--4031400:LR_超サイヤ人ゴッドSSベジータ+超サイヤ人ゴッドSS孫悟空_必殺技:戦闘民族の怒り --sp_effect_b1_00334 --sp2870 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163934; --ef_001 セリフ オーラため SP_02 = 163935; --ef_002 パンチ〜地面叩きつけ〜ラッシュ〜フィニッシュ SP_02b = 163937; --ef_002b パンチ〜地面叩きつけ〜ラッシュ〜フィニッシュ --エフェクト(敵) SP_02r = 163936; --ef_002r パンチ〜地面叩きつけ〜ラッシュ〜フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.7); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; spep_1 = spep_0 + 168; spep_2 = spep_1 + 94; skipFrame(0, spep_2 + 392); -- スキップ先フレーム指定 --顔アップ SE034 = playSeVer2( spep_2 + 395, 1188, "", 0, 24, 0, -1); setSeVolumeByWorkId( spep_2 + 395, SE034, 79 ); setStartTimeMs( SE034, 100 ); SE038 = playSeVer2( spep_2 + 395, 8, "", 0, 0, 0, -1); --オーラ SE035 = playSeVer2( spep_2 + 395, 1474, "",spep_2 + 604, 0, 74, -1); setSeVolumeByWorkId( spep_2 + 395, SE035, 1009 ); SE036 = playSeVer2( spep_2 + 395, 1181, "",spep_2 + 588, 0, 56, -1); SE037 = playSeVer2( spep_2 + 395, 1176, "",spep_2 + 596, 0, 64, -1); setSeVolumeByWorkId( spep_2 + 395, SE037, 72 ); else end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- セリフ オーラため ------------------------------------------------- MAX_FRAME_0 = 168; -- ** エフェクト等 ** -- start = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- セリフ オーラため(ef_001) setEffMoveKey( spep_0 + 0, start, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start, 0); setEffAlphaKey( spep_0 + 0, start, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 4; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 0, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 0, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 0, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1474, "",spep_0 + 192, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 1000 ); SE002 = playSeVer2( spep_0 + 0, 1176, "",spep_0 + 194, 0, 22, -1); --気ダメ SE004 = playSeVer2( spep_0 + 86, 1004, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 106, 1035, "",spep_0 + 172, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 106, SE005, 68 ); SE006 = playSeVer2( spep_0 + 106, 1226, "",spep_0 + 192, 0, 18, -1); SE007 = playSeVer2( spep_0 + 106, 1503, "", 0, 0, 0, -1); --向かっていく SE008 = playSeVer2( spep_0 + 128, 1504, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 158; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE00X, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --168f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --初手パンチ SE011 = playSeVer2( spep_1 + 92, 1277, "", 0, 0, 0, -1); ------------------------------------------------- -- パンチ〜地面叩きつけ〜ラッシュ〜フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 740; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- パンチ〜地面叩きつけ〜ラッシュ〜フィニッシュ(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- パンチ〜地面叩きつけ〜ラッシュ〜フィニッシュ(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 18 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 96 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 18 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 22 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 52 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 18 + OFFSET_X, 1, 133.2, 47.8 , 0 ); setMoveKey( spep_2 + 21 + OFFSET_X, 1, 133.2, 47.8 , 0 ); setMoveKey( spep_2 + 22 + OFFSET_X, 1, 167.5, 112.8 , 0 ); setMoveKey( spep_2 + 25 + OFFSET_X, 1, 167.5, 112.8 , 0 ); setMoveKey( spep_2 + 26 + OFFSET_X, 1, 164.2, 110.8 , 0 ); setMoveKey( spep_2 + 27 + OFFSET_X, 1, 164.2, 110.8 , 0 ); setMoveKey( spep_2 + 28 + OFFSET_X, 1, 177.9, 124.7 , 0 ); setMoveKey( spep_2 + 29 + OFFSET_X, 1, 177.9, 124.7 , 0 ); setMoveKey( spep_2 + 30 + OFFSET_X, 1, 152.8, 119.7 , 0 ); setMoveKey( spep_2 + 31 + OFFSET_X, 1, 152.8, 119.7 , 0 ); setMoveKey( spep_2 + 32 + OFFSET_X, 1, 153.9, 126.4 , 0 ); setMoveKey( spep_2 + 33 + OFFSET_X, 1, 153.9, 126.4 , 0 ); setMoveKey( spep_2 + 34 + OFFSET_X, 1, 141.4, 128.6 , 0 ); setMoveKey( spep_2 + 35 + OFFSET_X, 1, 141.4, 128.6 , 0 ); setMoveKey( spep_2 + 36 + OFFSET_X, 1, 142, 130.1 , 0 ); setMoveKey( spep_2 + 37 + OFFSET_X, 1, 142, 130.1 , 0 ); setMoveKey( spep_2 + 38 + OFFSET_X, 1, 129.6, 134.8 , 0 ); setMoveKey( spep_2 + 39 + OFFSET_X, 1, 129.6, 134.8 , 0 ); setMoveKey( spep_2 + 40 + OFFSET_X, 1, 123.2, 130.9 , 0 ); setMoveKey( spep_2 + 41 + OFFSET_X, 1, 123.2, 130.9 , 0 ); setMoveKey( spep_2 + 42 + OFFSET_X, 1, 117.1, 138.9 , 0 ); setMoveKey( spep_2 + 43 + OFFSET_X, 1, 117.1, 138.9 , 0 ); setMoveKey( spep_2 + 44 + OFFSET_X, 1, 113.4, 137.1 , 0 ); setMoveKey( spep_2 + 45 + OFFSET_X, 1, 113.4, 137.1 , 0 ); setMoveKey( spep_2 + 46 + OFFSET_X, 1, 105.2, 142.6 , 0 ); setMoveKey( spep_2 + 47 + OFFSET_X, 1, 105.2, 142.6 , 0 ); setMoveKey( spep_2 + 48 + OFFSET_X, 1, 104.5, 139.1 , 0 ); setMoveKey( spep_2 + 49 + OFFSET_X, 1, 104.5, 139.1 , 0 ); setMoveKey( spep_2 + 50 + OFFSET_X, 1, 104.9, 142.6 , 0 ); setMoveKey( spep_2 + 51 + OFFSET_X, 1, 104.9, 142.6 , 0 ); setMoveKey( spep_2 + 52 + OFFSET_X, 1, 41.4, 102.9 , 0 ); setMoveKey( spep_2 + 53 + OFFSET_X, 1, 41.4, 102.9 , 0 ); setMoveKey( spep_2 + 54 + OFFSET_X, 1, 40, 106 , 0 ); setMoveKey( spep_2 + 55 + OFFSET_X, 1, 40, 106 , 0 ); setMoveKey( spep_2 + 56 + OFFSET_X, 1, 39.3, 102.2 , 0 ); setMoveKey( spep_2 + 57 + OFFSET_X, 1, 39.3, 102.2 , 0 ); setMoveKey( spep_2 + 58 + OFFSET_X, 1, 48.5, 107.2 , 0 ); setMoveKey( spep_2 + 59 + OFFSET_X, 1, 48.5, 107.2 , 0 ); setMoveKey( spep_2 + 60 + OFFSET_X, 1, 49.5, 104.4 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, 49.5, 104.4 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, 48.1, 107.6 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, 48.1, 107.6 , 0 ); setMoveKey( spep_2 + 64 + OFFSET_X, 1, 47.4, 103.7 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, 47.4, 103.7 , 0 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, 48.5, 107.2 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 48.5, 107.2 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, 49.5, 104.4 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, 49.5, 104.4 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 70.5, 189.9 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 70.5, 189.9 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 7, 0.4 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 7, 0.4 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 8.1, 3.9 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 8.1, 3.9 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 9.1, 1.1 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 9.1, 1.1 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 7.7, 4.2 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 7.7, 4.2 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 7, 0.4 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 7, 0.4 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 6, -329.5 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 6, -329.5 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 5.3, -614.3 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 5.3, -614.3 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 2.4, -841.9 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 2.4, -841.9 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 0.6, -1025.3 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 0.6, -1025.3 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 0.9, -1150 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 0.9, -1150 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 1.4, -1229.7 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 1.4, -1229.7 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, -0.1, -1252.2 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, -0.1, -1252.2 , 0 ); setScaleKey( spep_2 + 18 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 21 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 22 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 27 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 28 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_2 + 29 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_2 + 30 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 31 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 32 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_2 + 33 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_2 + 34 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 35 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 36 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_2 + 37 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_2 + 38 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 51 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 52 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 2, 2 ); setRotateKey( spep_2 + 18 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 51 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 52 + OFFSET_X, 1, -22.5 ); setRotateKey( spep_2 + 57 + OFFSET_X, 1, -22.5 ); setRotateKey( spep_2 + 58 + OFFSET_X, 1, -17.6 ); setRotateKey( spep_2 + 69 + OFFSET_X, 1, -17.6 ); setRotateKey( spep_2 + 70 + OFFSET_X, 1, 87.7 ); setRotateKey( spep_2 + 71 + OFFSET_X, 1, 87.7 ); setRotateKey( spep_2 + 72 + OFFSET_X, 1, 94.5 ); setRotateKey( spep_2 + 81 + OFFSET_X, 1, 94.5 ); setRotateKey( spep_2 + 82 + OFFSET_X, 1, 97.9 ); setRotateKey( spep_2 + 83 + OFFSET_X, 1, 97.9 ); setRotateKey( spep_2 + 84 + OFFSET_X, 1, 100.8 ); setRotateKey( spep_2 + 85 + OFFSET_X, 1, 100.8 ); setRotateKey( spep_2 + 86 + OFFSET_X, 1, 103.1 ); setRotateKey( spep_2 + 87 + OFFSET_X, 1, 103.1 ); setRotateKey( spep_2 + 88 + OFFSET_X, 1, 105 ); setRotateKey( spep_2 + 89 + OFFSET_X, 1, 105 ); setRotateKey( spep_2 + 90 + OFFSET_X, 1, 106.3 ); setRotateKey( spep_2 + 91 + OFFSET_X, 1, 106.3 ); setRotateKey( spep_2 + 92 + OFFSET_X, 1, 107.1 ); setRotateKey( spep_2 + 93 + OFFSET_X, 1, 107.1 ); setRotateKey( spep_2 + 94 + OFFSET_X, 1, 107.3 ); setRotateKey( spep_2 + 96 + OFFSET_X, 1, 107.3 ); --敵の動き2 setDisp( spep_2 + 108 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 188 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 118 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 120 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 178 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, -29.4, 410.5 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, -29.4, 410.5 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, -29.4, 321.4 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, -29.4, 321.4 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, -29.4, 232.3 