--4031230:LR_超サイヤ人2ケール+超サイヤ人2カリフラ_必殺技:ブラスターボム --sp_effect_a2_00259 --sp2861 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方敵共通) SP_01 = 163789; --ef_001 握った拳を見る~敵を見る SP_02 = 163790; --ef_002 カードカットイン~フィニッシュまで 前面 SP_02b = 163791; --ef_002b カードカットイン~フィニッシュまで 背面 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.78); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; spep_1 = spep_0 + 100; spep_2 = spep_1 + 94; skipFrame(0, spep_2 + 216); -- スキップ先フレーム指定 --スキップタイミング直前から再生するSE・ボイスがある場合はこちらに記載してください。 --SE名 --気弾発射 SE011 = playSeVer2( spep_2 + 219, 1027, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 219, 1169, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_2 + 219, 1145, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_2 + 219, 1212, "",spep_2 + 312, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 219, SE014, 71 ); SE015 = playSeVer2( spep_2 + 219, 1430, "",spep_2 + 316, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 219, SE015, 178 ); SE016 = playSeVer2( spep_2 + 219, 1021, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 219, SE016, 120 ); else end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 握った拳を見る~敵を見る ------------------------------------------------- MAX_FRAME_0 = 100; -- ** エフェクト等 ** -- start = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 握った拳を見る~敵を見る(ef_001) setEffMoveKey( spep_0 + 0, start, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start, 0); setEffAlphaKey( spep_0 + 0, start, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 126, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --入り SE002 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --構える SE004 = playSeVer2( spep_0 + 66, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 66, SE004, 60 ); SE005 = playSeVer2( spep_0 + 74, 1012, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 74, SE005, 65 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --100f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- カードカットイン~フィニッシュまで ------------------------------------------------- MAX_FRAME_2 = 394; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- カードカットイン~フィニッシュまで 前面(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- カードカットイン~フィニッシュまで 背面(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 214 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 282 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 214 + OFFSET_X, 1, 118 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 547.2, 49.5 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, 547.2, 49.5 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, 546.8, 49.5 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, 546.8, 49.5 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, 545.8, 49.4 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 545.8, 49.4 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 544, 49.2 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, 544, 49.2 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, 541.4, 49 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, 541.4, 49 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 538.2, 48.7 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, 538.2, 48.7 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, 534.3, 48.3 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 534.3, 48.3 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 529.6, 47.9 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, 529.6, 47.9 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, 524.2, 47.4 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, 524.2, 47.4 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 518.1, 46.8 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, 518.1, 46.8 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, 511.3, 46.2 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, 511.3, 46.2 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 503.8, 45.5 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, 503.8, 45.5 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, 495.6, 44.7 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, 495.6, 44.7 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, 486.6, 43.9 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, 486.6, 43.9 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, 477, 43 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, 477, 43 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, 466.6, 42 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, 466.6, 42 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, 455.6, 41 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, 455.6, 41 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, 443.6, 40.2 , 0 ); setMoveKey( spep_2 + 251 + OFFSET_X, 1, 443.6, 40.2 , 0 ); setMoveKey( spep_2 + 252 + OFFSET_X, 1, 432, 38.3 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, 432, 38.3 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, 417.4, 36.7 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, 417.4, 36.7 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, 404.9, 36.7 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, 404.9, 36.7 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, 386.5, 37.3 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, 386.5, 37.3 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, 377.8, 29.2 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, 377.8, 29.2 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, 354.3, 28.1 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, 354.3, 28.1 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, 344.1, 34.9 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, 344.1, 34.9 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, 312, 39.2 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, 312, 39.2 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, 313.9, 15.8 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, 313.9, 15.8 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, 273.7, 12.9 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, 273.7, 12.9 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, 268.5, 31.8 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, 268.5, 31.8 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, 185.6, 65.6 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, 185.6, 65.6 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, 250.7, -20.5 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, 250.7, -20.5 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, 142.2, -23.3 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, 142.2, -23.3 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, 150.4, 58.8 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, 150.4, 58.8 , 0 ); setScaleKey( spep_2 + 214 + OFFSET_X, 1, 4.38, 4.38 ); setScaleKey( spep_2 + 219 + OFFSET_X, 1, 4.38, 4.38 ); setScaleKey( spep_2 + 220 + OFFSET_X, 1, 4.37, 4.37 ); setScaleKey( spep_2 + 221 + OFFSET_X, 1, 4.37, 4.37 ); setScaleKey( spep_2 + 222 + OFFSET_X, 1, 4.36, 4.36 ); setScaleKey( spep_2 + 223 + OFFSET_X, 1, 4.36, 4.36 ); setScaleKey( spep_2 + 224 + OFFSET_X, 1, 4.34, 4.34 ); setScaleKey( spep_2 + 225 + OFFSET_X, 1, 4.34, 4.34 ); setScaleKey( spep_2 + 226 + OFFSET_X, 1, 4.32, 4.32 ); setScaleKey( spep_2 + 227 + OFFSET_X, 1, 4.32, 4.32 ); setScaleKey( spep_2 + 228 + OFFSET_X, 1, 4.3, 4.3 ); setScaleKey( spep_2 + 229 + OFFSET_X, 1, 4.3, 4.3 ); setScaleKey( spep_2 + 230 + OFFSET_X, 1, 4.27, 4.27 ); setScaleKey( spep_2 + 231 + OFFSET_X, 1, 4.27, 4.27 ); setScaleKey( spep_2 + 232 + OFFSET_X, 1, 4.24, 4.24 ); setScaleKey( spep_2 + 233 + OFFSET_X, 1, 4.24, 4.24 ); setScaleKey( spep_2 + 234 + OFFSET_X, 1, 4.2, 4.2 ); setScaleKey( spep_2 + 235 + OFFSET_X, 1, 4.2, 4.2 ); setScaleKey( spep_2 + 236 + OFFSET_X, 1, 4.16, 4.16 ); setScaleKey( spep_2 + 237 + OFFSET_X, 1, 4.16, 4.16 ); setScaleKey( spep_2 + 238 + OFFSET_X, 1, 4.11, 4.11 ); setScaleKey( spep_2 + 239 + OFFSET_X, 1, 4.11, 4.11 ); setScaleKey( spep_2 + 240 + OFFSET_X, 1, 4.06, 4.06 ); setScaleKey( spep_2 + 241 + OFFSET_X, 1, 4.06, 4.06 ); setScaleKey( spep_2 + 242 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_2 + 243 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_2 + 244 + OFFSET_X, 1, 3.94, 3.94 ); setScaleKey( spep_2 + 245 + OFFSET_X, 1, 3.94, 3.94 ); setScaleKey( spep_2 + 246 + OFFSET_X, 1, 3.88, 3.88 ); setScaleKey( spep_2 + 247 + OFFSET_X, 1, 3.88, 3.88 ); setScaleKey( spep_2 + 248 + OFFSET_X, 1, 3.81, 3.81 ); setScaleKey( spep_2 + 249 + OFFSET_X, 1, 3.81, 3.81 ); setScaleKey( spep_2 + 250 + OFFSET_X, 1, 3.73, 3.73 ); setScaleKey( spep_2 + 251 + OFFSET_X, 1, 3.73, 3.73 ); setScaleKey( spep_2 + 252 + OFFSET_X, 1, 3.65, 3.65 ); setScaleKey( spep_2 + 253 + OFFSET_X, 1, 3.65, 3.65 ); setScaleKey( spep_2 + 254 + OFFSET_X, 1, 3.57, 3.57 ); setScaleKey( spep_2 + 255 + OFFSET_X, 1, 3.57, 3.57 ); setScaleKey( spep_2 + 256 + OFFSET_X, 1, 3.48, 3.48 ); setScaleKey( spep_2 + 257 + OFFSET_X, 1, 3.48, 3.48 ); setScaleKey( spep_2 + 258 + OFFSET_X, 1, 3.39, 3.39 ); setScaleKey( spep_2 + 259 + OFFSET_X, 1, 3.39, 3.39 ); setScaleKey( spep_2 + 260 + OFFSET_X, 1, 3.29, 3.29 ); setScaleKey( spep_2 + 261 + OFFSET_X, 1, 3.29, 3.29 ); setScaleKey( spep_2 + 262 + OFFSET_X, 1, 3.19, 3.19 ); setScaleKey( spep_2 + 263 + OFFSET_X, 1, 3.19, 3.19 ); setScaleKey( spep_2 + 264 + OFFSET_X, 1, 3.08, 3.08 ); setScaleKey( spep_2 + 265 + OFFSET_X, 1, 3.08, 3.08 ); setScaleKey( spep_2 + 266 + OFFSET_X, 1, 2.97, 2.97 ); setScaleKey( spep_2 + 267 + OFFSET_X, 1, 2.97, 2.97 ); setScaleKey( spep_2 + 268 + OFFSET_X, 1, 2.85, 2.85 ); setScaleKey( spep_2 + 269 + OFFSET_X, 1, 2.85, 2.85 ); setScaleKey( spep_2 + 270 + OFFSET_X, 1, 2.72, 2.72 ); setScaleKey( spep_2 + 271 + OFFSET_X, 1, 2.72, 2.72 ); setScaleKey( spep_2 + 272 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_2 + 273 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_2 + 274 + OFFSET_X, 1, 2.44, 2.44 ); setScaleKey( spep_2 + 275 + OFFSET_X, 1, 2.44, 2.44 ); setScaleKey( spep_2 + 276 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_2 + 277 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_2 + 278 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_2 + 279 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_2 + 280 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_2 + 282 + OFFSET_X, 1, 1.69, 1.69 ); setRotateKey( spep_2 + 214 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 282 + OFFSET_X, 1, 0 ); setBlendColor( spep_2 + 214 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.5 ); setBlendColor( spep_2 + 266 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.62 ); setBlendColor( spep_2 + 274 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.7 ); setBlendColor( spep_2 + 280 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.9 ); setBlendColor( spep_2 + 282 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.0 ); -- ** 音 ** -- --気弾溜め SE007 = playSeVer2( spep_2 + 4, 1443, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 4, SE007, 182 ); SE008 = playSeVer2( spep_2 + 4, 1440, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_2 + 4, 1122, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 4, SE009, 56 ); SE010 = playSeVer2( spep_2 + 14, 1254, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 14, SE010, 68 ); setTimeStretch( SE010, 2, 30, 4 ); --気弾発射 SE011 = playSeVer2( spep_2 + 156, 1027, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 156, 1169, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_2 + 156, 1145, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_2 + 166, 1212, "",spep_2 + 312, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 166, SE014, 71 ); SE015 = playSeVer2( spep_2 + 190, 1430, "",spep_2 + 316, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 190, SE015, 178 ); SE016 = playSeVer2( spep_2 + 212, 1021, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 212, SE016, 120 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 260; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); pauseAll( SP_dodge, 67); setBlendColor( SP_dodge + 6, 1, 3, 0.0, 0.0, 0.0, 0.0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --爆発 SE017 = playSeVer2( spep_2 + 280, 1159, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 288, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 292 ); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 終了フレーム 394f else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 握った拳を見る~敵を見る ------------------------------------------------- MAX_FRAME_0 = 100; -- ** エフェクト等 ** -- start = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 握った拳を見る~敵を見る(ef_001) setEffMoveKey( spep_0 + 0, start, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start, 0); setEffAlphaKey( spep_0 + 0, start, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 126, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --入り SE002 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --構える SE004 = playSeVer2( spep_0 + 66, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 66, SE004, 60 ); SE005 = playSeVer2( spep_0 + 74, 1012, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 74, SE005, 65 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --100f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- カードカットイン~フィニッシュまで ------------------------------------------------- MAX_FRAME_2 = 394; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- カードカットイン~フィニッシュまで 前面(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- カードカットイン~フィニッシュまで 背面(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 214 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 282 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 214 + OFFSET_X, 1, 18 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, -547.2, 49.5 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, -547.2, 49.5 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, -546.8, 49.5 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, -546.8, 49.5 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, -545.8, 49.4 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, -545.8, 49.4 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, -544, 49.2 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, -544, 49.2 