--1031470:LR_超サイヤ人4ゴジータ_超必殺技:ウルトラビッグバンかめはめ波 --sp_effect_a1_00496 --sp2877 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163996; --スタート〜かめはめ波構え ef_001 SP_01b = 163997; --スタート〜かめはめ波構え ef_001b SP_02 = 163998; --かめはめ波発射〜フィニッシュ ef_002 SP_02b = 163999; --かめはめ波発射〜フィニッシュ ef_002b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.86); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- スタート〜かめはめ波構え ------------------------------------------------- MAX_FRAME_0 = 742; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- スタート〜かめはめ波構え(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- スタート〜かめはめ波構え(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 656; -- ** 顔カットイン ** -- --[[ speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え ]] speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- setDisp( spep_0 + 180 + OFFSET_X, 1, 1); setDisp( spep_0 + 254 + OFFSET_X, 1, 0); changeAnime( spep_0 + 180 + OFFSET_X, 1, 117 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 3.8, 11.5 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, 3.8, 11.5 , 0 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 254 + OFFSET_X, 1, 0.28, 0.28 ); setRotateKey( spep_0 + 180 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 254 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 270, 0, 44, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --服なびく SE002 = playSeVer2( spep_0 + 0, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 60 ); SE003 = playSeVer2( spep_0 + 22, 1333, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 22, SE003, 63 ); --画面遷移 SE004 = playSeVer2( spep_0 + 62, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 62, SE004, 66 ); --構える SE005 = playSeVer2( spep_0 + 100, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 100, SE005, 59 ); setPitch( spep_0 + 100, SE005, -600 ); setTimeStretch( SE005, 0.6, 30, 4 ); --気弾溜め(ロング) SE006 = playSeVer2( spep_0 + 306, 1400, "",spep_0 + 770, 10, 28, -1); setStartTimeMs( SE006, 2967 ); --構える SE007 = playSeVer2( spep_0 + 148, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 148, SE007, 68 ); SE008 = playSeVer2( spep_0 + 158, 1012, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 158, SE008, 48 ); --気弾溜め(ロング) SE009 = playSeVer2( spep_0 + 260, 1397, "",spep_0 + 782, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 212, SE009, 76 ); setPitch( spep_0 + 260, SE009, 500 ); setStartTimeMs( SE009, 800 ); --溜め開始 SE010 = playSeVer2( spep_0 + 224, 1328, "", 0, 2, 0, -1); setStartTimeMs( SE010, 167 ); SE011 = playSeVer2( spep_0 + 226, 1273, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 226, SE011, 79 ); setPitch( spep_0 + 226, SE011, 800 ); setTimeStretch( SE011, 1.53, 30, 4 ); SE012 = playSeVer2( spep_0 + 226, 1273, "", 0, 0, 0, -1); setPitch( spep_0 + 226, SE012, -400 ); setTimeStretch( SE012, 0.73, 30, 4 ); --手を合わせる SE013 = playSeVer2( spep_0 + 228, 1003, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 236, 1006, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 236, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 236, SE015, 65 ); --気弾膨れ上がる SE016 = playSeVer2( spep_0 + 260, 1488, "",spep_0 + 376, 0, 36, -1); SE017 = playSeVer2( spep_0 + 260, 1043, "",spep_0 + 370, 0, 20, -1); SE018 = playSeVer2( spep_0 + 264, 1253, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 264, SE018, 78 ); --気弾を錬成する SE019 = playSeVer2( spep_0 + 318, 1443, "",spep_0 + 516, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 318, SE019, 116 ); SE020 = playSeVer2( spep_0 + 318, 1152, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 318, SE020, 85 ); SE021 = playSeVer2( spep_0 + 334, 1445, "", 0, 0, 0, -1); --気弾溜め(ロング) SE022 = playSeVer2( spep_0 + 446, 1490, "",spep_0 + 770, 0, 24, -1); --気弾完成 SE023 = playSeVer2( spep_0 + 446, 1122, "",spep_0 + 70, 0, 38, -1); setSeVolumeByWorkId( spep_0 + 446, SE023, 71 ); SE024 = playSeVer2( spep_0 + 456, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 456, SE024, 71 ); --画面遷移 SE025 = playSeVer2( spep_0 + 584, 8, "", 0, 0, 0, -1); --オーラ SE026 = playSeVer2( spep_0 + 584, 1176, "",spep_0 + 770, 0, 22, -1); --腕前に出す SE027 = playSeVer2( spep_0 + 632, 1004, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 656 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --発射前溜め SE028 = playSeVer2( spep_1 + 72, 1400, "",spep_1 + 214, 10, 30, -1); setStartTimeMs( SE028, 2967 ); --顔カットイン --SE029 = playSeVer2( spep_0 + 666, 1018, "", 0, 0, 0, -1); --発射前溜め SE030 = playSeVer2( spep_1 + 82, 1490, "",spep_1 + 214, 8, 28, -1); setStartTimeMs( SE030, 2600 ); --カードカットイン --SE031 = playSeVer2( spep_1 + 2, 1035, "", 0, 0, 0, -1); --発射前溜め SE032 = playSeVer2( spep_1 + 70, 1397, "",spep_1 + 228, 0, 20, -1); SE033 = playSeVer2( spep_1 + 