-- 1030570: LR_超サイヤ人ゴッドSSベジータ(進化)_超必殺技:ファイナルフラッシュ -- sp_effect_a1_00472 -- sp2813 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 163538; -- ベジータ敵に向かってジャンプ〜敵が岩山に激突 ef_001 SP_001b = 163539; -- ベジータ敵に向かってジャンプ〜敵が岩山に激突 ef_001b SP_002 = 163540; -- 煙からベジータの腕〜フィニッシュ ef_002 -- 敵側 SP_001r = 163542; -- 敵用:ベジータ敵に向かってジャンプ〜敵が岩山に激突 ef_001r SP_001br = 163543; -- 敵用:ベジータ敵に向かってジャンプ〜敵が岩山に激突 ef_001b SP_002r = 163544; -- 敵用:煙からベジータの腕〜フィニッシュ ef_002r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); --changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); --setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] ENABLE_AUTO_TIME_STRETCH(0.7); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- ベジータ敵に向かってジャンプ〜敵が岩山に激突 ef_001 ------------------------------------------------------ MAX_FRAME_0 = 428; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); -- ベジータ敵に向かってジャンプ〜敵が岩山に激突 ef_001 setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001b, 0x80, -1, 0, 0, 0 ); -- ベジータ敵に向かってジャンプ〜敵が岩山に激突 ef_001b setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 0 , 1, 1 ); setDisp( spep_0 + 68 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0 , 1, 100 ); setMoveKey( spep_0 + 0 , 1, 212.4, 0.9 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 212.4, 0.9 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 212.4, 0.9 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 212.4, 0.9 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 212.4, 0.9 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 212.4, 0.9 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 212.4, 0.9 , 0 ); setMoveKey( spep_0 + 35 + OFFSET_X, 1, 212.4, 0.9 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 205.2, -40.9 , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, 205.2, -40.9 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 221.2, -0.9 , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, 221.2, -0.9 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, 216.7, -5.1 , 0 ); setMoveKey( spep_0 + 45 + OFFSET_X, 1, 216.7, -5.1 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, 206.7, -33.1 , 0 ); setMoveKey( spep_0 + 49 + OFFSET_X, 1, 206.7, -33.1 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, 210.4, -30 , 0 ); setMoveKey( spep_0 + 51 + OFFSET_X, 1, 210.4, -30 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, 216.5, -12.9 , 0 ); setMoveKey( spep_0 + 55 + OFFSET_X, 1, 216.5, -12.9 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, 206, -21.5 , 0 ); setMoveKey( spep_0 + 59 + OFFSET_X, 1, 206, -21.5 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, 212, -11.5 , 0 ); setMoveKey( spep_0 + 61 + OFFSET_X, 1, 212, -11.5 , 0 ); setMoveKey( spep_0 + 62 + OFFSET_X, 1, 206.5, -18.5 , 0 ); setMoveKey( spep_0 + 63 + OFFSET_X, 1, 206.5, -18.5 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, 210.5, -6.5 , 0 ); setMoveKey( spep_0 + 65 + OFFSET_X, 1, 210.5, -6.5 , 0 ); setMoveKey( spep_0 + 66 + OFFSET_X, 1, 212.4, 0.9 , 0 ); setMoveKey( spep_0 + 68 + OFFSET_X, 1, 212.4, 0.9 , 0 ); setScaleKey( spep_0 + 0 , 1, 0.5, 0.5 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 68 + OFFSET_X, 1, 0.5, 0.5 ); setRotateKey( spep_0 + 0 , 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 68 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 146 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 172 + OFFSET_X, 1, 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 671.4, -67.9 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 671.4, -67.9 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 671.2, -67.9 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 671.2, -67.9 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 669, -67.9 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, 669, -67.9 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 659, -67.9 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, 659, -67.9 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 632.2, -67.9 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, 632.2, -67.9 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 575.8, -67.9 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 575.8, -67.9 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 473.2, -67.9 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 473.2, -67.9 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 370.5, -67.9 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 370.5, -67.9 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 314.1, -67.9 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 314.1, -67.9 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 287.3, -67.9 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 287.3, -67.9 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 277.3, -67.9 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 277.3, -67.9 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 275.1, -67.9 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 275.1, -67.9 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 274.9, -67.9 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 274.9, -67.9 , 0 ); setScaleKey( spep_0 + 146 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 149 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 150 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 151 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 152 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 153 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 154 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_0 + 155 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_0 + 156 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 157 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 158 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_0 + 159 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_0 + 160 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_0 + 161 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_0 + 162 + OFFSET_X, 1, 3.07, 3.07 ); setScaleKey( spep_0 + 163 + OFFSET_X, 1, 3.07, 3.07 ); setScaleKey( spep_0 + 164 + OFFSET_X, 1, 3.23, 3.23 ); setScaleKey( spep_0 + 165 + OFFSET_X, 1, 3.23, 3.23 ); setScaleKey( spep_0 + 166 + OFFSET_X, 1, 3.29, 3.29 ); setScaleKey( spep_0 + 167 + OFFSET_X, 1, 3.29, 3.29 ); setScaleKey( spep_0 + 168 + OFFSET_X, 1, 3.3, 3.3 ); setScaleKey( spep_0 + 172 + OFFSET_X, 1, 3.3, 3.3 ); setRotateKey( spep_0 + 146 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 172 + OFFSET_X, 1, 0 ); --敵の動き3 setDisp( spep_0 + 180 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 238 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 180 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 220.7, -68 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 220.7, -68 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 223.7, -63.8 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 223.7, -63.8 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 216.4, -49.9 