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, -541.4, 49 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, -541.4, 49 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, -538.2, 48.7 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, -538.2, 48.7 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, -534.3, 48.3 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, -534.3, 48.3 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, -529.6, 47.9 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, -529.6, 47.9 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, -524.2, 47.4 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, -524.2, 47.4 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, -518.1, 46.8 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, -518.1, 46.8 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, -511.3, 46.2 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, -511.3, 46.2 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, -503.8, 45.5 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, -503.8, 45.5 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, -495.6, 44.7 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, -495.6, 44.7 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, -486.6, 43.9 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, -486.6, 43.9 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, -477, 43 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, -477, 43 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, -466.6, 42 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, -466.6, 42 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, -455.6, 41 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, -455.6, 41 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, -443.6, 40.2 , 0 ); setMoveKey( spep_2 + 251 + OFFSET_X, 1, -443.6, 40.2 , 0 ); setMoveKey( spep_2 + 252 + OFFSET_X, 1, -432, 38.3 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, -432, 38.3 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, -417.4, 36.7 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, -417.4, 36.7 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, -404.9, 36.7 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, -404.9, 36.7 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, -386.5, 37.3 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, -386.5, 37.3 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, -377.8, 29.2 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, -377.8, 29.2 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, -354.3, 28.1 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, -354.3, 28.1 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, -344.1, 34.9 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, -344.1, 34.9 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, -312, 39.2 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, -312, 39.2 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, -313.9, 15.8 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, -313.9, 15.8 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, -273.7, 12.9 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, -273.7, 12.9 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, -268.5, 31.8 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, -268.5, 31.8 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, -185.6, 65.6 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, -185.6, 65.6 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, -250.7, -20.5 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, -250.7, -20.5 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, -142.2, -23.3 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, -142.2, -23.3 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, -150.4, 58.8 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, -150.4, 58.8 , 0 ); setScaleKey( spep_2 + 214 + OFFSET_X, 1, 4.38, 4.38 ); setScaleKey( spep_2 + 219 + OFFSET_X, 1, 4.38, 4.38 ); setScaleKey( spep_2 + 220 + OFFSET_X, 1, 4.37, 4.37 ); setScaleKey( spep_2 + 221 + OFFSET_X, 1, 4.37, 4.37 ); setScaleKey( spep_2 + 222 + OFFSET_X, 1, 4.36, 4.36 ); setScaleKey( spep_2 + 223 + OFFSET_X, 1, 4.36, 4.36 ); setScaleKey( spep_2 + 224 + OFFSET_X, 1, 4.34, 4.34 ); setScaleKey( spep_2 + 225 + OFFSET_X, 1, 4.34, 4.34 ); setScaleKey( spep_2 + 226 + OFFSET_X, 1, 4.32, 4.32 ); setScaleKey( spep_2 + 227 + OFFSET_X, 1, 4.32, 4.32 ); setScaleKey( spep_2 + 228 + OFFSET_X, 1, 4.3, 4.3 ); setScaleKey( spep_2 + 229 + OFFSET_X, 1, 4.3, 4.3 ); setScaleKey( spep_2 + 230 + OFFSET_X, 1, 4.27, 4.27 ); setScaleKey( spep_2 + 231 + OFFSET_X, 1, 4.27, 4.27 ); setScaleKey( spep_2 + 232 + OFFSET_X, 1, 4.24, 4.24 ); setScaleKey( spep_2 + 233 + OFFSET_X, 