86, 1176, "",spep_1 + 234, 0, 24, -1); SE034 = playSeVer2( spep_1 + 86, 1466, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 86, SE034, 85 ); ------------------------------------------------- -- かめはめ波発射〜フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 422; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- かめはめ波発射〜フィニッシュ(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- かめはめ波発射〜フィニッシュ(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 114 + OFFSET_X, 1, 1); setDisp( spep_2 + 132 + OFFSET_X, 1, 0); changeAnime( spep_2 + 114 + OFFSET_X, 1, 117); changeAnime( spep_2 + 114 + OFFSET_X, 1, 117); setMoveKey( spep_2 + 114 + OFFSET_X, 1, -90, -21 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, -90, -21 , 0 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 0.5, 0.5 ); setRotateKey( spep_2 + 114 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 132 + OFFSET_X, 1, 0 ); setBlendColor( spep_2 + 126 + OFFSET_X, 1, 0, 0.35, 0.35, 0.64, 0.2); setBlendColor( spep_2 + 128 + OFFSET_X, 1, 0, 0.35, 0.35, 0.64, 0.5); setBlendColor( spep_2 + 132 + OFFSET_X, 1, 0, 0, 0, 0, 0); -- ** 音 ** -- --気弾発射 SE035 = playSeVer2( spep_2 + 90, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 90, SE035, 74 ); SE036 = playSeVer2( spep_2 + 90, 1146, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 90, SE036, 74 ); SE037 = playSeVer2( spep_2 + 90, 1285, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 90, SE037, 74 ); SE038 = playSeVer2( spep_2 + 90, 1284, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 90, SE038, 74 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 120; --エンドフェイズのフレーム数を置き換える -- ** 敵キャラクター ** -- setBlendColor( SP_dodge + 9, 1, 3, 0, 0, 0, 0); --回避後の敵の色戻す playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE032, 0); stopSe( SP_dodge - 12, SE033, 0); stopSe( SP_dodge - 12, SE034, 0); stopSe( SP_dodge - 12, SE035, 0); stopSe( SP_dodge - 12, SE036, 0); stopSe( SP_dodge - 12, SE037, 0); stopSe( SP_dodge - 12, SE038, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- --気弾飛んでいく SE039 = playSeVer2( spep_2 + 148, 1258, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_2 + 202, 1423, "",spep_2 + 334, 0, 68, -1); setSeVolumeByWorkId( spep_2 + 202, SE040, 129 ); --爆発 SE041 = playSeVer2( spep_2 + 252, 1069, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_2 + 264, 1159, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_2 + 288, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 272); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4); -- 422 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- スタート〜かめはめ波構え ------------------------------------------------- MAX_FRAME_0 = 742; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- スタート〜かめはめ波構え(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- スタート〜かめはめ波構え(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- --[[ spep_x = spep_0 + 754; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); ]] -- ** 敵キャラクター ** -- setDisp( spep_0 + 180 + OFFSET_X, 1, 1); setDisp( spep_0 + 254 + OFFSET_X, 1, 0); changeAnime( spep_0 + 180 + OFFSET_X, 1, 17 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, -3.8, 11.5 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, -3.8, 11.5 , 0 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 254 + OFFSET_X, 1, 0.28, 0.28 ); setRotateKey( spep_0 + 180 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 254 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 270, 0, 44, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --服なびく SE002 = playSeVer2( spep_0 + 0, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 60 ); SE003 = playSeVer2( spep_0 + 22, 1333, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 22, SE003, 63 ); --画面遷移 SE004 = playSeVer2( spep_0 + 62, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 62, SE004, 66 ); --構える SE005 = playSeVer2( spep_0 + 100, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 100, SE005, 59 ); setPitch( spep_0 + 100, SE005, -600 ); setTimeStretch( SE005, 0.6, 30, 4 ); --気弾溜め(ロング) SE006 = playSeVer2( spep_0 + 306, 1400, "",spep_0 + 770, 10, 28, -1); setStartTimeMs( SE006, 2967 ); --構える SE007 = playSeVer2( spep_0 + 148, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 148, SE007, 68 ); SE008 = playSeVer2( spep_0 + 158, 1012, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 158, SE008, 48 ); --気弾溜め(ロング) SE009 = playSeVer2( spep_0 + 260, 1397, "",spep_0 + 782, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 212, SE009, 76 ); setPitch( spep_0 + 260, SE009, 500 ); setStartTimeMs( SE009, 800 ); --溜め開始 SE010 = playSeVer2( spep_0 + 224, 1328, "", 0, 2, 0, -1); setStartTimeMs( SE010, 167 ); SE011 = playSeVer2( spep_0 + 226, 