-- 4030500: LR_超ゴジータ_超必殺技:ファイナルフラッシュ -- sp_effect_b4_00376 -- sp2840 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 163638; -- 開幕~気合いためまで ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.68); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if(_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then MAX_FRAME_0 = 748; spep_2 = MAX_FRAME_0 + 94; skipFrame(0, spep_2 + 74); -- スキップ先フレーム指定 setupMovie(spep_2 + 74 , SP_001, spep_2 + 74, 1); --スキップタイミング直前から再生するSE・ボイスがある場合はこちらに記載してください。 --気弾発射 SE058 = playSeVer2( spep_2 + 72+3, 1133, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 72+3, SE058, 80 ); SE059 = playSeVer2( spep_2 + 72+3, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 72+3, SE059, 80 ); SE060 = playSeVer2( spep_2 + 72+3, 1223, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 72+3, SE060, 130 ); SE061 = playSeVer2( spep_2 + 72+3, 1213, "",spep_2 + 292, 0, 62, -1); setSeVolumeByWorkId( spep_2 + 72+3, SE061, 58 ); SE062 = playSeVer2( spep_2 + 72+3, 1284, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 72+3, SE062, 73 ); SE063 = playSeVer2( spep_2 + 72+3, 1212, "",spep_2 + 200, 0, 26, -1); setSeVolumeByWorkId( spep_2 + 72+3, SE063, 64 ); else setupMovie(0 , SP_001, 0, 1); end ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 開幕~気合いためまで ef_001 ------------------------------------------------------ MAX_FRAME_0 = 748; MAX_FRAME_2 = 450; MAX_FRAME_ALL = MAX_FRAME_0 + 94 + MAX_FRAME_2; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); -- 開幕~気合いためまで ef_001 setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_ALL, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_ALL, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_ALL, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_ALL, SP_01, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -45, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -45, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -45, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 敵キャラクター ** -- setDisp( spep_0 + 266 + OFFSET_X , 1, 1 ); setDisp( spep_0 + 292 + OFFSET_X , 1, 0 ); changeAnime( spep_0 + 266 + OFFSET_X , 1, 2 ); setMoveKey( spep_0 + 266 + OFFSET_X , 1, -625.2, -1028.2 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X , 1, -625.2, -1028.2 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X , 1, -515.6, -870.1 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X , 1, -515.6, -870.1 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X , 1, -426.8, -736.7 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X , 1, -426.8, -736.7 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X , 1, -355.8, -626.3 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X , 1, -355.8, -626.3 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X , 1, -300, -537.2 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X , 1, -300, -537.2 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X , 1, -257.3, -467.4 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X , 1, -257.3, -467.4 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X , 1, -225.6, -414.6 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X , 1, -225.6, -414.6 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X , 1, -203.1, -376.7 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X , 1, -203.1, -376.7 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X , 1, -188.1, -351.3 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X , 1, -188.1, -351.3 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X , 1, -179.1, -335.8 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X , 1, -179.1, -335.8 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X , 1, -174.4, -327.8 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X , 1, -174.4, -327.8 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X , 1, -172.7, -324.9 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X , 