--1031080:UR_孫悟空(少年期)_必殺技:ジャン拳 --sp_effect_b1_00321 --sp2849 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163677; -- カード前 ef_001 SP_01b = 163679; -- カード前 背面 ef_001b SP_02 = 163680; -- カード後 ef_002 SP_02b = 163682; -- カード前 背面 ef_002b --エフェクト(敵) SP_01r = 163678; -- カード前 敵側 ef_001r SP_02r = 163681; -- カード前 敵側ef_002r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] ENABLE_AUTO_TIME_STRETCH(0.82); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- カード前 ------------------------------------------------- MAX_FRAME_0 = 220; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- カード前(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- カード前・背面(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 124; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 52 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 117 ); setMoveKey( spep_0 + 0, 1, 195.7, -27.4 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 195.7, -27.4 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 195.7, -27.4 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 195.7, -27.4 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 195.7, -27.4 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 195.7, -27.4 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 195.7, -27.4 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, 195.7, -27.4 , 0 ); setScaleKey( spep_0 + 0, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 52 + OFFSET_X, 1, 1.2, 1.2 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 52 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 244, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --構える SE002 = playSeVer2( spep_0 + 12, 1189, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 18, 1007, "",spep_0 + 34, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 18, SE003, 71 ); --構える2 SE004 = playSeVer2( spep_0 + 42, 1003, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 66, 1012, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 66, SE005, 62 ); SE006 = playSeVer2( spep_0 + 76, 1013, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 96, 1189, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 104, 1006, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --220F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- カード後 ------------------------------------------------- MAX_FRAME_2 = 316; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- カード後(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- カード後・背面(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 186 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 218 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 186 + OFFSET_X, 1, 105 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, -415.4, -439.6 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, -415.4, -439.6 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, -332.6, -406.9 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, -332.6, -406.9 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, -249.7, -374.3 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, -249.7, -374.3 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, -193.3, -354.3 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, -193.3, -354.3 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, -136.8, -334.3 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, -136.8, -334.3 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, -80.4, -314.3 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, -80.4, -314.3 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, -62.6, -306.3 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, -62.6, -306.3 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, -44.8, -298.3 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, -44.8, -298.3 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, -27.1, -290.2 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, -27.1, -290.2 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, -9.3, -282.2 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, -9.3, -282.2 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, 8.4, -274.2 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, 8.4, -274.2 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, 26.1, -266.1 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, 26.1, -266.1 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, 43.8, -258.1 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, 43.8, -258.1 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, 61.4, -250 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, 61.4, -250 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 79, -241.9 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, 79, -241.9 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, 96.6, -233.8 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, 96.6, -233.8 , 0 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 5.5, 5.5 ); setScaleKey( spep_2 + 187 + OFFSET_X, 1, 5.5, 5.5 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 4.75, 4.75 ); setScaleKey( spep_2 + 189 + OFFSET_X, 1, 4.75, 4.75 ); setScaleKey( spep_2 + 190 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_2 + 191 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_2 + 192 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_2 + 193 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_2 + 194 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 195 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 196 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 197 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 198 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_2 + 199 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_2 + 200 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 201 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 202 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_2 + 203 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_2 + 204 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_2 + 205 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_2 + 206 