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, -29.4, 232.3 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, -29.4, 143.2 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, -29.4, 143.2 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, -29.4, 54.1 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, -29.4, 54.1 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, -29.5, -116.8 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, -29.5, -116.8 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, -35.6, -87.1 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, -35.6, -87.1 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, -29.7, -105.3 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, -29.7, -105.3 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, -32.6, -95.1 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, -32.6, -95.1 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, -29.6, -39.1 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, -29.6, -39.1 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, -31.1, -30.4 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, -31.1, -30.4 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, -29.6, -33.5 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, -29.6, -33.5 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, -29.6, 47.9 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, -29.6, 47.9 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, -29.6, 38.2 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, -29.6, 38.2 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, -29.7, 92.5 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, -29.7, 92.5 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, -29.7, 137.8 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, -29.7, 137.8 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, -29.8, 159.2 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, -29.8, 159.2 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, -29.7, 176.1 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, -29.7, 176.1 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, -29.7, 180.4 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, -29.7, 180.4 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, -29.7, 184.5 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, -29.7, 184.5 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, -29.7, 185.7 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, -29.7, 185.7 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, -29.6, 186.7 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, -29.6, 186.7 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, -29.6, 80.4 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, -29.6, 80.4 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, -35.5, -118.2 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, -35.5, -118.2 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, -29.6, -137.9 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, -29.6, -137.9 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, -32.6, -131.9 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, -32.6, -131.9 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, -29.6, -137.9 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, -29.6, -137.9 , 0 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 117 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 119 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 121 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 122 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 123 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 125 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 127 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 129 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 130 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 179 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 181 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 183 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 184 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 185 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 0.8, 0.8 ); setRotateKey( spep_2 + 108 + OFFSET_X, 1, 100 ); setRotateKey( spep_2 + 117 + OFFSET_X, 1, 100 ); setRotateKey( spep_2 + 118 + OFFSET_X, 1, 92.3 ); setRotateKey( spep_2 + 119 + OFFSET_X, 1, 92.3 ); setRotateKey( spep_2 + 120 + OFFSET_X, 1, 19.3 ); setRotateKey( spep_2 + 125 + OFFSET_X, 1, 19.3 ); setRotateKey( spep_2 + 126 + OFFSET_X, 1, 20.3 ); setRotateKey( spep_2 + 131 + OFFSET_X, 1, 20.3 ); setRotateKey( spep_2 + 132 + OFFSET_X, 1, 21.3 ); setRotateKey( spep_2 + 137 + OFFSET_X, 1, 21.3 ); setRotateKey( spep_2 + 138 + OFFSET_X, 1, 21.8 ); setRotateKey( spep_2 + 145 + OFFSET_X, 1, 21.8 ); setRotateKey( spep_2 + 146 + OFFSET_X, 1, 22.3 ); setRotateKey( spep_2 + 151 + OFFSET_X, 1, 22.3 ); setRotateKey( spep_2 + 152 + OFFSET_X, 1, 22.6 ); setRotateKey( spep_2 + 159 + OFFSET_X, 1, 22.6 ); setRotateKey( spep_2 + 160 + OFFSET_X, 1, 22.8 ); setRotateKey( spep_2 + 177 + OFFSET_X, 1, 22.8 ); setRotateKey( spep_2 + 178 + OFFSET_X, 1, 68.2 ); setRotateKey( spep_2 + 188 + OFFSET_X, 1, 68.2 ); --敵の動き3 setDisp( spep_2 + 274 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 398 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 274 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 282 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 290 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 298 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 306 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 314 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 322 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 330 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 338 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 346 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 354 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 360 + OFFSET_X, 1, 107 ); --敵位置調整用 a = -120; setMoveKey( spep_2 + 274 + OFFSET_X, 1, 22.5 + a, -128 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, 22.5 + a, -128 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, 14.8 + a, -146 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, 14.8 + a, -146 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, 30.1 + a, -136 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, 30.1 + a, -136 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, 14.3 + a, -135.5 , 0 ); setMoveKey( spep_2 + 281 + OFFSET_X, 1, 14.3 + a, -135.5 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, 168.7 + a, -166.1 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, 168.7 + a, -166.1 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, 163.7 + a, -147.6 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, 163.7 + a, -147.6 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, 155.9 + a, -166.1 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, 155.9 + a, -166.1 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, 170.9 + a, -156.1 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, 170.9 + a, -156.1 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, 27 + a, -100.3 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, 27 + a, -100.3 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, 40.6 + a, -110.4 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, 40.6 + a, -110.4 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, 35.6 + a, -92.3 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, 35.6 + a, -92.3 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, 27.9 + a, -110.3 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, 27.9 + a, -110.3 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, 170.9 + a, -37.6 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, 170.9 + a, -37.6 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, 155.2 + a, -37.6 , 0 ); setMoveKey( spep_2 + 301 + OFFSET_X, 1, 155.2 + a, -37.6 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, 168.7 + a, -47.6 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, 168.7 + a, -47.6 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, 163.7 + a, -29.6 , 0 ); setMoveKey( spep_2 + 305 + OFFSET_X, 1, 163.7 + a, -29.6 , 0 ); setMoveKey( spep_2 + 306 + OFFSET_X, 1, 27.9 + a, -110.3 , 0 ); setMoveKey( spep_2 + 307 + OFFSET_X, 1, 27.9 + a, -110.3 , 0 ); setMoveKey( spep_2 + 308 + OFFSET_X, 1, 42.3 + a, -100.3 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, 42.3 + a, -100.3 , 0 ); setMoveKey( spep_2 + 310 + OFFSET_X, 1, 27.2 + a, -100.3 , 0 ); setMoveKey( spep_2 + 311 + OFFSET_X, 1, 27.2 + a, -100.3 , 0 ); setMoveKey( spep_2 + 312 + OFFSET_X, 1, 40.4 + a, -110.6 , 0 ); setMoveKey( spep_2 + 313 + OFFSET_X, 1, 40.4 + a, -110.6 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, 163.7 + a, -29.6 , 0 ); setMoveKey( spep_2 + 315 + OFFSET_X, 1, 163.7 + a, -29.6 , 0 ); setMoveKey( spep_2 + 316 + OFFSET_X, 1, 155.9 + a, -47.6 , 0 ); setMoveKey( spep_2 + 317 + OFFSET_X, 1, 155.9 + a, -47.6 , 0 ); setMoveKey( spep_2 + 318 + OFFSET_X, 1, 170.8 + a, -37.6 , 0 ); setMoveKey( spep_2 + 319 + OFFSET_X, 1, 170.8 + a, -37.6 , 0 ); setMoveKey( spep_2 + 320 + OFFSET_X, 1, 155.4 + a, -37.6 , 0 ); setMoveKey( spep_2 + 321 + OFFSET_X, 1, 155.4 + a, -37.6 , 0 ); setMoveKey( spep_2 + 322 + OFFSET_X, 1, 40.6 + a, -110.5 , 0 ); setMoveKey( spep_2 + 323 + OFFSET_X, 1, 40.6 + a, -110.5 , 0 ); setMoveKey( spep_2 + 324 + OFFSET_X, 1, 35.6 + a, -92.3 , 0 ); setMoveKey( spep_2 + 325 + OFFSET_X, 1, 35.6 + a, -92.3 , 0 ); setMoveKey( spep_2 + 326 + OFFSET_X, 1, 27.9 + a, -110.3 , 0 ); setMoveKey( spep_2 + 327 + OFFSET_X, 1, 27.9 + a, -110.3 , 0 ); setMoveKey( spep_2 + 328 + OFFSET_X, 1, 42.5 + a, -100.3 , 0 ); setMoveKey( spep_2 + 329 + OFFSET_X, 1, 42.5 + a, -100.3 , 0 ); setMoveKey( spep_2 + 330 + OFFSET_X, 1, 155.2 + a, -37.6 , 0 ); setMoveKey( spep_2 + 331 + OFFSET_X, 1, 155.2 + a, -37.6 , 0 ); setMoveKey( spep_2 + 332 + OFFSET_X, 1, 168.7 + a, -47.5 , 0 ); setMoveKey( spep_2 + 333 + OFFSET_X, 1, 168.7 + a, -47.5 , 0 ); setMoveKey( spep_2 + 334 + OFFSET_X, 1, 163.7 + a, -29.6 , 0 ); setMoveKey( spep_2 + 335 + OFFSET_X, 1, 163.7 + a, -29.6 , 0 ); setMoveKey( spep_2 + 336 + OFFSET_X, 1, 155.7 + a, -47.6 , 0 ); setMoveKey( spep_2 + 337 + OFFSET_X, 1, 155.7 + a, -47.6 , 0 ); setMoveKey( spep_2 + 338 + OFFSET_X, 1, 29.5 + a, -136 , 0 ); setMoveKey( spep_2 + 339 + OFFSET_X, 1, 29.5 + a, -136 , 0 ); setMoveKey( spep_2 + 340 + OFFSET_X, 1, 13.7 + a, -136 , 0 ); setMoveKey( spep_2 + 341 + OFFSET_X, 1, 13.7 + a, -136 , 0 ); setMoveKey( spep_2 + 342 + OFFSET_X, 1, 27.5 + a, -145.9 , 0 ); setMoveKey( spep_2 + 343 + OFFSET_X, 1, 27.5 + a, -145.9 , 0 ); setMoveKey( spep_2 + 344 + OFFSET_X, 1, 22.5 + a, -127.9 , 0 ); setMoveKey( spep_2 + 345 + OFFSET_X, 1, 22.5 + a, -127.9 , 0 ); setMoveKey( spep_2 + 346 + OFFSET_X, 1, 155.7 + a, -166.1 , 0 ); setMoveKey( spep_2 + 347 + OFFSET_X, 1, 155.7 + a, -166.1 , 0 ); setMoveKey( spep_2 + 348 + OFFSET_X, 1, 171 + a, -156.1 , 0 ); setMoveKey( spep_2 + 349 + OFFSET_X, 1, 171 + a, -156.1 , 0 ); setMoveKey( spep_2 + 350 + OFFSET_X, 1, 154.9 + a, -156.1 , 0 ); setMoveKey( spep_2 + 351 + OFFSET_X, 1, 154.9 + a, -156.1 , 0 ); setMoveKey( spep_2 + 352 + OFFSET_X, 1, 168.6 + a, -165.8 , 0 ); setMoveKey( spep_2 + 353 + OFFSET_X, 1, 168.6 + a, -165.8 , 0 ); setMoveKey( spep_2 + 354 + OFFSET_X, 1, 35.6 + a, -92.3 , 0 ); setMoveKey( spep_2 + 355 + OFFSET_X, 1, 35.6 + a, -92.3 , 0 ); setMoveKey( spep_2 + 356 + OFFSET_X, 1, 27.6 + a, -110.3 , 0 ); setMoveKey( spep_2 + 357 + OFFSET_X, 1, 27.6 + a, -110.3 , 0 ); setMoveKey( spep_2 + 358 + OFFSET_X, 1, 42.9 + a, -100.3 , 0 ); setMoveKey( spep_2 + 359 + OFFSET_X, 1, 42.9 + a, -100.3 , 0 ); setMoveKey( spep_2 + 360 + OFFSET_X, 1, 107.3, -4.5 , 0 ); setMoveKey( spep_2 + 365 + OFFSET_X, 1, 107.3, -4.5 , 0 ); setMoveKey( spep_2 + 366 + OFFSET_X, 1, 142.4, -29.3 , 0 ); setMoveKey( spep_2 + 371 + OFFSET_X, 1, 142.4, -29.3 , 0 ); setMoveKey( spep_2 + 372 + OFFSET_X, 1, 220.4, -122.2 , 0 ); setMoveKey( spep_2 + 377 + OFFSET_X, 1, 220.4, -122.2 , 0 ); setMoveKey( spep_2 + 378 + OFFSET_X, 1, 246.1, -153.2 , 0 ); setMoveKey( spep_2 + 381 + OFFSET_X, 1, 246.1, -153.2 , 0 ); setMoveKey( spep_2 + 382 + OFFSET_X, 1, 325, -252.6 , 0 ); setMoveKey( spep_2 + 387 + OFFSET_X, 1, 325, -252.6 , 0 ); setMoveKey( spep_2 + 388 + OFFSET_X, 1, 600.9, -525.3 , 0 ); setMoveKey( spep_2 + 389 + OFFSET_X, 1, 600.9, -525.3 , 0 ); setMoveKey( spep_2 + 390 + OFFSET_X, 1, 1047.9, -1121.3 , 0 ); setMoveKey( spep_2 + 398 + OFFSET_X, 1, 1047.9, -1121.3 , 0 ); setScaleKey( spep_2 + 274 + OFFSET_X, 1, 8.3, 8.3 ); setScaleKey( spep_2 + 281 + OFFSET_X, 1, 8.3, 8.3 ); setScaleKey( spep_2 + 282 + OFFSET_X, 1, 9.48, 9.48 ); setScaleKey( spep_2 + 289 + OFFSET_X, 1, 9.48, 9.48 ); setScaleKey( spep_2 + 290 + OFFSET_X, 1, 8.3, 8.3 ); setScaleKey( spep_2 + 297 + OFFSET_X, 1, 8.3, 8.3 ); setScaleKey( spep_2 + 298 + OFFSET_X, 1, 9.48, 9.48 ); setScaleKey( spep_2 + 305 + OFFSET_X, 1, 9.48, 9.48 ); setScaleKey( spep_2 + 306 + OFFSET_X, 1, 8.3, 8.3 ); setScaleKey( spep_2 + 313 + OFFSET_X, 1, 8.3, 8.3 ); setScaleKey( spep_2 + 314 + OFFSET_X, 1, 9.48, 9.48 ); setScaleKey( spep_2 + 321 + OFFSET_X, 1, 9.48, 9.48 ); setScaleKey( spep_2 + 322 + OFFSET_X, 1, 8.3, 8.3 ); setScaleKey( spep_2 + 329 + OFFSET_X, 1, 8.3, 8.3 ); setScaleKey( spep_2 + 330 + OFFSET_X, 1, 9.48, 9.48 ); setScaleKey( spep_2 + 337 + OFFSET_X, 1, 9.48, 9.48 ); setScaleKey( spep_2 + 338 + OFFSET_X, 1, 8.3, 8.3 ); setScaleKey( spep_2 + 345 + OFFSET_X, 1, 8.3, 8.3 ); setScaleKey( spep_2 + 346 + OFFSET_X, 1, 9.48, 9.48 ); setScaleKey( spep_2 + 353 + OFFSET_X, 1, 9.48, 9.48 ); setScaleKey( spep_2 + 354 + OFFSET_X, 1, 8.3, 8.3 ); setScaleKey( spep_2 + 359 + OFFSET_X, 1, 8.3, 8.3 ); setScaleKey( spep_2 + 360 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 365 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 366 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_2 + 371 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_2 + 372 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_2 + 377 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_2 + 378 + OFFSET_X, 1, 2.41, 2.41 ); setScaleKey( spep_2 + 381 + OFFSET_X, 1, 2.41, 2.41 ); setScaleKey( spep_2 + 382 + OFFSET_X, 1, 2.94, 2.94 ); setScaleKey( spep_2 + 387 + OFFSET_X, 1, 2.94, 2.94 ); setScaleKey( spep_2 + 388 + OFFSET_X, 1, 4.4, 4.4 ); setScaleKey( spep_2 + 389 + OFFSET_X, 1, 4.4, 4.4 ); setScaleKey( spep_2 + 390 + OFFSET_X, 1, 6.08, 6.08 ); setScaleKey( spep_2 + 398 + OFFSET_X, 1, 6.08, 6.08 ); setRotateKey( spep_2 + 274 + OFFSET_X, 1, 25.8 ); setRotateKey( spep_2 + 281 + OFFSET_X, 1, 25.8 ); setRotateKey( spep_2 + 282 + OFFSET_X, 1, 69 ); setRotateKey( spep_2 + 289 + OFFSET_X, 1, 69 ); setRotateKey( spep_2 + 290 + OFFSET_X, 1, -8.4 ); setRotateKey( spep_2 + 297 + OFFSET_X, 1, -8.4 ); setRotateKey( spep_2 + 298 + OFFSET_X, 1, 34.8 ); setRotateKey( spep_2 + 305 + OFFSET_X, 1, 34.8 ); setRotateKey( spep_2 + 306 + OFFSET_X, 1, -8.4 ); setRotateKey( spep_2 + 313 + OFFSET_X, 1, -8.4 ); setRotateKey( spep_2 + 314 + OFFSET_X, 1, 34.8 ); setRotateKey( spep_2 + 321 + OFFSET_X, 1, 34.8 ); setRotateKey( spep_2 + 322 + OFFSET_X, 1, -8.4 ); setRotateKey( spep_2 + 329 + OFFSET_X, 1, -8.4 ); setRotateKey( spep_2 + 330 + OFFSET_X, 1, 34.8 ); setRotateKey( spep_2 + 337 + OFFSET_X, 1, 34.8 ); setRotateKey( spep_2 + 338 + OFFSET_X, 1, 25.8 ); setRotateKey( spep_2 + 345 + OFFSET_X, 1, 25.8 ); setRotateKey( spep_2 + 346 + OFFSET_X, 1, 69 ); setRotateKey( spep_2 + 353 + OFFSET_X, 1, 69 ); setRotateKey( spep_2 + 354 + OFFSET_X, 1, -8.4 ); setRotateKey( spep_2 + 359 + OFFSET_X, 1, -8.4 ); setRotateKey( spep_2 + 360 + OFFSET_X, 1, 7.8 ); setRotateKey( spep_2 + 398 + OFFSET_X, 1, 7.8 ); --敵の動き4 setDisp( spep_2 + 488 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 620 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 488 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 498 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 488 + OFFSET_X, 1, 64.5, -1145.2 , 0 ); setMoveKey( spep_2 + 489 + OFFSET_X, 1, 64.5, -1145.2 , 0 ); setMoveKey( spep_2 + 490 + OFFSET_X, 1, 64.4, -922.3 , 0 ); setMoveKey( spep_2 + 491 + OFFSET_X, 1, 64.4, -922.3 , 0 ); setMoveKey( spep_2 + 492 + OFFSET_X, 1, 64.4, -699.4 , 0 ); setMoveKey( spep_2 + 493 + OFFSET_X, 1, 64.4, -699.4 , 0 ); setMoveKey( spep_2 + 494 + OFFSET_X, 1, 64.3, -476.5 , 0 ); setMoveKey( spep_2 + 495 + OFFSET_X, 1, 64.3, -476.5 , 0 ); setMoveKey( spep_2 + 496 + OFFSET_X, 1, 64.1, -253.6 , 0 ); setMoveKey( spep_2 + 497 + OFFSET_X, 1, 64.1, -253.6 , 0 ); setMoveKey( spep_2 + 498 + OFFSET_X, 1, 95.4, -281 , 0 ); setMoveKey( spep_2 + 499 + OFFSET_X, 1, 95.4, -281 , 0 ); setMoveKey( spep_2 + 500 + OFFSET_X, 1, 82.6, -294 , 0 ); setMoveKey( spep_2 + 501 + OFFSET_X, 1, 82.6, -294 , 0 ); setMoveKey( spep_2 + 502 + OFFSET_X, 1, 90.6, -336.6 , 0 ); setMoveKey( spep_2 + 503 + OFFSET_X, 1, 90.6, -336.6 , 0 ); setMoveKey( spep_2 + 504 + OFFSET_X, 1, 69.3, -295.6 , 0 ); setMoveKey( spep_2 + 505 + OFFSET_X, 1, 69.3, -295.6 , 0 ); setMoveKey( spep_2 + 506 + OFFSET_X, 1, 91.1, -364.6 , 0 ); setMoveKey( spep_2 + 507 + OFFSET_X, 1, 91.1, -364.6 , 0 ); setMoveKey( spep_2 + 508 + OFFSET_X, 1, 81.1, -291.5 , 0 ); setMoveKey( spep_2 + 509 + OFFSET_X, 1, 81.1, -291.5 , 0 ); setMoveKey( spep_2 + 510 + OFFSET_X, 1, 75, -241.6 , 0 ); setMoveKey( spep_2 + 511 + OFFSET_X, 1, 75, -241.6 , 0 ); setMoveKey( spep_2 + 512 + OFFSET_X, 1, 85.3, -300.3 , 0 ); setMoveKey( spep_2 + 513 + OFFSET_X, 1, 85.3, -300.3 , 0 ); setMoveKey( spep_2 + 514 + OFFSET_X, 1, 84.5, -313.3 , 0 ); setMoveKey( spep_2 + 515 + OFFSET_X, 1, 84.5, -313.3 , 0 ); setMoveKey( spep_2 + 516 + OFFSET_X, 1, 84.2, -289.3 , 0 ); setMoveKey( spep_2 + 517 + OFFSET_X, 1, 84.2, -289.3 , 0 ); setMoveKey( spep_2 + 518 + OFFSET_X, 1, 76.5, -330.4 , 0 ); setMoveKey( spep_2 + 519 + OFFSET_X, 1, 76.5, -330.4 , 0 ); setMoveKey( spep_2 + 520 + OFFSET_X, 1, 77.8, -306.3 , 0 ); setMoveKey( spep_2 + 521 + OFFSET_X, 1, 77.8, -306.3 , 0 ); setMoveKey( spep_2 + 522 + OFFSET_X, 1, 84.5, -336.5 , 0 ); setMoveKey( spep_2 + 523 + OFFSET_X, 1, 84.5, -336.5 , 0 ); setMoveKey( spep_2 + 524 + OFFSET_X, 1, 76.2, -311.8 , 0 ); setMoveKey( spep_2 + 525 + OFFSET_X, 1, 76.2, -311.8 , 0 ); setMoveKey( spep_2 + 526 + OFFSET_X, 1, 78.1, -344.5 , 0 ); setMoveKey( spep_2 + 527 + OFFSET_X, 1, 78.1, -344.5 , 0 ); setMoveKey( spep_2 + 528 + OFFSET_X, 1, 84.2, -357.7 , 0 ); setMoveKey( spep_2 + 529 + OFFSET_X, 1, 84.2, -357.7 , 0 ); setMoveKey( spep_2 + 530 + OFFSET_X, 1, 27.1, -319.9 , 0 ); setMoveKey( spep_2 + 531 + OFFSET_X, 1, 27.1, -319.9 , 0 ); setMoveKey( spep_2 + 532 + OFFSET_X, 1, 39.8, -296.4 , 0 ); setMoveKey( spep_2 + 533 + OFFSET_X, 1, 39.8, -296.4 , 0 ); setMoveKey( spep_2 + 534 + OFFSET_X, 1, 22.1, -311.9 , 0 ); setMoveKey( spep_2 + 535 + OFFSET_X, 1, 22.1, -311.9 , 0 ); setMoveKey( spep_2 + 536 + OFFSET_X, 1, 9.4, -290.3 , 0 ); setMoveKey( spep_2 + 537 + OFFSET_X, 1, 9.4, -290.3 , 0 ); setMoveKey( spep_2 + 538 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 539 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 540 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 541 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 542 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 543 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 544 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 545 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 546 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 547 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 548 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 549 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 550 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 551 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 552 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 553 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 554 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 555 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 556 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 557 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 558 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 559 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 560 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 561 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 562 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 563 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 564 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 565 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 566 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 567 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 568 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 569 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 570 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 571 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 572 