-- 1030530: LR_フリーザ(最終形態)(天使)+孫悟空_必殺技:デスビーム -- sp_effect_a3_00114 -- sp2822 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 163590; -- カード前 ef_001 SP_002 = 163591; -- カード後 前面 ef_002 SP_002b = 163592; -- カード後 背面 ef_002b -- 敵側 SP_002r = 163593; -- カード後 前面 敵側 ef_002r SP_002br = 163623; -- カード後 背面 敵側 ef_002br ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; spep_1 = spep_0 + 148; spep_2 = spep_1 + 94; skipFrame(0, spep_2 + 50); -- スキップ先フレーム指定 --スキップタイミング直前から再生するSE・ボイスがある場合はこちらに記載してください。 --SE名 else end ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- カード前 ef_001 ------------------------------------------------------ MAX_FRAME_0 = 148; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x80, -1, 0, 0, 0 ); -- カード前 ef_001 setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -45, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -45, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -45, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 172, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --目線うごく SE003 = playSeVer2( spep_0 + 82, 37, "",spep_0 + 116, 0, 12, 0.5); setPitch( spep_0 + 82, SE003, -300 ); setTimeStretch( SE003, 0.8, 30, 4 ); --瞬間移動 SE004 = playSeVer2( spep_0 + 118, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 118, SE004, 50 ); SE005 = playSeVer2( spep_0 + 120, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE005, 89 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 148 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- カード後 前面 ef_002 ------------------------------------------------------ MAX_FRAME_2 = 346; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002, 0x100, -1, 0, 0, 0 ); -- カード後 前面 ef_002 setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); SP_02b = entryEffect( spep_2 + 0, SP_002b, 0x80, -1, 0, 0, 0 ); -- カード後 背面 ef_002b setEffMoveKey( spep_2 + 0, SP_02b, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02b, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02b, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02b, 0 ); setEffAlphaKey( spep_2 + 0, SP_02b, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 0 , 1, 1 ); setDisp( spep_2 + 182 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 0 , 1, 117 ); changeAnime( spep_2 + 106 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 150 + OFFSET_X, 1, 107 ); setMoveKey( spep_2 + 0 , 1, 236, 51.5 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 236, 51.5 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 794.1, 10.5 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 794.1, 10.5 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 706.4, 5.1 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 706.4, 5.1 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 618.7, -0.4 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 618.7, -0.4 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 531, -5.8 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 531, -5.8 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 443.3, -11.2 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 443.3, -11.2 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 355.6, -16.7 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 355.6, -16.7 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 267.9, -22.1 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 267.9, -22.1 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 180.3, -27.5 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 180.3, -27.5 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 163.9, -16.8 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 163.9, -16.8 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 162, -7.9 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 162, -7.9 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 166, -25.9 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 166, -25.9 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 165, -11.9 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 165, -11.9 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 164, -23.9 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 164, -23.9 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 164, -12.9 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 164, -12.9 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 164, -23.9 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 164, -23.9 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 164, -12.9 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 164, -12.9 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 164, -17.9 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 164, -17.9 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 164, -15.9 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 164, -15.9 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 164, -16.9 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 164, -16.9 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 164, -17.9 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 164, -17.9 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 164.4, -16.9 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 164.4, -16.9 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 164.8, -16.9 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 164.8, -16.9 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 165.3, -16.9 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 165.3, -16.9 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 165.7, -16.9 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 165.7, -16.9 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 166.1, -16.9 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 166.1, -16.9 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 166.5, -16.9 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 166.5, -16.9 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 167, -16.9 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 167, -16.9 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 167.4, -16.9 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 167.4, -16.9 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 167.8, -16.9 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 167.8, -16.9 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 168.3, -16.9 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 168.3, -16.9 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 57, 72 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 57, 72 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 57.4, 70.6 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 57.4, 70.6 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 58.3, 66.1 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 58.3, 66.1 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 59.8, 58.4 