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 216.4, -49.9 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 235.3, -52.6 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 235.3, -52.6 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 215, -49.8 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 215, -49.8 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 231.8, -49.6 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 231.8, -49.6 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 222.5, -46.9 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 222.5, -46.9 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 233.6, -40.2 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 233.6, -40.2 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 226.6, -44 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 226.6, -44 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 234.9, -37.7 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 234.9, -37.7 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 230.2, -41.4 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 230.2, -41.4 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 235.7, -34.7 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 235.7, -34.7 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 234.6, -37.7 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 234.6, -37.7 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 234.1, -34.4 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 234.1, -34.4 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 235.4, -36.6 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 235.4, -36.6 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 253.7, -54.9 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 253.7, -54.9 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 256.7, -70.2 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 256.7, -70.2 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 268.9, -100.7 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 268.9, -100.7 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 278.1, -112.9 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 278.1, -112.9 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 284.2, -112.9 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 284.2, -112.9 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 287.2, -109.8 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 287.2, -109.8 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 293.3, -103.7 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 293.3, -103.7 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 256.7, -39.7 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 256.7, -39.7 , 0 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 3.5, 3.5 ); setRotateKey( spep_0 + 180 + OFFSET_X, 1, -45 ); setRotateKey( spep_0 + 238 + OFFSET_X, 1, -45 ); --敵の動き4 setDisp( spep_0 + 248 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 356 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 248 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, 152.8, -2.8 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, 152.8, -2.8 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, 175.3, -4.8 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, 175.3, -4.8 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, 230.7, 101.3 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, 230.7, 101.3 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, 261.5, 133.2 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, 261.5, 133.2 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, 267.5, 138.7 , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, 267.5, 138.7 , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, 265.8, 158.2 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, 265.8, 158.2 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, 273.9, 158.1 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, 273.9, 158.1 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, 282.6, 164.8 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, 282.6, 164.8 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, 278.9, 165.5 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, 278.9, 165.5 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, 288.7, 168.1 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, 288.7, 168.1 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, 281.1, 165.7 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, 281.1, 165.7 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X, 1, 285.2, 173.3 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, 285.2, 173.3 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, 287.3, 168.8 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X, 1, 287.3, 168.8 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X, 1, 284.8, 173.7 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, 284.8, 173.7 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, 288, 171 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, 288, 171 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, 284.5, 170.9 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, 284.5, 170.9 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X, 1, 287.3, 175 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, 287.3, 175 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X, 1, 285.5, 171.6 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, 285.5, 171.6 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, 286.6, 174.3 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, 286.6, 174.3 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, 287.5, 172.6 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, 287.5, 172.6 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, 285.7, 174 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, 285.7, 174 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, 287.5, 172.6 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, 287.5, 172.6 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, 287.1, 174.7 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, 287.1, 174.7 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, 286.6, 172.7 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, 286.6, 172.7 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, 286.8, 173.7 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X, 1, 286.8, 173.7 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, 287.1, 173.1 , 0 ); setMoveKey( spep_0 + 299 + OFFSET_X, 1, 287.1, 173.1 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, 309.9, 183.2 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, 309.9, 183.2 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, -324.9, -595 , 0 ); setMoveKey( spep_0 + 303 + OFFSET_X, 1, -324.9, -595 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, -295.1, -549.9 , 0 ); setMoveKey( spep_0 + 305 + OFFSET_X, 1, -295.1, -549.9 