--4030450:LR_超ベジット_超必殺技:かめはめ波 --sp_effect_b4_00372 --sp2841 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_01 = 163605 --開幕~カットインまで ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.82); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if(_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then MAX_FRAME_0 = 564; spep_2 = MAX_FRAME_0 + 94; skipFrame(0, spep_2 + 162); -- スキップ先フレーム指定 setupMovie(spep_2 + 162, SP_01, spep_2 + 162, 1); --スキップタイミング直前から再生するSE・ボイスがある場合はこちらに記載してください。 --かめはめ波発射 SE030 = playSeVer2( spep_2 + 162+3, 1027, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 162+3, 1223, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 162+3, SE031, 141 ); SE032 = playSeVer2( spep_2 + 162+3, 1284, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 162+3, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 162+3, SE033, 71 ); else setupMovie(0, SP_01, 0, 1); end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕~カットインまで ------------------------------------------------- MAX_FRAME_0 = 564; MAX_FRAME_2 = 638; MAX_FRAME_ALL = MAX_FRAME_0 + 94 + MAX_FRAME_2; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 開幕~カットインまで ef_001 setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_ALL, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_ALL, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_ALL, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_ALL, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --腕上げる SE002 = playSeVer2( spep_0 + 58, 1004, "", 0, 0, 0, -1); --気ダメ SE003 = playSeVer2( spep_0 + 84, 1024, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 84, 1035, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 84, 1427, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 84, 1256, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 170; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --画面遷移 SE007 = playSeVer2( spep_0 + 214, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 214, SE007, 77 ); --かめはめ波溜め SE008 = playSeVer2( spep_0 + 256, 1209, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 256, 1210, "",spep_0 + 586, 0, 36, -1); SE010 = playSeVer2( spep_0 + 256, 1429, "",spep_0 + 584, 0, 36, -1); SE011 = playSeVer2( spep_0 + 256, 1371, "",spep_0 + 590, 0, 40, -1); --気玉膨らむ SE012 = playSeVer2( spep_0 + 288, 1283, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 288, 1354, "", 0, 0, 0, -1); --遠くでひかる SE015 = playSeVer2( spep_0 + 490, 1303, "",spep_0 + 580, 0, 32, -1); SE016 = playSeVer2( spep_0 + 490, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 490, SE016, 78 ); SE017 = playSeVer2( spep_0 + 490, 1114, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 564 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --発射前溜め SE014 = playSeVer2( spep_1 + 82, 1210, "",spep_1 + 268, 8, 18, -1); setStartTimeMs( SE014, 3900 ); --地響き SE019 = playSeVer2( spep_1 + 86, 1044, "",spep_1 + 268, 0, 18, -1); --オーラ SE020 = playSeVer2( spep_1 + 86, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 86, SE020, 63 ); ------------------------------------------------- -- 構える~爆発まで ------------------------------------------------- --MAX_FRAME_2 = 638; -- finish_f = entryEffect( spep_0 + 1, SP_01, 0x100, -1, 0, 0, 0); -- 開幕~カットインまで ef_001 -- setEffMoveKey( spep_0 + 1, finish_f, 0, 0 , 0); -- setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); -- setEffScaleKey( spep_0 + 1, finish_f, 1.0, 1.0); -- setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); -- setEffRotateKey( spep_0 + 1, finish_f, 0); -- setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); -- setEffAlphaKey( spep_0 + 1, finish_f, 0); -- setEffAlphaKey( spep_2 - 1, finish_f, 0); -- setEffAlphaKey( spep_2 + 0, finish_f, 255); -- setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 