--9031660:キャラh_必殺技:インペリアルキャノン --sp_effect_b4_00386 --sp2879 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(敵) SP_01r = 163891; --ef_001 カードカットイン前 前面 SP_01br = 163892; --ef_001b カードカットイン前 背面 SP_02r = 163893; --ef_002 カードカットイン〜フィニッシュ 前面 SP_02br = 163894; --ef_002b カードカットイン〜フィニッシュ 背面 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.8); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- カードカットイン前 ------------------------------------------------- MAX_FRAME_0 = 236; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- カードカットイン前(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01br, 0x80, -1, 0, 0, 0); -- カードカットイン前(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 書き文字エントリー ** -- spep_x = spep_0 + 0; ctgogo = entryEffectLife( spep_x + 14, 190006, 72, 0x100, -1, 0, 18, 300, 3000 ); --ゴゴゴ setEffMoveKey( spep_x + 14, ctgogo, 18, 300 , 0 ); setEffMoveKey( spep_x + 86, ctgogo, 18, 300 , 0 ); setEffScaleKey( spep_x + 14, ctgogo, -0.85, 0.85); setEffScaleKey( spep_x + 78, ctgogo, -0.85, 0.85); setEffScaleKey( spep_x + 80, ctgogo, -1.15, 1.15); setEffScaleKey( spep_x + 82, ctgogo, -1.24, 1.24); setEffScaleKey( spep_x + 84, ctgogo, -1.54, 1.54); setEffScaleKey( spep_x + 86, ctgogo, -1.84, 1.84); setEffRotateKey( spep_x + 14, ctgogo, 0 ); setEffRotateKey( spep_x + 86, ctgogo, 0 ); setEffAlphaKey( spep_x + 14, ctgogo, 0 ); setEffAlphaKey( spep_x + 15, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 86, ctgogo, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ---- ** 敵キャラクター ** -- setDisp( spep_0 + 144 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 238 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 144 + OFFSET_X, 1, 101 ); changeAnime( spep_0 + 174 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 860, -92.3 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, 860, -92.3 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 740, -92.3 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 740, -92.3 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 620, -92.3 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 620, -92.3 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 500, -92.3 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, 500, -92.3 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 380, -92.3 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, 380, -92.3 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 260, -92.3 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, 260, -92.3 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 140, -92.3 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 140, -92.3 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 20, -92.3 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 20, -92.3 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 20, -67.2 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 20, -67.2 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 21.3, -107.8 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 21.3, -107.8 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 21.3, -90.2 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 21.3, -90.2 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 21.3, -107.8 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 21.3, -107.8 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 21.3, -90.2 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 21.3, -90.2 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 21.3, -107.8 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 21.3, -107.8 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 20.1, -103.9 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 20.1, -103.9 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 20, -81.6 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 20, -81.6 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 20, -59.4 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 20, -59.4 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 20, -37.1 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 20, -37.1 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 20, -14.9 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 20, -14.9 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 20, 7.4 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 20, 7.4 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 20, 29.7 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 20, 29.7 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 20, 51.9 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 20, 51.9 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 20, 74.2 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 20, 74.2 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 20, 96.4 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 20, 96.4 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 20, 118.7 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 20, 118.7 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 20, 141 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 20, 141 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 20, 140.6 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 20, 140.6 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 20, 139.3 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 20, 139.3 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 20, 137.3 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 20, 137.3 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 20, 134.5 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 20, 134.5 , 0 ); setScaleKey( spep_0 + 144 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 1.42, 1.42 ); setRotateKey( spep_0 + 144 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 173 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 174 + OFFSET_X, 1, -51.7 ); setRotateKey( spep_0 + 195 + OFFSET_X, 1, -51.7 ); setRotateKey( spep_0 + 196 + OFFSET_X, 1, -51.2 ); setRotateKey( spep_0 + 197 + OFFSET_X, 1, -51.2 ); setRotateKey( spep_0 + 198 + OFFSET_X, 1, -50.7 ); setRotateKey( spep_0 + 199 + OFFSET_X, 1, -50.7 ); setRotateKey( spep_0 + 200 + OFFSET_X, 1, -50.1 ); setRotateKey( spep_0 + 201 + OFFSET_X, 1, -50.1 ); setRotateKey( spep_0 + 202 + OFFSET_X, 1, -49.6 ); setRotateKey( spep_0 + 203 + OFFSET_X, 1, -49.6 ); setRotateKey( spep_0 + 204 + OFFSET_X, 1, -49.1 ); setRotateKey( spep_0 + 205 + OFFSET_X, 1, -49.1 ); setRotateKey( spep_0 + 206 + OFFSET_X, 1, -48.6 ); setRotateKey( spep_0 + 207 + OFFSET_X, 1, -48.6 ); setRotateKey( spep_0 + 208 + OFFSET_X, 1, -48.1 ); setRotateKey( spep_0 + 209 + OFFSET_X, 1, -48.1 ); setRotateKey( spep_0 + 210 + OFFSET_X, 1, -47.5 ); setRotateKey( spep_0 + 211 + OFFSET_X, 1, -47.5 ); setRotateKey( spep_0 + 212 + OFFSET_X, 1, -47 ); setRotateKey( spep_0 + 213 + OFFSET_X, 1, -47 ); setRotateKey( spep_0 + 214 + OFFSET_X, 1, -46.5 ); setRotateKey( spep_0 + 215 + OFFSET_X, 1, -46.5 ); setRotateKey( spep_0 + 216 + OFFSET_X, 1, -46 ); setRotateKey( spep_0 + 238 + OFFSET_X, 1, -46 ); setBlendColor( spep_0 + 168 + OFFSET_X, 1, 0, 0.84, 0.92, 1.0, 0.3 ); setBlendColor( spep_0 + 174 + OFFSET_X, 1, 0, 0.84, 0.92, 1.0, 0.8 ); setBlendColor( spep_0 + 188 + OFFSET_X, 1, 0, 0.84, 0.92, 1.0, 0.75 ); setBlendColor( spep_0 + 190 + OFFSET_X, 1, 0, 0.84, 0.92, 1.0, 0.727 ); setBlendColor( spep_0 + 192 + OFFSET_X, 1, 0, 0.84, 0.92, 1.0, 0.704 ); setBlendColor( spep_0 + 194 + OFFSET_X, 1, 0, 0.84, 0.92, 1.0, 0.681 ); setBlendColor( spep_0 + 196 + OFFSET_X, 1, 0, 0.84, 0.92, 1.0, 0.658 ); setBlendColor( spep_0 + 198 + OFFSET_X, 1, 0, 0.84, 0.92, 1.0, 0.635 ); setBlendColor( spep_0 + 200 + OFFSET_X, 1, 0, 0.84, 0.92, 1.0, 0.612 ); setBlendColor( spep_0 + 202 + OFFSET_X, 1, 0, 0.84, 0.92, 1.0, 0.589 ); setBlendColor( spep_0 + 204 + OFFSET_X, 1, 0, 0.84, 0.92, 1.0, 0.566 ); setBlendColor( spep_0 + 206 + OFFSET_X, 1, 0, 0.84, 0.92, 1.0, 0.543 ); setBlendColor( spep_0 + 208 + OFFSET_X, 1, 0, 0.84, 0.92, 1.0, 0.52 ); setBlendColor( spep_0 + 210 + OFFSET_X, 1, 0, 0.84, 0.92, 1.0, 0.497 ); setBlendColor( spep_0 + 212 + OFFSET_X, 1, 0, 0.84, 0.92, 1.0, 0.474 ); setBlendColor( spep_0 + 214 + OFFSET_X, 1, 0, 0.84, 0.92, 1.0, 0.45 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 266, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --入り SE002 = playSeVer2( spep_0 + 0, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 60 ); SE003 = playSeVer2( spep_0 + 0, 1271, "",spep_0 + 198, 0, 112, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 129 ); SE027 = playSeVer2( spep_0 + 92, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 92, SE027, 60 ); --金縛り SE004 = playSeVer2( spep_0 + 108, 1003, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 122, 1052, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 122, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 122, SE006, 110 ); SE007 = playSeVer2( spep_0 + 122, 1467, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 122, SE007, 140 ); setTimeStretch( SE007, 0.76, 30, 4 ); SE008 = playSeVer2( spep_0 + 122, 1460, "",spep_0 + 262, 0, 28, -1); SE009 = playSeVer2( spep_0 + 122, 1326, "",spep_0 + 266, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 122, SE009, 85 ); setPitch( spep_0 + 122, SE009, -1200 ); setTimeStretch( SE009, 0.2, 30, 4 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 160; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setBlendColor( SP_dodge+9, 1, 0, 0.0, 0.0, 0.0, 0.0 ); entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --敵ヒット SE010 = playSeVer2( spep_0 + 166, 1152, "", 0, 4, 0, -1); setStartTimeMs( SE010, 233 ); SE011 = playSeVer2( spep_0 + 166, 1026, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 166, SE011, 60 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --236f -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); --気弾溜め SE012 = playSeVer2( spep_1 + 84, 1288, "",spep_1 + 200, 6, 28, -1); setSeVolumeByWorkId( spep_1 + 84, SE012, 126 ); setStartTimeMs( SE012, 2400 ); SE014 = playSeVer2( spep_1 + 86, 1224, "",spep_1 + 190, 0, 22, -1); SE015 = playSeVer2( spep_1 + 86, 1191, "",spep_1 + 192, 0, 28, -1); SE016 = playSeVer2( spep_1 + 86, 1334, "",spep_1 + 186, 0, 24, -1); setSeVolumeByWorkId( spep_1 + 86, SE016, 65 ); setPitch( spep_1 + 86, SE016, -400 ); setTimeStretch( SE016, 0.73, 30, 4 ); ------------------------------------------------- -- カード ~ フィニッシュまで ------------------------------------------------- MAX_FRAME_2 = 334; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- カードカットイン〜フィニッシュ(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02br, 0x80, -1, 0, 0, 0); -- カードカットイン〜フィニッシュ(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 120 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 220 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 120 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 85.4, 220.2 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 85.4, 220.2 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 90.3, 224.6 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 90.3, 224.6 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 95.1, 228.9 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 95.1, 228.9 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 