-- 1030920: UR_人造人間18号_必殺技:気円斬 -- sp_effect_a6_00023 -- sp2848 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_001 = 163742; -- 開幕・目線カットイン~カードカットインまで ef_001 SP_001b = 163743; -- 開幕・目線カットイン~カードカットインまで ef_001b SP_002 = 163746; -- カードカットイン~フィニッシュまで ef_002 -- 敵側 SP_001r = 163744; -- 開幕・目線カットイン~カードカットインまで ef_001r SP_001br = 163745; -- 開幕・目線カットイン~カードカットインまで ef_001br SP_002r = 163747; -- カードカットイン~フィニッシュまで ef_002r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.72); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 開幕・目線カットイン~カードカットインまで ef_001 ------------------------------------------------------ MAX_FRAME_0 = 456; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001, 0x100, -1, 0, 0, 0 ); -- 開幕・目線カットイン~カードカットインまで ef_001 setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001b, 0x80, -1, 0, 0, 0 ); -- 開幕・目線カットイン~カードカットインまで ef_001b setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -45, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -45, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -45, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 136 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 240 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 136 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 144 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 178 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 184 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 192 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 200 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 210 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 216 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 224 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 232 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, 6.4, -18.2 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, 6.4, -18.2 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 10.4, -10.6 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, 10.4, -10.6 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, 14.4, -3 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, 14.4, -3 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 18.4, 4.6 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 18.4, 4.6 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 15.3, 32.6 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, 15.3, 32.6 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 53, 64.3 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 53, 64.3 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 142.8, 89.7 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 142.8, 89.7 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, -15.5, 59.4 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, -15.5, 59.4 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 150.3, 98.9 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, 150.3, 98.9 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 36, 48.5 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, 36, 48.5 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 65.8, 48.1 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 65.8, 48.1 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 47.5, 41.7 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 47.5, 41.7 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 59.3, 39.2 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 59.3, 39.2 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 65, 39.1 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 65, 39.1 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 70.8, 38.9 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 70.8, 38.9 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 76.5, 38.7 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 76.5, 38.7 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 82.3, 38.5 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 82.3, 38.5 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 88, 38.4 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 88, 38.4 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 93.8, 38.2 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 93.8, 38.2 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 99.5, 38 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 99.5, 38 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 105.3, 37.8 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 105.3, 37.8 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 122.5, 61 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 122.5, 61 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 103.2, 37.3 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 103.2, 37.3 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 113.2, 35.6 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 113.2, 35.6 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 122.8, -7.7 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 122.8, -7.7 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 121.9, 90.6 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 121.9, 90.6 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 109.2, 49.8 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 109.2, 49.8 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 128.4, 41 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 128.4, 41 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 87.5, 34.1 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 87.5, 34.1 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 79.7, 57.7 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 79.7, 57.7 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 119.3, 112.7 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 119.3, 112.7 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 111, 109.8 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 111, 109.8 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 107.1, 106.7 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 107.1, 106.7 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 97.1, 149.5 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 97.1, 149.5 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 115.2, 109.6 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 115.2, 109.6 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 135.2, 107.7 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 135.2, 107.7 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 157.2, 110.7 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 157.2, 110.7 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 164.4, 135 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 164.4, 135 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 139.2, 93.3 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 139.2, 93.3 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 149.9, 81.5 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 149.9, 81.5 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 148.2, 36.9 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 148.2, 36.9 