368 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 434 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 368 + OFFSET_X, 1, 117 ); setMoveKey( spep_2 + 368 + OFFSET_X, 1, 228.7, 110.2 , 0 ); setMoveKey( spep_2 + 369 + OFFSET_X, 1, 228.7, 110.2 , 0 ); setMoveKey( spep_2 + 370 + OFFSET_X, 1, 229.1, 199.4 , 0 ); setMoveKey( spep_2 + 371 + OFFSET_X, 1, 229.1, 199.4 , 0 ); setMoveKey( spep_2 + 372 + OFFSET_X, 1, 196.1, 124.6 , 0 ); setMoveKey( spep_2 + 373 + OFFSET_X, 1, 196.1, 124.6 , 0 ); setMoveKey( spep_2 + 374 + OFFSET_X, 1, 253.9, 131.5 , 0 ); setMoveKey( spep_2 + 375 + OFFSET_X, 1, 253.9, 131.5 , 0 ); setMoveKey( spep_2 + 376 + OFFSET_X, 1, 193.6, 178.8 , 0 ); setMoveKey( spep_2 + 377 + OFFSET_X, 1, 193.6, 178.8 , 0 ); setMoveKey( spep_2 + 378 + OFFSET_X, 1, 254.7, 158.7 , 0 ); setMoveKey( spep_2 + 379 + OFFSET_X, 1, 254.7, 158.7 , 0 ); setMoveKey( spep_2 + 380 + OFFSET_X, 1, 192.9, 171.6 , 0 ); setMoveKey( spep_2 + 381 + OFFSET_X, 1, 192.9, 171.6 , 0 ); setMoveKey( spep_2 + 382 + OFFSET_X, 1, 255.4, 171.6 , 0 ); setMoveKey( spep_2 + 383 + OFFSET_X, 1, 255.4, 171.6 , 0 ); setMoveKey( spep_2 + 384 + OFFSET_X, 1, 213, 148.1 , 0 ); setMoveKey( spep_2 + 385 + OFFSET_X, 1, 213, 148.1 , 0 ); setMoveKey( spep_2 + 386 + OFFSET_X, 1, 224.5, 163.9 , 0 ); setMoveKey( spep_2 + 387 + OFFSET_X, 1, 224.5, 163.9 , 0 ); setMoveKey( spep_2 + 388 + OFFSET_X, 1, 219.6, 156.5 , 0 ); setMoveKey( spep_2 + 389 + OFFSET_X, 1, 219.6, 156.5 , 0 ); setMoveKey( spep_2 + 390 + OFFSET_X, 1, 224.5, 161.3 , 0 ); setMoveKey( spep_2 + 391 + OFFSET_X, 1, 224.5, 161.3 , 0 ); setMoveKey( spep_2 + 392 + OFFSET_X, 1, 217.1, 156.4 , 0 ); setMoveKey( spep_2 + 393 + OFFSET_X, 1, 217.1, 156.4 , 0 ); setMoveKey( spep_2 + 394 + OFFSET_X, 1, 226.9, 161.2 , 0 ); setMoveKey( spep_2 + 395 + OFFSET_X, 1, 226.9, 161.2 , 0 ); setMoveKey( spep_2 + 396 + OFFSET_X, 1, 217.1, 158.7 , 0 ); setMoveKey( spep_2 + 397 + OFFSET_X, 1, 217.1, 158.7 , 0 ); setMoveKey( spep_2 + 398 + OFFSET_X, 1, 226.8, 163.6 , 0 ); setMoveKey( spep_2 + 399 + OFFSET_X, 1, 226.8, 163.6 , 0 ); setMoveKey( spep_2 + 400 + OFFSET_X, 1, 224.3, 156.2 , 0 ); setMoveKey( spep_2 + 401 + OFFSET_X, 1, 224.3, 156.2 , 0 ); setMoveKey( spep_2 + 402 + OFFSET_X, 1, 219.4, 156.1 , 0 ); setMoveKey( spep_2 + 403 + OFFSET_X, 1, 219.4, 156.1 , 0 ); setMoveKey( spep_2 + 404 + OFFSET_X, 1, 221.8, 160.9 , 0 ); setMoveKey( spep_2 + 405 + OFFSET_X, 1, 221.8, 160.9 , 0 ); setMoveKey( spep_2 + 406 + OFFSET_X, 1, 221.8, 158.4 , 0 ); setMoveKey( spep_2 + 407 + OFFSET_X, 1, 221.8, 158.4 , 0 ); setMoveKey( spep_2 + 408 + OFFSET_X, 1, 224.2, 153.4 , 0 ); setMoveKey( spep_2 + 409 + OFFSET_X, 1, 224.2, 153.4 , 0 ); setMoveKey( spep_2 + 410 + OFFSET_X, 1, 219.2, 163.1 , 0 ); setMoveKey( spep_2 + 411 + OFFSET_X, 1, 219.2, 163.1 , 0 ); setMoveKey( spep_2 + 412 + OFFSET_X, 1, 221.6, 155.6 , 0 ); setMoveKey( spep_2 + 413 + OFFSET_X, 1, 221.6, 155.6 , 0 ); setMoveKey( spep_2 + 414 + OFFSET_X, 1, 224, 155.5 , 0 ); setMoveKey( spep_2 + 415 + OFFSET_X, 1, 224, 155.5 , 0 ); setMoveKey( spep_2 + 416 + OFFSET_X, 1, 216.6, 162.7 , 0 ); setMoveKey( spep_2 + 417 + OFFSET_X, 1, 216.6, 162.7 , 0 ); setMoveKey( spep_2 + 418 + OFFSET_X, 1, 223.8, 155.2 , 0 ); setMoveKey( spep_2 + 419 + OFFSET_X, 1, 223.8, 155.2 , 0 ); setMoveKey( spep_2 + 420 + OFFSET_X, 1, 223.8, 155 , 0 ); setMoveKey( spep_2 + 421 + OFFSET_X, 1, 223.8, 155 , 0 ); setMoveKey( spep_2 + 422 + OFFSET_X, 1, 226.1, 162.1 , 0 ); setMoveKey( spep_2 + 423 + OFFSET_X, 1, 226.1, 162.1 , 0 ); setMoveKey( spep_2 + 424 + OFFSET_X, 1, 218.6, 157 , 0 ); setMoveKey( spep_2 + 425 + OFFSET_X, 1, 218.6, 157 , 0 ); setMoveKey( spep_2 + 426 + OFFSET_X, 1, 216, 159.1 , 0 ); setMoveKey( spep_2 + 427 + OFFSET_X, 1, 216, 159.1 , 0 ); setMoveKey( spep_2 + 428 + OFFSET_X, 1, 221.9, 149.2 , 0 ); setMoveKey( spep_2 + 429 + OFFSET_X, 1, 221.9, 149.2 , 0 ); setMoveKey( spep_2 + 430 + OFFSET_X, 1, 211.2, 150.4 , 0 ); setMoveKey( spep_2 + 431 + OFFSET_X, 1, 211.2, 150.4 , 0 ); setMoveKey( spep_2 + 432 + OFFSET_X, 1, 212.3, 130.4 , 0 ); setMoveKey( spep_2 + 434 + OFFSET_X, 1, 212.3, 130.4 , 0 ); setScaleKey( spep_2 + 368 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 377 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 378 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 387 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 388 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 397 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 398 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 403 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 404 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_2 + 407 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_2 + 408 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 411 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 412 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 415 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 416 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 417 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 418 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 419 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 420 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 423 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 424 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 425 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 426 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_2 + 427 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_2 + 428 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_2 + 429 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_2 + 430 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 431 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 432 + OFFSET_X, 1, 2.39, 2.39 ); setScaleKey( spep_2 + 434 + OFFSET_X, 1, 2.39, 2.39 ); setRotateKey( spep_2 + 368 + OFFSET_X, 1, -29.5 ); setRotateKey( spep_2 + 434 + OFFSET_X, 1, -29.5 ); -- ** 音 ** -- --発射前溜め SE021 = playSeVer2( spep_2 + 0, 1056, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 56, 1147, "",spep_2 + 184, 0, 24, -1); SE027 = playSeVer2( spep_2 + 94, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 94, SE027, 151 ); --オーラ SE022 = playSeVer2( spep_2 + 16, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 16, SE022, 63 ); SE023 = playSeVer2( spep_2 + 40, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 40, SE023, 63 ); SE025 = playSeVer2( spep_2 + 64, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 64, SE025, 63 ); SE026 = playSeVer2( spep_2 + 88, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 88, SE026, 63 ); SE028 = playSeVer2( spep_2 + 112, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 112, SE028, 63 ); SE029 = playSeVer2( spep_2 + 136, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 136, SE029, 63 ); --かめはめ波発射 SE030 = playSeVer2( spep_2 + 154, 1027, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 154, 1223, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 154, SE031, 141 ); SE032 = playSeVer2( spep_2 + 154, 1284, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 154, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 154, SE033, 71 ); SE034 = playSeVer2( spep_2 + 202, 1423, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 202, 1161, "", 0, 0, 0, -1); --岩激突 SE036 = playSeVer2( spep_2 + 306, 1258, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_2 + 316, 1067, "", 0, 0, 0, -1); --かめはめ波飛んでいく SE038 = playSeVer2( spep_2 + 342, 1304, "",spep_2 + 448, 0, 20, -1); --閃光走る SE039 = playSeVer2( spep_2 + 398, 1426, "",spep_2 + 496, 0, 58, -1); SE040 = playSeVer2( spep_2 + 416, 1465, "", 0, 0, 0, -1); --爆発 SE041 = playSeVer2( spep_2 + 442, 1067, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_2 + 448, 1024, "", 0, 0, 0, -1); --ラスト爆発 SE043 = playSeVer2( spep_2 + 504, 1159, "", 0, 0, 0, -1); --風圧 SE044 = playSeVer2( spep_2 + 504, 1427, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 504, SE044, 74 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 522); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 - 4); -- 638 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕~カットインまで ------------------------------------------------- MAX_FRAME_0 = 564; MAX_FRAME_2 = 638; MAX_FRAME_ALL = MAX_FRAME_0 + 94 + MAX_FRAME_2; setupMovie(0, SP_01, 0, 1); -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 開幕~カットインまで ef_001 setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_ALL, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_ALL, start_f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_ALL, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_ALL, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- -- speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) -- setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --腕上げる SE002 = playSeVer2( spep_0 + 58, 1004, "", 0, 0, 0, -1); --気ダメ SE003 = playSeVer2( spep_0 + 84, 1024, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 84, 1035, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 84, 1427, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 84, 1256, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 170; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --画面遷移 SE007 = playSeVer2( spep_0 + 214, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 214, SE007, 77 ); --かめはめ波溜め SE008 = playSeVer2( spep_0 + 256, 1209, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 256, 1210, "",spep_0 + 586, 0, 36, -1); SE010 = playSeVer2( spep_0 + 256, 1429, "",spep_0 + 584, 0, 36, -1); SE011 = playSeVer2( spep_0 + 256, 1371, "",spep_0 + 590, 0, 40, -1); --気玉膨らむ SE012 = playSeVer2( spep_0 + 288, 1283, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 288, 1354, "", 0, 0, 0, -1); --遠くでひかる SE015 = playSeVer2( spep_0 + 490, 1303, "",spep_0 + 580, 0, 32, -1); SE016 = playSeVer2( spep_0 + 490, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 490, SE016, 78 ); SE017 = playSeVer2( spep_0 + 490, 1114, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 564 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --発射前溜め SE014 = playSeVer2( spep_1 + 82, 1210, "",spep_1 + 268, 8, 18, -1); setStartTimeMs( SE014, 3900 ); --地響き SE019 = playSeVer2( spep_1 + 86, 1044, "",spep_1 + 268, 0, 18, -1); --オーラ SE020 = playSeVer2( spep_1 + 86, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 86, SE020, 63 ); ------------------------------------------------- -- 構える~爆発まで ------------------------------------------------- --MAX_FRAME_2 = 638; -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 368 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 434 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 368 + OFFSET_X, 1, 17 ); setMoveKey( spep_2 + 368 + OFFSET_X, 1, -228.7, 110.2 , 0 ); setMoveKey( spep_2 + 369 + OFFSET_X, 1, -228.7, 110.2 , 0 ); setMoveKey( spep_2 + 370 + OFFSET_X, 1, -229.1, 199.4 , 0 ); setMoveKey( spep_2 + 371 + OFFSET_X, 1, -229.1, 199.4 , 0 ); setMoveKey( spep_2 + 372 + OFFSET_X, 1, -196.1, 124.6 , 0 ); setMoveKey( spep_2 + 373 + OFFSET_X, 1, -196.1, 124.6 , 0 ); setMoveKey( spep_2 + 374 + OFFSET_X, 1, -253.9, 131.5 , 0 ); setMoveKey( spep_2 + 375 + OFFSET_X, 1, -253.9, 131.5 , 0 ); setMoveKey( spep_2 + 376 + OFFSET_X, 