1, -172.7, -324.9 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X , 1, -172.5, -324.5 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X , 1, -172.5, -324.5 , 0 ); setScaleKey( spep_0 + 266 + OFFSET_X , 1, 6.99, 6.99 ); setScaleKey( spep_0 + 267 + OFFSET_X , 1, 6.99, 6.99 ); setScaleKey( spep_0 + 268 + OFFSET_X , 1, 6.21, 6.21 ); setScaleKey( spep_0 + 269 + OFFSET_X , 1, 6.21, 6.21 ); setScaleKey( spep_0 + 270 + OFFSET_X , 1, 5.56, 5.56 ); setScaleKey( spep_0 + 271 + OFFSET_X , 1, 5.56, 5.56 ); setScaleKey( spep_0 + 272 + OFFSET_X , 1, 5.03, 5.03 ); setScaleKey( spep_0 + 273 + OFFSET_X , 1, 5.03, 5.03 ); setScaleKey( spep_0 + 274 + OFFSET_X , 1, 4.6, 4.6 ); setScaleKey( spep_0 + 275 + OFFSET_X , 1, 4.6, 4.6 ); setScaleKey( spep_0 + 276 + OFFSET_X , 1, 4.27, 4.27 ); setScaleKey( spep_0 + 277 + OFFSET_X , 1, 4.27, 4.27 ); setScaleKey( spep_0 + 278 + OFFSET_X , 1, 4.02, 4.02 ); setScaleKey( spep_0 + 279 + OFFSET_X , 1, 4.02, 4.02 ); setScaleKey( spep_0 + 280 + OFFSET_X , 1, 3.84, 3.84 ); setScaleKey( spep_0 + 281 + OFFSET_X , 1, 3.84, 3.84 ); setScaleKey( spep_0 + 282 + OFFSET_X , 1, 3.72, 3.72 ); setScaleKey( spep_0 + 283 + OFFSET_X , 1, 3.72, 3.72 ); setScaleKey( spep_0 + 284 + OFFSET_X , 1, 3.65, 3.65 ); setScaleKey( spep_0 + 285 + OFFSET_X , 1, 3.65, 3.65 ); setScaleKey( spep_0 + 286 + OFFSET_X , 1, 3.61, 3.61 ); setScaleKey( spep_0 + 287 + OFFSET_X , 1, 3.61, 3.61 ); setScaleKey( spep_0 + 288 + OFFSET_X , 1, 3.6, 3.6 ); setScaleKey( spep_0 + 292 + OFFSET_X , 1, 3.6, 3.6 ); setRotateKey( spep_0 + 266 + OFFSET_X , 1, 0.2 ); setRotateKey( spep_0 + 267 + OFFSET_X , 1, 0.2 ); setRotateKey( spep_0 + 268 + OFFSET_X , 1, -0.4 ); setRotateKey( spep_0 + 269 + OFFSET_X , 1, -0.4 ); setRotateKey( spep_0 + 270 + OFFSET_X , 1, -0.9 ); setRotateKey( spep_0 + 271 + OFFSET_X , 1, -0.9 ); setRotateKey( spep_0 + 272 + OFFSET_X , 1, -1.3 ); setRotateKey( spep_0 + 273 + OFFSET_X , 1, -1.3 ); setRotateKey( spep_0 + 274 + OFFSET_X , 1, -1.6 ); setRotateKey( spep_0 + 275 + OFFSET_X , 1, -1.6 ); setRotateKey( spep_0 + 276 + OFFSET_X , 1, -1.9 ); setRotateKey( spep_0 + 277 + OFFSET_X , 1, -1.9 ); setRotateKey( spep_0 + 278 + OFFSET_X , 1, -2.1 ); setRotateKey( spep_0 + 279 + OFFSET_X , 1, -2.1 ); setRotateKey( spep_0 + 280 + OFFSET_X , 1, -2.2 ); setRotateKey( spep_0 + 281 + OFFSET_X , 1, -2.2 ); setRotateKey( spep_0 + 282 + OFFSET_X , 1, -2.3 ); setRotateKey( spep_0 + 283 + OFFSET_X , 1, -2.3 ); setRotateKey( spep_0 + 284 + OFFSET_X , 1, -2.4 ); setRotateKey( spep_0 + 292 + OFFSET_X , 1, -2.4 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 172, 0, 50, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --帯なびく SE002 = playSeVer2( spep_0 + 0, 1332, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 6, 1331, "", 0, 0, 0, -1); --構える SE005 = playSeVer2( spep_0 + 80, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 80, SE005, 71 ); SE006 = playSeVer2( spep_0 + 98, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 98, SE006, 68 ); SE007 = playSeVer2( spep_0 + 104, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 104, SE007, 135 ); --飛び上がる SE008 = playSeVer2( spep_0 + 128, 1182, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 128, 1452, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 152, 1117, "", 0, 0, 0, -1); --回転する SE011 = playSeVer2( spep_0 + 208, 1116, "",spep_0 + 256, 0, 20, -1); SE012 = playSeVer2( spep_0 + 218, 1182, "", 0, 12, 0, -1); setSeVolumeByWorkId( spep_0 + 218, SE012, 76 ); setStartTimeMs( SE012, 67 ); SE013 = playSeVer2( spep_0 + 252, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 252, SE013, 60 ); --気ダメ SE014 = playSeVer2( spep_0 + 298, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 298, SE014, 135 ); SE015 = playSeVer2( spep_0 + 298, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 298, SE015, 68 ); SE016 = playSeVer2( spep_0 + 298, 1427, "",spep_0 + 442, 0, 48, -1); setSeVolumeByWorkId( spep_0 + 298, SE016, 80 ); --オーラ SE017 = playSeVer2( spep_0 + 314, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 314, SE017, 71 ); SE019 = playSeVer2( spep_0 + 336, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 336, SE019, 71 ); SE020 = playSeVer2( spep_0 + 360, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 360, SE020, 71 ); SE022 = playSeVer2( spep_0 + 384, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 384, SE022, 71 ); --イナヅマ SE018 = playSeVer2( spep_0 + 316, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 316, SE018, 71 ); --腕前に出す SE021 = playSeVer2( spep_0 + 378, 1189, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 386, 1006, "", 0, 0, 0, -1); --気弾溜め SE101 = playSeVer2( spep_0 + 392, 1488, "", 0, 0, 0, 0.5); --SE024 = playSeVer2( spep_0 + 392, 1209, "",spep_0 + 514, 0, 38, 0.5); SE104 = playSeVer2( spep_0 + 392, 1490, "",spep_0 + 770, 0, 24, 0.5); setSeVolumeByWorkId( spep_0 + 392, SE104, 90 ); --SE025 = playSeVer2( spep_0 + 392, 1210, "",spep_0 + 770, 0, 24, 0.5); --setSeVolumeByWorkId( spep_0 + 392, SE025, 79 ); --SE026 = playSeVer2( spep_0 + 392, 1296, "", 0, 0, 0, 0.5); --SE027 = playSeVer2( spep_0 + 392, 1224, "",spep_0 + 472, 0, 22, 0.5); SE102 = playSeVer2( spep_0 + 398, 1489, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 398, SE102, 123 ); --SE028 = playSeVer2( spep_0 + 398, 1328, "", 0, 0, 0, 0.5); --setSeVolumeByWorkId( spep_0 + 398, SE028, 123 ); --SE029 = playSeVer2( spep_0 + 406, 1338, "", 0, 0, 0, 0.5); --SE031 = playSeVer2( spep_0 + 410, 1273, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_0 + 410, 1356, "",spep_0 + 784, 0, 28, 0.5); setSeVolumeByWorkId( spep_0 + 410, SE032, 85 ); --オーラ SE030 = playSeVer2( spep_0 + 408, 1036, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 408, SE030, 71 ); SE033 = playSeVer2( spep_0 + 432, 1036, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 432, SE033, 71 ); SE034 = playSeVer2( spep_0 + 456, 1036, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 456, SE034, 71 ); SE036 = playSeVer2( spep_0 + 480, 1036, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 480, SE036, 71 ); SE037 = playSeVer2( spep_0 + 504, 1036, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 504, SE037, 71 ); SE039 = playSeVer2( spep_0 + 528, 1036, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 528, SE039, 71 ); SE041 = playSeVer2( spep_0 + 552, 1036, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 552, SE041, 71 ); --地響き SE035 = playSeVer2( spep_0 + 462, 1226, "",spep_0 + 786, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 462, SE035, 69 ); --風圧 SE038 = playSeVer2( spep_0 + 508, 1427, "", 610, 0, 10, -1); stopSeIfDoubleSpeed( spep_0 + 508, SE038 ); SE043 = playSeVer2( spep_0 + 560, 1258, "", 0, 0, 0, -1); stopSeIfDoubleSpeed( spep_0 + 560, SE043 ); --発射前溜め --SE040 = playSeVer2( spep_0 + 830, 1210, "",spep_0 + 966, 6, 36, 0.5); --setSeVolumeByWorkId( spep_0 + 830, SE040, 79 ); --setStartTimeMs( SE040, 5000 ); --気弾溜め --SE042 = playSeVer2( spep_0 + 584, 1296, "", 0, 6, 0, 0.5); --setStartTimeMs( SE042, 400 ); --オーラ SE044 = playSeVer2( spep_0 + 576, 1036, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 576, SE044, 71 ); SE045 = playSeVer2( spep_0 + 600, 1036, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 600, SE045, 71 ); SE046 = playSeVer2( spep_0 + 622, 1036, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 622, SE046, 71 ); SE048 = playSeVer2( spep_0 + 646, 1036, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 646, SE048, 71 ); SE050 = playSeVer2( spep_0 + 670, 1036, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 670, SE050, 71 ); SE051 = playSeVer2( spep_0 + 694, 1036, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 694, SE051, 71 ); SE052 = playSeVer2( spep_0 + 718, 1036, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 718, SE052, 71 ); --画面遷移 SE047 = playSeVer2( spep_0 + 638, 8, "", 