-- 1031060: UR_超サイヤ人3ベジータ(ミニ)(DAIMA)_必殺技:スラッシュアロー -- sp_effect_b1_00318 -- sp2847 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 163706; -- 開幕~カットイン ef_001 SP_002 = 163707; -- カットイン〜フィニッシュ ef_002 SP_002b = 163708; -- カットイン〜フィニッシュ ef_002b -- 敵側 SP_002r = 163709; -- カットイン〜フィニッシュ ef_002r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.72); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 開幕~カットイン ef_001 ------------------------------------------------------ MAX_FRAME_0 = 104; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x80, -1, 0, 0, 0 ); -- 開幕~カットイン ef_001 setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 45, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 45, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 45, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 音 ** -- --水中で腕組む SE001 = playSeVer2( spep_0 + 0, 1471, "", 0, 8, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 117 ); setStartTimeMs( SE001, 1567 ); SE002 = playSeVer2( spep_0 + 0, 1164, "",spep_0 + 168, 14, 28, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 68 ); setStartTimeMs( SE002, 500 ); SE003 = playSeVer2( spep_0 + 0, 1163, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 112 ); setStartTimeMs( SE003, 333 ); SE004 = playSeVer2( spep_0 + 0, 1014, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE004, 81 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 104 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --蹴り SE007 = playSeVer2( spep_1 + 86, 1116, "",spep_2 + 40, 0, 22, -1); ------------------------------------------------------ -- カットイン〜フィニッシュ ef_002 ------------------------------------------------------ MAX_FRAME_2 = 754; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002, 0x100, -1, 0, 0, 0 ); -- カットイン〜フィニッシュ ef_002 setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); SP_02b = entryEffect( spep_2 + 0, SP_002b, 0x80, -1, 0, 0, 0 ); -- カットイン〜フィニッシュ ef_002b setEffMoveKey( spep_2 + 0, SP_02b, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02b, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02b, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02b, 0 ); setEffAlphaKey( spep_2 + 0, SP_02b, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_2 + 162 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 264 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 162 + OFFSET_X, 1, 5 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, -513.5, 88.8 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, -513.5, 88.8 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, -151.9, 34.3 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, -151.9, 34.3 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, -138.8, 30.2 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, -138.8, 30.2 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, -75.8, 10.6 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, -75.8, 10.6 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 27.2, -21.4 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 27.2, -21.4 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 90.1, -40.9 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 90.1, -40.9 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 124, -51.4 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 124, -51.4 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 142.6, -57.2 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 142.6, -57.2 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 152.7, -60.4 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 152.7, -60.4 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 157.8, -62 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 157.8, -62 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 159.6, -62.5 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 159.6, -62.5 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 159.3, -62.5 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 159.3, -62.5 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 158.2, -62.1 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 158.2, -62.1 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 157.5, -61.8 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 157.5, -61.8 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 157.6, -61.8 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, 157.6, -61.8 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, 157.7, -61.8 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, 157.7, -61.8 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, 157.8, -61.8 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, 157.8, -61.8 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, 157.9, -61.7 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, 157.9, -61.7 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, 158, -61.7 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, 158, -61.7 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, 158.1, -61.7 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, 158.1, -61.7 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, 158.2, -61.7 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, 158.2, -61.7 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, 158.3, -61.7 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, 158.3, -61.7 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, 158.4, -61.7 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, 158.4, -61.7 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, 158.5, -61.7 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, 158.5, -61.7 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, 158.6, -61.6 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, 158.6, -61.6 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 158.7, -61.6 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, 158.7, -61.6 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, 158.8, -61.6 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, 158.8, -61.6 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, 158.9, -61.6 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, 158.9, -61.6 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, 159, -61.6 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 159, -61.6 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 159.1, -61.6 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, 159.1, -61.6 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, 159.2, -61.6 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, 159.2, -61.6 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 159.3, -61.6 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, 159.3, -61.6 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, 159.4, -61.5 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 159.4, -61.5 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 159.5, -61.5 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, 159.5, -61.5 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, 159.6, -61.5 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, 159.6, -61.5 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 159.7, -61.5 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, 159.7, -61.5 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, 159.8, -61.5 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, 159.8, -61.5 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 159.9, -61.5 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, 159.9, -61.5 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, 160, -61.5 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, 160, -61.5 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, 160.1, -61.5 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, 160.1, -61.5 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, 160.2, -61.4 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, 160.2, -61.4 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, 160.3, -61.4 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, 160.3, -61.4 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, 160.4, -61.4 , 0 ); setMoveKey( spep_2 + 251 + OFFSET_X, 1, 160.4, -61.4 , 0 ); setMoveKey( spep_2 + 252 + OFFSET_X, 1, 160.5, -61.4 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, 160.5, -61.4 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, 160.6, -61.4 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, 160.6, -61.4 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, 160.7, -61.4 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, 160.7, -61.4 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, 160.8, -61.4 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, 160.8, -61.4 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, 160.9, -61.4 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, 160.9, -61.4 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, 161, -61.3 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, 161, -61.3 , 0 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 8, 8 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 8, 8 ); setScaleKey( spep_2 + 164 + OFFSET_X, 1, 5, 5 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 5, 5 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 3.79, 3.79 ); setScaleKey( spep_2 + 169 + OFFSET_X, 1, 3.79, 3.79 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_2 + 171 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_2 + 172 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 173 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_2 + 175 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_2 + 176 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 177 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 178 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 179 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_2 + 181 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_2 + 185 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_2 + 187 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 0.06, 0.06 ); setScaleKey( spep_2 + 199 + OFFSET_X, 1, 0.06, 0.06 ); setScaleKey( spep_2 + 200 + OFFSET_X, 1, 0.05, 0.05 ); setScaleKey( spep_2 + 223 + OFFSET_X, 1, 0.05, 0.05 ); setScaleKey( spep_2 + 224 + OFFSET_X, 1, 0.04, 0.04 ); setScaleKey( spep_2 + 245 + OFFSET_X, 1, 0.04, 0.04 ); setScaleKey( spep_2 + 246 + OFFSET_X, 1, 0.03, 0.03 ); setScaleKey( spep_2 + 264 + OFFSET_X, 1, 0.03, 0.03 ); setRotateKey( spep_2 + 162 + OFFSET_X, 1, 53.2 ); setRotateKey( spep_2 + 264 + OFFSET_X, 1, 53.2 ); -- 敵の動き2 setDisp( spep_2 + 282 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 432 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 282 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 288 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 292 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 300 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 306 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 312 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 320 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 326 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 332 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 