0 + 112 + OFFSET_X, 1, 31, 25 , 0 ); setMoveKey( spep_0 + 113 + OFFSET_X, 1, 31, 25 , 0 ); setMoveKey( spep_0 + 114 + OFFSET_X, 1, 21, 38 , 0 ); setMoveKey( spep_0 + 115 + OFFSET_X, 1, 21, 38 , 0 ); setMoveKey( spep_0 + 116 + OFFSET_X, 1, 77, 38 , 0 ); setMoveKey( spep_0 + 117 + OFFSET_X, 1, 77, 38 , 0 ); setMoveKey( spep_0 + 118 + OFFSET_X, 1, 68.8, 43.6 , 0 ); setMoveKey( spep_0 + 119 + OFFSET_X, 1, 68.8, 43.6 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, 71.6, 11.2 , 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, 71.6, 11.2 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, 62.6, 25.2 , 0 ); setMoveKey( spep_0 + 123 + OFFSET_X, 1, 62.6, 25.2 , 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, 62.5, -8.4 , 0 ); setMoveKey( spep_0 + 125 + OFFSET_X, 1, 62.5, -8.4 , 0 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, 53.3, 8.6 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, 53.3, 8.6 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, 59.2, -3.4 , 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, 59.2, -3.4 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, 54, -1.5 , 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, 54, -1.5 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, 50.8, -5.5 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, 50.8, -5.5 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, 49.6, -7.5 , 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, 49.6, -7.5 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, 48.4, -9.6 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, 48.4, -9.6 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 47.2, -11.6 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, 47.2, -11.6 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, 46.1, -13.6 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, 46.1, -13.6 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 44.9, -15.7 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 44.9, -15.7 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 43.7, -17.7 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, 43.7, -17.7 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 42.7, -19.8 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 42.7, -19.8 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 41.7, -22 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 41.7, -22 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 40.7, -24.1 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, 40.7, -24.1 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 39.7, -26.3 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, 39.7, -26.3 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 38.7, -28.4 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, 38.7, -28.4 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 37.7, -30.6 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 37.7, -30.6 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 36.8, -32.7 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 36.8, -32.7 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 35.8, -34.9 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 35.8, -34.9 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 34.8, -37 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 34.8, -37 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 33.8, -39.2 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 33.8, -39.2 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 32.8, -41.3 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 32.8, -41.3 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 31.8, -43.4 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 31.8, -43.4 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 30.8, -45.6 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 30.8, -45.6 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 29.8, -47.7 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 29.8, -47.7 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 28.8, -49.9 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 28.8, -49.9 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 27.8, -52 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 27.8, -52 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 26.8, -54.2 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 26.8, -54.2 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 25.9, -56.3 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 25.9, -56.3 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, -290.9, -792.7 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, -290.9, -792.7 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, -345.1, -885.8 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, -345.1, -885.8 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, -399.2, -979 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, -399.2, -979 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, -453.4, -1072.1 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, -453.4, -1072.1 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, -507.5, -1165.2 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, -507.5, -1165.2 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, -561.6, -1258.3 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, -561.6, -1258.3 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, -615.6, -1351.5 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, -615.6, -1351.5 , 0 ); setScaleKey( spep_0 + 98 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 111 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 112 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 181 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_0 + 185 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 2.79, 2.79 ); setScaleKey( spep_0 + 187 + OFFSET_X, 1, 2.79, 2.79 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 189 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 3.51, 3.51 ); setScaleKey( spep_0 + 191 + OFFSET_X, 1, 3.51, 3.51 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 3.87, 3.87 ); setScaleKey( spep_0 + 193 + OFFSET_X, 1, 3.87, 3.87 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 4.23, 4.23 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 4.23, 4.23 ); setRotateKey( spep_0 + 98 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 117 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 118 + OFFSET_X, 1, 1.2 ); setRotateKey( spep_0 + 119 + OFFSET_X, 1, 1.2 ); setRotateKey( spep_0 + 120 + OFFSET_X, 1, 2.4 ); setRotateKey( spep_0 + 121 + OFFSET_X, 1, 2.4 ); setRotateKey( spep_0 + 122 + OFFSET_X, 1, 3.6 ); setRotateKey( spep_0 + 123 + OFFSET_X, 1, 3.6 ); setRotateKey( spep_0 + 124 + OFFSET_X, 1, 9.8 ); setRotateKey( spep_0 + 125 + OFFSET_X, 1, 9.8 ); setRotateKey( spep_0 + 126 + OFFSET_X, 1, 11 ); setRotateKey( spep_0 + 127 + OFFSET_X, 1, 11 ); setRotateKey( spep_0 + 128 + OFFSET_X, 1, 12.2 ); setRotateKey( spep_0 + 129 + OFFSET_X, 1, 12.2 ); setRotateKey( spep_0 + 130 + OFFSET_X, 1, 13.5 ); setRotateKey( spep_0 + 131 + OFFSET_X, 1, 13.5 ); setRotateKey( spep_0 + 132 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_0 + 133 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_0 + 134 + OFFSET_X, 1, 15.9 ); setRotateKey( spep_0 + 135 + OFFSET_X, 1, 15.9 ); setRotateKey( spep_0 + 136 + OFFSET_X, 1, 17.2 ); setRotateKey( spep_0 + 137 + OFFSET_X, 1, 17.2 ); setRotateKey( spep_0 + 138 + OFFSET_X, 1, 18.4 ); setRotateKey( spep_0 + 139 + OFFSET_X, 1, 18.4 ); setRotateKey( spep_0 + 140 + OFFSET_X, 1, 19.7 ); setRotateKey( spep_0 + 141 + OFFSET_X, 1, 19.7 ); setRotateKey( spep_0 + 142 + OFFSET_X, 1, 20.9 ); setRotateKey( spep_0 + 143 + OFFSET_X, 1, 20.9 ); setRotateKey( spep_0 + 144 + OFFSET_X, 1, 22.1 ); setRotateKey( spep_0 + 145 + OFFSET_X, 1, 22.1 ); setRotateKey( spep_0 + 146 + OFFSET_X, 1, 23 ); setRotateKey( spep_0 + 147 + OFFSET_X, 1, 23 ); setRotateKey( spep_0 + 148 + OFFSET_X, 1, 23.9 ); setRotateKey( spep_0 + 149 + OFFSET_X, 1, 23.9 ); setRotateKey( spep_0 + 150 + OFFSET_X, 1, 24.7 ); setRotateKey( spep_0 + 151 + OFFSET_X, 1, 24.7 ); setRotateKey( spep_0 + 152 + OFFSET_X, 1, 25.6 ); setRotateKey( spep_0 + 153 + OFFSET_X, 1, 25.6 ); setRotateKey( spep_0 + 154 + OFFSET_X, 1, 26.5 ); setRotateKey( spep_0 + 155 + OFFSET_X, 1, 26.5 ); setRotateKey( spep_0 + 156 + OFFSET_X, 1, 27.3 ); setRotateKey( spep_0 + 157 + OFFSET_X, 1, 27.3 ); setRotateKey( spep_0 + 158 + OFFSET_X, 1, 28.2 ); setRotateKey( spep_0 + 159 + OFFSET_X, 1, 28.2 ); setRotateKey( spep_0 + 160 + OFFSET_X, 1, 29.1 ); setRotateKey( spep_0 + 161 + OFFSET_X, 1, 29.1 ); setRotateKey( spep_0 + 162 + OFFSET_X, 1, 29.9 ); setRotateKey( spep_0 + 163 + OFFSET_X, 1, 29.9 ); setRotateKey( spep_0 + 164 + OFFSET_X, 1, 30.8 ); setRotateKey( spep_0 + 165 + OFFSET_X, 1, 30.8 ); setRotateKey( spep_0 + 166 + OFFSET_X, 1, 31.7 ); setRotateKey( spep_0 + 167 + OFFSET_X, 1, 31.7 ); setRotateKey( spep_0 + 168 + OFFSET_X, 1, 32.5 ); setRotateKey( spep_0 + 169 + OFFSET_X, 1, 32.5 ); setRotateKey( spep_0 + 170 + OFFSET_X, 1, 33.4 ); setRotateKey( spep_0 + 171 + OFFSET_X, 1, 33.4 ); setRotateKey( spep_0 + 172 + OFFSET_X, 1, 34.3 ); setRotateKey( spep_0 + 173 + OFFSET_X, 1, 34.3 ); setRotateKey( spep_0 + 174 + OFFSET_X, 1, 35.1 ); setRotateKey( spep_0 + 175 + OFFSET_X, 1, 35.1 ); setRotateKey( spep_0 + 176 + OFFSET_X, 1, 36 ); setRotateKey( spep_0 + 177 + OFFSET_X, 1, 36 ); setRotateKey( spep_0 + 178 + OFFSET_X, 1, 36.9 ); setRotateKey( spep_0 + 179 + OFFSET_X, 1, 36.9 ); setRotateKey( spep_0 + 180 + OFFSET_X, 1, 37.7 ); setRotateKey( spep_0 + 181 + OFFSET_X, 1, 37.7 ); setRotateKey( spep_0 + 182 + OFFSET_X, 1, 120 ); setRotateKey( spep_0 + 196 + OFFSET_X, 1, 120 ); --敵の動き2 setDisp( spep_0 + 236 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 278 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 236 + OFFSET_X, 1, 5 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 18.6, 70.9 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 18.6, 70.9 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 16.4, 71.8 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 16.4, 71.8 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 5, 76.6 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 5, 76.6 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, -28.9, 90.7 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, -28.9, 90.7 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, -51.7, 100.2 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, -51.7, 100.2 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, -66, 106.1 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, -66, 106.1 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, -76.3, 110.4 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, -76.3, 110.4 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, -84, 113.6 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, -84, 113.6 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, -90, 116.1 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, -90, 116.1 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, -94.7, 118 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, -94.7, 118 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, -98.3, 119.5 , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, -98.3, 119.5 , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, -101, 120.7 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, -101, 120.7 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, -102.9, 121.5 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, -102.9, 121.5 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, -104.2, 122 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, -104.2, 122 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, -105, 122.3 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, -105, 122.3 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, -105.2, 122.2 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, -105.2, 122.2 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, -88.2, 108.2 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, -88.2, 108.2 , 0 ); setScaleKey( spep_0 + 236 + OFFSET_X, 1, 3.71, 3.71 ); setScaleKey( spep_0 + 237 + OFFSET_X, 1, 3.71, 3.71 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 3.66, 3.66 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 3.66, 3.66 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 3.43, 3.43 ); setScaleKey( spep_0 + 241 + OFFSET_X, 1, 3.43, 3.43 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_0 + 243 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_0 + 244 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_0 + 245 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 247 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 248 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 249 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 250 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_0 + 251 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_0 + 252 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_0 + 253 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_0 + 254 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_0 + 255 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_0 + 256 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 257 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 258 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 259 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 260 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 261 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_0 + 263 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_0 + 264 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 278 + OFFSET_X, 1, 1.2, 1.2 ); setRotateKey( spep_0 + 236 + OFFSET_X, 1, -11 ); setRotateKey( spep_0 + 278 + OFFSET_X, 1, -11 ); --敵の動き3 setDisp( spep_0 + 430 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 474 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 430 + OFFSET_X, 1, 6 ); setMoveKey( spep_0 + 430 + OFFSET_X, 1, -249.9, 43 , 0 ); setMoveKey( spep_0 + 437 + OFFSET_X, 1, -249.9, 43 , 0 ); setMoveKey( spep_0 + 438 + OFFSET_X, 1, -249.9, 38 , 0 ); setMoveKey( spep_0 + 439 + OFFSET_X, 1, -249.9, 38 , 0 ); setMoveKey( spep_0 + 440 + OFFSET_X, 1, -249.9, 48.2 , 0 ); setMoveKey( spep_0 + 441 + OFFSET_X, 1, -249.9, 48.2 , 0 ); setMoveKey( spep_0 + 442 + OFFSET_X, 1, -249.9, 28 , 0 ); setMoveKey( spep_0 + 443 + OFFSET_X, 1, -249.9, 28 , 0 ); setMoveKey( spep_0 + 444 + OFFSET_X, 1, -249.9, 58.2 , 0 ); setMoveKey( spep_0 + 445 + OFFSET_X, 1, -249.9, 58.2 , 0 ); setMoveKey( spep_0 + 446 + OFFSET_X, 1, -249.9, 37 , 0 ); setMoveKey( spep_0 + 447 + OFFSET_X, 1, -249.9, 37 , 0 ); setMoveKey( spep_0 + 448 + OFFSET_X, 1, -249.9, 58.2 , 0 ); setMoveKey( spep_0 + 449 + OFFSET_X, 1, -249.9, 58.2 , 0 ); setMoveKey( spep_0 + 450 + OFFSET_X, 1, -249.9, 32.9 , 0 ); setMoveKey( spep_0 + 451 + OFFSET_X, 1, -249.9, 32.9 , 0 ); setMoveKey( spep_0 + 452 + OFFSET_X, 1, -249.9, 52.2 , 0 ); setMoveKey( spep_0 + 453 + OFFSET_X, 1, -249.9, 52.2 , 0 ); setMoveKey( spep_0 + 454 + OFFSET_X, 1, -249.9, 35.9 , 0 ); setMoveKey( spep_0 + 455 + OFFSET_X, 1, -249.9, 35.9 , 0 ); setMoveKey( spep_0 + 456 + OFFSET_X, 1, -249.9, 50.2 , 0 ); setMoveKey( spep_0 + 457 + OFFSET_X, 1, -249.9, 50.2 , 0 ); setMoveKey( spep_0 + 458 + OFFSET_X, 1, -249.9, 37.9 , 0 ); setMoveKey( spep_0 + 459 + OFFSET_X, 