--1031100:UR_チチ(少女期)_必殺技:ビーム攻撃 --sp_effect_a3_00116 --sp2845 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163683; --ef_001 カード前 SP_01b = 163685; --ef_001b カード前 敵側 SP_02 = 163686; --ef_002 カード後 SP_02b = 163688; --ef_002b カード後 背面 --エフェクト(敵) SP_01r = 163684; --ef_001r カード前 敵側 SP_02r = 163687; --ef_002r カード後 敵側 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.8); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- カード前 ------------------------------------------------- MAX_FRAME_0 = 268; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- カード前(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- カード前 背面(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 146 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 172 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 146 + OFFSET_X, 1, 117 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 173.4, 74.8 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 173.4, 74.8 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 154.7, 61.2 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 154.7, 61.2 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 135.9, 47.6 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, 135.9, 47.6 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 117.2, 34 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, 117.2, 34 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 111.4, 29.7 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, 111.4, 29.7 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 105.5, 25.5 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 105.5, 25.5 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 99.7, 21.2 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 99.7, 21.2 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 93.8, 17 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 93.8, 17 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 88, 12.7 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 88, 12.7 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 82.1, 8.5 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 82.1, 8.5 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 76.3, 4.2 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 76.3, 4.2 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 70.4, 0 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 70.4, 0 , 0 ); setScaleKey( spep_0 + 146 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 147 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 148 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 149 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 150 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_0 + 151 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_0 + 152 + OFFSET_X, 1, 2.32, 2.32 ); setScaleKey( spep_0 + 153 + OFFSET_X, 1, 2.32, 2.32 ); setScaleKey( spep_0 + 154 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_0 + 155 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_0 + 156 + OFFSET_X, 1, 2.49, 2.49 ); setScaleKey( spep_0 + 157 + OFFSET_X, 1, 2.49, 2.49 ); setScaleKey( spep_0 + 158 + OFFSET_X, 1, 2.57, 2.57 ); setScaleKey( spep_0 + 159 + OFFSET_X, 1, 2.57, 2.57 ); setScaleKey( spep_0 + 160 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_0 + 161 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_0 + 162 + OFFSET_X, 1, 2.74, 2.74 ); setScaleKey( spep_0 + 163 + OFFSET_X, 1, 2.74, 2.74 ); setScaleKey( spep_0 + 164 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_0 + 165 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_0 + 166 + OFFSET_X, 1, 2.91, 2.91 ); setScaleKey( spep_0 + 167 + OFFSET_X, 1, 2.91, 2.91 ); setScaleKey( spep_0 + 168 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 172 + OFFSET_X, 1, 3, 3 ); setRotateKey( spep_0 + 146 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 172 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 206 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 222 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 206 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 176.3, 78.2 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 176.3, 78.2 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 231, 95.7 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 231, 95.7 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 285.3, 113 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 285.3, 113 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 339.1, 130.2 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 339.1, 130.2 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 392.3, 147.1 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 392.3, 147.1 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 444.8, 163.6 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 444.8, 163.6 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 495.8, 179.5 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 495.8, 179.5 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 544.8, 197.3 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 544.8, 197.3 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 593.3, 215.3 , 0 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_0 + 209 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_0 + 211 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_0 + 213 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 215 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 217 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 219 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 220 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 221 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 0.93, 0.93 ); setRotateKey( spep_0 + 206 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 222 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 292, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --顔カットイン --SE002 = playSeVer2( spep_0 + 4, 1018, "", 0, 0, 0, -1); --構える SE003 = playSeVer2( spep_0 + 16, 1013, "", 0, 0, 0, -1); --アイスラッガー投げる SE004 = playSeVer2( spep_0 + 90, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 90, SE004, 63 ); SE005 = playSeVer2( spep_0 + 90, 1117, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 94, 1118, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 94, SE006, 60 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 160; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --斬る SE007 = playSeVer2( spep_0 + 166, 1032, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 166, 1009, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 184, 1032, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 184, 1010, "", 0, 0, 0, -1); --戻ってくる SE011 = playSeVer2( spep_0 + 204, 1388, "",spep_0 + 270, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 204, SE011, 130 ); SE012 = playSeVer2( spep_0 + 204, 1453, "",spep_0 + 270, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 204, SE012, 61 ); --受け取る SE013 = playSeVer2( spep_0 + 228, 1142, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 242, 1141, "",spep_0 + 290, 0, 16, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --268f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- カード後 ------------------------------------------------- MAX_FRAME_2 = 236; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- カード後(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- カード後 背面(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 70 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 86 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 70 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 108.8, 23.7 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 108.8, 23.7 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 110.2, 23.9 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 110.2, 23.9 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 111.6, 24 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 111.6, 24 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 113, 24.2 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 113, 24.2 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 114.4, 24.3 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 114.4, 24.3 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 115.8, 24.5 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 115.8, 24.5 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 117.2, 24.6 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 117.2, 24.6 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 118.7, 24.8 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 118.7, 24.8 , 0 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 71 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 72 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_2 + 73 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_2 + 74 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 75 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 77 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 78 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_2 + 79 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 81 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 0.5, 0.5 ); setRotateKey( spep_2 + 70 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 86 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --ビーム放つ SE016 = playSeVer2( spep_2 + 6, 1177, "",spep_2 + 112, 0, 32, -1); SE017 = playSeVer2( spep_2 + 6, 1249, "",spep_2 + 114, 0, 32, -1); SE018 = playSeVer2( spep_2 + 6, 1204, "",spep_2 + 112, 0, 32, -1); --爆発 SE019 = playSeVer2( spep_2 + 76, 