338 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 344 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 350 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 356 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 362 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 368 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 376 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 382 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 388 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 394 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 400 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 406 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 416 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, 167, 36.1 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, 167, 36.1 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, 170, 40.6 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, 170, 40.6 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, 167.7, 36.1 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, 167.7, 36.1 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, 175.4, 96.2 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, 175.4, 96.2 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, 182.9, 107.5 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, 182.9, 107.5 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, 182.9, 107.2 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, 182.9, 107.2 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, 182.9, 117.7 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, 182.9, 117.7 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, 182.1, 111.7 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, 182.1, 111.7 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, 189.9, 112.8 , 0 ); setMoveKey( spep_2 + 301 + OFFSET_X, 1, 189.9, 112.8 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, 181.7, 100.8 , 0 ); setMoveKey( spep_2 + 305 + OFFSET_X, 1, 181.7, 100.8 , 0 ); setMoveKey( spep_2 + 306 + OFFSET_X, 1, 174.6, 100.5 , 0 ); setMoveKey( spep_2 + 307 + OFFSET_X, 1, 174.6, 100.5 , 0 ); setMoveKey( spep_2 + 308 + OFFSET_X, 1, 176.1, 89.2 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, 176.1, 89.2 , 0 ); setMoveKey( spep_2 + 310 + OFFSET_X, 1, 179.1, 98.2 , 0 ); setMoveKey( spep_2 + 311 + OFFSET_X, 1, 179.1, 98.2 , 0 ); setMoveKey( spep_2 + 312 + OFFSET_X, 1, 198.9, 104.5 , 0 ); setMoveKey( spep_2 + 315 + OFFSET_X, 1, 198.9, 104.5 , 0 ); setMoveKey( spep_2 + 316 + OFFSET_X, 1, 183.1, 113.5 , 0 ); setMoveKey( spep_2 + 317 + OFFSET_X, 1, 183.1, 113.5 , 0 ); setMoveKey( spep_2 + 318 + OFFSET_X, 1, 202.6, 110.5 , 0 ); setMoveKey( spep_2 + 319 + OFFSET_X, 1, 202.6, 110.5 , 0 ); setMoveKey( spep_2 + 320 + OFFSET_X, 1, 187.4, 119.9 , 0 ); setMoveKey( spep_2 + 321 + OFFSET_X, 1, 187.4, 119.9 , 0 ); setMoveKey( spep_2 + 322 + OFFSET_X, 1, 190.4, 110.2 , 0 ); setMoveKey( spep_2 + 325 + OFFSET_X, 1, 190.4, 110.2 , 0 ); setMoveKey( spep_2 + 326 + OFFSET_X, 1, 209.7, 92.6 , 0 ); setMoveKey( spep_2 + 327 + OFFSET_X, 1, 209.7, 92.6 , 0 ); setMoveKey( spep_2 + 328 + OFFSET_X, 1, 220.2, 76.1 , 0 ); setMoveKey( spep_2 + 329 + OFFSET_X, 1, 220.2, 76.1 , 0 ); setMoveKey( spep_2 + 330 + OFFSET_X, 1, 193.2, 81.3 , 0 ); setMoveKey( spep_2 + 331 + OFFSET_X, 1, 193.2, 81.3 , 0 ); setMoveKey( spep_2 + 332 + OFFSET_X, 1, 163, 90.4 , 0 ); setMoveKey( spep_2 + 335 + OFFSET_X, 1, 163, 90.4 , 0 ); setMoveKey( spep_2 + 336 + OFFSET_X, 1, 177.3, 103.2 , 0 ); setMoveKey( spep_2 + 337 + OFFSET_X, 1, 177.3, 103.2 , 0 ); setMoveKey( spep_2 + 338 + OFFSET_X, 1, 189.1, 100 , 0 ); setMoveKey( spep_2 + 339 + OFFSET_X, 1, 189.1, 100 , 0 ); setMoveKey( spep_2 + 340 + OFFSET_X, 1, 201.9, 112.7 , 0 ); setMoveKey( spep_2 + 341 + OFFSET_X, 1, 201.9, 112.7 , 0 ); setMoveKey( spep_2 + 342 + OFFSET_X, 1, 213.9, 106 , 0 ); setMoveKey( spep_2 + 343 + OFFSET_X, 1, 213.9, 106 , 0 ); setMoveKey( spep_2 + 344 + OFFSET_X, 1, 203.9, 105.7 , 0 ); setMoveKey( spep_2 + 345 + OFFSET_X, 1, 203.9, 105.7 , 0 ); setMoveKey( spep_2 + 346 + OFFSET_X, 1, 206.2, 114.7 , 0 ); setMoveKey( spep_2 + 347 + OFFSET_X, 1, 206.2, 114.7 , 0 ); setMoveKey( spep_2 + 348 + OFFSET_X, 1, 206.2, 101.2 , 0 ); setMoveKey( spep_2 + 349 + OFFSET_X, 1, 206.2, 101.2 , 0 ); setMoveKey( spep_2 + 350 + OFFSET_X, 1, 227.7, 78.3 , 0 ); setMoveKey( spep_2 + 351 + OFFSET_X, 1, 227.7, 78.3 , 0 ); setMoveKey( spep_2 + 352 + OFFSET_X, 1, 228.4, 65.6 , 0 ); setMoveKey( spep_2 + 355 + OFFSET_X, 1, 228.4, 65.6 , 0 ); setMoveKey( spep_2 + 356 + OFFSET_X, 1, 183.3, 90.4 , 0 ); setMoveKey( spep_2 + 357 + OFFSET_X, 1, 183.3, 90.4 , 0 ); setMoveKey( spep_2 + 358 + OFFSET_X, 1, 178, 81.4 , 0 ); setMoveKey( spep_2 + 359 + OFFSET_X, 1, 178, 81.4 , 0 ); setMoveKey( spep_2 + 360 + OFFSET_X, 1, 175.8, 91.9 , 0 ); setMoveKey( spep_2 + 361 + OFFSET_X, 1, 175.8, 91.9 , 0 ); setMoveKey( spep_2 + 362 + OFFSET_X, 1, 207.9, 87.2 , 0 ); setMoveKey( spep_2 + 365 + OFFSET_X, 1, 207.9, 87.2 , 0 ); setMoveKey( spep_2 + 366 + OFFSET_X, 1, 193.5, 102.2 , 0 ); setMoveKey( spep_2 + 367 + OFFSET_X, 1, 193.5, 102.2 , 0 ); setMoveKey( spep_2 + 368 + OFFSET_X, 1, 172.7, 89.3 , 0 ); setMoveKey( spep_2 + 369 + OFFSET_X, 1, 172.7, 89.3 , 0 ); setMoveKey( spep_2 + 370 + OFFSET_X, 1, 187.1, 109.1 , 0 ); setMoveKey( spep_2 + 371 + OFFSET_X, 1, 187.1, 109.1 , 0 ); setMoveKey( spep_2 + 372 + OFFSET_X, 1, 182.3, 95.9 , 0 ); setMoveKey( spep_2 + 375 + OFFSET_X, 1, 182.3, 95.9 , 0 ); setMoveKey( spep_2 + 376 + OFFSET_X, 1, 216.1, 81.9 , 0 ); setMoveKey( spep_2 + 377 + OFFSET_X, 1, 216.1, 81.9 , 0 ); setMoveKey( spep_2 + 378 + OFFSET_X, 1, 194.5, 71.1 , 0 ); setMoveKey( spep_2 + 379 + OFFSET_X, 1, 194.5, 71.1 , 0 ); setMoveKey( spep_2 + 380 + OFFSET_X, 1, 199.3, 78.3 , 0 ); setMoveKey( spep_2 + 381 + OFFSET_X, 1, 199.3, 78.3 , 0 ); setMoveKey( spep_2 + 382 + OFFSET_X, 1, 164.7, 89.5 , 0 ); setMoveKey( spep_2 + 385 + OFFSET_X, 1, 164.7, 89.5 , 0 ); setMoveKey( spep_2 + 386 + OFFSET_X, 1, 170.1, 106.9 , 0 ); setMoveKey( spep_2 + 387 + OFFSET_X, 1, 170.1, 106.9 , 0 ); setMoveKey( spep_2 + 388 + OFFSET_X, 1, 182.7, 99.2 , 0 ); setMoveKey( spep_2 + 389 + OFFSET_X, 1, 182.7, 99.2 , 0 ); setMoveKey( spep_2 + 390 + OFFSET_X, 1, 199.5, 120.2 , 0 ); setMoveKey( spep_2 + 391 + OFFSET_X, 1, 199.5, 120.2 , 0 ); setMoveKey( spep_2 + 392 + OFFSET_X, 1, 197.1, 116 , 0 ); setMoveKey( spep_2 + 393 + OFFSET_X, 1, 197.1, 116 , 0 ); setMoveKey( spep_2 + 394 + OFFSET_X, 1, 145.1, 116.3 , 0 ); setMoveKey( spep_2 + 395 + OFFSET_X, 1, 145.1, 116.3 , 0 ); setMoveKey( spep_2 + 396 + OFFSET_X, 1, 106.1, 118.7 , 0 ); setMoveKey( spep_2 + 397 + OFFSET_X, 1, 106.1, 118.7 , 0 ); setMoveKey( spep_2 + 398 + OFFSET_X, 1, 190.1, 119.9 , 0 ); setMoveKey( spep_2 + 399 + OFFSET_X, 1, 190.1, 119.9 , 0 ); setMoveKey( spep_2 + 400 + OFFSET_X, 1, 216.7, 100.5 , 0 ); setMoveKey( spep_2 + 403 + OFFSET_X, 1, 216.7, 100.5 , 0 ); setMoveKey( spep_2 + 404 + OFFSET_X, 1, 198.7, 65.7 , 0 ); setMoveKey( spep_2 + 405 + OFFSET_X, 1, 198.7, 65.7 , 0 ); setMoveKey( spep_2 + 406 + OFFSET_X, 1, 189.3, 93.1 , 0 ); setMoveKey( spep_2 + 409 + OFFSET_X, 1, 189.3, 93.1 , 0 ); setMoveKey( spep_2 + 410 + OFFSET_X, 1, 211.5, 90.7 , 0 ); setMoveKey( spep_2 + 411 + OFFSET_X, 1, 211.5, 90.7 , 0 ); setMoveKey( spep_2 + 412 + OFFSET_X, 1, 217.5, 85.9 , 0 ); setMoveKey( spep_2 + 413 + OFFSET_X, 1, 217.5, 85.9 , 0 ); setMoveKey( spep_2 + 414 + OFFSET_X, 1, 216.3, 90.7 , 0 ); setMoveKey( spep_2 + 415 + OFFSET_X, 1, 216.3, 90.7 , 0 ); setMoveKey( spep_2 + 416 + OFFSET_X, 1, 279.5, 106.2 , 0 ); setMoveKey( spep_2 + 417 + OFFSET_X, 1, 279.5, 106.2 , 0 ); setMoveKey( spep_2 + 418 + OFFSET_X, 1, 456.7, 231.9 , 0 ); setMoveKey( spep_2 + 419 + OFFSET_X, 1, 456.7, 231.9 , 0 ); setMoveKey( spep_2 + 420 + OFFSET_X, 1, 623.2, 277.2 , 0 ); setMoveKey( spep_2 + 421 + OFFSET_X, 1, 623.2, 277.2 , 0 ); setMoveKey( spep_2 + 422 + OFFSET_X, 1, 696.3, 373 , 0 ); setMoveKey( spep_2 + 423 + OFFSET_X, 1, 696.3, 373 , 0 ); setMoveKey( spep_2 + 424 + OFFSET_X, 1, 780.4, 408.4 , 0 ); setMoveKey( spep_2 + 425 + OFFSET_X, 1, 780.4, 408.4 , 0 ); setMoveKey( spep_2 + 426 + OFFSET_X, 1, 846, 445.6 , 0 ); setMoveKey( spep_2 + 427 + OFFSET_X, 1, 846, 445.6 , 0 ); setMoveKey( spep_2 + 428 + OFFSET_X, 1, 901.1, 483.7 , 0 ); setMoveKey( spep_2 + 429 + OFFSET_X, 1, 901.1, 483.7 , 0 ); setMoveKey( spep_2 + 430 + OFFSET_X, 1, 914.2, 491.2 , 0 ); setMoveKey( spep_2 + 432 + OFFSET_X, 1, 914.2, 491.2 , 0 ); setScaleKey( spep_2 + 282 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 288 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 291 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 292 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 299 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 300 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 305 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 306 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 311 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 312 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 319 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 320 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 325 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 326 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 331 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 332 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 337 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 338 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 343 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 344 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 349 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 350 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 355 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 356 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 361 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 362 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 367 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 368 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 375 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 376 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 381 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 382 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 387 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 388 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 393 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 394 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 399 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 400 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 405 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 406 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 415 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 416 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 432 + OFFSET_X, 1, 2.18, 2.18 ); setRotateKey( spep_2 + 282 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 291 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 292 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 299 