1, -249.9, 37.9 , 0 ); setMoveKey( spep_0 + 460 + OFFSET_X, 1, -249.9, 42 , 0 ); setMoveKey( spep_0 + 461 + OFFSET_X, 1, -249.9, 42 , 0 ); setMoveKey( spep_0 + 462 + OFFSET_X, 1, -254.6, 23.8 , 0 ); setMoveKey( spep_0 + 463 + OFFSET_X, 1, -254.6, 23.8 , 0 ); setMoveKey( spep_0 + 464 + OFFSET_X, 1, -259.3, 5.6 , 0 ); setMoveKey( spep_0 + 465 + OFFSET_X, 1, -259.3, 5.6 , 0 ); setMoveKey( spep_0 + 466 + OFFSET_X, 1, -264, -12.6 , 0 ); setMoveKey( spep_0 + 467 + OFFSET_X, 1, -264, -12.6 , 0 ); setMoveKey( spep_0 + 468 + OFFSET_X, 1, -268.6, -31.5 , 0 ); setMoveKey( spep_0 + 469 + OFFSET_X, 1, -268.6, -31.5 , 0 ); setMoveKey( spep_0 + 470 + OFFSET_X, 1, -272.9, -48 , 0 ); setMoveKey( spep_0 + 471 + OFFSET_X, 1, -272.9, -48 , 0 ); setMoveKey( spep_0 + 472 + OFFSET_X, 1, -274.9, -58 , 0 ); setMoveKey( spep_0 + 474 + OFFSET_X, 1, -274.9, -58 , 0 ); setScaleKey( spep_0 + 430 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 474 + OFFSET_X, 1, 1.1, 1.1 ); setRotateKey( spep_0 + 430 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 474 + OFFSET_X, 1, 0 ); setBlendColor( spep_0 + 430 + OFFSET_X, 1, 5, 1.0, 1.0, 1.0, 0.5 ); setBlendColor( spep_0 + 472 + OFFSET_X, 1, 5, 1.0, 1.0, 1.0, 0.5 ); setBlendColor( spep_0 + 474 + OFFSET_X, 1, 5, 0, 0, 0, 0 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 63 ); SE003 = playSeVer2( spep_0 + 20, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 20, SE003, 63 ); SE004 = playSeVer2( spep_0 + 44, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 44, SE004, 63 ); --飛び込んでくる SE005 = playSeVer2( spep_0 + 44, 1117, "", 0, 0, 0, -1); --気が弾ける SE006 = playSeVer2( spep_0 + 58, 1026, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 58, SE006, 84 ); SE007 = playSeVer2( spep_0 + 58, 1052, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 58, SE007, 66 ); --飛び込んでくる SE008 = playSeVer2( spep_0 + 66, 1182, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 76, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 76, SE009, 133 ); -------------------------------------- -- 回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 90; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE00X, 0); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 10, SE009, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- -- 回避しなかった場合 ----------------------------- -- ** 音 ** -- --蹴り SE010 = playSeVer2( spep_0 + 100, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 100, SE010, 182 ); SE011 = playSeVer2( spep_0 + 110, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 110, SE011, 90 ); SE012 = playSeVer2( spep_0 + 110, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 110, SE012, 90 ); --翻る SE013 = playSeVer2( spep_0 + 176, 63, "",spep_0 + 250, 0, 30, -1); SE014 = playSeVer2( spep_0 + 176, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 176, SE014, 73 ); --気弾発射 SE015 = playSeVer2( spep_0 + 232, 1021, "", 0, 4, 0, -1); setSeVolumeByWorkId( spep_0 + 232, SE015, 138 ); setStartTimeMs( SE015, 367 ); SE016 = playSeVer2( spep_0 + 226, 1401, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 226, SE016, 153 ); SE017 = playSeVer2( spep_0 + 226, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 226, SE017, 120 ); SE018 = playSeVer2( spep_0 + 232, 1202, "",spep_0 + 300, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 232, SE018, 120 ); --敵ヒット SE019 = playSeVer2( spep_0 + 266, 1024, "", 0, 0, 0, -1); --顔アップ SE020 = playSeVer2( spep_0 + 296, 1072, "", 0, 0, 0, -1); --着地 SE021 = playSeVer2( spep_0 + 370, 1192, "",spep_0 + 396, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 370, SE021, 132 ); SE022 = playSeVer2( spep_0 + 372, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 372, SE022, 146 ); SE023 = playSeVer2( spep_0 + 378, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 378, SE023, 150 ); --気弾発射 SE024 = playSeVer2( spep_0 + 394, 1145, "",spep_0 + 540, 4, 18, -1); setSeVolumeByWorkId( spep_0 + 394, SE024, 74 ); setStartTimeMs( SE024, 267 ); SE025 = playSeVer2( spep_0 + 394, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 394, SE025, 74 ); SE026 = playSeVer2( spep_0 + 394, 1335, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 394, SE026, 133 ); SE027 = playSeVer2( spep_0 + 400, 1402, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 400, SE027, 148 ); --敵ヒット SE028 = playSeVer2( spep_0 + 424, 1067, "",spep_0 + 532, 0, 12, -1); --ジャンプ SE029 = playSeVer2( spep_0 + 460, 1207, "",spep_0 + 532, 0, 44, -1); setSeVolumeByWorkId( spep_0 + 460, SE029, 52 ); SE030 = playSeVer2( spep_0 + 464, 44, "",spep_0 + 536, 0, 14, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 514 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- 気弾連射~フィニッシュまで ef_002 ------------------------------------------------------ MAX_FRAME_2 = 476; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002, 0x100, -1, 0, 0, 0 ); -- 気弾連射~フィニッシュまで ef_002 setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); SP_02b = entryEffect( spep_2 + 0, SP_002b, 0x80, -1, 0, 0, 0 ); -- 気弾連射~フィニッシュまで ef_002b setEffMoveKey( spep_2 + 0, SP_02b, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02b, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02b, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02b, 0 ); setEffAlphaKey( spep_2 + 0, SP_02b, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 180 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 242 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 180 + OFFSET_X, 1, 5 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 55.5, -3.6 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 55.5, -3.6 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 55.3, -5.4 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 55.3, -5.4 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 55.1, -6.8 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 55.1, -6.8 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 55, -8 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 55, -8 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 54.9, -8.9 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 54.9, -8.9 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 54.8, -9.7 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, 54.8, -9.7 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, 54.7, -10.4 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, 54.7, -10.4 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, 54.6, -11 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, 54.6, -11 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, 54.6, -11.5 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, 54.6, -11.5 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, 54.5, -12 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, 54.5, -12 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, 54.4, -12.5 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, 54.4, -12.5 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, 54.4, -13 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, 54.4, -13 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, 54.3, -13.5 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, 54.3, -13.5 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, 54.3, -14.1 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, 54.3, -14.1 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, 54.2, -14.7 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, 54.2, -14.7 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, 54.1, -15.5 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, 54.1, -15.5 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, 54, -16.3 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, 54, -16.3 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 