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 136, 134 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 136, 134 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 143.2, 131.8 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 143.2, 131.8 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 148.4, 101 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 148.4, 101 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 81.5, 112.1 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 81.5, 112.1 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 85.8, 123.7 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 85.8, 123.7 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 101.4, 143.7 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 101.4, 143.7 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 117.1, 163.8 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 117.1, 163.8 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 71.2, 122.7 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 71.2, 122.7 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 79.2, 181.6 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 79.2, 181.6 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 100, 189.2 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 100, 189.2 , 0 ); setScaleKey( spep_0 + 136 + OFFSET_X, 1, 2.09, 2.09 ); setScaleKey( spep_0 + 143 + OFFSET_X, 1, 2.09, 2.09 ); setScaleKey( spep_0 + 144 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 177 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 178 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 191 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 199 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 200 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 209 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 215 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 223 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 231 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 2.18, 2.18 ); setRotateKey( spep_0 + 136 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 177 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 178 + OFFSET_X, 1, -47.6 ); setRotateKey( spep_0 + 183 + OFFSET_X, 1, -47.6 ); setRotateKey( spep_0 + 184 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 187 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 188 + OFFSET_X, 1, 9.9 ); setRotateKey( spep_0 + 189 + OFFSET_X, 1, 9.9 ); setRotateKey( spep_0 + 190 + OFFSET_X, 1, 19.8 ); setRotateKey( spep_0 + 191 + OFFSET_X, 1, 19.8 ); setRotateKey( spep_0 + 192 + OFFSET_X, 1, -47.6 ); setRotateKey( spep_0 + 199 + OFFSET_X, 1, -47.6 ); setRotateKey( spep_0 + 200 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 209 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 210 + OFFSET_X, 1, -47.6 ); setRotateKey( spep_0 + 215 + OFFSET_X, 1, -47.6 ); setRotateKey( spep_0 + 216 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 219 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 220 + OFFSET_X, 1, 9.9 ); setRotateKey( spep_0 + 221 + OFFSET_X, 1, 9.9 ); setRotateKey( spep_0 + 222 + OFFSET_X, 1, 19.8 ); setRotateKey( spep_0 + 223 + OFFSET_X, 1, 19.8 ); setRotateKey( spep_0 + 224 + OFFSET_X, 1, -47.6 ); setRotateKey( spep_0 + 231 + OFFSET_X, 1, -47.6 ); setRotateKey( spep_0 + 232 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 240 + OFFSET_X, 1, 0 ); -- 敵の動き2 setDisp( spep_0 + 284 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 356 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 284 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 308 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 326 + OFFSET_X, 1, 5 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, 218, -31.2 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, 218, -31.2 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, 186, -40.9 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, 186, -40.9 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, 154, -50.7 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, 154, -50.7 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, 143.6, -35 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, 143.6, -35 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, 190.1, -26.9 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, 190.1, -26.9 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, 131.3, -43.2 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, 131.3, -43.2 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, 142, -22.6 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X, 1, 142, -22.6 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, 118.5, -43.8 , 0 ); setMoveKey( spep_0 + 299 + OFFSET_X, 1, 118.5, -43.8 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, 139.7, -51.6 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, 139.7, -51.6 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, 120.9, -19 , 0 ); setMoveKey( spep_0 + 303 + OFFSET_X, 1, 120.9, -19 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, 141.1, -19.7 , 0 ); setMoveKey( spep_0 + 305 + OFFSET_X, 1, 141.1, -19.7 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, 115.6, -43.8 , 0 ); setMoveKey( spep_0 + 307 + OFFSET_X, 1, 115.6, -43.8 , 0 ); setMoveKey( spep_0 + 308 + OFFSET_X, 1, 167.3, 27.8 , 0 ); setMoveKey( spep_0 + 309 + OFFSET_X, 1, 167.3, 27.8 , 0 ); setMoveKey( spep_0 + 310 + OFFSET_X, 1, 148.3, 62.5 , 0 ); setMoveKey( spep_0 + 311 + OFFSET_X, 1, 148.3, 62.5 , 0 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, 169.3, 64.8 , 0 ); setMoveKey( spep_0 + 313 + OFFSET_X, 1, 169.3, 64.8 , 0 ); setMoveKey( spep_0 + 314 + OFFSET_X, 1, 172.6, 46.4 , 0 ); setMoveKey( spep_0 + 315 + OFFSET_X, 1, 172.6, 46.4 , 0 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, 187.3, 43.3 , 0 ); setMoveKey( spep_0 + 317 + OFFSET_X, 1, 187.3, 43.3 , 0 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, 206.1, 41.6 , 0 ); setMoveKey( spep_0 + 319 + OFFSET_X, 1, 206.1, 41.6 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X, 1, 229.1, 41.1 , 0 ); setMoveKey( spep_0 + 321 + OFFSET_X, 1, 229.1, 41.1 , 0 ); setMoveKey( spep_0 + 322 + OFFSET_X, 1, 257, 54.2 , 0 ); setMoveKey( spep_0 + 323 + OFFSET_X, 1, 257, 54.2 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, 288.9, 68.6 , 0 ); setMoveKey( spep_0 + 325 + OFFSET_X, 1, 288.9, 68.6 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, -313.2, 41.6 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, -313.2, 41.6 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, -248.5, 37.2 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, -248.5, 37.2 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, -189, 33.1 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, -189, 33.1 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, -134.7, 29.4 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, -134.7, 29.4 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, -85.5, 26.1 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, -85.5, 26.1 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, -41.5, 