--4030350:LR_超サイヤ人4孫悟空_超必殺技:怒りのかめはめ波 --sp_effect_b4_00368 --sp2830 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_01 = 163551; -- 開幕~カットイン ef_001 SP_01b = 163552; -- 開幕~カットイン ef_001b SP_02 = 163553; -- かめはめ発射〜フィニッシュまで ef_002 SP_02b = 163554; -- かめはめ発射〜フィニッシュまで ef_002b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] ENABLE_AUTO_TIME_STRETCH(0.72); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕~カットイン ------------------------------------------------- MAX_FRAME_0 = 456; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 開幕~カットイン(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 開幕~カットイン(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 112; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -55, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -55, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 112 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 100 ); setMoveKey( spep_0 + 0, 1, -4.6, 3.3 , 0 ); setMoveKey( spep_0 + 1 + OFFSET_X, 1, -4.6, 3.3 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, -4.6, 1.5 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, -4.6, 1.5 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, -4.6, -0.3 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, -4.6, -0.3 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, -4.6, -2.1 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, -4.6, -2.1 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, -4.6, -3.8 , 0 ); setMoveKey( spep_0 + 9 + OFFSET_X, 1, -4.6, -3.8 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, -4.6, -5.6 , 0 ); setMoveKey( spep_0 + 11 + OFFSET_X, 1, -4.6, -5.6 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, -4.6, -7.2 , 0 ); setMoveKey( spep_0 + 13 + OFFSET_X, 1, -4.6, -7.2 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, -4.6, -8.9 , 0 ); setMoveKey( spep_0 + 15 + OFFSET_X, 1, -4.6, -8.9 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, -4.6, -10.5 , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, -4.6, -10.5 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, -4.6, -12 , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, -4.6, -12 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, -4.6, -13.6 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, -4.6, -13.6 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, -4.6, -15.1 , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, -4.6, -15.1 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, -4.6, -16.5 , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, -4.6, -16.5 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, -4.6, -18 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, -4.6, -18 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, -4.6, -19.4 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, -4.6, -19.4 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, -4.6, -20.7 , 0 ); setMoveKey( spep_0 + 31 + OFFSET_X, 1, -4.6, -20.7 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, -4.6, -22.1 , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, -4.6, -22.1 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, -4.6, -23.4 , 0 ); setMoveKey( spep_0 + 35 + OFFSET_X, 1, -4.6, -23.4 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, -4.6, -24.6 , 0 ); setMoveKey( spep_0 + 37 + OFFSET_X, 1, -4.6, -24.6 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, -4.6, -25.9 , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, -4.6, -25.9 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, -4.6, -27 , 0 ); setMoveKey( spep_0 + 41 + OFFSET_X, 1, -4.6, -27 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, -4.6, -28.2 , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, -4.6, -28.2 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, -4.6, -29.3 , 0 ); setMoveKey( spep_0 + 45 + OFFSET_X, 1, -4.6, -29.3 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, -4.6, -30.4 , 0 ); setMoveKey( spep_0 + 47 + OFFSET_X, 1, -4.6, -30.4 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, -4.6, -31.5 , 0 ); setMoveKey( spep_0 + 49 + OFFSET_X, 1, -4.6, -31.5 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, -4.6, -32.5 , 0 ); setMoveKey( spep_0 + 51 + OFFSET_X, 1, -4.6, -32.5 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, -4.6, -33.5 , 0 ); setMoveKey( spep_0 + 53 + OFFSET_X, 1, -4.6, -33.5 , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, -4.6, -34.5 , 0 ); setMoveKey( spep_0 + 55 + OFFSET_X, 1, -4.6, -34.5 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, -4.6, -35.4 , 0 ); setMoveKey( spep_0 + 57 + OFFSET_X, 1, -4.6, -35.4 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, -4.6, -36.3 , 0 ); setMoveKey( spep_0 + 59 + OFFSET_X, 1, -4.6, -36.3 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, -4.6, -37.2 , 0 ); setMoveKey( spep_0 + 61 + OFFSET_X, 1, -4.6, -37.2 , 0 ); setMoveKey( spep_0 + 62 + OFFSET_X, 1, -4.6, -38 , 0 ); setMoveKey( spep_0 + 63 + OFFSET_X, 1, -4.6, -38 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, -4.6, -38.8 , 0 ); setMoveKey( spep_0 + 65 + OFFSET_X, 1, -4.6, -38.8 , 0 ); setMoveKey( spep_0 + 66 + OFFSET_X, 1, -4.6, -39.5 , 0 ); setMoveKey( spep_0 + 67 + OFFSET_X, 1, -4.6, -39.5 , 0 ); setMoveKey( spep_0 + 68 + OFFSET_X, 1, -4.6, -40.3 , 0 ); setMoveKey( spep_0 + 69 + OFFSET_X, 1, -4.6, -40.3 , 0 ); setMoveKey( spep_0 + 70 + OFFSET_X, 1, -4.6, -41 , 0 ); setMoveKey( spep_0 + 71 + OFFSET_X, 1, -4.6, -41 , 0 ); setMoveKey( spep_0 + 72 + OFFSET_X, 1, -4.6, -41.6 , 0 ); setMoveKey( spep_0 + 73 + OFFSET_X, 1, -4.6, -41.6 , 0 ); setMoveKey( spep_0 + 74 + OFFSET_X, 1, -4.6, -42.2 , 0 ); setMoveKey( spep_0 + 75 + OFFSET_X, 1, -4.6, -42.2 , 0 ); setMoveKey( spep_0 + 76 + OFFSET_X, 1, -4.6, -42.8 , 0 ); setMoveKey( spep_0 + 77 + OFFSET_X, 1, -4.6, -42.8 , 0 ); setMoveKey( spep_0 + 78 + OFFSET_X, 1, -4.6, -43.4 , 0 ); setMoveKey( spep_0 + 79 + OFFSET_X, 1, -4.6, -43.4 , 0 ); setMoveKey( spep_0 + 80 + OFFSET_X, 1, -4.6, -43.9 , 0 ); setMoveKey( spep_0 + 81 + OFFSET_X, 1, -4.6, -43.9 , 0 ); setMoveKey( spep_0 + 82 + OFFSET_X, 1, -4.6, -44.4 , 0 ); setMoveKey( spep_0 + 83 + OFFSET_X, 1, -4.6, -44.4 , 0 ); setMoveKey( spep_0 + 84 + OFFSET_X, 1, -4.6, -44.9 , 0 ); setMoveKey( spep_0 + 85 + OFFSET_X, 1, -4.6, -44.9 , 0 ); setMoveKey( spep_0 + 86 + OFFSET_X, 1, -4.6, -45.3 , 0 ); setMoveKey( spep_0 + 87 + OFFSET_X, 1, -4.6, -45.3 , 0 ); setMoveKey( spep_0 + 88 + OFFSET_X, 1, -4.6, -45.7 , 0 ); setMoveKey( spep_0 + 89 + OFFSET_X, 1, -4.6, -45.7 , 0 ); setMoveKey( spep_0 + 90 + OFFSET_X, 1, -4.6, -46 , 0 ); setMoveKey( spep_0 + 91 + OFFSET_X, 1, -4.6, -46 , 0 ); setMoveKey( spep_0 + 92 + OFFSET_X, 1, -4.6, -46.3 , 0 ); setMoveKey( spep_0 + 93 + OFFSET_X, 1, -4.6, -46.3 , 0 ); setMoveKey( spep_0 + 94 + OFFSET_X, 1, -4.6, -46.6 , 0 ); setMoveKey( spep_0 + 95 + OFFSET_X, 1, -4.6, -46.6 , 0 ); setMoveKey( spep_0 + 96 + OFFSET_X, 1, -4.6, -46.9 , 0 ); setMoveKey( spep_0 + 97 + OFFSET_X, 1, -4.6, -46.9 , 0 ); setMoveKey( spep_0 + 98 + OFFSET_X, 1, -4.6, -47.1 , 0 ); setMoveKey( spep_0 + 99 + OFFSET_X, 1, -4.6, -47.1 , 0 ); setMoveKey( spep_0 + 100 + OFFSET_X, 1, -4.6, -47.3 , 0 ); setMoveKey( spep_0 + 101 + OFFSET_X, 1, -4.6, -47.3 , 0 ); setMoveKey( spep_0 + 102 + OFFSET_X, 1, -4.6, -47.4 , 0 ); setMoveKey( spep_0 + 103 + OFFSET_X, 1, -4.6, -47.4 , 0 ); setMoveKey( spep_0 + 104 + OFFSET_X, 1, -4.6, -47.5 , 0 ); setMoveKey( spep_0 + 105 + OFFSET_X, 1, -4.6, -47.5 , 0 ); setMoveKey( spep_0 + 106 + OFFSET_X, 1, -4.6, -47.6 , 0 ); setMoveKey( spep_0 + 107 + OFFSET_X, 1, -4.6, -47.6 , 0 ); setMoveKey( spep_0 + 108 + OFFSET_X, 1, -4.6, -47.7 , 0 ); setMoveKey( spep_0 + 112 + OFFSET_X, 1, -4.6, -47.7 , 0 ); setScaleKey( spep_0 + 0, 1, 1, 1 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 112 + OFFSET_X, 1, 1, 1 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 112 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 184, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --おりてくる SE002 = playSeVer2( spep_0 + 2, 63, "",spep_0 + 96, 0, 48, -1); setSeVolumeByWorkId( spep_0 + 2, SE002, 67 ); SE003 = playSeVer2( spep_0 + 2, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 2, SE003, 71 ); --右手溜め SE005 = playSeVer2( spep_0 + 136, 1209, "",spep_0 + 300, 0, 10, -1); --溜め音 SE006 = playSeVer2( spep_0 + 136, 1210, "",spep_0 + 484, 0, 28, -1); SE007 = playSeVer2( spep_0 + 136, 1356, "",spep_0 + 484, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 136, SE007, 77 ); SE008 = playSeVer2( spep_0 + 180, 1239, "",spep_0 + 482, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 180, SE008, 126 ); --左手溜め SE009 = playSeVer2( spep_0 + 180, 1209, "",spep_0 + 320, 0, 10, -1); --画面遷移 SE011 = playSeVer2( spep_0 + 288, 1232, "", 0, 0, 0, -1); --合わせたかめはめ波大きくなる SE013 = playSeVer2( spep_0 + 346, 1415, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 346, SE013, 126 ); setStartTimeMs( SE013, 333 ); SE015 = playSeVer2( spep_0 + 348, 1064, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 348, SE015, 78 ); SE016 = playSeVer2( spep_0 + 348, 1405, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 348, SE016, 153 ); --顔アップ SE017 = playSeVer2( spep_0 + 384, 1116, "",spep_0 + 438, 0, 24, -1); SE018 = playSeVer2( spep_0 + 384, 8, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --456F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --発射前溜め SE010 = playSeVer2( spep_1 + 80, 1210, "", 0, 14, 0, -1); setStartTimeMs( SE010, 5767 ); SE012 = playSeVer2( spep_1 + 80, 1356, "",spep_1 + 186, 20, 28, -1); setSeVolumeByWorkId( spep_1 + 80, SE012, 78 ); setStartTimeMs( SE012, 4067 ); SE014 = playSeVer2( spep_1 + 78, 1239, "",spep_1 + 184, 18, 26, -1); setSeVolumeByWorkId( spep_1 + 78, SE014, 135 ); setStartTimeMs( SE014, 3300 ); SE020 = playSeVer2( spep_1 + 56, 1468, "",spep_1 + 180, 0, 