--1031040:UR_マゲッタ_必殺技:ボルケーノエクスプロージョン --sp_effect_a7_00071 --sp2860 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163762; --ef_001 沸騰〜セリフ〜発射 SP_01b = 163764; --ef_001b 沸騰〜セリフ〜発射 SP_02 = 163765; --ef_002 着弾〜爆発 SP_02b = 163767; --ef_002b 着弾〜爆発 --エフェクト(敵) SP_01r = 163763; --ef_001r 沸騰〜セリフ〜発射 SP_02r = 163766; --ef_002r 着弾〜爆発 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] ENABLE_AUTO_TIME_STRETCH(0.72); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 沸騰〜セリフ〜発射 ------------------------------------------------- MAX_FRAME_0 = 484; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 沸騰〜セリフ〜発射(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 沸騰〜セリフ〜発射(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 222; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 68 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 100 ); setMoveKey( spep_0 + 0, 1, 194.7, 209.7 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 194.7, 210.1 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 194.7, 210.1 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 194.7, 210.4 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 194.7, 210.4 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 194.7, 210.8 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 194.7, 210.8 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 194.7, 211.2 , 0 ); setMoveKey( spep_0 + 9 + OFFSET_X, 1, 194.7, 211.2 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, 194.7, 211.6 , 0 ); setMoveKey( spep_0 + 11 + OFFSET_X, 1, 194.7, 211.6 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 194.7, 211.9 , 0 ); setMoveKey( spep_0 + 13 + OFFSET_X, 1, 194.7, 211.9 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, 194.7, 212.3 , 0 ); setMoveKey( spep_0 + 15 + OFFSET_X, 1, 194.7, 212.3 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 194.7, 212.7 , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, 194.7, 212.7 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 194.7, 213.1 , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, 194.7, 213.1 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 194.7, 213.4 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, 194.7, 213.4 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 194.7, 213.8 , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, 194.7, 213.8 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 194.7, 214.2 , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, 194.7, 214.2 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 194.7, 214.6 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, 194.7, 214.6 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 194.7, 214.9 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, 194.7, 214.9 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 194.7, 215.3 , 0 ); setMoveKey( spep_0 + 31 + OFFSET_X, 1, 194.7, 215.3 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, 194.7, 215.7 , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, 194.7, 215.7 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, 194.7, 216.1 , 0 ); setMoveKey( spep_0 + 35 + OFFSET_X, 1, 194.7, 216.1 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 194.7, 216.4 , 0 ); setMoveKey( spep_0 + 37 + OFFSET_X, 1, 194.7, 216.4 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, 194.7, 216.8 , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, 194.7, 216.8 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 194.7, 217.2 , 0 ); setMoveKey( spep_0 + 41 + OFFSET_X, 1, 194.7, 217.2 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, 194.6, 217.6 , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, 194.6, 217.6 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, 194.6, 217.9 , 0 ); setMoveKey( spep_0 + 45 + OFFSET_X, 1, 194.6, 217.9 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, 194.6, 218.3 , 0 ); setMoveKey( spep_0 + 47 + OFFSET_X, 1, 194.6, 218.3 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, 194.6, 218.7 , 0 ); setMoveKey( spep_0 + 49 + OFFSET_X, 1, 194.6, 218.7 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, 194.6, 219 , 0 ); setMoveKey( spep_0 + 51 + OFFSET_X, 1, 194.6, 219 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, 194.6, 219.4 , 0 ); setMoveKey( spep_0 + 53 + OFFSET_X, 1, 194.6, 219.4 , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, 194.6, 219.8 , 0 ); setMoveKey( spep_0 + 55 + OFFSET_X, 1, 194.6, 219.8 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, 194.6, 220.2 , 0 ); setMoveKey( spep_0 + 57 + OFFSET_X, 1, 194.6, 220.2 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, 194.6, 220.5 , 0 ); setMoveKey( spep_0 + 59 + OFFSET_X, 1, 194.6, 220.5 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, 194.6, 220.9 , 0 ); setMoveKey( spep_0 + 61 + OFFSET_X, 1, 194.6, 220.9 , 0 ); setMoveKey( spep_0 + 62 + OFFSET_X, 1, 194.6, 221.3 , 0 ); setMoveKey( spep_0 + 63 + OFFSET_X, 1, 194.6, 221.3 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, 194.6, 221.7 , 0 ); setMoveKey( spep_0 + 65 + OFFSET_X, 1, 194.6, 221.7 , 0 ); setMoveKey( spep_0 + 66 + OFFSET_X, 1, 194.6, 222 , 0 ); setMoveKey( spep_0 + 68 + OFFSET_X, 1, 194.6, 222 , 0 ); setScaleKey( spep_0 + 0, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 68 + OFFSET_X, 1, 0.54, 0.54 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 68 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 44, "", 0, 0, 0, -1); --環境音 SE002 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 512, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); --炎包まれる SE003 = playSeVer2( spep_0 + 50, 1229, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 50, SE003, 120 ); SE004 = playSeVer2( spep_0 + 56, 1226, "",spep_0 + 288, 0, 126, -1); setSeVolumeByWorkId( spep_0 + 56, SE004, 61 ); SE005 = playSeVer2( spep_0 + 66, 1268, "",spep_0 + 254, 0, 88, -1); SE006 = playSeVer2( spep_0 + 76, 1267, "",spep_0 + 266, 0, 92, -1); --炎吹き出す SE007 = playSeVer2( spep_0 + 100, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 100, SE007, 72 ); SE008 = playSeVer2( spep_0 + 110, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 110, SE008, 85 ); --環境音2 SE041 = playSeVer2( spep_0 + 200, 1269, "",spep_0 + 512, 10, 22, -1); setSeVolumeByWorkId( spep_0 + 200, SE041, 25 ); --頭カタカタ動く SE009 = playSeVer2( spep_0 + 158, 1222, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 158, SE009, 78 ); SE010 = playSeVer2( spep_0 + 162, 1220, "",spep_0 + 172, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 162, SE010, 94 ); SE011 = playSeVer2( spep_0 + 170, 1218, "",spep_0 + 208, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 170, SE011, 130 ); SE012 = playSeVer2( spep_0 + 174, 1220, "",spep_0 + 196, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 174, SE012, 79 ); setPitch( spep_0 + 174, SE012, -200 ); setTimeStretch( SE012, 0.87, 30, 4 ); SE013 = playSeVer2( spep_0 + 184, 1220, "",spep_0 + 206, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 184, SE013, 83 ); SE014 = playSeVer2( spep_0 + 194, 1218, "",spep_0 + 234, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 194, SE014, 123 ); SE015 = playSeVer2( spep_0 + 202, 1220, "",spep_0 + 224, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 202, SE015, 73 ); setPitch( spep_0 + 202, SE015, 100 ); setTimeStretch( SE015, 1.07, 30, 4 ); SE016 = playSeVer2( spep_0 + 214, 1220, "",spep_0 + 234, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 214, SE016, 82 ); SE018 = playSeVer2( spep_0 + 222, 1218, "",spep_0 + 260, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 222, SE018, 126 ); SE019 = playSeVer2( spep_0 + 224, 1220, "",spep_0 + 246, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 224, SE019, 71 ); setPitch( spep_0 + 224, SE019, -200 ); setTimeStretch( SE019, 0.87, 30, 4 ); SE020 = playSeVer2( spep_0 + 236, 1220, "",spep_0 + 264, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 236, SE020, 86 ); SE021 = playSeVer2( spep_0 + 246, 1218, "",spep_0 + 296, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 246, SE021, 120 ); SE022 = playSeVer2( spep_0 + 254, 1220, "",spep_0 + 286, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 254, SE022, 87 ); setPitch( spep_0 + 254, SE022, 100 ); setTimeStretch( SE022, 1.07, 30, 4 ); --湯気吹き出す SE023 = playSeVer2( spep_0 + 292, 1258, "",spep_0 + 422, 0, 70, -1); setSeVolumeByWorkId( spep_0 + 292, SE023, 42 ); SE024 = playSeVer2( spep_0 + 300, 1247, "",spep_0 + 384, 0, 50, -1); setSeVolumeByWorkId( spep_0 + 300, SE024, 69 ); setPitch( spep_0 + 300, SE024, -600 ); setTimeStretch( SE024, 0.6, 30, 4 ); --口開く SE025 = playSeVer2( spep_0 + 348, 91, "",spep_0 + 400, 0, 16, -1); SE026 = playSeVer2( spep_0 + 378, 92, "",spep_0 + 424, 0, 20, -1); --火炎出す SE027 = playSeVer2( spep_0 + 430, 1258, "",spep_0 + 514, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 430, SE027, 71 ); SE028 = playSeVer2( spep_0 + 436, 1423, "",spep_0 + 512, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 436, SE028, 91 ); SE029 = playSeVer2( spep_0 + 436, 1424, "",spep_0 + 516, 0, 24, -1); SE030 = playSeVer2( spep_0 + 436, 1268, "",spep_0 + 516, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 436, SE030, 133 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --484f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- 着弾〜爆発 ------------------------------------------------- MAX_FRAME_2 = 200; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 着弾〜爆発(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 着弾〜爆発(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 44 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 0, 1, 102 ) changeAnime( spep_2 + 24 + OFFSET_X, 1, 107 ) setMoveKey( spep_2 + 0, 1, 193.7, -83.9 , 0 ); setMoveKey( spep_2 + 2 + OFFSET_X, 1, 193.6, -84.6 , 0 ); setMoveKey( spep_2 + 3 + OFFSET_X, 1, 193.6, -84.6 , 0 ); setMoveKey( spep_2 + 4 + OFFSET_X, 1, 193.5, -85.4 , 0 ); setMoveKey( spep_2 + 5 + OFFSET_X, 1, 193.5, -85.4 , 0 ); setMoveKey( spep_2 + 6 + OFFSET_X, 1, 193.4, -86.1 , 0 ); setMoveKey( spep_2 + 7 + OFFSET_X, 1, 193.4, -86.1 , 0 ); setMoveKey( spep_2 + 8 + OFFSET_X, 1, 193.3, -86.9 , 0 ); setMoveKey( spep_2 + 9 + OFFSET_X, 1, 193.3, -86.9 , 0 ); setMoveKey( spep_2 + 10 + OFFSET_X, 1, 193.2, -87.6 , 0 ); setMoveKey( spep_2 + 11 + OFFSET_X, 1, 193.2, -87.6 , 0 ); setMoveKey( spep_2 + 12 + OFFSET_X, 1, 193.1, -88.3 , 0 ); setMoveKey( spep_2 + 13 + OFFSET_X, 1, 193.1, -88.3 , 0 ); setMoveKey( spep_2 + 14 + OFFSET_X, 1, 192.9, -89.1 , 0 ); setMoveKey( spep_2 + 15 + OFFSET_X, 1, 192.9, -89.1 , 0 ); setMoveKey( spep_2 + 16 + OFFSET_X, 1, 192.8, -89.8 , 0 ); setMoveKey( spep_2 + 17 + OFFSET_X, 1, 192.8, -89.8 , 0 ); setMoveKey( spep_2 + 18 + OFFSET_X, 1, 192.7, -90.6 , 0 ); setMoveKey( spep_2 + 19 + OFFSET_X, 1, 192.7, -90.6 , 0 ); setMoveKey( spep_2 + 20 + OFFSET_X, 1, 195.7, -87.9 , 0 ); setMoveKey( spep_2 + 21 + OFFSET_X, 1, 195.7, -87.9 , 0 ); setMoveKey( spep_2 + 22 + OFFSET_X, 1, 205.7, -87.9 , 0 ); setMoveKey( spep_2 + 23 + OFFSET_X, 1, 205.7, -87.9 , 0 ); setMoveKey( spep_2 + 24 + OFFSET_X, 1, 238.1, -23.8 , 0 ); setMoveKey( spep_2 + 25 + OFFSET_X, 1, 238.1, -23.8 , 0 ); setMoveKey( spep_2 + 26 + OFFSET_X, 1, 337.2, -55.5 , 0 ); setMoveKey( spep_2 + 27 + OFFSET_X, 1, 337.2, -55.5 , 0 ); setMoveKey( spep_2 + 28 + OFFSET_X, 1, 436.3, -87.2 , 0 ); setMoveKey( spep_2 + 29 + OFFSET_X, 1, 436.3, -87.2 , 0 ); setMoveKey( spep_2 + 30 + OFFSET_X, 1, 535.4, -118.9 , 0 ); setMoveKey( spep_2 + 31 + OFFSET_X, 1, 535.4, -118.9 , 0 ); setMoveKey( spep_2 + 32 + OFFSET_X, 1, 634.5, -150.5 , 0 ); setMoveKey( spep_2 + 33 + OFFSET_X, 1, 634.5, -150.5 , 0 ); setMoveKey( spep_2 + 34 + OFFSET_X, 1, 733.6, -182.2 , 0 ); setMoveKey( spep_2 + 35 + OFFSET_X, 1, 733.6, -182.2 , 0 ); setMoveKey( spep_2 + 36 + OFFSET_X, 1, 832.7, -213.9 , 0 ); setMoveKey( spep_2 + 37 + OFFSET_X, 1, 832.7, -213.9 , 0 ); setMoveKey( spep_2 + 38 + OFFSET_X, 1, 931.7, -245.6 , 0 ); setMoveKey( spep_2 + 39 + OFFSET_X, 1, 931.7, -245.6 , 0 ); setMoveKey( spep_2 + 40 + OFFSET_X, 1, 1030.8, -277.3 , 0 ); setMoveKey( spep_2 + 41 + OFFSET_X, 1, 1030.8, -277.3 , 0 ); setMoveKey( spep_2 + 42 + OFFSET_X, 1, 1129.9, -308.9 , 0 ); setMoveKey( spep_2 + 44 + OFFSET_X, 1, 1129.9, -308.9 , 0 ); setScaleKey( spep_2 + 0, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 23 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 24 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 25 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 26 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 27 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 28 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 29 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 30 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 31 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 32 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_2 + 33 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_2 + 34 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_2 + 35 