53.9, -17.4 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, 53.9, -17.4 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, 53.7, -18.7 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, 53.7, -18.7 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, 53.5, -20.3 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, 53.5, -20.3 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, 53.3, -22.4 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 53.3, -22.4 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 52.9, -25.3 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, 52.9, -25.3 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, 52.5, -29 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, 52.5, -29 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 51.9, -33.8 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, 51.9, -33.8 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, 51.2, -39.7 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 51.2, -39.7 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 50.4, -46.9 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, 50.4, -46.9 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, 49.3, -55.5 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, 49.3, -55.5 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 48.1, -66.1 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, 48.1, -66.1 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, 46.5, -79.6 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, 46.5, -79.6 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 44, -102.8 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, 44, -102.8 , 0 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 181 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_2 + 183 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_2 + 184 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_2 + 185 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 187 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 189 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 190 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 191 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 192 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 193 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 194 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_2 + 195 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_2 + 196 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 197 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 198 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 199 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 200 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 201 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 202 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 203 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 204 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 205 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 206 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 207 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 208 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 209 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 210 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 211 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 212 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 213 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 214 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 215 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 216 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 217 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 218 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 219 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 220 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 221 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 222 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 223 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 224 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 225 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 226 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_2 + 227 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_2 + 228 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_2 + 229 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_2 + 230 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_2 + 231 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_2 + 232 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_2 + 233 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_2 + 234 + OFFSET_X, 1, 2.73, 2.73 ); setScaleKey( spep_2 + 235 + OFFSET_X, 1, 2.73, 2.73 ); setScaleKey( spep_2 + 236 + OFFSET_X, 1, 3.19, 3.19 ); setScaleKey( spep_2 + 237 + OFFSET_X, 1, 3.19, 3.19 ); setScaleKey( spep_2 + 238 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_2 + 242 + OFFSET_X, 1, 3.99, 3.99 ); setRotateKey( spep_2 + 180 + OFFSET_X, 1, 38.6 ); setRotateKey( spep_2 + 242 + OFFSET_X, 1, 38.6 ); -- ** 音 ** -- --腕上に SE032 = playSeVer2( spep_2 + 0, 1116, "",spep_2 + 44, 0, 22, -1); --気弾溜め SE033 = playSeVer2( spep_2 + 32, 1216, "", 0, 18, 0, -1); setSeVolumeByWorkId( spep_2 + 32, SE033, 63 ); setStartTimeMs( SE033, 433 ); SE035 = playSeVer2( spep_2 + 44, 1191, "",spep_2 + 142, 0, 38, -1); SE036 = playSeVer2( spep_2 + 44, 1157, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_2 + 44, 1360, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 44, 1201, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 44, SE038, 141 ); --腕上に SE034 = playSeVer2( spep_2 + 16, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 16, SE034, 123 ); --気弾発射 SE039 = playSeVer2( spep_2 + 136, 1212, "",spep_2 + 286, 18, 44, -1); setSeVolumeByWorkId( spep_2 + 136, SE039, 85 ); setStartTimeMs( SE039, 633 ); SE040 = playSeVer2( spep_2 + 132, 1133, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 132, SE040, 85 ); SE041 = playSeVer2( spep_2 + 132, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 132, SE041, 85 ); SE042 = playSeVer2( spep_2 + 132, 1145, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 132, SE042, 85 ); SE043 = playSeVer2( spep_2 + 136, 1177, "",spep_2 + 266, 0, 24, -1); setSeVolumeByWorkId( spep_2 + 136, SE043, 85 ); --光立ち上がる SE044 = playSeVer2( spep_2 + 236, 1256, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_2 + 236, 1302, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 236, SE045, 78 ); SE046 = playSeVer2( spep_2 + 244, 1179, "",spep_2 + 302, 0, 26, -1); --爆発 SE047 = playSeVer2( spep_2 + 290, 1159, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_2 + 310, 1188, "", 0, 0, 0, -1); SE049 = playSeVer2( spep_2 + 326, 1024, "", 0, 0, 0, -1); -- ** おわり ** -- dealDamage( spep_2 + 320 ); endPhase( spep_2 + MAX_FRAME_2 ); -- 476 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 開幕~カットイン ef_001r ------------------------------------------------------ MAX_FRAME_0 = 514; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001r, 0x100, -1, 0, 0, 0 ); -- 開幕~カットイン ef_001r setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001b, 0x80, -1, 0, 0, 0 ); -- 開幕~カットイン ef_001b setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -45, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -45, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -45, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 98 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 196 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 98 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 112 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 182 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 