24, -1); setSeVolumeByWorkId( spep_1 + 56, SE020, 85 ); ------------------------------------------------- -- かめはめ発射〜フィニッシュまで ------------------------------------------------- MAX_FRAME_2 = 332; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- かめはめ発射〜フィニッシュまで(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- かめはめ発射〜フィニッシュまで(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 144 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 212 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 144 + OFFSET_X, 1, 118 ); changeAnime( spep_2 + 176 + OFFSET_X, 1, 107 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 126.2, -7.1 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 126.2, -7.1 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 119.5, -6.1 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 119.5, -6.1 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 125.7, -11.1 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 125.7, -11.1 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 128, -7.6 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 128, -7.6 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 124.3, -8 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 124.3, -8 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 133.6, -14.6 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 133.6, -14.6 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 137.1, -21.4 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 137.1, -21.4 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 149.1, 5.8 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 149.1, 5.8 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 125.4, -14.9 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 125.4, -14.9 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 129.9, 4.7 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 129.9, 4.7 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 152.8, -13.5 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 152.8, -13.5 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 150, 8.4 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 150, 8.4 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 139.4, -11.5 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 139.4, -11.5 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 145.2, 12.8 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 145.2, 12.8 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 216.4, 26.1 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 216.4, 26.1 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 261.7, 67.3 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 261.7, 67.3 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 280.2, 88.1 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 280.2, 88.1 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 324.6, 107.7 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 324.6, 107.7 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 367.4, 135.5 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 367.4, 135.5 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 417.2, 152.6 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 417.2, 152.6 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 462.5, 196.5 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 462.5, 196.5 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 508.6, 204.4 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 508.6, 204.4 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 544.7, 234.1 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 544.7, 234.1 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 588.7, 257.5 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, 588.7, 257.5 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, 608.5, 272.5 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, 608.5, 272.5 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, 642.5, 281.3 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, 642.5, 281.3 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, 656.9, 300.1 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, 656.9, 300.1 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, 686, 310.9 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, 686, 310.9 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, 690.2, 322.1 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, 690.2, 322.1 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, 705.7, 323.8 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, 705.7, 323.8 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, 720.7, 326.1 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, 720.7, 326.1 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, 733.6, 339.2 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, 733.6, 339.2 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, 732.6, 