--1030340:LR_超サイヤ人3孫悟空(GT)(黄金大猿)_超必殺技:かめはめ波 --sp_effect_b1_00306 --sp2820 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_01 = 163535; --構え~気弾ため ef_001 SP_02 = 163536; --かめはめ波~宇宙に飛ばす ef_002 SP_02b = 163537; --かめはめ波~宇宙に飛ばす ef_002b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.74); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 構え~気弾ため ------------------------------------------------- MAX_FRAME_0 = 260; -- ** エフェクト等 ** -- start_base = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 構え~気弾ため(ef_001) setEffMoveKey( spep_0 + 0, start_base, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_base, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_base, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_base, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_base, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_base, 0); setEffAlphaKey( spep_0 + 0, start_base, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_base, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 20; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -56, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -56, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 77 ); --気ダメ SE002 = playSeVer2( spep_0 + 10, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 10, SE002, 84 ); SE003 = playSeVer2( spep_0 + 14, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 14, SE003, 120 ); --構える SE004 = playSeVer2( spep_0 + 22, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 22, SE004, 77 ); --オーラ SE006 = playSeVer2( spep_0 + 28, 1036, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 34, 1176, "",spep_0 + 284, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 34, SE007, 63 ); SE008 = playSeVer2( spep_0 + 50, 1036, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 76, 1036, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 100, 1036, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 116, 1036, "", 0, 0, 0, -1); --両手合わせる SE012 = playSeVer2( spep_0 + 118, 1116, "",spep_0 + 170, 0, 24, -1); --かめはめ波溜め SE014 = playSeVer2( spep_0 + 170, 1210, "",spep_0 + 274, 8, 12, -1); setSeVolumeByWorkId( spep_0 + 170, SE014, 120 ); setStartTimeMs( SE014, 533 ); --オーラ SE015 = playSeVer2( spep_0 + 148, 1036, "", 0, 0, 0, -1); --両手合わせる SE016 = playSeVer2( spep_0 + 156, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 156, SE016, 83 ); --オーラ SE017 = playSeVer2( spep_0 + 172, 1036, "", 0, 0, 0, -1); --かめはめ波溜め SE018 = playSeVer2( spep_0 + 170, 1209, "",spep_0 + 272, 0, 10, -1); SE019 = playSeVer2( spep_0 + 170, 1043, "",spep_0 + 276, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 170, SE019, 140 ); --オーラ SE020 = playSeVer2( spep_0 + 196, 1036, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 220, 1036, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 244, 1036, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --260f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --発射前溜め SE013 = playSeVer2( spep_1 + 76, 1210, "",spep_2 + 108, 8, 14, -1); setSeVolumeByWorkId( spep_1 + 76, SE013, 126 ); setStartTimeMs( SE013, 3500 ); --オーラ SE024 = playSeVer2( spep_1 + 78, 1176, "",spep_2 + 234, 0, 20, -1); setSeVolumeByWorkId( spep_1 + 78, SE024, 73 ); SE025 = playSeVer2( spep_1 + 78, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 78, SE025, 79 ); ------------------------------------------------- -- かめはめ波~宇宙に飛ばす ------------------------------------------------- MAX_FRAME_2 = 354; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- かめはめ波~宇宙に飛ばす(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- かめはめ波~宇宙に飛ばす(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 74 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 92 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 74 + OFFSET_X, 1, 100 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 293.8, 236 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 293.8, 236 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 285.8, 245 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 285.8, 245 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 283.9, 218 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 283.9, 218 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 277.9, 238 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 277.9, 238 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 262.7, 228 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 262.7, 228 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 272.7, 228 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 272.7, 228 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 266.7, 220 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 266.7, 220 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 256.7, 228 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 256.7, 228 , 0 ); setScaleKey( spep_2 + 74 