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 573 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 574 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 575 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 576 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 577 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 578 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 579 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 580 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 581 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 582 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 583 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 584 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 585 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 586 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 587 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 588 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 589 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 590 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 591 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 592 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 593 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 594 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 595 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 596 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 597 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 598 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 599 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 600 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 601 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 602 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 603 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 604 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 605 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 606 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 607 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 608 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 609 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 610 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 611 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 612 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 613 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 614 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 615 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 616 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 617 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 618 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 620 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setScaleKey( spep_2 + 488 + OFFSET_X, 1, 9.12, 9.12 ); setScaleKey( spep_2 + 489 + OFFSET_X, 1, 9.12, 9.12 ); setScaleKey( spep_2 + 490 + OFFSET_X, 1, 9.81, 9.81 ); setScaleKey( spep_2 + 491 + OFFSET_X, 1, 9.81, 9.81 ); setScaleKey( spep_2 + 492 + OFFSET_X, 1, 10.51, 10.51 ); setScaleKey( spep_2 + 493 + OFFSET_X, 1, 10.51, 10.51 ); setScaleKey( spep_2 + 494 + OFFSET_X, 1, 11.2, 11.2 ); setScaleKey( spep_2 + 495 + OFFSET_X, 1, 11.2, 11.2 ); setScaleKey( spep_2 + 496 + OFFSET_X, 1, 11.89, 11.89 ); setScaleKey( spep_2 + 497 + OFFSET_X, 1, 11.89, 11.89 ); setScaleKey( spep_2 + 498 + OFFSET_X, 1, 17.25, 17.25 ); setScaleKey( spep_2 + 503 + OFFSET_X, 1, 17.25, 17.25 ); setScaleKey( spep_2 + 504 + OFFSET_X, 1, 15.96, 15.96 ); setScaleKey( spep_2 + 505 + OFFSET_X, 1, 15.96, 15.96 ); setScaleKey( spep_2 + 506 + OFFSET_X, 1, 16.59, 16.59 ); setScaleKey( spep_2 + 507 + OFFSET_X, 1, 16.59, 16.59 ); setScaleKey( spep_2 + 508 + OFFSET_X, 1, 16.31, 16.31 ); setScaleKey( spep_2 + 509 + OFFSET_X, 1, 16.31, 16.31 ); setScaleKey( spep_2 + 510 + OFFSET_X, 1, 14.6, 14.6 ); setScaleKey( spep_2 + 511 + OFFSET_X, 1, 14.6, 14.6 ); setScaleKey( spep_2 + 512 + OFFSET_X, 1, 15.96, 15.96 ); setScaleKey( spep_2 + 513 + OFFSET_X, 1, 15.96, 15.96 ); setScaleKey( spep_2 + 514 + OFFSET_X, 1, 14.6, 14.6 ); setScaleKey( spep_2 + 515 + OFFSET_X, 1, 14.6, 14.6 ); setScaleKey( spep_2 + 516 + OFFSET_X, 1, 15.27, 15.27 ); setScaleKey( spep_2 + 517 + OFFSET_X, 1, 15.27, 15.27 ); setScaleKey( spep_2 + 518 + OFFSET_X, 1, 14.6, 14.6 ); setScaleKey( spep_2 + 519 + OFFSET_X, 1, 14.6, 14.6 ); setScaleKey( spep_2 + 520 + OFFSET_X, 1, 15.27, 15.27 ); setScaleKey( spep_2 + 521 + OFFSET_X, 1, 15.27, 15.27 ); setScaleKey( spep_2 + 522 + OFFSET_X, 1, 14.6, 14.6 ); setScaleKey( spep_2 + 523 + OFFSET_X, 1, 14.6, 14.6 ); setScaleKey( spep_2 + 524 + OFFSET_X, 1, 15.27, 15.27 ); setScaleKey( spep_2 + 525 + OFFSET_X, 1, 15.27, 15.27 ); setScaleKey( spep_2 + 526 + OFFSET_X, 1, 14.6, 14.6 ); setScaleKey( spep_2 + 527 + OFFSET_X, 1, 14.6, 14.6 ); setScaleKey( spep_2 + 528 + OFFSET_X, 1, 15.27, 15.27 ); setScaleKey( spep_2 + 529 + OFFSET_X, 1, 15.27, 15.27 ); setScaleKey( spep_2 + 530 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 531 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 532 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 533 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 534 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 535 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 536 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_2 + 537 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_2 + 538 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 620 + OFFSET_X, 1, 0.6, 0.6 ); setRotateKey( spep_2 + 488 + OFFSET_X, 1, 26.2 ); setRotateKey( spep_2 + 493 + OFFSET_X, 1, 26.2 ); setRotateKey( spep_2 + 494 + OFFSET_X, 1, 26.1 ); setRotateKey( spep_2 + 497 + OFFSET_X, 1, 26.1 ); setRotateKey( spep_2 + 498 + OFFSET_X, 1, 62.3 ); setRotateKey( spep_2 + 503 + OFFSET_X, 1, 62.3 ); setRotateKey( spep_2 + 504 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_2 + 505 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_2 + 506 + OFFSET_X, 1, 62.3 ); setRotateKey( spep_2 + 507 + OFFSET_X, 1, 62.3 ); setRotateKey( spep_2 + 508 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_2 + 509 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_2 + 510 + OFFSET_X, 1, 62.3 ); setRotateKey( spep_2 + 511 + OFFSET_X, 1, 62.3 ); setRotateKey( spep_2 + 512 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_2 + 513 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_2 + 514 + OFFSET_X, 1, 62.3 ); setRotateKey( spep_2 + 515 + OFFSET_X, 1, 62.3 ); setRotateKey( spep_2 + 516 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_2 + 517 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_2 + 518 + OFFSET_X, 1, 62.3 ); setRotateKey( spep_2 + 519 + OFFSET_X, 1, 62.3 ); setRotateKey( spep_2 + 520 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_2 + 521 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_2 + 522 + OFFSET_X, 1, 62.3 ); setRotateKey( spep_2 + 523 + OFFSET_X, 1, 62.3 ); setRotateKey( spep_2 + 524 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_2 + 525 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_2 + 526 + OFFSET_X, 1, 62.3 ); setRotateKey( spep_2 + 527 + OFFSET_X, 1, 62.3 ); setRotateKey( spep_2 + 528 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_2 + 529 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_2 + 530 + OFFSET_X, 1, 83.3 ); setRotateKey( spep_2 + 537 + OFFSET_X, 1, 83.3 ); setRotateKey( spep_2 + 538 + OFFSET_X, 1, 79.3 ); setRotateKey( spep_2 + 620 + OFFSET_X, 1, 79.3 ); -- ** 音 ** -- --向かっていく SE010 = playSeVer2( spep_2 + 2, 1182, "",spep_2 + 78, 0, 34, -1); setSeVolumeByWorkId( spep_2 + 2, SE010, 153 ); --初手パンチ SE012 = playSeVer2( spep_2 + 24, 1153, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_2 + 24, 1009, "", 0, 0, 0, -1); --殴り落とす SE014 = playSeVer2( spep_2 + 28, 1359, "",spep_2 + 92, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 28, SE014, 65 ); SE015 = playSeVer2( spep_2 + 72, 1187, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 72, 1182, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 80, 1277, "", 0, 0, 0, -1); --地面激突 SE017 = playSeVer2( spep_2 + 66, 1121, "",spep_2 + 224, 0, 38, -1); setSeVolumeByWorkId( spep_2 + 66, SE017, 120 ); setPitch( spep_2 + 66, SE017, 200 ); setTimeStretch( SE017, 1.13, 30, 4 ); --ラッシュ SE019 = playSeVer2( spep_2 + 122, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 122, SE019, 86 ); SE020 = playSeVer2( spep_2 + 178, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 178, SE020, 86 ); SE021 = playSeVer2( spep_2 + 182, 1425, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 182, SE021, 85 ); SE022 = playSeVer2( spep_2 + 188, 1414, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 188, SE022, 84 ); SE023 = playSeVer2( spep_2 + 202, 1414, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 202, SE023, 71 ); SE024 = playSeVer2( spep_2 + 218, 1009, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 218, SE024, 81 ); SE025 = playSeVer2( spep_2 + 234, 1010, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 248, 1009, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 268, 1425, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 268, SE027, 79 ); SE028 = playSeVer2( spep_2 + 280, 1414, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 280, SE028, 83 ); SE029 = playSeVer2( spep_2 + 298, 1414, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 298, SE029, 89 ); setPitch( spep_2 + 298, SE029, -500 ); setTimeStretch( SE029, 0.67, 30, 4 ); SE030 = playSeVer2( spep_2 + 312, 1414, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 320, 1010, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_2 + 338, 1009, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 352, 1010, "", 0, 0, 0, -1); --顔アップ SE034 = playSeVer2( spep_2 + 362, 1188, "", 0, 24, 0, -1); setSeVolumeByWorkId( spep_2 + 362, SE034, 79 ); setStartTimeMs( SE034, 100 ); SE038 = playSeVer2( spep_2 + 364, 8, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_2 + 430, 1116, "",spep_2 + 490, 0, 24, -1); --オーラ SE035 = playSeVer2( spep_2 + 366, 1474, "",spep_2 + 604, 0, 74, -1); setSeVolumeByWorkId( spep_2 + 366, SE035, 1009 ); SE036 = playSeVer2( spep_2 + 366, 1181, "",spep_2 + 588, 0, 56, -1); SE037 = playSeVer2( spep_2 + 366, 1176, "",spep_2 + 596, 0, 64, -1); setSeVolumeByWorkId( spep_2 + 366, SE037, 72 ); --ラストパンチ SE040 = playSeVer2( spep_2 + 472, 1004, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_2 + 496, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 496, SE041, 188 ); SE042 = playSeVer2( spep_2 + 