23.1 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, -41.5, 23.1 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, -2.7, 20.5 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, -2.7, 20.5 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, 31, 18.2 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, 31, 18.2 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 59.5, 16.3 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, 59.5, 16.3 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 82.8, 14.7 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, 82.8, 14.7 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 100.9, 13.5 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, 100.9, 13.5 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 113.8, 12.7 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, 113.8, 12.7 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 121.6, 12.1 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 121.6, 12.1 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 124.2, 12 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 124.2, 12 , 0 ); setScaleKey( spep_0 + 284 + OFFSET_X, 1, 3.19, 3.19 ); setScaleKey( spep_0 + 285 + OFFSET_X, 1, 3.19, 3.19 ); setScaleKey( spep_0 + 286 + OFFSET_X, 1, 3.3, 3.3 ); setScaleKey( spep_0 + 287 + OFFSET_X, 1, 3.3, 3.3 ); setScaleKey( spep_0 + 288 + OFFSET_X, 1, 3.41, 3.41 ); setScaleKey( spep_0 + 289 + OFFSET_X, 1, 3.41, 3.41 ); setScaleKey( spep_0 + 290 + OFFSET_X, 1, 3.43, 3.43 ); setScaleKey( spep_0 + 291 + OFFSET_X, 1, 3.43, 3.43 ); setScaleKey( spep_0 + 292 + OFFSET_X, 1, 3.86, 3.86 ); setScaleKey( spep_0 + 293 + OFFSET_X, 1, 3.86, 3.86 ); setScaleKey( spep_0 + 294 + OFFSET_X, 1, 3.43, 3.43 ); setScaleKey( spep_0 + 295 + OFFSET_X, 1, 3.43, 3.43 ); setScaleKey( spep_0 + 296 + OFFSET_X, 1, 3.65, 3.65 ); setScaleKey( spep_0 + 297 + OFFSET_X, 1, 3.65, 3.65 ); setScaleKey( spep_0 + 298 + OFFSET_X, 1, 3.43, 3.43 ); setScaleKey( spep_0 + 307 + OFFSET_X, 1, 3.43, 3.43 ); setScaleKey( spep_0 + 308 + OFFSET_X, 1, 3.33, 3.33 ); setScaleKey( spep_0 + 309 + OFFSET_X, 1, 3.33, 3.33 ); setScaleKey( spep_0 + 310 + OFFSET_X, 1, 3.24, 3.24 ); setScaleKey( spep_0 + 311 + OFFSET_X, 1, 3.24, 3.24 ); setScaleKey( spep_0 + 312 + OFFSET_X, 1, 3.11, 3.11 ); setScaleKey( spep_0 + 313 + OFFSET_X, 1, 3.11, 3.11 ); setScaleKey( spep_0 + 314 + OFFSET_X, 1, 2.89, 2.89 ); setScaleKey( spep_0 + 315 + OFFSET_X, 1, 2.89, 2.89 ); setScaleKey( spep_0 + 316 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_0 + 317 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_0 + 318 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_0 + 319 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_0 + 320 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_0 + 321 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_0 + 322 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 323 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 325 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 326 + OFFSET_X, 1, 3.6, 3.6 ); setScaleKey( spep_0 + 327 + OFFSET_X, 1, 3.6, 3.6 ); setScaleKey( spep_0 + 328 + OFFSET_X, 1, 3.14, 3.14 ); setScaleKey( spep_0 + 329 + OFFSET_X, 1, 3.14, 3.14 ); setScaleKey( spep_0 + 330 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_0 + 331 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_0 + 332 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_0 + 333 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_0 + 334 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_0 + 335 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_0 + 336 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_0 + 337 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_0 + 338 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 339 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 340 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_0 + 341 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_0 + 342 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 343 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 344 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 345 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 346 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 347 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 348 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 349 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 350 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 351 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 356 + OFFSET_X, 1, 0.48, 0.48 ); setRotateKey( spep_0 + 284 + OFFSET_X, 1, -52.9 ); setRotateKey( spep_0 + 285 + OFFSET_X, 1, -52.9 ); setRotateKey( spep_0 + 286 + OFFSET_X, 1, -51.1 ); setRotateKey( spep_0 + 287 + OFFSET_X, 1, -51.1 ); setRotateKey( spep_0 + 288 + OFFSET_X, 1, -49.2 ); setRotateKey( spep_0 + 289 + OFFSET_X, 1, -49.2 ); setRotateKey( spep_0 + 290 + OFFSET_X, 1, -44.9 ); setRotateKey( spep_0 + 307 + OFFSET_X, 1, -44.9 ); setRotateKey( spep_0 + 308 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 325 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 326 + OFFSET_X, 1, 82.4 ); setRotateKey( spep_0 + 331 + OFFSET_X, 1, 82.4 ); setRotateKey( spep_0 + 332 + OFFSET_X, 1, 82.5 ); setRotateKey( spep_0 + 356 + OFFSET_X, 1, 82.5 ); -- 敵の動き3 setDisp( spep_0 + 396 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 440 + OFFSET_X, 1, 0 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, 34.1, 6.9 , 0 ); setMoveKey( spep_0 + 397 + OFFSET_X, 1, 34.1, 6.9 , 0 ); setMoveKey( spep_0 + 398 + OFFSET_X, 1, 51.5, -1.5 , 0 ); setMoveKey( spep_0 + 399 + OFFSET_X, 1, 51.5, -1.5 , 0 ); setMoveKey( spep_0 + 400 + OFFSET_X, 1, 68.9, -9.9 , 0 ); setMoveKey( spep_0 + 401 + OFFSET_X, 1, 68.9, -9.9 , 0 ); setMoveKey( spep_0 + 402 + OFFSET_X, 1, 85.6, -17.9 , 0 ); setMoveKey( spep_0 + 403 + OFFSET_X, 1, 85.6, -17.9 , 0 ); setMoveKey( spep_0 + 404 + OFFSET_X, 1, 101, -25.3 , 0 ); setMoveKey( spep_0 + 405 + OFFSET_X, 1, 101, -25.3 , 0 ); setMoveKey( spep_0 + 406 + OFFSET_X, 1, 114.7, -31.9 , 0 ); setMoveKey( spep_0 + 407 + OFFSET_X, 1, 114.7, -31.9 , 0 ); setMoveKey( spep_0 + 408 + OFFSET_X, 1, 126.6, -37.7 , 0 ); setMoveKey( spep_0 + 409 + OFFSET_X, 1, 126.6, -37.7 , 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, 136.8, -42.5 , 0 ); setMoveKey( spep_0 + 411 + OFFSET_X, 1, 136.8, -42.5 , 0 ); setMoveKey( spep_0 + 412 + OFFSET_X, 1, 145.3, -46.6 , 0 ); setMoveKey( spep_0 + 413 + OFFSET_X, 1, 145.3, -46.6 , 0 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, 152.3, -50 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, 152.3, -50 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, 158, -52.8 , 0 ); setMoveKey( spep_0 + 417 + OFFSET_X, 1, 158, -52.8 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, 162.6, -55 , 0 ); setMoveKey( spep_0 + 419 + OFFSET_X, 1, 162.6, -55 , 0 ); setMoveKey( spep_0 + 420 + OFFSET_X, 1, 166.2, -56.7 , 0 ); setMoveKey( spep_0 + 421 + OFFSET_X, 1, 166.2, -56.7 , 0 ); setMoveKey( spep_0 + 422 + OFFSET_X, 1, 168.9, -58 , 0 ); setMoveKey( spep_0 + 423 + OFFSET_X, 