343.2 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, 732.6, 343.2 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, 730.2, 354.1 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, 730.2, 354.1 , 0 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_2 + 149 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 2.11, 2.11 ); setScaleKey( spep_2 + 153 + OFFSET_X, 1, 2.11, 2.11 ); setScaleKey( spep_2 + 154 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 155 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_2 + 157 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_2 + 158 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_2 + 159 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_2 + 164 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 169 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 171 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 172 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_2 + 173 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_2 + 175 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_2 + 176 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 177 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 178 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_2 + 179 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 181 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_2 + 183 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_2 + 184 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 185 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_2 + 187 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 189 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 190 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_2 + 191 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_2 + 192 + OFFSET_X, 1, 2.39, 2.39 ); setScaleKey( spep_2 + 193 + OFFSET_X, 1, 2.39, 2.39 ); setScaleKey( spep_2 + 194 + OFFSET_X, 1, 2.48, 2.48 ); setScaleKey( spep_2 + 195 + OFFSET_X, 1, 2.48, 2.48 ); setScaleKey( spep_2 + 196 + OFFSET_X, 1, 2.57, 2.57 ); setScaleKey( spep_2 + 197 + OFFSET_X, 1, 2.57, 2.57 ); setScaleKey( spep_2 + 198 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_2 + 199 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_2 + 200 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_2 + 201 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_2 + 202 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_2 + 203 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_2 + 204 + OFFSET_X, 1, 2.79, 2.79 ); setScaleKey( spep_2 + 205 + OFFSET_X, 1, 2.79, 2.79 ); setScaleKey( spep_2 + 206 + OFFSET_X, 1, 2.82, 2.82 ); setScaleKey( spep_2 + 207 + OFFSET_X, 1, 2.82, 2.82 ); setScaleKey( spep_2 + 208 + OFFSET_X, 1, 2.85, 2.85 ); setScaleKey( spep_2 + 209 + OFFSET_X, 1, 2.85, 2.85 ); setScaleKey( spep_2 + 210 + OFFSET_X, 1, 2.87, 2.87 ); setScaleKey( spep_2 + 212 + OFFSET_X, 1, 2.87, 2.87 ); setRotateKey( spep_2 + 144 + OFFSET_X, 1, -11.7 ); setRotateKey( spep_2 + 171 + OFFSET_X, 1, -11.7 ); setRotateKey( spep_2 + 172 + OFFSET_X, 1, -3.5 ); setRotateKey( spep_2 + 173 + OFFSET_X, 1, -3.5 ); setRotateKey( spep_2 + 174 + OFFSET_X, 1, 4.8 ); setRotateKey( spep_2 + 175 + OFFSET_X, 1, 4.8 ); setRotateKey( spep_2 + 176 + OFFSET_X, 1, -11.2 ); setRotateKey( spep_2 + 210 + OFFSET_X, 1, -11.2 ); setRotateKey( spep_2 + 212 + OFFSET_X, 1, -11.2 ); setBlendColor( spep_2 + 144 + OFFSET_X, 1, 3, 0, 0, 0, 0.4 ); setBlendColor( spep_2 + 172 + OFFSET_X, 1, 3, 0, 0, 0, 0.7 ); setBlendColor( spep_2 + 174 + OFFSET_X, 1, 3, 0, 0, 0, 0.8 ); setBlendColor( spep_2 + 176 + OFFSET_X, 1, 3, 0, 0, 0, 1 ); setBlendColor( spep_2 + 212 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --かめはめ波発射 SE021 = playSeVer2( spep_2 + 50, 1223, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 50, SE021, 158 ); SE022 = playSeVer2( spep_2 + 54, 1284, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 54, 1285, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 54, 1213, "",spep_2 + 246, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 54, SE024, 71 ); --かめはめ波中 SE025 = playSeVer2( spep_2 + 92, 1211, "",spep_2 + 244, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 92, SE025, 224 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 144; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE020, 0); stopSe( SP_dodge - 12, SE021, 0); stopSe( SP_dodge - 12, SE022, 0); stopSe( SP_dodge - 12, SE023, 0); stopSe( SP_dodge - 12, SE024, 0); stopSe( SP_dodge - 12, SE025, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setBlendColor( SP_dodge + 8, 1, 3, 0, 0, 0, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --かめはめ波飛んでいく SE026 = playSeVer2( spep_2 + 144, 1258, "",spep_2 + 240, 0, 26, -1); --爆発 SE027 = playSeVer2( spep_2 + 210, 1159, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 210, 1120, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 