500, 1123, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_2 + 502, 1187, "", 0, 0, 0, -1); --爆発 SE044 = playSeVer2( spep_2 + 538, 1068, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_2 + 538, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 538, SE045, 81 ); SE046 = playSeVer2( spep_2 + 620, 1159, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_2 + 634, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 630 ); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4 ); -- 終了フレーム 740f -4 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- セリフ オーラため ------------------------------------------------- MAX_FRAME_0 = 168; -- ** エフェクト等 ** -- start = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- セリフ オーラため(ef_001) setEffMoveKey( spep_0 + 0, start, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start, 0); setEffAlphaKey( spep_0 + 0, start, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 4; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 0, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 0, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 0, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1474, "",spep_0 + 192, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 1000 ); SE002 = playSeVer2( spep_0 + 0, 1176, "",spep_0 + 194, 0, 22, -1); --気ダメ SE004 = playSeVer2( spep_0 + 86, 1004, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 106, 1035, "",spep_0 + 172, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 106, SE005, 68 ); SE006 = playSeVer2( spep_0 + 106, 1226, "",spep_0 + 192, 0, 18, -1); SE007 = playSeVer2( spep_0 + 106, 1503, "", 0, 0, 0, -1); --向かっていく SE008 = playSeVer2( spep_0 + 128, 1504, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 158; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE00X, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --168f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --初手パンチ SE011 = playSeVer2( spep_1 + 92, 1277, "", 0, 0, 0, -1); ------------------------------------------------- -- パンチ〜地面叩きつけ〜ラッシュ〜フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 740; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- パンチ〜地面叩きつけ〜ラッシュ〜フィニッシュ(ef_002r) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- パンチ〜地面叩きつけ〜ラッシュ〜フィニッシュ(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 18 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 96 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 18 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 22 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 52 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 18 + OFFSET_X, 1, 133.2, 47.8 , 0 ); setMoveKey( spep_2 + 21 + OFFSET_X, 1, 133.2, 47.8 , 0 ); setMoveKey( spep_2 + 22 + OFFSET_X, 1, 167.5, 112.8 , 0 ); setMoveKey( spep_2 + 25 + OFFSET_X, 1, 167.5, 112.8 , 0 ); setMoveKey( spep_2 + 26 + OFFSET_X, 1, 164.2, 110.8 , 0 ); setMoveKey( spep_2 + 27 + OFFSET_X, 1, 164.2, 110.8 , 0 ); setMoveKey( spep_2 + 28 + OFFSET_X, 1, 177.9, 124.7 , 0 ); setMoveKey( spep_2 + 29 + OFFSET_X, 1, 177.9, 124.7 , 0 ); setMoveKey( spep_2 + 30 + OFFSET_X, 1, 152.8, 119.7 , 0 ); setMoveKey( spep_2 + 31 + OFFSET_X, 1, 152.8, 119.7 , 0 ); setMoveKey( spep_2 + 32 + OFFSET_X, 1, 153.9, 126.4 , 0 ); setMoveKey( spep_2 + 33 + OFFSET_X, 1, 153.9, 126.4 , 0 ); setMoveKey( spep_2 + 34 + OFFSET_X, 1, 141.4, 128.6 , 0 ); setMoveKey( spep_2 + 35 + OFFSET_X, 1, 141.4, 128.6 , 0 ); setMoveKey( spep_2 + 36 + OFFSET_X, 1, 142, 130.1 , 0 ); setMoveKey( spep_2 + 37 + OFFSET_X, 1, 142, 130.1 , 0 ); setMoveKey( spep_2 + 38 + OFFSET_X, 1, 129.6, 134.8 , 0 ); setMoveKey( spep_2 + 39 + OFFSET_X, 1, 129.6, 134.8 , 0 ); setMoveKey( spep_2 + 40 + OFFSET_X, 1, 123.2, 130.9 , 0 ); setMoveKey( spep_2 + 41 + OFFSET_X, 1, 123.2, 130.9 , 0 ); setMoveKey( spep_2 + 42 + OFFSET_X, 1, 117.1, 138.9 , 0 ); setMoveKey( spep_2 + 43 + OFFSET_X, 1, 117.1, 138.9 , 0 ); setMoveKey( spep_2 + 44 + OFFSET_X, 1, 113.4, 137.1 , 0 ); setMoveKey( spep_2 + 45 + OFFSET_X, 1, 113.4, 137.1 , 0 ); setMoveKey( spep_2 + 46 + OFFSET_X, 1, 105.2, 142.6 , 0 ); setMoveKey( spep_2 + 47 + OFFSET_X, 1, 105.2, 142.6 , 0 ); setMoveKey( spep_2 + 48 + OFFSET_X, 1, 104.5, 139.1 , 0 ); setMoveKey( spep_2 + 49 + OFFSET_X, 1, 104.5, 139.1 , 0 ); setMoveKey( spep_2 + 50 + OFFSET_X, 1, 104.9, 142.6 , 0 ); setMoveKey( spep_2 + 51 + OFFSET_X, 1, 104.9, 142.6 , 0 ); setMoveKey( spep_2 + 52 + OFFSET_X, 1, 41.4, 102.9 , 0 ); setMoveKey( spep_2 + 53 + OFFSET_X, 1, 41.4, 102.9 , 0 ); setMoveKey( spep_2 + 54 + OFFSET_X, 1, 40, 106 , 0 ); setMoveKey( spep_2 + 55 + OFFSET_X, 1, 40, 106 , 0 ); setMoveKey( spep_2 + 56 + OFFSET_X, 1, 39.3, 102.2 , 0 ); setMoveKey( spep_2 + 57 + OFFSET_X, 1, 39.3, 102.2 , 0 ); setMoveKey( spep_2 + 58 + OFFSET_X, 1, 48.5, 107.2 , 0 ); setMoveKey( spep_2 + 59 + OFFSET_X, 1, 48.5, 107.2 , 0 ); setMoveKey( spep_2 + 60 + OFFSET_X, 1, 49.5, 104.4 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, 49.5, 104.4 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, 48.1, 107.6 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, 48.1, 107.6 , 0 ); setMoveKey( spep_2 + 64 + OFFSET_X, 1, 47.4, 103.7 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, 47.4, 103.7 , 0 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, 48.5, 107.2 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 48.5, 107.2 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, 49.5, 104.4 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, 49.5, 104.4 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 70.5, 189.9 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 70.5, 189.9 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 7, 0.4 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 7, 0.4 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 8.1, 3.9 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 8.1, 3.9 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 9.1, 1.1 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 9.1, 1.1 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 7.7, 4.2 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 7.7, 4.2 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 7, 0.4 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 7, 0.4 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 6, -329.5 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 6, -329.5 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 5.3, -614.3 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 5.3, -614.3 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 2.4, -841.9 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 2.4, -841.9 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 0.6, -1025.3 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 0.6, -1025.3 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 0.9, -1150 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 0.9, -1150 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 1.4, -1229.7 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 1.4, -1229.7 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, -0.1, -1252.2 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, -0.1, -1252.2 , 0 ); setScaleKey( spep_2 + 18 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 21 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 22 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 27 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 28 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_2 + 29 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_2 + 30 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 31 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 32 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_2 + 33 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_2 + 34 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 35 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 36 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_2 + 37 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_2 + 38 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 51 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 52 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 2, 2 ); setRotateKey( spep_2 + 18 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 51 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 52 + OFFSET_X, 1, -22.5 ); setRotateKey( spep_2 + 57 + OFFSET_X, 1, -22.5 ); setRotateKey( spep_2 + 58 + OFFSET_X, 1, -17.6 ); setRotateKey( spep_2 + 69 + OFFSET_X, 1, -17.6 ); setRotateKey( spep_2 + 70 + OFFSET_X, 1, 87.7 ); setRotateKey( spep_2 + 71 + OFFSET_X, 1, 87.7 ); setRotateKey( spep_2 + 72 + OFFSET_X, 1, 94.5 ); setRotateKey( spep_2 + 81 + OFFSET_X, 1, 94.5 ); setRotateKey( spep_2 + 82 + OFFSET_X, 1, 97.9 ); setRotateKey( spep_2 + 83 + OFFSET_X, 1, 97.9 ); setRotateKey( spep_2 + 84 + OFFSET_X, 1, 100.8 ); setRotateKey( spep_2 + 85 + OFFSET_X, 1, 100.8 ); setRotateKey( spep_2 + 86 + OFFSET_X, 1, 103.1 ); setRotateKey( spep_2 + 87 + OFFSET_X, 1, 103.1 ); setRotateKey( spep_2 + 88 + OFFSET_X, 1, 105 ); setRotateKey( spep_2 + 89 + OFFSET_X, 1, 105 ); setRotateKey( spep_2 + 90 + OFFSET_X, 1, 106.3 ); setRotateKey( spep_2 + 91 + OFFSET_X, 1, 106.3 ); setRotateKey( spep_2 + 92 + OFFSET_X, 1, 107.1 ); setRotateKey( spep_2 + 93 + OFFSET_X, 1, 107.1 ); setRotateKey( spep_2 + 94 + OFFSET_X, 1, 107.3 ); setRotateKey( spep_2 + 96 + OFFSET_X, 1, 107.3 ); --敵の動き2 setDisp( spep_2 + 108 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 188 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 118 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 120 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 178 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, -29.4, 410.5 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, -29.4, 410.5 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, -29.4, 321.4 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, -29.4, 321.4 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, -29.4, 232.3 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, -29.4, 232.3 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, -29.4, 143.2 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, -29.4, 143.2 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, -29.4, 54.1 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, -29.4, 54.1 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, -29.5, -116.8 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, -29.5, -116.8 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, -35.6, -87.1 