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 300 + OFFSET_X, 1, 15 ); setRotateKey( spep_2 + 305 + OFFSET_X, 1, 15 ); setRotateKey( spep_2 + 306 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 311 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 312 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 319 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 320 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 325 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 326 + OFFSET_X, 1, 15 ); setRotateKey( spep_2 + 331 + OFFSET_X, 1, 15 ); setRotateKey( spep_2 + 332 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 337 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 338 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 343 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 344 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 349 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 350 + OFFSET_X, 1, 15 ); setRotateKey( spep_2 + 355 + OFFSET_X, 1, 15 ); setRotateKey( spep_2 + 356 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 361 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 362 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 367 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 368 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 375 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 376 + OFFSET_X, 1, 15 ); setRotateKey( spep_2 + 381 + OFFSET_X, 1, 15 ); setRotateKey( spep_2 + 382 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 387 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 388 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 393 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 394 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 399 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 400 + OFFSET_X, 1, 15 ); setRotateKey( spep_2 + 405 + OFFSET_X, 1, 15 ); setRotateKey( spep_2 + 406 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 415 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 416 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 432 + OFFSET_X, 1, 0 ); -- 敵の動き3 setDisp( spep_2 + 484 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 536 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 484 + OFFSET_X, 1, 107 ); setMoveKey( spep_2 + 484 + OFFSET_X, 1, 60.7, 26.3 , 0 ); setMoveKey( spep_2 + 485 + OFFSET_X, 1, 60.7, 26.3 , 0 ); setMoveKey( spep_2 + 486 + OFFSET_X, 1, 60.6, 26.3 , 0 ); setMoveKey( spep_2 + 493 + OFFSET_X, 1, 60.6, 26.3 , 0 ); setMoveKey( spep_2 + 494 + OFFSET_X, 1, 60.6, 26.4 , 0 ); setMoveKey( spep_2 + 503 + OFFSET_X, 1, 60.6, 26.4 , 0 ); setMoveKey( spep_2 + 504 + OFFSET_X, 1, 60.7, 26.2 , 0 ); setMoveKey( spep_2 + 505 + OFFSET_X, 1, 60.7, 26.2 , 0 ); setMoveKey( spep_2 + 506 + OFFSET_X, 1, 60.8, 26 , 0 ); setMoveKey( spep_2 + 507 + OFFSET_X, 1, 60.8, 26 , 0 ); setMoveKey( spep_2 + 508 + OFFSET_X, 1, 60.9, 25.6 , 0 ); setMoveKey( spep_2 + 509 + OFFSET_X, 1, 60.9, 25.6 , 0 ); setMoveKey( spep_2 + 510 + OFFSET_X, 1, 61.2, 25 , 0 ); setMoveKey( spep_2 + 511 + OFFSET_X, 1, 61.2, 25 , 0 ); setMoveKey( spep_2 + 512 + OFFSET_X, 1, 61.6, 24.1 , 0 ); setMoveKey( spep_2 + 513 + OFFSET_X, 1, 61.6, 24.1 , 0 ); setMoveKey( spep_2 + 514 + OFFSET_X, 1, 62.2, 22.8 , 0 ); setMoveKey( spep_2 + 515 + OFFSET_X, 1, 62.2, 22.8 , 0 ); setMoveKey( spep_2 + 516 + OFFSET_X, 1, 63.1, 20.8 , 0 ); setMoveKey( spep_2 + 517 + OFFSET_X, 1, 63.1, 20.8 , 0 ); setMoveKey( spep_2 + 518 + OFFSET_X, 1, 64.4, 17.8 , 0 ); setMoveKey( spep_2 + 519 + OFFSET_X, 1, 64.4, 17.8 , 0 ); setMoveKey( spep_2 + 520 + OFFSET_X, 1, 66.4, 13.3 , 0 ); setMoveKey( spep_2 + 521 + OFFSET_X, 1, 66.4, 13.3 , 0 ); setMoveKey( spep_2 + 522 + OFFSET_X, 1, 69.4, 6.8 , 0 ); setMoveKey( spep_2 + 523 + OFFSET_X, 1, 69.4, 6.8 , 0 ); setMoveKey( spep_2 + 524 + OFFSET_X, 1, 73.5, -2.4 , 0 ); setMoveKey( spep_2 + 525 + OFFSET_X, 1, 73.5, -2.4 , 0 ); setMoveKey( spep_2 + 526 + OFFSET_X, 1, 78.8, -14.3 , 0 ); setMoveKey( spep_2 + 527 + OFFSET_X, 1, 78.8, -14.3 , 0 ); setMoveKey( spep_2 + 528 + OFFSET_X, 1, 86.9, -32.2 , 0 ); setMoveKey( spep_2 + 529 + OFFSET_X, 1, 86.9, -32.2 , 0 ); setMoveKey( spep_2 + 530 + OFFSET_X, 1, 108.3, -79.8 , 0 ); setMoveKey( spep_2 + 531 + OFFSET_X, 1, 108.3, -79.8 , 0 ); setMoveKey( spep_2 + 532 + OFFSET_X, 1, 165.9, -207.2 , 0 ); setMoveKey( spep_2 + 533 + OFFSET_X, 1, 165.9, -207.2 , 0 ); setMoveKey( spep_2 + 534 + OFFSET_X, 1, 191.1, -247.7 , 0 ); setMoveKey( spep_2 + 536 + OFFSET_X, 1, 191.1, -247.7 , 0 ); setScaleKey( spep_2 + 484 + OFFSET_X, 1, 0.06, 0.06 ); setScaleKey( spep_2 + 509 + OFFSET_X, 1, 0.06, 0.06 ); setScaleKey( spep_2 + 510 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_2 + 511 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_2 + 512 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_2 + 513 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_2 + 514 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_2 + 515 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_2 + 516 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 517 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 518 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 519 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 520 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 521 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 522 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 523 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 524 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_2 + 525 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_2 + 526 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 527 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 528 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 529 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 530 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 531 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 532 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_2 + 533 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_2 + 534 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_2 + 536 + OFFSET_X, 1, 2.3, 2.3 ); setRotateKey( spep_2 + 484 + OFFSET_X, 1, 75.2 ); setRotateKey( spep_2 + 525 + OFFSET_X, 1, 75.2 ); setRotateKey( spep_2 + 526 + OFFSET_X, 1, 75.1 ); setRotateKey( spep_2 + 531 + OFFSET_X, 1, 75.1 ); setRotateKey( spep_2 + 532 + OFFSET_X, 1, 75 ); setRotateKey( spep_2 + 536 + OFFSET_X, 1, 75 ); -- 敵の動き4 setDisp( spep_2 + 574 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 624 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 618 + OFFSET_X, 1, 6 ); setMoveKey( spep_2 + 574 + OFFSET_X, 1, -284.9, 142.8 , 0 ); setMoveKey( spep_2 + 575 + OFFSET_X, 1, -284.9, 142.8 , 0 ); setMoveKey( spep_2 + 576 + OFFSET_X, 1, -282.6, 140.9 , 0 ); setMoveKey( spep_2 + 577 + OFFSET_X, 1, -282.6, 140.9 , 0 ); setMoveKey( spep_2 + 578 + OFFSET_X, 1, -279.9, 139 , 0 ); setMoveKey( spep_2 + 579 + OFFSET_X, 1, -279.9, 139 , 0 ); setMoveKey( spep_2 + 580 + OFFSET_X, 1, -276.9, 136.9 , 0 ); setMoveKey( spep_2 + 581 + OFFSET_X, 1, -276.9, 136.9 , 0 ); setMoveKey( spep_2 + 582 + OFFSET_X, 1, -273.5, 134.6 , 0 ); setMoveKey( spep_2 + 583 + OFFSET_X, 1, -273.5, 134.6 , 0 ); setMoveKey( spep_2 + 584 + OFFSET_X, 1, -269.7, 132 , 0 ); setMoveKey( spep_2 + 585 + OFFSET_X, 1, -269.7, 132 , 0 ); setMoveKey( spep_2 + 586 + OFFSET_X, 1, -265.5, 128.8 , 0 ); setMoveKey( spep_2 + 587 + OFFSET_X, 1, -265.5, 128.8 , 0 ); setMoveKey( spep_2 + 588 + OFFSET_X, 1, -258.2, 127.4 , 0 ); setMoveKey( spep_2 + 589 + OFFSET_X, 1, -258.2, 127.4 , 0 ); setMoveKey( spep_2 + 590 + OFFSET_X, 1, -252.6, 123.1 , 0 ); setMoveKey( spep_2 + 591 + OFFSET_X, 1, -252.6, 123.1 , 0 ); setMoveKey( spep_2 + 592 + OFFSET_X, 1, -244, 117.7 , 0 ); setMoveKey( spep_2 + 593 + OFFSET_X, 1, -244, 117.7 , 0 ); setMoveKey( spep_2 + 594 + OFFSET_X, 1, -231.9, 109.9 , 0 ); setMoveKey( spep_2 + 595 + OFFSET_X, 1, -231.9, 109.9 , 0 ); setMoveKey( spep_2 + 596 + OFFSET_X, 1, -212.5, 98.5 , 0 ); setMoveKey( spep_2 + 597 + OFFSET_X, 1, -212.5, 98.5 , 0 ); setMoveKey( spep_2 + 598 + OFFSET_X, 1, -179.5, 75.4 , 0 ); setMoveKey( spep_2 + 599 + OFFSET_X, 1, -179.5, 75.4 , 0 ); setMoveKey( spep_2 + 600 + OFFSET_X, 1, -138.7, 50.8 , 0 ); setMoveKey( spep_2 + 601 + OFFSET_X, 1, -138.7, 50.8 , 0 ); setMoveKey( spep_2 + 602 + OFFSET_X, 1, -99.5, 25.8 , 0 ); setMoveKey( spep_2 + 603 + OFFSET_X, 1, -99.5, 25.8 , 0 ); setMoveKey( spep_2 + 604 + OFFSET_X, 1, -65.8, 4.6 , 0 ); setMoveKey( spep_2 + 605 + OFFSET_X, 1, -65.8, 4.6 , 0 ); setMoveKey( spep_2 + 606 + OFFSET_X, 1, -37, -13.9 , 0 ); setMoveKey( spep_2 + 607 + OFFSET_X, 1, -37, -13.9 , 0 ); setMoveKey( spep_2 + 608 + OFFSET_X, 1, -15.3, -27.4 , 0 ); setMoveKey( spep_2 + 609 + OFFSET_X, 1, -15.3, -27.4 , 0 ); setMoveKey( spep_2 + 610 + OFFSET_X, 1, 0.6, -37.2 , 0 ); setMoveKey( spep_2 + 611 + OFFSET_X, 1, 0.6, -37.2 , 0 ); setMoveKey( spep_2 + 612 + OFFSET_X, 1, 11, -43.6 , 0 ); setMoveKey( spep_2 + 613 + OFFSET_X, 1, 11, -43.6 , 0 ); setMoveKey( spep_2 + 614 + OFFSET_X, 1, 19.6, -48.8 , 0 ); setMoveKey( spep_2 + 615 + OFFSET_X, 1, 19.6, -48.8 , 0 ); setMoveKey( spep_2 + 616 + OFFSET_X, 1, 21.6, -48.9 , 0 ); setMoveKey( spep_2 + 617 + OFFSET_X, 1, 21.6, -48.9 , 0 ); setMoveKey( spep_2 + 618 + OFFSET_X, 1, 70.4, -206.3 , 0 ); setMoveKey( spep_2 + 619 + OFFSET_X, 1, 70.4, -206.3 , 0 ); setMoveKey( spep_2 + 620 + OFFSET_X, 1, 60.4, -236.3 , 0 ); setMoveKey( spep_2 + 624 + OFFSET_X, 1, 60.4, -236.3 , 0 ); setScaleKey( spep_2 + 574 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 579 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 580 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 585 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 586 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 589 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 590 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 591 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 592 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 593 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 594 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 595 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 596 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 597 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 598 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 599 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 600 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_2 + 601 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_2 + 602 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 603 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 604 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_2 + 605 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_2 + 606 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 607 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 608 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_2 + 609 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_2 + 610 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 611 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 612 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 