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_2 + 207 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_2 + 208 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_2 + 209 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_2 + 210 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 211 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 212 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 213 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 214 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 215 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 216 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 218 + OFFSET_X, 1, 0.6, 0.6 ); setRotateKey( spep_2 + 186 + OFFSET_X, 1, 40 ); setRotateKey( spep_2 + 187 + OFFSET_X, 1, 40 ); setRotateKey( spep_2 + 188 + OFFSET_X, 1, 40.1 ); setRotateKey( spep_2 + 189 + OFFSET_X, 1, 40.1 ); setRotateKey( spep_2 + 190 + OFFSET_X, 1, 40.3 ); setRotateKey( spep_2 + 191 + OFFSET_X, 1, 40.3 ); setRotateKey( spep_2 + 192 + OFFSET_X, 1, 40.7 ); setRotateKey( spep_2 + 193 + OFFSET_X, 1, 40.7 ); setRotateKey( spep_2 + 194 + OFFSET_X, 1, 41.2 ); setRotateKey( spep_2 + 195 + OFFSET_X, 1, 41.2 ); setRotateKey( spep_2 + 196 + OFFSET_X, 1, 41.9 ); setRotateKey( spep_2 + 197 + OFFSET_X, 1, 41.9 ); setRotateKey( spep_2 + 198 + OFFSET_X, 1, 42.7 ); setRotateKey( spep_2 + 199 + OFFSET_X, 1, 42.7 ); setRotateKey( spep_2 + 200 + OFFSET_X, 1, 43.6 ); setRotateKey( spep_2 + 201 + OFFSET_X, 1, 43.6 ); setRotateKey( spep_2 + 202 + OFFSET_X, 1, 44.7 ); setRotateKey( spep_2 + 203 + OFFSET_X, 1, 44.7 ); setRotateKey( spep_2 + 204 + OFFSET_X, 1, 46 ); setRotateKey( spep_2 + 205 + OFFSET_X, 1, 46 ); setRotateKey( spep_2 + 206 + OFFSET_X, 1, 47.4 ); setRotateKey( spep_2 + 207 + OFFSET_X, 1, 47.4 ); setRotateKey( spep_2 + 208 + OFFSET_X, 1, 48.9 ); setRotateKey( spep_2 + 209 + OFFSET_X, 1, 48.9 ); setRotateKey( spep_2 + 210 + OFFSET_X, 1, 50.6 ); setRotateKey( spep_2 + 211 + OFFSET_X, 1, 50.6 ); setRotateKey( spep_2 + 212 + OFFSET_X, 1, 52.5 ); setRotateKey( spep_2 + 213 + OFFSET_X, 1, 52.5 ); setRotateKey( spep_2 + 214 + OFFSET_X, 1, 54.6 ); setRotateKey( spep_2 + 215 + OFFSET_X, 1, 54.6 ); setRotateKey( spep_2 + 216 + OFFSET_X, 1, 57 ); setRotateKey( spep_2 + 218 + OFFSET_X, 1, 57 ); -- ** 音 ** -- --ぐー SE011 = playSeVer2( spep_2 + 2, 1004, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 8, 1003, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE_CUTIN, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --ぐー SE013 = playSeVer2( spep_2 + 34, 1237, "", 0, 2, 0, -1); setStartTimeMs( SE013, 167 ); SE014 = playSeVer2( spep_2 + 34, 1187, "", 0, 0, 0, -1); --ちょき SE015 = playSeVer2( spep_2 + 60, 1004, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 96, 1187, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_2 + 96, 1153, "", 0, 0, 0, -1); --ぱー SE018 = playSeVer2( spep_2 + 116, 1116, "",spep_2 + 152, 0, 14, -1); SE019 = playSeVer2( spep_2 + 152, 1187, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 152, 1120, "", 0, 0, 0, -1); --敵飛んでいく SE021 = playSeVer2( spep_2 + 166, 1121, "",spep_2 + 232, 0, 22, -1); --岩激突 SE022 = playSeVer2( spep_2 + 208, 1159, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 194); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2); --316F else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- カード前 ------------------------------------------------- MAX_FRAME_0 = 220; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- カード前(ef_001r) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- カード前・背面(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 124; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 52 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 117 ); setMoveKey( spep_0 + 0, 1, 195.7, -27.4 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 195.7, -27.4 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 195.7, -27.4 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 195.7, -27.4 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 195.7, -27.4 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 195.7, -27.4 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 195.7, -27.4 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, 195.7, -27.4 , 0 ); setScaleKey( spep_0 + 0, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 52 + OFFSET_X, 1, 1.2, 1.2 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 52 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 244, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --構える SE002 = playSeVer2( spep_0 + 12, 1189, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 18, 1007, "",spep_0 + 34, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 18, SE003, 71 ); --構える2 SE004 = playSeVer2( spep_0 + 42, 1003, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 66, 1012, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 66, SE005, 62 ); SE006 = playSeVer2( spep_0 + 76, 1013, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 96, 1189, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 104, 1006, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --220F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- カード後 ------------------------------------------------- MAX_FRAME_2 = 316; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- カード後(ef_002r) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- カード後・背面(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 186 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 218 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 186 + OFFSET_X, 1, 105 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, -415.4, -439.6 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, -415.4, -439.6 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, -332.6, -406.9 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, -332.6, -406.9 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, -249.7, -374.3 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, -249.7, -374.3 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, -193.3, -354.3 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, -193.3, -354.3 