--1031160:タマガミ・ナンバー・ツー_必殺技:クロスウェイブスラッシュ_クロスゲイルスラッシュ --sp_effect_a9_00143 --sp2846 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(敵) SP_01r = 163732; -- カードカットイン前 ef_001r SP_02r = 163733; -- カードカットイン後からヒットまで ef_002r SP_02br = 163734; -- カードカットイン後からヒットまで ef_002br SP_03b = 163735; -- 「ガッ」フィニッシュ背面 風のエフェクト ef_003br ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.84); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- カードカットイン前 ------------------------------------------------- MAX_FRAME_0 = 114; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01r, 0x80, -1, 0, 0, 0); -- カードカットイン前(ef_001r) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 10; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 5, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 5, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --構える SE001 = playSeVer2( spep_0 + 12, 1004, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 22, 1018, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 22, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 22, SE003, 71 ); SE004 = playSeVer2( spep_0 + 22, 13, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 22, SE004, 66 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --114F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 1); -- ** 音 ** -- --振りかぶる SE006 = playSeVer2( spep_1 + 80, 1313, "", 0, 6, 0, -1); setSeVolumeByWorkId( spep_1 + 80, SE006, 74 ); setStartTimeMs( SE006, 400 ); SE007 = playSeVer2( spep_1 + 78, 1116, "",spep_1 + 112, 0, 14, -1); setSeVolumeByWorkId( spep_1 + 78, SE007, 85 ); ------------------------------------------------- -- カードカットイン後からヒットまで ------------------------------------------------- MAX_FRAME_2 = 172; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- カードカットイン後からヒットまで(ef_002r) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02br, 0x80, -1, 0, 0, 0); -- カードカットイン後からヒットまで(ef_002br) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 敵キャラクター ** -- setDisp( spep_2 + 94 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 128 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 94 + OFFSET_X, 1, 104 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 1.4, -92 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 1.4, -92 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 8, -80.6 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 8, -80.6 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 15, -68.5 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 15, -68.5 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 22.5, -55.6 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 22.5, -55.6 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 30.5, -41.9 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 30.5, -41.9 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 38.9, -27.4 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 38.9, -27.4 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 47.8, -12.1 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 47.8, -12.1 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 57.1, 4 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 57.1, 4 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 66.9, 20.8 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 66.9, 20.8 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 77.1, 38.5 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 77.1, 38.5 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 87.8, 56.9 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 87.8, 56.9 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 98.9, 76.1 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 98.9, 76.1 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 110.5, 96.1 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 110.5, 96.1 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 119.8, 111 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 119.8, 111 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 129.3, 126.3 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 129.3, 126.3 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 138.7, 141.3 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 138.7, 141.3 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 147.5, 155.5 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 147.5, 155.5 , 0 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 2.91, 2.91 ); setScaleKey( spep_2 + 97 + OFFSET_X, 1, 2.91, 2.91 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 2.82, 2.82 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 2.82, 2.82 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 2.73, 2.73 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 2.73, 2.73 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_2 + 105 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_2 + 107 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_2 + 109 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_2 + 110 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 111 + OFFSET_X, 1, 2.15, 2.15 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_2 + 113 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_2 + 115 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_2 + 117 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_2 + 119 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 121 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 122 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 123 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_2 + 125 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 0.8, 0.8 ); setRotateKey( spep_2 + 94 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 128 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --斬撃1 SE008 = playSeVer2( spep_2 + 8, 1142, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_2 + 12, 1032, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_2 + 12, 1026, "", 0, 0, 0, -1); --斬撃2 SE011 = playSeVer2( spep_2 + 46, 1142, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 50, 1032, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_2 + 50, 