210, SE028, 71 ); SE029 = playSeVer2( spep_2 + 216, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 210); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -2); -- 332F else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕~カットイン ------------------------------------------------- MAX_FRAME_0 = 456; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 開幕~カットイン(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 開幕~カットイン(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 112; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -55, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -55, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 112 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 0 ); setMoveKey( spep_0 + 0, 1, 4.6, 3.3 , 0 ); setMoveKey( spep_0 + 1 + OFFSET_X, 1, 4.6, 3.3 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 4.6, 1.5 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 4.6, 1.5 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 4.6, -0.3 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 4.6, -0.3 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 4.6, -2.1 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 4.6, -2.1 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 4.6, -3.8 , 0 ); setMoveKey( spep_0 + 9 + OFFSET_X, 1, 4.6, -3.8 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, 4.6, -5.6 , 0 ); setMoveKey( spep_0 + 11 + OFFSET_X, 1, 4.6, -5.6 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 4.6, -7.2 , 0 ); setMoveKey( spep_0 + 13 + OFFSET_X, 1, 4.6, -7.2 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, 4.6, -8.9 , 0 ); setMoveKey( spep_0 + 15 + OFFSET_X, 1, 4.6, -8.9 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 4.6, -10.5 , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, 4.6, -10.5 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 4.6, -12 , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, 4.6, -12 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 4.6, -13.6 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, 4.6, -13.6 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 4.6, -15.1 , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, 4.6, -15.1 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 4.6, -16.5 , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, 4.6, -16.5 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 4.6, -18 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, 4.6, -18 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 4.6, -19.4 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, 4.6, -19.4 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 4.6, -20.7 , 0 ); setMoveKey( spep_0 + 31 + OFFSET_X, 1, 4.6, -20.7 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, 4.6, -22.1 , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, 4.6, -22.1 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, 4.6, -23.4 , 0 ); setMoveKey( spep_0 + 35 + OFFSET_X, 1, 4.6, -23.4 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 4.6, -24.6 , 0 ); setMoveKey( spep_0 + 37 + OFFSET_X, 1, 4.6, -24.6 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, 4.6, -25.9 , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, 4.6, -25.9 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 4.6, -27 , 0 ); setMoveKey( spep_0 + 41 + OFFSET_X, 1, 4.6, -27 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, 4.6, -28.2 , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, 4.6, -28.2 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, 4.6, -29.3 , 0 ); setMoveKey( spep_0 + 45 + OFFSET_X, 1, 4.6, -29.3 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, 4.6, -30.4 , 0 ); setMoveKey( spep_0 + 47 + OFFSET_X, 1, 4.6, -30.4 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, 4.6, -31.5 , 0 ); setMoveKey( spep_0 + 49 + OFFSET_X, 1, 4.6, -31.5 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, 4.6, -32.5 , 0 ); setMoveKey( spep_0 + 51 + OFFSET_X, 1, 4.6, -32.5 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, 4.6, -33.5 , 0 ); setMoveKey( spep_0 + 53 + OFFSET_X, 1, 4.6, -33.5 , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, 4.6, -34.5 , 0 ); setMoveKey( spep_0 + 55 + OFFSET_X, 1, 4.6, -34.5 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, 4.6, -35.4 , 0 ); setMoveKey( spep_0 + 57 + OFFSET_X, 1, 4.6, -35.4 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, 4.6, -36.3 , 0 ); setMoveKey( spep_0 + 59 + OFFSET_X, 1, 4.6, -36.3 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, 4.6, -37.2 , 0 ); setMoveKey( spep_0 + 61 + OFFSET_X, 1, 4.6, -37.2 , 0 ); setMoveKey( spep_0 + 62 + OFFSET_X, 1, 4.6, -38 , 0 ); setMoveKey( spep_0 + 63 + OFFSET_X, 1, 4.6, -38 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, 4.6, -38.8 , 0 ); setMoveKey( spep_0 + 65 + OFFSET_X, 1, 4.6, -38.8 , 0 ); setMoveKey( spep_0 + 66 + OFFSET_X, 1, 4.6, -39.5 , 0 ); setMoveKey( spep_0 + 67 + OFFSET_X, 1, 4.6, -39.5 , 0 ); setMoveKey( spep_0 + 68 + OFFSET_X, 1, 4.6, -40.3 , 0 ); setMoveKey( spep_0 + 69 + OFFSET_X, 1, 4.6, -40.3 , 0 ); setMoveKey( spep_0 + 70 + OFFSET_X, 1, 4.6, -41 , 0 ); setMoveKey( spep_0 + 71 + OFFSET_X, 1, 4.6, -41 , 0 ); setMoveKey( spep_0 + 72 + OFFSET_X, 1, 4.6, -41.6 , 0 ); setMoveKey( spep_0 + 73 + OFFSET_X, 1, 4.6, -41.6 , 0 ); setMoveKey( spep_0 + 74 + OFFSET_X, 1, 4.6, -42.2 , 0 ); setMoveKey( spep_0 + 75 + OFFSET_X, 1, 4.6, -42.2 , 0 ); setMoveKey( spep_0 + 76 + OFFSET_X, 1, 4.6, -42.8 , 0 ); setMoveKey( spep_0 + 77 + OFFSET_X, 1, 4.6, -42.8 , 0 ); setMoveKey( spep_0 + 78 + OFFSET_X, 1, 4.6, -43.4 , 0 ); setMoveKey( spep_0 + 79 + OFFSET_X, 1, 4.6, -43.4 , 0 ); setMoveKey( spep_0 + 80 + OFFSET_X, 1, 4.6, -43.9 , 0 ); setMoveKey( spep_0 + 81 + OFFSET_X, 1, 4.6, -43.9 , 0 ); setMoveKey( spep_0 + 82 + OFFSET_X, 1, 4.6, -44.4 , 0 ); setMoveKey( spep_0 + 83 + OFFSET_X, 1, 4.6, -44.4 , 0 ); setMoveKey( spep_0 + 84 + OFFSET_X, 1, 4.6, -44.9 , 0 ); setMoveKey( spep_0 + 85 + OFFSET_X, 1, 4.6, -44.9 , 0 ); setMoveKey( spep_0 + 86 + OFFSET_X, 1, 4.6, -45.3 , 0 ); setMoveKey( spep_0 + 87 + OFFSET_X, 1, 4.6, -45.3 , 0 ); setMoveKey( spep_0 + 88 + OFFSET_X, 1, 4.6, -45.7 , 0 ); setMoveKey( spep_0 + 89 + OFFSET_X, 1, 4.6, -45.7 , 0 ); setMoveKey( spep_0 + 90 + OFFSET_X, 1, 4.6, -46 , 0 ); setMoveKey( spep_0 + 91 + OFFSET_X, 1, 4.6, -46 , 0 ); setMoveKey( spep_0 + 92 + OFFSET_X, 1, 4.6, -46.3 , 0 ); setMoveKey( spep_0 + 93 + OFFSET_X, 1, 4.6, -46.3 , 0 ); setMoveKey( spep_0 + 94 + OFFSET_X, 1, 4.6, -46.6 , 0 ); setMoveKey( spep_0 + 95 + OFFSET_X, 1, 4.6, -46.6 , 0 ); setMoveKey( spep_0 + 96 + OFFSET_X, 1, 4.6, -46.9 , 0 ); setMoveKey( spep_0 + 97 + OFFSET_X, 1, 4.6, -46.9 , 0 ); setMoveKey( spep_0 + 98 + OFFSET_X, 1, 4.6, -47.1 , 0 ); setMoveKey( spep_0 + 99 + OFFSET_X, 1, 4.6, -47.1 , 0 ); setMoveKey( spep_0 + 100 + OFFSET_X, 1, 4.6, -47.3 , 0 ); setMoveKey( spep_0 + 101 + OFFSET_X, 1, 4.6, -47.3 , 0 ); setMoveKey( spep_0 + 102 + OFFSET_X, 1, 4.6, -47.4 , 0 ); setMoveKey( spep_0 + 103 + OFFSET_X, 1, 4.6, -47.4 , 0 ); setMoveKey( spep_0 + 104 + OFFSET_X, 1, 4.6, -47.5 , 0 ); setMoveKey( spep_0 + 105 + OFFSET_X, 1, 4.6, -47.5 , 0 ); setMoveKey( spep_0 + 106 + OFFSET_X, 1, 4.6, -47.6 , 0 ); setMoveKey( spep_0 + 107 + OFFSET_X, 1, 4.6, -47.6 , 0 ); setMoveKey( spep_0 + 108 + OFFSET_X, 1, 4.6, -47.7 , 0 ); setMoveKey( spep_0 + 112 + OFFSET_X, 1, 4.6, -47.7 , 0 ); setScaleKey( spep_0 + 0, 1, 1, 1 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 112 + OFFSET_X, 1, 1, 1 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 112 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 184, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --おりてくる SE002 = playSeVer2( spep_0 + 2, 63, "",spep_0 + 96, 0, 48, -1); setSeVolumeByWorkId( spep_0 + 2, SE002, 67 ); SE003 = playSeVer2( spep_0 + 2, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 2, SE003, 71 ); --右手溜め SE005 = playSeVer2( spep_0 + 136, 1209, "",spep_0 + 300, 0, 10, -1); --溜め音 SE006 = playSeVer2( spep_0 + 136, 1210, "",spep_0 + 484, 0, 28, -1); SE007 = playSeVer2( spep_0 + 136, 1356, "",spep_0 + 484, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 136, SE007, 77 ); SE008 = playSeVer2( spep_0 + 180, 1239, "",spep_0 + 482, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 180, SE008, 126 ); --左手溜め SE009 = playSeVer2( spep_0 + 180, 1209, "",spep_0 + 320, 0, 10, -1); --画面遷移 SE011 = playSeVer2( spep_0 + 288, 1232, "", 0, 0, 0, -1); --合わせたかめはめ波大きくなる SE013 = playSeVer2( spep_0 + 346, 1415, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 346, SE013, 126 ); setStartTimeMs( SE013, 333 ); SE015 = playSeVer2( spep_0 + 348, 1064, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 348, SE015, 78 ); SE016 = playSeVer2( spep_0 + 348, 1405, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 348, SE016, 153 ); --顔アップ SE017 = playSeVer2( spep_0 + 384, 1116, "",spep_0 + 438, 0, 24, -1); SE018 = playSeVer2( spep_0 + 384, 8, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --456F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --発射前溜め SE010 = playSeVer2( spep_1 + 80, 1210, "", 0, 14, 0, -1); setStartTimeMs( SE010, 5767 ); SE012 = playSeVer2( spep_1 + 80, 1356, "",spep_1 + 186, 20, 28, -1); setSeVolumeByWorkId( spep_1 + 80, SE012, 78 ); setStartTimeMs( SE012, 4067 ); SE014 = playSeVer2( spep_1 + 78, 1239, "",spep_1 + 184, 18, 26, -1); setSeVolumeByWorkId( spep_1 + 78, SE014, 135 ); setStartTimeMs( SE014, 3300 ); SE020 = playSeVer2( spep_1 + 56, 1468, "",spep_1 + 180, 0, 24, -1); setSeVolumeByWorkId( spep_1 + 56, SE020, 85 ); ------------------------------------------------- -- かめはめ発射〜フィニッシュまで ------------------------------------------------- MAX_FRAME_2 = 332; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- かめはめ発射〜フィニッシュまで(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- かめはめ発射〜フィニッシュまで(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 