--1031280:LR_天津飯_必殺技:どどん波 --sp_effect_a1_00488 --sp2868 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163830; -- 開幕~カードカットイン ef_001 SP_01b = 163831; -- 開幕~カードカットイン ef_001b SP_02 = 163834; -- カードカットイン~フィニッシュ手前 ef_002 SP_02b = 163835; -- カードカットイン~フィニッシュ手前 ef_002b SP_03 = 163838; -- フィニッシュ ef_003 SP_03b = 163839; -- フィニッシュ ef_003b --エフェクト(敵) SP_01r = 163832; -- 開幕~カードカットイン ef_001r SP_01br = 163833; -- 開幕~カードカットイン ef_001br SP_02r = 163836; -- カードカットイン~フィニッシュ手前 ef_002r SP_02br = 163837; -- カードカットイン~フィニッシュ手前 ef_002br ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] ENABLE_AUTO_TIME_STRETCH(0.8); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕~カードカットイン ------------------------------------------------- MAX_FRAME_0 = 340; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 開幕~カードカットイン(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 開幕~カードカットイン(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 80; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 90 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 117 ); setMoveKey( spep_0 + 0, 1, 225.8, -190 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 226.7, -190 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 226.7, -190 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 227.7, -190 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 227.7, -190 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 228.6, -190 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 228.6, -190 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 229.5, -190 , 0 ); setMoveKey( spep_0 + 9 + OFFSET_X, 1, 229.5, -190 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, 230.5, -190 , 0 ); setMoveKey( spep_0 + 11 + OFFSET_X, 1, 230.5, -190 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 231.4, -190 , 0 ); setMoveKey( spep_0 + 13 + OFFSET_X, 1, 231.4, -190 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, 232.4, -190 , 0 ); setMoveKey( spep_0 + 15 + OFFSET_X, 1, 232.4, -190 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 233.3, -190 , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, 233.3, -190 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 234.2, -190 , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, 234.2, -190 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 235.2, -190 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, 235.2, -190 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 236.1, -190 , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, 236.1, -190 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 237, -190 , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, 237, -190 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 238, -190 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, 238, -190 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 238.9, -190 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, 238.9, -190 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 239.9, -190 , 0 ); setMoveKey( spep_0 + 31 + OFFSET_X, 1, 239.9, -190 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, 240.8, -190 , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, 240.8, -190 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, 241.7, -190 , 0 ); setMoveKey( spep_0 + 35 + OFFSET_X, 1, 241.7, -190 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 242.7, -190 , 0 ); setMoveKey( spep_0 + 37 + OFFSET_X, 1, 242.7, -190 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, 243.6, -190 , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, 243.6, -190 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 244.5, -190 , 0 ); setMoveKey( spep_0 + 41 + OFFSET_X, 1, 244.5, -190 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, 245.5, -190 , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, 245.5, -190 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, 246.4, -190 , 0 ); setMoveKey( spep_0 + 45 + OFFSET_X, 1, 246.4, -190 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, 247.3, -190 , 0 ); setMoveKey( spep_0 + 47 + OFFSET_X, 1, 247.3, -190 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, 248.3, -190 , 0 ); setMoveKey( spep_0 + 49 + OFFSET_X, 1, 248.3, -190 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, 249.2, -190 , 0 ); setMoveKey( spep_0 + 51 + OFFSET_X, 1, 249.2, -190 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, 250.2, -190 , 0 ); setMoveKey( spep_0 + 53 + OFFSET_X, 1, 250.2, -190 , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, 251.1, -190 , 0 ); setMoveKey( spep_0 + 55 + OFFSET_X, 1, 251.1, -190 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, 252, -190 , 0 ); setMoveKey( spep_0 + 57 + OFFSET_X, 1, 252, -190 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, 253, -190 , 0 ); setMoveKey( spep_0 + 59 + OFFSET_X, 1, 253, -190 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, 253.9, -190 , 0 ); setMoveKey( spep_0 + 61 + OFFSET_X, 1, 253.9, -190 , 0 ); setMoveKey( spep_0 + 62 + OFFSET_X, 1, 254.8, -190 , 0 ); setMoveKey( spep_0 + 63 + OFFSET_X, 1, 254.8, -190 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, 255.8, -190 , 0 ); setMoveKey( spep_0 + 65 + OFFSET_X, 1, 255.8, -190 , 0 ); setMoveKey( spep_0 + 66 + OFFSET_X, 1, 256.7, -190 , 0 ); setMoveKey( spep_0 + 67 + OFFSET_X, 1, 256.7, -190 , 0 ); setMoveKey( spep_0 + 68 + OFFSET_X, 1, 257.7, -190 , 0 ); setMoveKey( spep_0 + 69 + OFFSET_X, 1, 257.7, -190 , 0 ); setMoveKey( spep_0 + 70 + OFFSET_X, 1, 258.6, -190 , 0 ); setMoveKey( spep_0 + 71 + OFFSET_X, 1, 258.6, -190 , 0 ); setMoveKey( spep_0 + 72 + OFFSET_X, 1, 259.5, -190 , 0 ); setMoveKey( spep_0 + 73 + OFFSET_X, 1, 259.5, -190 , 0 ); setMoveKey( spep_0 + 74 + OFFSET_X, 1, 260.5, -190 , 0 ); setMoveKey( spep_0 + 75 + OFFSET_X, 1, 260.5, -190 , 0 ); setMoveKey( spep_0 + 76 + OFFSET_X, 1, 261.4, -190 , 0 ); setMoveKey( spep_0 + 77 + OFFSET_X, 1, 261.4, -190 , 0 ); setMoveKey( spep_0 + 78 + OFFSET_X, 1, 262.3, -190 , 0 ); setMoveKey( spep_0 + 79 + OFFSET_X, 1, 262.3, -190 , 0 ); setMoveKey( spep_0 + 80 + OFFSET_X, 1, 263.3, -190 , 0 ); setMoveKey( spep_0 + 81 + OFFSET_X, 1, 263.3, -190 , 0 ); setMoveKey( spep_0 + 82 + OFFSET_X, 1, 264.2, -190 , 0 ); setMoveKey( spep_0 + 83 + OFFSET_X, 1, 264.2, -190 , 0 ); setMoveKey( spep_0 + 84 + OFFSET_X, 1, 265.2, -190 , 0 ); setMoveKey( spep_0 + 90 + OFFSET_X, 1, 265.2, -190 , 0 ); setScaleKey( spep_0 + 0, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 90 + OFFSET_X, 1, 1.01, 1.01 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 90 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 174 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 252 + OFFSET_X, 1, 1 ); changeAnime( spep_0 + 174 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 192 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 226 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 903.6, 128.1 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 903.6, 128.1 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 825.2, 126.5 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 825.2, 126.5 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 746.8, 124.9 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 746.8, 124.9 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 668.4, 123.3 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 668.4, 123.3 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 590, 121.7 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 590, 121.7 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 511.6, 120.1 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 511.6, 120.1 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 433.2, 118.5 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 433.2, 118.5 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 354.8, 116.9 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 354.8, 116.9 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 276.4, 115.2 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 276.4, 115.2 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 198.1, 190.9 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 198.1, 190.9 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 182.7, 189.1 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 182.7, 189.1 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 254.1, 142.6 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 254.1, 142.6 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 265.3, 162.3 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 265.3, 162.3 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 230.6, 119.9 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 230.6, 119.9 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 268, 117.9 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 268, 117.9 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 231.5, 158.8 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 231.5, 158.8 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 236.3, 110.4 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 236.3, 110.4 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 261.8, 149.7 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 261.8, 149.7 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 239.9, 124.5 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 239.9, 124.5 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 238.7, 120.8 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 238.7, 120.8 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 237.5, 117.1 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 237.5, 117.1 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 236.3, 113.4 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 236.3, 113.4 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 235.1, 109.7 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 235.1, 109.7 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 233.8, 106 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 233.8, 106 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 232.6, 102.3 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 232.6, 102.3 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 231.4, 98.6 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 231.4, 98.6 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 251.2, 16 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 251.2, 16 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 287.2, 