98 + OFFSET_X, 1, 126, 8 , 0 ); setMoveKey( spep_0 + 99 + OFFSET_X, 1, 126, 8 , 0 ); setMoveKey( spep_0 + 100 + OFFSET_X, 1, 116.4, 11.9 , 0 ); setMoveKey( spep_0 + 101 + OFFSET_X, 1, 116.4, 11.9 , 0 ); setMoveKey( spep_0 + 102 + OFFSET_X, 1, 104.1, 15.7 , 0 ); setMoveKey( spep_0 + 103 + OFFSET_X, 1, 104.1, 15.7 , 0 ); setMoveKey( spep_0 + 104 + OFFSET_X, 1, 89, 19.5 , 0 ); setMoveKey( spep_0 + 105 + OFFSET_X, 1, 89, 19.5 , 0 ); setMoveKey( spep_0 + 106 + OFFSET_X, 1, 71.1, 23.3 , 0 ); setMoveKey( spep_0 + 107 + OFFSET_X, 1, 71.1, 23.3 , 0 ); setMoveKey( spep_0 + 108 + OFFSET_X, 1, 50.4, 27.1 , 0 ); setMoveKey( spep_0 + 109 + OFFSET_X, 1, 50.4, 27.1 , 0 ); setMoveKey( spep_0 + 110 + OFFSET_X, 1, 27, 31 , 0 ); setMoveKey( spep_0 + 111 + OFFSET_X, 1, 27, 31 , 0 ); setMoveKey( spep_0 + 112 + OFFSET_X, 1, 31, 25 , 0 ); setMoveKey( spep_0 + 113 + OFFSET_X, 1, 31, 25 , 0 ); setMoveKey( spep_0 + 114 + OFFSET_X, 1, 21, 38 , 0 ); setMoveKey( spep_0 + 115 + OFFSET_X, 1, 21, 38 , 0 ); setMoveKey( spep_0 + 116 + OFFSET_X, 1, 77, 38 , 0 ); setMoveKey( spep_0 + 117 + OFFSET_X, 1, 77, 38 , 0 ); setMoveKey( spep_0 + 118 + OFFSET_X, 1, 68.8, 43.6 , 0 ); setMoveKey( spep_0 + 119 + OFFSET_X, 1, 68.8, 43.6 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, 71.6, 11.2 , 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, 71.6, 11.2 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, 62.6, 25.2 , 0 ); setMoveKey( spep_0 + 123 + OFFSET_X, 1, 62.6, 25.2 , 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, 62.5, -8.4 , 0 ); setMoveKey( spep_0 + 125 + OFFSET_X, 1, 62.5, -8.4 , 0 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, 53.3, 8.6 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, 53.3, 8.6 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, 59.2, -3.4 , 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, 59.2, -3.4 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, 54, -1.5 , 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, 54, -1.5 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, 50.8, -5.5 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, 50.8, -5.5 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, 49.6, -7.5 , 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, 49.6, -7.5 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, 48.4, -9.6 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, 48.4, -9.6 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 47.2, -11.6 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, 47.2, -11.6 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, 46.1, -13.6 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, 46.1, -13.6 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 44.9, -15.7 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 44.9, -15.7 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 43.7, -17.7 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, 43.7, -17.7 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 42.7, -19.8 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 42.7, -19.8 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 41.7, -22 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 41.7, -22 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 40.7, -24.1 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, 40.7, -24.1 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 39.7, -26.3 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, 39.7, -26.3 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 38.7, -28.4 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, 38.7, -28.4 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 37.7, -30.6 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 37.7, -30.6 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 36.8, -32.7 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 36.8, -32.7 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 35.8, -34.9 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 35.8, -34.9 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 34.8, -37 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 34.8, -37 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 33.8, -39.2 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 33.8, -39.2 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 32.8, -41.3 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 32.8, -41.3 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 31.8, -43.4 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 31.8, -43.4 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 30.8, -45.6 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 30.8, -45.6 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 29.8, -47.7 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 29.8, -47.7 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 28.8, -49.9 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 28.8, -49.9 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 27.8, -52 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 27.8, -52 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 26.8, -54.2 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 26.8, -54.2 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 25.9, -56.3 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 25.9, -56.3 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, -290.9, -792.7 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, -290.9, -792.7 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, -345.1, -885.8 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, -345.1, -885.8 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, -399.2, -979 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, -399.2, -979 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, -453.4, -1072.1 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, -453.4, -1072.1 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, -507.5, -1165.2 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, -507.5, -1165.2 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, -561.6, -1258.3 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, -561.6, -1258.3 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, -615.6, -1351.5 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, -615.6, -1351.5 , 0 ); setScaleKey( spep_0 + 98 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 111 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 112 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 181 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_0 + 185 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 2.79, 2.79 ); setScaleKey( spep_0 + 187 + OFFSET_X, 1, 2.79, 2.79 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 189 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 3.51, 3.51 ); setScaleKey( spep_0 + 191 + OFFSET_X, 1, 3.51, 3.51 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 3.87, 3.87 ); setScaleKey( spep_0 + 193 + OFFSET_X, 1, 3.87, 3.87 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 4.23, 4.23 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 4.23, 4.23 ); setRotateKey( spep_0 + 98 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 117 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 118 + OFFSET_X, 1, 1.2 ); setRotateKey( spep_0 + 119 + OFFSET_X, 1, 1.2 ); setRotateKey( spep_0 + 120 + OFFSET_X, 1, 2.4 ); setRotateKey( spep_0 + 121 + OFFSET_X, 1, 2.4 ); setRotateKey( spep_0 + 122 + OFFSET_X, 1, 3.6 ); setRotateKey( spep_0 + 123 + OFFSET_X, 1, 3.6 ); setRotateKey( spep_0 + 124 + OFFSET_X, 1, 9.8 ); setRotateKey( spep_0 + 125 + OFFSET_X, 1, 9.8 ); setRotateKey( spep_0 + 126 + OFFSET_X, 1, 11 ); setRotateKey( spep_0 + 127 + OFFSET_X, 1, 11 ); setRotateKey( spep_0 + 128 + OFFSET_X, 