--4030440:LR_超サイヤ人ベジータ(天使)+超サイヤ人孫悟空_超必殺技_アストロファイヤーキャノン --sp_effect_b4_00365 --sp2809 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163449; --開幕~気合いためまで ef_001 SP_01b = 163450; --開幕~気合いためまで ef_001b SP_02 = 163452; --気弾連射~フィニッシュまで ef_002 SP_02b = 163453; --気弾連射~フィニッシュまでef_002b --エフェクト(敵) SP_01r = 163451; --開幕~気合いためまで ef_001r SP_02r = 163454; --気弾連射~フィニッシュまで ef_002r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.72); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕~気合いためまで ------------------------------------------------- MAX_FRAME_0 = 568; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 開幕~気合いためまで(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 開幕~気合いためまで(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 000; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 96 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 138 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 96 + OFFSET_X, 1, 117 ); changeAnime( spep_0 + 110 + OFFSET_X, 1, 104 ); setMoveKey( spep_0 + 96 + OFFSET_X, 1, 671.3, 263.8 , 0 ); setMoveKey( spep_0 + 97 + OFFSET_X, 1, 671.3, 263.8 , 0 ); setMoveKey( spep_0 + 98 + OFFSET_X, 1, 515.9, 195.2 , 0 ); setMoveKey( spep_0 + 99 + OFFSET_X, 1, 515.9, 195.2 , 0 ); setMoveKey( spep_0 + 100 + OFFSET_X, 1, 388.7, 139 , 0 ); setMoveKey( spep_0 + 101 + OFFSET_X, 1, 388.7, 139 , 0 ); setMoveKey( spep_0 + 102 + OFFSET_X, 1, 289.8, 95.3 , 0 ); setMoveKey( spep_0 + 103 + OFFSET_X, 1, 289.8, 95.3 , 0 ); setMoveKey( spep_0 + 104 + OFFSET_X, 1, 219.1, 64.1 , 0 ); setMoveKey( spep_0 + 105 + OFFSET_X, 1, 219.1, 64.1 , 0 ); setMoveKey( spep_0 + 106 + OFFSET_X, 1, 176.8, 45.3 , 0 ); setMoveKey( spep_0 + 107 + OFFSET_X, 1, 176.8, 45.3 , 0 ); setMoveKey( spep_0 + 108 + OFFSET_X, 1, 162.6, 39.1 , 0 ); setMoveKey( spep_0 + 109 + OFFSET_X, 1, 162.6, 39.1 , 0 ); setMoveKey( spep_0 + 110 + OFFSET_X, 1, 157.6, 35.1 , 0 ); setMoveKey( spep_0 + 111 + OFFSET_X, 1, 157.6, 35.1 , 0 ); setMoveKey( spep_0 + 112 + OFFSET_X, 1, 156.5, 34.2 , 0 ); setMoveKey( spep_0 + 113 + OFFSET_X, 1, 156.5, 34.2 , 0 ); setMoveKey( spep_0 + 114 + OFFSET_X, 1, 155.4, 33.3 , 0 ); setMoveKey( spep_0 + 115 + OFFSET_X, 1, 155.4, 33.3 , 0 ); setMoveKey( spep_0 + 116 + OFFSET_X, 1, 154.3, 32.4 , 0 ); setMoveKey( spep_0 + 117 + OFFSET_X, 1, 154.3, 32.4 , 0 ); setMoveKey( spep_0 + 118 + OFFSET_X, 1, 153.2, 31.6 , 0 ); setMoveKey( spep_0 + 119 + OFFSET_X, 1, 153.2, 31.6 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, 152.3, 30.9 , 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, 152.3, 30.9 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, 151.5, 30.2 , 0 ); setMoveKey( spep_0 + 123 + OFFSET_X, 1, 151.5, 30.2 , 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, 150.8, 29.6 , 0 ); setMoveKey( spep_0 + 125 + OFFSET_X, 1, 150.8, 29.6 , 0 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, 150.1, 29.1 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, 150.1, 29.1 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, 251, -325.1 , 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, 251, -325.1 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, 226, -325.1 , 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, 226, -325.1 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, 208.7, -325.1 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, 208.7, -325.1 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, 198.2, -325.1 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 198.2, -325.1 , 0 ); setScaleKey( spep_0 + 96 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_0 + 127 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_0 + 128 + OFFSET_X, 1, 10.82, 10.82 ); setScaleKey( spep_0 + 138 + OFFSET_X, 1, 10.82, 10.82 ); setRotateKey( spep_0 + 96 + OFFSET_X, 1, -3.9 ); setRotateKey( spep_0 + 127 + OFFSET_X, 1, -3.9 ); setRotateKey( spep_0 + 128 + OFFSET_X, 1, -0.6 ); setRotateKey( spep_0 + 138 + OFFSET_X, 1, -0.6 ); --敵の動き2 setDisp( spep_0 + 142 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 176 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 142 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 33.8, -441.3 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 33.8, -441.3 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 75.2, -488.2 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, 75.2, -488.2 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 85.5, -496.2 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 85.5, -496.2 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 56.7, -519.7 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 56.7, -519.7 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 68.8, -465.3 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, 68.8, -465.3 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 88.5, -510.2 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, 88.5, -510.2 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 123.5, -467.5 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, 123.5, -467.5 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 54.9, -500.7 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 54.9, -500.7 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 114.6, -510.6 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 114.6, -510.6 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 64.9, -487.3 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 64.9, -487.3 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 110.4, -479.6 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 110.4, -479.6 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 85.4, -499.1 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 85.4, -499.1 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 97.2, -489.4 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 97.2, -489.4 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 89.3, -495.4 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 89.3, -495.4 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 98.7, -491.5 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 98.7, -491.5 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 94.2, -493.5 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 94.2, -493.5 , 0 ); setScaleKey( spep_0 + 142 + OFFSET_X, 1, 10.82, 10.82 ); setScaleKey( spep_0 + 159 + OFFSET_X, 1, 10.82, 10.82 ); setScaleKey( spep_0 + 160 + OFFSET_X, 1, 10.81, 10.81 ); setScaleKey( spep_0 + 176 + OFFSET_X, 1, 10.81, 10.81 ); setRotateKey( spep_0 + 142 + OFFSET_X, 1, -43.1 ); setRotateKey( spep_0 + 143 + OFFSET_X, 1, -43.1 ); setRotateKey( spep_0 + 144 + OFFSET_X, 1, -42.9 ); setRotateKey( spep_0 + 145 + OFFSET_X, 1, -42.9 ); setRotateKey( spep_0 + 146 + OFFSET_X, 1, -42.6 ); setRotateKey( spep_0 + 147 + OFFSET_X, 1, -42.6 ); setRotateKey( spep_0 + 148 + OFFSET_X, 1, -42.4 ); setRotateKey( spep_0 + 149 + OFFSET_X, 1, -42.4 ); setRotateKey( spep_0 + 150 + OFFSET_X, 1, -42.2 ); setRotateKey( spep_0 + 151 + OFFSET_X, 1, -42.2 ); setRotateKey( spep_0 + 152 + OFFSET_X, 1, -42 ); setRotateKey( spep_0 + 153 + OFFSET_X, 1, -42 ); setRotateKey( spep_0 + 154 + OFFSET_X, 1, -41.8 ); setRotateKey( spep_0 + 155 + OFFSET_X, 1, -41.8 ); setRotateKey( spep_0 + 156 + OFFSET_X, 1, -41.6 ); setRotateKey( spep_0 + 157 + OFFSET_X, 1, -41.6 ); setRotateKey( spep_0 + 158 + OFFSET_X, 1, -41.4 ); setRotateKey( spep_0 + 159 + OFFSET_X, 1, -41.4 ); setRotateKey( spep_0 + 160 + OFFSET_X, 1, -41.3 ); setRotateKey( spep_0 + 161 + OFFSET_X, 1, -41.3 ); setRotateKey( spep_0 + 162 + OFFSET_X, 1, -41.1 ); setRotateKey( spep_0 + 163 + OFFSET_X, 1, -41.1 ); setRotateKey( spep_0 + 164 + OFFSET_X, 1, -41 ); setRotateKey( spep_0 + 165 + OFFSET_X, 1, -41 ); setRotateKey( spep_0 + 166 + OFFSET_X, 1, -40.9 ); setRotateKey( spep_0 + 167 + OFFSET_X, 1, -40.9 ); setRotateKey( spep_0 + 168 + OFFSET_X, 1, -40.8 ); setRotateKey( spep_0 + 169 + OFFSET_X, 1, -40.8 ); setRotateKey( spep_0 + 170 + OFFSET_X, 1, -40.7 ); setRotateKey( spep_0 + 171 + OFFSET_X, 1, -40.7 ); setRotateKey( spep_0 + 172 + OFFSET_X, 1, -40.6 ); setRotateKey( spep_0 + 176 + OFFSET_X, 1, -40.6 ); --敵の動き3 setDisp( spep_0 + 302 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 312 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 302 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, 89.5, -1.4 , 0 ); setMoveKey( spep_0 + 303 + OFFSET_X, 1, 89.5, -1.4 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, 90.6, -2.1 , 0 ); setMoveKey( spep_0 + 305 + OFFSET_X, 1, 90.6, -2.1 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, 91.6, -2.7 , 0 ); setMoveKey( spep_0 + 307 + OFFSET_X, 1, 91.6, -2.7 , 0 ); setMoveKey( spep_0 + 308 + OFFSET_X, 1, 92.7, -3.4 , 0 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, 92.7, -3.4 , 0 ); setScaleKey( spep_0 + 302 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_0 + 303 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_0 + 304 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_0 + 305 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_0 + 306 + OFFSET_X, 1, 3.2, 3.2 ); setScaleKey( spep_0 + 307 + OFFSET_X, 1, 3.2, 3.2 ); setScaleKey( spep_0 + 308 + OFFSET_X, 1, 3.58, 3.58 ); setScaleKey( spep_0 + 312 + OFFSET_X, 1, 3.58, 3.58 ); setRotateKey( spep_0 + 302 + OFFSET_X, 1, 2.3 ); setRotateKey( spep_0 + 312 + OFFSET_X, 1, 2.3 ); --敵の動き4 setDisp( spep_0 + 314 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 368 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 314 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 314 + OFFSET_X, 1, 88.5, -0.7 , 0 ); setMoveKey( spep_0 + 315 + OFFSET_X, 1, 88.5, -0.7 , 0 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, 299.2, 74.3 , 0 ); setMoveKey( spep_0 + 317 + OFFSET_X, 1, 299.2, 74.3 , 0 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, 167.9, 65.4 , 0 ); setMoveKey( spep_0 + 319 + OFFSET_X, 1, 167.9, 65.4 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X, 1, 455.2, 217.8 , 0 ); setMoveKey( spep_0 + 321 + OFFSET_X, 1, 455.2, 217.8 , 0 ); setMoveKey( spep_0 + 322 + OFFSET_X, 1, 209.4, 99.8 , 0 ); setMoveKey( spep_0 + 323 + OFFSET_X, 1, 209.4, 99.8 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, 426.7, 202.7 , 0 ); setMoveKey( spep_0 + 325 + OFFSET_X, 1, 426.7, 202.7 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, 211.4, 100 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, 211.4, 100 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, 397.4, 187.5 