37.8 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 287.2, 37.8 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 410, 14.9 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 410, 14.9 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 478.1, 53.6 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 478.1, 53.6 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 517.9, 19.2 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 517.9, 19.2 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 629.8, 25.3 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 629.8, 25.3 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 667.9, 74.2 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 667.9, 74.2 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 747.2, 33.9 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 747.2, 33.9 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 847.1, 81.1 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, 847.1, 81.1 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 899.8, 64 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, 899.8, 64 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, 973.1, 68.3 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, 973.1, 68.3 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, 1046.4, 72.7 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, 1046.4, 72.7 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, 1119.7, 77 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, 1119.7, 77 , 0 ); setScaleKey( spep_0 + 174 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_0 + 225 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 229 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_0 + 231 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 235 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 236 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_0 + 237 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 241 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 243 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 244 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 245 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 247 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 248 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 249 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 250 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_0 + 252 + OFFSET_X, 1, 1.83, 1.83 ); setRotateKey( spep_0 + 174 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 191 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 192 + OFFSET_X, 1, -45 ); setRotateKey( spep_0 + 193 + OFFSET_X, 1, -45 ); setRotateKey( spep_0 + 194 + OFFSET_X, 1, -43.3 ); setRotateKey( spep_0 + 195 + OFFSET_X, 1, -43.3 ); setRotateKey( spep_0 + 196 + OFFSET_X, 1, -41.7 ); setRotateKey( spep_0 + 197 + OFFSET_X, 1, -41.7 ); setRotateKey( spep_0 + 198 + OFFSET_X, 1, -40 ); setRotateKey( spep_0 + 199 + OFFSET_X, 1, -40 ); setRotateKey( spep_0 + 200 + OFFSET_X, 1, -39.6 ); setRotateKey( spep_0 + 201 + OFFSET_X, 1, -39.6 ); setRotateKey( spep_0 + 202 + OFFSET_X, 1, -39.2 ); setRotateKey( spep_0 + 203 + OFFSET_X, 1, -39.2 ); setRotateKey( spep_0 + 204 + OFFSET_X, 1, -38.8 ); setRotateKey( spep_0 + 205 + OFFSET_X, 1, -38.8 ); setRotateKey( spep_0 + 206 + OFFSET_X, 1, -38.5 ); setRotateKey( spep_0 + 207 + OFFSET_X, 1, -38.5 ); setRotateKey( spep_0 + 208 + OFFSET_X, 1, -38.1 ); setRotateKey( spep_0 + 209 + OFFSET_X, 1, -38.1 ); setRotateKey( spep_0 + 210 + OFFSET_X, 1, -37.7 ); setRotateKey( spep_0 + 211 + OFFSET_X, 1, -37.7 ); setRotateKey( spep_0 + 212 + OFFSET_X, 1, -37.3 ); setRotateKey( spep_0 + 213 + OFFSET_X, 1, -37.3 ); setRotateKey( spep_0 + 214 + OFFSET_X, 1, -36.9 ); setRotateKey( spep_0 + 215 + OFFSET_X, 1, -36.9 ); setRotateKey( spep_0 + 216 + OFFSET_X, 1, -36.5 ); setRotateKey( spep_0 + 217 + OFFSET_X, 1, -36.5 ); setRotateKey( spep_0 + 218 + OFFSET_X, 1, -36.2 ); setRotateKey( spep_0 + 219 + OFFSET_X, 1, -36.2 ); setRotateKey( spep_0 + 220 + OFFSET_X, 1, -35.8 ); setRotateKey( spep_0 + 221 + OFFSET_X, 1, -35.8 ); setRotateKey( spep_0 + 222 + OFFSET_X, 1, -35.4 ); setRotateKey( spep_0 + 223 + OFFSET_X, 1, -35.4 ); setRotateKey( spep_0 + 224 + OFFSET_X, 1, -35 ); setRotateKey( spep_0 + 225 + OFFSET_X, 1, -35 ); setRotateKey( spep_0 + 226 + OFFSET_X, 1, 45.9 ); setRotateKey( spep_0 + 227 + OFFSET_X, 1, 45.9 ); setRotateKey( spep_0 + 228 + OFFSET_X, 1, 46 ); setRotateKey( spep_0 + 231 + OFFSET_X, 1, 46 ); setRotateKey( spep_0 + 232 + OFFSET_X, 1, 47.5 ); setRotateKey( spep_0 + 233 + OFFSET_X, 1, 47.5 ); setRotateKey( spep_0 + 234 + OFFSET_X, 1, 49 ); setRotateKey( spep_0 + 235 + OFFSET_X, 1, 49 ); setRotateKey( spep_0 + 236 + OFFSET_X, 1, 50.5 ); setRotateKey( spep_0 + 237 + OFFSET_X, 1, 50.5 ); setRotateKey( spep_0 + 238 + OFFSET_X, 1, 52 ); setRotateKey( spep_0 + 239 + OFFSET_X, 1, 52 ); setRotateKey( spep_0 + 240 + OFFSET_X, 1, 53.5 ); setRotateKey( spep_0 + 241 + OFFSET_X, 1, 53.5 ); setRotateKey( spep_0 + 242 + OFFSET_X, 1, 55 ); setRotateKey( spep_0 + 243 + OFFSET_X, 1, 55 ); setRotateKey( spep_0 + 244 + OFFSET_X, 1, 56.5 ); setRotateKey( spep_0 + 245 + OFFSET_X, 1, 56.5 ); setRotateKey( spep_0 + 246 + OFFSET_X, 1, 58 ); setRotateKey( spep_0 + 247 + OFFSET_X, 1, 58 ); setRotateKey( spep_0 + 248 + OFFSET_X, 1, 59.5 ); setRotateKey( spep_0 + 249 + OFFSET_X, 1, 59.5 ); setRotateKey( spep_0 + 250 + OFFSET_X, 1, 61 ); setRotateKey( spep_0 + 252 + OFFSET_X, 1, 61 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --向かってくる SE003 = playSeVer2( spep_0 + 80, 1000, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 80, 1182, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 92, 1117, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 98, 1183, "",spep_0 + 218, 0, 42, -1); setSeVolumeByWorkId( spep_0 + 98, SE006, 71 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 174; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE00X, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --キック SE007 = playSeVer2( spep_0 + 172, 1189, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 186, 1010, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 186, 1110, "", 0, 0, 0, -1); --パンチ SE010 = playSeVer2( spep_0 + 214, 1003, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 220, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 220, SE011, 82 ); --着地 SE012 = playSeVer2( spep_0 + 248, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 248, SE012, 146 ); SE013 = playSeVer2( spep_0 + 252, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 252, SE013, 240 ); --飛び上がる SE014 = playSeVer2( spep_0 + 258, 1207, "",spep_0 + 346, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 258, SE014, 68 ); SE015 = playSeVer2( spep_0 + 258, 1117, "",spep_0 + 346, 0, 14, -1); --腕ふりおろす SE016 = playSeVer2( spep_0 + 292, 1004, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --340F -------------------------------------- -- カードカットイン(94F) -------------------------------------- -- -- ** カードカットイン ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); speff2 = entryEffectLife( spep_1 + 0, 1513, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え spname = entryEffectLife( spep_1 + 0, 1512, 90, 0x100, -1, 0, 0, -95 ); setEffReplaceTexture( spname, 5, 4 );-- 技名テクスチャ差し替え -- ** 放射線(黄) ** -- housha = entryEffectLife( spep_1 + 0, 1511, 90, 0x100, -1, 0, 0, 0 ); --黄色放射 setEffMoveKey( spep_1 + 0, housha, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, housha, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, housha, 1.0, 1.0 ); setEffScaleKey( spep_1 + 90, housha, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, housha, 0 ); setEffRotateKey( spep_1 + 90, housha, 0 ); setEffAlphaKey( spep_1 + 0, housha, 255 ); setEffAlphaKey( spep_1 + 90, housha, 255 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 3248, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 雷エフェクト ** -- kaminari = entryEffectLife( spep_1 + 0, 3247, 90, 0x100, -1, 0, 0, 0 ); -- 雷エフェクト setEffMoveKey( spep_1 + 0, kaminari, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, kaminari, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, kaminari, 1.0, 1.0 ); setEffScaleKey( spep_1 + 90, kaminari, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kaminari, 0 ); setEffRotateKey( spep_1 + 90, kaminari, 0 ); setEffAlphaKey( spep_1 + 0, kaminari, 255 ); setEffAlphaKey( spep_1 + 90, kaminari, 255 ); spname = entryEffectLife( spep_1 + 0, 3246, 90, 0x100, -1, 0, 0, -95 ); setEffReplaceTexture( spname, 5, 4 );-- 技名テクスチャ差し替え -- ** 極限背景 ** -- haikei = entryEffectLife( spep_1 + 0, 3249, 90, 0x80, -1, 0, 0, 0 ); -- 極限背景 setEffMoveKey( spep_1 + 0, haikei, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, haikei, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, haikei, 1.0, 1.0 ); setEffScaleKey( spep_1 + 90, haikei, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, haikei, 0 ); setEffRotateKey( spep_1 + 90, haikei, 0 ); setEffAlphaKey( spep_1 + 0, haikei, 255 ); setEffAlphaKey( spep_1 + 90, haikei, 255 ); elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 3252, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 雷エフェクト ** -- kaminari = entryEffectLife( spep_1 + 0, 3251, 90, 0x100, -1, 0, 0, 0 ); -- 雷エフェクト setEffMoveKey( spep_1 + 0, kaminari, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, kaminari, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, kaminari, 1.0, 1.0 ); setEffScaleKey( spep_1 + 90, kaminari, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kaminari, 0 ); setEffRotateKey( spep_1 + 90, kaminari, 0 ); setEffAlphaKey( spep_1 + 0, kaminari, 255 ); setEffAlphaKey( spep_1 + 90, kaminari, 255 ); spname = entryEffectLife( spep_1 + 0, 3250, 90, 0x100, -1, 0, 0, -95 ); setEffReplaceTexture( spname, 5, 4 );-- 技名テクスチャ差し替え -- ** 極限背景 ** -- haikei = entryEffectLife( spep_1 + 0, 3253, 90, 0x80, -1, 0, 0, 0 ); -- 極限背景 setEffMoveKey( spep_1 + 0, haikei, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, haikei, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, haikei, 1.0, 1.0 ); setEffScaleKey( spep_1 + 90, haikei, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, haikei, 0 ); setEffRotateKey( spep_1 + 90, haikei, 0 ); setEffAlphaKey( spep_1 + 0, haikei, 255 ); setEffAlphaKey( spep_1 + 90, haikei, 255 ); end -- ** 音 ** -- --カードカットイン SE_CUTIN = playSeVer2( spep_1 + 0, 1035, "", 0, 0, 0, -1); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- --発射前溜め