0, 0, 0, -1); --イナヅマ SE049 = playSeVer2( spep_0 + 656, 1147, "",spep_0 + 764, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 656, SE049, 71 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 748 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --発射前溜め SE103 = playSeVer2( spep_1 + 86, 1490, "",spep_2 + 122, 6, 36, 0.5); setStartTimeMs( SE103, 5000 ); --SE055 = playSeVer2( spep_1 + 82, 1356, "",spep_2 + 126, 0, 42, -1); SE056 = playSeVer2( spep_1 + 86, 1226, "",spep_2 + 124, 0, 40, -1); SE057 = playSeVer2( spep_1 + 86, 1147, "",spep_2 + 124, 0, 26, -1); setSeVolumeByWorkId( spep_1 + 86, SE057, 81 ); --発射前溜め --SE054 = playSeVer2( spep_1 + 88, 1296, "",spep_2 + 132, 6, 40, -1); --setStartTimeMs( SE054, 400 ); ------------------------------------------------------ -- 叫び~爆発まで ef_002 ------------------------------------------------------ --MAX_FRAME_2 = 450; -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 156 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 170 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 156 + OFFSET_X, 1, 117 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 64.9, -53.2 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 64.9, -53.2 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 63.2, -57.4 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 63.2, -57.4 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 61.1, -54.2 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 61.1, -54.2 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 69.4, -64.1 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 69.4, -64.1 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 91, -81.1 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 91, -81.1 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 65.6, -52.9 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 65.6, -52.9 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 52.5, -27.4 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 52.5, -27.4 , 0 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 157 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 158 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 159 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 164 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 2.71, 2.71 ); setRotateKey( spep_2 + 156 + OFFSET_X, 1, 10.3 ); setRotateKey( spep_2 + 170 + OFFSET_X, 1, 10.3 ); -- ** 音 ** -- --気弾発射 SE058 = playSeVer2( spep_2 + 72, 1133, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 72, SE058, 80 ); SE059 = playSeVer2( spep_2 + 72, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 72, SE059, 80 ); SE060 = playSeVer2( spep_2 + 72, 1223, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 72, SE060, 130 ); SE061 = playSeVer2( spep_2 + 72, 1213, "",spep_2 + 292, 0, 62, -1); setSeVolumeByWorkId( spep_2 + 72, SE061, 58 ); SE062 = playSeVer2( spep_2 + 72, 1284, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 72, SE062, 73 ); SE063 = playSeVer2( spep_2 + 72, 1212, "",spep_2 + 200, 0, 26, -1); setSeVolumeByWorkId( spep_2 + 72, SE063, 64 ); -------------------------------------- -- 回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 140; -- エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE103, 0); --stopSe( SP_dodge - 12, SE055, 0); stopSe( SP_dodge - 12, SE056, 0); stopSe( SP_dodge - 12, SE057, 0); stopSe( SP_dodge - 12, SE058, 0); stopSe( SP_dodge - 12, SE059, 0); stopSe( SP_dodge - 12, SE060, 0); stopSe( SP_dodge - 12, SE061, 0); stopSe( SP_dodge - 12, SE062, 0); stopSe( SP_dodge - 12, SE063, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- -- 回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾地面にささる SE064 = playSeVer2( spep_2 + 164, 1423, "",spep_2 + 312, 0, 58, -1); SE065 = playSeVer2( spep_2 + 164, 1159, "",spep_2 + 308, 0, 52, -1); SE066 = playSeVer2( spep_2 + 176, 1304, "",spep_2 + 298, 0, 38, -1); SE067 = playSeVer2( spep_2 + 184, 1044, "",spep_2 + 298, 0, 38, -1); --爆発予兆 SE068 = playSeVer2( spep_2 + 228, 1216, "",spep_2 + 324, 0, 26, -1); setSeVolumeByWorkId( spep_2 + 228, SE068, 81 ); SE069 = playSeVer2( spep_2 + 250, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 250, SE069, 62 ); --爆発 SE070 = playSeVer2( spep_2 + 296, 1069, "", 0, 4, 0, -1); setStartTimeMs( SE070, 233 ); SE071 = playSeVer2( spep_2 + 304, 1024, "", 0, 0, 0, -1); SE072 = playSeVer2( spep_2 + 326, 1067, "", 0, 0, 0, -1); -- ** おわり ** -- dealDamage( spep_2 + 314 ); endPhase( spep_2 + MAX_FRAME_2-6); -- 450 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 開幕~気合いためまで ef_001 ------------------------------------------------------ MAX_FRAME_0 = 748; MAX_FRAME_2 = 450; MAX_FRAME_ALL = MAX_FRAME_0 + 94 + MAX_FRAME_2; setupMovie(0 , SP_001, 0, 1); -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); -- 開幕~気合いためまで ef_001 setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_ALL, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, -1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_ALL, SP_01, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_ALL, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_ALL, SP_01, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -45, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -45, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -45, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 敵キャラクター ** -- setDisp( spep_0 + 266 + OFFSET_X , 1, 1 ); setDisp( spep_0 + 292 + OFFSET_X , 1, 0 ); changeAnime( spep_0 + 266 + OFFSET_X , 1, 102 ); setMoveKey( spep_0 + 266 + OFFSET_X , 1, 625.2, -1028.2 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X , 1, 625.2, -1028.2 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X , 1, 515.6, -870.1 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X , 1, 515.6, -870.1 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X , 1, 426.8, -736.7 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X , 1, 426.8, -736.7 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X , 1, 355.8, -626.3 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X , 1, 355.8, -626.3 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X , 1, 300, -537.2 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X , 1, 300, -537.2 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X , 1, 257.3, -467.4 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X , 1, 257.3, -467.4 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X , 1, 225.6, -414.6 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X , 1, 225.6, -414.6 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X , 1, 203.1, -376.7 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X , 1, 203.1, -376.7 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X , 1, 188.1, -351.3 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X , 1, 188.1, -351.3 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X , 1, 179.1, -335.8 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X , 1, 179.1, -335.8 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X , 1, 174.4, -327.8 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X , 1, 174.4, -327.8 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X , 1, 172.7, -324.9 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X , 1, 172.7, -324.9 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X , 1, 172.5, -324.5 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X , 1, 172.5, -324.5 , 0 ); setScaleKey( spep_0 + 266 + OFFSET_X , 1, 6.99, 6.99 ); setScaleKey( spep_0 + 267 + OFFSET_X , 1, 6.99, 6.99 ); setScaleKey( spep_0 + 268 + OFFSET_X , 1, 6.21, 6.21 ); setScaleKey( spep_0 + 269 + OFFSET_X , 1, 6.21, 6.21 ); setScaleKey( spep_0 + 270 + OFFSET_X , 1, 5.56, 5.56 ); setScaleKey( spep_0 + 271 + OFFSET_X , 1, 5.56, 5.56 ); setScaleKey( spep_0 + 272 + OFFSET_X , 1, 5.03, 5.03 ); setScaleKey( spep_0 + 273 + OFFSET_X , 1, 5.03, 5.03 ); setScaleKey( spep_0 + 274 + OFFSET_X , 1, 4.6, 4.6 ); setScaleKey( spep_0 + 275 + OFFSET_X , 1, 4.6, 4.6 ); setScaleKey( spep_0 + 276 + OFFSET_X , 1, 4.27, 4.27 ); setScaleKey( spep_0 + 277 + OFFSET_X , 1, 4.27, 4.27 ); setScaleKey( spep_0 + 278 + OFFSET_X , 1, 4.02, 4.02 ); setScaleKey( spep_0 + 279 + OFFSET_X , 1, 4.02, 4.02 ); setScaleKey( spep_0 + 280 + OFFSET_X , 1, 3.84, 3.84 ); setScaleKey( spep_0 + 281 + OFFSET_X , 1, 3.84, 3.84 ); setScaleKey( spep_0 + 282 + OFFSET_X , 1, 3.72, 3.72 ); setScaleKey( spep_0 + 283 + OFFSET_X , 1, 3.72, 3.72 ); setScaleKey( spep_0 + 284 + OFFSET_X , 1, 3.65, 3.65 ); setScaleKey( spep_0 + 285 + OFFSET_X , 1, 3.65, 3.65 ); setScaleKey( spep_0 + 286 + OFFSET_X , 1, 3.61, 3.61 ); setScaleKey( spep_0 + 287 + OFFSET_X , 1, 3.61, 3.61 ); setScaleKey( spep_0 + 288 + OFFSET_X , 1, 3.6, 3.6 ); setScaleKey( spep_0 + 292 + OFFSET_X , 1, 3.6, 3.6 ); setRotateKey( spep_0 + 266 + OFFSET_X , 1, -0.2 ); setRotateKey( spep_0 + 267 + OFFSET_X , 1, -0.2 ); setRotateKey( spep_0 + 268 + OFFSET_X , 1, 0.4 ); setRotateKey( spep_0 + 269 + OFFSET_X , 1, 0.4 ); setRotateKey( spep_0 + 270 + OFFSET_X , 1, 0.9 ); setRotateKey( spep_0 + 271 + OFFSET_X , 1, 0.9 ); setRotateKey( spep_0 + 272 + OFFSET_X , 1, 1.3 ); setRotateKey( spep_0 + 273 + OFFSET_X , 1, 1.3 ); setRotateKey( spep_0 + 274 + OFFSET_X , 1, 1.6 ); setRotateKey( spep_0 + 275 + OFFSET_X , 1, 1.6 ); setRotateKey( spep_0 + 276 + OFFSET_X , 1, 1.9 ); setRotateKey( spep_0 + 277 + OFFSET_X , 1, 1.9 ); setRotateKey( spep_0 + 278 + OFFSET_X , 1, 2.1 ); setRotateKey( spep_0 + 279 + OFFSET_X , 1, 2.1 ); setRotateKey( spep_0 + 280 + OFFSET_X , 1, 2.2 ); setRotateKey( spep_0 + 281 + OFFSET_X , 1, 2.2 ); setRotateKey( spep_0 + 282 + OFFSET_X , 1, 2.3 ); setRotateKey( spep_0 + 283 + OFFSET_X , 1, 2.3 ); setRotateKey( spep_0 + 284 + OFFSET_X , 1, 2.4 ); setRotateKey( spep_0 + 292 + OFFSET_X , 1, 2.4 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 172, 0, 50, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --帯なびく SE002 = playSeVer2( spep_0 + 0, 1332, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 6, 1331, "", 0, 0, 0, -1); --構える SE005 = playSeVer2( spep_0 + 80, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 80, SE005, 71 ); SE006 = playSeVer2( spep_0 + 98, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 98, SE006, 68 ); SE007 = playSeVer2( spep_0 + 104, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 104, SE007, 135 ); --飛び上がる SE008 = playSeVer2( spep_0 + 128, 1182, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 128, 1452, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 152, 1117, "", 0, 0, 0, -1); --回転する SE011 = playSeVer2( spep_0 + 208, 1116, "",spep_0 + 256, 0, 20, -1); SE012 = playSeVer2( spep_0 + 218, 1182, "", 0, 12, 0, -1); setSeVolumeByWorkId( spep_0 + 218, SE012, 76 ); setStartTimeMs( SE012, 67 ); SE013 = playSeVer2( spep_0 + 252, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 252, SE013, 60 ); --気ダメ SE014 = playSeVer2( spep_0 + 298, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 298, SE014, 135 ); SE015 = playSeVer2( spep_0 + 298, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 298, SE015, 68 ); SE016 = playSeVer2( spep_0 + 298, 1427, "",spep_0 + 442, 0, 48, -1); setSeVolumeByWorkId( spep_0 + 298, SE016, 80 ); --オーラ SE017 = playSeVer2( spep_0 + 314, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 314, SE017, 71 ); SE019 = playSeVer2( spep_0 + 336, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 336, SE019, 71 ); SE020 = playSeVer2( spep_0 + 360, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 360, SE020, 71 ); SE022 = playSeVer2( spep_0 + 384, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 384, SE022, 71 ); --イナヅマ SE018 = playSeVer2( spep_0 + 316, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 316, SE018, 71 ); --腕前に出す SE021 = playSeVer2( spep_0 + 