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, 397.4, 187.5 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, 213.1, 100.2 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, 213.1, 100.2 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, 310.7, 145.6 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, 310.7, 145.6 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, 214.7, 100.4 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, 214.7, 100.4 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, 298.5, 139.3 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, 298.5, 139.3 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, 216, 100.6 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, 216, 100.6 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, 250.2, 116.2 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, 250.2, 116.2 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 217.1, 100.7 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, 217.1, 100.7 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 228.5, 105.8 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, 228.5, 105.8 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 218, 100.8 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, 218, 100.8 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 218.4, 100.8 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, 218.4, 100.8 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 218.7, 100.9 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 218.7, 100.9 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 219, 100.9 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 219, 100.9 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 219.2, 100.9 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, 219.2, 100.9 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 219.4, 100.9 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, 219.4, 100.9 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, 219.6, 101 , 0 ); setMoveKey( spep_0 + 359 + OFFSET_X, 1, 219.6, 101 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, 219.8, 101 , 0 ); setMoveKey( spep_0 + 361 + OFFSET_X, 1, 219.8, 101 , 0 ); setMoveKey( spep_0 + 362 + OFFSET_X, 1, 219.9, 101 , 0 ); setMoveKey( spep_0 + 368 + OFFSET_X, 1, 219.9, 101 , 0 ); setScaleKey( spep_0 + 314 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 315 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 316 + OFFSET_X, 1, 3.85, 3.85 ); setScaleKey( spep_0 + 317 + OFFSET_X, 1, 3.85, 3.85 ); setScaleKey( spep_0 + 318 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 319 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 320 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_0 + 321 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_0 + 322 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 323 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 325 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 326 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 327 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 328 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_0 + 329 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_0 + 330 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 331 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 332 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 333 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 334 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 335 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 336 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 337 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 338 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 339 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 340 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 341 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 342 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 345 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 346 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 347 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 348 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 349 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 350 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 351 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 353 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 354 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 357 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 358 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 361 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 362 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 368 + OFFSET_X, 1, 0.29, 0.29 ); setRotateKey( spep_0 + 314 + OFFSET_X, 1, 2.3 ); setRotateKey( spep_0 + 315 + OFFSET_X, 1, 2.3 ); setRotateKey( spep_0 + 316 + OFFSET_X, 1, 14.8 ); setRotateKey( spep_0 + 317 + OFFSET_X, 1, 14.8 ); setRotateKey( spep_0 + 318 + OFFSET_X, 1, 27.4 ); setRotateKey( spep_0 + 319 + OFFSET_X, 1, 27.4 ); setRotateKey( spep_0 + 320 + OFFSET_X, 1, 40 ); setRotateKey( spep_0 + 321 + OFFSET_X, 1, 40 ); setRotateKey( spep_0 + 322 + OFFSET_X, 1, 41.3 ); setRotateKey( spep_0 + 323 + OFFSET_X, 1, 41.3 ); setRotateKey( spep_0 + 324 + OFFSET_X, 1, 42.6 ); setRotateKey( spep_0 + 325 + OFFSET_X, 1, 42.6 ); setRotateKey( spep_0 + 326 + OFFSET_X, 1, 43.9 ); setRotateKey( spep_0 + 327 + OFFSET_X, 1, 43.9 ); setRotateKey( spep_0 + 328 + OFFSET_X, 1, 45.1 ); setRotateKey( spep_0 + 329 + OFFSET_X, 1, 45.1 ); setRotateKey( spep_0 + 330 + OFFSET_X, 1, 46.2 ); setRotateKey( spep_0 + 331 + OFFSET_X, 1, 46.2 ); setRotateKey( spep_0 + 332 + OFFSET_X, 1, 47.3 ); setRotateKey( spep_0 + 333 + OFFSET_X, 1, 47.3 ); setRotateKey( spep_0 + 334 + OFFSET_X, 1, 48.2 ); setRotateKey( spep_0 + 335 + OFFSET_X, 1, 48.2 ); setRotateKey( spep_0 + 336 + OFFSET_X, 1, 49.1 ); setRotateKey( spep_0 + 337 + OFFSET_X, 1, 49.1 ); setRotateKey( spep_0 + 338 + OFFSET_X, 1, 49.9 ); setRotateKey( spep_0 + 339 + OFFSET_X, 1, 49.9 ); setRotateKey( spep_0 + 340 + OFFSET_X, 1, 50.6 ); setRotateKey( spep_0 + 341 + OFFSET_X, 1, 50.6 ); setRotateKey( spep_0 + 342 + OFFSET_X, 1, 51.3 ); setRotateKey( spep_0 + 343 + OFFSET_X, 1, 51.3 ); setRotateKey( spep_0 + 344 + OFFSET_X, 1, 51.9 ); setRotateKey( spep_0 + 345 + OFFSET_X, 1, 51.9 ); setRotateKey( spep_0 + 346 + OFFSET_X, 1, 52.4 ); setRotateKey( spep_0 + 347 + OFFSET_X, 1, 52.4 ); setRotateKey( spep_0 + 348 + OFFSET_X, 1, 52.9 ); setRotateKey( spep_0 + 349 + OFFSET_X, 1, 52.9 ); setRotateKey( spep_0 + 350 + OFFSET_X, 1, 53.3 ); setRotateKey( spep_0 + 351 + OFFSET_X, 1, 53.3 ); setRotateKey( spep_0 + 352 + OFFSET_X, 1, 53.6 ); setRotateKey( spep_0 + 353 + OFFSET_X, 1, 53.6 ); setRotateKey( spep_0 + 354 + OFFSET_X, 1, 54 ); setRotateKey( spep_0 + 355 + OFFSET_X, 1, 54 ); setRotateKey( spep_0 + 356 + OFFSET_X, 1, 54.2 ); setRotateKey( spep_0 + 357 + OFFSET_X, 1, 54.2 ); setRotateKey( spep_0 + 358 + OFFSET_X, 1, 54.5 ); setRotateKey( spep_0 + 359 + OFFSET_X, 1, 54.5 ); setRotateKey( spep_0 + 360 + OFFSET_X, 1, 54.6 ); setRotateKey( spep_0 + 361 + OFFSET_X, 1, 54.6 ); setRotateKey( spep_0 + 362 + OFFSET_X, 1, 54.8 ); setRotateKey( spep_0 + 363 + OFFSET_X, 1, 54.8 ); setRotateKey( spep_0 + 364 + OFFSET_X, 1, 54.9 ); setRotateKey( spep_0 + 368 + OFFSET_X, 1, 54.9 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 178, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --構える SE003 = playSeVer2( spep_0 + 18, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 18, SE003, 124 ); SE004 = playSeVer2( spep_0 + 26, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 26, SE004, 76 ); --飛びかかる SE005 = playSeVer2( spep_0 + 62, 1116, "",spep_0 + 104, 0, 18, -1); SE006 = playSeVer2( spep_0 + 80, 1117, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 102; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE00X, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --パンチヒット SE007 = playSeVer2( spep_0 + 128, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 128, SE007, 195 ); SE008 = playSeVer2( spep_0 + 132, 1359, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 134, 1187, "", 0, 0, 0, -1); --連打 SE010 = playSeVer2( spep_0 + 184, 1425, "", 0, 0, 0, 0.5); SE011 = playSeVer2( spep_0 + 184, 1187, "",spep_0 + 216, 0, 16, -1); SE012 = playSeVer2( spep_0 + 196, 1414, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 196, SE012, 54 ); SE013 = playSeVer2( spep_0 + 210, 1359, "",spep_0 + 242, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 210, SE013, 42 ); SE014 = playSeVer2( spep_0 + 220, 1414, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 220, SE014, 31 ); SE015 = playSeVer2( spep_0 + 234, 1187, "",spep_0 + 266, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 234, SE015, 37 ); SE016 = playSeVer2( spep_0 + 252, 1414, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 252, SE016, 39 ); SE017 = playSeVer2( spep_0 + 262, 1414, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 262, SE017, 41 ); --蹴り飛ばす SE018 = playSeVer2( spep_0 + 294, 1004, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 308, 1187, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 308, 1120, "", 0, 0, 0, -1); --敵飛んでいく SE021 = playSeVer2( spep_0 + 308, 1183, "",spep_0 + 428, 0, 50, -1); SE022 = playSeVer2( spep_0 + 330, 1121, "",spep_0 + 416, 0, 40, -1); --オーラ SE023 = playSeVer2( spep_0 + 362, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 362, SE023, 79 ); SE024 = playSeVer2( spep_0 + 386, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 386, SE024, 79 ); --気ダメ SE025 = playSeVer2( spep_0 + 392, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 392, SE025, 167 ); SE026 = playSeVer2( spep_0 + 394, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 394, SE026, 111 ); SE027 = playSeVer2( spep_0 + 394, 1227, "",spep_0 + 604, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 394, SE027, 194 ); SE028 = playSeVer2( spep_0 + 394, 1226, "",spep_0 + 610, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 394, SE028, 40 ); SE029 = playSeVer2( spep_0 + 394, 1342, "",spep_0 + 616, 0, 38, -1); setSeVolumeByWorkId( spep_0 + 394, SE029, 106 ); --オーラ SE030 = playSeVer2( spep_0 + 410, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 410, SE030, 79 ); SE031 = playSeVer2( spep_0 + 434, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 434, SE031, 79 ); --気ダメ SE032 = playSeVer2( spep_0 + 448, 1356, "",spep_0 + 624, 0, 44, -1); setSeVolumeByWorkId( spep_0 + 448, SE032, 61 ); setPitch( spep_0 + 448, SE032, 400 ); setTimeStretch( SE032, 1.27, 30, 4 ); --オーラ SE033 = playSeVer2( spep_0 + 458, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 458, SE033, 79 ); SE034 = playSeVer2( spep_0 + 482, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 482, SE034, 79 ); SE035 = playSeVer2( spep_0 + 506, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 506, SE035, 79 ); SE036 = playSeVer2( spep_0 + 530, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 530, SE036, 79 ); SE037 = playSeVer2( spep_0 + 554, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 554, SE037, 79 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 568f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- 気弾連射~フィニッシュまで ------------------------------------------------- MAX_FRAME_2 = 526; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 気弾連射~フィニッシュまで(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 気弾連射~フィニッシュまで(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 66 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 136 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 66 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, 81, 46.5 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 81, 46.5 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, 82.1, 46.4 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, 82.1, 46.4 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 83.1, 46.4 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 83.1, 46.4 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 84.2, 46.4 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 84.2, 46.4 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 85.3, 46.4 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 85.3, 46.4 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 86.4, 46.4 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 86.4, 46.4 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 87.4, 46.4 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 87.4, 46.4 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 88.5, 46.4 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 88.5, 46.4 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 89.6, 46.4 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 89.6, 46.4 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 90.7, 46.4 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 90.7, 46.4 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 91.7, 46.4 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 91.7, 46.4 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 92.8, 46.4 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 92.8, 46.4 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 93.9, 46.4 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 93.9, 46.4 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 94.9, 46.4 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 94.9, 46.4 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 96, 46.4 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 96, 46.4 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 97.1, 46.4 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 97.1, 46.4 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 98.2, 46.4 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 98.2, 46.4 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 99.2, 46.4 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 99.2, 46.4 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 100.3, 46.4 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 100.3, 46.4 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 101.4, 46.4 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 101.4, 46.4 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 102.5, 46.4 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 102.5, 46.4 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 103.5, 46.4 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 103.5, 46.4 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 104.6, 46.4 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 104.6, 46.4 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 105.7, 46.4 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 105.7, 46.4 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 106.8, 46.4 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 106.8, 46.4 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 107.8, 46.4 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 107.8, 46.4 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 108.9, 46.4 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 108.9, 46.4 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 110, 46.4 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 110, 46.4 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 111.1, 46.4 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 111.1, 46.4 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 112.1, 46.4 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 112.1, 46.4 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 113.2, 46.4 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 113.2, 46.4 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 114.3, 46.4 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 114.3, 46.4 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 115.4, 46.4 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 115.4, 46.4 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 116.4, 46.4 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 116.4, 46.4 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 117.5, 46.4 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 117.5, 46.4 , 0 ); setScaleKey( spep_2 + 66 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 136 + OFFSET_X, 1, 0.93, 0.93 ); setRotateKey( spep_2 + 66 + OFFSET_X, 1, -9.2 ); setRotateKey( spep_2 + 136 + OFFSET_X, 1, -9.2 ); --敵の動き2 setDisp( spep_2 + 276 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 388 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 356 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, 53.8, -88.3 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, 53.8, -88.3 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, 51.7, -88.3 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, 51.7, -88.3 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, 49.6, -88.3 , 0 ); setMoveKey( spep_2 + 281 + OFFSET_X, 1, 49.6, -88.3 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, 47.4, -88.3 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, 47.4, -88.3 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, 45.3, -88.3 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, 45.3, -88.3 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, 43.2, -88.3 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, 43.2, -88.3 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, 41.1, -88.3 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, 41.1, -88.3 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, 39, -88.3 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, 39, -88.3 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, 36.9, -88.3 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, 36.9, -88.3 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, 34.8, -88.3 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, 34.8, -88.3 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, 32.7, -88.3 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, 32.7, -88.3 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, 30.5, -88.3 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, 30.5, -88.3 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, 28.4, -88.3 , 0 ); setMoveKey( spep_2 + 301 + OFFSET_X, 1, 28.4, -88.3 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, 26.3, -88.3 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, 26.3, -88.3 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, 24.2, -88.3 , 0 ); setMoveKey( spep_2 + 305 + OFFSET_X, 1, 24.2, -88.3 , 0 ); setMoveKey( spep_2 + 306 + OFFSET_X, 1, 22.1, -88.3 , 0 ); setMoveKey( spep_2 + 307 + OFFSET_X, 1, 22.1, -88.3 , 0 ); setMoveKey( spep_2 + 308 + OFFSET_X, 1, 20, -88.3 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, 20, -88.3 , 0 ); setMoveKey( spep_2 + 310 + OFFSET_X, 1, 17.9, -88.3 , 0 ); setMoveKey( spep_2 + 311 + OFFSET_X, 1, 17.9, -88.3 , 0 ); setMoveKey( spep_2 + 312 + OFFSET_X, 1, 15.7, -88.3 , 0 ); setMoveKey( spep_2 + 313 + OFFSET_X, 1, 15.7, -88.3 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, 13.6, -88.3 , 0 ); setMoveKey( spep_2 + 315 + OFFSET_X, 1, 13.6, -88.3 , 0 ); setMoveKey( spep_2 + 316 + OFFSET_X, 1, 57.3, 20.7 , 0 ); setMoveKey( spep_2 + 317 + OFFSET_X, 1, 57.3, 20.7 , 0 ); setMoveKey( spep_2 + 318 + OFFSET_X, 1, 53.8, 19.2 , 0 ); setMoveKey( spep_2 + 319 + OFFSET_X, 1, 53.8, 19.2 , 0 ); setMoveKey( spep_2 + 320 + OFFSET_X, 1, 50.9, 18 , 0 ); setMoveKey( spep_2 + 321 + OFFSET_X, 1, 50.9, 18 , 0 ); setMoveKey( spep_2 + 322 + OFFSET_X, 1, 48.7, 17.1 , 0 ); setMoveKey( spep_2 + 323 + OFFSET_X, 1, 48.7, 17.1 , 0 ); setMoveKey( spep_2 + 324 + OFFSET_X, 1, 47.1, 16.5 , 0 ); setMoveKey( spep_2 + 325 + OFFSET_X, 1, 47.1, 16.5 , 0 ); setMoveKey( spep_2 + 326 + OFFSET_X, 1, 46.1, 16.1 , 0 ); setMoveKey( spep_2 + 327 + OFFSET_X, 1, 46.1, 16.1 , 0 ); setMoveKey( spep_2 + 328 + OFFSET_X, 1, 45.8, 16 , 0 ); setMoveKey( spep_2 + 329 + OFFSET_X, 1, 45.8, 16 , 0 ); setMoveKey( spep_2 + 330 + OFFSET_X, 1, 45.6, 15.9 , 0 ); setMoveKey( spep_2 + 331 + OFFSET_X, 1, 45.6, 15.9 , 0 ); setMoveKey( spep_2 + 332 + OFFSET_X, 1, 45.5, 15.9 , 0 ); setMoveKey( spep_2 + 333 + OFFSET_X, 1, 45.5, 15.9 , 0 ); setMoveKey( spep_2 + 334 + OFFSET_X, 1, 45.3, 15.8 , 0 ); setMoveKey( spep_2 + 335 + OFFSET_X, 1, 45.3, 15.8 , 0 ); setMoveKey( spep_2 + 336 + OFFSET_X, 1, 45, 15.8 , 0 ); setMoveKey( spep_2 + 337 + OFFSET_X, 1, 45, 15.8 , 0 ); setMoveKey( spep_2 + 338 + OFFSET_X, 1, 44.9, 15.7 , 0 ); setMoveKey( spep_2 + 339 + OFFSET_X, 1, 44.9, 15.7 , 0 ); setMoveKey( spep_2 + 340 + OFFSET_X, 1, 44.7, 15.6 , 0 ); setMoveKey( spep_2 + 341 + OFFSET_X, 1, 44.7, 15.6 , 0 ); setMoveKey( spep_2 + 342 + OFFSET_X, 1, 44.5, 15.6 , 0 ); setMoveKey( spep_2 + 343 + OFFSET_X, 1, 44.5, 15.6 , 0 ); setMoveKey( spep_2 + 344 + OFFSET_X, 1, 44.3, 15.5 , 0 ); setMoveKey( spep_2 + 345 + OFFSET_X, 1, 44.3, 15.5 , 0 ); setMoveKey( spep_2 + 346 + OFFSET_X, 1, 44.1, 15.5 , 0 ); setMoveKey( spep_2 + 347 + OFFSET_X, 1, 44.1, 15.5 , 0 ); setMoveKey( spep_2 + 348 + OFFSET_X, 1, 44, 15.4 , 0 ); setMoveKey( spep_2 + 349 + OFFSET_X, 1, 44, 15.4 , 0 ); setMoveKey( spep_2 + 350 + OFFSET_X, 1, 43.8, 15.4 , 0 ); setMoveKey( spep_2 + 351 + OFFSET_X, 1, 43.8, 15.4 , 0 ); setMoveKey( spep_2 + 352 + OFFSET_X, 1, 43.7, 15.3 , 0 ); setMoveKey( spep_2 + 353 + OFFSET_X, 1, 43.7, 15.3 , 0 ); setMoveKey( spep_2 + 354 + OFFSET_X, 1, 43.5, 15.2 , 0 ); setMoveKey( spep_2 + 355 + OFFSET_X, 1, 43.5, 15.2 , 0 ); setMoveKey( spep_2 + 356 + OFFSET_X, 1, -19.3, 18 , 0 ); setMoveKey( spep_2 + 357 + OFFSET_X, 1, -19.3, 18 , 0 ); setMoveKey( spep_2 + 358 + OFFSET_X, 1, -19.4, 18 , 0 ); setMoveKey( spep_2 + 359 + OFFSET_X, 1, -19.4, 18 , 0 ); setMoveKey( spep_2 + 360 + OFFSET_X, 1, -19.4, 17.8 , 0 ); setMoveKey( spep_2 + 363 + OFFSET_X, 1, -19.4, 17.8 , 0 ); setMoveKey( spep_2 + 364 + OFFSET_X, 1, -19.4, 17.7 , 0 ); setMoveKey( spep_2 + 367 + OFFSET_X, 1, -19.4, 17.7 , 0 ); setMoveKey( spep_2 + 368 + OFFSET_X, 1, -19.5, 17.6 , 0 ); setMoveKey( spep_2 + 369 + OFFSET_X, 1, -19.5, 17.6 , 0 ); setMoveKey( spep_2 + 370 + OFFSET_X, 1, -19.5, 17.5 , 0 ); setMoveKey( spep_2 + 375 + OFFSET_X, 1, -19.5, 17.5 , 0 ); setMoveKey( spep_2 + 376 + OFFSET_X, 1, -19.5, 17.4 , 0 ); setMoveKey( spep_2 + 377 + OFFSET_X, 1, -19.5, 17.4 , 0 ); setMoveKey( spep_2 + 378 + OFFSET_X, 1, -19.4, 17.4 , 0 ); setMoveKey( spep_2 + 381 + OFFSET_X, 1, -19.4, 17.4 , 0 ); setMoveKey( spep_2 + 382 + OFFSET_X, 1, -19.4, 17.3 , 0 ); setMoveKey( spep_2 + 383 + OFFSET_X, 1, -19.4, 17.3 , 0 ); setMoveKey( spep_2 + 384 + OFFSET_X, 1, -19.3, 17.3 , 0 ); setMoveKey( spep_2 + 388 + OFFSET_X, 1, -19.3, 17.3 , 0 ); setScaleKey( spep_2 + 276 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_2 + 315 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_2 + 316 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_2 + 317 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_2 + 318 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_2 + 319 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_2 + 320 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_2 + 321 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_2 + 322 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_2 + 323 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_2 + 324 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_2 + 325 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_2 + 326 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_2 + 327 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_2 + 328 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_2 + 329 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_2 + 330 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 331 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 332 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_2 + 333 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_2 + 334 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_2 + 335 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_2 + 336 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 337 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 338 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_2 + 339 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_2 + 340 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_2 + 341 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_2 + 342 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 343 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 344 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_2 + 345 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_2 + 346 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_2 + 347 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_2 + 348 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_2 + 349 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_2 + 350 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_2 + 351 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_2 + 352 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_2 + 353 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_2 + 354 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 355 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 356 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 357 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 358 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 359 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 360 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_2 + 361 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_2 + 362 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 363 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 364 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 365 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 366 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 367 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 368 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_2 + 369 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_2 + 370 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_2 + 371 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_2 + 372 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 373 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 374 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_2 + 377 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_2 + 378 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 388 + OFFSET_X, 1, 1.3, 1.3 ); setRotateKey( spep_2 + 276 + OFFSET_X, 1, -9.2 ); setRotateKey( spep_2 + 355 + OFFSET_X, 1, -9.2 ); setRotateKey( spep_2 + 356 + OFFSET_X, 1, -43.2 ); setRotateKey( spep_2 + 388 + OFFSET_X, 1, -43.2 ); setBlendColor( spep_2 + 316 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_2 + 318 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.08 ); setBlendColor( spep_2 + 322 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.18 ); setBlendColor( spep_2 + 326 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.20 ); setBlendColor( spep_2 + 330 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.28 ); setBlendColor( spep_2 + 336 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.32 ); setBlendColor( spep_2 + 338 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.34 ); setBlendColor( spep_2 + 340 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.36 ); setBlendColor( spep_2 + 342 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.4 ); setBlendColor( spep_2 + 344 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.38 ); setBlendColor( spep_2 + 348 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.42 ); setBlendColor( spep_2 + 350 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.4 ); setBlendColor( spep_2 + 352 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.65 ); setBlendColor( spep_2 + 360 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.69 ); setBlendColor( spep_2 + 364 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.7 ); setBlendColor( spep_2 + 368 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.8 ); setBlendColor( spep_2 + 376 + OFFSET_X, 1, 3, 0, 0, 0, 1.0 ); setBlendColor( spep_2 + 378 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.8 ); setBlendColor( spep_2 + 380 + OFFSET_X, 1, 3, 0, 0, 0, 1.0 ); setBlendColor( spep_2 + 384 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 1.0 ); setBlendColor( spep_2 + 390 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --気弾連射 SE039 = playSeVer2( spep_2 + 2, 1406, "",spep_2 + 132, 0, 38, -1); setSeVolumeByWorkId( spep_2 + 2, SE039, 120 ); SE040 = playSeVer2( spep_2 + 2, 1401, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 2, SE040, 120 ); SE041 = playSeVer2( spep_2 + 14, 1401, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 14, SE041, 109 ); SE042 = playSeVer2( spep_2 + 30, 1401, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 30, SE041, 120 ); --気弾包囲する SE044 = playSeVer2( spep_2 + 54, 1256, "", 0, 6, 0, -1); setSeVolumeByWorkId( spep_2 + 54, SE044, 162 ); setStartTimeMs( SE044, 133 ); --気弾連射 SE045 = playSeVer2( spep_2 + 52, 1401, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 52, SE045, 120 ); SE046 = playSeVer2( spep_2 + 60, 1202, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 60, SE046, 150 ); --気弾包囲する SE047 = playSeVer2( spep_2 + 68, 1256, "", 0, 6, 0, -1); setSeVolumeByWorkId( spep_2 + 68, SE047, 157 ); setStartTimeMs( SE047, 133 ); SE048 = playSeVer2( spep_2 + 86, 1256, "", 0, 6, 0, -1); setSeVolumeByWorkId( spep_2 + 86, SE048, 150 ); setStartTimeMs( SE048, 133 ); --飛び上がる SE049 = playSeVer2( spep_2 + 120, 44, "", 0, 0, 0, -1); --画面遷移 SE050 = playSeVer2( spep_2 + 130, 1232, "", 0, 0, 0, -1); --オーラ SE051 = playSeVer2( spep_2 + 130, 1036, "", 0, 0, 0, -1); --イナヅマ SE052 = playSeVer2( spep_2 + 130, 1147, "",spep_2 + 238, 0, 22, -1); --オーラ SE053 = playSeVer2( spep_2 + 154, 1036, "", 0, 0, 0, -1); --腕クロス SE054 = playSeVer2( spep_2 + 172, 1004, "", 0, 0, 0, -1); --オーラ SE055 = playSeVer2( spep_2 + 178, 1036, "", 0, 0, 0, -1); --腕クロス SE056 = playSeVer2( spep_2 + 178, 1012, "", 0, 0, 0, -1); --オーラ SE057 = playSeVer2( spep_2 + 202, 1036, "", 0, 0, 0, -1); --気弾飛んでくる1 SE058 = playSeVer2( spep_2 + 214, 1178, "", 0, 0, 0, -1); SE059 = playSeVer2( spep_2 + 218, 1015, "", 0, 0, 0, -1); SE060 = playSeVer2( spep_2 + 218, 1335, "", 0, 0, 0, -1); SE061 = playSeVer2( spep_2 + 226, 1118, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 226, SE061, 69 ); --気弾飛んでくる2 SE062 = playSeVer2( spep_2 + 252, 1178, "", 0, 0, 0, -1); SE063 = playSeVer2( spep_2 + 258, 1015, "", 0, 0, 0, -1); SE064 = playSeVer2( spep_2 + 258, 1335, "", 0, 0, 0, -1); --気弾集まる SE065 = playSeVer2( spep_2 + 284, 1021, "", 0, 0, 0, -1); SE066 = playSeVer2( spep_2 + 284, 1005, "", 0, 0, 0, -1); SE067 = playSeVer2( spep_2 + 284, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 284, SE067, 75 ); SE068 = playSeVer2( spep_2 + 284, 1448, "",spep_2 + 370, 0, 38, -1); --敵にくっつく SE069 = playSeVer2( spep_2 + 314, 1154, "", 0, 0, 0, -1); SE070 = playSeVer2( spep_2 + 330, 1179, "", 0, 0, 0, -1); SE071 = playSeVer2( spep_2 + 332, 1178, "", 0, 0, 0, -1); SE072 = playSeVer2( spep_2 + 336, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 336, SE072, 71 ); --爆発 SE073 = playSeVer2( spep_2 + 394, 1159, "", 0, 0, 0, -1); SE074 = playSeVer2( spep_2 + 404, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 400); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2); -- 526f else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕~気合いためまで ------------------------------------------------- MAX_FRAME_0 = 568; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- 開幕~気合いためまで(ef_001r) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 開幕~気合いためまで(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 000; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 96 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 138 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 96 + OFFSET_X, 1, 117 ); changeAnime( spep_0 + 110 + OFFSET_X, 1, 104 ); setMoveKey( spep_0 + 96 + OFFSET_X, 1, 671.3, 263.8 , 0 ); setMoveKey( spep_0 + 97 + OFFSET_X, 1, 671.3, 263.8 , 0 ); setMoveKey( spep_0 + 98 + OFFSET_X, 1, 515.9, 195.2 , 0 ); setMoveKey( spep_0 + 99 + OFFSET_X, 1, 515.9, 195.2 , 0 ); setMoveKey( spep_0 + 100 + OFFSET_X, 1, 388.7, 139 , 0 ); setMoveKey( spep_0 + 101 + OFFSET_X, 1, 388.7, 139 , 0 ); setMoveKey( spep_0 + 102 + OFFSET_X, 1, 289.8, 95.3 , 0 ); setMoveKey( spep_0 + 103 + OFFSET_X, 1, 289.8, 95.3 , 0 ); setMoveKey( spep_0 + 104 + OFFSET_X, 1, 219.1, 64.1 , 0 ); setMoveKey( spep_0 + 105 + OFFSET_X, 1, 219.1, 64.1 , 0 ); setMoveKey( spep_0 + 106 + OFFSET_X, 1, 176.8, 45.3 , 0 ); setMoveKey( spep_0 + 107 + OFFSET_X, 1, 176.8, 45.3 , 0 ); setMoveKey( spep_0 + 108 + OFFSET_X, 1, 162.6, 39.1 , 0 ); setMoveKey( spep_0 + 109 + OFFSET_X, 1, 162.6, 39.1 , 0 ); setMoveKey( spep_0 + 110 + OFFSET_X, 1, 157.6, 35.1 , 0 ); setMoveKey( spep_0 + 111 + OFFSET_X, 1, 157.6, 35.1 , 0 ); setMoveKey( spep_0 + 112 + OFFSET_X, 1, 156.5, 34.2 , 0 ); setMoveKey( spep_0 + 113 + OFFSET_X, 1, 156.5, 34.2 , 0 ); setMoveKey( spep_0 + 114 + OFFSET_X, 1, 155.4, 33.3 , 0 ); setMoveKey( spep_0 + 115 + OFFSET_X, 1, 155.4, 33.3 , 0 ); setMoveKey( spep_0 + 116 + OFFSET_X, 1, 154.3, 32.4 , 0 ); setMoveKey( spep_0 + 117 + OFFSET_X, 1, 154.3, 32.4 , 0 ); setMoveKey( spep_0 + 118 + OFFSET_X, 1, 153.2, 31.6 , 0 ); setMoveKey( spep_0 + 119 + OFFSET_X, 1, 153.2, 31.6 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, 152.3, 30.9 , 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, 152.3, 30.9 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, 151.5, 30.2 , 0 ); setMoveKey( spep_0 + 123 + OFFSET_X, 1, 151.5, 30.2 , 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, 150.8, 29.6 , 0 ); setMoveKey( spep_0 + 125 + OFFSET_X, 1, 150.8, 29.6 , 0 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, 150.1, 29.1 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, 150.1, 29.1 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, 251, -325.1 , 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, 251, -325.1 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, 226, -325.1 , 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, 226, -325.1 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, 208.7, -325.1 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, 208.7, -325.1 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, 198.2, -325.1 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 198.2, -325.1 , 0 ); setScaleKey( spep_0 + 96 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_0 + 127 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_0 + 128 + OFFSET_X, 1, 10.82, 10.82 ); setScaleKey( spep_0 + 138 + OFFSET_X, 1, 10.82, 10.82 ); setRotateKey( spep_0 + 96 + OFFSET_X, 1, -3.9 ); setRotateKey( spep_0 + 127 + OFFSET_X, 1, -3.9 ); setRotateKey( spep_0 + 128 + OFFSET_X, 1, -0.6 ); setRotateKey( spep_0 + 138 + OFFSET_X, 1, -0.6 ); --敵の動き2 setDisp( spep_0 + 142 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 176 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 142 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 33.8, -441.3 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 33.8, -441.3 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 75.2, -488.2 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, 75.2, -488.2 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 85.5, -496.2 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 85.5, -496.2 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 56.7, -519.7 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 56.7, -519.7 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 68.8, -465.3 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, 68.8, -465.3 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 88.5, -510.2 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, 88.5, -510.2 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 123.5, -467.5 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, 123.5, -467.5 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 54.9, -500.7 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 54.9, -500.7 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 114.6, -510.6 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 114.6, -510.6 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 64.9, -487.3 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 64.9, -487.3 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 110.4, -479.6 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 110.4, -479.6 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 85.4, -499.1 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 85.4, -499.1 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 97.2, -489.4 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 97.2, -489.4 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 89.3, -495.4 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 89.3, -495.4 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 98.7, -491.5 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 98.7, -491.5 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 94.2, -493.5 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 94.2, -493.5 , 0 ); setScaleKey( spep_0 + 142 + OFFSET_X, 1, 10.82, 10.82 ); setScaleKey( spep_0 + 159 + OFFSET_X, 1, 10.82, 10.82 ); setScaleKey( spep_0 + 160 + OFFSET_X, 1, 10.81, 10.81 ); setScaleKey( spep_0 + 176 + OFFSET_X, 1, 10.81, 10.81 ); setRotateKey( spep_0 + 142 + OFFSET_X, 1, -43.1 ); setRotateKey( spep_0 + 143 + OFFSET_X, 1, -43.1 ); setRotateKey( spep_0 + 144 + OFFSET_X, 1, -42.9 ); setRotateKey( spep_0 + 145 + OFFSET_X, 1, -42.9 ); setRotateKey( spep_0 + 146 + OFFSET_X, 1, -42.6 ); setRotateKey( spep_0 + 147 + OFFSET_X, 1, -42.6 ); setRotateKey( spep_0 + 148 + OFFSET_X, 1, -42.4 ); setRotateKey( spep_0 + 149 + OFFSET_X, 1, -42.4 ); setRotateKey( spep_0 + 150 + OFFSET_X, 1, -42.2 ); setRotateKey( spep_0 + 151 + OFFSET_X, 1, -42.2 ); setRotateKey( spep_0 + 152 + OFFSET_X, 1, -42 ); setRotateKey( spep_0 + 153 + OFFSET_X, 1, -42 ); setRotateKey( spep_0 + 154 + OFFSET_X, 1, -41.8 ); setRotateKey( spep_0 + 155 + OFFSET_X, 1, -41.8 ); setRotateKey( spep_0 + 156 + OFFSET_X, 1, -41.6 ); setRotateKey( spep_0 + 157 + OFFSET_X, 1, -41.6 ); setRotateKey( spep_0 + 158 + OFFSET_X, 1, -41.4 ); setRotateKey( spep_0 + 159 + OFFSET_X, 1, -41.4 ); setRotateKey( spep_0 + 160 + OFFSET_X, 1, -41.3 ); setRotateKey( spep_0 + 161 + OFFSET_X, 1, -41.3 ); setRotateKey( spep_0 + 162 + OFFSET_X, 1, -41.1 ); setRotateKey( spep_0 + 163 + OFFSET_X, 1, -41.1 ); setRotateKey( spep_0 + 164 + OFFSET_X, 1, -41 ); setRotateKey( spep_0 + 165 + OFFSET_X, 1, -41 ); setRotateKey( spep_0 + 166 + OFFSET_X, 1, -40.9 ); setRotateKey( spep_0 + 167 + OFFSET_X, 1, -40.9 ); setRotateKey( spep_0 + 168 + OFFSET_X, 1, -40.8 ); setRotateKey( spep_0 + 169 + OFFSET_X, 1, -40.8 ); setRotateKey( spep_0 + 170 + OFFSET_X, 1, -40.7 ); setRotateKey( spep_0 + 171 + OFFSET_X, 1, -40.7 ); setRotateKey( spep_0 + 172 + OFFSET_X, 1, -40.6 ); setRotateKey( spep_0 + 176 + OFFSET_X, 1, -40.6 ); --敵の動き3 setDisp( spep_0 + 302 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 312 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 302 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, 89.5, -1.4 , 0 ); setMoveKey( spep_0 + 303 + OFFSET_X, 1, 89.5, -1.4 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, 90.6, -2.1 , 0 ); setMoveKey( spep_0 + 305 + OFFSET_X, 1, 90.6, -2.1 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, 91.6, -2.7 , 0 ); setMoveKey( spep_0 + 307 + OFFSET_X, 1, 91.6, -2.7 , 0 ); setMoveKey( spep_0 + 308 + OFFSET_X, 1, 92.7, -3.4 , 0 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, 92.7, -3.4 , 0 ); setScaleKey( spep_0 + 302 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_0 + 303 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_0 + 304 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_0 + 305 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_0 + 306 + OFFSET_X, 1, 3.2, 3.2 ); setScaleKey( spep_0 + 307 + OFFSET_X, 1, 3.2, 3.2 ); setScaleKey( spep_0 + 308 + OFFSET_X, 1, 3.58, 3.58 ); setScaleKey( spep_0 + 312 + OFFSET_X, 1, 3.58, 3.58 ); setRotateKey( spep_0 + 302 + OFFSET_X, 1, 2.3 ); setRotateKey( spep_0 + 312 + OFFSET_X, 1, 2.3 ); --敵の動き4 setDisp( spep_0 + 314 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 368 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 314 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 314 + OFFSET_X, 1, 88.5, -0.7 , 0 ); setMoveKey( spep_0 + 315 + OFFSET_X, 1, 88.5, -0.7 , 0 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, 299.2, 74.3 , 0 ); setMoveKey( spep_0 + 317 + OFFSET_X, 1, 299.2, 74.3 , 0 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, 167.9, 65.4 , 0 ); setMoveKey( spep_0 + 319 + OFFSET_X, 1, 167.9, 65.4 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X, 1, 455.2, 217.8 , 0 ); setMoveKey( spep_0 + 321 + OFFSET_X, 1, 455.2, 217.8 , 0 ); setMoveKey( spep_0 + 322 + OFFSET_X, 1, 209.4, 99.8 , 0 ); setMoveKey( spep_0 + 323 + OFFSET_X, 1, 209.4, 99.8 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, 426.7, 202.7 , 0 ); setMoveKey( spep_0 + 325 + OFFSET_X, 1, 426.7, 202.7 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, 211.4, 100 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, 211.4, 100 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, 397.4, 187.5 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, 397.4, 187.5 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, 213.1, 100.2 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, 213.1, 100.2 