1, -193.6, 178.8 , 0 ); setMoveKey( spep_2 + 377 + OFFSET_X, 1, -193.6, 178.8 , 0 ); setMoveKey( spep_2 + 378 + OFFSET_X, 1, -254.7, 158.7 , 0 ); setMoveKey( spep_2 + 379 + OFFSET_X, 1, -254.7, 158.7 , 0 ); setMoveKey( spep_2 + 380 + OFFSET_X, 1, -192.9, 171.6 , 0 ); setMoveKey( spep_2 + 381 + OFFSET_X, 1, -192.9, 171.6 , 0 ); setMoveKey( spep_2 + 382 + OFFSET_X, 1, -255.4, 171.6 , 0 ); setMoveKey( spep_2 + 383 + OFFSET_X, 1, -255.4, 171.6 , 0 ); setMoveKey( spep_2 + 384 + OFFSET_X, 1, -213, 148.1 , 0 ); setMoveKey( spep_2 + 385 + OFFSET_X, 1, -213, 148.1 , 0 ); setMoveKey( spep_2 + 386 + OFFSET_X, 1, -224.5, 163.9 , 0 ); setMoveKey( spep_2 + 387 + OFFSET_X, 1, -224.5, 163.9 , 0 ); setMoveKey( spep_2 + 388 + OFFSET_X, 1, -219.6, 156.5 , 0 ); setMoveKey( spep_2 + 389 + OFFSET_X, 1, -219.6, 156.5 , 0 ); setMoveKey( spep_2 + 390 + OFFSET_X, 1, -224.5, 161.3 , 0 ); setMoveKey( spep_2 + 391 + OFFSET_X, 1, -224.5, 161.3 , 0 ); setMoveKey( spep_2 + 392 + OFFSET_X, 1, -217.1, 156.4 , 0 ); setMoveKey( spep_2 + 393 + OFFSET_X, 1, -217.1, 156.4 , 0 ); setMoveKey( spep_2 + 394 + OFFSET_X, 1, -226.9, 161.2 , 0 ); setMoveKey( spep_2 + 395 + OFFSET_X, 1, -226.9, 161.2 , 0 ); setMoveKey( spep_2 + 396 + OFFSET_X, 1, -217.1, 158.7 , 0 ); setMoveKey( spep_2 + 397 + OFFSET_X, 1, -217.1, 158.7 , 0 ); setMoveKey( spep_2 + 398 + OFFSET_X, 1, -226.8, 163.6 , 0 ); setMoveKey( spep_2 + 399 + OFFSET_X, 1, -226.8, 163.6 , 0 ); setMoveKey( spep_2 + 400 + OFFSET_X, 1, -224.3, 156.2 , 0 ); setMoveKey( spep_2 + 401 + OFFSET_X, 1, -224.3, 156.2 , 0 ); setMoveKey( spep_2 + 402 + OFFSET_X, 1, -219.4, 156.1 , 0 ); setMoveKey( spep_2 + 403 + OFFSET_X, 1, -219.4, 156.1 , 0 ); setMoveKey( spep_2 + 404 + OFFSET_X, 1, -221.8, 160.9 , 0 ); setMoveKey( spep_2 + 405 + OFFSET_X, 1, -221.8, 160.9 , 0 ); setMoveKey( spep_2 + 406 + OFFSET_X, 1, -221.8, 158.4 , 0 ); setMoveKey( spep_2 + 407 + OFFSET_X, 1, -221.8, 158.4 , 0 ); setMoveKey( spep_2 + 408 + OFFSET_X, 1, -224.2, 153.4 , 0 ); setMoveKey( spep_2 + 409 + OFFSET_X, 1, -224.2, 153.4 , 0 ); setMoveKey( spep_2 + 410 + OFFSET_X, 1, -219.2, 163.1 , 0 ); setMoveKey( spep_2 + 411 + OFFSET_X, 1, -219.2, 163.1 , 0 ); setMoveKey( spep_2 + 412 + OFFSET_X, 1, -221.6, 155.6 , 0 ); setMoveKey( spep_2 + 413 + OFFSET_X, 1, -221.6, 155.6 , 0 ); setMoveKey( spep_2 + 414 + OFFSET_X, 1, -224, 155.5 , 0 ); setMoveKey( spep_2 + 415 + OFFSET_X, 1, -224, 155.5 , 0 ); setMoveKey( spep_2 + 416 + OFFSET_X, 1, -216.6, 162.7 , 0 ); setMoveKey( spep_2 + 417 + OFFSET_X, 1, -216.6, 162.7 , 0 ); setMoveKey( spep_2 + 418 + OFFSET_X, 1, -223.8, 155.2 , 0 ); setMoveKey( spep_2 + 419 + OFFSET_X, 1, -223.8, 155.2 , 0 ); setMoveKey( spep_2 + 420 + OFFSET_X, 1, -223.8, 155 , 0 ); setMoveKey( spep_2 + 421 + OFFSET_X, 1, -223.8, 155 , 0 ); setMoveKey( spep_2 + 422 + OFFSET_X, 1, -226.1, 162.1 , 0 ); setMoveKey( spep_2 + 423 + OFFSET_X, 1, -226.1, 162.1 , 0 ); setMoveKey( spep_2 + 424 + OFFSET_X, 1, -218.6, 157 , 0 ); setMoveKey( spep_2 + 425 + OFFSET_X, 1, -218.6, 157 , 0 ); setMoveKey( spep_2 + 426 + OFFSET_X, 1, -216, 159.1 , 0 ); setMoveKey( spep_2 + 427 + OFFSET_X, 1, -216, 159.1 , 0 ); setMoveKey( spep_2 + 428 + OFFSET_X, 1, -221.9, 149.2 , 0 ); setMoveKey( spep_2 + 429 + OFFSET_X, 1, -221.9, 149.2 , 0 ); setMoveKey( spep_2 + 430 + OFFSET_X, 1, -211.2, 150.4 , 0 ); setMoveKey( spep_2 + 431 + OFFSET_X, 1, -211.2, 150.4 , 0 ); setMoveKey( spep_2 + 432 + OFFSET_X, 1, -212.3, 130.4 , 0 ); setMoveKey( spep_2 + 434 + OFFSET_X, 1, -212.3, 130.4 , 0 ); setScaleKey( spep_2 + 368 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 377 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 378 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 387 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 388 