144 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 212 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 144 + OFFSET_X, 1, 18 ); changeAnime( spep_2 + 176 + OFFSET_X, 1, 7 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, -126.2, -7.1 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, -126.2, -7.1 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, -119.5, -6.1 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, -119.5, -6.1 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, -125.7, -11.1 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, -125.7, -11.1 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, -128, -7.6 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, -128, -7.6 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, -124.3, -8 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, -124.3, -8 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, -133.6, -14.6 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, -133.6, -14.6 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, -137.1, -21.4 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, -137.1, -21.4 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, -149.1, 5.8 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, -149.1, 5.8 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, -125.4, -14.9 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, -125.4, -14.9 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, -129.9, 4.7 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, -129.9, 4.7 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, -152.8, -13.5 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, -152.8, -13.5 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, -150, 8.4 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, -150, 8.4 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, -139.4, -11.5 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, -139.4, -11.5 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, -145.2, 12.8 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, -145.2, 12.8 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, -216.4, 26.1 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, -216.4, 26.1 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, -261.7, 67.3 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, -261.7, 67.3 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, -280.2, 88.1 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, -280.2, 88.1 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, -324.6, 107.7 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, -324.6, 107.7 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, -367.4, 135.5 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, -367.4, 135.5 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, -417.2, 152.6 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, -417.2, 152.6 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, -462.5, 196.5 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, -462.5, 196.5 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, -508.6, 204.4 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, -508.6, 204.4 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, -544.7, 234.1 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, -544.7, 234.1 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, -588.7, 257.5 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, -588.7, 257.5 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, -608.5, 272.5 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, -608.5, 272.5 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, -642.5, 281.3 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, -642.5, 281.3 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, -656.9, 300.1 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, -656.9, 300.1 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, -686, 310.9 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, -686, 310.9 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, -690.2, 322.1 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, -690.2, 322.1 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, -705.7, 323.8 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, -705.7, 323.8 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, -720.7, 326.1 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, -720.7, 326.1 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, -733.6, 339.2 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, -733.6, 339.2 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, -732.6, 343.2 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, -732.6, 343.2 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, -730.2, 354.1 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, -730.2, 