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 59.8, 58.4 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 61.8, 46.9 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 61.8, 46.9 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 64.5, 31.2 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 64.5, 31.2 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 68, 10.8 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 68, 10.8 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 72.4, -15 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 72.4, -15 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 77.7, -47.3 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 77.7, -47.3 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 84.3, -87.2 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 84.3, -87.2 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 92.4, -136.5 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 92.4, -136.5 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 102.5, -197.8 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 102.5, -197.8 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 115.1, -275.5 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 115.1, -275.5 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 131.7, -377.4 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 131.7, -377.4 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 155.2, -522.6 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 155.2, -522.6 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 209, -857 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 209, -857 , 0 ); setScaleKey( spep_2 + 0 , 1, 0.87, 0.87 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 5, 5 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 5, 5 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 4.52, 4.52 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 4.52, 4.52 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 4.04, 4.04 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 4.04, 4.04 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 3.56, 3.56 ); setScaleKey( spep_2 + 97 + OFFSET_X, 1, 3.56, 3.56 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 3.09, 3.09 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 3.09, 3.09 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 113 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_2 + 115 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 149 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 151 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 153 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 154 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 155 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 157 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 158 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 159 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 164 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_2 + 169 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_2 + 171 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_2 + 172 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_2 + 173 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_2 + 175 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_2 + 176 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 177 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 178 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_2 + 179 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 2.5, 2.5 ); setRotateKey( spep_2 + 0 , 1, 0 ); setRotateKey( spep_2 + 149 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 150 + OFFSET_X, 1, 18 ); setRotateKey( spep_2 + 151 + OFFSET_X, 1, 18 ); setRotateKey( spep_2 + 152 + OFFSET_X, 1, 18.1 ); setRotateKey( spep_2 + 153 + OFFSET_X, 1, 18.1 ); setRotateKey( spep_2 + 154 + OFFSET_X, 1, 18.4 ); setRotateKey( spep_2 + 155 + OFFSET_X, 1, 18.4 ); setRotateKey( spep_2 + 156 + OFFSET_X, 1, 18.7 ); setRotateKey( spep_2 + 157 + OFFSET_X, 1, 18.7 ); setRotateKey( spep_2 + 158 + OFFSET_X, 1, 19.3 ); setRotateKey( spep_2 + 159 + OFFSET_X, 1, 19.3 ); setRotateKey( spep_2 + 160 + OFFSET_X, 1, 19.9 ); setRotateKey( spep_2 + 161 + OFFSET_X, 1, 19.9 ); setRotateKey( spep_2 + 162 + OFFSET_X, 1, 20.8 ); setRotateKey( spep_2 + 163 + OFFSET_X, 1, 20.8 ); setRotateKey( spep_2 + 164 + OFFSET_X, 1, 21.8 ); setRotateKey( spep_2 + 165 + OFFSET_X, 1, 21.8 ); setRotateKey( spep_2 + 166 + OFFSET_X, 1, 23.1 ); setRotateKey( spep_2 + 167 + OFFSET_X, 1, 23.1 ); setRotateKey( spep_2 + 168 + OFFSET_X, 1, 24.7 ); setRotateKey( spep_2 + 169 + OFFSET_X, 1, 24.7 ); setRotateKey( spep_2 + 170 + OFFSET_X, 1, 26.7 ); setRotateKey( spep_2 + 171 + OFFSET_X, 1, 26.7 ); setRotateKey( spep_2 + 172 + OFFSET_X, 1, 29 ); setRotateKey( spep_2 + 173 + OFFSET_X, 1, 29 ); setRotateKey( spep_2 + 174 + OFFSET_X, 1, 32 ); setRotateKey( spep_2 + 175 + OFFSET_X, 1, 32 ); setRotateKey( spep_2 + 176 + OFFSET_X, 1, 35.8 ); setRotateKey( spep_2 + 177 + OFFSET_X, 1, 35.8 ); setRotateKey( spep_2 + 178 + OFFSET_X, 1, 41 ); setRotateKey( spep_2 + 179 + OFFSET_X, 1, 41 ); setRotateKey( spep_2 + 180 + OFFSET_X, 1, 51 ); setRotateKey( spep_2 + 182 + OFFSET_X, 1, 51 ); setBlendColor( spep_2 + 106 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 1.0 ); setBlendColor( spep_2 + 112 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --瞬間移動 SE007 = playSeVer2( spep_2 + 2, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 2, SE007, 50 ); SE008 = playSeVer2( spep_2 + 4, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 4, SE008, 86 ); --環境音 SE009 = playSeVer2( spep_2 + 4, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 4, SE009, 25 ); -------------------------------------- -- 回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 50; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- -- 回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾発射 SE010 = playSeVer2( spep_2 + 86, 1145, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 86, SE010, 80 ); setPitch( spep_2 + 86, SE010, 200 ); setTimeStretch( SE010, 1.13, 30, 4 ); SE011 = playSeVer2( spep_2 + 86, 1302, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 86, SE011, 80 ); SE012 = playSeVer2( spep_2 + 86, 1256, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 86, SE012, 80 ); SE013 = playSeVer2( spep_2 + 86, 1312, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 86, SE013, 124 ); SE014 = playSeVer2( spep_2 + 100, 1217, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 100, SE014, 67 ); SE015 = playSeVer2( spep_2 + 100, 1114, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 100, SE015, 80 ); --敵落ちていく SE016 = playSeVer2( spep_2 + 154, 1013, "", 0, 0, 0, -1); --指さす SE017 = playSeVer2( spep_2 + 230, 1189, "", 0, 0, 0, -1); --にやり SE018 = playSeVer2( spep_2 + 248, 1271, "",spep_2 + 