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, -193.9, -362.1 , 0 ); setMoveKey( spep_0 + 307 + OFFSET_X, 1, -193.9, -362.1 , 0 ); setMoveKey( spep_0 + 308 + OFFSET_X, 1, -49, -113.5 , 0 ); setMoveKey( spep_0 + 309 + OFFSET_X, 1, -49, -113.5 , 0 ); setMoveKey( spep_0 + 310 + OFFSET_X, 1, -23.2, -63.1 , 0 ); setMoveKey( spep_0 + 311 + OFFSET_X, 1, -23.2, -63.1 , 0 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, -7.9, -31.3 , 0 ); setMoveKey( spep_0 + 313 + OFFSET_X, 1, -7.9, -31.3 , 0 ); setMoveKey( spep_0 + 314 + OFFSET_X, 1, 0.6, -23.4 , 0 ); setMoveKey( spep_0 + 315 + OFFSET_X, 1, 0.6, -23.4 , 0 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, 7, -4.5 , 0 ); setMoveKey( spep_0 + 317 + OFFSET_X, 1, 7, -4.5 , 0 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, 12.3, -6.1 , 0 ); setMoveKey( spep_0 + 319 + OFFSET_X, 1, 12.3, -6.1 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X, 1, 14.1, 7.4 , 0 ); setMoveKey( spep_0 + 321 + OFFSET_X, 1, 14.1, 7.4 , 0 ); setMoveKey( spep_0 + 322 + OFFSET_X, 1, 17.4, 5.4 , 0 ); setMoveKey( spep_0 + 323 + OFFSET_X, 1, 17.4, 5.4 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, 15.5, 12.6 , 0 ); setMoveKey( spep_0 + 325 + OFFSET_X, 1, 15.5, 12.6 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, 18.7, 11.7 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, 18.7, 11.7 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, 21, 15.4 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, 21, 15.4 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, 21.6, 13.8 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, 21.6, 13.8 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, 20.6, 18.4 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, 20.6, 18.4 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, 22.6, 16.2 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, 22.6, 16.2 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, 21.7, 17.7 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, 21.7, 17.7 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, 21.9, 18.1 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, 21.9, 18.1 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, 22, 18.4 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, 22, 18.4 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 22.1, 18.6 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, 22.1, 18.6 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 22.2, 18.7 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, 22.2, 18.7 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 22.3, 18.8 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 22.3, 18.8 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 22.3, 18.9 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 22.3, 18.9 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 22.4, 18.8 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 22.4, 18.8 , 0 ); setScaleKey( spep_0 + 248 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 249 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 250 + OFFSET_X, 1, 3.38, 3.38 ); setScaleKey( spep_0 + 251 + OFFSET_X, 1, 3.38, 3.38 ); setScaleKey( spep_0 + 252 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_0 + 253 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_0 + 254 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_0 + 255 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_0 + 256 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 257 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 258 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 259 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 260 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 261 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 263 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 264 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 265 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 266 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 267 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 268 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_0 + 269 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_0 + 270 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 271 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 272 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_0 + 273 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_0 + 274 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 275 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 276 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 277 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 278 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 281 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 282 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 301 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 302 + OFFSET_X, 1, 10, 10 ); setScaleKey( spep_0 + 303 + OFFSET_X, 1, 10, 10 ); setScaleKey( spep_0 + 304 + OFFSET_X, 1, 9.58, 9.58 ); setScaleKey( spep_0 + 305 + OFFSET_X, 1, 9.58, 9.58 ); setScaleKey( spep_0 + 306 + OFFSET_X, 1, 6.32, 6.32 ); setScaleKey( spep_0 + 307 + OFFSET_X, 1, 6.32, 6.32 ); setScaleKey( spep_0 + 308 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_0 + 309 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_0 + 310 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_0 + 311 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_0 + 312 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 313 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 314 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 315 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 316 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 317 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 318 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 319 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 320 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 321 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 322 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 323 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_0 + 325 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_0 + 326 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 327 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 328 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 329 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 330 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 331 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 332 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 333 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 334 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 335 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 336 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 337 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 338 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_0 + 341 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_0 + 342 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 356 + OFFSET_X, 1, 0.1, 0.1 ); setRotateKey( spep_0 + 248 + OFFSET_X, 1, 15 ); setRotateKey( spep_0 + 301 + OFFSET_X, 1, 15 ); setRotateKey( spep_0 + 302 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 303 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 304 + OFFSET_X, 1, 0.9 ); setRotateKey( spep_0 + 305 + OFFSET_X, 1, 0.9 ); setRotateKey( spep_0 + 306 + OFFSET_X, 1, 7.4 ); setRotateKey( spep_0 + 307 + OFFSET_X, 1, 7.4 ); setRotateKey( spep_0 + 308 + OFFSET_X, 1, 15.6 ); setRotateKey( spep_0 + 309 + OFFSET_X, 1, 15.6 ); setRotateKey( spep_0 + 310 + OFFSET_X, 1, 17.4 ); setRotateKey( spep_0 + 311 + OFFSET_X, 1, 17.4 ); setRotateKey( spep_0 + 312 + OFFSET_X, 1, 18.2 ); setRotateKey( spep_0 + 313 + OFFSET_X, 1, 18.2 ); setRotateKey( spep_0 + 314 + OFFSET_X, 1, 18.8 ); setRotateKey( spep_0 + 315 + OFFSET_X, 1, 18.8 ); setRotateKey( spep_0 + 316 + OFFSET_X, 1, 19.1 ); setRotateKey( spep_0 + 317 + OFFSET_X, 1, 19.1 ); setRotateKey( spep_0 + 318 + OFFSET_X, 1, 19.3 ); setRotateKey( spep_0 + 319 + OFFSET_X, 1, 19.3 ); setRotateKey( spep_0 + 320 + OFFSET_X, 1, 19.5 ); setRotateKey( spep_0 + 321 + OFFSET_X, 1, 19.5 ); setRotateKey( spep_0 + 322 + OFFSET_X, 1, 19.6 ); setRotateKey( spep_0 + 323 + OFFSET_X, 1, 19.6 ); setRotateKey( spep_0 + 324 + OFFSET_X, 1, 19.7 ); setRotateKey( spep_0 + 325 + OFFSET_X, 1, 19.7 ); setRotateKey( spep_0 + 326 + OFFSET_X, 1, 19.8 ); setRotateKey( spep_0 + 329 + OFFSET_X, 1, 19.8 ); setRotateKey( spep_0 + 330 + OFFSET_X, 1, 19.9 ); setRotateKey( spep_0 + 335 + OFFSET_X, 1, 19.9 ); setRotateKey( spep_0 + 336 + OFFSET_X, 1, 20 ); setRotateKey( spep_0 + 356 + OFFSET_X, 1, 20 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 81 ); --オーラ SE002 = playSeVer2( spep_0 + 0, 1181, "",spep_0 + 210, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 133 ); SE003 = playSeVer2( spep_0 + 0, 1176, "",spep_0 + 212, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 38 ); SE004 = playSeVer2( spep_0 + 0, 1474, "",spep_0 + 214, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 0, SE004, 464 ); --顔アップ SE005 = playSeVer2( spep_0 + 62, 1336, "",spep_0 + 170, 16, 26, -1); setSeVolumeByWorkId( spep_0 + 62, SE005, 77 ); setStartTimeMs( SE005, 1000 ); setPitch( spep_0 + 62, SE005, 600 ); setTimeStretch( SE005, 1.4, 30, 4 ); SE009 = playSeVer2( spep_0 + 68, 1264, "",spep_0 + 282, 0, 96, -1); setSeVolumeByWorkId( spep_0 + 68, SE009, 71 ); --向かっていく SE006 = playSeVer2( spep_0 + 34, 1182, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 34, 1117, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 44, 1277, "", 0, 0, 0, -1); -------------------------------------- -- 回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 130; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- -- 回避しなかった場合 ----------------------------- -- ** 音 ** -- --パンチ SE010 = playSeVer2( spep_0 + 146, 1004, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 170, 1187, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 174, 1359, "", 0, 0, 0, -1); --蹴り SE013 = playSeVer2( spep_0 + 228, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 228, SE013, 178 ); SE014 = playSeVer2( spep_0 + 238, 1120, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 238, 1187, "", 0, 0, 0, -1); --敵飛んでいく SE016 = playSeVer2( spep_0 + 250, 1121, "",spep_0 + 402, 0, 54, -1); SE017 = playSeVer2( spep_0 + 292, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 292, SE017, 78 ); --岩激突 SE018 = playSeVer2( spep_0 + 342, 1427, "",spep_0 + 446, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 342, SE018, 63 ); SE019 = playSeVer2( spep_0 + 356, 1159, "",spep_0 + 444, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 356, SE019, 79 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 428 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --煙あける SE020 = playSeVer2( spep_1 + 60, 1159, "", 0, 14, 0, -1); setSeVolumeByWorkId( spep_1 + 60, SE020, 63 ); setStartTimeMs( SE020, 1333 ); SE021 = playSeVer2( spep_1 + 64, 1168, "", 0, 40, 0, -1); setSeVolumeByWorkId( spep_1 + 64, SE021, 67 ); setStartTimeMs( SE021, 1400 ); SE023 = playSeVer2( spep_1 + 68, 1219, "", 0, 14, 0, -1); setSeVolumeByWorkId( spep_1 + 68, SE023, 67 ); setStartTimeMs( SE023, 667 ); --オーラ SE024 = playSeVer2( spep_1 + 80, 1181, "",spep_2 + 278, 26, 36, -1); setSeVolumeByWorkId( spep_1 + 80, SE024, 145 ); SE025 = playSeVer2( spep_1 + 80, 1176, "",spep_2 + 278, 28, 36, -1); setSeVolumeByWorkId( spep_1 + 80, SE025, 33 ); SE026 = playSeVer2( spep_1 + 80, 1474, "",spep_2 + 280, 30, 38, -1); setSeVolumeByWorkId( spep_1 + 80, SE026, 441 ); ------------------------------------------------------ -- 煙からベジータの腕〜フィニッシュ ef_002 ------------------------------------------------------ MAX_FRAME_2 = 598; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002, 0x80, -1, 0, 0, 0 ); -- 煙からベジータの腕〜フィニッシュ ef_002 setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_2 + 134; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -45, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -45, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -45, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 音 ** -- --気弾溜め SE027 = playSeVer2( spep_2 + 106, 1210, "",spep_2 + 318, 56, 36, -1); setSeVolumeByWorkId( spep_2 + 106, SE027, 74 ); setStartTimeMs( SE027, 2000 ); --腕前に出す SE028 = playSeVer2( spep_2 + 30, 1189, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_2 + 38, 1006, "", 0, 0, 0, -1); --イナヅマ走る SE030 = playSeVer2( spep_2 + 58, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 58, SE030, 74 ); --地響き SE031 = playSeVer2( spep_2 + 98, 1226, "",spep_2 + 314, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 98, SE031, 69 ); --気弾溜め SE032 = playSeVer2( spep_2 + 106, 1131, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 106, SE032, 72 ); SE033 = playSeVer2( spep_2 + 110, 1296, "",spep_2 + 250, 0, 90, -1); setSeVolumeByWorkId( spep_2 + 110, SE033, 67 ); SE035 = playSeVer2( spep_2 + 130, 1158, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 130, SE035, 62 ); --気弾発射 SE036 = playSeVer2( spep_2 + 264, 1258, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_2 + 268, 1423, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 268, 1213, "",spep_2 + 486, 0, 42, -1); setSeVolumeByWorkId( spep_2 + 268, SE038, 67 ); SE039 = playSeVer2( spep_2 + 268, 1266, "",spep_2 + 468, 0, 28, -1); --気弾飛んでいく SE040 = playSeVer2( spep_2 + 348, 1304, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 348, SE040, 133 ); --気弾飛んでいく2 SE041 = playSeVer2( spep_2 + 464, 1212, "", 0, 6, 0, -1); setSeVolumeByWorkId( spep_2 + 464, SE041, 75 ); setStartTimeMs( SE041, 667 ); SE042 = playSeVer2( spep_2 + 432, 1305, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 432, SE042, 146 ); SE046 = playSeVer2( spep_2 + 460, 1161, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 460, SE046, 83 ); SE047 = playSeVer2( spep_2 + 470, 1124, "", 