SE018 = playSeVer2( spep_1 + 84, 1243, "",spep_1 + 174, 0, 22, -1); setSeVolumeByWorkId( spep_1 + 84, SE018, 84 ); SE019 = playSeVer2( spep_1 + 84, 1396, "",spep_1 + 174, 0, 22, -1); setSeVolumeByWorkId( spep_1 + 84, SE019, 81 ); SE020 = playSeVer2( spep_1 + 84, 1296, "",spep_1 + 174, 0, 22, -1); setSeVolumeByWorkId( spep_1 + 84, SE020, 60 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------- -- カードカットイン~フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 248; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- カードカットイン~フィニッシュ手前(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- カードカットイン~フィニッシュ手前(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 60 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 124 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 60 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 60 + OFFSET_X, 1, 637.5, -61.8 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, 637.5, -61.8 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, 591.7, -56.7 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, 591.7, -56.7 , 0 ); setMoveKey( spep_2 + 64 + OFFSET_X, 1, 545.8, -51.7 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, 545.8, -51.7 , 0 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, 495.7, -53 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 495.7, -53 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, 456.8, -45.4 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, 456.8, -45.4 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 405.4, -33.6 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 405.4, -33.6 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 361.2, -38.1 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 361.2, -38.1 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 323.1, -23.3 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 323.1, -23.3 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 267.6, -31.5 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 267.6, -31.5 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 263.3, -9.8 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 263.3, -9.8 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 270.7, -26.2 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 270.7, -26.2 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 263.3, -27.9 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 263.3, -27.9 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 268.6, -15.5 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 268.6, -15.5 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 256.2, -23.6 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 256.2, -23.6 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 251.6, -13.8 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 251.6, -13.8 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 253.6, -14.9 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 253.6, -14.9 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 251.1, -14 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 251.1, -14 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 243.6, -18.1 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 243.6, -18.1 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 253.1, -17.1 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 253.1, -17.1 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 251.7, -8.2 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 251.7, -8.2 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 248.2, -15.2 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 248.2, -15.2 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 233.7, -14.3 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 233.7, -14.3 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 243.3, -13.3 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 243.3, -13.3 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 241.8, -4.4 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 241.8, -4.4 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 238.3, -11.4 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 238.3, -11.4 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 223.9, -10.4 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 223.9, -10.4 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 233.4, -9.5 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 233.4, -9.5 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 231.9, -0.6 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 231.9, -0.6 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 228.5, -7.6 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 228.5, -7.6 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 214, -6.7 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 214, -6.7 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 224.5, 2.3 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 224.5, 2.3 , 0 ); setScaleKey( spep_2 + 60 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 61 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 62 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 63 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 64 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 65 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 66 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 67 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 68 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_2 + 69 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 71 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 72 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 73 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 74 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_2 + 75 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_2 + 77 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_2 + 78 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 111 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 119 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 0.31, 0.31 ); setRotateKey( spep_2 + 60 + OFFSET_X, 1, -28 ); setRotateKey( spep_2 + 124 + OFFSET_X, 1, -28 ); --敵の動き2 setDisp( spep_2 + 138 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 242 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 138 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 18.8, -4.9 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 18.8, -4.9 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 28.7, 2.1 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 28.7, 2.1 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 18.7, -4.9 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 18.7, -4.9 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 28.7, 2.1 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 28.7, 2.1 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 15.7, -5.9 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 15.7, -5.9 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 28.7, 1.2 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 28.7, 1.2 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 15.7, -5.8 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 15.7, -5.8 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 28.7, 1.2 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 28.7, 1.2 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 15.7, -5.8 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 15.7, -5.8 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 28.7, 1.2 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 28.7, 1.2 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 15.7, -5.8 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 15.7, -5.8 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 20.7, -0.8 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 20.7, -0.8 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 9.7, 8.2 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 9.7, 8.2 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 38.7, -17.8 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 38.7, -17.8 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 4.7, -14.8 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 4.7, -14.8 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 34.7, 13.2 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 34.7, 13.2 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 30.7, -20.8 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 30.7, -20.8 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 1.7, -14.8 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 1.7, -14.8 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 37.7, 10.2 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 37.7, 10.2 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, -0.3, 12.2 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, -0.3, 12.2 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 28.7, 1.2 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 28.7, 1.2 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 28.7, 1.2 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, 28.7, 1.2 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, 28.7, 1.2 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, 28.7, 1.2 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, 28.7, 1.2 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, 28.7, 1.2 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, -0.3, 12.2 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, -0.3, 12.2 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, -0.3, 12.2 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, -0.3, 12.2 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, -0.3, 12.2 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, -0.3, 12.2 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, -0.3, 12.2 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, -0.3, 12.2 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 18.7, -4.8 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, 18.7, -4.8 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, -0.3, 12.2 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, -0.3, 12.2 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 18.7, -4.8 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, 18.7, -4.8 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, -0.3, 12.2 