1, 168.9, -58 , 0 ); setMoveKey( spep_0 + 424 + OFFSET_X, 1, 171.8, -32.6 , 0 ); setMoveKey( spep_0 + 425 + OFFSET_X, 1, 171.8, -32.6 , 0 ); setMoveKey( spep_0 + 426 + OFFSET_X, 1, 174.6, -23.9 , 0 ); setMoveKey( spep_0 + 427 + OFFSET_X, 1, 174.6, -23.9 , 0 ); setMoveKey( spep_0 + 428 + OFFSET_X, 1, 173.3, -34.8 , 0 ); setMoveKey( spep_0 + 429 + OFFSET_X, 1, 173.3, -34.8 , 0 ); setMoveKey( spep_0 + 430 + OFFSET_X, 1, 173.7, -29.4 , 0 ); setMoveKey( spep_0 + 431 + OFFSET_X, 1, 173.7, -29.4 , 0 ); setMoveKey( spep_0 + 432 + OFFSET_X, 1, 168, -41.8 , 0 ); setMoveKey( spep_0 + 440 + OFFSET_X, 1, 168, -41.8 , 0 ); setScaleKey( spep_0 + 396 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_0 + 397 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_0 + 398 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 399 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 400 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_0 + 401 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_0 + 402 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 403 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 404 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 405 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 406 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 407 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 408 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 409 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 410 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 411 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 412 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 413 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 414 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 415 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 416 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 417 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 418 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 419 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 420 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 421 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 422 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 423 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 424 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 425 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 426 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 427 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 428 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 429 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 430 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 440 + OFFSET_X, 1, 0.37, 0.37 ); setRotateKey( spep_0 + 396 + OFFSET_X, 1, 82.5 ); setRotateKey( spep_0 + 440 + OFFSET_X, 1, 82.5 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1175, "",spep_0 + 198, 0, 74, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --髪なびく SE003 = playSeVer2( spep_0 + 4, 1331, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 44, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 44, SE004, 79 ); --向かってくる SE005 = playSeVer2( spep_0 + 78, 1182, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 78, 1117, "", 0, 0, 0, -1); -------------------------------------- -- 回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 110; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE00X, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- -- 回避しなかった場合 ----------------------------- -- ** 音 ** -- --初手パンチ SE007 = playSeVer2( spep_0 + 136, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 136, SE007, 158 ); SE008 = playSeVer2( spep_0 + 144, 1009, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 144, 1110, "", 0, 0, 0, -1); --ラッシュ SE010 = playSeVer2( spep_0 + 168, 1425, "",spep_0 + 232, 0, 6, -1); SE011 = playSeVer2( spep_0 + 170, 1010, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 116, 1001, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 116, SE012, 74 ); SE013 = playSeVer2( spep_0 + 222, 1110, "", 0, 0, 0, -1); --振りかぶる SE014 = playSeVer2( spep_0 + 242, 1004, "", 0, 0, 0, -1); --殴り飛ばす SE015 = playSeVer2( spep_0 + 270, 1003, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 284, 1120, "", 0, 0, 0, -1); --敵飛んでいく SE017 = playSeVer2( spep_0 + 306, 1027, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 314, 1121, "",spep_0 + 462, 0, 104, -1); setSeVolumeByWorkId( spep_0 + 314, SE018, 52 ); --気弾溜め SE019 = playSeVer2( spep_0 + 350, 1262, "",spep_0 + 340, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 350, SE019, 126 ); SE020 = playSeVer2( spep_0 + 350, 49, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 350, 1130, "", 0, 0, 0, -1); --気弾発射 SE022 = playSeVer2( spep_0 + 374, 1177, "",spep_0 + 456, 0, 26, -1); SE023 = playSeVer2( spep_0 + 374, 1016, "", 0, 0, 0, -1); --敵ヒット SE024 = playSeVer2( spep_0 + 426, 1023, "",spep_0 + 482, 0, 20, -1); SE025 = playSeVer2( spep_0 + 428, 1024, "",spep_0 + 480, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 428, SE025, 84 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 456 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --向かってくる SE027 = playSeVer2( spep_1 + 92, 1019, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_1 + 92, 1240, "",spep_2 + 88, 0, 28, -1); ------------------------------------------------------ -- カードカットイン~フィニッシュまで ef_002 ------------------------------------------------------ MAX_FRAME_2 = 254; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002, 0x80, -1, 0, 0, 0 ); -- カードカットイン~フィニッシュまで ef_002 setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --向かってくる SE029 = playSeVer2( spep_2 + 10, 1116, "",spep_2 + 56, 0, 18, -1); --気円斬なげる SE030 = playSeVer2( spep_2 + 44, 1241, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 44, 1242, "",spep_2 + 216, 0, 96, -1); SE032 = playSeVer2( spep_2 + 44, 1133, "",spep_2 + 144, 0, 68, -1); --敵切る SE033 = playSeVer2( spep_2 + 74, 1142, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 74, SE033, 85 ); SE034 = playSeVer2( spep_2 + 74, 1318, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 74, SE034, 178 ); SE035 = playSeVer2( spep_2 + 74, 1141, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 92, 1032, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 92, SE036, 78 ); SE037 = playSeVer2( spep_2 + 92, 1061, "", 0, 0, 0, -1); --気円斬とんでいく SE038 = playSeVer2( spep_2 + 104, 1319, "",spep_2 + 246, 0, 78, -1); SE039 = playSeVer2( spep_2 + 104, 1159, "",spep_2 + 266, 0, 72, -1); setSeVolumeByWorkId( spep_2 + 104, SE039, 63 ); -- ** おわり ** -- dealDamage( spep_2 + 130 ); endPhase( spep_2 + MAX_FRAME_2 ); -- 254 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 開幕・目線カットイン~カードカットインまで ef_001r ------------------------------------------------------ MAX_FRAME_0 = 456; -- ** エフェクト等 ** -- SP_01 = entryEffect( spep_0 + 0, SP_001r, 0x100, -1, 0, 0, 0 ); -- 開幕・目線カットイン~カードカットインまで ef_001r setEffMoveKey( spep_0 + 0, SP_01, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01, -1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01, 0 ); setEffAlphaKey( spep_0 + 