99.7, 233.2 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 99.7, 233.2 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 104.3, 237.3 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 104.3, 237.3 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 108.8, 241.4 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 108.8, 241.4 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 113.1, 245.3 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 113.1, 245.3 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 117.4, 249.2 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 117.4, 249.2 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 121.6, 253 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 121.6, 253 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 125.6, 256.7 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 125.6, 256.7 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 129.6, 260.3 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 129.6, 260.3 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 133.5, 263.8 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 133.5, 263.8 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 137.2, 267.2 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 137.2, 267.2 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 140.9, 270.6 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 140.9, 270.6 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 144.5, 273.8 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 144.5, 273.8 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 147.9, 277 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 147.9, 277 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 151.3, 280 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 151.3, 280 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 154.5, 283 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 154.5, 283 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 157.7, 285.9 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 157.7, 285.9 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 160.7, 288.6 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 160.7, 288.6 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 149.6, 269.3 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 149.6, 269.3 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 182.6, 273.9 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 182.6, 273.9 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 171.3, 302.4 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 171.3, 302.4 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 162, 278.8 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 162, 278.8 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 190.6, 279.1 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 190.6, 279.1 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 177, 297.4 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 177, 297.4 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 171.4, 291.6 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 171.4, 291.6 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 165.6, 285.6 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 165.6, 285.6 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 184.8, 287.5 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 184.8, 287.5 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 203.9, 289.4 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 203.9, 289.4 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 199.8, 300.2 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 199.8, 300.2 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 195.7, 310.9 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 195.7, 310.9 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 188.4, 304.5 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 188.4, 304.5 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 181.1, 298 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 181.1, 298 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 193.6, 299.4 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 193.6, 299.4 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 206.1, 300.7 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, 206.1, 300.7 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, 202.5, 312 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, 202.5, 312 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, 198.9, 323.2 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, 198.9, 323.2 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, 200, 324.2 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, 200, 324.2 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, 201, 325.1 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, 201, 325.1 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, 202, 326 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, 202, 326 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, 202.8, 326.8 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, 202.8, 326.8 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, 203.6, 327.5 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, 203.6, 327.5 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, 204.2, 328.1 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, 204.2, 328.1 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, 204.8, 328.6 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, 204.8, 328.6 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, 