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, -35.6, -87.1 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, -29.7, -105.3 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, -29.7, -105.3 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, -32.6, -95.1 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, -32.6, -95.1 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, -29.6, -39.1 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, -29.6, -39.1 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, -31.1, -30.4 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, -31.1, -30.4 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, -29.6, -33.5 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, -29.6, -33.5 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, -29.6, 47.9 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, -29.6, 47.9 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, -29.6, 38.2 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, -29.6, 38.2 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, -29.7, 92.5 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, -29.7, 92.5 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, -29.7, 137.8 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, -29.7, 137.8 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, -29.8, 159.2 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, -29.8, 159.2 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, -29.7, 176.1 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, -29.7, 176.1 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, -29.7, 180.4 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, -29.7, 180.4 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, -29.7, 184.5 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, -29.7, 184.5 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, -29.7, 185.7 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, -29.7, 185.7 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, -29.6, 186.7 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, -29.6, 186.7 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, -29.6, 80.4 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, -29.6, 80.4 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, -35.5, -118.2 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, -35.5, -118.2 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, -29.6, -137.9 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, -29.6, -137.9 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, -32.6, -131.9 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, -32.6, -131.9 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, -29.6, -137.9 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, -29.6, -137.9 , 0 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 117 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 119 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 121 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 122 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 123 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 125 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 127 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 129 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 130 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 179 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 181 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 183 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 184 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 185 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 0.8, 0.8 ); setRotateKey( spep_2 + 108 + OFFSET_X, 1, 100 ); setRotateKey( spep_2 + 117 + OFFSET_X, 1, 100 ); setRotateKey( spep_2 + 118 + OFFSET_X, 1, 92.3 ); setRotateKey( spep_2 + 119 + OFFSET_X, 1, 92.3 ); setRotateKey( spep_2 + 120 + OFFSET_X, 1, 19.3 ); setRotateKey( spep_2 + 125 + OFFSET_X, 1, 19.3 ); setRotateKey( spep_2 + 126 + OFFSET_X, 1, 20.3 ); setRotateKey( spep_2 + 131 + OFFSET_X, 1, 20.3 ); setRotateKey( spep_2 + 132 + OFFSET_X, 1, 21.3 ); setRotateKey( spep_2 + 137 + OFFSET_X, 1, 21.3 ); setRotateKey( spep_2 + 138 + OFFSET_X, 1, 21.8 ); setRotateKey( spep_2 + 145 + OFFSET_X, 1, 21.8 ); setRotateKey( spep_2 + 146 + OFFSET_X, 1, 22.3 ); setRotateKey( spep_2 + 151 + OFFSET_X, 1, 22.3 ); setRotateKey( spep_2 + 152 + OFFSET_X, 1, 22.6 ); setRotateKey( spep_2 + 159 + OFFSET_X, 1, 22.6 ); setRotateKey( spep_2 + 160 + OFFSET_X, 1, 22.8 ); setRotateKey( spep_2 + 177 + OFFSET_X, 1, 22.8 ); setRotateKey( spep_2 + 178 + OFFSET_X, 1, 68.2 ); setRotateKey( spep_2 + 188 + OFFSET_X, 1, 68.2 ); --敵の動き3 setDisp( spep_2 + 274 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 398 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 274 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 282 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 290 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 298 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 306 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 314 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 322 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 330 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 338 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 346 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 354 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 360 + OFFSET_X, 1, 107 ); --敵位置調整用 a = -120; setMoveKey( spep_2 + 274 + OFFSET_X, 1, 22.5 + a, -128 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, 22.5 + a, -128 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, 14.8 + a, -146 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, 14.8 + a, -146 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, 30.1 + a, -136 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, 30.1 + a, -136 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, 14.3 + a, -135.5 , 0 ); setMoveKey( spep_2 + 281 + OFFSET_X, 1, 14.3 + a, -135.5 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, 168.7 + a, -166.1 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, 168.7 + a, -166.1 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, 163.7 + a, -147.6 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, 163.7 + a, -147.6 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, 155.9 + a, -166.1 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, 155.9 + a, -166.1 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, 170.9 + a, -156.1 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, 170.9 + a, -156.1 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, 27 + a, -100.3 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, 27 + a, -100.3 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, 40.6 + a, -110.4 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, 40.6 + a, -110.4 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, 35.6 + a, -92.3 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, 35.6 + a, -92.3 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, 27.9 + a, -110.3 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, 27.9 + a, -110.3 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, 170.9 + a, -37.6 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, 170.9 + a, -37.6 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, 155.2 + a, -37.6 , 0 ); setMoveKey( spep_2 + 301 + OFFSET_X, 1, 155.2 + a, -37.6 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, 168.7 + a, -47.6 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, 168.7 + a, -47.6 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, 163.7 + a, -29.6 , 0 ); setMoveKey( spep_2 + 305 + OFFSET_X, 1, 163.7 + a, -29.6 , 0 ); setMoveKey( spep_2 + 306 + OFFSET_X, 1, 27.9 + a, -110.3 , 0 ); setMoveKey( spep_2 + 307 + OFFSET_X, 1, 27.9 + a, -110.3 , 0 ); setMoveKey( spep_2 + 308 + OFFSET_X, 1, 42.3 + a, -100.3 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, 42.3 + a, -100.3 , 0 ); setMoveKey( spep_2 + 310 + OFFSET_X, 1, 27.2 + a, -100.3 , 0 ); setMoveKey( spep_2 + 311 + OFFSET_X, 1, 27.2 + a, -100.3 , 0 ); setMoveKey( spep_2 + 312 + OFFSET_X, 1, 40.4 + a, -110.6 , 0 ); setMoveKey( spep_2 + 313 + OFFSET_X, 1, 40.4 + a, -110.6 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, 163.7 + a, -29.6 , 0 ); setMoveKey( spep_2 + 315 + OFFSET_X, 1, 163.7 + a, -29.6 , 0 ); setMoveKey( spep_2 + 316 + OFFSET_X, 1, 155.9 + a, -47.6 , 0 ); setMoveKey( spep_2 + 317 + OFFSET_X, 1, 155.9 + a, -47.6 , 0 ); setMoveKey( spep_2 + 318 + OFFSET_X, 1, 170.8 + a, -37.6 , 0 ); setMoveKey( spep_2 + 319 + OFFSET_X, 1, 170.8 + a, -37.6 , 0 ); setMoveKey( spep_2 + 320 + OFFSET_X, 1, 155.4 + a, -37.6 , 0 ); setMoveKey( spep_2 + 321 + OFFSET_X, 1, 155.4 + a, -37.6 , 0 ); setMoveKey( spep_2 + 322 + OFFSET_X, 1, 40.6 + a, -110.5 , 0 ); setMoveKey( spep_2 + 323 + OFFSET_X, 1, 40.6 + a, -110.5 , 0 ); setMoveKey( spep_2 + 324 + OFFSET_X, 1, 35.6 + a, -92.3 , 0 ); setMoveKey( spep_2 + 325 + OFFSET_X, 1, 35.6 + a, -92.3 , 0 ); setMoveKey( spep_2 + 326 + OFFSET_X, 1, 27.9 + a, -110.3 , 0 ); setMoveKey( spep_2 + 327 + OFFSET_X, 1, 27.9 + a, -110.3 , 0 ); setMoveKey( spep_2 + 328 + OFFSET_X, 1, 42.5 + a, -100.3 , 0 ); setMoveKey( spep_2 + 329 + OFFSET_X, 1, 42.5 + a, -100.3 , 0 ); setMoveKey( spep_2 + 330 + OFFSET_X, 1, 155.2 + a, -37.6 , 0 ); setMoveKey( spep_2 + 331 + OFFSET_X, 1, 155.2 + a, -37.6 , 0 ); setMoveKey( spep_2 + 332 + OFFSET_X, 1, 168.7 + a, -47.5 , 0 ); setMoveKey( spep_2 + 333 + OFFSET_X, 1, 168.7 + a, -47.5 , 0 ); setMoveKey( spep_2 + 334 + OFFSET_X, 1, 163.7 + a, -29.6 , 0 ); setMoveKey( spep_2 + 335 + OFFSET_X, 1, 163.7 + a, -29.6 , 0 ); setMoveKey( spep_2 + 336 + OFFSET_X, 1, 155.7 + a, -47.6 , 0 ); setMoveKey( spep_2 + 337 + OFFSET_X, 1, 155.7 + a, -47.6 , 0 ); setMoveKey( spep_2 + 338 + OFFSET_X, 1, 29.5 + a, -136 , 0 ); setMoveKey( spep_2 + 339 + OFFSET_X, 1, 29.5 + a, -136 , 0 ); setMoveKey( spep_2 + 340 + OFFSET_X, 1, 13.7 + a, -136 , 0 ); setMoveKey( spep_2 + 341 + OFFSET_X, 1, 13.7 + a, -136 , 0 ); setMoveKey( spep_2 + 342 + OFFSET_X, 1, 27.5 + a, -145.9 , 0 ); setMoveKey( spep_2 + 343 + OFFSET_X, 1, 27.5 + a, -145.9 , 0 ); setMoveKey( spep_2 + 344 + OFFSET_X, 1, 22.5 + a, -127.9 , 0 ); setMoveKey( spep_2 + 345 + OFFSET_X, 1, 22.5 + a, -127.9 , 0 ); setMoveKey( spep_2 + 346 + OFFSET_X, 1, 155.7 + a, -166.1 , 0 ); setMoveKey( spep_2 + 347 + OFFSET_X, 1, 155.7 + a, -166.1 , 0 ); setMoveKey( spep_2 + 348 + OFFSET_X, 