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, -0.3, 12.2 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 18.7, -4.8 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, 18.7, -4.8 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, -0.2, 12.2 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, -0.2, 12.2 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 20.8, -0.8 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, 20.8, -0.8 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, -0.2, 12.2 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, -0.2, 12.2 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, 20.8, -0.8 , 0 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 145 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_2 + 147 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_2 + 148 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 149 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_2 + 151 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 153 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 154 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_2 + 155 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 157 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 158 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 159 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 164 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 169 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 171 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 172 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 173 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 175 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 176 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 177 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 178 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 179 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 181 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_2 + 183 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_2 + 184 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 185 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 187 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 189 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 190 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 191 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 192 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 193 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 194 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 195 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 196 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 197 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 198 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 199 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 200 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 201 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 202 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 203 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 204 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 205 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 206 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_2 + 207 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_2 + 208 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_2 + 209 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_2 + 210 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 211 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 212 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 213 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 214 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 215 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 216 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 217 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 218 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 219 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 220 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 221 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 222 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 223 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 224 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 225 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 226 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_2 + 227 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_2 + 228 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 229 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 230 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 231 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 232 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_2 + 233 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_2 + 234 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 235 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 236 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_2 + 242 + OFFSET_X, 1, 0.63, 0.63 ); setRotateKey( spep_2 + 138 + OFFSET_X, 1, 13.8 ); setRotateKey( spep_2 + 242 + OFFSET_X, 1, 13.8 ); setBlendColor( spep_2 + 138 + OFFSET_X, 1, 3, 0.847, 0.768, 0.58, 1 ); setBlendColor( spep_2 + 242 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --どどんぱ発射 SE021 = playSeVer2( spep_2 + 46, 1335, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 46, SE021, 116 ); SE022 = playSeVer2( spep_2 + 46, 1312, "",spep_2 + 142, 0, 18, -1); setSeVolumeByWorkId( spep_2 + 46, SE022, 122 ); SE023 = playSeVer2( spep_2 + 46, 1177, "",spep_2 + 148, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 46, SE023, 81 ); SE024 = playSeVer2( spep_2 + 46, 1409, "",spep_2 + 146, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 46, SE024, 129 ); SE025 = playSeVer2( spep_2 + 48, 1145, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 114, 1024, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 118, 1067, "", 0, 0, 0, -1); --爆発 SE0N1 = playSeVer2( spep_2 + 226, 1023, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_N = spep_2 + MAX_FRAME_2; --248F --------------------------------------------------------------------------------------------------- -- ガラスに激突 --------------------------------------------------------------------------------------------------- -- ** 画面手前衝突(ガッ)演出のテンプレ ** -- -- ** ひび割れ ** -- finish_1f = entryEffect( spep_N + 4, 1600, 0x100, -1, 0, 0, 0 ); --フィニッシュ(画面割れ) setEffMoveKey( spep_N + 4, finish_1f, 20, -120 , 0 ); setEffMoveKey( spep_N + 112, finish_1f, 20, -120 , 0 ); setEffScaleKey( spep_N + 4, finish_1f, 1.3, 1.3 ); setEffScaleKey( spep_N + 112, finish_1f, 1.3, 1.3 ); setEffRotateKey( spep_N + 4, finish_1f, 0 ); setEffRotateKey( spep_N + 112, finish_1f, 0 ); setEffAlphaKey( spep_N + 4, finish_1f, 255 ); setEffAlphaKey( spep_N + 112, finish_1f, 255 ); -- 背景差し替えがある場合のみ finish_1b = entryEffectLife( spep_N + 0, SP_03b , spep_N + 108, 0x80, -1, 0, 0, 0 ); --フィニッシュ 背景のみ(ef003b) setEffMoveKey( spep_N + 0, finish_1b, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1b, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, finish_1b, 1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1b, 1.0, 1.0 ); setEffRotateKey( spep_N + 0, finish_1b, 0 ); setEffRotateKey( spep_N + 112, finish_1b, 0 ); setEffAlphaKey( spep_N + 0, finish_1b, 255 ); setEffAlphaKey( spep_N + 112, finish_1b, 255 ); --[[-- ** 爆発 ** -- bakuhatsu = entryEffect( spep_N + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_N + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_N + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_N + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_N + 0, bakuhatsu, 0 ); setEffRotateKey( spep_N + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_N + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_N + 112, bakuhatsu, 255 ); ]] -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_N + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_N + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_N + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_N + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1 ); -- 通常 setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1 ); -- 通常 --setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) --setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) setEffRotateKey( spep_N + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_N + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_N + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_N + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_N + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_N + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_N + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_N + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_N + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_N + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_N + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_N + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_N + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_N + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_N + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_N + 112, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_N + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_N + 14, ctga, 14, 20 ); setEffMoveKey( spep_N + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_N + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_N + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_N + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_N + 14, ctga, -10.9 ); setEffRotateKey( spep_N + 15, ctga, -10.9 ); setEffRotateKey( spep_N + 16, ctga, -14.9 ); setEffRotateKey( spep_N + 17, ctga, -14.9 ); setEffRotateKey( spep_N + 18, ctga, -10.9 ); setEffRotateKey( spep_N + 19, ctga, -10.9 ); setEffRotateKey( spep_N + 20, ctga, -14.9 ); setEffRotateKey( spep_N + 21, ctga, -14.9 ); setEffRotateKey( spep_N + 22, ctga, -10.9 ); setEffRotateKey( spep_N + 23, ctga, -10.9 ); setEffRotateKey( spep_N + 24, ctga, -14.9 ); setEffRotateKey( spep_N + 25, ctga, -14.9 ); setEffRotateKey( spep_N + 26, ctga, -10.9 ); setEffRotateKey( spep_N + 27, ctga, -10.9 ); setEffRotateKey( spep_N + 28, ctga, -14.9 ); setEffRotateKey( spep_N + 112, ctga, -14.9 ); setEffAlphaKey( spep_N + 14, ctga, 255 ); setEffAlphaKey( spep_N + 112, ctga, 255 ); --固定背景の場合のみ -- ** 黒背景 ** -- entryFadeBg( spep_N + 0, 0, 112 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_N + 0, 1, 1 ); setDisp( spep_N + 112, 1, 0 ); changeAnime( spep_N + 0, 1, 107 ); --真ん中から飛んでくる場合 setMoveKey( spep_N + 0, 1, 21.8, 10.7, 0 ); setMoveKey( spep_N + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, -28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, -32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, 0.16, 0.16 ); setScaleKey( spep_N + 2, 1, 0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 112, 1, 1.73, 1.725 ); setRotateKey( spep_N + 0, 1, -354.8 ); setRotateKey( spep_N + 2, 1, -122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, -1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, 120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, 242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, 364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, 486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, 607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, 729.5 ); setRotateKey( spep_N + 112, 1, 729.5 ); setBlendColor( spep_N + 0, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --画面割れ SE0N2 = playSeVer2( spep_N + 4, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_N + 4, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_N + 6 ); -- ダメージ表示フレーム endPhase( spep_N + 108 ); -- 108F else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕~カードカットイン ------------------------------------------------- MAX_FRAME_0 = 340; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- 開幕~カードカットイン(ef_001r) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01br, 0x80, -1, 0, 0, 0); -- 開幕~カードカットイン(ef_001br) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 80; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 90 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 117 ); setMoveKey( spep_0 + 0, 1, 225.8, -190 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 226.7, -190 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 226.7, -190 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 227.7, -190 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 227.7, -190 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 228.6, -190 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 228.6, -190 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 229.5, -190 , 0 ); setMoveKey( spep_0 + 9 + OFFSET_X, 1, 229.5, -190 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, 230.5, -190 , 0 ); setMoveKey( spep_0 + 11 + OFFSET_X, 1, 230.5, -190 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 231.4, -190 , 0 ); setMoveKey( spep_0 + 13 + OFFSET_X, 1, 231.4, -190 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, 232.4, -190 , 0 ); setMoveKey( spep_0 + 15 + OFFSET_X, 1, 232.4, -190 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 233.3, -190 , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, 233.3, -190 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 234.2, -190 , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, 234.2, -190 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 235.2, -190 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, 235.2, -190 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 236.1, -190 , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, 236.1, -190 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 237, -190 , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, 237, -190 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 238, -190 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, 238, -190 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 238.9, -190 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, 238.9, -190 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 239.9, -190 , 0 ); setMoveKey( spep_0 + 31 + OFFSET_X, 1, 239.9, -190 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, 240.8, -190 , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, 240.8, -190 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, 241.7, -190 , 0 ); setMoveKey( spep_0 + 35 + OFFSET_X, 1, 241.7, -190 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 242.7, -190 , 0 ); setMoveKey( spep_0 + 37 + OFFSET_X, 1, 242.7, -190 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, 243.6, -190 , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, 243.6, -190 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 244.5, -190 , 0 ); setMoveKey( spep_0 + 41 + OFFSET_X, 1, 244.5, -190 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, 245.5, -190 , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, 245.5, -190 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, 246.4, -190 , 0 ); setMoveKey( spep_0 + 45 + OFFSET_X, 1, 246.4, -190 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, 247.3, -190 , 0 ); setMoveKey( spep_0 + 47 + OFFSET_X, 1, 247.3, -190 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, 248.3, -190 , 0 ); setMoveKey( spep_0 + 49 + OFFSET_X, 1, 248.3, -190 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, 249.2, -190 , 0 ); setMoveKey( spep_0 + 51 + OFFSET_X, 1, 249.2, -190 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, 250.2, -190 , 0 ); setMoveKey( spep_0 + 53 + OFFSET_X, 1, 250.2, -190 , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, 251.1, -190 , 0 ); setMoveKey( spep_0 + 55 + OFFSET_X, 1, 251.1, -190 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, 252, -190 , 0 ); setMoveKey( spep_0 + 57 + OFFSET_X, 1, 252, -190 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, 253, -190 , 0 ); setMoveKey( spep_0 + 59 + OFFSET_X, 1, 253, -190 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, 253.9, -190 , 0 ); setMoveKey( spep_0 + 61 + OFFSET_X, 1, 253.9, -190 , 0 ); setMoveKey( spep_0 + 62 + OFFSET_X, 1, 254.8, -190 , 0 ); setMoveKey( spep_0 + 63 + OFFSET_X, 1, 254.8, -190 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, 255.8, -190 , 0 ); setMoveKey( spep_0 + 65 + OFFSET_X, 1, 255.8, -190 , 0 ); setMoveKey( spep_0 + 66 + OFFSET_X, 1, 256.7, -190 , 0 ); setMoveKey( spep_0 + 67 + OFFSET_X, 1, 256.7, -190 , 0 ); setMoveKey( spep_0 + 68 + OFFSET_X, 1, 257.7, -190 , 0 ); setMoveKey( spep_0 + 69 + OFFSET_X, 1, 257.7, -190 , 0 ); setMoveKey( spep_0 + 70 + OFFSET_X, 1, 258.6, -190 , 0 ); setMoveKey( spep_0 + 71 + OFFSET_X, 1, 258.6, -190 , 0 ); setMoveKey( spep_0 + 72 + OFFSET_X, 1, 259.5, -190 , 0 ); setMoveKey( spep_0 + 73 + OFFSET_X, 1, 259.5, -190 , 0 ); setMoveKey( spep_0 + 74 + OFFSET_X, 1, 260.5, -190 , 0 ); setMoveKey( spep_0 + 75 + OFFSET_X, 1, 260.5, -190 , 0 ); setMoveKey( spep_0 + 76 + OFFSET_X, 1, 261.4, -190 , 0 ); setMoveKey( spep_0 + 77 + OFFSET_X, 1, 261.4, -190 , 0 ); setMoveKey( spep_0 + 78 + OFFSET_X, 1, 262.3, -190 , 0 ); setMoveKey( spep_0 + 79 + OFFSET_X, 1, 262.3, -190 , 0 ); setMoveKey( spep_0 + 80 + OFFSET_X, 1, 263.3, -190 , 0 ); setMoveKey( spep_0 + 81 + OFFSET_X, 1, 263.3, -190 , 0 ); setMoveKey( spep_0 + 82 + OFFSET_X, 1, 264.2, -190 , 0 ); setMoveKey( spep_0 + 83 + OFFSET_X, 1, 264.2, -190 , 0 ); setMoveKey( spep_0 + 84 + OFFSET_X, 1, 265.2, -190 , 0 ); setMoveKey( spep_0 + 90 + OFFSET_X, 1, 265.2, -190 , 0 ); setScaleKey( spep_0 + 0, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 90 + OFFSET_X, 1, 1.01, 1.01 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 90 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 174 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 252 + OFFSET_X, 1, 1 ); changeAnime( spep_0 + 174 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 192 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 226 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 903.6, 128.1 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 903.6, 128.1 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 825.2, 126.5 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 825.2, 126.5 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 746.8, 124.9 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 746.8, 124.9 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 668.4, 123.3 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 668.4, 123.3 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 590, 121.7 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 590, 121.7 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 511.6, 120.1 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 511.6, 120.1 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 433.2, 118.5 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 433.2, 118.5 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 354.8, 116.9 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 354.8, 116.9 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 276.4, 115.2 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 276.4, 115.2 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 198.1, 190.9 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 198.1, 190.9 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 182.7, 189.1 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 182.7, 189.1 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 254.1, 142.6 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 254.1, 142.6 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 265.3, 162.3 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 265.3, 162.3 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 230.6, 119.9 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 230.6, 119.9 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 268, 117.9 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 268, 117.9 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 231.5, 158.8 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 231.5, 158.8 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 236.3, 110.4 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 236.3, 110.4 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 261.8, 149.7 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 261.8, 149.7 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 239.9, 124.5 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 239.9, 124.5 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 238.7, 120.8 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 238.7, 120.8 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 237.5, 117.1 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 237.5, 117.1 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 