354.1 , 0 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_2 + 149 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 2.11, 2.11 ); setScaleKey( spep_2 + 153 + OFFSET_X, 1, 2.11, 2.11 ); setScaleKey( spep_2 + 154 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 155 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_2 + 157 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_2 + 158 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_2 + 159 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_2 + 164 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 169 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 171 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 172 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_2 + 173 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_2 + 175 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_2 + 176 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 177 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 178 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_2 + 179 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 181 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_2 + 183 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_2 + 184 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 185 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_2 + 187 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 189 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 190 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_2 + 191 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_2 + 192 + OFFSET_X, 1, 2.39, 2.39 ); setScaleKey( spep_2 + 193 + OFFSET_X, 1, 2.39, 2.39 ); setScaleKey( spep_2 + 194 + OFFSET_X, 1, 2.48, 2.48 ); setScaleKey( spep_2 + 195 + OFFSET_X, 1, 2.48, 2.48 ); setScaleKey( spep_2 + 196 + OFFSET_X, 1, 2.57, 2.57 ); setScaleKey( spep_2 + 197 + OFFSET_X, 1, 2.57, 2.57 ); setScaleKey( spep_2 + 198 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_2 + 199 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_2 + 200 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_2 + 201 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_2 + 202 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_2 + 203 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_2 + 204 + OFFSET_X, 1, 2.79, 2.79 ); setScaleKey( spep_2 + 205 + OFFSET_X, 1, 2.79, 2.79 ); setScaleKey( spep_2 + 206 + OFFSET_X, 1, 2.82, 2.82 ); setScaleKey( spep_2 + 207 + OFFSET_X, 1, 2.82, 2.82 ); setScaleKey( spep_2 + 208 + OFFSET_X, 1, 2.85, 2.85 ); setScaleKey( spep_2 + 209 + OFFSET_X, 1, 2.85, 2.85 ); setScaleKey( spep_2 + 210 + OFFSET_X, 1, 2.87, 2.87 ); setScaleKey( spep_2 + 212 + OFFSET_X, 1, 2.87, 2.87 ); setRotateKey( spep_2 + 144 + OFFSET_X, 1, 11.7 ); setRotateKey( spep_2 + 171 + OFFSET_X, 1, 11.7 ); setRotateKey( spep_2 + 172 + OFFSET_X, 1, 3.5 ); setRotateKey( spep_2 + 173 + OFFSET_X, 1, 3.5 ); setRotateKey( spep_2 + 174 + OFFSET_X, 1, -4.8 ); setRotateKey( spep_2 + 175 + OFFSET_X, 1, -4.8 ); setRotateKey( spep_2 + 176 + OFFSET_X, 1, 11.2 ); setRotateKey( spep_2 + 210 + OFFSET_X, 1, 11.2 ); setRotateKey( spep_2 + 212 + OFFSET_X, 1, 11.2 ); setBlendColor( spep_2 + 144 + OFFSET_X, 1, 3, 0, 0, 0, 0.4 ); setBlendColor( spep_2 + 172 + OFFSET_X, 1, 3, 0, 0, 0, 0.7 ); setBlendColor( spep_2 + 174 + OFFSET_X, 1, 3, 0, 0, 0, 0.8 ); setBlendColor( spep_2 + 176 + OFFSET_X, 1, 3, 0, 0, 0, 1 ); setBlendColor( spep_2 + 212 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --かめはめ波発射 SE021 = playSeVer2( spep_2 + 50, 1223, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 50, SE021, 158 ); SE022 = playSeVer2( spep_2 + 54, 1284, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 54, 1285, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 54, 1213, "",spep_2 + 246, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 54, SE024, 71 ); --かめはめ波中 SE025 = playSeVer2( spep_2 + 92, 1211, "",spep_2 + 244, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 92, SE025, 224 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 144; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE020, 0); stopSe( SP_dodge - 12, SE021, 0); stopSe( SP_dodge - 12, SE022, 0); stopSe( SP_dodge - 12, SE023, 0); stopSe( SP_dodge - 12, SE024, 0); stopSe( SP_dodge - 12, SE025, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setBlendColor( SP_dodge + 8, 1, 3, 0, 0, 0, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --かめはめ波飛んでいく SE026 = playSeVer2( spep_2 + 144, 1258, "",spep_2 + 240, 0, 26, -1); --爆発 SE027 = playSeVer2( spep_2 + 210, 1159, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 210, 1120, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 210, SE028, 71 ); SE029 = playSeVer2( spep_2 + 216, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 210); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -2); -- 332F end