613 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 614 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_2 + 617 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_2 + 618 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_2 + 624 + OFFSET_X, 1, 4, 4 ); setRotateKey( spep_2 + 574 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 617 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 618 + OFFSET_X, 1, 100 ); setRotateKey( spep_2 + 624 + OFFSET_X, 1, 100 ); -- 敵の動き5 setDisp( spep_2 + 636 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 692 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 636 + OFFSET_X, 1, 105 ); setMoveKey( spep_2 + 636 + OFFSET_X, 1, -88, -37.9 , 0 ); setMoveKey( spep_2 + 637 + OFFSET_X, 1, -88, -37.9 , 0 ); setMoveKey( spep_2 + 638 + OFFSET_X, 1, -94.3, -33.6 , 0 ); setMoveKey( spep_2 + 639 + OFFSET_X, 1, -94.3, -33.6 , 0 ); setMoveKey( spep_2 + 640 + OFFSET_X, 1, -97.1, -31.8 , 0 ); setMoveKey( spep_2 + 641 + OFFSET_X, 1, -97.1, -31.8 , 0 ); setMoveKey( spep_2 + 642 + OFFSET_X, 1, -99.1, -30.4 , 0 ); setMoveKey( spep_2 + 643 + OFFSET_X, 1, -99.1, -30.4 , 0 ); setMoveKey( spep_2 + 644 + OFFSET_X, 1, -100.8, -29.3 , 0 ); setMoveKey( spep_2 + 645 + OFFSET_X, 1, -100.8, -29.3 , 0 ); setMoveKey( spep_2 + 646 + OFFSET_X, 1, -102.2, -29 , 0 ); setMoveKey( spep_2 + 647 + OFFSET_X, 1, -102.2, -29 , 0 ); setMoveKey( spep_2 + 648 + OFFSET_X, 1, -103.4, -28.2 , 0 ); setMoveKey( spep_2 + 649 + OFFSET_X, 1, -103.4, -28.2 , 0 ); setMoveKey( spep_2 + 650 + OFFSET_X, 1, -104.5, -28.3 , 0 ); setMoveKey( spep_2 + 651 + OFFSET_X, 1, -104.5, -28.3 , 0 ); setMoveKey( spep_2 + 652 + OFFSET_X, 1, -105.5, -27.6 , 0 ); setMoveKey( spep_2 + 653 + OFFSET_X, 1, -105.5, -27.6 , 0 ); setMoveKey( spep_2 + 654 + OFFSET_X, 1, -106.4, -27 , 0 ); setMoveKey( spep_2 + 655 + OFFSET_X, 1, -106.4, -27 , 0 ); setMoveKey( spep_2 + 656 + OFFSET_X, 1, -106.6, -28.2 , 0 ); setMoveKey( spep_2 + 657 + OFFSET_X, 1, -106.6, -28.2 , 0 ); setMoveKey( spep_2 + 658 + OFFSET_X, 1, -107.4, -27.7 , 0 ); setMoveKey( spep_2 + 659 + OFFSET_X, 1, -107.4, -27.7 , 0 ); setMoveKey( spep_2 + 660 + OFFSET_X, 1, -107.5, -29 , 0 ); setMoveKey( spep_2 + 661 + OFFSET_X, 1, -107.5, -29 , 0 ); setMoveKey( spep_2 + 662 + OFFSET_X, 1, -108.1, -28.6 , 0 ); setMoveKey( spep_2 + 663 + OFFSET_X, 1, -108.1, -28.6 , 0 ); setMoveKey( spep_2 + 664 + OFFSET_X, 1, -108.7, -28.1 , 0 ); setMoveKey( spep_2 + 665 + OFFSET_X, 1, -108.7, -28.1 , 0 ); setMoveKey( spep_2 + 666 + OFFSET_X, 1, -109.3, -28.4 , 0 ); setMoveKey( spep_2 + 667 + OFFSET_X, 1, -109.3, -28.4 , 0 ); setMoveKey( spep_2 + 668 + OFFSET_X, 1, -109.9, -28 , 0 ); setMoveKey( spep_2 + 669 + OFFSET_X, 1, -109.9, -28 , 0 ); setMoveKey( spep_2 + 670 + OFFSET_X, 1, -110.4, -28.3 , 0 ); setMoveKey( spep_2 + 671 + OFFSET_X, 1, -110.4, -28.3 , 0 ); setMoveKey( spep_2 + 672 + OFFSET_X, 1, -110.8, -28 , 0 ); setMoveKey( spep_2 + 673 + OFFSET_X, 1, -110.8, -28 , 0 ); setMoveKey( spep_2 + 674 + OFFSET_X, 1, -111.3, -27.7 , 0 ); setMoveKey( spep_2 + 675 + OFFSET_X, 1, -111.3, -27.7 , 0 ); setMoveKey( spep_2 + 676 + OFFSET_X, 1, -111.7, -28 , 0 ); setMoveKey( spep_2 + 677 + OFFSET_X, 1, -111.7, -28 , 0 ); setMoveKey( spep_2 + 678 + OFFSET_X, 1, -112.1, -27.8 , 0 ); setMoveKey( spep_2 + 679 + OFFSET_X, 1, -112.1, -27.8 , 0 ); setMoveKey( spep_2 + 680 + OFFSET_X, 1, -112.4, -28.1 , 0 ); setMoveKey( spep_2 + 681 + OFFSET_X, 1, -112.4, -28.1 , 0 ); setMoveKey( spep_2 + 682 + OFFSET_X, 1, -112.7, -28.8 , 0 ); setMoveKey( spep_2 + 683 + OFFSET_X, 1, -112.7, -28.8 , 0 ); setMoveKey( spep_2 + 684 + OFFSET_X, 1, -113, -28.6 , 0 ); setMoveKey( spep_2 + 685 + OFFSET_X, 1, -113, -28.6 , 0 ); setMoveKey( spep_2 + 686 + OFFSET_X, 1, -113.3, -29.1 , 0 ); setMoveKey( spep_2 + 687 + OFFSET_X, 1, -113.3, -29.1 , 0 ); setMoveKey( spep_2 + 688 + OFFSET_X, 1, -113.6, -30 , 0 ); setMoveKey( spep_2 + 689 + OFFSET_X, 1, -113.6, -30 , 0 ); setMoveKey( spep_2 + 690 + OFFSET_X, 1, -113.6, -22.9 , 0 ); setMoveKey( spep_2 + 692 + OFFSET_X, 1, -113.6, -22.9 , 0 ); setScaleKey( spep_2 + 636 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 637 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 638 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_2 + 639 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_2 + 640 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 641 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 642 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 643 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 644 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_2 + 645 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_2 + 646 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 647 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 648 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_2 + 649 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_2 + 650 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 651 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 652 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 653 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 654 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 655 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 656 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 657 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 658 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 659 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 660 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 661 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 662 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 663 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 664 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 665 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 666 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_2 + 669 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_2 + 670 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 671 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 672 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 673 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 674 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_2 + 677 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_2 + 678 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_2 + 679 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_2 + 680 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_2 + 683 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_2 + 684 + OFFSET_X, 1, 0.06, 0.06 ); setScaleKey( spep_2 + 687 + OFFSET_X, 1, 0.06, 0.06 ); setScaleKey( spep_2 + 688 + OFFSET_X, 1, 0.05, 0.05 ); setScaleKey( spep_2 + 692 + OFFSET_X, 1, 0.05, 0.05 ); setRotateKey( spep_2 + 636 + OFFSET_X, 1, -40.4 ); setRotateKey( spep_2 + 679 + OFFSET_X, 1, -40.4 ); setRotateKey( spep_2 + 680 + OFFSET_X, 1, -40.3 ); setRotateKey( spep_2 + 692 + OFFSET_X, 1, -40.3 ); -- ** 音 ** -- --蹴り SE008 = playSeVer2( spep_2 + 16, 1022, "",spep_2 + 96, 0, 46, -1); SE009 = playSeVer2( spep_2 + 24, 1032, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_2 + 28, 1179, "", 0, 0, 0, -1); --蹴りの波動 SE011 = playSeVer2( spep_2 + 62, 1027, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 62, 1032, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_2 + 62, 1180, "", 0, 0, 0, -1); -------------------------------------- -- 回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 72; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 10, SE011, 0); stopSe( SP_dodge - 10, SE012, 0); stopSe( SP_dodge - 10, SE013, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- -- 回避しなかった場合 ----------------------------- -- ** 音 ** -- --海割れる SE014 = playSeVer2( spep_2 + 76, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 76, SE014, 54 ); SE015 = playSeVer2( spep_2 + 80, 1424, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 80, 1423, "",spep_2 + 280, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 80, SE016, 75 ); SE017 = playSeVer2( spep_2 + 80, 1166, "",spep_2 + 278, 0, 30, -1); SE018 = playSeVer2( spep_2 + 86, 1296, "",spep_2 + 188, 0, 76, -1); setSeVolumeByWorkId( spep_2 + 86, SE018, 75 ); --敵吹き飛ぶ SE019 = playSeVer2( spep_2 + 142, 1027, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 142, 1121, "",spep_2 + 302, 0, 108, -1); --追いかける SE021 = playSeVer2( spep_2 + 182, 1182, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 182, 1117, "", 0, 0, 0, -1); --水あふれる SE023 = playSeVer2( spep_2 + 216, 1163, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 216, SE023, 158 ); SE024 = playSeVer2( spep_2 + 234, 1165, "",spep_2 + 330, 0, 54, -1); setSeVolumeByWorkId( spep_2 + 234, SE024, 164 ); SE025 = playSeVer2( spep_2 + 238, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 238, SE025, 67 ); --連続キック SE026 = playSeVer2( spep_2 + 272, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 272, SE026, 123 ); SE027 = playSeVer2( spep_2 + 278, 1425, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 278, 1009, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_2 + 296, 1010, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 324, 1009, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 342, 1010, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_2 + 362, 1425, "",spep_2 + 426, 0, 18, -1); SE033 = playSeVer2( spep_2 + 366, 1009, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 388, 1010, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 412, 1120, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 412, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 412, SE036, 73 ); --気ダメして追いかける SE037 = playSeVer2( spep_2 + 438, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 438, SE037, 132 ); setPitch( spep_2 + 438, SE037, -200 ); setTimeStretch( SE037, 0.87, 30, 4 ); SE038 = playSeVer2( spep_2 + 446, 1182, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_2 + 446, 1277, "", 0, 0, 0, -1); --敵飛んでくる SE040 = playSeVer2( spep_2 + 468, 1183, "",0, 0, 0, -1); SE041 = playSeVer2( spep_2 + 502, 8, "", 0, 0, 0, -1); --追い抜く SE042 = playSeVer2( spep_2 + 530, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 530, SE042, 133 ); SE043 = playSeVer2( spep_2 + 540, 1302, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 540, SE043, 58 ); --振りかぶる SE044 = playSeVer2( spep_2 + 584, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 584, SE044, 85 ); --蹴り落とす SE045 = playSeVer2( spep_2 + 610, 1016, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_2 + 612, 1123, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_2 + 612, 1032, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_2 + 614, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 614, SE048, 84 ); SE049 = playSeVer2( spep_2 + 618, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 618, SE049, 92 ); --敵飛んでいく SE050 = playSeVer2( spep_2 + 630, 1121, "",spep_2 + 718, 0, 42, -1); --水面落ちる SE051 = playSeVer2( spep_2 + 654, 1163, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 654, SE051, 145 ); SE052 = playSeVer2( spep_2 + 680, 1159, "",spep_2 + 756, 0, 38, -1); setSeVolumeByWorkId( spep_2 + 680, SE052, 67 ); SE053 = playSeVer2( spep_2 + 690, 1471, "",spep_2 + 