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_2 + 36 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_2 + 37 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_2 + 38 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 39 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 40 + OFFSET_X, 1, 2.41, 2.41 ); setScaleKey( spep_2 + 41 + OFFSET_X, 1, 2.41, 2.41 ); setScaleKey( spep_2 + 42 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_2 + 44 + OFFSET_X, 1, 2.6, 2.6 ); setRotateKey( spep_2 + 0, 1, -5 ); setRotateKey( spep_2 + 19 + OFFSET_X, 1, -5 ); setRotateKey( spep_2 + 20 + OFFSET_X, 1, -3 ); setRotateKey( spep_2 + 21 + OFFSET_X, 1, -3 ); setRotateKey( spep_2 + 22 + OFFSET_X, 1, -1 ); setRotateKey( spep_2 + 23 + OFFSET_X, 1, -1 ); setRotateKey( spep_2 + 24 + OFFSET_X, 1, 24 ); setRotateKey( spep_2 + 44 + OFFSET_X, 1, 24 ); --敵の動き2 setDisp( spep_2 + 70 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 98 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 70 + OFFSET_X, 1, 105 ) setMoveKey( spep_2 + 70 + OFFSET_X, 1, -379.2, -493.6 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, -379.2, -493.6 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, -299.2, -401.1 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, -299.2, -401.1 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, -227.6, -318.5 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, -227.6, -318.5 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, -164.4, -245.5 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, -164.4, -245.5 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, -109.7, -182.3 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, -109.7, -182.3 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, -63.3, -128.8 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, -63.3, -128.8 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, -25.4, -85 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, -25.4, -85 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 4.1, -51 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 4.1, -51 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 25.1, -26.7 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 25.1, -26.7 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 37.8, -12.1 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 37.8, -12.1 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 42, -7.2 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 42, -7.2 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 24.9, 5 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 24.9, 5 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 42, -7.2 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 42, -7.2 , 0 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_2 + 71 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_2 + 72 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 73 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 74 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_2 + 75 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 77 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 78 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_2 + 79 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 81 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 87 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 88 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 0.5, 0.5 ); setRotateKey( spep_2 + 70 + OFFSET_X, 1, 22.3 ); setRotateKey( spep_2 + 98 + OFFSET_X, 1, 22.3 ); -- ** 音 ** -- --火炎出す2 SE032 = playSeVer2( spep_2 + 0, 1027, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 0, 1423, "",spep_2 + 184, 0, 80, -1); SE034 = playSeVer2( spep_2 + 0, 1424, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 0, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE035, 74 ); SE036 = playSeVer2( spep_2 + 0, 1268, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE036, 130 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 14; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE032, 0); stopSe( SP_dodge - 12, SE033, 0); stopSe( SP_dodge - 12, SE034, 0); stopSe( SP_dodge - 12, SE035, 0); stopSe( SP_dodge - 12, SE036, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --爆発 SE037 = playSeVer2( spep_2 + 92, 