1, 12.2 ); setRotateKey( spep_0 + 129 + OFFSET_X, 1, 12.2 ); setRotateKey( spep_0 + 130 + OFFSET_X, 1, 13.5 ); setRotateKey( spep_0 + 131 + OFFSET_X, 1, 13.5 ); setRotateKey( spep_0 + 132 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_0 + 133 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_0 + 134 + OFFSET_X, 1, 15.9 ); setRotateKey( spep_0 + 135 + OFFSET_X, 1, 15.9 ); setRotateKey( spep_0 + 136 + OFFSET_X, 1, 17.2 ); setRotateKey( spep_0 + 137 + OFFSET_X, 1, 17.2 ); setRotateKey( spep_0 + 138 + OFFSET_X, 1, 18.4 ); setRotateKey( spep_0 + 139 + OFFSET_X, 1, 18.4 ); setRotateKey( spep_0 + 140 + OFFSET_X, 1, 19.7 ); setRotateKey( spep_0 + 141 + OFFSET_X, 1, 19.7 ); setRotateKey( spep_0 + 142 + OFFSET_X, 1, 20.9 ); setRotateKey( spep_0 + 143 + OFFSET_X, 1, 20.9 ); setRotateKey( spep_0 + 144 + OFFSET_X, 1, 22.1 ); setRotateKey( spep_0 + 145 + OFFSET_X, 1, 22.1 ); setRotateKey( spep_0 + 146 + OFFSET_X, 1, 23 ); setRotateKey( spep_0 + 147 + OFFSET_X, 1, 23 ); setRotateKey( spep_0 + 148 + OFFSET_X, 1, 23.9 ); setRotateKey( spep_0 + 149 + OFFSET_X, 1, 23.9 ); setRotateKey( spep_0 + 150 + OFFSET_X, 1, 24.7 ); setRotateKey( spep_0 + 151 + OFFSET_X, 1, 24.7 ); setRotateKey( spep_0 + 152 + OFFSET_X, 1, 25.6 ); setRotateKey( spep_0 + 153 + OFFSET_X, 1, 25.6 ); setRotateKey( spep_0 + 154 + OFFSET_X, 1, 26.5 ); setRotateKey( spep_0 + 155 + OFFSET_X, 1, 26.5 ); setRotateKey( spep_0 + 156 + OFFSET_X, 1, 27.3 ); setRotateKey( spep_0 + 157 + OFFSET_X, 1, 27.3 ); setRotateKey( spep_0 + 158 + OFFSET_X, 1, 28.2 ); setRotateKey( spep_0 + 159 + OFFSET_X, 1, 28.2 ); setRotateKey( spep_0 + 160 + OFFSET_X, 1, 29.1 ); setRotateKey( spep_0 + 161 + OFFSET_X, 1, 29.1 ); setRotateKey( spep_0 + 162 + OFFSET_X, 1, 29.9 ); setRotateKey( spep_0 + 163 + OFFSET_X, 1, 29.9 ); setRotateKey( spep_0 + 164 + OFFSET_X, 1, 30.8 ); setRotateKey( spep_0 + 165 + OFFSET_X, 1, 30.8 ); setRotateKey( spep_0 + 166 + OFFSET_X, 1, 31.7 ); setRotateKey( spep_0 + 167 + OFFSET_X, 1, 31.7 ); setRotateKey( spep_0 + 168 + OFFSET_X, 1, 32.5 ); setRotateKey( spep_0 + 169 + OFFSET_X, 1, 32.5 ); setRotateKey( spep_0 + 170 + OFFSET_X, 1, 33.4 ); setRotateKey( spep_0 + 171 + OFFSET_X, 1, 33.4 ); setRotateKey( spep_0 + 172 + OFFSET_X, 1, 34.3 ); setRotateKey( spep_0 + 173 + OFFSET_X, 1, 34.3 ); setRotateKey( spep_0 + 174 + OFFSET_X, 1, 35.1 ); setRotateKey( spep_0 + 175 + OFFSET_X, 1, 35.1 ); setRotateKey( spep_0 + 176 + OFFSET_X, 1, 36 ); setRotateKey( spep_0 + 177 + OFFSET_X, 1, 36 ); setRotateKey( spep_0 + 178 + OFFSET_X, 1, 36.9 ); setRotateKey( spep_0 + 179 + OFFSET_X, 1, 36.9 ); setRotateKey( spep_0 + 180 + OFFSET_X, 1, 37.7 ); setRotateKey( spep_0 + 181 + OFFSET_X, 1, 37.7 ); setRotateKey( spep_0 + 182 + OFFSET_X, 1, 120 ); setRotateKey( spep_0 + 196 + OFFSET_X, 1, 120 ); --敵の動き2 setDisp( spep_0 + 236 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 278 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 236 + OFFSET_X, 1, 5 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 18.6, 70.9 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 18.6, 70.9 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 16.4, 71.8 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 16.4, 71.8 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 5, 76.6 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 5, 76.6 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, -28.9, 90.7 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, -28.9, 90.7 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, -51.7, 100.2 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, -51.7, 100.2 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, -66, 106.1 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, -66, 106.1 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, -76.3, 110.4 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, -76.3, 110.4 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, -84, 113.6 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, -84, 113.6 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, -90, 116.1 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, -90, 116.1 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, -94.7, 118 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, -94.7, 118 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, -98.3, 119.5 , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, -98.3, 119.5 , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, -101, 120.7 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, -101, 120.7 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, -102.9, 121.5 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, -102.9, 121.5 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, -104.2, 122 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, -104.2, 122 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, -105, 122.3 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, -105, 122.3 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, -105.2, 122.2 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, -105.2, 122.2 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, -88.2, 108.2 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, -88.2, 108.2 , 0 ); setScaleKey( spep_0 + 236 + OFFSET_X, 1, 3.71, 3.71 ); setScaleKey( spep_0 + 237 + OFFSET_X, 1, 3.71, 3.71 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 3.66, 3.66 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 3.66, 3.66 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 3.43, 3.43 ); setScaleKey( spep_0 + 241 + OFFSET_X, 1, 3.43, 3.43 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_0 + 243 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_0 + 244 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_0 + 245 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 247 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 248 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 249 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 250 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_0 + 251 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_0 + 252 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_0 + 253 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_0 + 254 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_0 + 255 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_0 + 256 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 257 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 258 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 259 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 260 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 261 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_0 + 263 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_0 + 264 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 278 + OFFSET_X, 1, 1.2, 1.2 ); setRotateKey( spep_0 + 236 + OFFSET_X, 1, -11 ); setRotateKey( spep_0 + 278 + OFFSET_X, 1, -11 ); --敵の動き3 setDisp( spep_0 + 430 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 474 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 430 + OFFSET_X, 1, 6 ); setMoveKey( spep_0 + 430 + OFFSET_X, 1, -249.9, 43 , 0 ); setMoveKey( spep_0 + 437 + OFFSET_X, 1, -249.9, 43 , 0 ); setMoveKey( spep_0 + 438 + OFFSET_X, 1, -249.9, 38 , 0 ); setMoveKey( spep_0 + 439 + OFFSET_X, 1, -249.9, 38 , 0 ); setMoveKey( spep_0 + 440 + OFFSET_X, 1, -249.9, 48.2 , 0 ); setMoveKey( spep_0 + 441 + OFFSET_X, 1, -249.9, 48.2 , 0 ); setMoveKey( spep_0 + 442 + OFFSET_X, 1, -249.9, 28 , 0 ); setMoveKey( spep_0 + 443 + OFFSET_X, 1, -249.9, 28 , 0 ); setMoveKey( spep_0 + 444 + OFFSET_X, 1, -249.9, 58.2 , 0 ); setMoveKey( spep_0 + 445 + OFFSET_X, 1, -249.9, 58.2 , 0 ); setMoveKey( spep_0 + 446 + OFFSET_X, 1, -249.9, 37 , 0 ); setMoveKey( spep_0 + 447 + OFFSET_X, 1, -249.9, 37 , 0 ); setMoveKey( spep_0 + 448 + OFFSET_X, 1, -249.9, 58.2 , 0 ); setMoveKey( spep_0 + 449 + OFFSET_X, 1, -249.9, 58.2 , 0 ); setMoveKey( spep_0 + 450 + OFFSET_X, 1, -249.9, 32.9 , 0 ); setMoveKey( spep_0 + 451 + OFFSET_X, 1, -249.9, 32.9 , 0 ); setMoveKey( spep_0 + 452 + OFFSET_X, 1, -249.9, 52.2 , 0 ); setMoveKey( spep_0 + 453 + OFFSET_X, 1, -249.9, 52.2 , 0 ); setMoveKey( spep_0 + 454 + OFFSET_X, 1, -249.9, 35.9 , 0 ); setMoveKey( spep_0 + 455 + OFFSET_X, 1, -249.9, 35.9 , 0 ); setMoveKey( spep_0 + 456 + OFFSET_X, 1, -249.9, 50.2 , 0 ); setMoveKey( spep_0 + 457 + OFFSET_X, 1, -249.9, 50.2 , 0 ); setMoveKey( spep_0 + 458 + OFFSET_X, 1, -249.9, 37.9 , 0 ); setMoveKey( spep_0 + 459 + OFFSET_X, 1, -249.9, 37.9 , 0 ); setMoveKey( spep_0 + 460 + OFFSET_X, 1, -249.9, 42 , 0 ); setMoveKey( spep_0 + 461 + OFFSET_X, 1, -249.9, 42 , 0 ); setMoveKey( spep_0 + 462 + OFFSET_X, 1, -254.6, 23.8 , 0 ); setMoveKey( spep_0 + 463 + OFFSET_X, 1, -254.6, 23.8 , 0 ); setMoveKey( spep_0 + 464 + OFFSET_X, 1, -259.3, 5.6 , 0 ); setMoveKey( spep_0 + 465 + OFFSET_X, 1, -259.3, 5.6 , 0 ); setMoveKey( spep_0 + 466 + OFFSET_X, 1, -264, -12.6 , 0 ); setMoveKey( spep_0 + 467 + OFFSET_X, 1, -264, -12.6 , 0 ); setMoveKey( spep_0 + 468 + OFFSET_X, 1, -268.6, -31.5 , 0 ); setMoveKey( spep_0 + 469 + OFFSET_X, 1, -268.6, -31.5 , 0 ); setMoveKey( spep_0 + 470 + OFFSET_X, 1, -272.9, -48 , 0 ); setMoveKey( spep_0 + 471 + OFFSET_X, 1, -272.9, -48 , 0 ); setMoveKey( spep_0 + 472 + OFFSET_X, 1, -274.9, -58 , 0 ); setMoveKey( spep_0 + 474 + OFFSET_X, 1, -274.9, -58 , 0 ); setScaleKey( spep_0 + 430 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 474 + OFFSET_X, 1, 1.1, 1.1 ); setRotateKey( spep_0 + 430 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 474 + OFFSET_X, 1, 0 ); setBlendColor( spep_0 + 430 + OFFSET_X, 1, 5, 1.0, 1.0, 1.0, 0.5 ); setBlendColor( spep_0 + 472 + OFFSET_X, 1, 5, 1.0, 1.0, 1.0, 0.5 ); setBlendColor( spep_0 + 474 + OFFSET_X, 1, 5, 0, 0, 0, 0 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 63 ); SE003 = playSeVer2( spep_0 + 20, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 20, SE003, 63 ); SE004 = playSeVer2( spep_0 + 44, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 44, SE004, 63 ); --飛び込んでくる SE005 = playSeVer2( spep_0 + 44, 1117, "", 0, 0, 0, -1); --気が弾ける SE006 = playSeVer2( spep_0 + 58, 1026, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 58, SE006, 84 ); SE007 = playSeVer2( spep_0 + 58, 1052, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 58, SE007, 66 ); --飛び込んでくる SE008 = playSeVer2( spep_0 + 66, 1182, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 76, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 76, SE009, 133 ); -------------------------------------- -- 回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 90; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE00X, 0); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 10, SE009, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- -- 回避しなかった場合 ----------------------------- -- ** 音 ** -- --蹴り SE010 = playSeVer2( spep_0 + 100, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 100, SE010, 182 ); SE011 = playSeVer2( spep_0 + 110, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 110, SE011, 90 ); SE012 = playSeVer2( spep_0 + 110, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 110, SE012, 90 ); --翻る SE013 = playSeVer2( spep_0 + 176, 63, "",spep_0 + 250, 0, 30, -1); SE014 = playSeVer2( spep_0 + 176, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 176, SE014, 73 ); --気弾発射 SE015 = playSeVer2( spep_0 + 232, 1021, "", 0, 4, 0, -1); setSeVolumeByWorkId( spep_0 + 232, SE015, 138 ); setStartTimeMs( SE015, 367 ); SE016 = playSeVer2( spep_0 + 226, 1401, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 226, SE016, 153 ); SE017 = playSeVer2( spep_0 + 226, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 226, SE017, 120 ); SE018 = playSeVer2( spep_0 + 232, 1202, "",spep_0 + 300, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 232, SE018, 120 ); --敵ヒット SE019 = playSeVer2( spep_0 + 266, 1024, "", 0, 0, 0, -1); --顔アップ SE020 = playSeVer2( spep_0 + 296, 1072, "", 0, 0, 0, -1); --着地 SE021 = playSeVer2( spep_0 + 370, 1192, "",spep_0 + 396, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 370, SE021, 132 ); SE022 = playSeVer2( spep_0 + 372, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 372, SE022, 146 ); SE023 = playSeVer2( spep_0 + 378, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 378, SE023, 150 ); --気弾発射 SE024 = playSeVer2( spep_0 + 394, 1145, "",spep_0 + 540, 4, 18, -1); setSeVolumeByWorkId( spep_0 + 394, SE024, 74 ); setStartTimeMs( SE024, 267 ); SE025 = playSeVer2( spep_0 + 394, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 394, SE025, 74 ); SE026 = playSeVer2( spep_0 + 394, 1335, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 394, SE026, 133 ); SE027 = playSeVer2( spep_0 + 400, 1402, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 400, SE027, 148 ); --敵ヒット SE028 = playSeVer2( spep_0 + 424, 1067, "",spep_0 + 532, 0, 12, -1); --ジャンプ SE029 = playSeVer2( spep_0 + 460, 1207, "",spep_0 + 532, 0, 44, -1); setSeVolumeByWorkId( spep_0 + 460, SE029, 52 ); SE030 = playSeVer2( spep_0 + 464, 44, "",spep_0 + 536, 0, 14, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 514 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- ------------------------------------------------------ -- 気弾連射~フィニッシュまで ef_002r ------------------------------------------------------ MAX_FRAME_2 = 476; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002r, 0x100, -1, 0, 0, 0 ); -- 気弾連射~フィニッシュまで ef_002r setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); SP_02b = entryEffect( spep_2 + 0, SP_002b, 0x80, -1, 0, 0, 0 ); -- 気弾連射~フィニッシュまで ef_002b setEffMoveKey( spep_2 + 0, SP_02b, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02b, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02b, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02b, 0 ); setEffAlphaKey( spep_2 + 0, SP_02b, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 180 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 242 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 180 + OFFSET_X, 1, 5 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 55.5, -3.6 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 55.5, -3.6 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 55.3, -5.4 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 55.3, -5.4 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 55.1, -6.8 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 55.1, -6.8 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 55, -8 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 55, -8 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 54.9, -8.9 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 54.9, -8.9 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 54.8, -9.7 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, 54.8, -9.7 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, 54.7, -10.4 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, 54.7, -10.4 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, 54.6, -11 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, 54.6, -11 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, 54.6, -11.5 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, 54.6, -11.5 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, 54.5, -12 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, 54.5, -12 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, 54.4, -12.5 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, 54.4, -12.5 