756, 0, 38, -1); setSeVolumeByWorkId( spep_2 + 690, SE053, 72 ); -- ** おわり ** -- dealDamage( spep_2 + 646 ); endPhase( spep_2 + MAX_FRAME_2 ); -- 754 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 開幕~カットイン ef_001 ------------------------------------------------------ MAX_FRAME_0 = 104; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x80, -1, 0, 0, 0 ); -- 開幕~カットイン ef_001 setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, -1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 45, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 45, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 45, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 音 ** -- --水中で腕組む SE001 = playSeVer2( spep_0 + 0, 1471, "", 0, 8, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 117 ); setStartTimeMs( SE001, 1567 ); SE002 = playSeVer2( spep_0 + 0, 1164, "",spep_0 + 168, 14, 28, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 68 ); setStartTimeMs( SE002, 500 ); SE003 = playSeVer2( spep_0 + 0, 1163, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 112 ); setStartTimeMs( SE003, 333 ); SE004 = playSeVer2( spep_0 + 0, 1014, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE004, 81 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 104 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --蹴り SE007 = playSeVer2( spep_1 + 86, 1116, "",spep_2 + 40, 0, 22, -1); ------------------------------------------------------ -- カットイン〜フィニッシュ ef_002 ------------------------------------------------------ MAX_FRAME_2 = 754; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002r, 0x100, -1, 0, 0, 0 ); -- カットイン〜フィニッシュ ef_002r setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); SP_02b = entryEffect( spep_2 + 0, SP_002b, 0x80, -1, 0, 0, 0 ); -- カットイン〜フィニッシュ ef_002b setEffMoveKey( spep_2 + 0, SP_02b, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02b, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02b, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02b, 0 ); setEffAlphaKey( spep_2 + 0, SP_02b, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_2 + 162 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 264 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 162 + OFFSET_X, 1, 5 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, -513.5, 88.8 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, -513.5, 88.8 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, -151.9, 34.3 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, -151.9, 34.3 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, -138.8, 30.2 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, -138.8, 30.2 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, -75.8, 10.6 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, -75.8, 10.6 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 27.2, -21.4 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 27.2, -21.4 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 90.1, -40.9 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 90.1, -40.9 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 124, -51.4 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 124, -51.4 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 142.6, -57.2 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 142.6, -57.2 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 152.7, -60.4 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 152.7, -60.4 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 157.8, -62 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 157.8, -62 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 159.6, -62.5 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 159.6, -62.5 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 159.3, -62.5 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 159.3, -62.5 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 158.2, -62.1 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 158.2, -62.1 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 157.5, -61.8 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 157.5, -61.8 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 157.6, -61.8 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, 157.6, -61.8 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, 157.7, -61.8 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, 157.7, -61.8 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, 157.8, -61.8 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, 157.8, -61.8 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, 157.9, -61.7 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, 157.9, -61.7 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, 158, -61.7 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, 158, -61.7 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, 158.1, -61.7 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, 158.1, -61.7 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, 158.2, -61.7 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, 158.2, -61.7 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, 158.3, -61.7 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, 158.3, -61.7 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, 158.4, -61.7 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, 158.4, -61.7 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, 158.5, -61.7 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, 158.5, -61.7 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, 158.6, -61.6 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, 158.6, -61.6 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 158.7, -61.6 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, 158.7, -61.6 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, 158.8, -61.6 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, 158.8, -61.6 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, 158.9, -61.6 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, 158.9, -61.6 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, 159, -61.6 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 159, -61.6 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 159.1, -61.6 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, 159.1, -61.6 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, 159.2, -61.6 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, 159.2, -61.6 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 159.3, -61.6 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, 159.3, -61.6 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, 159.4, -61.5 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 159.4, -61.5 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 159.5, -61.5 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, 159.5, -61.5 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, 159.6, -61.5 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, 159.6, -61.5 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 159.7, -61.5 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, 159.7, -61.5 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, 159.8, -61.5 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, 159.8, -61.5 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 159.9, -61.5 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, 159.9, -61.5 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, 160, -61.5 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, 160, -61.5 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, 160.1, -61.5 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, 160.1, -61.5 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, 160.2, -61.4 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, 160.2, -61.4 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, 160.3, -61.4 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, 160.3, -61.4 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, 160.4, -61.4 , 0 ); setMoveKey( spep_2 + 251 + OFFSET_X, 1, 160.4, -61.4 , 0 ); setMoveKey( spep_2 + 252 + OFFSET_X, 1, 160.5, -61.4 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, 160.5, -61.4 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, 160.6, -61.4 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, 160.6, -61.4 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, 160.7, -61.4 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, 160.7, -61.4 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, 160.8, -61.4 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, 160.8, -61.4 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, 160.9, -61.4 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, 160.9, -61.4 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, 161, -61.3 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, 161, -61.3 , 0 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 8, 8 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 8, 8 ); setScaleKey( spep_2 + 164 + OFFSET_X, 1, 5, 5 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 5, 5 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 3.79, 3.79 ); setScaleKey( spep_2 + 169 + OFFSET_X, 1, 3.79, 3.79 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_2 + 171 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_2 + 172 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 173 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_2 + 175 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_2 + 176 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 177 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 178 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 179 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_2 + 181 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_2 + 185 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_2 + 187 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 0.06, 0.06 ); setScaleKey( spep_2 + 199 + OFFSET_X, 1, 0.06, 0.06 ); setScaleKey( spep_2 + 200 + OFFSET_X, 1, 0.05, 0.05 ); setScaleKey( spep_2 + 223 + OFFSET_X, 1, 0.05, 0.05 ); setScaleKey( spep_2 + 224 + OFFSET_X, 1, 0.04, 0.04 ); setScaleKey( spep_2 + 245 + OFFSET_X, 1, 0.04, 0.04 ); setScaleKey( spep_2 + 246 + OFFSET_X, 1, 0.03, 0.03 ); setScaleKey( spep_2 + 264 + OFFSET_X, 1, 0.03, 0.03 ); setRotateKey( spep_2 + 162 + OFFSET_X, 1, 53.2 ); setRotateKey( spep_2 + 264 + OFFSET_X, 1, 53.2 ); -- 敵の動き2 setDisp( spep_2 + 282 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 432 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 282 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 288 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 292 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 300 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 306 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 312 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 320 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 326 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 332 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 338 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 344 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 350 