1159, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 104, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 96 ); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4 ); -- 終了フレーム 200f -4 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 沸騰〜セリフ〜発射 ------------------------------------------------- MAX_FRAME_0 = 484; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- 沸騰〜セリフ〜発射(ef_001r) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 沸騰〜セリフ〜発射(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 222; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 68 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 100 ); setMoveKey( spep_0 + 0, 1, 194.7, 209.7 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 194.7, 210.1 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 194.7, 210.1 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 194.7, 210.4 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 194.7, 210.4 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 194.7, 210.8 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 194.7, 210.8 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 194.7, 211.2 , 0 ); setMoveKey( spep_0 + 9 + OFFSET_X, 1, 194.7, 211.2 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, 194.7, 211.6 , 0 ); setMoveKey( spep_0 + 11 + OFFSET_X, 1, 194.7, 211.6 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 194.7, 211.9 , 0 ); setMoveKey( spep_0 + 13 + OFFSET_X, 1, 194.7, 211.9 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, 194.7, 212.3 , 0 ); setMoveKey( spep_0 + 15 + OFFSET_X, 1, 194.7, 212.3 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 194.7, 212.7 , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, 194.7, 212.7 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 194.7, 213.1 , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, 194.7, 213.1 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 194.7, 213.4 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, 194.7, 213.4 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 194.7, 213.8 , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, 194.7, 213.8 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 194.7, 214.2 , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, 194.7, 214.2 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 194.7, 214.6 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, 194.7, 214.6 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 194.7, 214.9 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, 194.7, 214.9 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 194.7, 215.3 , 0 ); setMoveKey( spep_0 + 31 + OFFSET_X, 1, 194.7, 215.3 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, 194.7, 215.7 , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, 194.7, 215.7 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, 194.7, 216.1 , 0 ); setMoveKey( spep_0 + 35 + OFFSET_X, 1, 194.7, 216.1 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 194.7, 216.4 , 0 ); setMoveKey( spep_0 + 37 + OFFSET_X, 1, 194.7, 216.4 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, 194.7, 216.8 , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, 194.7, 216.8 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 194.7, 217.2 , 0 ); setMoveKey( spep_0 + 41 + OFFSET_X, 1, 194.7, 217.2 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, 194.6, 217.6 , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, 194.6, 217.6 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, 194.6, 217.9 , 0 ); setMoveKey( spep_0 + 45 + OFFSET_X, 1, 194.6, 217.9 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, 194.6, 218.3 , 0 ); setMoveKey( spep_0 + 47 + OFFSET_X, 1, 194.6, 218.3 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, 194.6, 218.7 , 0 ); setMoveKey( spep_0 + 49 + OFFSET_X, 1, 194.6, 218.7 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, 194.6, 219 , 0 ); setMoveKey( spep_0 + 51 + OFFSET_X, 1, 194.6, 219 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, 194.6, 219.4 , 0 ); setMoveKey( spep_0 + 53 + OFFSET_X, 1, 194.6, 219.4 , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, 194.6, 219.8 , 0 ); setMoveKey( spep_0 + 55 + OFFSET_X, 1, 194.6, 219.8 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, 194.6, 220.2 , 0 ); setMoveKey( spep_0 + 57 + OFFSET_X, 