378, 1189, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 386, 1006, "", 0, 0, 0, -1); --気弾溜め SE101 = playSeVer2( spep_0 + 392, 1488, "", 0, 0, 0, 0.5); --SE024 = playSeVer2( spep_0 + 392, 1209, "",spep_0 + 514, 0, 38, 0.5); SE104 = playSeVer2( spep_0 + 392, 1490, "",spep_0 + 770, 0, 24, 0.5); setSeVolumeByWorkId( spep_0 + 392, SE104, 90 ); --SE025 = playSeVer2( spep_0 + 392, 1210, "",spep_0 + 770, 0, 24, 0.5); --setSeVolumeByWorkId( spep_0 + 392, SE025, 79 ); --SE026 = playSeVer2( spep_0 + 392, 1296, "", 0, 0, 0, 0.5); --SE027 = playSeVer2( spep_0 + 392, 1224, "",spep_0 + 472, 0, 22, 0.5); SE102 = playSeVer2( spep_0 + 398, 1489, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 398, SE102, 123 ); --SE028 = playSeVer2( spep_0 + 398, 1328, "", 0, 0, 0, 0.5); --setSeVolumeByWorkId( spep_0 + 398, SE028, 123 ); --SE029 = playSeVer2( spep_0 + 406, 1338, "", 0, 0, 0, 0.5); --SE031 = playSeVer2( spep_0 + 410, 1273, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_0 + 410, 1356, "",spep_0 + 784, 0, 28, 0.5); setSeVolumeByWorkId( spep_0 + 410, SE032, 85 ); --オーラ SE030 = playSeVer2( spep_0 + 408, 1036, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 408, SE030, 71 ); SE033 = playSeVer2( spep_0 + 432, 1036, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 432, SE033, 71 ); SE034 = playSeVer2( spep_0 + 456, 1036, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 456, SE034, 71 ); SE036 = playSeVer2( spep_0 + 480, 1036, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 480, SE036, 71 ); SE037 = playSeVer2( spep_0 + 504, 1036, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 504, SE037, 71 ); SE039 = playSeVer2( spep_0 + 528, 1036, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 528, SE039, 71 ); SE041 = playSeVer2( spep_0 + 552, 1036, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 552, SE041, 71 ); --地響き SE035 = playSeVer2( spep_0 + 462, 1226, "",spep_0 + 786, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 462, SE035, 69 ); --風圧 SE038 = playSeVer2( spep_0 + 508, 1427, "", 610, 0, 10, -1); stopSeIfDoubleSpeed( spep_0 + 508, SE038 ); SE043 = playSeVer2( spep_0 + 560, 1258, "", 0, 0, 0, -1); stopSeIfDoubleSpeed( spep_0 + 560, SE043 ); --発射前溜め --SE040 = playSeVer2( spep_0 + 830, 1210, "",spep_0 + 966, 6, 36, 0.5); --setSeVolumeByWorkId( spep_0 + 830, SE040, 79 ); --setStartTimeMs( SE040, 5000 ); --気弾溜め --SE042 = playSeVer2( spep_0 + 584, 1296, "", 0, 6, 0, 0.5); --setStartTimeMs( SE042, 400 ); --オーラ SE044 = playSeVer2( spep_0 + 576, 1036, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 576, SE044, 71 ); SE045 = playSeVer2( spep_0 + 600, 1036, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 600, SE045, 71 ); SE046 = playSeVer2( spep_0 + 622, 1036, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 622, SE046, 71 ); SE048 = playSeVer2( spep_0 + 646, 1036, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 646, SE048, 71 ); SE050 = playSeVer2( spep_0 + 670, 1036, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 670, SE050, 71 ); SE051 = playSeVer2( spep_0 + 694, 1036, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 694, SE051, 71 ); SE052 = playSeVer2( spep_0 + 718, 1036, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 718, SE052, 71 ); --画面遷移 SE047 = playSeVer2( spep_0 + 638, 8, "", 0, 0, 0, -1); --イナヅマ SE049 = playSeVer2( spep_0 + 656, 1147, "",spep_0 + 764, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 656, SE049, 71 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 748 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --発射前溜め SE103 = playSeVer2( spep_1 + 86, 1490, "",spep_2 + 122, 6, 36, 0.5); setStartTimeMs( SE103, 5000 ); --SE055 = playSeVer2( spep_1 + 82, 1356, "",spep_2 + 126, 0, 42, -1); SE056 = playSeVer2( spep_1 + 86, 1226, "",spep_2 + 124, 0, 40, -1); SE057 = playSeVer2( spep_1 + 86, 1147, "",spep_2 + 124, 0, 26, -1); setSeVolumeByWorkId( spep_1 + 