364, 0, 46, 0.6); SE019 = playSeVer2( spep_2 + 260, 1222, "",spep_2 + 332, 0, 38, 0.6); setSeVolumeByWorkId( spep_2 + 260, SE019, 65 ); -- ** おわり ** -- dealDamage( spep_2 + 240 ); endPhase( spep_2 + MAX_FRAME_2 ); -- 346 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- カード前 ef_001 ------------------------------------------------------ MAX_FRAME_0 = 148; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x80, -1, 0, 0, 0 ); -- カード前 ef_001 setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, -1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -45, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -45, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -45, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 172, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --目線うごく SE003 = playSeVer2( spep_0 + 82, 37, "",spep_0 + 116, 0, 12, 0.5); setPitch( spep_0 + 82, SE003, -300 ); setTimeStretch( SE003, 0.8, 30, 4 ); --瞬間移動 SE004 = playSeVer2( spep_0 + 118, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 118, SE004, 50 ); SE005 = playSeVer2( spep_0 + 120, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE005, 89 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 148 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------------ -- カード後 前面 ef_002 ------------------------------------------------------ MAX_FRAME_2 = 346; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002r, 0x100, -1, 0, 0, 0 ); -- カード後 前面 ef_002r setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); SP_02b = entryEffect( spep_2 + 0, SP_002br, 0x80, -1, 0, 0, 0 ); -- カード後 背面 ef_002br setEffMoveKey( spep_2 + 0, SP_02b, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02b, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02b, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02b, 0 ); setEffAlphaKey( spep_2 + 0, SP_02b, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 0 , 1, 1 ); setDisp( spep_2 + 182 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 0 , 1, 117 ); changeAnime( spep_2 + 106 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 150 + OFFSET_X, 1, 107 ); setMoveKey( spep_2 + 0 , 1, 236, 51.5 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 236, 51.5 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 794.1, 10.5 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 794.1, 10.5 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 706.4, 5.1 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 706.4, 5.1 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 618.7, -0.4 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 618.7, -0.4 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 531, -5.8 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 531, -5.8 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 443.3, -11.2 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 443.3, -11.2 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 355.6, -16.7 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 355.6, -16.7 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 267.9, -22.1 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 267.9, -22.1 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 180.3, -27.5 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 180.3, -27.5 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 163.9, -16.8 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 163.9, -16.8 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 162, -7.9 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 162, -7.9 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 166, -25.9 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 166, -25.9 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 165, -11.9 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 165, -11.9 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 164, -23.9 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 164, -23.9 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 164, -12.9 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 164, -12.9 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 164, -23.9 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 164, -23.9 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 164, -12.9 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 164, -12.9 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 164, -17.9 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 164, -17.9 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 164, -15.9 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 164, -15.9 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 164, -16.9 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 164, -16.9 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 164, -17.9 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 164, -17.9 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 164.4, -16.9 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 164.4, -16.9 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 164.8, -16.9 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 164.8, -16.9 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 165.3, -16.9 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 165.3, -16.9 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 165.7, -16.9 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 165.7, -16.9 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 166.1, -16.9 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 166.1, -16.9 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 166.5, -16.9 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 166.5, -16.9 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 167, -16.9 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 167, -16.9 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 167.4, -16.9 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 167.4, -16.9 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 167.8, -16.9 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 167.8, -16.9 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 168.3, -16.9 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 168.3, -16.9 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 57, 72 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 57, 72 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 57.4, 70.6 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 57.4, 70.6 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 58.3, 66.1 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 58.3, 66.1 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 59.8, 58.4 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 59.8, 58.4 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 61.8, 46.9 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 61.8, 46.9 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 