236.3, 113.4 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 236.3, 113.4 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 235.1, 109.7 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 235.1, 109.7 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 233.8, 106 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 233.8, 106 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 232.6, 102.3 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 232.6, 102.3 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 231.4, 98.6 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 231.4, 98.6 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 251.2, 16 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 251.2, 16 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 287.2, 37.8 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 287.2, 37.8 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 410, 14.9 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 410, 14.9 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 478.1, 53.6 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 478.1, 53.6 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 517.9, 19.2 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 517.9, 19.2 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 629.8, 25.3 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 629.8, 25.3 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 667.9, 74.2 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 667.9, 74.2 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 747.2, 33.9 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 747.2, 33.9 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 847.1, 81.1 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, 847.1, 81.1 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 899.8, 64 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, 899.8, 64 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, 973.1, 68.3 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, 973.1, 68.3 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, 1046.4, 72.7 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, 1046.4, 72.7 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, 1119.7, 77 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, 1119.7, 77 , 0 ); setScaleKey( spep_0 + 174 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_0 + 225 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 229 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_0 + 231 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 235 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 236 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_0 + 237 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 241 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 243 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 244 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 245 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 247 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 248 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 249 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 250 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_0 + 252 + OFFSET_X, 1, 1.83, 1.83 ); setRotateKey( spep_0 + 174 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 191 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 192 + OFFSET_X, 1, -45 ); setRotateKey( spep_0 + 193 + OFFSET_X, 1, -45 ); setRotateKey( spep_0 + 194 + OFFSET_X, 1, -43.3 ); setRotateKey( spep_0 + 195 + OFFSET_X, 1, -43.3 ); setRotateKey( spep_0 + 196 + OFFSET_X, 1, -41.7 ); setRotateKey( spep_0 + 197 + OFFSET_X, 1, -41.7 ); setRotateKey( spep_0 + 198 + OFFSET_X, 1, -40 ); setRotateKey( spep_0 + 199 + OFFSET_X, 1, -40 ); setRotateKey( spep_0 + 200 + OFFSET_X, 1, -39.6 ); setRotateKey( spep_0 + 201 + OFFSET_X, 1, -39.6 ); setRotateKey( spep_0 + 202 + OFFSET_X, 1, -39.2 ); setRotateKey( spep_0 + 203 + OFFSET_X, 1, -39.2 ); setRotateKey( spep_0 + 204 + OFFSET_X, 1, -38.8 ); setRotateKey( spep_0 + 205 + OFFSET_X, 1, -38.8 ); setRotateKey( spep_0 + 206 + OFFSET_X, 1, -38.5 ); setRotateKey( spep_0 + 207 + OFFSET_X, 1, -38.5 ); setRotateKey( spep_0 + 208 + OFFSET_X, 1, -38.1 ); setRotateKey( spep_0 + 209 + OFFSET_X, 1, -38.1 ); setRotateKey( spep_0 + 210 + OFFSET_X, 1, -37.7 ); setRotateKey( spep_0 + 211 + OFFSET_X, 1, -37.7 ); setRotateKey( spep_0 + 212 + OFFSET_X, 1, -37.3 ); setRotateKey( spep_0 + 213 + OFFSET_X, 1, -37.3 ); setRotateKey( spep_0 + 214 + OFFSET_X, 1, -36.9 ); setRotateKey( spep_0 + 215 + OFFSET_X, 1, -36.9 ); setRotateKey( spep_0 + 216 + OFFSET_X, 1, -36.5 ); setRotateKey( spep_0 + 217 + OFFSET_X, 1, -36.5 ); setRotateKey( spep_0 + 218 + OFFSET_X, 1, -36.2 ); setRotateKey( spep_0 + 219 + OFFSET_X, 1, -36.2 ); setRotateKey( spep_0 + 220 + OFFSET_X, 1, -35.8 ); setRotateKey( spep_0 + 221 + OFFSET_X, 1, -35.8 ); setRotateKey( spep_0 + 222 + OFFSET_X, 1, -35.4 ); setRotateKey( spep_0 + 223 + OFFSET_X, 1, -35.4 ); setRotateKey( spep_0 + 224 + OFFSET_X, 1, -35 ); setRotateKey( spep_0 + 225 + OFFSET_X, 1, -35 ); setRotateKey( spep_0 + 226 + OFFSET_X, 1, 45.9 ); setRotateKey( spep_0 + 227 + OFFSET_X, 1, 45.9 ); setRotateKey( spep_0 + 228 + OFFSET_X, 1, 46 ); setRotateKey( spep_0 + 231 + OFFSET_X, 1, 46 ); setRotateKey( spep_0 + 232 + OFFSET_X, 1, 47.5 ); setRotateKey( spep_0 + 233 + OFFSET_X, 1, 47.5 ); setRotateKey( spep_0 + 234 + OFFSET_X, 1, 49 ); setRotateKey( spep_0 + 235 + OFFSET_X, 1, 49 ); setRotateKey( spep_0 + 236 + OFFSET_X, 1, 50.5 ); setRotateKey( spep_0 + 237 + OFFSET_X, 1, 50.5 ); setRotateKey( spep_0 + 238 + OFFSET_X, 1, 52 ); setRotateKey( spep_0 + 239 + OFFSET_X, 1, 52 ); setRotateKey( spep_0 + 240 + OFFSET_X, 1, 53.5 ); setRotateKey( spep_0 + 241 + OFFSET_X, 1, 53.5 ); setRotateKey( spep_0 + 242 + OFFSET_X, 1, 55 ); setRotateKey( spep_0 + 243 + OFFSET_X, 1, 55 ); setRotateKey( spep_0 + 244 + OFFSET_X, 1, 56.5 ); setRotateKey( spep_0 + 245 + OFFSET_X, 1, 56.5 ); setRotateKey( spep_0 + 246 + OFFSET_X, 1, 58 ); setRotateKey( spep_0 + 247 + OFFSET_X, 1, 58 ); setRotateKey( spep_0 + 248 + OFFSET_X, 1, 59.5 ); setRotateKey( spep_0 + 249 + OFFSET_X, 1, 59.5 ); setRotateKey( spep_0 + 250 + OFFSET_X, 1, 61 ); setRotateKey( spep_0 + 252 + OFFSET_X, 1, 61 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --向かってくる SE003 = playSeVer2( spep_0 + 80, 1000, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 80, 1182, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 92, 1117, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 98, 1183, "",spep_0 + 218, 0, 42, -1); setSeVolumeByWorkId( spep_0 + 98, SE006, 71 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 174; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --キック SE007 = playSeVer2( spep_0 + 172, 1189, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 186, 1010, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 186, 1110, "", 0, 0, 0, -1); --パンチ SE010 = playSeVer2( spep_0 + 214, 1003, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 220, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 220, SE011, 82 ); --着地 SE012 = playSeVer2( spep_0 + 248, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 248, SE012, 146 ); SE013 = playSeVer2( spep_0 + 252, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 252, SE013, 240 ); --飛び上がる SE014 = playSeVer2( spep_0 + 258, 1207, "",spep_0 + 346, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 258, SE014, 68 ); SE015 = playSeVer2( spep_0 + 258, 1117, "",spep_0 + 346, 0, 14, -1); --腕ふりおろす SE016 = playSeVer2( spep_0 + 292, 1004, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --340F -------------------------------------- -- カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1513, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffScaleKey( spep_1 + 0, speff2, -1.0, 1.0); -- 敵側のみ setEffScaleKey( spep_1 + 90, speff2, -1.0, 1.0); -- 敵側のみ setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え spname = entryEffectLife( spep_1 + 0, 1512, 90, 0x100, -1, 0, 0, -95 ); -- setEffScaleKey( spep_1 + 0, spname, -1.0, 1.0); -- 敵側のみ setEffScaleKey( spep_1 + 90, spname, -1.0, 1.0); -- 敵側のみ setEffReplaceTexture( spname, 5, 4 );-- 技名テクスチャ差し替え -- ** 放射線(黄) ** -- housha = entryEffectLife( spep_1 + 0, 1511, 90, 0x100, -1, 0, 0, 0 ); --黄色放射 setEffMoveKey( spep_1 + 0, housha, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, housha, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, housha, 1.0, 1.0 ); setEffScaleKey( spep_1 + 90, housha, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, housha, 0 ); setEffRotateKey( spep_1 + 90, housha, 0 ); setEffAlphaKey( spep_1 + 0, housha, 255 ); setEffAlphaKey( spep_1 + 90, housha, 255 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- --カードカットイン SE_CUTIN = playSeVer2( spep_1 + 0, 1035, "", 0, 0, 0, -1); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- --発射前溜め SE018 = playSeVer2( spep_1 + 84, 1243, "",spep_1 + 174, 0, 22, -1); setSeVolumeByWorkId( spep_1 + 84, SE018, 84 ); SE019 = playSeVer2( spep_1 + 84, 1396, "",spep_1 + 174, 0, 22, -1); setSeVolumeByWorkId( spep_1 + 84, SE019, 81 ); SE020 = playSeVer2( spep_1 + 84, 1296, "",spep_1 + 174, 0, 22, -1); setSeVolumeByWorkId( spep_1 + 84, SE020, 60 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------- -- カードカットイン~フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 248; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- カードカットイン~フィニッシュ手前(ef_002r) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02br, 0x80, -1, 0, 0, 0); -- カードカットイン~フィニッシュ手前(ef_002br) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 60 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 124 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 60 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 60 + OFFSET_X, 1, 637.5, -61.8 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, 637.5, -61.8 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, 591.7, -56.7 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, 591.7, -56.7 , 0 ); setMoveKey( spep_2 + 64 + OFFSET_X, 1, 545.8, -51.7 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, 545.8, -51.7 , 0 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, 495.7, -53 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 495.7, -53 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, 456.8, -45.4 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, 456.8, -45.4 