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 397 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 398 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 403 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 404 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_2 + 407 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_2 + 408 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 411 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 412 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 415 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 416 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 417 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 418 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 419 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 420 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 423 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 424 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 425 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 426 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_2 + 427 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_2 + 428 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_2 + 429 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_2 + 430 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 431 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 432 + OFFSET_X, 1, 2.39, 2.39 ); setScaleKey( spep_2 + 434 + OFFSET_X, 1, 2.39, 2.39 ); setRotateKey( spep_2 + 368 + OFFSET_X, 1, 29.5 ); setRotateKey( spep_2 + 434 + OFFSET_X, 1, 29.5 ); -- ** 音 ** -- --発射前溜め SE021 = playSeVer2( spep_2 + 0, 1056, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 56, 1147, "",spep_2 + 184, 0, 24, -1); SE027 = playSeVer2( spep_2 + 94, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 94, SE027, 151 ); --オーラ SE022 = playSeVer2( spep_2 + 16, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 16, SE022, 63 ); SE023 = playSeVer2( spep_2 + 40, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 40, SE023, 63 ); SE025 = playSeVer2( spep_2 + 64, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 64, SE025, 63 ); SE026 = playSeVer2( spep_2 + 88, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 88, SE026, 63 ); SE028 = playSeVer2( spep_2 + 112, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 112, SE028, 63 ); SE029 = playSeVer2( spep_2 + 136, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 136, SE029, 63 ); --かめはめ波発射 SE030 = playSeVer2( spep_2 + 154, 1027, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 154, 1223, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 154, SE031, 141 ); SE032 = playSeVer2( spep_2 + 154, 1284, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 154, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 154, SE033, 71 ); SE034 = playSeVer2( spep_2 + 202, 1423, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 202, 1161, "", 0, 0, 0, -1); --岩激突 SE036 = playSeVer2( spep_2 + 306, 1258, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_2 + 316, 1067, "", 0, 0, 0, -1); --かめはめ波飛んでいく SE038 = playSeVer2( spep_2 + 342, 1304, "",spep_2 + 448, 0, 20, -1); --閃光走る SE039 = playSeVer2( spep_2 + 398, 1426, "",spep_2 + 496, 0, 58, -1); SE040 = playSeVer2( spep_2 + 416, 1465, "", 0, 0, 0, -1); --爆発 SE041 = playSeVer2( spep_2 + 442, 1067, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_2 + 448, 1024, "", 0, 0, 0, -1); --ラスト爆発 SE043 = playSeVer2( spep_2 + 504, 1159, "", 0, 0, 0, -1); --風圧 SE044 = playSeVer2( spep_2 + 504, 1427, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 504, SE044, 74 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 522); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 - 4); -- 638 end