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 0.6, 0.6 ); setRotateKey( spep_2 + 74 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 92 + OFFSET_X, 1, 0 ); setBlendColor( spep_2 + 72 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_2 + 74 + OFFSET_X, 1, 3, 0.188, 0.137, 0, 0.36 ); setBlendColor( spep_2 + 92 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); --敵の動き2 setDisp( spep_2 + 96 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 102 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 96 + OFFSET_X, 1, 104 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 275.1, 229.8 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 275.1, 229.8 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 283.1, 240.1 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 283.1, 240.1 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 271.5, 240.7 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 271.5, 240.7 , 0 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 0.6, 0.6 ); setRotateKey( spep_2 + 96 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 102 + OFFSET_X, 1, 0 ); setBlendColor( spep_2 + 94 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_2 + 96 + OFFSET_X, 1, 3, 0.56, 0.905, 1.0, 1.0 ); setBlendColor( spep_2 + 98 + OFFSET_X, 1, 3, 0.56, 0.917, 1.0, 1.0 ); setBlendColor( spep_2 + 100 + OFFSET_X, 1, 3, 0.73, 0.996, 1.0, 1.0 ); setBlendColor( spep_2 + 102 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); --敵の動き3 setDisp( spep_2 + 132 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 150 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 132 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 142 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 94.7, 88.3 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 94.7, 88.3 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 94.7, 68.3 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 94.7, 68.3 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 94.7, 108.3 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 94.7, 108.3 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 104.7, 92.3 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 104.7, 92.3 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 134.4, 121.1 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 134.4, 121.1 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 215.8, 238.1 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 215.8, 238.1 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 223.2, 239.2 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 223.2, 239.2 , 0 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 145 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 0.25, 0.25 ); setRotateKey( spep_2 + 132 + OFFSET_X, 1, -45 ); setRotateKey( spep_2 + 141 + OFFSET_X, 1, -45 ); setRotateKey( spep_2 + 142 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_2 + 145 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_2 + 146 + OFFSET_X, 1, -4 ); setRotateKey( spep_2 + 150 + OFFSET_X, 1, -4 ); setBlendColor( spep_2 + 132 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_2 + 142 + OFFSET_X, 1, 3, 0.505, 0.925, 1.0, 1.0 ); setBlendColor( spep_2 + 146 + OFFSET_X, 1, 3, 0.78, 1.0, 1.0, 1.0 ); setBlendColor( spep_2 + 150 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --オーラ SE026 = playSeVer2( spep_2 + 6, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 6, SE026, 79 ); --画面手前に SE027 = playSeVer2( spep_2 + 18, 8, "", 0, 0, 0, -1); --オーラ SE028 = playSeVer2( spep_2 + 30, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 30, SE028, 79 ); SE029 = playSeVer2( spep_2 + 54, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 54, SE029, 79 ); SE030 = playSeVer2( spep_2 + 78, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 78, SE030, 79 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 84; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE024, 0); stopSe( SP_dodge - 12, SE025, 0); stopSe( SP_dodge - 12, SE026, 0); stopSe( SP_dodge - 12, SE027, 0); stopSe( SP_dodge - 12, SE028, 0); stopSe( SP_dodge - 12, SE029, 0); stopSe( SP_dodge - 4, SE030, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --かめはめ波発射 SE031 = playSeVer2( spep_2 + 86, 1213, "",spep_2 + 362, 0, 120, -1); setSeVolumeByWorkId( spep_2 + 86, SE031, 77 ); SE032 = playSeVer2( spep_2 + 86, 1133, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 86, 1284, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 86, SE033, 83 ); --かめはめ波敵ヒット SE034 = playSeVer2( spep_2 + 136, 1146, "", 0, 0, 0, -1); --かめはめ波飛んでいく SE035 = playSeVer2( spep_2 + 136, 1442, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 220, 1305, "",spep_2 + 364, 0, 76, -1); setSeVolumeByWorkId( spep_2 + 220, SE036, 124 ); SE037 = playSeVer2( spep_2 + 220, 1223, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 222, 1296, "",spep_2 + 338, 0, 84, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 236); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4 ); -- 354f -4 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 構え~気弾ため ------------------------------------------------- MAX_FRAME_0 = 260; -- ** エフェクト等 ** -- start_base = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 構え~気弾ため(ef_001) setEffMoveKey( spep_0 + 0, start_base, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_base, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_base, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_base, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_base, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_base, 0); setEffAlphaKey( spep_0 + 0, start_base, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_base, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 20; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -56, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -56, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 77 ); --気ダメ SE002 = playSeVer2( spep_0 + 10, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 10, SE002, 84 ); SE003 = playSeVer2( spep_0 + 14, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 14, SE003, 120 ); --構える SE004 = playSeVer2( spep_0 + 22, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 22, SE004, 77 ); --オーラ SE006 = playSeVer2( spep_0 + 28, 1036, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 34, 1176, "",spep_0 + 284, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 34, SE007, 63 ); SE008 = playSeVer2( spep_0 + 50, 1036, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 76, 1036, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 100, 1036, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 116, 1036, "", 0, 0, 0, -1); --両手合わせる SE012 = playSeVer2( spep_0 + 118, 1116, "",spep_0 + 170, 0, 24, -1); --かめはめ波溜め SE014 = playSeVer2( spep_0 + 170, 1210, "",spep_0 + 274, 8, 12, -1); setSeVolumeByWorkId( spep_0 + 170, SE014, 120 ); setStartTimeMs( SE014, 533 ); --オーラ SE015 = playSeVer2( spep_0 + 148, 1036, "", 0, 0, 0, -1); --両手合わせる SE016 = playSeVer2( spep_0 + 156, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 156, SE016, 83 ); --オーラ SE017 = playSeVer2( spep_0 + 172, 1036, "", 0, 0, 0, -1); --かめはめ波溜め SE018 = playSeVer2( spep_0 + 170, 1209, "",spep_0 + 272, 0, 10, -1); SE019 = playSeVer2( spep_0 + 170, 1043, "",spep_0 + 276, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 170, SE019, 140 ); --オーラ SE020 = playSeVer2( spep_0 + 196, 1036, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 220, 1036, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 244, 1036, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --260f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --発射前溜め SE013 = playSeVer2( spep_1 + 76, 1210, "",spep_2 + 108, 8, 14, -1); setSeVolumeByWorkId( spep_1 + 76, SE013, 126 ); setStartTimeMs( SE013, 3500 ); --オーラ SE024 = playSeVer2( spep_1 + 78, 1176, "",spep_2 + 234, 0, 20, -1); setSeVolumeByWorkId( spep_1 + 78, SE024, 73 ); SE025 = playSeVer2( spep_1 + 78, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 78, SE025, 79 ); ------------------------------------------------- -- かめはめ波~宇宙に飛ばす ------------------------------------------------- MAX_FRAME_2 = 354; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- かめはめ波~宇宙に飛ばす(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- かめはめ波~宇宙に飛ばす(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 74 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 92 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 74 + OFFSET_X, 1, 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, -293.8, 236 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, -293.8, 236 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, -285.8, 245 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, -285.8, 245 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, -283.9, 218 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, -283.9, 218 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, -277.9, 238 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, -277.9, 238 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, -262.7, 228 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, -262.7, 228 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, -272.7, 228 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, -272.7, 228 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, -266.7, 220 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, -266.7, 220 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, -256.7, 228 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, -256.7, 228 , 0 ); setScaleKey( spep_2 + 74 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 0.6, 0.6 ); setRotateKey( spep_2 + 74 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 92 + OFFSET_X, 1, 