0, SP_01, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01, 255 ); SP_01b = entryEffect( spep_0 + 0, SP_001br, 0x80, -1, 0, 0, 0 ); -- 開幕・目線カットイン~カードカットインまで ef_001br setEffMoveKey( spep_0 + 0, SP_01b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, SP_01b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, SP_01b, -1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, SP_01b, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, SP_01b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, SP_01b, 0 ); setEffAlphaKey( spep_0 + 0, SP_01b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, SP_01b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -45, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -45, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -45, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, 0.7); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 136 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 240 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 136 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 144 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 178 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 184 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 192 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 200 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 210 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 216 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 224 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 232 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, 6.4, -18.2 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, 6.4, -18.2 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 10.4, -10.6 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, 10.4, -10.6 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, 14.4, -3 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, 14.4, -3 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 18.4, 4.6 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 18.4, 4.6 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 15.3, 32.6 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, 15.3, 32.6 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 53, 64.3 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 53, 64.3 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 142.8, 89.7 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 142.8, 89.7 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, -15.5, 59.4 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, -15.5, 59.4 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 150.3, 98.9 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, 150.3, 98.9 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 36, 48.5 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, 36, 48.5 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 65.8, 48.1 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 65.8, 48.1 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 47.5, 41.7 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 47.5, 41.7 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 59.3, 39.2 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 59.3, 39.2 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 65, 39.1 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 65, 39.1 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 70.8, 38.9 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 70.8, 38.9 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 76.5, 38.7 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 76.5, 38.7 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 82.3, 38.5 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 82.3, 38.5 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 88, 38.4 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 88, 38.4 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 93.8, 38.2 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 93.8, 38.2 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 99.5, 38 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 99.5, 38 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 105.3, 37.8 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 105.3, 37.8 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 122.5, 61 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 122.5, 61 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 103.2, 37.3 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 103.2, 37.3 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 113.2, 35.6 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 113.2, 35.6 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 122.8, -7.7 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 122.8, -7.7 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 121.9, 90.6 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 121.9, 90.6 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 109.2, 49.8 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 109.2, 49.8 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 128.4, 41 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 128.4, 41 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 87.5, 34.1 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 87.5, 34.1 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 79.7, 57.7 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 79.7, 57.7 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 119.3, 112.7 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 119.3, 112.7 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 111, 109.8 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 111, 109.8 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 107.1, 106.7 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 107.1, 106.7 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 97.1, 149.5 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 97.1, 149.5 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 115.2, 109.6 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 115.2, 109.6 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 135.2, 107.7 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 135.2, 107.7 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 157.2, 110.7 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 157.2, 110.7 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 164.4, 135 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 164.4, 135 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 139.2, 93.3 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 139.2, 93.3 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 149.9, 81.5 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 149.9, 81.5 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 148.2, 36.9 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 148.2, 36.9 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 136, 134 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 136, 134 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 143.2, 131.8 