1, 4.24, 4.24 ); setScaleKey( spep_2 + 234 + OFFSET_X, 1, 4.2, 4.2 ); setScaleKey( spep_2 + 235 + OFFSET_X, 1, 4.2, 4.2 ); setScaleKey( spep_2 + 236 + OFFSET_X, 1, 4.16, 4.16 ); setScaleKey( spep_2 + 237 + OFFSET_X, 1, 4.16, 4.16 ); setScaleKey( spep_2 + 238 + OFFSET_X, 1, 4.11, 4.11 ); setScaleKey( spep_2 + 239 + OFFSET_X, 1, 4.11, 4.11 ); setScaleKey( spep_2 + 240 + OFFSET_X, 1, 4.06, 4.06 ); setScaleKey( spep_2 + 241 + OFFSET_X, 1, 4.06, 4.06 ); setScaleKey( spep_2 + 242 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_2 + 243 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_2 + 244 + OFFSET_X, 1, 3.94, 3.94 ); setScaleKey( spep_2 + 245 + OFFSET_X, 1, 3.94, 3.94 ); setScaleKey( spep_2 + 246 + OFFSET_X, 1, 3.88, 3.88 ); setScaleKey( spep_2 + 247 + OFFSET_X, 1, 3.88, 3.88 ); setScaleKey( spep_2 + 248 + OFFSET_X, 1, 3.81, 3.81 ); setScaleKey( spep_2 + 249 + OFFSET_X, 1, 3.81, 3.81 ); setScaleKey( spep_2 + 250 + OFFSET_X, 1, 3.73, 3.73 ); setScaleKey( spep_2 + 251 + OFFSET_X, 1, 3.73, 3.73 ); setScaleKey( spep_2 + 252 + OFFSET_X, 1, 3.65, 3.65 ); setScaleKey( spep_2 + 253 + OFFSET_X, 1, 3.65, 3.65 ); setScaleKey( spep_2 + 254 + OFFSET_X, 1, 3.57, 3.57 ); setScaleKey( spep_2 + 255 + OFFSET_X, 1, 3.57, 3.57 ); setScaleKey( spep_2 + 256 + OFFSET_X, 1, 3.48, 3.48 ); setScaleKey( spep_2 + 257 + OFFSET_X, 1, 3.48, 3.48 ); setScaleKey( spep_2 + 258 + OFFSET_X, 1, 3.39, 3.39 ); setScaleKey( spep_2 + 259 + OFFSET_X, 1, 3.39, 3.39 ); setScaleKey( spep_2 + 260 + OFFSET_X, 1, 3.29, 3.29 ); setScaleKey( spep_2 + 261 + OFFSET_X, 1, 3.29, 3.29 ); setScaleKey( spep_2 + 262 + OFFSET_X, 1, 3.19, 3.19 ); setScaleKey( spep_2 + 263 + OFFSET_X, 1, 3.19, 3.19 ); setScaleKey( spep_2 + 264 + OFFSET_X, 1, 3.08, 3.08 ); setScaleKey( spep_2 + 265 + OFFSET_X, 1, 3.08, 3.08 ); setScaleKey( spep_2 + 266 + OFFSET_X, 1, 2.97, 2.97 ); setScaleKey( spep_2 + 267 + OFFSET_X, 1, 2.97, 2.97 ); setScaleKey( spep_2 + 268 + OFFSET_X, 1, 2.85, 2.85 ); setScaleKey( spep_2 + 269 + OFFSET_X, 1, 2.85, 2.85 ); setScaleKey( spep_2 + 270 + OFFSET_X, 1, 2.72, 2.72 ); setScaleKey( spep_2 + 271 + OFFSET_X, 1, 2.72, 2.72 ); setScaleKey( spep_2 + 272 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_2 + 273 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_2 + 274 + OFFSET_X, 1, 2.44, 2.44 ); setScaleKey( spep_2 + 275 + OFFSET_X, 1, 2.44, 2.44 ); setScaleKey( spep_2 + 276 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_2 + 277 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_2 + 278 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_2 + 279 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_2 + 280 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_2 + 282 + OFFSET_X, 1, 1.69, 1.69 ); setRotateKey( spep_2 + 214 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 282 + OFFSET_X, 1, 0 ); setBlendColor( spep_2 + 214 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.5 ); setBlendColor( spep_2 + 266 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.62 ); setBlendColor( spep_2 + 274 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.7 ); setBlendColor( spep_2 + 280 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.9 ); setBlendColor( spep_2 + 282 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.0 ); -- ** 音 ** -- --気弾溜め SE007 = playSeVer2( spep_2 + 4, 1443, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 4, SE007, 182 ); SE008 = playSeVer2( spep_2 + 4, 1440, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_2 + 4, 1122, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 4, SE009, 56 ); SE010 = playSeVer2( spep_2 + 14, 1254, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 14, SE010, 68 ); setTimeStretch( SE010, 2, 30, 4 ); --気弾発射 SE011 = playSeVer2( spep_2 + 156, 1027, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 156, 1169, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_2 + 156, 1145, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_2 + 166, 1212, "",spep_2 + 312, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 166, SE014, 71 ); SE015 = playSeVer2( spep_2 + 190, 1430, "",spep_2 + 316, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 190, SE015, 178 ); SE016 = playSeVer2( spep_2 + 212, 1021, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 212, SE016, 120 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 260; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); pauseAll( SP_dodge, 67); setBlendColor( SP_dodge + 6, 1, 3, 0.0, 0.0, 0.0, 0.0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --爆発 SE017 = playSeVer2( spep_2 + 280, 1159, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 288, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 292 ); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 終了フレーム 394f end