0 ); setBlendColor( spep_2 + 72 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_2 + 74 + OFFSET_X, 1, 3, 0.188, 0.137, 0, 0.36 ); setBlendColor( spep_2 + 92 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); --敵の動き2 setDisp( spep_2 + 96 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 102 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 96 + OFFSET_X, 1, 4 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, -275.1, 229.8 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, -275.1, 229.8 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, -283.1, 240.1 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, -283.1, 240.1 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, -271.5, 240.7 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, -271.5, 240.7 , 0 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 0.6, 0.6 ); setRotateKey( spep_2 + 96 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 102 + OFFSET_X, 1, 0 ); setBlendColor( spep_2 + 94 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_2 + 96 + OFFSET_X, 1, 3, 0.56, 0.905, 1.0, 1.0 ); setBlendColor( spep_2 + 98 + OFFSET_X, 1, 3, 0.56, 0.917, 1.0, 1.0 ); setBlendColor( spep_2 + 100 + OFFSET_X, 1, 3, 0.73, 0.996, 1.0, 1.0 ); setBlendColor( spep_2 + 102 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); --敵の動き3 setDisp( spep_2 + 132 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 150 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 132 + OFFSET_X, 1, 6 ); changeAnime( spep_2 + 142 + OFFSET_X, 1, 8 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, -94.7, 88.3 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, -94.7, 88.3 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, -94.7, 68.3 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, -94.7, 68.3 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, -94.7, 108.3 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, -94.7, 108.3 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, -104.7, 92.3 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, -104.7, 92.3 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, -134.4, 121.1 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, -134.4, 121.1 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, -215.8, 238.1 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, -215.8, 238.1 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, -223.2, 239.2 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, -223.2, 239.2 , 0 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 145 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 0.25, 0.25 ); setRotateKey( spep_2 + 132 + OFFSET_X, 1, 45 ); setRotateKey( spep_2 + 141 + OFFSET_X, 1, 45 ); setRotateKey( spep_2 + 142 + OFFSET_X, 1, 2.5 ); setRotateKey( spep_2 + 145 + OFFSET_X, 1, 2.5 ); setRotateKey( spep_2 + 146 + OFFSET_X, 1, 4 ); setRotateKey( spep_2 + 150 + OFFSET_X, 1, 4 ); setBlendColor( spep_2 + 132 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_2 + 142 + OFFSET_X, 1, 3, 0.505, 0.925, 1.0, 1.0 ); setBlendColor( spep_2 + 146 + OFFSET_X, 1, 3, 0.78, 1.0, 1.0, 1.0 ); setBlendColor( spep_2 + 150 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --オーラ SE026 = playSeVer2( spep_2 + 6, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 6, SE026, 79 ); --画面手前に SE027 = playSeVer2( spep_2 + 18, 8, "", 0, 0, 0, -1); --オーラ SE028 = playSeVer2( spep_2 + 30, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 30, SE028, 79 ); SE029 = playSeVer2( spep_2 + 54, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 54, SE029, 79 ); SE030 = playSeVer2( spep_2 + 78, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 78, SE030, 79 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 84; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE024, 0); stopSe( SP_dodge - 12, SE025, 0); stopSe( SP_dodge - 12, SE026, 0); stopSe( SP_dodge - 12, SE027, 0); stopSe( SP_dodge - 12, SE028, 0); stopSe( SP_dodge - 12, SE029, 0); stopSe( SP_dodge - 4, SE030, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --かめはめ波発射 SE031 = playSeVer2( spep_2 + 86, 1213, "",spep_2 + 362, 0, 120, -1); setSeVolumeByWorkId( spep_2 + 86, SE031, 77 ); SE032 = playSeVer2( spep_2 + 86, 1133, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 86, 1284, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 86, SE033, 83 ); --かめはめ波敵ヒット SE034 = playSeVer2( spep_2 + 136, 1146, "", 0, 0, 0, -1); --かめはめ波飛んでいく SE035 = playSeVer2( spep_2 + 136, 1442, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 220, 1305, "",spep_2 + 364, 0, 76, -1); setSeVolumeByWorkId( spep_2 + 220, SE036, 124 ); SE037 = playSeVer2( spep_2 + 220, 1223, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 222, 1296, "",spep_2 + 338, 0, 84, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 236); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4 ); -- 354f -4 end