1024, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 84, 1188, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 88); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4); -- 終了フレーム 236f -4 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- カード前 ------------------------------------------------- MAX_FRAME_0 = 268; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- カード前 敵側(ef_001r) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- カード前 背面(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 146 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 172 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 146 + OFFSET_X, 1, 117 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 173.4, 74.8 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 173.4, 74.8 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 154.7, 61.2 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 154.7, 61.2 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 135.9, 47.6 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, 135.9, 47.6 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 117.2, 34 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, 117.2, 34 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 111.4, 29.7 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, 111.4, 29.7 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 105.5, 25.5 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 105.5, 25.5 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 99.7, 21.2 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 99.7, 21.2 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 93.8, 17 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 93.8, 17 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 88, 12.7 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 88, 12.7 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 82.1, 8.5 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 82.1, 8.5 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 76.3, 4.2 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 76.3, 4.2 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 70.4, 0 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 70.4, 0 , 0 ); setScaleKey( spep_0 + 146 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 147 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 148 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 149 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 150 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_0 + 151 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_0 + 152 + OFFSET_X, 1, 2.32, 2.32 ); setScaleKey( spep_0 + 153 + OFFSET_X, 1, 2.32, 2.32 ); setScaleKey( spep_0 + 154 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_0 + 155 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_0 + 156 + OFFSET_X, 1, 2.49, 2.49 ); setScaleKey( spep_0 + 157 + OFFSET_X, 1, 2.49, 2.49 ); setScaleKey( spep_0 + 158 + OFFSET_X, 1, 2.57, 2.57 ); setScaleKey( spep_0 + 159 + OFFSET_X, 1, 2.57, 2.57 ); setScaleKey( spep_0 + 160 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_0 + 161 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_0 + 162 + OFFSET_X, 1, 2.74, 2.74 ); setScaleKey( spep_0 + 163 + OFFSET_X, 1, 2.74, 2.74 ); setScaleKey( spep_0 + 164 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_0 + 165 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_0 + 166 + OFFSET_X, 1, 2.91, 2.91 ); setScaleKey( spep_0 + 167 + OFFSET_X, 1, 2.91, 2.91 ); setScaleKey( spep_0 + 168 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 172 + OFFSET_X, 1, 3, 3 ); setRotateKey( spep_0 + 146 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 172 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 206 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 222 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 206 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 176.3, 78.2 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 176.3, 78.2 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 231, 95.7 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 231, 95.7 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 285.3, 113 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 285.3, 113 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 339.1, 130.2 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 339.1, 130.2 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 392.3, 147.1 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 392.3, 147.1 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 444.8, 163.6 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 444.8, 163.6 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 495.8, 179.5 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 495.8, 179.5 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 544.8, 197.3 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 544.8, 197.3 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 593.3, 215.3 , 0 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_0 + 209 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_0 + 211 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_0 + 213 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 215 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 217 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 219 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 220 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 221 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 0.93, 0.93 ); setRotateKey( spep_0 + 206 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 222 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 292, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --顔カットイン --SE002 = playSeVer2( spep_0 + 4, 1018, "", 0, 0, 0, -1); --構える SE003 = playSeVer2( spep_0 + 16, 1013, "", 0, 0, 0, -1); --アイスラッガー投げる SE004 = playSeVer2( spep_0 + 90, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 90, SE004, 63 ); SE005 = playSeVer2( spep_0 + 90, 1117, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 94, 1118, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 94, SE006, 60 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 160; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --斬る SE007 = playSeVer2( spep_0 + 166, 1032, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 166, 1009, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 184, 1032, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 184, 1010, "", 0, 0, 0, -1); --戻ってくる SE011 = playSeVer2( spep_0 + 204, 1388, "",spep_0 + 270, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 204, SE011, 130 ); SE012 = playSeVer2( spep_0 + 204, 1453, "",spep_0 + 270, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 204, SE012, 61 ); --受け取る SE013 = playSeVer2( spep_0 + 228, 1142, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 242, 1141, "",spep_0 + 290, 0, 16, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --268f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- カード後 ------------------------------------------------- MAX_FRAME_2 = 236; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- カード後 敵側(ef_002r) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- カード後 背面(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 70 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 86 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 70 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 108.8, 23.7 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 108.8, 23.7 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 110.2, 23.9 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 110.2, 23.9 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 111.6, 24 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 111.6, 24 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 113, 24.2 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 113, 24.2 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 114.4, 24.3 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 114.4, 24.3 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 115.8, 24.5 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 115.8, 24.5 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 117.2, 24.6 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 117.2, 24.6 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 118.7, 24.8 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 118.7, 24.8 , 0 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 71 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 72 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_2 + 73 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_2 + 74 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 75 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 77 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 78 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_2 + 79 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 81 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 0.5, 0.5 ); setRotateKey( spep_2 + 70 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 86 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --ビーム放つ SE016 = playSeVer2( spep_2 + 6, 1177, "",spep_2 + 112, 0, 32, -1); SE017 = playSeVer2( spep_2 + 6, 1249, "",spep_2 + 114, 0, 32, -1); SE018 = playSeVer2( spep_2 + 6, 1204, "",spep_2 + 112, 0, 32, -1); --爆発 SE019 = playSeVer2( spep_2 + 76, 1024, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 84, 1188, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 88); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4); -- 終了フレーム 236f -4 end