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, 310.7, 145.6 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, 310.7, 145.6 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, 214.7, 100.4 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, 214.7, 100.4 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, 298.5, 139.3 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, 298.5, 139.3 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, 216, 100.6 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, 216, 100.6 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, 250.2, 116.2 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, 250.2, 116.2 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 217.1, 100.7 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, 217.1, 100.7 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 228.5, 105.8 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, 228.5, 105.8 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 218, 100.8 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, 218, 100.8 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 218.4, 100.8 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, 218.4, 100.8 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 218.7, 100.9 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 218.7, 100.9 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 219, 100.9 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 219, 100.9 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 219.2, 100.9 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, 219.2, 100.9 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 219.4, 100.9 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, 219.4, 100.9 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, 219.6, 101 , 0 ); setMoveKey( spep_0 + 359 + OFFSET_X, 1, 219.6, 101 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, 219.8, 101 , 0 ); setMoveKey( spep_0 + 361 + OFFSET_X, 1, 219.8, 101 , 0 ); setMoveKey( spep_0 + 362 + OFFSET_X, 1, 219.9, 101 , 0 ); setMoveKey( spep_0 + 368 + OFFSET_X, 1, 219.9, 101 , 0 ); setScaleKey( spep_0 + 314 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 315 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 316 + OFFSET_X, 1, 3.85, 3.85 ); setScaleKey( spep_0 + 317 + OFFSET_X, 1, 3.85, 3.85 ); setScaleKey( spep_0 + 318 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 319 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 320 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_0 + 321 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_0 + 322 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 323 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 325 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 326 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 327 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 328 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_0 + 329 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_0 + 330 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 331 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 332 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 333 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 334 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 335 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 336 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 337 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 338 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 339 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 340 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 341 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 342 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 345 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 346 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 347 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 348 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 349 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 350 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 351 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 353 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 354 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 357 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 358 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 361 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 362 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 368 + OFFSET_X, 1, 0.29, 0.29 ); setRotateKey( spep_0 + 314 + OFFSET_X, 1, 2.3 ); setRotateKey( spep_0 + 315 + OFFSET_X, 1, 2.3 ); setRotateKey( spep_0 + 316 + OFFSET_X, 1, 14.8 ); setRotateKey( spep_0 + 317 + OFFSET_X, 1, 14.8 ); setRotateKey( spep_0 + 318 + OFFSET_X, 1, 27.4 ); setRotateKey( spep_0 + 319 + OFFSET_X, 1, 27.4 ); setRotateKey( spep_0 + 320 + OFFSET_X, 1, 40 ); setRotateKey( spep_0 + 321 + OFFSET_X, 1, 40 ); setRotateKey( spep_0 + 322 + OFFSET_X, 1, 41.3 ); setRotateKey( spep_0 + 323 + OFFSET_X, 1, 41.3 ); setRotateKey( spep_0 + 324 + OFFSET_X, 1, 42.6 ); setRotateKey( spep_0 + 325 + OFFSET_X, 1, 42.6 ); setRotateKey( spep_0 + 326 + OFFSET_X, 1, 43.9 ); setRotateKey( spep_0 + 327 + OFFSET_X, 1, 43.9 ); setRotateKey( spep_0 + 328 + OFFSET_X, 1, 45.1 ); setRotateKey( spep_0 + 329 + OFFSET_X, 1, 45.1 ); setRotateKey( spep_0 + 330 + OFFSET_X, 1, 46.2 ); setRotateKey( spep_0 + 331 + OFFSET_X, 1, 46.2 ); setRotateKey( spep_0 + 332 + OFFSET_X, 1, 47.3 ); setRotateKey( spep_0 + 333 + OFFSET_X, 1, 47.3 ); setRotateKey( spep_0 + 334 + OFFSET_X, 1, 48.2 ); setRotateKey( spep_0 + 335 + OFFSET_X, 1, 48.2 ); setRotateKey( spep_0 + 336 + OFFSET_X, 1, 49.1 ); setRotateKey( spep_0 + 337 + OFFSET_X, 1, 49.1 ); setRotateKey( spep_0 + 338 + OFFSET_X, 1, 49.9 ); setRotateKey( spep_0 + 339 + OFFSET_X, 1, 49.9 ); setRotateKey( spep_0 + 340 + OFFSET_X, 1, 50.6 ); setRotateKey( spep_0 + 341 + OFFSET_X, 1, 50.6 ); setRotateKey( spep_0 + 342 + OFFSET_X, 1, 51.3 ); setRotateKey( spep_0 + 343 + OFFSET_X, 1, 51.3 ); setRotateKey( spep_0 + 344 + OFFSET_X, 1, 51.9 ); setRotateKey( spep_0 + 345 + OFFSET_X, 1, 51.9 ); setRotateKey( spep_0 + 346 + OFFSET_X, 1, 52.4 ); setRotateKey( spep_0 + 347 + OFFSET_X, 1, 52.4 ); setRotateKey( spep_0 + 348 + OFFSET_X, 1, 52.9 ); setRotateKey( spep_0 + 349 + OFFSET_X, 1, 52.9 ); setRotateKey( spep_0 + 350 + OFFSET_X, 1, 53.3 ); setRotateKey( spep_0 + 351 + OFFSET_X, 1, 53.3 ); setRotateKey( spep_0 + 352 + OFFSET_X, 1, 53.6 ); setRotateKey( spep_0 + 353 + OFFSET_X, 1, 53.6 ); setRotateKey( spep_0 + 354 + OFFSET_X, 1, 54 ); setRotateKey( spep_0 + 355 + OFFSET_X, 1, 54 ); setRotateKey( spep_0 + 356 + OFFSET_X, 1, 54.2 ); setRotateKey( spep_0 + 357 + OFFSET_X, 1, 54.2 ); setRotateKey( spep_0 + 358 + OFFSET_X, 1, 54.5 ); setRotateKey( spep_0 + 359 + OFFSET_X, 1, 54.5 ); setRotateKey( spep_0 + 360 + OFFSET_X, 1, 54.6 ); setRotateKey( spep_0 + 361 + OFFSET_X, 1, 54.6 ); setRotateKey( spep_0 + 362 + OFFSET_X, 1, 54.8 ); setRotateKey( spep_0 + 363 + OFFSET_X, 1, 54.8 ); setRotateKey( spep_0 + 364 + OFFSET_X, 1, 54.9 ); setRotateKey( spep_0 + 368 + OFFSET_X, 1, 54.9 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 178, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --構える SE003 = playSeVer2( spep_0 + 18, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 18, SE003, 124 ); SE004 = playSeVer2( spep_0 + 26, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 26, SE004, 76 ); --飛びかかる SE005 = playSeVer2( spep_0 + 62, 1116, "",spep_0 + 104, 0, 18, -1); SE006 = playSeVer2( spep_0 + 80, 1117, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 102; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE00X, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --パンチヒット SE007 = playSeVer2( spep_0 + 128, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 128, SE007, 195 ); SE008 = playSeVer2( spep_0 + 132, 1359, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 134, 1187, "", 0, 0, 0, -1); --連打 SE010 = playSeVer2( spep_0 + 184, 1425, "", 0, 0, 0, 0.5); SE011 = playSeVer2( spep_0 + 184, 1187, "",spep_0 + 216, 0, 16, -1); SE012 = playSeVer2( spep_0 + 196, 1414, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 196, SE012, 54 ); SE013 = playSeVer2( spep_0 + 210, 1359, "",spep_0 + 242, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 210, SE013, 42 ); SE014 = playSeVer2( spep_0 + 220, 1414, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 220, SE014, 31 ); SE015 = playSeVer2( spep_0 + 234, 1187, "",spep_0 + 266, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 234, SE015, 37 ); SE016 = playSeVer2( spep_0 + 252, 1414, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 252, SE016, 39 ); SE017 = playSeVer2( spep_0 + 262, 1414, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 262, SE017, 41 ); --蹴り飛ばす SE018 = playSeVer2( spep_0 + 294, 1004, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 308, 1187, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 308, 1120, "", 0, 0, 0, -1); --敵飛んでいく SE021 = playSeVer2( spep_0 + 308, 1183, "",spep_0 + 428, 0, 50, -1); SE022 = playSeVer2( spep_0 + 330, 1121, "",spep_0 + 416, 0, 40, -1); --オーラ SE023 = playSeVer2( spep_0 + 362, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 362, SE023, 79 ); SE024 = playSeVer2( spep_0 + 386, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 386, SE024, 79 ); --気ダメ SE025 = playSeVer2( spep_0 + 392, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 392, SE025, 167 ); SE026 = playSeVer2( spep_0 + 394, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 394, SE026, 111 ); SE027 = playSeVer2( spep_0 + 394, 1227, "",spep_0 + 604, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 394, SE027, 194 ); SE028 = playSeVer2( spep_0 + 394, 1226, "",spep_0 + 610, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 394, SE028, 40 ); SE029 = playSeVer2( spep_0 + 394, 1342, "",spep_0 + 616, 0, 38, -1); setSeVolumeByWorkId( spep_0 + 394, SE029, 106 ); --オーラ SE030 = playSeVer2( spep_0 + 410, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 410, SE030, 79 ); SE031 = playSeVer2( spep_0 + 434, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 434, SE031, 79 ); --気ダメ SE032 = playSeVer2( spep_0 + 448, 1356, "",spep_0 + 624, 0, 44, -1); setSeVolumeByWorkId( spep_0 + 448, SE032, 61 ); setPitch( spep_0 + 448, SE032, 400 ); setTimeStretch( SE032, 1.27, 30, 4 ); --オーラ SE033 = playSeVer2( spep_0 + 458, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 458, SE033, 79 ); SE034 = playSeVer2( spep_0 + 482, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 482, SE034, 79 ); SE035 = playSeVer2( spep_0 + 506, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 506, SE035, 79 ); SE036 = playSeVer2( spep_0 + 530, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 530, SE036, 79 ); SE037 = playSeVer2( spep_0 + 554, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 554, SE037, 79 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 568f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- 気弾連射~フィニッシュまで ------------------------------------------------- MAX_FRAME_2 = 526; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- 気弾連射~フィニッシュまで(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 気弾連射~フィニッシュまで(ef_002r) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 66 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 136 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 66 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, 81, 46.5 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 81, 46.5 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, 82.1, 46.4 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, 82.1, 46.4 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 83.1, 46.4 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 83.1, 46.4 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 84.2, 46.4 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 84.2, 46.4 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 85.3, 46.4 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 85.3, 46.4 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 86.4, 46.4 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 86.4, 46.4 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 87.4, 46.4 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 87.4, 46.4 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 88.5, 46.4 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 88.5, 46.4 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 89.6, 46.4 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 89.6, 46.4 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 90.7, 46.4 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 90.7, 46.4 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 91.7, 46.4 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 91.7, 46.4 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 92.8, 46.4 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 92.8, 46.4 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 93.9, 46.4 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 93.9, 46.4 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 94.9, 46.4 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 94.9, 46.4 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 96, 46.4 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 96, 46.4 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 97.1, 46.4 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 97.1, 46.4 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 98.2, 46.4 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 98.2, 46.4 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 99.2, 46.4 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 99.2, 46.4 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 100.3, 46.4 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 100.3, 46.4 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 101.4, 46.4 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 101.4, 46.4 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 102.5, 46.4 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 102.5, 46.4 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 103.5, 46.4 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 103.5, 46.4 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 104.6, 46.4 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 104.6, 46.4 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 105.7, 46.4 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 105.7, 46.4 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 106.8, 46.4 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 106.8, 46.4 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 107.8, 46.4 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 107.8, 46.4 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 108.9, 46.4 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 108.9, 46.4 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 110, 46.4 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 110, 46.4 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 111.1, 46.4 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 111.1, 46.4 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 112.1, 46.4 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 112.1, 46.4 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 113.2, 46.4 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 113.2, 46.4 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 114.3, 46.4 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 114.3, 46.4 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 115.4, 46.4 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 115.4, 46.4 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 116.4, 46.4 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 116.4, 46.4 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 117.5, 46.4 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 117.5, 46.4 , 0 ); setScaleKey( spep_2 + 66 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 136 + OFFSET_X, 1, 0.93, 0.93 ); setRotateKey( spep_2 + 66 + OFFSET_X, 1, -9.2 ); setRotateKey( spep_2 + 136 + OFFSET_X, 1, -9.2 ); --敵の動き2 setDisp( spep_2 + 276 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 388 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 356 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, 53.8, -88.3 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, 53.8, -88.3 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, 51.7, -88.3 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, 51.7, -88.3 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, 49.6, -88.3 , 0 ); setMoveKey( spep_2 + 281 + OFFSET_X, 1, 49.6, -88.3 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, 47.4, -88.3 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, 47.4, -88.3 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, 45.3, -88.3 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, 45.3, -88.3 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, 43.2, -88.3 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, 43.2, -88.3 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, 41.1, -88.3 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, 41.1, -88.3 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, 39, -88.3 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, 39, -88.3 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, 36.9, -88.3 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, 36.9, -88.3 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, 34.8, -88.3 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, 34.8, -88.3 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, 32.7, -88.3 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, 32.7, -88.3 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, 30.5, -88.3 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, 30.5, -88.3 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, 28.4, -88.3 , 0 ); setMoveKey( spep_2 + 301 + OFFSET_X, 1, 28.4, -88.3 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, 26.3, -88.3 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, 26.3, -88.3 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, 24.2, -88.3 , 0 ); setMoveKey( spep_2 + 305 + OFFSET_X, 1, 24.2, -88.3 , 0 ); setMoveKey( spep_2 + 306 + OFFSET_X, 1, 22.1, -88.3 , 0 ); setMoveKey( spep_2 + 307 + OFFSET_X, 1, 22.1, -88.3 , 0 ); setMoveKey( spep_2 + 308 + OFFSET_X, 1, 20, -88.3 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, 20, -88.3 , 0 ); setMoveKey( spep_2 + 310 + OFFSET_X, 1, 17.9, -88.3 , 0 ); setMoveKey( spep_2 + 311 + OFFSET_X, 1, 17.9, -88.3 , 0 ); setMoveKey( spep_2 + 312 + OFFSET_X, 1, 15.7, -88.3 , 0 ); setMoveKey( spep_2 + 313 + OFFSET_X, 1, 15.7, -88.3 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, 13.6, -88.3 , 0 ); setMoveKey( spep_2 + 315 + OFFSET_X, 1, 13.6, -88.3 , 0 ); setMoveKey( spep_2 + 316 + OFFSET_X, 1, 57.3, 20.7 , 0 ); setMoveKey( spep_2 + 317 + OFFSET_X, 1, 57.3, 20.7 , 0 ); setMoveKey( spep_2 + 318 + OFFSET_X, 1, 53.8, 19.2 , 0 ); setMoveKey( spep_2 + 319 + OFFSET_X, 1, 53.8, 19.2 , 0 ); setMoveKey( spep_2 + 320 + OFFSET_X, 1, 50.9, 18 , 0 ); setMoveKey( spep_2 + 321 + OFFSET_X, 1, 50.9, 18 , 0 ); setMoveKey( spep_2 + 322 + OFFSET_X, 1, 48.7, 17.1 , 0 ); setMoveKey( spep_2 + 323 + OFFSET_X, 1, 48.7, 17.1 , 0 ); setMoveKey( spep_2 + 324 + OFFSET_X, 1, 47.1, 16.5 , 0 ); setMoveKey( spep_2 + 325 + OFFSET_X, 1, 47.1, 16.5 , 0 ); setMoveKey( spep_2 + 326 + OFFSET_X, 1, 46.1, 16.1 , 0 ); setMoveKey( spep_2 + 327 + OFFSET_X, 1, 46.1, 16.1 , 0 ); setMoveKey( spep_2 + 328 + OFFSET_X, 1, 45.8, 16 , 0 ); setMoveKey( spep_2 + 329 + OFFSET_X, 1, 45.8, 16 , 0 ); setMoveKey( spep_2 + 330 + OFFSET_X, 1, 45.6, 15.9 , 0 ); setMoveKey( spep_2 + 331 + OFFSET_X, 1, 45.6, 15.9 , 0 ); setMoveKey( spep_2 + 332 + OFFSET_X, 1, 45.5, 15.9 , 0 ); setMoveKey( spep_2 + 333 + OFFSET_X, 1, 45.5, 15.9 , 0 ); setMoveKey( spep_2 + 334 + OFFSET_X, 1, 45.3, 15.8 , 0 ); setMoveKey( spep_2 + 335 + OFFSET_X, 1, 45.3, 15.8 , 0 ); setMoveKey( spep_2 + 336 + OFFSET_X, 1, 45, 15.8 , 0 ); setMoveKey( spep_2 + 337 + OFFSET_X, 1, 45, 15.8 , 0 ); setMoveKey( spep_2 + 338 + OFFSET_X, 1, 44.9, 15.7 , 0 ); setMoveKey( spep_2 + 339 + OFFSET_X, 1, 44.9, 15.7 , 0 ); setMoveKey( spep_2 + 340 + OFFSET_X, 1, 44.7, 15.6 , 0 ); setMoveKey( spep_2 + 341 + OFFSET_X, 1, 44.7, 15.6 , 0 ); setMoveKey( spep_2 + 342 + OFFSET_X, 1, 44.5, 15.6 , 0 ); setMoveKey( spep_2 + 343 + OFFSET_X, 1, 44.5, 15.6 , 0 ); setMoveKey( spep_2 + 344 + OFFSET_X, 1, 44.3, 15.5 , 0 ); setMoveKey( spep_2 + 345 + OFFSET_X, 1, 44.3, 15.5 , 0 ); setMoveKey( spep_2 + 346 + OFFSET_X, 1, 44.1, 15.5 , 0 ); setMoveKey( spep_2 + 347 + OFFSET_X, 1, 44.1, 15.5 , 0 ); setMoveKey( spep_2 + 348 + OFFSET_X, 