0, 32, 0, -1); --岩爆発 SE043 = playSeVer2( spep_2 + 432, 1061, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_2 + 436, 1159, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_2 + 436, 1067, "", 0, 0, 0, -1); -- ** おわり ** -- dealDamage( spep_2 + 490 ); endPhase( spep_2 + MAX_FRAME_2 ); -- 598 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- ベジータ敵に向かってジャンプ〜敵が岩山に激突 ef_001r ------------------------------------------------------ MAX_FRAME_0 = 428; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001r, 0x100, -1, 0, 0, 0 ); -- ベジータ敵に向かってジャンプ〜敵が岩山に激突 ef_001r setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001br, 0x80, -1, 0, 0, 0 ); -- ベジータ敵に向かってジャンプ〜敵が岩山に激突 ef_001br setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 0 , 1, 1 ); setDisp( spep_0 + 68 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0 , 1, 100 ); setMoveKey( spep_0 + 0 , 1, 212.4, 0.9 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 212.4, 0.9 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 212.4, 0.9 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 212.4, 0.9 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 212.4, 0.9 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 212.4, 0.9 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 212.4, 0.9 , 0 ); setMoveKey( spep_0 + 35 + OFFSET_X, 1, 212.4, 0.9 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 205.2, -40.9 , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, 205.2, -40.9 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 221.2, -0.9 , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, 221.2, -0.9 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, 216.7, -5.1 , 0 ); setMoveKey( spep_0 + 45 + OFFSET_X, 1, 216.7, -5.1 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, 206.7, -33.1 , 0 ); setMoveKey( spep_0 + 49 + OFFSET_X, 1, 206.7, -33.1 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, 210.4, -30 , 0 ); setMoveKey( spep_0 + 51 + OFFSET_X, 1, 210.4, -30 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, 216.5, -12.9 , 0 ); setMoveKey( spep_0 + 55 + OFFSET_X, 1, 216.5, -12.9 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, 206, -21.5 , 0 ); setMoveKey( spep_0 + 59 + OFFSET_X, 1, 206, -21.5 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, 212, -11.5 , 0 ); setMoveKey( spep_0 + 61 + OFFSET_X, 1, 212, -11.5 , 0 ); setMoveKey( spep_0 + 62 + OFFSET_X, 1, 206.5, -18.5 , 0 ); setMoveKey( spep_0 + 63 + OFFSET_X, 1, 206.5, -18.5 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, 210.5, -6.5 , 0 ); setMoveKey( spep_0 + 65 + OFFSET_X, 1, 210.5, -6.5 , 0 ); setMoveKey( spep_0 + 66 + OFFSET_X, 1, 212.4, 0.9 , 0 ); setMoveKey( spep_0 + 68 + OFFSET_X, 1, 212.4, 0.9 , 0 ); setScaleKey( spep_0 + 0 , 1, 0.5, 0.5 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 68 + OFFSET_X, 1, 0.5, 0.5 ); setRotateKey( spep_0 + 0 , 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 68 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 146 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 172 + OFFSET_X, 1, 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 671.4, -67.9 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 671.4, -67.9 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 671.2, -67.9 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 671.2, -67.9 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 669, -67.9 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, 669, -67.9 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 659, -67.9 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, 659, -67.9 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 632.2, -67.9 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, 632.2, -67.9 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 575.8, -67.9 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 575.8, -67.9 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 473.2, -67.9 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 473.2, -67.9 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 370.5, -67.9 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 370.5, -67.9 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 314.1, -67.9 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 314.1, -67.9 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 287.3, -67.9 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 287.3, -67.9 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 277.3, -67.9 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 277.3, -67.9 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 275.1, -67.9 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 275.1, -67.9 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 274.9, -67.9 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 274.9, -67.9 , 0 ); setScaleKey( spep_0 + 146 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 149 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 150 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 151 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 152 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 153 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 154 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_0 + 155 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_0 + 156 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 157 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_0 + 158 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_0 + 159 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_0 + 160 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_0 + 161 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_0 + 162 + OFFSET_X, 1, 3.07, 3.07 ); setScaleKey( spep_0 + 163 + OFFSET_X, 1, 3.07, 3.07 ); setScaleKey( spep_0 + 164 + OFFSET_X, 1, 3.23, 3.23 ); setScaleKey( spep_0 + 165 + OFFSET_X, 1, 3.23, 3.23 ); setScaleKey( spep_0 + 166 + OFFSET_X, 1, 3.29, 3.29 ); setScaleKey( spep_0 + 167 + OFFSET_X, 1, 3.29, 3.29 ); setScaleKey( spep_0 + 168 + OFFSET_X, 1, 3.3, 3.3 ); setScaleKey( spep_0 + 172 + OFFSET_X, 1, 3.3, 3.3 ); setRotateKey( spep_0 + 146 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 172 + OFFSET_X, 1, 0 ); --敵の動き3 setDisp( spep_0 + 180 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 238 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 180 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 220.7, -68 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 220.7, -68 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 223.7, -63.8 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 223.7, -63.8 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 216.4, -49.9 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 216.4, -49.9 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 235.3, -52.6 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 235.3, -52.6 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 215, -49.8 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 