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 143.2, 131.8 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 148.4, 101 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 148.4, 101 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 81.5, 112.1 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 81.5, 112.1 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 85.8, 123.7 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 85.8, 123.7 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 101.4, 143.7 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 101.4, 143.7 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 117.1, 163.8 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 117.1, 163.8 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 71.2, 122.7 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 71.2, 122.7 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 79.2, 181.6 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 79.2, 181.6 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 100, 189.2 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 100, 189.2 , 0 ); setScaleKey( spep_0 + 136 + OFFSET_X, 1, 2.09, 2.09 ); setScaleKey( spep_0 + 143 + OFFSET_X, 1, 2.09, 2.09 ); setScaleKey( spep_0 + 144 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 177 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 178 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 191 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 199 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 200 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 209 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 215 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 223 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 231 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 2.18, 2.18 ); setRotateKey( spep_0 + 136 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 177 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 178 + OFFSET_X, 1, -47.6 ); setRotateKey( spep_0 + 183 + OFFSET_X, 1, -47.6 ); setRotateKey( spep_0 + 184 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 187 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 188 + OFFSET_X, 1, 9.9 ); setRotateKey( spep_0 + 189 + OFFSET_X, 1, 9.9 ); setRotateKey( spep_0 + 190 + OFFSET_X, 1, 19.8 ); setRotateKey( spep_0 + 191 + OFFSET_X, 1, 19.8 ); setRotateKey( spep_0 + 192 + OFFSET_X, 1, -47.6 ); setRotateKey( spep_0 + 199 + OFFSET_X, 1, -47.6 ); setRotateKey( spep_0 + 200 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 209 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 210 + OFFSET_X, 1, -47.6 ); setRotateKey( spep_0 + 215 + OFFSET_X, 1, -47.6 ); setRotateKey( spep_0 + 216 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 219 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 220 + OFFSET_X, 1, 9.9 ); setRotateKey( spep_0 + 221 + OFFSET_X, 1, 9.9 ); setRotateKey( spep_0 + 222 + OFFSET_X, 1, 19.8 ); setRotateKey( spep_0 + 223 + OFFSET_X, 1, 19.8 ); setRotateKey( spep_0 + 224 + OFFSET_X, 1, -47.6 ); setRotateKey( spep_0 + 231 + OFFSET_X, 1, -47.6 ); setRotateKey( spep_0 + 232 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 240 + OFFSET_X, 1, 0 ); -- 敵の動き2 setDisp( spep_0 + 284 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 356 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 284 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 308 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 326 + OFFSET_X, 1, 5 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, 218, -31.2 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, 218, -31.2 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, 186, -40.9 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, 186, -40.9 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, 154, -50.7 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, 154, -50.7 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, 143.6, -35 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, 143.6, -35 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, 190.1, -26.9 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, 190.1, -26.9 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, 131.3, -43.2 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, 131.3, -43.2 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, 142, -22.6 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X, 1, 142, -22.6 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, 118.5, -43.8 , 0 ); setMoveKey( spep_0 + 299 + OFFSET_X, 1, 118.5, -43.8 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, 139.7, -51.6 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, 139.7, -51.6 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, 120.9, -19 , 0 ); setMoveKey( spep_0 + 303 + OFFSET_X, 1, 120.9, -19 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, 141.1, -19.7 , 0 ); setMoveKey( spep_0 + 305 + OFFSET_X, 1, 141.1, -19.7 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, 115.6, -43.8 , 0 ); setMoveKey( spep_0 + 307 + OFFSET_X, 1, 115.6, -43.8 , 0 ); setMoveKey( spep_0 + 308 + OFFSET_X, 1, 167.3, 27.8 , 0 ); setMoveKey( spep_0 + 309 + OFFSET_X, 1, 167.3, 27.8 , 0 ); setMoveKey( spep_0 + 310 + OFFSET_X, 1, 148.3, 62.5 , 0 ); setMoveKey( spep_0 + 311 + OFFSET_X, 1, 148.3, 62.5 , 0 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, 169.3, 64.8 , 0 ); setMoveKey( spep_0 + 313 + OFFSET_X, 1, 169.3, 64.8 , 0 ); setMoveKey( spep_0 + 314 + OFFSET_X, 1, 172.6, 46.4 , 0 ); setMoveKey( spep_0 + 315 + OFFSET_X, 1, 172.6, 46.4 , 0 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, 187.3, 43.3 , 0 ); setMoveKey( spep_0 + 317 + OFFSET_X, 1, 187.3, 43.3 , 0 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, 206.1, 41.6 , 0 ); setMoveKey( spep_0 + 319 + OFFSET_X, 1, 206.1, 41.6 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X, 1, 229.1, 41.1 , 0 ); setMoveKey( spep_0 + 321 + OFFSET_X, 1, 229.1, 41.1 , 0 ); setMoveKey( spep_0 + 322 + OFFSET_X, 1, 257, 54.2 , 0 ); setMoveKey( spep_0 + 323 + OFFSET_X, 1, 257, 54.2 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, 288.9, 68.6 , 0 ); setMoveKey( spep_0 + 325 + OFFSET_X, 1, 288.9, 68.6 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, -313.2, 41.6 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, -313.2, 41.6 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, -248.5, 37.2 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, -248.5, 37.2 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, -189, 33.1 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, -189, 33.1 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, -134.7, 29.4 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, -134.7, 29.4 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, -85.5, 26.1 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, -85.5, 26.1 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, -41.5, 23.1 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, -41.5, 23.1 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, -2.7, 20.5 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, -2.7, 