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 405.4, -33.6 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 405.4, -33.6 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 361.2, -38.1 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 361.2, -38.1 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 323.1, -23.3 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 323.1, -23.3 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 267.6, -31.5 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 267.6, -31.5 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 263.3, -9.8 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 263.3, -9.8 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 270.7, -26.2 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 270.7, -26.2 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 263.3, -27.9 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 263.3, -27.9 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 268.6, -15.5 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 268.6, -15.5 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 256.2, -23.6 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 256.2, -23.6 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 251.6, -13.8 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 251.6, -13.8 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 253.6, -14.9 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 253.6, -14.9 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 251.1, -14 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 251.1, -14 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 243.6, -18.1 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 243.6, -18.1 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 253.1, -17.1 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 253.1, -17.1 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 251.7, -8.2 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 251.7, -8.2 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 248.2, -15.2 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 248.2, -15.2 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 233.7, -14.3 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 233.7, -14.3 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 243.3, -13.3 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 243.3, -13.3 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 241.8, -4.4 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 241.8, -4.4 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 238.3, -11.4 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 238.3, -11.4 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 223.9, -10.4 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 223.9, -10.4 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 233.4, -9.5 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 233.4, -9.5 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 231.9, -0.6 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 231.9, -0.6 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 228.5, -7.6 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 228.5, -7.6 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 214, -6.7 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 214, -6.7 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 224.5, 2.3 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 224.5, 2.3 , 0 ); setScaleKey( spep_2 + 60 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 61 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 62 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 63 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 64 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 65 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 66 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 67 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 68 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_2 + 69 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 71 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 72 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 73 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 74 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_2 + 75 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_2 + 77 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_2 + 78 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 111 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 119 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 0.31, 0.31 ); setRotateKey( spep_2 + 60 + OFFSET_X, 1, -28 ); setRotateKey( spep_2 + 124 + OFFSET_X, 1, -28 ); --敵の動き2 setDisp( spep_2 + 138 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 242 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 138 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 18.8, -4.9 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 18.8, -4.9 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 28.7, 2.1 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 28.7, 2.1 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 18.7, -4.9 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 18.7, -4.9 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 28.7, 2.1 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 28.7, 2.1 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 15.7, -5.9 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 15.7, -5.9 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 28.7, 1.2 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 28.7, 1.2 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 15.7, -5.8 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 15.7, -5.8 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 28.7, 1.2 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 28.7, 1.2 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 15.7, -5.8 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 15.7, -5.8 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 28.7, 1.2 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 28.7, 1.2 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 15.7, -5.8 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 15.7, -5.8 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 20.7, -0.8 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 20.7, -0.8 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 9.7, 8.2 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 9.7, 8.2 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 38.7, -17.8 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 38.7, -17.8 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 4.7, -14.8 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 4.7, -14.8 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 34.7, 13.2 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 34.7, 13.2 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 30.7, -20.8 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 30.7, -20.8 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 1.7, -14.8 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 1.7, -14.8 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 37.7, 10.2 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 37.7, 10.2 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, -0.3, 12.2 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, -0.3, 12.2 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 28.7, 1.2 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 28.7, 1.2 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 28.7, 1.2 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, 28.7, 1.2 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, 28.7, 1.2 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, 28.7, 1.2 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, 28.7, 1.2 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, 28.7, 1.2 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, 15.7, 1.2 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, -0.3, 12.2 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, -0.3, 12.2 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, -0.3, 12.2 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, -0.3, 12.2 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, -0.3, 12.2 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, -0.3, 12.2 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, 28.7, -7.8 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, -0.3, 12.2 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, -0.3, 12.2 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 18.7, -4.8 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, 18.7, -4.8 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, -0.3, 12.2 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, -0.3, 12.2 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 18.7, -4.8 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, 18.7, -4.8 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, -0.3, 12.2 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, -0.3, 12.2 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 18.7, -4.8 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, 18.7, -4.8 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, -0.2, 12.2 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, -0.2, 12.2 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 20.8, -0.8 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, 20.8, -0.8 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, -0.2, 12.2 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, -0.2, 12.2 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, 20.8, -0.8 , 0 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 145 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_2 + 147 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_2 + 148 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 149 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_2 + 151 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 153 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 154 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_2 + 155 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 157 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 158 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 159 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 164 