1, 171 + a, -156.1 , 0 ); setMoveKey( spep_2 + 349 + OFFSET_X, 1, 171 + a, -156.1 , 0 ); setMoveKey( spep_2 + 350 + OFFSET_X, 1, 154.9 + a, -156.1 , 0 ); setMoveKey( spep_2 + 351 + OFFSET_X, 1, 154.9 + a, -156.1 , 0 ); setMoveKey( spep_2 + 352 + OFFSET_X, 1, 168.6 + a, -165.8 , 0 ); setMoveKey( spep_2 + 353 + OFFSET_X, 1, 168.6 + a, -165.8 , 0 ); setMoveKey( spep_2 + 354 + OFFSET_X, 1, 35.6 + a, -92.3 , 0 ); setMoveKey( spep_2 + 355 + OFFSET_X, 1, 35.6 + a, -92.3 , 0 ); setMoveKey( spep_2 + 356 + OFFSET_X, 1, 27.6 + a, -110.3 , 0 ); setMoveKey( spep_2 + 357 + OFFSET_X, 1, 27.6 + a, -110.3 , 0 ); setMoveKey( spep_2 + 358 + OFFSET_X, 1, 42.9 + a, -100.3 , 0 ); setMoveKey( spep_2 + 359 + OFFSET_X, 1, 42.9 + a, -100.3 , 0 ); setMoveKey( spep_2 + 360 + OFFSET_X, 1, 107.3, -4.5 , 0 ); setMoveKey( spep_2 + 365 + OFFSET_X, 1, 107.3, -4.5 , 0 ); setMoveKey( spep_2 + 366 + OFFSET_X, 1, 142.4, -29.3 , 0 ); setMoveKey( spep_2 + 371 + OFFSET_X, 1, 142.4, -29.3 , 0 ); setMoveKey( spep_2 + 372 + OFFSET_X, 1, 220.4, -122.2 , 0 ); setMoveKey( spep_2 + 377 + OFFSET_X, 1, 220.4, -122.2 , 0 ); setMoveKey( spep_2 + 378 + OFFSET_X, 1, 246.1, -153.2 , 0 ); setMoveKey( spep_2 + 381 + OFFSET_X, 1, 246.1, -153.2 , 0 ); setMoveKey( spep_2 + 382 + OFFSET_X, 1, 325, -252.6 , 0 ); setMoveKey( spep_2 + 387 + OFFSET_X, 1, 325, -252.6 , 0 ); setMoveKey( spep_2 + 388 + OFFSET_X, 1, 600.9, -525.3 , 0 ); setMoveKey( spep_2 + 389 + OFFSET_X, 1, 600.9, -525.3 , 0 ); setMoveKey( spep_2 + 390 + OFFSET_X, 1, 1047.9, -1121.3 , 0 ); setMoveKey( spep_2 + 398 + OFFSET_X, 1, 1047.9, -1121.3 , 0 ); setScaleKey( spep_2 + 274 + OFFSET_X, 1, 8.3, 8.3 ); setScaleKey( spep_2 + 281 + OFFSET_X, 1, 8.3, 8.3 ); setScaleKey( spep_2 + 282 + OFFSET_X, 1, 9.48, 9.48 ); setScaleKey( spep_2 + 289 + OFFSET_X, 1, 9.48, 9.48 ); setScaleKey( spep_2 + 290 + OFFSET_X, 1, 8.3, 8.3 ); setScaleKey( spep_2 + 297 + OFFSET_X, 1, 8.3, 8.3 ); setScaleKey( spep_2 + 298 + OFFSET_X, 1, 9.48, 9.48 ); setScaleKey( spep_2 + 305 + OFFSET_X, 1, 9.48, 9.48 ); setScaleKey( spep_2 + 306 + OFFSET_X, 1, 8.3, 8.3 ); setScaleKey( spep_2 + 313 + OFFSET_X, 1, 8.3, 8.3 ); setScaleKey( spep_2 + 314 + OFFSET_X, 1, 9.48, 9.48 ); setScaleKey( spep_2 + 321 + OFFSET_X, 1, 9.48, 9.48 ); setScaleKey( spep_2 + 322 + OFFSET_X, 1, 8.3, 8.3 ); setScaleKey( spep_2 + 329 + OFFSET_X, 1, 8.3, 8.3 ); setScaleKey( spep_2 + 330 + OFFSET_X, 1, 9.48, 9.48 ); setScaleKey( spep_2 + 337 + OFFSET_X, 1, 9.48, 9.48 ); setScaleKey( spep_2 + 338 + OFFSET_X, 1, 8.3, 8.3 ); setScaleKey( spep_2 + 345 + OFFSET_X, 1, 8.3, 8.3 ); setScaleKey( spep_2 + 346 + OFFSET_X, 1, 9.48, 9.48 ); setScaleKey( spep_2 + 353 + OFFSET_X, 1, 9.48, 9.48 ); setScaleKey( spep_2 + 354 + OFFSET_X, 1, 8.3, 8.3 ); setScaleKey( spep_2 + 359 + OFFSET_X, 1, 8.3, 8.3 ); setScaleKey( spep_2 + 360 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 365 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 366 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_2 + 371 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_2 + 372 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_2 + 377 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_2 + 378 + OFFSET_X, 1, 2.41, 2.41 ); setScaleKey( spep_2 + 381 + OFFSET_X, 1, 2.41, 2.41 ); setScaleKey( spep_2 + 382 + OFFSET_X, 1, 2.94, 2.94 ); setScaleKey( spep_2 + 387 + OFFSET_X, 1, 2.94, 2.94 ); setScaleKey( spep_2 + 388 + OFFSET_X, 1, 4.4, 4.4 ); setScaleKey( spep_2 + 389 + OFFSET_X, 1, 4.4, 4.4 ); setScaleKey( spep_2 + 390 + OFFSET_X, 1, 6.08, 6.08 ); setScaleKey( spep_2 + 398 + OFFSET_X, 1, 6.08, 6.08 ); setRotateKey( spep_2 + 274 + OFFSET_X, 1, 25.8 ); setRotateKey( spep_2 + 281 + OFFSET_X, 1, 25.8 ); setRotateKey( spep_2 + 282 + OFFSET_X, 1, 69 ); setRotateKey( spep_2 + 289 + OFFSET_X, 1, 69 ); setRotateKey( spep_2 + 290 + OFFSET_X, 1, -8.4 ); setRotateKey( spep_2 + 297 + OFFSET_X, 1, -8.4 ); setRotateKey( spep_2 + 298 + OFFSET_X, 1, 34.8 ); setRotateKey( spep_2 + 305 + OFFSET_X, 1, 34.8 ); setRotateKey( spep_2 + 306 + OFFSET_X, 1, -8.4 ); setRotateKey( spep_2 + 313 + OFFSET_X, 1, -8.4 ); setRotateKey( spep_2 + 314 + OFFSET_X, 1, 34.8 ); setRotateKey( spep_2 + 321 + OFFSET_X, 1, 34.8 ); setRotateKey( spep_2 + 322 + OFFSET_X, 1, -8.4 ); setRotateKey( spep_2 + 329 + OFFSET_X, 1, -8.4 ); setRotateKey( spep_2 + 330 + OFFSET_X, 1, 34.8 ); setRotateKey( spep_2 + 337 + OFFSET_X, 1, 34.8 ); setRotateKey( spep_2 + 338 + OFFSET_X, 1, 25.8 ); setRotateKey( spep_2 + 345 + OFFSET_X, 1, 25.8 ); setRotateKey( spep_2 + 346 + OFFSET_X, 1, 69 ); setRotateKey( spep_2 + 353 + OFFSET_X, 1, 69 ); setRotateKey( spep_2 + 354 + OFFSET_X, 1, -8.4 ); setRotateKey( spep_2 + 359 + OFFSET_X, 1, -8.4 ); setRotateKey( spep_2 + 360 + OFFSET_X, 1, 7.8 ); setRotateKey( spep_2 + 398 + OFFSET_X, 1, 7.8 ); --敵の動き4 setDisp( spep_2 + 488 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 620 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 488 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 498 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 488 + OFFSET_X, 1, 64.5, -1145.2 , 0 ); setMoveKey( spep_2 + 489 + OFFSET_X, 1, 64.5, -1145.2 , 0 ); setMoveKey( spep_2 + 490 + OFFSET_X, 1, 64.4, -922.3 , 0 ); setMoveKey( spep_2 + 491 + OFFSET_X, 1, 64.4, -922.3 , 0 ); setMoveKey( spep_2 + 492 + OFFSET_X, 1, 64.4, -699.4 , 0 ); setMoveKey( spep_2 + 493 + OFFSET_X, 1, 64.4, -699.4 , 0 ); setMoveKey( spep_2 + 494 + OFFSET_X, 1, 64.3, -476.5 , 0 ); setMoveKey( spep_2 + 495 + OFFSET_X, 1, 64.3, -476.5 , 0 ); setMoveKey( spep_2 + 496 + OFFSET_X, 1, 64.1, -253.6 , 0 ); setMoveKey( spep_2 + 497 + OFFSET_X, 1, 64.1, -253.6 , 0 ); setMoveKey( spep_2 + 498 + OFFSET_X, 1, 95.4, -281 , 0 ); setMoveKey( spep_2 + 499 + OFFSET_X, 1, 95.4, -281 , 0 ); setMoveKey( spep_2 + 500 + OFFSET_X, 1, 82.6, -294 , 0 ); setMoveKey( spep_2 + 501 + OFFSET_X, 1, 82.6, -294 , 0 ); setMoveKey( spep_2 + 502 + OFFSET_X, 1, 90.6, -336.6 , 0 ); setMoveKey( spep_2 + 503 + OFFSET_X, 1, 90.6, -336.6 , 0 ); setMoveKey( spep_2 + 504 + OFFSET_X, 1, 69.3, -295.6 , 0 ); setMoveKey( spep_2 + 505 + OFFSET_X, 1, 69.3, -295.6 , 0 ); setMoveKey( spep_2 + 506 + OFFSET_X, 1, 91.1, -364.6 , 0 ); setMoveKey( spep_2 + 507 + OFFSET_X, 1, 91.1, -364.6 , 0 ); setMoveKey( spep_2 + 508 + OFFSET_X, 1, 81.1, -291.5 , 0 ); setMoveKey( spep_2 + 509 + OFFSET_X, 1, 81.1, -291.5 , 0 ); setMoveKey( spep_2 + 510 + OFFSET_X, 1, 75, -241.6 , 0 ); setMoveKey( spep_2 + 511 + OFFSET_X, 1, 75, -241.6 , 0 ); setMoveKey( spep_2 + 512 + OFFSET_X, 1, 85.3, -300.3 , 0 ); setMoveKey( spep_2 + 513 + OFFSET_X, 1, 85.3, -300.3 , 0 ); setMoveKey( spep_2 + 514 + OFFSET_X, 1, 84.5, -313.3 , 0 ); setMoveKey( spep_2 + 515 + OFFSET_X, 1, 84.5, -313.3 , 0 ); setMoveKey( spep_2 + 516 + OFFSET_X, 1, 84.2, -289.3 , 0 ); setMoveKey( spep_2 + 517 + OFFSET_X, 1, 84.2, -289.3 , 0 ); setMoveKey( spep_2 + 518 + OFFSET_X, 1, 76.5, -330.4 , 0 ); setMoveKey( spep_2 + 519 + OFFSET_X, 1, 76.5, -330.4 , 0 ); setMoveKey( spep_2 + 520 + OFFSET_X, 1, 77.8, -306.3 , 0 ); setMoveKey( spep_2 + 521 + OFFSET_X, 1, 77.8, -306.3 , 0 ); setMoveKey( spep_2 + 522 + OFFSET_X, 1, 84.5, -336.5 , 0 ); setMoveKey( spep_2 + 523 + OFFSET_X, 1, 84.5, -336.5 , 0 ); setMoveKey( spep_2 + 524 + OFFSET_X, 1, 76.2, -311.8 , 0 ); setMoveKey( spep_2 + 525 + OFFSET_X, 1, 76.2, -311.8 , 0 ); setMoveKey( spep_2 + 526 + OFFSET_X, 1, 78.1, -344.5 , 0 ); setMoveKey( spep_2 + 527 + OFFSET_X, 1, 78.1, -344.5 , 0 ); setMoveKey( spep_2 + 528 + OFFSET_X, 1, 84.2, -357.7 , 0 ); setMoveKey( spep_2 + 529 + OFFSET_X, 1, 84.2, -357.7 , 0 ); setMoveKey( spep_2 + 530 + OFFSET_X, 1, 27.1, -319.9 , 0 ); setMoveKey( spep_2 + 531 + OFFSET_X, 1, 27.1, -319.9 , 0 ); setMoveKey( spep_2 + 532 + OFFSET_X, 1, 39.8, -296.4 , 0 ); setMoveKey( spep_2 + 533 + OFFSET_X, 1, 39.8, -296.4 , 0 ); setMoveKey( spep_2 + 534 + OFFSET_X, 1, 22.1, -311.9 , 0 ); setMoveKey( spep_2 + 535 + OFFSET_X, 1, 22.1, -311.9 , 0 ); setMoveKey( spep_2 + 536 + OFFSET_X, 1, 9.4, -290.3 , 0 ); setMoveKey( spep_2 + 537 + OFFSET_X, 1, 9.4, -290.3 , 0 ); setMoveKey( spep_2 + 538 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 539 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 540 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 541 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 542 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 543 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 544 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 545 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 546 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 547 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 548 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 549 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 550 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 551 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 552 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 553 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 554 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 555 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 556 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 557 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 558 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 559 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 560 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 561 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 562 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 563 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 564 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 565 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 566 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 567 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 568 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 569 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 570 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 571 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 572 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 573 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 574 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 575 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 576 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 577 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 578 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 579 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 580 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 581 