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 356 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 362 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 368 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 376 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 382 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 388 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 394 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 400 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 406 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 416 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, 167, 36.1 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, 167, 36.1 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, 170, 40.6 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, 170, 40.6 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, 167.7, 36.1 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, 167.7, 36.1 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, 175.4, 96.2 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, 175.4, 96.2 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, 182.9, 107.5 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, 182.9, 107.5 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, 182.9, 107.2 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, 182.9, 107.2 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, 182.9, 117.7 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, 182.9, 117.7 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, 182.1, 111.7 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, 182.1, 111.7 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, 189.9, 112.8 , 0 ); setMoveKey( spep_2 + 301 + OFFSET_X, 1, 189.9, 112.8 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, 181.7, 100.8 , 0 ); setMoveKey( spep_2 + 305 + OFFSET_X, 1, 181.7, 100.8 , 0 ); setMoveKey( spep_2 + 306 + OFFSET_X, 1, 174.6, 100.5 , 0 ); setMoveKey( spep_2 + 307 + OFFSET_X, 1, 174.6, 100.5 , 0 ); setMoveKey( spep_2 + 308 + OFFSET_X, 1, 176.1, 89.2 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, 176.1, 89.2 , 0 ); setMoveKey( spep_2 + 310 + OFFSET_X, 1, 179.1, 98.2 , 0 ); setMoveKey( spep_2 + 311 + OFFSET_X, 1, 179.1, 98.2 , 0 ); setMoveKey( spep_2 + 312 + OFFSET_X, 1, 198.9, 104.5 , 0 ); setMoveKey( spep_2 + 315 + OFFSET_X, 1, 198.9, 104.5 , 0 ); setMoveKey( spep_2 + 316 + OFFSET_X, 1, 183.1, 113.5 , 0 ); setMoveKey( spep_2 + 317 + OFFSET_X, 1, 183.1, 113.5 , 0 ); setMoveKey( spep_2 + 318 + OFFSET_X, 1, 202.6, 110.5 , 0 ); setMoveKey( spep_2 + 319 + OFFSET_X, 1, 202.6, 110.5 , 0 ); setMoveKey( spep_2 + 320 + OFFSET_X, 1, 187.4, 119.9 , 0 ); setMoveKey( spep_2 + 321 + OFFSET_X, 1, 187.4, 119.9 , 0 ); setMoveKey( spep_2 + 322 + OFFSET_X, 1, 190.4, 110.2 , 0 ); setMoveKey( spep_2 + 325 + OFFSET_X, 1, 190.4, 110.2 , 0 ); setMoveKey( spep_2 + 326 + OFFSET_X, 1, 209.7, 92.6 , 0 ); setMoveKey( spep_2 + 327 + OFFSET_X, 1, 209.7, 92.6 , 0 ); setMoveKey( spep_2 + 328 + OFFSET_X, 1, 220.2, 76.1 , 0 ); setMoveKey( spep_2 + 329 + OFFSET_X, 1, 220.2, 76.1 , 0 ); setMoveKey( spep_2 + 330 + OFFSET_X, 1, 193.2, 81.3 , 0 ); setMoveKey( spep_2 + 331 + OFFSET_X, 1, 193.2, 81.3 , 0 ); setMoveKey( spep_2 + 332 + OFFSET_X, 1, 163, 90.4 , 0 ); setMoveKey( spep_2 + 335 + OFFSET_X, 1, 163, 90.4 , 0 ); setMoveKey( spep_2 + 336 + OFFSET_X, 1, 177.3, 103.2 , 0 ); setMoveKey( spep_2 + 337 + OFFSET_X, 1, 177.3, 103.2 , 0 ); setMoveKey( spep_2 + 338 + OFFSET_X, 1, 189.1, 100 , 0 ); setMoveKey( spep_2 + 339 + OFFSET_X, 1, 189.1, 100 , 0 ); setMoveKey( spep_2 + 340 + OFFSET_X, 1, 201.9, 112.7 , 0 ); setMoveKey( spep_2 + 341 + OFFSET_X, 1, 201.9, 112.7 , 0 ); setMoveKey( spep_2 + 342 + OFFSET_X, 1, 213.9, 106 , 0 ); setMoveKey( spep_2 + 343 + OFFSET_X, 1, 213.9, 106 , 0 ); setMoveKey( spep_2 + 344 + OFFSET_X, 1, 203.9, 105.7 , 0 ); setMoveKey( spep_2 + 345 + OFFSET_X, 1, 203.9, 105.7 , 0 ); setMoveKey( spep_2 + 346 + OFFSET_X, 1, 206.2, 114.7 , 0 ); setMoveKey( spep_2 + 347 + OFFSET_X, 1, 206.2, 114.7 , 0 ); setMoveKey( spep_2 + 348 + OFFSET_X, 1, 206.2, 101.2 , 0 ); setMoveKey( spep_2 + 349 + OFFSET_X, 1, 206.2, 101.2 , 0 ); setMoveKey( spep_2 + 350 + OFFSET_X, 1, 227.7, 78.3 , 0 ); setMoveKey( spep_2 + 351 + OFFSET_X, 1, 227.7, 78.3 , 0 ); setMoveKey( spep_2 + 352 + OFFSET_X, 1, 228.4, 65.6 , 0 ); setMoveKey( spep_2 + 355 + OFFSET_X, 1, 228.4, 65.6 , 0 ); setMoveKey( spep_2 + 356 + OFFSET_X, 1, 183.3, 90.4 , 0 ); setMoveKey( spep_2 + 357 + OFFSET_X, 1, 183.3, 90.4 , 0 ); setMoveKey( spep_2 + 358 + OFFSET_X, 1, 178, 81.4 , 0 ); setMoveKey( spep_2 + 359 + OFFSET_X, 1, 178, 81.4 , 0 ); setMoveKey( spep_2 + 360 + OFFSET_X, 1, 175.8, 91.9 , 0 ); setMoveKey( spep_2 + 361 + OFFSET_X, 1, 175.8, 91.9 , 0 ); setMoveKey( spep_2 + 362 + OFFSET_X, 1, 207.9, 87.2 , 0 ); setMoveKey( spep_2 + 365 + OFFSET_X, 1, 207.9, 87.2 , 0 ); setMoveKey( spep_2 + 366 + OFFSET_X, 1, 193.5, 102.2 , 0 ); setMoveKey( spep_2 + 367 + OFFSET_X, 1, 193.5, 102.2 , 0 ); setMoveKey( spep_2 + 368 + OFFSET_X, 1, 172.7, 89.3 , 0 ); setMoveKey( spep_2 + 369 + OFFSET_X, 1, 172.7, 89.3 , 0 ); setMoveKey( spep_2 + 370 + OFFSET_X, 1, 187.1, 109.1 , 0 ); setMoveKey( spep_2 + 371 + OFFSET_X, 1, 187.1, 109.1 , 0 ); setMoveKey( spep_2 + 372 + OFFSET_X, 1, 182.3, 95.9 , 0 ); setMoveKey( spep_2 + 375 + OFFSET_X, 1, 182.3, 95.9 , 0 ); setMoveKey( spep_2 + 376 + OFFSET_X, 1, 216.1, 81.9 , 0 ); setMoveKey( spep_2 + 377 + OFFSET_X, 1, 216.1, 81.9 , 0 ); setMoveKey( spep_2 + 378 + OFFSET_X, 1, 194.5, 71.1 , 0 ); setMoveKey( spep_2 + 379 + OFFSET_X, 1, 194.5, 71.1 , 0 ); setMoveKey( spep_2 + 380 + OFFSET_X, 1, 199.3, 78.3 , 0 ); setMoveKey( spep_2 + 381 + OFFSET_X, 1, 199.3, 78.3 , 0 ); setMoveKey( spep_2 + 382 + OFFSET_X, 1, 164.7, 89.5 , 0 ); setMoveKey( spep_2 + 385 + OFFSET_X, 1, 164.7, 89.5 , 0 ); setMoveKey( spep_2 + 386 + OFFSET_X, 1, 170.1, 106.9 , 0 ); setMoveKey( spep_2 + 387 + OFFSET_X, 1, 170.1, 106.9 , 0 ); setMoveKey( spep_2 + 388 + OFFSET_X, 1, 182.7, 99.2 , 0 ); setMoveKey( spep_2 + 389 + OFFSET_X, 1, 182.7, 99.2 , 0 ); setMoveKey( spep_2 + 390 + OFFSET_X, 1, 199.5, 120.2 , 0 ); setMoveKey( spep_2 + 391 + OFFSET_X, 1, 199.5, 120.2 , 0 ); setMoveKey( spep_2 + 392 + OFFSET_X, 1, 197.1, 116 , 0 ); setMoveKey( spep_2 + 393 + OFFSET_X, 1, 197.1, 116 , 0 ); setMoveKey( spep_2 + 394 + OFFSET_X, 1, 145.1, 116.3 , 0 ); setMoveKey( spep_2 + 395 + OFFSET_X, 1, 145.1, 116.3 , 0 ); setMoveKey( spep_2 + 396 + OFFSET_X, 1, 106.1, 118.7 , 0 ); setMoveKey( spep_2 + 397 + OFFSET_X, 1, 106.1, 118.7 , 0 ); setMoveKey( spep_2 + 398 + OFFSET_X, 1, 190.1, 119.9 , 0 ); setMoveKey( spep_2 + 399 + OFFSET_X, 1, 190.1, 119.9 , 0 ); setMoveKey( spep_2 + 400 + OFFSET_X, 1, 216.7, 100.5 , 0 ); setMoveKey( spep_2 + 403 + OFFSET_X, 1, 216.7, 100.5 , 0 ); setMoveKey( spep_2 + 404 + OFFSET_X, 1, 198.7, 65.7 , 0 ); setMoveKey( spep_2 + 405 + OFFSET_X, 1, 198.7, 65.7 , 0 ); setMoveKey( spep_2 + 406 + OFFSET_X, 1, 189.3, 93.1 , 0 ); setMoveKey( spep_2 + 409 + OFFSET_X, 1, 189.3, 93.1 , 0 ); setMoveKey( spep_2 + 410 + OFFSET_X, 1, 211.5, 90.7 , 0 ); setMoveKey( spep_2 + 411 + OFFSET_X, 1, 211.5, 90.7 , 0 ); setMoveKey( spep_2 + 412 + OFFSET_X, 1, 217.5, 85.9 , 0 ); setMoveKey( spep_2 + 413 + OFFSET_X, 1, 217.5, 85.9 , 0 ); setMoveKey( spep_2 + 414 + OFFSET_X, 1, 216.3, 90.7 , 0 ); setMoveKey( spep_2 + 415 + OFFSET_X, 1, 216.3, 90.7 , 0 ); setMoveKey( spep_2 + 416 + OFFSET_X, 1, 279.5, 106.2 , 0 ); setMoveKey( spep_2 + 417 + OFFSET_X, 1, 279.5, 106.2 , 0 ); setMoveKey( spep_2 + 418 + OFFSET_X, 1, 456.7, 231.9 , 0 ); setMoveKey( spep_2 + 419 + OFFSET_X, 1, 456.7, 231.9 , 0 ); setMoveKey( spep_2 + 420 + OFFSET_X, 1, 623.2, 277.2 , 0 ); setMoveKey( spep_2 + 421 + OFFSET_X, 1, 623.2, 277.2 , 0 ); setMoveKey( spep_2 + 422 + OFFSET_X, 1, 696.3, 373 , 0 ); setMoveKey( spep_2 + 423 + OFFSET_X, 1, 696.3, 373 , 0 ); setMoveKey( spep_2 + 424 + OFFSET_X, 1, 780.4, 408.4 , 0 ); setMoveKey( spep_2 + 425 + OFFSET_X, 1, 780.4, 408.4 , 0 ); setMoveKey( spep_2 + 426 + OFFSET_X, 1, 846, 445.6 , 0 ); setMoveKey( spep_2 + 427 + OFFSET_X, 1, 846, 445.6 , 0 ); setMoveKey( spep_2 + 428 + OFFSET_X, 1, 901.1, 483.7 , 0 ); setMoveKey( spep_2 + 429 + OFFSET_X, 1, 901.1, 483.7 , 0 ); setMoveKey( spep_2 + 430 + OFFSET_X, 1, 914.2, 491.2 , 0 ); setMoveKey( spep_2 + 432 + OFFSET_X, 1, 914.2, 491.2 , 0 ); setScaleKey( spep_2 + 282 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 288 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 291 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 292 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 299 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 300 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 305 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 306 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 311 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 312 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 319 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 320 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 325 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 326 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 331 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 332 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 337 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 338 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 343 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 344 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 349 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 350 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 355 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 356 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 361 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 362 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 367 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 368 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 375 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 376 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 381 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 382 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 387 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 388 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 393 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 394 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 399 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 400 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 405 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 406 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 415 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 416 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 432 + OFFSET_X, 1, 2.18, 2.18 ); setRotateKey( spep_2 + 282 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 291 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 292 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 299 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 300 + OFFSET_X, 1, 15 ); setRotateKey( spep_2 + 305 + OFFSET_X, 1, 15 ); setRotateKey( spep_2 + 306 