1, 44, 15.4 , 0 ); setMoveKey( spep_2 + 349 + OFFSET_X, 1, 44, 15.4 , 0 ); setMoveKey( spep_2 + 350 + OFFSET_X, 1, 43.8, 15.4 , 0 ); setMoveKey( spep_2 + 351 + OFFSET_X, 1, 43.8, 15.4 , 0 ); setMoveKey( spep_2 + 352 + OFFSET_X, 1, 43.7, 15.3 , 0 ); setMoveKey( spep_2 + 353 + OFFSET_X, 1, 43.7, 15.3 , 0 ); setMoveKey( spep_2 + 354 + OFFSET_X, 1, 43.5, 15.2 , 0 ); setMoveKey( spep_2 + 355 + OFFSET_X, 1, 43.5, 15.2 , 0 ); setMoveKey( spep_2 + 356 + OFFSET_X, 1, -19.3, 18 , 0 ); setMoveKey( spep_2 + 357 + OFFSET_X, 1, -19.3, 18 , 0 ); setMoveKey( spep_2 + 358 + OFFSET_X, 1, -19.4, 18 , 0 ); setMoveKey( spep_2 + 359 + OFFSET_X, 1, -19.4, 18 , 0 ); setMoveKey( spep_2 + 360 + OFFSET_X, 1, -19.4, 17.8 , 0 ); setMoveKey( spep_2 + 363 + OFFSET_X, 1, -19.4, 17.8 , 0 ); setMoveKey( spep_2 + 364 + OFFSET_X, 1, -19.4, 17.7 , 0 ); setMoveKey( spep_2 + 367 + OFFSET_X, 1, -19.4, 17.7 , 0 ); setMoveKey( spep_2 + 368 + OFFSET_X, 1, -19.5, 17.6 , 0 ); setMoveKey( spep_2 + 369 + OFFSET_X, 1, -19.5, 17.6 , 0 ); setMoveKey( spep_2 + 370 + OFFSET_X, 1, -19.5, 17.5 , 0 ); setMoveKey( spep_2 + 375 + OFFSET_X, 1, -19.5, 17.5 , 0 ); setMoveKey( spep_2 + 376 + OFFSET_X, 1, -19.5, 17.4 , 0 ); setMoveKey( spep_2 + 377 + OFFSET_X, 1, -19.5, 17.4 , 0 ); setMoveKey( spep_2 + 378 + OFFSET_X, 1, -19.4, 17.4 , 0 ); setMoveKey( spep_2 + 381 + OFFSET_X, 1, -19.4, 17.4 , 0 ); setMoveKey( spep_2 + 382 + OFFSET_X, 1, -19.4, 17.3 , 0 ); setMoveKey( spep_2 + 383 + OFFSET_X, 1, -19.4, 17.3 , 0 ); setMoveKey( spep_2 + 384 + OFFSET_X, 1, -19.3, 17.3 , 0 ); setMoveKey( spep_2 + 388 + OFFSET_X, 1, -19.3, 17.3 , 0 ); setScaleKey( spep_2 + 276 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_2 + 315 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_2 + 316 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_2 + 317 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_2 + 318 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_2 + 319 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_2 + 320 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_2 + 321 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_2 + 322 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_2 + 323 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_2 + 324 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_2 + 325 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_2 + 326 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_2 + 327 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_2 + 328 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_2 + 329 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_2 + 330 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 331 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 332 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_2 + 333 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_2 + 334 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_2 + 335 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_2 + 336 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 337 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 338 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_2 + 339 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_2 + 340 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_2 + 341 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_2 + 342 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 343 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 344 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_2 + 345 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_2 + 346 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_2 + 347 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_2 + 348 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_2 + 349 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_2 + 350 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_2 + 351 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_2 + 352 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_2 + 353 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_2 + 354 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 355 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 356 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 357 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 358 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 359 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 360 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_2 + 361 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_2 + 362 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 363 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 364 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 365 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 366 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 367 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 368 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_2 + 369 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_2 + 370 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_2 + 371 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_2 + 372 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 373 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 374 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_2 + 377 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_2 + 378 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 388 + OFFSET_X, 1, 1.3, 1.3 ); setRotateKey( spep_2 + 276 + OFFSET_X, 1, -9.2 ); setRotateKey( spep_2 + 355 + OFFSET_X, 1, -9.2 ); setRotateKey( spep_2 + 356 + OFFSET_X, 1, -43.2 ); setRotateKey( spep_2 + 388 + OFFSET_X, 1, -43.2 ); setBlendColor( spep_2 + 316 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_2 + 318 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.08 ); setBlendColor( spep_2 + 322 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.18 ); setBlendColor( spep_2 + 326 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.20 ); setBlendColor( spep_2 + 330 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.28 ); setBlendColor( spep_2 + 336 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.32 ); setBlendColor( spep_2 + 338 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.34 ); setBlendColor( spep_2 + 340 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.36 ); setBlendColor( spep_2 + 342 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.4 ); setBlendColor( spep_2 + 344 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.38 ); setBlendColor( spep_2 + 348 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.42 ); setBlendColor( spep_2 + 350 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.4 ); setBlendColor( spep_2 + 352 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.65 ); setBlendColor( spep_2 + 360 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.69 ); setBlendColor( spep_2 + 364 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.7 ); setBlendColor( spep_2 + 368 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.8 ); setBlendColor( spep_2 + 376 + OFFSET_X, 1, 3, 0, 0, 0, 1.0 ); setBlendColor( spep_2 + 378 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.8 ); setBlendColor( spep_2 + 380 + OFFSET_X, 1, 3, 0, 0, 0, 1.0 ); setBlendColor( spep_2 + 384 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 1.0 ); setBlendColor( spep_2 + 390 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --気弾連射 SE039 = playSeVer2( spep_2 + 2, 1406, "",spep_2 + 132, 0, 38, -1); setSeVolumeByWorkId( spep_2 + 2, SE039, 120 ); SE040 = playSeVer2( spep_2 + 2, 1401, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 2, SE040, 120 ); SE041 = playSeVer2( spep_2 + 14, 1401, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 14, SE041, 109 ); SE042 = playSeVer2( spep_2 + 30, 1401, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 30, SE041, 120 ); --気弾包囲する SE044 = playSeVer2( spep_2 + 54, 1256, "", 0, 6, 0, -1); setSeVolumeByWorkId( spep_2 + 54, SE044, 162 ); setStartTimeMs( SE044, 133 ); --気弾連射 SE045 = playSeVer2( spep_2 + 52, 1401, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 52, SE045, 120 ); SE046 = playSeVer2( spep_2 + 60, 1202, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 60, SE046, 150 ); --気弾包囲する SE047 = playSeVer2( spep_2 + 68, 1256, "", 0, 6, 0, -1); setSeVolumeByWorkId( spep_2 + 68, SE047, 157 ); setStartTimeMs( SE047, 133 ); SE048 = playSeVer2( spep_2 + 86, 1256, "", 0, 6, 0, -1); setSeVolumeByWorkId( spep_2 + 86, SE048, 150 ); setStartTimeMs( SE048, 133 ); --飛び上がる SE049 = playSeVer2( spep_2 + 120, 44, "", 0, 0, 0, -1); --画面遷移 SE050 = playSeVer2( spep_2 + 130, 1232, "", 0, 0, 0, -1); --オーラ SE051 = playSeVer2( spep_2 + 130, 1036, "", 0, 0, 0, -1); --イナヅマ SE052 = playSeVer2( spep_2 + 130, 1147, "",spep_2 + 238, 0, 22, -1); --オーラ SE053 = playSeVer2( spep_2 + 154, 1036, "", 0, 0, 0, -1); --腕クロス SE054 = playSeVer2( spep_2 + 172, 1004, "", 0, 0, 0, -1); --オーラ SE055 = playSeVer2( spep_2 + 178, 1036, "", 0, 0, 0, -1); --腕クロス SE056 = playSeVer2( spep_2 + 178, 1012, "", 0, 0, 0, -1); --オーラ SE057 = playSeVer2( spep_2 + 202, 1036, "", 0, 0, 0, -1); --気弾飛んでくる1 SE058 = playSeVer2( spep_2 + 214, 1178, "", 0, 0, 0, -1); SE059 = playSeVer2( spep_2 + 218, 1015, "", 0, 0, 0, -1); SE060 = playSeVer2( spep_2 + 218, 1335, "", 0, 0, 0, -1); SE061 = playSeVer2( spep_2 + 226, 1118, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 226, SE061, 69 ); --気弾飛んでくる2 SE062 = playSeVer2( spep_2 + 252, 1178, "", 0, 0, 0, -1); SE063 = playSeVer2( spep_2 + 258, 1015, "", 0, 0, 0, -1); SE064 = playSeVer2( spep_2 + 258, 1335, "", 0, 0, 0, -1); --気弾集まる SE065 = playSeVer2( spep_2 + 284, 1021, "", 0, 0, 0, -1); SE066 = playSeVer2( spep_2 + 284, 1005, "", 0, 0, 0, -1); SE067 = playSeVer2( spep_2 + 284, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 284, SE067, 75 ); SE068 = playSeVer2( spep_2 + 284, 1448, "",spep_2 + 370, 0, 38, -1); --敵にくっつく SE069 = playSeVer2( spep_2 + 314, 1154, "", 0, 0, 0, -1); SE070 = playSeVer2( spep_2 + 330, 1179, "", 0, 0, 0, -1); SE071 = playSeVer2( spep_2 + 332, 1178, "", 0, 0, 0, -1); SE072 = playSeVer2( spep_2 + 336, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 336, SE072, 71 ); --爆発 SE073 = playSeVer2( spep_2 + 394, 1159, "", 0, 0, 0, -1); SE074 = playSeVer2( spep_2 + 404, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 400); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2); -- 526f end