205.2, 329 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, 205.2, 329 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, 205.6, 329.3 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, 205.6, 329.3 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 205.8, 329.5 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, 205.8, 329.5 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, 206, 329.7 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, 206, 329.7 , 0 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 1.86, 1.87 ); setScaleKey( spep_2 + 121 + OFFSET_X, 1, 1.86, 1.87 ); setScaleKey( spep_2 + 122 + OFFSET_X, 1, 1.83, 1.84 ); setScaleKey( spep_2 + 123 + OFFSET_X, 1, 1.83, 1.84 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 1.8, 1.81 ); setScaleKey( spep_2 + 125 + OFFSET_X, 1, 1.8, 1.81 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 127 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 1.73, 1.74 ); setScaleKey( spep_2 + 129 + OFFSET_X, 1, 1.73, 1.74 ); setScaleKey( spep_2 + 130 + OFFSET_X, 1, 1.7, 1.71 ); setScaleKey( spep_2 + 131 + OFFSET_X, 1, 1.7, 1.71 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 1.67, 1.68 ); setScaleKey( spep_2 + 133 + OFFSET_X, 1, 1.67, 1.68 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 1.64, 1.65 ); setScaleKey( spep_2 + 135 + OFFSET_X, 1, 1.64, 1.65 ); setScaleKey( spep_2 + 136 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 1.56, 1.57 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 1.56, 1.57 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 1.53, 1.54 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 1.53, 1.54 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 145 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 1.48, 1.49 ); setScaleKey( spep_2 + 147 + OFFSET_X, 1, 1.48, 1.49 ); setScaleKey( spep_2 + 148 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_2 + 149 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 1.43, 1.44 ); setScaleKey( spep_2 + 151 + OFFSET_X, 1, 1.43, 1.44 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 1.41, 1.42 ); setScaleKey( spep_2 + 153 + OFFSET_X, 1, 1.41, 1.42 ); setScaleKey( spep_2 + 154 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 155 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_2 + 157 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_2 + 158 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_2 + 159 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_2 + 164 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_2 + 169 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 1.23, 1.24 ); setScaleKey( spep_2 + 171 + OFFSET_X, 1, 1.23, 1.24 ); setScaleKey( spep_2 + 172 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 173 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 175 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 176 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 177 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 178 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 179 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 181 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 183 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 184 + OFFSET_X, 1, 1.13, 1.14 ); setScaleKey( spep_2 + 185 + OFFSET_X, 1, 1.13, 1.14 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 187 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 189 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 190 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 191 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 192 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 193 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 194 + OFFSET_X, 1, 1.08, 1.09 ); setScaleKey( spep_2 + 195 + OFFSET_X, 1, 1.08, 1.09 ); setScaleKey( spep_2 + 196 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_2 + 197 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_2 + 198 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 199 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 200 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 203 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 204 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 207 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 208 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_2 + 220 + OFFSET_X, 1, 1.04, 1.04 ); setRotateKey( spep_2 + 120 + OFFSET_X, 1, -46 ); setRotateKey( spep_2 + 220 + OFFSET_X, 1, -46 ); setBlendColor( spep_2 + 220 + OFFSET_X, 1, 0, 0.0, 0.0, 0.0, 0.0 ); -- ** 音 ** -- --気弾溜め SE017 = playSeVer2( spep_2 + 18, 1225, "",spep_2 + 92, 0, 20, -1); --気弾発射 SE018 = playSeVer2( spep_2 + 66, 1424, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 66, SE018, 126 ); SE019 = playSeVer2( spep_2 + 66, 1423, "",spep_2 + 248, 0, 46, -1); setSeVolumeByWorkId( spep_2 + 66, SE019, 107 ); SE020 = playSeVer2( spep_2 + 66, 1213, "",spep_2 + 248, 0, 46, -1); setSeVolumeByWorkId( spep_2 + 66, SE020, 46 ); --気弾飛んでいく SE021 = playSeVer2( spep_2 + 130, 1021, "", 0, 0, 0, -1); --敵ヒット SE022 = playSeVer2( spep_2 + 148, 1024, "", 0, 0, 0, -1); --爆発前予兆 SE023 = playSeVer2( spep_2 + 176, 1173, "",spep_2 + 300, 0, 34, -1); SE024 = playSeVer2( spep_2 + 204, 1229, "",spep_2 + 306, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 204, SE024, 136 ); --爆発 SE025 = playSeVer2( spep_2 + 268, 1067, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 268, 1159, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 230); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 ); -- 終了フレーム 334f end