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 311 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 312 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 319 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 320 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 325 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 326 + OFFSET_X, 1, 15 ); setRotateKey( spep_2 + 331 + OFFSET_X, 1, 15 ); setRotateKey( spep_2 + 332 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 337 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 338 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 343 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 344 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 349 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 350 + OFFSET_X, 1, 15 ); setRotateKey( spep_2 + 355 + OFFSET_X, 1, 15 ); setRotateKey( spep_2 + 356 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 361 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 362 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 367 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 368 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 375 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 376 + OFFSET_X, 1, 15 ); setRotateKey( spep_2 + 381 + OFFSET_X, 1, 15 ); setRotateKey( spep_2 + 382 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 387 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 388 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 393 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 394 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 399 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 400 + OFFSET_X, 1, 15 ); setRotateKey( spep_2 + 405 + OFFSET_X, 1, 15 ); setRotateKey( spep_2 + 406 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 415 + OFFSET_X, 1, -25.6 ); setRotateKey( spep_2 + 416 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 432 + OFFSET_X, 1, 0 ); -- 敵の動き3 setDisp( spep_2 + 484 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 536 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 484 + OFFSET_X, 1, 107 ); setMoveKey( spep_2 + 484 + OFFSET_X, 1, 60.7, 26.3 , 0 ); setMoveKey( spep_2 + 485 + OFFSET_X, 1, 60.7, 26.3 , 0 ); setMoveKey( spep_2 + 486 + OFFSET_X, 1, 60.6, 26.3 , 0 ); setMoveKey( spep_2 + 493 + OFFSET_X, 1, 60.6, 26.3 , 0 ); setMoveKey( spep_2 + 494 + OFFSET_X, 1, 60.6, 26.4 , 0 ); setMoveKey( spep_2 + 503 + OFFSET_X, 1, 60.6, 26.4 , 0 ); setMoveKey( spep_2 + 504 + OFFSET_X, 1, 60.7, 26.2 , 0 ); setMoveKey( spep_2 + 505 + OFFSET_X, 1, 60.7, 26.2 , 0 ); setMoveKey( spep_2 + 506 + OFFSET_X, 1, 60.8, 26 , 0 ); setMoveKey( spep_2 + 507 + OFFSET_X, 1, 60.8, 26 , 0 ); setMoveKey( spep_2 + 508 + OFFSET_X, 1, 60.9, 25.6 , 0 ); setMoveKey( spep_2 + 509 + OFFSET_X, 1, 60.9, 25.6 , 0 ); setMoveKey( spep_2 + 510 + OFFSET_X, 1, 61.2, 25 , 0 ); setMoveKey( spep_2 + 511 + OFFSET_X, 1, 61.2, 25 , 0 ); setMoveKey( spep_2 + 512 + OFFSET_X, 1, 61.6, 24.1 , 0 ); setMoveKey( spep_2 + 513 + OFFSET_X, 1, 61.6, 24.1 , 0 ); setMoveKey( spep_2 + 514 + OFFSET_X, 1, 62.2, 22.8 , 0 ); setMoveKey( spep_2 + 515 + OFFSET_X, 1, 62.2, 22.8 , 0 ); setMoveKey( spep_2 + 516 + OFFSET_X, 1, 63.1, 20.8 , 0 ); setMoveKey( spep_2 + 517 + OFFSET_X, 1, 63.1, 20.8 , 0 ); setMoveKey( spep_2 + 518 + OFFSET_X, 1, 64.4, 17.8 , 0 ); setMoveKey( spep_2 + 519 + OFFSET_X, 1, 64.4, 17.8 , 0 ); setMoveKey( spep_2 + 520 + OFFSET_X, 1, 66.4, 13.3 , 0 ); setMoveKey( spep_2 + 521 + OFFSET_X, 1, 66.4, 13.3 , 0 ); setMoveKey( spep_2 + 522 + OFFSET_X, 1, 69.4, 6.8 , 0 ); setMoveKey( spep_2 + 523 + OFFSET_X, 1, 69.4, 6.8 , 0 ); setMoveKey( spep_2 + 524 + OFFSET_X, 1, 73.5, -2.4 , 0 ); setMoveKey( spep_2 + 525 + OFFSET_X, 1, 73.5, -2.4 , 0 ); setMoveKey( spep_2 + 526 + OFFSET_X, 1, 78.8, -14.3 , 0 ); setMoveKey( spep_2 + 527 + OFFSET_X, 1, 78.8, -14.3 , 0 ); setMoveKey( spep_2 + 528 + OFFSET_X, 1, 86.9, -32.2 , 0 ); setMoveKey( spep_2 + 529 + OFFSET_X, 1, 86.9, -32.2 , 0 ); setMoveKey( spep_2 + 530 + OFFSET_X, 1, 108.3, -79.8 , 0 ); setMoveKey( spep_2 + 531 + OFFSET_X, 1, 108.3, -79.8 , 0 ); setMoveKey( spep_2 + 532 + OFFSET_X, 1, 165.9, -207.2 , 0 ); setMoveKey( spep_2 + 533 + OFFSET_X, 1, 165.9, -207.2 , 0 ); setMoveKey( spep_2 + 534 + OFFSET_X, 1, 191.1, -247.7 , 0 ); setMoveKey( spep_2 + 536 + OFFSET_X, 1, 191.1, -247.7 , 0 ); setScaleKey( spep_2 + 484 + OFFSET_X, 1, 0.06, 0.06 ); setScaleKey( spep_2 + 509 + OFFSET_X, 1, 0.06, 0.06 ); setScaleKey( spep_2 + 510 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_2 + 511 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_2 + 512 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_2 + 513 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_2 + 514 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_2 + 515 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_2 + 516 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 517 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 518 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 519 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 520 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 521 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 522 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 523 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 524 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_2 + 525 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_2 + 526 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 527 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 528 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 529 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 530 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 531 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 532 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_2 + 533 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_2 + 534 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_2 + 536 + OFFSET_X, 1, 2.3, 2.3 ); setRotateKey( spep_2 + 484 + OFFSET_X, 1, 75.2 ); setRotateKey( spep_2 + 525 + OFFSET_X, 1, 75.2 ); setRotateKey( spep_2 + 526 + OFFSET_X, 1, 75.1 ); setRotateKey( spep_2 + 531 + OFFSET_X, 1, 75.1 ); setRotateKey( spep_2 + 532 + OFFSET_X, 1, 75 ); setRotateKey( spep_2 + 536 + OFFSET_X, 1, 75 ); -- 敵の動き4 setDisp( spep_2 + 574 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 624 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 618 + OFFSET_X, 1, 6 ); setMoveKey( spep_2 + 574 + OFFSET_X, 1, -284.9, 142.8 , 0 ); setMoveKey( spep_2 + 575 + OFFSET_X, 1, -284.9, 142.8 , 0 ); setMoveKey( spep_2 + 576 + OFFSET_X, 1, -282.6, 140.9 , 0 ); setMoveKey( spep_2 + 577 + OFFSET_X, 1, -282.6, 140.9 , 0 ); setMoveKey( spep_2 + 578 + OFFSET_X, 1, -279.9, 139 , 0 ); setMoveKey( spep_2 + 579 + OFFSET_X, 1, -279.9, 139 , 0 ); setMoveKey( spep_2 + 580 + OFFSET_X, 1, -276.9, 136.9 , 0 ); setMoveKey( spep_2 + 581 + OFFSET_X, 1, -276.9, 136.9 , 0 ); setMoveKey( spep_2 + 582 + OFFSET_X, 1, -273.5, 134.6 , 0 ); setMoveKey( spep_2 + 583 + OFFSET_X, 1, -273.5, 134.6 , 0 ); setMoveKey( spep_2 + 584 + OFFSET_X, 1, -269.7, 132 , 0 ); setMoveKey( spep_2 + 585 + OFFSET_X, 1, -269.7, 132 , 0 ); setMoveKey( spep_2 + 586 + OFFSET_X, 1, -265.5, 128.8 , 0 ); setMoveKey( spep_2 + 587 + OFFSET_X, 1, -265.5, 128.8 , 0 ); setMoveKey( spep_2 + 588 + OFFSET_X, 1, -258.2, 127.4 , 0 ); setMoveKey( spep_2 + 589 + OFFSET_X, 1, -258.2, 127.4 , 0 ); setMoveKey( spep_2 + 590 + OFFSET_X, 1, -252.6, 123.1 , 0 ); setMoveKey( spep_2 + 591 + OFFSET_X, 1, -252.6, 123.1 , 0 ); setMoveKey( spep_2 + 592 + OFFSET_X, 1, -244, 117.7 , 0 ); setMoveKey( spep_2 + 593 + OFFSET_X, 1, -244, 117.7 , 0 ); setMoveKey( spep_2 + 594 + OFFSET_X, 1, -231.9, 109.9 , 0 ); setMoveKey( spep_2 + 595 + OFFSET_X, 1, -231.9, 109.9 , 0 ); setMoveKey( spep_2 + 596 + OFFSET_X, 1, -212.5, 98.5 , 0 ); setMoveKey( spep_2 + 597 + OFFSET_X, 1, -212.5, 98.5 , 0 ); setMoveKey( spep_2 + 598 + OFFSET_X, 1, -179.5, 75.4 , 0 ); setMoveKey( spep_2 + 599 + OFFSET_X, 1, -179.5, 75.4 , 0 ); setMoveKey( spep_2 + 600 + OFFSET_X, 1, -138.7, 50.8 , 0 ); setMoveKey( spep_2 + 601 + OFFSET_X, 1, -138.7, 50.8 , 0 ); setMoveKey( spep_2 + 602 + OFFSET_X, 1, -99.5, 25.8 , 0 ); setMoveKey( spep_2 + 603 + OFFSET_X, 1, -99.5, 25.8 , 0 ); setMoveKey( spep_2 + 604 + OFFSET_X, 1, -65.8, 4.6 , 0 ); setMoveKey( spep_2 + 605 + OFFSET_X, 1, -65.8, 4.6 , 0 ); setMoveKey( spep_2 + 606 + OFFSET_X, 1, -37, -13.9 , 0 ); setMoveKey( spep_2 + 607 + OFFSET_X, 1, -37, -13.9 , 0 ); setMoveKey( spep_2 + 608 + OFFSET_X, 1, -15.3, -27.4 , 0 ); setMoveKey( spep_2 + 609 + OFFSET_X, 1, -15.3, -27.4 , 0 ); setMoveKey( spep_2 + 610 + OFFSET_X, 1, 0.6, -37.2 , 0 ); setMoveKey( spep_2 + 611 + OFFSET_X, 1, 0.6, -37.2 , 0 ); setMoveKey( spep_2 + 612 + OFFSET_X, 1, 11, -43.6 , 0 ); setMoveKey( spep_2 + 613 + OFFSET_X, 1, 11, -43.6 , 0 ); setMoveKey( spep_2 + 614 + OFFSET_X, 1, 19.6, -48.8 , 0 ); setMoveKey( spep_2 + 615 + OFFSET_X, 1, 19.6, -48.8 , 0 ); setMoveKey( spep_2 + 616 + OFFSET_X, 1, 21.6, -48.9 , 0 ); setMoveKey( spep_2 + 617 + OFFSET_X, 1, 21.6, -48.9 , 0 ); setMoveKey( spep_2 + 618 + OFFSET_X, 1, 70.4, -206.3 , 0 ); setMoveKey( spep_2 + 619 + OFFSET_X, 1, 70.4, -206.3 , 0 ); setMoveKey( spep_2 + 620 + OFFSET_X, 1, 60.4, -236.3 , 0 ); setMoveKey( spep_2 + 624 + OFFSET_X, 1, 60.4, -236.3 , 0 ); setScaleKey( spep_2 + 574 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 579 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 580 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 585 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 586 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 589 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 590 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 591 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 592 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 593 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 594 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 595 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 596 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 597 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 598 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 599 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 600 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_2 + 601 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_2 + 602 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 603 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 604 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_2 + 605 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_2 + 606 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 607 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 608 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_2 + 609 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_2 + 610 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 611 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 612 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 613 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 614 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_2 + 617 