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 169 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 171 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 172 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 173 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 175 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 176 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 177 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 178 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 179 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 181 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_2 + 183 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_2 + 184 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 185 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 187 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 189 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 190 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 191 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 192 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 193 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 194 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 195 + OFFSET_X, 1, 0.95, 0.95 ); setScaleKey( spep_2 + 196 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 197 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 198 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 199 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 200 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 201 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 202 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 203 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 204 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 205 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_2 + 206 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_2 + 207 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_2 + 208 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_2 + 209 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_2 + 210 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 211 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 212 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 213 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_2 + 214 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 215 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 216 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 217 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 218 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 219 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 220 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 221 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 222 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 223 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 224 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 225 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 226 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_2 + 227 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_2 + 228 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 229 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 230 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 231 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 232 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_2 + 233 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_2 + 234 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 235 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 236 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_2 + 242 + OFFSET_X, 1, 0.63, 0.63 ); setRotateKey( spep_2 + 138 + OFFSET_X, 1, 13.8 ); setRotateKey( spep_2 + 242 + OFFSET_X, 1, 13.8 ); setBlendColor( spep_2 + 138 + OFFSET_X, 1, 3, 0.847, 0.768, 0.58, 1 ); setBlendColor( spep_2 + 242 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --どどんぱ発射 SE021 = playSeVer2( spep_2 + 46, 1335, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 46, SE021, 116 ); SE022 = playSeVer2( spep_2 + 46, 1312, "",spep_2 + 142, 0, 18, -1); setSeVolumeByWorkId( spep_2 + 46, SE022, 122 ); SE023 = playSeVer2( spep_2 + 46, 1177, "",spep_2 + 148, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 46, SE023, 81 ); SE024 = playSeVer2( spep_2 + 46, 1409, "",spep_2 + 146, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 46, SE024, 129 ); SE025 = playSeVer2( spep_2 + 48, 1145, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 114, 1024, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 118, 1067, "", 0, 0, 0, -1); --爆発 SE0N1 = playSeVer2( spep_2 + 226, 1023, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_N = spep_2 + MAX_FRAME_2; --248F --------------------------------------------------------------------------------------------------- -- ガラスに激突 --------------------------------------------------------------------------------------------------- -- ** 画面手前衝突(ガッ)演出のテンプレ ** -- -- ** ひび割れ ** -- finish_1f = entryEffect( spep_N + 4, 1600, 0x100, -1, 0, 0, 0 ); --フィニッシュ(画面割れ) setEffMoveKey( spep_N + 4, finish_1f, 20, -120 , 0 ); setEffMoveKey( spep_N + 112, finish_1f, 20, -120 , 0 ); setEffScaleKey( spep_N + 4, finish_1f, 1.3, 1.3 ); setEffScaleKey( spep_N + 112, finish_1f, 1.3, 1.3 ); setEffRotateKey( spep_N + 4, finish_1f, 0 ); setEffRotateKey( spep_N + 112, finish_1f, 0 ); setEffAlphaKey( spep_N + 4, finish_1f, 255 ); setEffAlphaKey( spep_N + 112, finish_1f, 255 ); -- 背景差し替えがある場合のみ finish_1b = entryEffectLife( spep_N + 0, SP_03b , spep_N + 108, 0x80, -1, 0, 0, 0 ); --フィニッシュ 背景のみ(ef003b) setEffMoveKey( spep_N + 0, finish_1b, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1b, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, finish_1b, 1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1b, 1.0, 1.0 ); setEffRotateKey( spep_N + 0, finish_1b, 0 ); setEffRotateKey( spep_N + 112, finish_1b, 0 ); setEffAlphaKey( spep_N + 0, finish_1b, 255 ); setEffAlphaKey( spep_N + 112, finish_1b, 255 ); --[[-- ** 爆発 ** -- bakuhatsu = entryEffect( spep_N + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_N + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_N + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_N + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_N + 0, bakuhatsu, 0 ); setEffRotateKey( spep_N + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_N + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_N + 112, bakuhatsu, 255 ); ]] -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_N + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_N + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_N + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_N + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1 ); -- 通常 setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1 ); -- 通常 --setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) --setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) setEffRotateKey( spep_N + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_N + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_N + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_N + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_N + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_N + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_N + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_N + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_N + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_N + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_N + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_N + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_N + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_N + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_N + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_N + 112, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_N + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_N + 14, ctga, 14, 20 ); setEffMoveKey( spep_N + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_N + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_N + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_N + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_N + 14, ctga, -10.9 ); setEffRotateKey( spep_N + 15, ctga, -10.9 ); setEffRotateKey( spep_N + 16, ctga, -14.9 ); setEffRotateKey( spep_N + 17, ctga, -14.9 ); setEffRotateKey( spep_N + 18, ctga, -10.9 ); setEffRotateKey( spep_N + 19, ctga, -10.9 ); setEffRotateKey( spep_N + 20, ctga, -14.9 ); setEffRotateKey( spep_N + 21, ctga, -14.9 ); setEffRotateKey( spep_N + 22, ctga, -10.9 ); setEffRotateKey( spep_N + 23, ctga, -10.9 ); setEffRotateKey( spep_N + 24, ctga, -14.9 ); setEffRotateKey( spep_N + 25, ctga, -14.9 ); setEffRotateKey( spep_N + 26, ctga, -10.9 ); setEffRotateKey( spep_N + 27, ctga, -10.9 ); setEffRotateKey( spep_N + 28, ctga, -14.9 ); setEffRotateKey( spep_N + 112, ctga, -14.9 ); setEffAlphaKey( spep_N + 14, ctga, 255 ); setEffAlphaKey( spep_N + 112, ctga, 255 ); --固定背景の場合のみ -- ** 黒背景 ** -- entryFadeBg( spep_N + 0, 0, 112 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_N + 0, 1, 1 ); setDisp( spep_N + 112, 1, 0 ); changeAnime( spep_N + 0, 1, 107 ); --真ん中から飛んでくる場合 setMoveKey( spep_N + 0, 1, 21.8, 10.7, 0 ); setMoveKey( spep_N + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, -28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, -32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, 0.16, 0.16 ); setScaleKey( spep_N + 2, 1, 0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 112, 1, 1.73, 1.725 ); setRotateKey( spep_N + 0, 1, -354.8 ); setRotateKey( spep_N + 2, 1, -122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, -1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, 120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, 242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, 364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, 486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, 607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, 729.5 ); setRotateKey( spep_N + 112, 1, 729.5 ); setBlendColor( spep_N + 0, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --画面割れ SE0N2 = playSeVer2( spep_N + 4, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_N + 4, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_N + 6 ); -- ダメージ表示フレーム endPhase( spep_N + 108 ); -- 108F end