1, 194.6, 220.2 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, 194.6, 220.5 , 0 ); setMoveKey( spep_0 + 59 + OFFSET_X, 1, 194.6, 220.5 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, 194.6, 220.9 , 0 ); setMoveKey( spep_0 + 61 + OFFSET_X, 1, 194.6, 220.9 , 0 ); setMoveKey( spep_0 + 62 + OFFSET_X, 1, 194.6, 221.3 , 0 ); setMoveKey( spep_0 + 63 + OFFSET_X, 1, 194.6, 221.3 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, 194.6, 221.7 , 0 ); setMoveKey( spep_0 + 65 + OFFSET_X, 1, 194.6, 221.7 , 0 ); setMoveKey( spep_0 + 66 + OFFSET_X, 1, 194.6, 222 , 0 ); setMoveKey( spep_0 + 68 + OFFSET_X, 1, 194.6, 222 , 0 ); setScaleKey( spep_0 + 0, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 68 + OFFSET_X, 1, 0.54, 0.54 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 68 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 44, "", 0, 0, 0, -1); --環境音 SE002 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 512, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); --炎包まれる SE003 = playSeVer2( spep_0 + 50, 1229, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 50, SE003, 120 ); SE004 = playSeVer2( spep_0 + 56, 1226, "",spep_0 + 288, 0, 126, -1); setSeVolumeByWorkId( spep_0 + 56, SE004, 61 ); SE005 = playSeVer2( spep_0 + 66, 1268, "",spep_0 + 254, 0, 88, -1); SE006 = playSeVer2( spep_0 + 76, 1267, "",spep_0 + 266, 0, 92, -1); --炎吹き出す SE007 = playSeVer2( spep_0 + 100, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 100, SE007, 72 ); SE008 = playSeVer2( spep_0 + 110, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 110, SE008, 85 ); --環境音2 SE041 = playSeVer2( spep_0 + 200, 1269, "",spep_0 + 512, 10, 22, -1); setSeVolumeByWorkId( spep_0 + 200, SE041, 25 ); --頭カタカタ動く SE009 = playSeVer2( spep_0 + 158, 1222, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 158, SE009, 78 ); SE010 = playSeVer2( spep_0 + 162, 1220, "",spep_0 + 172, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 162, SE010, 94 ); SE011 = playSeVer2( spep_0 + 170, 1218, "",spep_0 + 208, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 170, SE011, 130 ); SE012 = playSeVer2( spep_0 + 174, 1220, "",spep_0 + 196, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 174, SE012, 79 ); setPitch( spep_0 + 174, SE012, -200 ); setTimeStretch( SE012, 0.87, 30, 4 ); SE013 = playSeVer2( spep_0 + 184, 1220, "",spep_0 + 206, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 184, SE013, 83 ); SE014 = playSeVer2( spep_0 + 194, 1218, "",spep_0 + 234, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 194, SE014, 123 ); SE015 = playSeVer2( spep_0 + 202, 1220, "",spep_0 + 224, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 202, SE015, 73 ); setPitch( spep_0 + 202, SE015, 100 ); setTimeStretch( SE015, 1.07, 30, 4 ); SE016 = playSeVer2( spep_0 + 214, 1220, "",spep_0 + 234, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 214, SE016, 82 ); SE018 = playSeVer2( spep_0 + 222, 1218, "",spep_0 + 260, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 222, SE018, 126 ); SE019 = playSeVer2( spep_0 + 224, 1220, "",spep_0 + 246, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 224, SE019, 71 ); setPitch( spep_0 + 224, SE019, -200 ); setTimeStretch( SE019, 0.87, 30, 4 ); SE020 = playSeVer2( spep_0 + 236, 1220, "",spep_0 + 264, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 236, SE020, 86 ); SE021 = playSeVer2( spep_0 + 246, 1218, "",spep_0 + 296, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 246, SE021, 120 ); SE022 = playSeVer2( spep_0 + 254, 1220, "",spep_0 + 286, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 254, SE022, 87 ); setPitch( spep_0 + 254, SE022, 100 ); setTimeStretch( SE022, 1.07, 30, 4 ); --湯気吹き出す SE023 = playSeVer2( spep_0 + 292, 1258, "",spep_0 + 422, 0, 70, -1); setSeVolumeByWorkId( spep_0 + 292, SE023, 42 ); SE024 = playSeVer2( spep_0 + 300, 1247, "",spep_0 + 384, 0, 50, -1); setSeVolumeByWorkId( spep_0 + 300, SE024, 69 ); setPitch( spep_0 + 300, SE024, -600 ); setTimeStretch( SE024, 0.6, 30, 4 ); --口開く SE025 = playSeVer2( spep_0 + 348, 91, "",spep_0 + 400, 0, 16, -1); SE026 = playSeVer2( spep_0 + 378, 92, "",spep_0 + 424, 0, 20, -1); --火炎出す SE027 = playSeVer2( spep_0 + 430, 1258, "",spep_0 + 514, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 430, SE027, 71 ); SE028 = playSeVer2( spep_0 + 436, 