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, 54.4, -13 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, 54.4, -13 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, 54.3, -13.5 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, 54.3, -13.5 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, 54.3, -14.1 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, 54.3, -14.1 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, 54.2, -14.7 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, 54.2, -14.7 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, 54.1, -15.5 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, 54.1, -15.5 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, 54, -16.3 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, 54, -16.3 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 53.9, -17.4 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, 53.9, -17.4 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, 53.7, -18.7 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, 53.7, -18.7 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, 53.5, -20.3 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, 53.5, -20.3 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, 53.3, -22.4 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 53.3, -22.4 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 52.9, -25.3 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, 52.9, -25.3 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, 52.5, -29 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, 52.5, -29 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 51.9, -33.8 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, 51.9, -33.8 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, 51.2, -39.7 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 51.2, -39.7 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 50.4, -46.9 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, 50.4, -46.9 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, 49.3, -55.5 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, 49.3, -55.5 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 48.1, -66.1 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, 48.1, -66.1 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, 46.5, -79.6 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, 46.5, -79.6 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 44, -102.8 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, 44, -102.8 , 0 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 181 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_2 + 183 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_2 + 184 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_2 + 185 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 187 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 189 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 190 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 191 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 192 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 193 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 194 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_2 + 195 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_2 + 196 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 197 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 198 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 199 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 200 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 201 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 202 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 203 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 204 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 205 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 206 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 207 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 208 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 209 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 210 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 211 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 212 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 213 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 214 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 215 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 216 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 217 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 218 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 219 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 220 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 221 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 222 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 223 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 224 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 225 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 226 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_2 + 227 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_2 + 228 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_2 + 229 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_2 + 230 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_2 + 231 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_2 + 232 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_2 + 233 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_2 + 234 + OFFSET_X, 1, 2.73, 2.73 ); setScaleKey( spep_2 + 235 + OFFSET_X, 1, 2.73, 2.73 ); setScaleKey( spep_2 + 236 + OFFSET_X, 1, 3.19, 3.19 ); setScaleKey( spep_2 + 237 + OFFSET_X, 1, 3.19, 3.19 ); setScaleKey( spep_2 + 238 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_2 + 242 + OFFSET_X, 1, 3.99, 3.99 ); setRotateKey( spep_2 + 180 + OFFSET_X, 1, 38.6 ); setRotateKey( spep_2 + 242 + OFFSET_X, 1, 38.6 ); -- ** 音 ** -- --腕上に SE032 = playSeVer2( spep_2 + 0, 1116, "",spep_2 + 44, 0, 22, -1); --気弾溜め SE033 = playSeVer2( spep_2 + 32, 1216, "", 0, 18, 0, -1); setSeVolumeByWorkId( spep_2 + 32, SE033, 63 ); setStartTimeMs( SE033, 433 ); SE035 = playSeVer2( spep_2 + 44, 1191, "",spep_2 + 142, 0, 38, -1); SE036 = playSeVer2( spep_2 + 44, 1157, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_2 + 44, 1360, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 44, 1201, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 44, SE038, 141 ); --腕上に SE034 = playSeVer2( spep_2 + 16, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 16, SE034, 123 ); --気弾発射 SE039 = playSeVer2( spep_2 + 136, 1212, "",spep_2 + 286, 18, 44, -1); setSeVolumeByWorkId( spep_2 + 136, SE039, 85 ); setStartTimeMs( SE039, 633 ); SE040 = playSeVer2( spep_2 + 132, 1133, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 132, SE040, 85 ); SE041 = playSeVer2( spep_2 + 132, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 132, SE041, 85 ); SE042 = playSeVer2( spep_2 + 132, 1145, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 132, SE042, 85 ); SE043 = playSeVer2( spep_2 + 136, 1177, "",spep_2 + 266, 0, 24, -1); setSeVolumeByWorkId( spep_2 + 136, SE043, 85 ); --光立ち上がる SE044 = playSeVer2( spep_2 + 236, 1256, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_2 + 236, 1302, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 236, SE045, 78 ); SE046 = playSeVer2( spep_2 + 244, 1179, "",spep_2 + 302, 0, 26, -1); --爆発 SE047 = playSeVer2( spep_2 + 290, 1159, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_2 + 310, 1188, "", 0, 0, 0, -1); SE049 = playSeVer2( spep_2 + 326, 1024, "", 0, 0, 0, -1); -- ** おわり ** -- dealDamage( spep_2 + 320 ); endPhase( spep_2 + MAX_FRAME_2 ); -- 476 end