--1030670:孫悟空_必殺技:伸びろ如意棒 --sp_effect_b4_00367 --sp2826 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163569; -- 前半 ef_001 SP_02 = 163571; -- 後半 ef_002 SP_02b = 163572; -- 後半 ef_002b --エフェクト(敵) SP_01r = 163570; -- 前半 ef_001r SP_02r = 163573; -- 後半 ef_002r SP_02br = 163574; -- 後半 ef_002br ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.86); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 前半 ------------------------------------------------- MAX_FRAME_0 = 104; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 前半(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 16; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 55, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 55, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --如意棒回しながら降りてくる SE001 = playSeVer2( spep_0 + 0, 1117, "",spep_0 + 78, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 73 ); SE002 = playSeVer2( spep_0 + 0, 1388, "",spep_0 + 78, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 66 ); setPitch( spep_0 + 0, SE002, -500 ); setTimeStretch( SE002, 0.67, 30, 4 ); SE003 = playSeVer2( spep_0 + 0, 1151, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 4, 1151, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 12, 1151, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 12, SE005, 74 ); SE007 = playSeVer2( spep_0 + 20, 1151, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 20, SE007, 76 ); SE008 = playSeVer2( spep_0 + 30, 1151, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 30, SE008, 79 ); SE009 = playSeVer2( spep_0 + 40, 1151, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 40, SE009, 56 ); SE010 = playSeVer2( spep_0 + 48, 1151, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE010, 51 ); --着地 SE011 = playSeVer2( spep_0 + 58, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 58, SE011, 141 ); SE012 = playSeVer2( spep_0 + 58, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 58, SE012, 155 ); SE013 = playSeVer2( spep_0 + 62, 1192, "",spep_0 + 78, 0, 8, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --104F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --向かっていく SE015 = playSeVer2( spep_1 + 80, 1117, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_1 + 80, 1182, "", 0, 0, 0, -1); ------------------------------------------------- -- 後半 ------------------------------------------------- MAX_FRAME_2 = 280; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 後半(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 後半(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 76 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 118 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 76 + OFFSET_X, 1, 117 ); changeAnime( spep_2 + 88 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 100 + OFFSET_X, 1, 105 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 336.6, -65.5 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 336.6, -65.5 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 343, -59.1 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 343, -59.1 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 221.2, -56.5 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 221.2, -56.5 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 125.4, -61.7 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 125.4, -61.7 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 32.6, -29.4 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 32.6, -29.4 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 23.1, -42.5 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 23.1, -42.5 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 34.5, -4.9 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 34.5, -4.9 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 37.9, -38.9 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 37.9, -38.9 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 33.1, -31.7 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 33.1, -31.7 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 108.8, 190.1 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 108.8, 190.1 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 129.5, 239.8 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 129.5, 239.8 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 155.6, 281 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 155.6, 281 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 182.5, 322.8 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 182.5, 322.8 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 209.2, 362.7 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 209.2, 362.7 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 223.2, 385.6 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 223.2, 385.6 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 236.8, 406.6 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 236.8, 406.6 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 251.6, 428.4 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 251.6, 428.4 , 0 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 81 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 87 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 88 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 105 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 107 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 109 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 110 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 111 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 113 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 0.08, 0.08 ); setRotateKey( spep_2 + 76 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 99 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 100 + OFFSET_X, 1, 11.5 ); setRotateKey( spep_2 + 101 + OFFSET_X, 1, 11.5 ); setRotateKey( spep_2 + 102 + OFFSET_X, 1, 12.7 ); setRotateKey( spep_2 + 103 + OFFSET_X, 1, 12.7 ); setRotateKey( spep_2 + 104 + OFFSET_X, 1, 13.2 ); setRotateKey( spep_2 + 105 + OFFSET_X, 1, 13.2 ); setRotateKey( spep_2 + 106 + OFFSET_X, 1, 14.4 ); setRotateKey( spep_2 + 107 + OFFSET_X, 1, 14.4 ); setRotateKey( spep_2 + 108 + OFFSET_X, 1, 13.1 ); setRotateKey( spep_2 + 109 + OFFSET_X, 1, 13.1 ); setRotateKey( spep_2 + 110 + OFFSET_X, 1, 13 ); setRotateKey( spep_2 + 118 + OFFSET_X, 1, 13 ); -- ** 音 ** -- --振りかぶる SE017 = playSeVer2( spep_2 + 38, 1116, "",spep_2 + 78, 0, 24, -1); SE018 = playSeVer2( spep_2 + 42, 1004, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 60; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --ヒット SE019 = playSeVer2( spep_2 + 72, 1120, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 72, 412, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 78, 1110, "", 0, 0, 0, -1); --構え直す SE022 = playSeVer2( spep_2 + 116, 1013, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 116, SE022, 63 ); SE023 = playSeVer2( spep_2 + 142, 1189, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 150, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 150, SE024, 63 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 170); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4); -- 276F else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 前半 ------------------------------------------------- MAX_FRAME_0 = 104; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01r, 0x80, -1, 0, 0, 0); -- 前半(ef_001r) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 16; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --如意棒回しながら降りてくる SE001 = playSeVer2( spep_0 + 0, 1117, "",spep_0 + 78, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 73 ); SE002 = playSeVer2( spep_0 + 0, 1388, "",spep_0 + 78, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 66 ); setPitch( spep_0 + 0, SE002, -500 ); setTimeStretch( SE002, 0.67, 30, 4 ); SE003 = playSeVer2( spep_0 + 0, 1151, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 4, 1151, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 12, 1151, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 12, SE005, 74 ); SE007 = playSeVer2( spep_0 + 20, 1151, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 20, SE007, 76 ); SE008 = playSeVer2( spep_0 + 30, 1151, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 30, SE008, 79 ); SE009 = playSeVer2( spep_0 + 40, 1151, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 40, SE009, 56 ); SE010 = playSeVer2( spep_0 + 48, 1151, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE010, 51 ); --着地 SE011 = playSeVer2( spep_0 + 58, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 58, SE011, 141 ); SE012 = playSeVer2( spep_0 + 58, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 58, SE012, 155 ); SE013 = playSeVer2( spep_0 + 62, 1192, "",spep_0 + 78, 0, 8, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --104F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --向かっていく SE015 = playSeVer2( spep_1 + 80, 1117, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_1 + 80, 1182, "", 0, 0, 0, -1); ------------------------------------------------- -- 後半 ------------------------------------------------- MAX_FRAME_2 = 280; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- 後半(ef_002r) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02br, 0x80, -1, 0, 0, 0); -- 後半(ef_002rb) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 76 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 118 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 76 + OFFSET_X, 1, 117 ); changeAnime( spep_2 + 88 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 100 + OFFSET_X, 1, 105 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 336.6, -65.5 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 336.6, -65.5 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 343, -59.1 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 343, -59.1 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 221.2, -56.5 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 221.2, -56.5 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 125.4, -61.7 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 125.4, -61.7 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 32.6, -29.4 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 32.6, -29.4 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 23.1, -42.5 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 23.1, -42.5 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 34.5, -4.9 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 34.5, -4.9 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 37.9, -38.9 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 37.9, -38.9 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 33.1, -31.7 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 33.1, -31.7 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 108.8, 190.1 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 108.8, 190.1 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 129.5, 239.8 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 129.5, 239.8 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 155.6, 281 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 155.6, 281 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 182.5, 322.8 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 182.5, 322.8 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 209.2, 362.7 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 209.2, 362.7 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 223.2, 385.6 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 223.2, 385.6 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 236.8, 406.6 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 236.8, 406.6 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 251.6, 428.4 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 251.6, 428.4 , 0 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 81 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 87 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 88 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 105 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 107 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 109 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 110 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 111 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 113 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 0.08, 0.08 ); setRotateKey( spep_2 + 76 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 99 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 100 + OFFSET_X, 1, 11.5 ); setRotateKey( spep_2 + 101 + OFFSET_X, 1, 11.5 ); setRotateKey( spep_2 + 102 + OFFSET_X, 1, 12.7 ); setRotateKey( spep_2 + 103 + OFFSET_X, 1, 12.7 ); setRotateKey( spep_2 + 104 + OFFSET_X, 1, 13.2 ); setRotateKey( spep_2 + 105 + OFFSET_X, 1, 13.2 ); setRotateKey( spep_2 + 106 + OFFSET_X, 1, 14.4 ); setRotateKey( spep_2 + 107 + OFFSET_X, 1, 14.4 ); setRotateKey( spep_2 + 108 + OFFSET_X, 1, 13.1 ); setRotateKey( spep_2 + 109 + OFFSET_X, 1, 13.1 ); setRotateKey( spep_2 + 110 + OFFSET_X, 1, 13 ); setRotateKey( spep_2 + 118 + OFFSET_X, 1, 13 ); -- ** 音 ** -- --振りかぶる SE017 = playSeVer2( spep_2 + 38, 1116, "",spep_2 + 78, 0, 24, -1); SE018 = playSeVer2( spep_2 + 42, 1004, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 60; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --ヒット SE019 = playSeVer2( spep_2 + 72, 1120, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 72, 412, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 78, 1110, "", 0, 0, 0, -1); --構え直す SE022 = playSeVer2( spep_2 + 116, 1013, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 116, SE022, 63 ); SE023 = playSeVer2( spep_2 + 142, 1189, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 150, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 150, SE024, 63 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 170); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4); -- 276F end