1423, "",spep_0 + 512, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 436, SE028, 91 ); SE029 = playSeVer2( spep_0 + 436, 1424, "",spep_0 + 516, 0, 24, -1); SE030 = playSeVer2( spep_0 + 436, 1268, "",spep_0 + 516, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 436, SE030, 133 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --484f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- 着弾〜爆発 ------------------------------------------------- MAX_FRAME_2 = 200; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- 着弾〜爆発(ef_002r) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 着弾〜爆発(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 44 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 0, 1, 102 ) changeAnime( spep_2 + 24 + OFFSET_X, 1, 107 ) setMoveKey( spep_2 + 0, 1, 193.7, -83.9 , 0 ); setMoveKey( spep_2 + 2 + OFFSET_X, 1, 193.6, -84.6 , 0 ); setMoveKey( spep_2 + 3 + OFFSET_X, 1, 193.6, -84.6 , 0 ); setMoveKey( spep_2 + 4 + OFFSET_X, 1, 193.5, -85.4 , 0 ); setMoveKey( spep_2 + 5 + OFFSET_X, 1, 193.5, -85.4 , 0 ); setMoveKey( spep_2 + 6 + OFFSET_X, 1, 193.4, -86.1 , 0 ); setMoveKey( spep_2 + 7 + OFFSET_X, 1, 193.4, -86.1 , 0 ); setMoveKey( spep_2 + 8 + OFFSET_X, 1, 193.3, -86.9 , 0 ); setMoveKey( spep_2 + 9 + OFFSET_X, 1, 193.3, -86.9 , 0 ); setMoveKey( spep_2 + 10 + OFFSET_X, 1, 193.2, -87.6 , 0 ); setMoveKey( spep_2 + 11 + OFFSET_X, 1, 193.2, -87.6 , 0 ); setMoveKey( spep_2 + 12 + OFFSET_X, 1, 193.1, -88.3 , 0 ); setMoveKey( spep_2 + 13 + OFFSET_X, 1, 193.1, -88.3 , 0 ); setMoveKey( spep_2 + 14 + OFFSET_X, 1, 192.9, -89.1 , 0 ); setMoveKey( spep_2 + 15 + OFFSET_X, 1, 192.9, -89.1 , 0 ); setMoveKey( spep_2 + 16 + OFFSET_X, 1, 192.8, -89.8 , 0 ); setMoveKey( spep_2 + 17 + OFFSET_X, 1, 192.8, -89.8 , 0 ); setMoveKey( spep_2 + 18 + OFFSET_X, 1, 192.7, -90.6 , 0 ); setMoveKey( spep_2 + 19 + OFFSET_X, 1, 192.7, -90.6 , 0 ); setMoveKey( spep_2 + 20 + OFFSET_X, 1, 195.7, -87.9 , 0 ); setMoveKey( spep_2 + 21 + OFFSET_X, 1, 195.7, -87.9 , 0 ); setMoveKey( spep_2 + 22 + OFFSET_X, 1, 205.7, -87.9 , 0 ); setMoveKey( spep_2 + 23 + OFFSET_X, 1, 205.7, -87.9 , 0 ); setMoveKey( spep_2 + 24 + OFFSET_X, 1, 238.1, -23.8 , 0 ); setMoveKey( spep_2 + 25 + OFFSET_X, 1, 238.1, -23.8 , 0 ); setMoveKey( spep_2 + 26 + OFFSET_X, 1, 337.2, -55.5 , 0 ); setMoveKey( spep_2 + 27 + OFFSET_X, 1, 337.2, -55.5 , 0 ); setMoveKey( spep_2 + 28 + OFFSET_X, 1, 436.3, -87.2 , 0 ); setMoveKey( spep_2 + 29 + OFFSET_X, 1, 436.3, -87.2 , 0 ); setMoveKey( spep_2 + 30 + OFFSET_X, 1, 535.4, -118.9 , 0 ); setMoveKey( spep_2 + 31 + OFFSET_X, 1, 535.4, -118.9 , 0 ); setMoveKey( spep_2 + 32 + OFFSET_X, 1, 634.5, -150.5 , 0 ); setMoveKey( spep_2 + 33 + OFFSET_X, 1, 634.5, -150.5 , 0 ); setMoveKey( spep_2 + 34 + OFFSET_X, 1, 733.6, -182.2 , 0 ); setMoveKey( spep_2 + 35 + OFFSET_X, 1, 733.6, -182.2 , 0 ); setMoveKey( spep_2 + 36 + OFFSET_X, 1, 832.7, -213.9 , 0 ); setMoveKey( spep_2 + 37 + OFFSET_X, 1, 832.7, -213.9 , 0 ); setMoveKey( spep_2 + 38 + OFFSET_X, 1, 931.7, -245.6 , 0 ); setMoveKey( spep_2 + 39 + OFFSET_X, 1, 931.7, -245.6 , 0 ); setMoveKey( spep_2 + 40 + OFFSET_X, 1, 1030.8, -277.3 , 0 ); setMoveKey( spep_2 + 41 + OFFSET_X, 1, 1030.8, -277.3 , 0 ); setMoveKey( spep_2 + 42 + OFFSET_X, 1, 1129.9, -308.9 , 0 ); setMoveKey( spep_2 + 44 + OFFSET_X, 1, 1129.9, -308.9 , 0 ); setScaleKey( spep_2 + 0, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 23 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 24 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 25 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 26 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 27 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 28 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 29 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 30 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 31 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 32 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_2 + 33 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_2 + 34 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_2 + 35 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_2 + 36 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_2 + 37 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_2 + 38 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 