215, -49.8 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 231.8, -49.6 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 231.8, -49.6 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 222.5, -46.9 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 222.5, -46.9 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 233.6, -40.2 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 233.6, -40.2 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 226.6, -44 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 226.6, -44 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 234.9, -37.7 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 234.9, -37.7 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 230.2, -41.4 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 230.2, -41.4 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 235.7, -34.7 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 235.7, -34.7 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 234.6, -37.7 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 234.6, -37.7 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 234.1, -34.4 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 234.1, -34.4 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 235.4, -36.6 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 235.4, -36.6 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 253.7, -54.9 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 253.7, -54.9 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 256.7, -70.2 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 256.7, -70.2 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 268.9, -100.7 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 268.9, -100.7 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 278.1, -112.9 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 278.1, -112.9 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 284.2, -112.9 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 284.2, -112.9 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 287.2, -109.8 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 287.2, -109.8 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 293.3, -103.7 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 293.3, -103.7 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 256.7, -39.7 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 256.7, -39.7 , 0 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 3.5, 3.5 ); setRotateKey( spep_0 + 180 + OFFSET_X, 1, -45 ); setRotateKey( spep_0 + 238 + OFFSET_X, 1, -45 ); --敵の動き4 setDisp( spep_0 + 248 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 356 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 248 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, 152.8, -2.8 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, 152.8, -2.8 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, 175.3, -4.8 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, 175.3, -4.8 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, 230.7, 101.3 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, 230.7, 101.3 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, 261.5, 133.2 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, 261.5, 133.2 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, 267.5, 138.7 , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, 267.5, 138.7 , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, 265.8, 158.2 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, 265.8, 158.2 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, 273.9, 158.1 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, 273.9, 158.1 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, 282.6, 164.8 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, 282.6, 164.8 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, 278.9, 165.5 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, 278.9, 165.5 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, 288.7, 168.1 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, 288.7, 168.1 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, 281.1, 165.7 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, 281.1, 165.7 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X, 1, 285.2, 173.3 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, 285.2, 173.3 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, 287.3, 168.8 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X, 1, 287.3, 168.8 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X, 1, 284.8, 173.7 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, 284.8, 173.7 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, 288, 171 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, 288, 171 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, 284.5, 170.9 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, 284.5, 170.9 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X, 1, 287.3, 175 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, 287.3, 175 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X, 1, 285.5, 171.6 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, 285.5, 171.6 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, 286.6, 174.3 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, 286.6, 174.3 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, 287.5, 172.6 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, 287.5, 172.6 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, 285.7, 174 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, 285.7, 174 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, 287.5, 172.6 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, 287.5, 172.6 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, 287.1, 174.7 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, 287.1, 174.7 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, 286.6, 172.7 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, 286.6, 172.7 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, 286.8, 173.7 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X, 1, 286.8, 173.7 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, 287.1, 173.1 , 0 ); setMoveKey( spep_0 + 299 + OFFSET_X, 1, 287.1, 173.1 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, 309.9, 183.2 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, 309.9, 183.2 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, -324.9, -595 , 0 ); setMoveKey( spep_0 + 303 + OFFSET_X, 1, -324.9, -595 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, -295.1, -549.9 , 0 ); setMoveKey( spep_0 + 305 + OFFSET_X, 1, -295.1, -549.9 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, -193.9, -362.1 , 0 ); setMoveKey( spep_0 + 307 + OFFSET_X, 1, -193.9, -362.1 , 0 ); setMoveKey( spep_0 + 308 + OFFSET_X, 1, -49, -113.5 , 0 ); setMoveKey( spep_0 + 309 + OFFSET_X, 1, -49, -113.5 , 0 ); setMoveKey( spep_0 + 310 + OFFSET_X, 1, -23.2, -63.1 , 0 ); setMoveKey( spep_0 + 311 + OFFSET_X, 1, -23.2, -63.1 , 0 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, -7.9, -31.3 , 0 ); setMoveKey( spep_0 + 313 + OFFSET_X, 1, -7.9, -31.3 , 0 ); setMoveKey( spep_0 + 314 + OFFSET_X, 1, 0.6, -23.4 , 0 ); setMoveKey( spep_0 + 315 + OFFSET_X, 1, 0.6, -23.4 , 0 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, 7, -4.5 , 0 ); setMoveKey( spep_0 + 317 + OFFSET_X, 1, 7, -4.5 , 0 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, 12.3, -6.1 , 0 ); setMoveKey( spep_0 + 319 + OFFSET_X, 1, 12.3, -6.1 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X, 1, 14.1, 7.4 , 0 ); setMoveKey( spep_0 + 321 + OFFSET_X, 1, 14.1, 7.4 , 0 ); setMoveKey( spep_0 + 322 + OFFSET_X, 1, 17.4, 5.4 , 0 ); setMoveKey( spep_0 + 323 + OFFSET_X, 1, 17.4, 5.4 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, 15.5, 12.6 , 0 ); setMoveKey( spep_0 + 325 + OFFSET_X, 1, 15.5, 12.6 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, 18.7, 11.7 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, 18.7, 11.7 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, 21, 15.4 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, 21, 15.4 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, 21.6, 13.8 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, 21.6, 13.8 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, 20.6, 18.4 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, 20.6, 18.4 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, 22.6, 16.2 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, 22.6, 16.2 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, 21.7, 17.7 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, 21.7, 17.7 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, 21.9, 18.1 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, 21.9, 18.1 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, 22, 18.4 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, 22, 18.4 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 22.1, 18.6 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, 22.1, 18.6 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 22.2, 18.7 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, 22.2, 18.7 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 22.3, 18.8 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 22.3, 18.8 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 22.3, 18.9 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 22.3, 18.9 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 22.4, 18.8 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 22.4, 18.8 , 0 ); setScaleKey( spep_0 + 248 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 249 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_0 + 250 + OFFSET_X, 1, 3.38, 3.38 ); setScaleKey( spep_0 + 251 + OFFSET_X, 1, 3.38, 3.38 ); setScaleKey( spep_0 + 252 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_0 + 253 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_0 + 254 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_0 + 255 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_0 + 256 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 257 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 258 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 259 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 260 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 261 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 263 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 264 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 265 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 266 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 267 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 268 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_0 + 269 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_0 + 270 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 271 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 272 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_0 + 273 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_0 + 274 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 275 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 276 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 277 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 278 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 281 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 282 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 301 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 302 + OFFSET_X, 1, 10, 10 ); setScaleKey( spep_0 + 303 + OFFSET_X, 1, 10, 10 ); setScaleKey( spep_0 + 304 + OFFSET_X, 1, 9.58, 9.58 ); setScaleKey( spep_0 + 305 + OFFSET_X, 1, 9.58, 9.58 ); setScaleKey( spep_0 + 306 + OFFSET_X, 1, 6.32, 6.32 ); setScaleKey( spep_0 + 307 + OFFSET_X, 1, 6.32, 6.32 ); setScaleKey( spep_0 + 308 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_0 + 309 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_0 + 310 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_0 + 311 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_0 + 312 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 313 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 314 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 315 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 316 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 317 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 318 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 319 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 320 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 321 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 322 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 323 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_0 + 325 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_0 + 326 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 327 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 328 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 329 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 330 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 331 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 332 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 333 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 334 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 335 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 336 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 337 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 338 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_0 + 341 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_0 + 342 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 356 + OFFSET_X, 1, 0.1, 0.1 ); setRotateKey( spep_0 + 248 + OFFSET_X, 1, 15 ); setRotateKey( spep_0 + 301 + OFFSET_X, 1, 15 ); setRotateKey( spep_0 + 302 