20.5 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, 31, 18.2 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, 31, 18.2 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 59.5, 16.3 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, 59.5, 16.3 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 82.8, 14.7 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, 82.8, 14.7 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 100.9, 13.5 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, 100.9, 13.5 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 113.8, 12.7 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, 113.8, 12.7 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 121.6, 12.1 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 121.6, 12.1 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 124.2, 12 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 124.2, 12 , 0 ); setScaleKey( spep_0 + 284 + OFFSET_X, 1, 3.19, 3.19 ); setScaleKey( spep_0 + 285 + OFFSET_X, 1, 3.19, 3.19 ); setScaleKey( spep_0 + 286 + OFFSET_X, 1, 3.3, 3.3 ); setScaleKey( spep_0 + 287 + OFFSET_X, 1, 3.3, 3.3 ); setScaleKey( spep_0 + 288 + OFFSET_X, 1, 3.41, 3.41 ); setScaleKey( spep_0 + 289 + OFFSET_X, 1, 3.41, 3.41 ); setScaleKey( spep_0 + 290 + OFFSET_X, 1, 3.43, 3.43 ); setScaleKey( spep_0 + 291 + OFFSET_X, 1, 3.43, 3.43 ); setScaleKey( spep_0 + 292 + OFFSET_X, 1, 3.86, 3.86 ); setScaleKey( spep_0 + 293 + OFFSET_X, 1, 3.86, 3.86 ); setScaleKey( spep_0 + 294 + OFFSET_X, 1, 3.43, 3.43 ); setScaleKey( spep_0 + 295 + OFFSET_X, 1, 3.43, 3.43 ); setScaleKey( spep_0 + 296 + OFFSET_X, 1, 3.65, 3.65 ); setScaleKey( spep_0 + 297 + OFFSET_X, 1, 3.65, 3.65 ); setScaleKey( spep_0 + 298 + OFFSET_X, 1, 3.43, 3.43 ); setScaleKey( spep_0 + 307 + OFFSET_X, 1, 3.43, 3.43 ); setScaleKey( spep_0 + 308 + OFFSET_X, 1, 3.33, 3.33 ); setScaleKey( spep_0 + 309 + OFFSET_X, 1, 3.33, 3.33 ); setScaleKey( spep_0 + 310 + OFFSET_X, 1, 3.24, 3.24 ); setScaleKey( spep_0 + 311 + OFFSET_X, 1, 3.24, 3.24 ); setScaleKey( spep_0 + 312 + OFFSET_X, 1, 3.11, 3.11 ); setScaleKey( spep_0 + 313 + OFFSET_X, 1, 3.11, 3.11 ); setScaleKey( spep_0 + 314 + OFFSET_X, 1, 2.89, 2.89 ); setScaleKey( spep_0 + 315 + OFFSET_X, 1, 2.89, 2.89 ); setScaleKey( spep_0 + 316 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_0 + 317 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_0 + 318 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_0 + 319 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_0 + 320 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_0 + 321 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_0 + 322 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 323 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 325 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 326 + OFFSET_X, 1, 3.6, 3.6 ); setScaleKey( spep_0 + 327 + OFFSET_X, 1, 3.6, 3.6 ); setScaleKey( spep_0 + 328 + OFFSET_X, 1, 3.14, 3.14 ); setScaleKey( spep_0 + 329 + OFFSET_X, 1, 3.14, 3.14 ); setScaleKey( spep_0 + 330 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_0 + 331 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_0 + 332 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_0 + 333 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_0 + 334 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_0 + 335 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_0 + 336 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_0 + 337 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_0 + 338 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 339 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 340 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_0 + 341 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_0 + 342 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 343 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 344 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 345 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 346 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 347 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 348 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 349 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 350 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 351 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 356 + OFFSET_X, 1, 0.48, 0.48 ); setRotateKey( spep_0 + 284 + OFFSET_X, 1, -52.9 ); setRotateKey( spep_0 + 285 + OFFSET_X, 1, -52.9 ); setRotateKey( spep_0 + 286 + OFFSET_X, 1, -51.1 ); setRotateKey( spep_0 + 287 + OFFSET_X, 1, -51.1 ); setRotateKey( spep_0 + 288 + OFFSET_X, 1, -49.2 ); setRotateKey( spep_0 + 289 + OFFSET_X, 1, -49.2 ); setRotateKey( spep_0 + 290 + OFFSET_X, 1, -44.9 ); setRotateKey( spep_0 + 307 + OFFSET_X, 1, -44.9 ); setRotateKey( spep_0 + 308 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 325 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 326 + OFFSET_X, 1, 82.4 ); setRotateKey( spep_0 + 331 + OFFSET_X, 1, 82.4 ); setRotateKey( spep_0 + 332 + OFFSET_X, 1, 82.5 ); setRotateKey( spep_0 + 356 + OFFSET_X, 1, 82.5 ); -- 敵の動き3 setDisp( spep_0 + 396 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 440 + OFFSET_X, 1, 0 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, 34.1, 6.9 , 0 ); setMoveKey( spep_0 + 397 + OFFSET_X, 1, 34.1, 6.9 , 0 ); setMoveKey( spep_0 + 398 + OFFSET_X, 1, 51.5, -1.5 , 0 ); setMoveKey( spep_0 + 399 + OFFSET_X, 1, 51.5, -1.5 , 0 ); setMoveKey( spep_0 + 400 + OFFSET_X, 1, 68.9, -9.9 , 0 ); setMoveKey( spep_0 + 401 + OFFSET_X, 1, 68.9, -9.9 , 0 ); setMoveKey( spep_0 + 402 + OFFSET_X, 1, 85.6, -17.9 , 0 ); setMoveKey( spep_0 + 403 + OFFSET_X, 1, 85.6, -17.9 , 0 ); setMoveKey( spep_0 + 404 + OFFSET_X, 1, 101, -25.3 , 0 ); setMoveKey( spep_0 + 405 + OFFSET_X, 1, 101, -25.3 , 0 ); setMoveKey( spep_0 + 406 + OFFSET_X, 1, 114.7, -31.9 , 0 ); setMoveKey( spep_0 + 407 + OFFSET_X, 1, 114.7, -31.9 , 0 ); setMoveKey( spep_0 + 408 + OFFSET_X, 1, 126.6, -37.7 , 0 ); setMoveKey( spep_0 + 409 + OFFSET_X, 1, 126.6, -37.7 , 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, 136.8, -42.5 , 0 ); setMoveKey( spep_0 + 411 + OFFSET_X, 1, 136.8, -42.5 , 0 ); setMoveKey( spep_0 + 412 + OFFSET_X, 1, 145.3, -46.6 , 0 ); setMoveKey( spep_0 + 413 + OFFSET_X, 1, 145.3, -46.6 , 0 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, 152.3, -50 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, 152.3, -50 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, 158, -52.8 , 0 ); setMoveKey( spep_0 + 417 + OFFSET_X, 1, 158, -52.8 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, 162.6, -55 , 0 ); setMoveKey( spep_0 + 419 + OFFSET_X, 1, 162.6, -55 , 0 ); setMoveKey( spep_0 + 420 + OFFSET_X, 1, 166.2, -56.7 , 0 ); setMoveKey( spep_0 + 421 + OFFSET_X, 1, 166.2, -56.7 , 0 ); setMoveKey( spep_0 + 422 + OFFSET_X, 1, 168.9, -58 , 0 ); setMoveKey( spep_0 + 423 + OFFSET_X, 1, 168.9, -58 , 0 ); setMoveKey( spep_0 + 424 + OFFSET_X, 1, 171.8, -32.6 , 0 ); setMoveKey( spep_0 + 425 + OFFSET_X, 1, 171.8, -32.6 , 0 ); setMoveKey( spep_0 + 426 + OFFSET_X, 1, 174.6, -23.9 , 0 ); setMoveKey( spep_0 + 427 + OFFSET_X, 1, 174.6, -23.9 , 0 ); setMoveKey( spep_0 + 428 + OFFSET_X, 1, 173.3, -34.8 , 0 ); setMoveKey( spep_0 + 429 + OFFSET_X, 1, 173.3, -34.8 , 0 ); setMoveKey( spep_0 + 430 + OFFSET_X, 1, 173.7, -29.4 , 0 ); setMoveKey( spep_0 + 431 + OFFSET_X, 1, 173.7, -29.4 , 0 ); setMoveKey( spep_0 + 432 + OFFSET_X, 1, 168, -41.8 , 0 ); setMoveKey( spep_0 + 440 + OFFSET_X, 1, 168, -41.8 , 0 ); setScaleKey( spep_0 + 396 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_0 + 397 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_0 + 398 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 399 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 400 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_0 + 401 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_0 + 402 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 403 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 404 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 405 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 406 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 407 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 408 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 409 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 410 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 411 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 412 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 413 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 414 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 415 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 416 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 417 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 418 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 419 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 420 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 421 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 422 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 423 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 424 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 425 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 426 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 427 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 428 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 429 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 430 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 440 + OFFSET_X, 1, 0.37, 0.37 ); setRotateKey( spep_0 + 396 + OFFSET_X, 1, 82.5 ); setRotateKey( spep_0 + 440 + OFFSET_X, 1, 82.5 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1175, "",spep_0 + 198, 0, 74, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --髪なびく SE003 = playSeVer2( spep_0 + 4, 1331, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 44, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 44, SE004, 79 ); --向かってくる SE005 = playSeVer2( spep_0 + 78, 1182, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 78, 1117, "", 0, 0, 0, -1); -------------------------------------- -- 回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 110; -- エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE00X, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え dodge = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge-1, dodge, -1.0, 1.0); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase( SP_dodge+10); do return end else end ----------------------------- -- 回避しなかった場合 ----------------------------- -- ** 音 ** -- --初手パンチ SE007 = playSeVer2( spep_0 + 136, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 136, SE007, 158 ); SE008 = playSeVer2( spep_0 + 144, 1009, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 144, 1110, "", 0, 0, 0, -1); --ラッシュ SE010 = playSeVer2( spep_0 + 168, 1425, "",spep_0 + 232, 0, 6, -1); SE011 = playSeVer2( spep_0 + 170, 1010, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 116, 1001, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 116, SE012, 74 ); SE013 = playSeVer2( spep_0 + 222, 1110, "", 0, 0, 0, -1); --振りかぶる SE014 = playSeVer2( spep_0 + 242, 1004, "", 0, 0, 0, -1); --殴り飛ばす SE015 = playSeVer2( spep_0 + 270, 1003, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 284, 1120, "", 0, 0, 0, -1); --敵飛んでいく SE017 = playSeVer2( spep_0 + 306, 1027, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 314, 1121, "",spep_0 + 462, 0, 104, -1); setSeVolumeByWorkId( spep_0 + 314, SE018, 52 ); --気弾溜め SE019 = playSeVer2( spep_0 + 350, 1262, "",spep_0 + 340, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 350, SE019, 126 ); SE020 = playSeVer2( spep_0 + 350, 49, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 350, 1130, "", 0, 0, 0, -1); --気弾発射 SE022 = playSeVer2( spep_0 + 374, 1177, "",spep_0 + 456, 0, 26, -1); SE023 = playSeVer2( spep_0 + 374, 1016, "", 0, 0, 0, -1); --敵ヒット SE024 = playSeVer2( spep_0 + 426, 1023, "",spep_0 + 482, 0, 20, -1); SE025 = playSeVer2( spep_0 + 428, 1024, "",spep_0 + 480, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 428, SE025, 84 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 456 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --向かってくる SE027 = playSeVer2( spep_1 + 92, 1019, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_1 + 92, 1240, "",spep_2 + 88, 0, 28, -1); ------------------------------------------------------ -- カードカットイン~フィニッシュまで ef_002r ------------------------------------------------------ MAX_FRAME_2 = 254; -- ** エフェクト等 ** -- SP_02 = entryEffect( spep_2 + 0, SP_002r, 0x80, -1, 0, 0, 0 ); -- カードカットイン~フィニッシュまで ef_002r setEffMoveKey( spep_2 + 0, SP_02, 0, 0 , 0 ); setEffMoveKey( spep_2 + MAX_FRAME_2, SP_02, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, SP_02, 1.0, 1.0 ); setEffScaleKey( spep_2 + MAX_FRAME_2, SP_02, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, SP_02, 0 ); setEffRotateKey( spep_2 + MAX_FRAME_2, SP_02, 0 ); setEffAlphaKey( spep_2 + 0, SP_02, 255 ); setEffAlphaKey( spep_2 + MAX_FRAME_2, SP_02, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255 ); -- ** 音 ** -- --向かってくる SE029 = playSeVer2( spep_2 + 10, 1116, "",spep_2 + 56, 0, 18, -1); --気円斬なげる SE030 = playSeVer2( spep_2 + 44, 1241, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 44, 1242, "",spep_2 + 216, 0, 96, -1); SE032 = playSeVer2( spep_2 + 44, 1133, "",spep_2 + 144, 0, 68, -1); --敵切る SE033 = playSeVer2( spep_2 + 74, 1142, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 74, SE033, 85 ); SE034 = playSeVer2( spep_2 + 74, 1318, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 74, SE034, 178 ); SE035 = playSeVer2( spep_2 + 74, 1141, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 92, 1032, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 92, SE036, 78 ); SE037 = playSeVer2( spep_2 + 92, 1061, "", 0, 0, 0, -1); --気円斬とんでいく SE038 = playSeVer2( spep_2 + 104, 1319, "",spep_2 + 246, 0, 78, -1); SE039 = playSeVer2( spep_2 + 104, 1159, "",spep_2 + 266, 0, 72, -1); setSeVolumeByWorkId( spep_2 + 104, SE039, 63 ); -- ** おわり ** -- dealDamage( spep_2 + 130 ); endPhase( spep_2 + MAX_FRAME_2 ); -- 254 end