39 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 40 + OFFSET_X, 1, 2.41, 2.41 ); setScaleKey( spep_2 + 41 + OFFSET_X, 1, 2.41, 2.41 ); setScaleKey( spep_2 + 42 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_2 + 44 + OFFSET_X, 1, 2.6, 2.6 ); setRotateKey( spep_2 + 0, 1, -5 ); setRotateKey( spep_2 + 19 + OFFSET_X, 1, -5 ); setRotateKey( spep_2 + 20 + OFFSET_X, 1, -3 ); setRotateKey( spep_2 + 21 + OFFSET_X, 1, -3 ); setRotateKey( spep_2 + 22 + OFFSET_X, 1, -1 ); setRotateKey( spep_2 + 23 + OFFSET_X, 1, -1 ); setRotateKey( spep_2 + 24 + OFFSET_X, 1, 24 ); setRotateKey( spep_2 + 44 + OFFSET_X, 1, 24 ); --敵の動き2 setDisp( spep_2 + 70 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 98 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 70 + OFFSET_X, 1, 105 ) setMoveKey( spep_2 + 70 + OFFSET_X, 1, -379.2, -493.6 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, -379.2, -493.6 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, -299.2, -401.1 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, -299.2, -401.1 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, -227.6, -318.5 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, -227.6, -318.5 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, -164.4, -245.5 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, -164.4, -245.5 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, -109.7, -182.3 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, -109.7, -182.3 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, -63.3, -128.8 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, -63.3, -128.8 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, -25.4, -85 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, -25.4, -85 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 4.1, -51 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 4.1, -51 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 25.1, -26.7 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 25.1, -26.7 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 37.8, -12.1 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 37.8, -12.1 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 42, -7.2 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 42, -7.2 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 24.9, 5 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 24.9, 5 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 42, -7.2 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 42, -7.2 , 0 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_2 + 71 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_2 + 72 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 73 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 74 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_2 + 75 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 77 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 78 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_2 + 79 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 81 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 87 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 88 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 0.5, 0.5 ); setRotateKey( spep_2 + 70 + OFFSET_X, 1, 22.3 ); setRotateKey( spep_2 + 98 + OFFSET_X, 1, 22.3 ); -- ** 音 ** -- --火炎出す2 SE032 = playSeVer2( spep_2 + 0, 1027, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 0, 1423, "",spep_2 + 184, 0, 80, -1); SE034 = playSeVer2( spep_2 + 0, 1424, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 0, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE035, 74 ); SE036 = playSeVer2( spep_2 + 0, 1268, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE036, 130 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 14; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0); stopSe( SP_dodge - 12, SE032, 0); stopSe( SP_dodge - 12, SE033, 0); stopSe( SP_dodge - 12, SE034, 0); stopSe( SP_dodge - 12, SE035, 0); stopSe( SP_dodge - 12, SE036, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --爆発 SE037 = playSeVer2( spep_2 + 92, 1159, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 104, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 96 ); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4 ); -- 終了フレーム 200f -4 end