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 303 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 304 + OFFSET_X, 1, 0.9 ); setRotateKey( spep_0 + 305 + OFFSET_X, 1, 0.9 ); setRotateKey( spep_0 + 306 + OFFSET_X, 1, 7.4 ); setRotateKey( spep_0 + 307 + OFFSET_X, 1, 7.4 ); setRotateKey( spep_0 + 308 + OFFSET_X, 1, 15.6 ); setRotateKey( spep_0 + 309 + OFFSET_X, 1, 15.6 ); setRotateKey( spep_0 + 310 + OFFSET_X, 1, 17.4 ); setRotateKey( spep_0 + 311 + OFFSET_X, 1, 17.4 ); setRotateKey( spep_0 + 312 + OFFSET_X, 1, 18.2 ); setRotateKey( spep_0 + 313 + OFFSET_X, 1, 18.2 ); setRotateKey( spep_0 + 314 + OFFSET_X, 1, 18.8 ); setRotateKey( spep_0 + 315 + OFFSET_X, 1, 18.8 ); setRotateKey( spep_0 + 316 + OFFSET_X, 1, 19.1 ); setRotateKey( spep_0 + 317 + OFFSET_X, 1, 19.1 ); setRotateKey( spep_0 + 318 + OFFSET_X, 1, 19.3 ); setRotateKey( spep_0 + 319 + OFFSET_X, 1, 19.3 ); setRotateKey( spep_0 + 320 + OFFSET_X, 1, 19.5 ); setRotateKey( spep_0 + 321 + OFFSET_X, 1, 19.5 ); setRotateKey( spep_0 + 322 + OFFSET_X, 1, 19.6 ); setRotateKey( spep_0 + 323 + OFFSET_X, 1, 19.6 ); setRotateKey( spep_0 + 324 + OFFSET_X, 1, 19.7 ); setRotateKey( spep_0 + 325 + OFFSET_X, 1, 19.7 ); setRotateKey( spep_0 + 326 + OFFSET_X, 1, 19.8 ); setRotateKey( spep_0 + 329 + OFFSET_X, 1, 19.8 ); setRotateKey( spep_0 + 330 + OFFSET_X, 1, 19.9 ); setRotateKey( spep_0 + 335 + OFFSET_X, 1, 19.9 ); setRotateKey( spep_0 + 336 + OFFSET_X, 1, 20 ); setRotateKey( spep_0 + 356 + OFFSET_X, 1, 20 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 81 ); --オーラ SE002 = playSeVer2( spep_0 + 0, 1181, "",spep_0 + 210, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 133 ); SE003 = playSeVer2( spep_0 + 0, 1176, "",spep_0 + 212, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 38 ); SE004 = playSeVer2( spep_0 + 0, 1474, "",spep_0 + 214, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 0, SE004, 464 ); --顔アップ SE005 = playSeVer2( spep_0 + 62, 1336, "",spep_0 + 170, 16, 26, -1); setSeVolumeByWorkId( spep_0 + 62, SE005, 77 ); setStartTimeMs( SE005, 1000 ); setPitch( spep_0 + 62, SE005, 600 ); setTimeStretch( SE005, 1.4, 30, 4 ); SE009 = playSeVer2( spep_0 + 68, 1264, "",spep_0 + 282, 0, 96, -1); setSeVolumeByWorkId( spep_0 + 68, SE009, 71 ); --向かっていく SE006 = playSeVer2( spep_0 + 34, 1182, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 34, 1117, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 44, 1277, "", 0, 0, 0, -1); -------------------------------------- -- 回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 130; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- -- 回避しなかった場合 ----------------------------- -- ** 音 ** -- --パンチ SE010 = playSeVer2( spep_0 + 146, 1004, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 170, 1187, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 174, 1359, "", 0, 0, 0, -1); --蹴り SE013 = playSeVer2( spep_0 + 228, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 228, SE013, 178 ); SE014 = playSeVer2( spep_0 + 238, 1120, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 238, 1187, "", 0, 0, 0, -1); --敵飛んでいく SE016 = playSeVer2( spep_0 + 250, 1121, "",spep_0 + 402, 0, 54, -1); SE017 = playSeVer2( spep_0 + 292, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 292, SE017, 78 ); --岩激突 SE018 = playSeVer2( spep_0 + 342, 1427, "",spep_0 + 446, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 342, SE018, 63 ); SE019 = playSeVer2( spep_0 + 356, 1159, "",spep_0 + 444, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 356, SE019, 79 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 428 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --煙あける SE020 = playSeVer2( spep_1 + 60, 1159, "", 0, 14, 0, -1); setSeVolumeByWorkId( spep_1 + 60, SE020, 63 ); setStartTimeMs( SE020, 1333 ); SE021 = playSeVer2( spep_1 + 64, 1168, "", 0, 40, 0, -1); setSeVolumeByWorkId( spep_1 + 64, SE021, 67 ); setStartTimeMs( SE021, 1400 ); SE023 = playSeVer2( spep_1 + 68, 1219, "", 0, 14, 0, -1); setSeVolumeByWorkId( spep_1 + 68, SE023, 67 ); setStartTimeMs( SE023, 667 ); --オーラ SE024 = playSeVer2( spep_1 + 80, 1181, "",spep_2 + 278, 26, 36, -1); setSeVolumeByWorkId( spep_1 + 80, SE024, 145 ); SE025 = playSeVer2( spep_1 + 80, 1176, "",spep_2 + 278, 28, 36, -1); setSeVolumeByWorkId( spep_1 + 80, SE025, 33 ); SE026 = playSeVer2( spep_1 + 80, 1474, "",spep_2 + 280, 30, 38, -1); setSeVolumeByWorkId( spep_1 + 80, SE026, 441 ); ------------------------------------------------------ -- 煙からベジータの腕〜フィニッシュ ef_002r ------------------------------------------------------ MAX_FRAME_2 = 598; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002r, 0x80, -1, 0, 0, 0 ); -- 煙からベジータの腕〜フィニッシュ ef_002r setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_2 + 134; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -45, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -45, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -45, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 音 ** -- --気弾溜め SE027 = playSeVer2( spep_2 + 106, 1210, "",spep_2 + 318, 56, 36, -1); setSeVolumeByWorkId( spep_2 + 106, SE027, 74 ); setStartTimeMs( SE027, 2000 ); --腕前に出す SE028 = playSeVer2( spep_2 + 30, 1189, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_2 + 38, 1006, "", 0, 0, 0, -1); --イナヅマ走る SE030 = playSeVer2( spep_2 + 58, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 58, SE030, 74 ); --地響き SE031 = playSeVer2( spep_2 + 98, 1226, "",spep_2 + 314, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 98, SE031, 69 ); --気弾溜め SE032 = playSeVer2( spep_2 + 106, 1131, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 106, SE032, 72 ); SE033 = playSeVer2( spep_2 + 110, 1296, "",spep_2 + 250, 0, 90, -1); setSeVolumeByWorkId( spep_2 + 110, SE033, 67 ); SE035 = playSeVer2( spep_2 + 130, 1158, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 130, SE035, 62 ); --気弾発射 SE036 = playSeVer2( spep_2 + 264, 1258, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_2 + 268, 1423, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 268, 1213, "",spep_2 + 486, 0, 42, -1); setSeVolumeByWorkId( spep_2 + 268, SE038, 67 ); SE039 = playSeVer2( spep_2 + 268, 1266, "",spep_2 + 468, 0, 28, -1); --気弾飛んでいく SE040 = playSeVer2( spep_2 + 348, 1304, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 348, SE040, 133 ); --気弾飛んでいく2 SE041 = playSeVer2( spep_2 + 464, 1212, "", 0, 6, 0, -1); setSeVolumeByWorkId( spep_2 + 464, SE041, 75 ); setStartTimeMs( SE041, 667 ); SE042 = playSeVer2( spep_2 + 432, 1305, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 432, SE042, 146 ); SE046 = playSeVer2( spep_2 + 460, 1161, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 460, SE046, 83 ); SE047 = playSeVer2( spep_2 + 470, 1124, "", 0, 32, 0, -1); --岩爆発 SE043 = playSeVer2( spep_2 + 432, 1061, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_2 + 436, 1159, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_2 + 436, 1067, "", 0, 0, 0, -1); -- ** おわり ** -- dealDamage( spep_2 + 490 ); endPhase( spep_2 + MAX_FRAME_2 ); -- 598 end