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, -136.8, -334.3 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, -136.8, -334.3 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, -80.4, -314.3 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, -80.4, -314.3 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, -62.6, -306.3 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, -62.6, -306.3 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, -44.8, -298.3 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, -44.8, -298.3 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, -27.1, -290.2 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, -27.1, -290.2 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, -9.3, -282.2 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, -9.3, -282.2 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, 8.4, -274.2 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, 8.4, -274.2 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, 26.1, -266.1 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, 26.1, -266.1 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, 43.8, -258.1 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, 43.8, -258.1 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, 61.4, -250 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, 61.4, -250 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 79, -241.9 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, 79, -241.9 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, 96.6, -233.8 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, 96.6, -233.8 , 0 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 5.5, 5.5 ); setScaleKey( spep_2 + 187 + OFFSET_X, 1, 5.5, 5.5 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 4.75, 4.75 ); setScaleKey( spep_2 + 189 + OFFSET_X, 1, 4.75, 4.75 ); setScaleKey( spep_2 + 190 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_2 + 191 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_2 + 192 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_2 + 193 + OFFSET_X, 1, 3.5, 3.5 ); setScaleKey( spep_2 + 194 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 195 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 196 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 197 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 198 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_2 + 199 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_2 + 200 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 201 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 202 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_2 + 203 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_2 + 204 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_2 + 205 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_2 + 206 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_2 + 207 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_2 + 208 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_2 + 209 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_2 + 210 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 211 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 212 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 213 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 214 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 215 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 216 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 218 + OFFSET_X, 1, 0.6, 0.6 ); setRotateKey( spep_2 + 186 + OFFSET_X, 1, 40 ); setRotateKey( spep_2 + 187 + OFFSET_X, 1, 40 ); setRotateKey( spep_2 + 188 + OFFSET_X, 1, 40.1 ); setRotateKey( spep_2 + 189 + OFFSET_X, 1, 40.1 ); setRotateKey( spep_2 + 190 + OFFSET_X, 1, 40.3 ); setRotateKey( spep_2 + 191 + OFFSET_X, 1, 40.3 ); setRotateKey( spep_2 + 192 + OFFSET_X, 1, 40.7 ); setRotateKey( spep_2 + 193 + OFFSET_X, 1, 40.7 ); setRotateKey( spep_2 + 194 + OFFSET_X, 1, 41.2 ); setRotateKey( spep_2 + 195 + OFFSET_X, 1, 41.2 ); setRotateKey( spep_2 + 196 + OFFSET_X, 1, 41.9 ); setRotateKey( spep_2 + 197 + OFFSET_X, 1, 41.9 ); setRotateKey( spep_2 + 198 + OFFSET_X, 1, 42.7 ); setRotateKey( spep_2 + 199 + OFFSET_X, 1, 42.7 ); setRotateKey( spep_2 + 200 + OFFSET_X, 1, 43.6 ); setRotateKey( spep_2 + 201 + OFFSET_X, 1, 43.6 ); setRotateKey( spep_2 + 202 + OFFSET_X, 1, 44.7 ); setRotateKey( spep_2 + 203 + OFFSET_X, 1, 44.7 ); setRotateKey( spep_2 + 204 + OFFSET_X, 1, 46 ); setRotateKey( spep_2 + 205 + OFFSET_X, 1, 46 ); setRotateKey( spep_2 + 206 + OFFSET_X, 1, 47.4 ); setRotateKey( spep_2 + 207 + OFFSET_X, 1, 47.4 ); setRotateKey( spep_2 + 208 + OFFSET_X, 1, 48.9 ); setRotateKey( spep_2 + 209 + OFFSET_X, 1, 48.9 ); setRotateKey( spep_2 + 210 + OFFSET_X, 1, 50.6 ); setRotateKey( spep_2 + 211 + OFFSET_X, 1, 50.6 ); setRotateKey( spep_2 + 212 + OFFSET_X, 1, 52.5 ); setRotateKey( spep_2 + 213 + OFFSET_X, 1, 52.5 ); setRotateKey( spep_2 + 214 + OFFSET_X, 1, 54.6 ); setRotateKey( spep_2 + 215 + OFFSET_X, 1, 54.6 ); setRotateKey( spep_2 + 216 + OFFSET_X, 1, 57 ); setRotateKey( spep_2 + 218 + OFFSET_X, 1, 57 ); -- ** 音 ** -- --ぐー SE011 = playSeVer2( spep_2 + 2, 1004, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 8, 1003, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE_CUTIN, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --ぐー SE013 = playSeVer2( spep_2 + 34, 1237, "", 0, 2, 0, -1); setStartTimeMs( SE013, 167 ); SE014 = playSeVer2( spep_2 + 34, 1187, "", 0, 0, 0, -1); --ちょき SE015 = playSeVer2( spep_2 + 60, 1004, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 96, 1187, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_2 + 96, 1153, "", 0, 0, 0, -1); --ぱー SE018 = playSeVer2( spep_2 + 116, 1116, "",spep_2 + 152, 0, 14, -1); SE019 = playSeVer2( spep_2 + 152, 1187, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 152, 1120, "", 0, 0, 0, -1); --敵飛んでいく SE021 = playSeVer2( spep_2 + 166, 1121, "",spep_2 + 232, 0, 22, -1); --岩激突 SE022 = playSeVer2( spep_2 + 208, 1159, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 194); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2); --316F end