1026, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_2 + 54, 1027, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 102; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --敵ヒット SE015 = playSeVer2( spep_2 + 96, 1011, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 96, 1178, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_2 + 96, 1177, "",spep_2 + 188, 0, 12, -1); SE018 = playSeVer2( spep_2 + 110, 1202, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 110, SE018, 153 ); -- ** 次の準備 ** -- spep_N = spep_2 + MAX_FRAME_2; --172F --------------------------------------------------------------------------------------------------- -- ガラスに激突 --------------------------------------------------------------------------------------------------- -- ** 画面手前衝突(ガッ)演出のテンプレ ** -- -- ** ひび割れ ** -- finish_1f = entryEffect( spep_N + 4, 1600, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_N + 4, finish_1f, 20, -120 , 0 ); setEffMoveKey( spep_N + 112, finish_1f, 20, -120 , 0 ); setEffScaleKey( spep_N + 4, finish_1f, 1.3, 1.3 ); setEffScaleKey( spep_N + 112, finish_1f, 1.3, 1.3 ); setEffRotateKey( spep_N + 4, finish_1f, 0 ); setEffRotateKey( spep_N + 112, finish_1f, 0 ); setEffAlphaKey( spep_N + 4, finish_1f, 255 ); setEffAlphaKey( spep_N + 112, finish_1f, 255 ); -- 背景差し替えがある場合のみ finish_1b = entryEffectLife( spep_N + 0, SP_03b , spep_N + 108, 0x80, -1, 0, 0, 0 ); --ガッ 風のエフェクト(ef003br) setEffMoveKey( spep_N + 0, finish_1b, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1b, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, finish_1b, 1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1b, 1.0, 1.0 ); setEffRotateKey( spep_N + 0, finish_1b, 0 ); setEffRotateKey( spep_N + 112, finish_1b, 0 ); setEffAlphaKey( spep_N + 0, finish_1b, 255 ); setEffAlphaKey( spep_N + 112, finish_1b, 255 ); --[[ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_N + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_N + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_N + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_N + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_N + 0, bakuhatsu, 0 ); setEffRotateKey( spep_N + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_N + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_N + 112, bakuhatsu, 255 ); ]] -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_N + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_N + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_N + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_N + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1 ); -- 通常 setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1 ); -- 通常 --setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) --setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) setEffRotateKey( spep_N + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_N + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_N + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_N + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_N + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_N + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_N + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_N + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_N + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_N + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_N + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_N + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_N + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_N + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_N + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_N + 112, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_N + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_N + 14, ctga, 14, 20 ); setEffMoveKey( spep_N + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_N + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_N + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_N + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_N + 14, ctga, -10.9 ); setEffRotateKey( spep_N + 15, ctga, -10.9 ); setEffRotateKey( spep_N + 16, ctga, -14.9 ); setEffRotateKey( spep_N + 17, ctga, -14.9 ); setEffRotateKey( spep_N + 18, ctga, -10.9 ); setEffRotateKey( spep_N + 19, ctga, -10.9 ); setEffRotateKey( spep_N + 20, ctga, -14.9 ); setEffRotateKey( spep_N + 21, ctga, -14.9 ); setEffRotateKey( spep_N + 22, ctga, -10.9 ); setEffRotateKey( spep_N + 23, ctga, -10.9 ); setEffRotateKey( spep_N + 24, ctga, -14.9 ); setEffRotateKey( spep_N + 25, ctga, -14.9 ); setEffRotateKey( spep_N + 26, ctga, -10.9 ); setEffRotateKey( spep_N + 27, ctga, -10.9 ); setEffRotateKey( spep_N + 28, ctga, -14.9 ); setEffRotateKey( spep_N + 112, ctga, -14.9 ); setEffAlphaKey( spep_N + 14, ctga, 255 ); setEffAlphaKey( spep_N + 112, ctga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_N + 0, 1, 1 ); setDisp( spep_N + 112, 1, 0 ); changeAnime( spep_N + 0, 1, 107 ); --真ん中から飛んでくる場合 setMoveKey( spep_N + 0, 1, 21.8, 10.7, 0 ); setMoveKey( spep_N + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, -28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, -32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, 0.16, 0.16 ); setScaleKey( spep_N + 2, 1, 0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 112, 1, 1.73, 1.725 ); setRotateKey( spep_N + 0, 1, -354.8 ); setRotateKey( spep_N + 2, 1, -122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, -1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, 120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, 242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, 364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, 486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, 607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, 729.5 ); setRotateKey( spep_N + 112, 1, 729.5 ); -- ** 音 ** -- --爆発 SE0N1 = playSeVer2( spep_N + 0, 1023, "", 0, 0, 0, -1); --画面割れ SE0N2 = playSeVer2( spep_N + 4, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_N + 4, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_N + 6 ); -- ダメージ表示フレーム endPhase( spep_N + 108 ); -- 108F end