86, SE057, 81 ); --発射前溜め --SE054 = playSeVer2( spep_1 + 88, 1296, "",spep_2 + 132, 6, 40, -1); --setStartTimeMs( SE054, 400 ); ------------------------------------------------------ -- 叫び~爆発まで ef_002 ------------------------------------------------------ --MAX_FRAME_2 = 450; -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 156 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 170 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 156 + OFFSET_X, 1, 17 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, -64.9, -53.2 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, -64.9, -53.2 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, -63.2, -57.4 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, -63.2, -57.4 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, -61.1, -54.2 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, -61.1, -54.2 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, -69.4, -64.1 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, -69.4, -64.1 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, -91, -81.1 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, -91, -81.1 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, -65.6, -52.9 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, -65.6, -52.9 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, -52.5, -27.4 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, -52.5, -27.4 , 0 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 157 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 158 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 159 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 164 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 2.71, 2.71 ); setRotateKey( spep_2 + 156 + OFFSET_X, 1, -10.3 ); setRotateKey( spep_2 + 170 + OFFSET_X, 1, -10.3 ); -- ** 音 ** -- --気弾発射 SE058 = playSeVer2( spep_2 + 72, 1133, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 72, SE058, 80 ); SE059 = playSeVer2( spep_2 + 72, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 72, SE059, 80 ); SE060 = playSeVer2( spep_2 + 72, 1223, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 72, SE060, 130 ); SE061 = playSeVer2( spep_2 + 72, 1213, "",spep_2 + 292, 0, 62, -1); setSeVolumeByWorkId( spep_2 + 72, SE061, 58 ); SE062 = playSeVer2( spep_2 + 72, 1284, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 72, SE062, 73 ); SE063 = playSeVer2( spep_2 + 72, 1212, "",spep_2 + 200, 0, 26, -1); setSeVolumeByWorkId( spep_2 + 72, SE063, 64 ); -------------------------------------- -- 回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 140; -- エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE103, 0); --stopSe( SP_dodge - 12, SE055, 0); stopSe( SP_dodge - 12, SE056, 0); stopSe( SP_dodge - 12, SE057, 0); stopSe( SP_dodge - 12, SE058, 0); stopSe( SP_dodge - 12, SE059, 0); stopSe( SP_dodge - 12, SE060, 0); stopSe( SP_dodge - 12, SE061, 0); stopSe( SP_dodge - 12, SE062, 0); stopSe( SP_dodge - 12, SE063, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- -- 回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾地面にささる SE064 = playSeVer2( spep_2 + 164, 1423, "",spep_2 + 312, 0, 58, -1); SE065 = playSeVer2( spep_2 + 164, 1159, "",spep_2 + 308, 0, 52, -1); SE066 = playSeVer2( spep_2 + 176, 1304, "",spep_2 + 298, 0, 38, -1); SE067 = playSeVer2( spep_2 + 184, 1044, "",spep_2 + 298, 0, 38, -1); --爆発予兆 SE068 = playSeVer2( spep_2 + 228, 1216, "",spep_2 + 324, 0, 26, -1); setSeVolumeByWorkId( spep_2 + 228, SE068, 81 ); SE069 = playSeVer2( spep_2 + 250, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 250, SE069, 62 ); --爆発 SE070 = playSeVer2( spep_2 + 296, 1069, "", 0, 4, 0, -1); setStartTimeMs( SE070, 233 ); SE071 = playSeVer2( spep_2 + 304, 1024, "", 0, 0, 0, -1); SE072 = playSeVer2( spep_2 + 326, 1067, "", 0, 0, 0, -1); -- ** おわり ** -- dealDamage( spep_2 + 314 ); endPhase( spep_2 + MAX_FRAME_2-6); -- 450 end