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 582 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 583 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 584 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 585 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 586 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 587 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 588 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 589 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 590 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 591 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 592 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 593 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 594 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 595 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 596 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 597 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 598 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 599 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 600 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 601 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 602 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 603 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 604 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 605 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 606 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 607 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 608 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 609 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 610 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 611 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 612 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 613 + OFFSET_X, 1, 21.8, -301.6 , 0 ); setMoveKey( spep_2 + 614 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 615 + OFFSET_X, 1, 13, -314.5 , 0 ); setMoveKey( spep_2 + 616 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 617 + OFFSET_X, 1, 4.7, -293.1 , 0 ); setMoveKey( spep_2 + 618 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setMoveKey( spep_2 + 620 + OFFSET_X, 1, 13.1, -313.5 , 0 ); setScaleKey( spep_2 + 488 + OFFSET_X, 1, 9.12, 9.12 ); setScaleKey( spep_2 + 489 + OFFSET_X, 1, 9.12, 9.12 ); setScaleKey( spep_2 + 490 + OFFSET_X, 1, 9.81, 9.81 ); setScaleKey( spep_2 + 491 + OFFSET_X, 1, 9.81, 9.81 ); setScaleKey( spep_2 + 492 + OFFSET_X, 1, 10.51, 10.51 ); setScaleKey( spep_2 + 493 + OFFSET_X, 1, 10.51, 10.51 ); setScaleKey( spep_2 + 494 + OFFSET_X, 1, 11.2, 11.2 ); setScaleKey( spep_2 + 495 + OFFSET_X, 1, 11.2, 11.2 ); setScaleKey( spep_2 + 496 + OFFSET_X, 1, 11.89, 11.89 ); setScaleKey( spep_2 + 497 + OFFSET_X, 1, 11.89, 11.89 ); setScaleKey( spep_2 + 498 + OFFSET_X, 1, 17.25, 17.25 ); setScaleKey( spep_2 + 503 + OFFSET_X, 1, 17.25, 17.25 ); setScaleKey( spep_2 + 504 + OFFSET_X, 1, 15.96, 15.96 ); setScaleKey( spep_2 + 505 + OFFSET_X, 1, 15.96, 15.96 ); setScaleKey( spep_2 + 506 + OFFSET_X, 1, 16.59, 16.59 ); setScaleKey( spep_2 + 507 + OFFSET_X, 1, 16.59, 16.59 ); setScaleKey( spep_2 + 508 + OFFSET_X, 1, 16.31, 16.31 ); setScaleKey( spep_2 + 509 + OFFSET_X, 1, 16.31, 16.31 ); setScaleKey( spep_2 + 510 + OFFSET_X, 1, 14.6, 14.6 ); setScaleKey( spep_2 + 511 + OFFSET_X, 1, 14.6, 14.6 ); setScaleKey( spep_2 + 512 + OFFSET_X, 1, 15.96, 15.96 ); setScaleKey( spep_2 + 513 + OFFSET_X, 1, 15.96, 15.96 ); setScaleKey( spep_2 + 514 + OFFSET_X, 1, 14.6, 14.6 ); setScaleKey( spep_2 + 515 + OFFSET_X, 1, 14.6, 14.6 ); setScaleKey( spep_2 + 516 + OFFSET_X, 1, 15.27, 15.27 ); setScaleKey( spep_2 + 517 + OFFSET_X, 1, 15.27, 15.27 ); setScaleKey( spep_2 + 518 + OFFSET_X, 1, 14.6, 14.6 ); setScaleKey( spep_2 + 519 + OFFSET_X, 1, 14.6, 14.6 ); setScaleKey( spep_2 + 520 + OFFSET_X, 1, 15.27, 15.27 ); setScaleKey( spep_2 + 521 + OFFSET_X, 1, 15.27, 15.27 ); setScaleKey( spep_2 + 522 + OFFSET_X, 1, 14.6, 14.6 ); setScaleKey( spep_2 + 523 + OFFSET_X, 1, 14.6, 14.6 ); setScaleKey( spep_2 + 524 + OFFSET_X, 1, 15.27, 15.27 ); setScaleKey( spep_2 + 525 + OFFSET_X, 1, 15.27, 15.27 ); setScaleKey( spep_2 + 526 + OFFSET_X, 1, 14.6, 14.6 ); setScaleKey( spep_2 + 527 + OFFSET_X, 1, 14.6, 14.6 ); setScaleKey( spep_2 + 528 + OFFSET_X, 1, 15.27, 15.27 ); setScaleKey( spep_2 + 529 + OFFSET_X, 1, 15.27, 15.27 ); setScaleKey( spep_2 + 530 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 531 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 532 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 533 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 534 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 535 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 536 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_2 + 537 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_2 + 538 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 620 + OFFSET_X, 1, 0.6, 0.6 ); setRotateKey( spep_2 + 488 + OFFSET_X, 1, 26.2 ); setRotateKey( spep_2 + 493 + OFFSET_X, 1, 26.2 ); setRotateKey( spep_2 + 494 + OFFSET_X, 1, 26.1 ); setRotateKey( spep_2 + 497 + OFFSET_X, 1, 26.1 ); setRotateKey( spep_2 + 498 + OFFSET_X, 1, 62.3 ); setRotateKey( spep_2 + 503 + OFFSET_X, 1, 62.3 ); setRotateKey( spep_2 + 504 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_2 + 505 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_2 + 506 + OFFSET_X, 1, 62.3 ); setRotateKey( spep_2 + 507 + OFFSET_X, 1, 62.3 ); setRotateKey( spep_2 + 508 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_2 + 509 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_2 + 510 + OFFSET_X, 1, 62.3 ); setRotateKey( spep_2 + 511 + OFFSET_X, 1, 62.3 ); setRotateKey( spep_2 + 512 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_2 + 513 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_2 + 514 + OFFSET_X, 1, 62.3 ); setRotateKey( spep_2 + 515 + OFFSET_X, 1, 62.3 ); setRotateKey( spep_2 + 516 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_2 + 517 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_2 + 518 + OFFSET_X, 1, 62.3 ); setRotateKey( spep_2 + 519 + OFFSET_X, 1, 62.3 ); setRotateKey( spep_2 + 520 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_2 + 521 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_2 + 522 + OFFSET_X, 1, 62.3 ); setRotateKey( spep_2 + 523 + OFFSET_X, 1, 62.3 ); setRotateKey( spep_2 + 524 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_2 + 525 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_2 + 526 + OFFSET_X, 1, 62.3 ); setRotateKey( spep_2 + 527 + OFFSET_X, 1, 62.3 ); setRotateKey( spep_2 + 528 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_2 + 529 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_2 + 530 + OFFSET_X, 1, 83.3 ); setRotateKey( spep_2 + 537 + OFFSET_X, 1, 83.3 ); setRotateKey( spep_2 + 538 + OFFSET_X, 1, 79.3 ); setRotateKey( spep_2 + 620 + OFFSET_X, 1, 79.3 ); -- ** 音 ** -- --向かっていく SE010 = playSeVer2( spep_2 + 2, 1182, "",spep_2 + 78, 0, 34, -1); setSeVolumeByWorkId( spep_2 + 2, SE010, 153 ); --初手パンチ SE012 = playSeVer2( spep_2 + 24, 1153, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_2 + 24, 1009, "", 0, 0, 0, -1); --殴り落とす SE014 = playSeVer2( spep_2 + 28, 1359, "",spep_2 + 92, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 28, SE014, 65 ); SE015 = playSeVer2( spep_2 + 72, 1187, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 72, 1182, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 80, 1277, "", 0, 0, 0, -1); --地面激突 SE017 = playSeVer2( spep_2 + 66, 1121, "",spep_2 + 224, 0, 38, -1); setSeVolumeByWorkId( spep_2 + 66, SE017, 120 ); setPitch( spep_2 + 66, SE017, 200 ); setTimeStretch( SE017, 1.13, 30, 4 ); --ラッシュ SE019 = playSeVer2( spep_2 + 122, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 122, SE019, 86 ); SE020 = playSeVer2( spep_2 + 178, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 178, SE020, 86 ); SE021 = playSeVer2( spep_2 + 182, 1425, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 182, SE021, 85 ); SE022 = playSeVer2( spep_2 + 188, 1414, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 188, SE022, 84 ); SE023 = playSeVer2( spep_2 + 202, 1414, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 202, SE023, 71 ); SE024 = playSeVer2( spep_2 + 218, 1009, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 218, SE024, 81 ); SE025 = playSeVer2( spep_2 + 234, 1010, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 248, 1009, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 268, 1425, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 268, SE027, 79 ); SE028 = playSeVer2( spep_2 + 280, 1414, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 280, SE028, 83 ); SE029 = playSeVer2( spep_2 + 298, 1414, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 298, SE029, 89 ); setPitch( spep_2 + 298, SE029, -500 ); setTimeStretch( SE029, 0.67, 30, 4 ); SE030 = playSeVer2( spep_2 + 312, 1414, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 320, 1010, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_2 + 338, 1009, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 352, 1010, "", 0, 0, 0, -1); --顔アップ SE034 = playSeVer2( spep_2 + 362, 1188, "", 0, 24, 0, -1); setSeVolumeByWorkId( spep_2 + 362, SE034, 79 ); setStartTimeMs( SE034, 100 ); SE038 = playSeVer2( spep_2 + 364, 8, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_2 + 430, 1116, "",spep_2 + 490, 0, 24, -1); --オーラ SE035 = playSeVer2( spep_2 + 366, 1474, "",spep_2 + 604, 0, 74, -1); setSeVolumeByWorkId( spep_2 + 366, SE035, 1009 ); SE036 = playSeVer2( spep_2 + 366, 1181, "",spep_2 + 588, 0, 56, -1); SE037 = playSeVer2( spep_2 + 366, 1176, "",spep_2 + 596, 0, 64, -1); setSeVolumeByWorkId( spep_2 + 366, SE037, 72 ); --ラストパンチ SE040 = playSeVer2( spep_2 + 472, 1004, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_2 + 496, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 496, SE041, 188 ); SE042 = playSeVer2( spep_2 + 500, 1123, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_2 + 502, 1187, "", 0, 0, 0, -1); --爆発 SE044 = playSeVer2( spep_2 + 538, 1068, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_2 + 538, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 538, SE045, 81 ); SE046 = playSeVer2( spep_2 + 620, 1159, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_2 + 634, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 630 ); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4 ); -- 終了フレーム 740f -4 end