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_2 + 618 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_2 + 624 + OFFSET_X, 1, 4, 4 ); setRotateKey( spep_2 + 574 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 617 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 618 + OFFSET_X, 1, 100 ); setRotateKey( spep_2 + 624 + OFFSET_X, 1, 100 ); -- 敵の動き5 setDisp( spep_2 + 636 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 692 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 636 + OFFSET_X, 1, 105 ); setMoveKey( spep_2 + 636 + OFFSET_X, 1, -88, -37.9 , 0 ); setMoveKey( spep_2 + 637 + OFFSET_X, 1, -88, -37.9 , 0 ); setMoveKey( spep_2 + 638 + OFFSET_X, 1, -94.3, -33.6 , 0 ); setMoveKey( spep_2 + 639 + OFFSET_X, 1, -94.3, -33.6 , 0 ); setMoveKey( spep_2 + 640 + OFFSET_X, 1, -97.1, -31.8 , 0 ); setMoveKey( spep_2 + 641 + OFFSET_X, 1, -97.1, -31.8 , 0 ); setMoveKey( spep_2 + 642 + OFFSET_X, 1, -99.1, -30.4 , 0 ); setMoveKey( spep_2 + 643 + OFFSET_X, 1, -99.1, -30.4 , 0 ); setMoveKey( spep_2 + 644 + OFFSET_X, 1, -100.8, -29.3 , 0 ); setMoveKey( spep_2 + 645 + OFFSET_X, 1, -100.8, -29.3 , 0 ); setMoveKey( spep_2 + 646 + OFFSET_X, 1, -102.2, -29 , 0 ); setMoveKey( spep_2 + 647 + OFFSET_X, 1, -102.2, -29 , 0 ); setMoveKey( spep_2 + 648 + OFFSET_X, 1, -103.4, -28.2 , 0 ); setMoveKey( spep_2 + 649 + OFFSET_X, 1, -103.4, -28.2 , 0 ); setMoveKey( spep_2 + 650 + OFFSET_X, 1, -104.5, -28.3 , 0 ); setMoveKey( spep_2 + 651 + OFFSET_X, 1, -104.5, -28.3 , 0 ); setMoveKey( spep_2 + 652 + OFFSET_X, 1, -105.5, -27.6 , 0 ); setMoveKey( spep_2 + 653 + OFFSET_X, 1, -105.5, -27.6 , 0 ); setMoveKey( spep_2 + 654 + OFFSET_X, 1, -106.4, -27 , 0 ); setMoveKey( spep_2 + 655 + OFFSET_X, 1, -106.4, -27 , 0 ); setMoveKey( spep_2 + 656 + OFFSET_X, 1, -106.6, -28.2 , 0 ); setMoveKey( spep_2 + 657 + OFFSET_X, 1, -106.6, -28.2 , 0 ); setMoveKey( spep_2 + 658 + OFFSET_X, 1, -107.4, -27.7 , 0 ); setMoveKey( spep_2 + 659 + OFFSET_X, 1, -107.4, -27.7 , 0 ); setMoveKey( spep_2 + 660 + OFFSET_X, 1, -107.5, -29 , 0 ); setMoveKey( spep_2 + 661 + OFFSET_X, 1, -107.5, -29 , 0 ); setMoveKey( spep_2 + 662 + OFFSET_X, 1, -108.1, -28.6 , 0 ); setMoveKey( spep_2 + 663 + OFFSET_X, 1, -108.1, -28.6 , 0 ); setMoveKey( spep_2 + 664 + OFFSET_X, 1, -108.7, -28.1 , 0 ); setMoveKey( spep_2 + 665 + OFFSET_X, 1, -108.7, -28.1 , 0 ); setMoveKey( spep_2 + 666 + OFFSET_X, 1, -109.3, -28.4 , 0 ); setMoveKey( spep_2 + 667 + OFFSET_X, 1, -109.3, -28.4 , 0 ); setMoveKey( spep_2 + 668 + OFFSET_X, 1, -109.9, -28 , 0 ); setMoveKey( spep_2 + 669 + OFFSET_X, 1, -109.9, -28 , 0 ); setMoveKey( spep_2 + 670 + OFFSET_X, 1, -110.4, -28.3 , 0 ); setMoveKey( spep_2 + 671 + OFFSET_X, 1, -110.4, -28.3 , 0 ); setMoveKey( spep_2 + 672 + OFFSET_X, 1, -110.8, -28 , 0 ); setMoveKey( spep_2 + 673 + OFFSET_X, 1, -110.8, -28 , 0 ); setMoveKey( spep_2 + 674 + OFFSET_X, 1, -111.3, -27.7 , 0 ); setMoveKey( spep_2 + 675 + OFFSET_X, 1, -111.3, -27.7 , 0 ); setMoveKey( spep_2 + 676 + OFFSET_X, 1, -111.7, -28 , 0 ); setMoveKey( spep_2 + 677 + OFFSET_X, 1, -111.7, -28 , 0 ); setMoveKey( spep_2 + 678 + OFFSET_X, 1, -112.1, -27.8 , 0 ); setMoveKey( spep_2 + 679 + OFFSET_X, 1, -112.1, -27.8 , 0 ); setMoveKey( spep_2 + 680 + OFFSET_X, 1, -112.4, -28.1 , 0 ); setMoveKey( spep_2 + 681 + OFFSET_X, 1, -112.4, -28.1 , 0 ); setMoveKey( spep_2 + 682 + OFFSET_X, 1, -112.7, -28.8 , 0 ); setMoveKey( spep_2 + 683 + OFFSET_X, 1, -112.7, -28.8 , 0 ); setMoveKey( spep_2 + 684 + OFFSET_X, 1, -113, -28.6 , 0 ); setMoveKey( spep_2 + 685 + OFFSET_X, 1, -113, -28.6 , 0 ); setMoveKey( spep_2 + 686 + OFFSET_X, 1, -113.3, -29.1 , 0 ); setMoveKey( spep_2 + 687 + OFFSET_X, 1, -113.3, -29.1 , 0 ); setMoveKey( spep_2 + 688 + OFFSET_X, 1, -113.6, -30 , 0 ); setMoveKey( spep_2 + 689 + OFFSET_X, 1, -113.6, -30 , 0 ); setMoveKey( spep_2 + 690 + OFFSET_X, 1, -113.6, -22.9 , 0 ); setMoveKey( spep_2 + 692 + OFFSET_X, 1, -113.6, -22.9 , 0 ); setScaleKey( spep_2 + 636 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 637 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 638 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_2 + 639 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_2 + 640 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 641 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 642 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 643 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 644 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_2 + 645 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_2 + 646 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 647 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 648 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_2 + 649 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_2 + 650 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 651 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 652 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 653 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 654 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 655 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 656 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 657 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 658 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 659 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 660 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 661 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 662 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 663 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 664 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 665 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 666 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_2 + 669 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_2 + 670 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 671 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 672 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 673 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 674 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_2 + 677 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_2 + 678 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_2 + 679 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_2 + 680 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_2 + 683 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_2 + 684 + OFFSET_X, 1, 0.06, 0.06 ); setScaleKey( spep_2 + 687 + OFFSET_X, 1, 0.06, 0.06 ); setScaleKey( spep_2 + 688 + OFFSET_X, 1, 0.05, 0.05 ); setScaleKey( spep_2 + 692 + OFFSET_X, 1, 0.05, 0.05 ); setRotateKey( spep_2 + 636 + OFFSET_X, 1, -40.4 ); setRotateKey( spep_2 + 679 + OFFSET_X, 1, -40.4 ); setRotateKey( spep_2 + 680 + OFFSET_X, 1, -40.3 ); setRotateKey( spep_2 + 692 + OFFSET_X, 1, -40.3 ); -- ** 音 ** -- --蹴り SE008 = playSeVer2( spep_2 + 16, 1022, "",spep_2 + 96, 0, 46, -1); SE009 = playSeVer2( spep_2 + 24, 1032, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_2 + 28, 1179, "", 0, 0, 0, -1); --蹴りの波動 SE011 = playSeVer2( spep_2 + 62, 1027, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 62, 1032, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_2 + 62, 1180, "", 0, 0, 0, -1); -------------------------------------- -- 回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 72; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 10, SE011, 0); stopSe( SP_dodge - 10, SE012, 0); stopSe( SP_dodge - 10, SE013, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- -- 回避しなかった場合 ----------------------------- -- ** 音 ** -- --海割れる SE014 = playSeVer2( spep_2 + 76, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 76, SE014, 54 ); SE015 = playSeVer2( spep_2 + 80, 1424, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 80, 1423, "",spep_2 + 280, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 80, SE016, 75 ); SE017 = playSeVer2( spep_2 + 80, 1166, "",spep_2 + 278, 0, 30, -1); SE018 = playSeVer2( spep_2 + 86, 1296, "",spep_2 + 188, 0, 76, -1); setSeVolumeByWorkId( spep_2 + 86, SE018, 75 ); --敵吹き飛ぶ SE019 = playSeVer2( spep_2 + 142, 1027, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 142, 1121, "",spep_2 + 302, 0, 108, -1); --追いかける SE021 = playSeVer2( spep_2 + 182, 1182, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 182, 1117, "", 0, 0, 0, -1); --水あふれる SE023 = playSeVer2( spep_2 + 216, 1163, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 216, SE023, 158 ); SE024 = playSeVer2( spep_2 + 234, 1165, "",spep_2 + 330, 0, 54, -1); setSeVolumeByWorkId( spep_2 + 234, SE024, 164 ); SE025 = playSeVer2( spep_2 + 238, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 238, SE025, 67 ); --連続キック SE026 = playSeVer2( spep_2 + 272, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 272, SE026, 123 ); SE027 = playSeVer2( spep_2 + 278, 1425, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 278, 1009, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_2 + 296, 1010, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 324, 1009, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 342, 1010, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_2 + 362, 1425, "",spep_2 + 426, 0, 18, -1); SE033 = playSeVer2( spep_2 + 366, 1009, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 388, 1010, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 412, 1120, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 412, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 412, SE036, 73 ); --気ダメして追いかける SE037 = playSeVer2( spep_2 + 438, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 438, SE037, 132 ); setPitch( spep_2 + 438, SE037, -200 ); setTimeStretch( SE037, 0.87, 30, 4 ); SE038 = playSeVer2( spep_2 + 446, 1182, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_2 + 446, 1277, "", 0, 0, 0, -1); --敵飛んでくる SE040 = playSeVer2( spep_2 + 468, 1183, "",0, 0, 0, -1); SE041 = playSeVer2( spep_2 + 502, 8, "", 0, 0, 0, -1); --追い抜く SE042 = playSeVer2( spep_2 + 530, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 530, SE042, 133 ); SE043 = playSeVer2( spep_2 + 540, 1302, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 540, SE043, 58 ); --振りかぶる SE044 = playSeVer2( spep_2 + 584, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 584, SE044, 85 ); --蹴り落とす SE045 = playSeVer2( spep_2 + 610, 1016, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_2 + 612, 1123, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_2 + 612, 1032, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_2 + 614, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 614, SE048, 84 ); SE049 = playSeVer2( spep_2 + 618, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 618, SE049, 92 ); --敵飛んでいく SE050 = playSeVer2( spep_2 + 630, 1121, "",spep_2 + 718, 0, 42, -1); --水面落ちる SE051 = playSeVer2( spep_2 + 654, 1163, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 654, SE051, 145 ); SE052 = playSeVer2( spep_2 + 680, 1159, "",spep_2 + 756, 0, 38, -1); setSeVolumeByWorkId( spep_2 + 680, SE052, 67 ); SE053 = playSeVer2( spep_2 + 690, 1471, "",spep_2 + 756, 0, 38, -1); setSeVolumeByWorkId( spep_2 + 690, SE053, 72 ); -- ** おわり ** -- dealDamage( spep_2 + 646 ); endPhase( spep_2 + MAX_FRAME_2 ); -- 754 end