64.5, 31.2 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 64.5, 31.2 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 68, 10.8 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 68, 10.8 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 72.4, -15 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 72.4, -15 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 77.7, -47.3 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 77.7, -47.3 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 84.3, -87.2 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 84.3, -87.2 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 92.4, -136.5 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 92.4, -136.5 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 102.5, -197.8 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 102.5, -197.8 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 115.1, -275.5 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 115.1, -275.5 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 131.7, -377.4 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 131.7, -377.4 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 155.2, -522.6 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 155.2, -522.6 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 209, -857 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 209, -857 , 0 ); setScaleKey( spep_2 + 0 , 1, 0.87, 0.87 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 5, 5 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 5, 5 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 4.52, 4.52 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 4.52, 4.52 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 4.04, 4.04 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 4.04, 4.04 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 3.56, 3.56 ); setScaleKey( spep_2 + 97 + OFFSET_X, 1, 3.56, 3.56 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 3.09, 3.09 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 3.09, 3.09 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 113 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_2 + 115 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 149 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 151 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 153 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 154 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 155 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 157 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 158 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 159 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 164 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_2 + 169 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_2 + 171 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_2 + 172 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_2 + 173 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_2 + 175 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_2 + 176 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 177 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 178 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_2 + 179 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 2.5, 2.5 ); setRotateKey( spep_2 + 0 , 1, 0 ); setRotateKey( spep_2 + 149 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 150 + OFFSET_X, 1, 18 ); setRotateKey( spep_2 + 151 + OFFSET_X, 1, 18 ); setRotateKey( spep_2 + 152 + OFFSET_X, 1, 18.1 ); setRotateKey( spep_2 + 153 + OFFSET_X, 1, 18.1 ); setRotateKey( spep_2 + 154 + OFFSET_X, 1, 18.4 ); setRotateKey( spep_2 + 155 + OFFSET_X, 1, 18.4 ); setRotateKey( spep_2 + 156 + OFFSET_X, 1, 18.7 ); setRotateKey( spep_2 + 157 + OFFSET_X, 1, 18.7 ); setRotateKey( spep_2 + 158 + OFFSET_X, 1, 19.3 ); setRotateKey( spep_2 + 159 + OFFSET_X, 1, 19.3 ); setRotateKey( spep_2 + 160 + OFFSET_X, 1, 19.9 ); setRotateKey( spep_2 + 161 + OFFSET_X, 1, 19.9 ); setRotateKey( spep_2 + 162 + OFFSET_X, 1, 20.8 ); setRotateKey( spep_2 + 163 + OFFSET_X, 1, 20.8 ); setRotateKey( spep_2 + 164 + OFFSET_X, 1, 21.8 ); setRotateKey( spep_2 + 165 + OFFSET_X, 1, 21.8 ); setRotateKey( spep_2 + 166 + OFFSET_X, 1, 23.1 ); setRotateKey( spep_2 + 167 + OFFSET_X, 1, 23.1 ); setRotateKey( spep_2 + 168 + OFFSET_X, 1, 24.7 ); setRotateKey( spep_2 + 169 + OFFSET_X, 1, 24.7 ); setRotateKey( spep_2 + 170 + OFFSET_X, 1, 26.7 ); setRotateKey( spep_2 + 171 + OFFSET_X, 1, 26.7 ); setRotateKey( spep_2 + 172 + OFFSET_X, 1, 29 ); setRotateKey( spep_2 + 173 + OFFSET_X, 1, 29 ); setRotateKey( spep_2 + 174 + OFFSET_X, 1, 32 ); setRotateKey( spep_2 + 175 + OFFSET_X, 1, 32 ); setRotateKey( spep_2 + 176 + OFFSET_X, 1, 35.8 ); setRotateKey( spep_2 + 177 + OFFSET_X, 1, 35.8 ); setRotateKey( spep_2 + 178 + OFFSET_X, 1, 41 ); setRotateKey( spep_2 + 179 + OFFSET_X, 1, 41 ); setRotateKey( spep_2 + 180 + OFFSET_X, 1, 51 ); setRotateKey( spep_2 + 182 + OFFSET_X, 1, 51 ); setBlendColor( spep_2 + 106 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 1.0 ); setBlendColor( spep_2 + 112 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --瞬間移動 SE007 = playSeVer2( spep_2 + 2, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 2, SE007, 50 ); SE008 = playSeVer2( spep_2 + 4, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 4, SE008, 86 ); --環境音 SE009 = playSeVer2( spep_2 + 4, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 4, SE009, 25 ); -------------------------------------- -- 回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 50; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- -- 回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾発射 SE010 = playSeVer2( spep_2 + 86, 1145, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 86, SE010, 80 ); setPitch( spep_2 + 86, SE010, 200 ); setTimeStretch( SE010, 1.13, 30, 4 ); SE011 = playSeVer2( spep_2 + 86, 1302, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 86, SE011, 80 ); SE012 = playSeVer2( spep_2 + 86, 1256, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 86, SE012, 80 ); SE013 = playSeVer2( spep_2 + 86, 1312, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 86, SE013, 124 ); SE014 = playSeVer2( spep_2 + 100, 1217, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 100, SE014, 67 ); SE015 = playSeVer2( spep_2 + 100, 1114, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 100, SE015, 80 ); --敵落ちていく SE016 = playSeVer2( spep_2 + 154, 1013, "", 0, 0, 0, -1); --指さす SE017 = playSeVer2( spep_2 + 230, 1189, "", 0, 0, 0, -1); --にやり SE018 = playSeVer2( spep_2 + 248, 1271, "",spep_2 + 364, 0, 46, 0.6); SE019 = playSeVer2( spep_2 + 260, 1222, "",spep_2 + 332, 0, 38, 0.6); setSeVolumeByWorkId( spep_2 + 260, SE019, 65 ); -- ** おわり ** -- dealDamage( spep_2 + 240 ); endPhase( spep_2 + MAX_FRAME_2 ); -- 346 end