1273, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 226, SE011, 79 ); setPitch( spep_0 + 226, SE011, 800 ); setTimeStretch( SE011, 1.53, 30, 4 ); SE012 = playSeVer2( spep_0 + 226, 1273, "", 0, 0, 0, -1); setPitch( spep_0 + 226, SE012, -400 ); setTimeStretch( SE012, 0.73, 30, 4 ); --手を合わせる SE013 = playSeVer2( spep_0 + 228, 1003, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 236, 1006, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 236, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 236, SE015, 65 ); --気弾膨れ上がる SE016 = playSeVer2( spep_0 + 260, 1488, "",spep_0 + 376, 0, 36, -1); SE017 = playSeVer2( spep_0 + 260, 1043, "",spep_0 + 370, 0, 20, -1); SE018 = playSeVer2( spep_0 + 264, 1253, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 264, SE018, 78 ); --気弾を錬成する SE019 = playSeVer2( spep_0 + 318, 1443, "",spep_0 + 516, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 318, SE019, 116 ); SE020 = playSeVer2( spep_0 + 318, 1152, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 318, SE020, 85 ); SE021 = playSeVer2( spep_0 + 334, 1445, "", 0, 0, 0, -1); --気弾溜め(ロング) SE022 = playSeVer2( spep_0 + 446, 1490, "",spep_0 + 770, 0, 24, -1); --気弾完成 SE023 = playSeVer2( spep_0 + 446, 1122, "",spep_0 + 70, 0, 38, -1); setSeVolumeByWorkId( spep_0 + 446, SE023, 71 ); SE024 = playSeVer2( spep_0 + 456, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 456, SE024, 71 ); --画面遷移 SE025 = playSeVer2( spep_0 + 584, 8, "", 0, 0, 0, -1); --オーラ SE026 = playSeVer2( spep_0 + 584, 1176, "",spep_0 + 770, 0, 22, -1); --腕前に出す SE027 = playSeVer2( spep_0 + 632, 1004, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 656 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --発射前溜め SE028 = playSeVer2( spep_1 + 72, 1400, "",spep_1 + 214, 10, 30, -1); setStartTimeMs( SE028, 2967 ); --顔カットイン --SE029 = playSeVer2( spep_0 + 666, 1018, "", 0, 0, 0, -1); --発射前溜め SE030 = playSeVer2( spep_1 + 82, 1490, "",spep_1 + 214, 8, 28, -1); setStartTimeMs( SE030, 2600 ); --カードカットイン --SE031 = playSeVer2( spep_1 + 2, 1035, "", 0, 0, 0, -1); --発射前溜め SE032 = playSeVer2( spep_1 + 70, 1397, "",spep_1 + 228, 0, 20, -1); SE033 = playSeVer2( spep_1 + 86, 1176, "",spep_1 + 234, 0, 24, -1); SE034 = playSeVer2( spep_1 + 86, 1466, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 86, SE034, 85 ); ------------------------------------------------- -- かめはめ波発射〜フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 422; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- かめはめ波発射〜フィニッシュ(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- かめはめ波発射〜フィニッシュ(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 114 + OFFSET_X, 1, 1); setDisp( spep_2 + 132 + OFFSET_X, 1, 0); changeAnime( spep_2 + 114 + OFFSET_X, 1, 17); changeAnime( spep_2 + 114 + OFFSET_X, 1, 17); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 90, -21 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 90, -21 , 0 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 0.5, 0.5 ); setRotateKey( spep_2 + 114 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 132 + OFFSET_X, 1, 0 ); setBlendColor( spep_2 + 126 + OFFSET_X, 1, 0, 0.35, 0.35, 0.64, 0.2); setBlendColor( spep_2 + 128 + OFFSET_X, 1, 0, 0.35, 0.35, 0.64, 0.5); setBlendColor( spep_2 + 132 + OFFSET_X, 1, 0, 0, 0, 0, 0); -- ** 音 ** -- --気弾発射 SE035 = playSeVer2( spep_2 + 90, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 90, SE035, 74 ); SE036 = playSeVer2( spep_2 + 90, 1146, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 90, SE036, 74 ); SE037 = playSeVer2( spep_2 + 90, 1285, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 90, SE037, 74 ); SE038 = playSeVer2( spep_2 + 90, 1284, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 90, SE038, 74 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 120; --エンドフェイズのフレーム数を置き換える -- ** 敵キャラクター ** -- setBlendColor( SP_dodge + 9, 1, 3, 0, 0, 0, 0); --回避後の敵の色戻す playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE032, 0); stopSe( SP_dodge - 12, SE033, 0); stopSe( SP_dodge - 12, SE034, 0); stopSe( SP_dodge - 12, SE035, 0); stopSe( SP_dodge - 12, SE036, 0); stopSe( SP_dodge - 12, SE037, 0); stopSe( SP_dodge - 12, SE038, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- --気弾飛んでいく SE039 = playSeVer2( spep_2 + 148, 1258, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_2 + 202, 1423, "",spep_2 + 334, 0, 68, -1); setSeVolumeByWorkId( spep_2 + 202, SE040, 129 ); --爆発 SE041 = playSeVer2( spep_2 + 252, 1069, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_2 + 264, 1159, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_2 + 288, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 272); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4); -- 422 end