--1031430:LR_ゴクウブラック(超サイヤ人ロゼ)+ザマス_超必殺技:ブラックかめはめ波 --sp_effect_a1_00490 --sp2881 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_01 = 163861; -- かめはめ波構え動作〜横アングル ef_001 SP_01b = 163862; -- かめはめ波構え動作〜横アングル ef_001b SP_02 = 163863; -- かめはめ波発射〜フィニッシュ ef_002 SP_02b = 163864; -- かめはめ波発射〜フィニッシュ ef_002b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.74); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- かめはめ波構え動作〜横アングル ------------------------------------------------- MAX_FRAME_0 = 288; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- かめはめ波構え動作〜横アングル(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- かめはめ波構え動作〜横アングル(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 22; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -75, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -75, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- setDisp( spep_0 + 126 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 194 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 126 + OFFSET_X, 1, 117 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, 234.1, 107 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, 234.1, 107 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, 236.1, 104.9 , 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, 236.1, 104.9 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, 232.1, 109 , 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, 232.1, 109 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, 243.7, 104.6 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, 243.7, 104.6 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, 247.7, 102.6 , 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, 247.7, 102.6 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, 256.5, 98.6 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, 256.5, 98.6 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, 266.5, 92.8 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, 266.5, 92.8 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 264.5, 90.7 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 264.5, 90.7 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 275.7, 91.4 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 275.7, 91.4 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 284.1, 88.2 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 284.1, 88.2 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 286.1, 84.1 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, 286.1, 84.1 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 284.1, 88.2 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, 284.1, 88.2 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 289.7, 89.4 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 289.7, 89.4 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 291.7, 85.4 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 291.7, 85.4 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 300.5, 78.7 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 300.5, 78.7 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 298.5, 82.8 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 298.5, 82.8 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 306.5, 84.6 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 306.5, 84.6 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 302.5, 76.5 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 302.5, 76.5 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 306.5, 82.6 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 306.5, 82.6 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 311.7, 80.6 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 311.7, 80.6 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 311.7, 74.6 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 311.7, 74.6 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 307.7, 78.6 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 307.7, 78.6 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 314.1, 77 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 314.1, 77 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 316.1, 72.9 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 316.1, 72.9 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 314.1, 77 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 314.1, 77 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 310, 79 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 310, 79 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 314.1, 77 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 314.1, 77 , 0 ); setScaleKey( spep_0 + 126 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 0.2, 0.2 ); setRotateKey( spep_0 + 126 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 194 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1371, "",spep_0 + 310, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 51 ); setPitch( spep_0 + 0, SE001, -500 ); setTimeStretch( SE001, 0.67, 30, 4 ); SE002 = playSeVer2( spep_0 + 0, 1173, "",spep_0 + 122, 0, 72, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 77 ); SE003 = playSeVer2( spep_0 + 0, 1176, "",spep_0 + 316, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 69 ); --かめはめ波溜め SE005 = playSeVer2( spep_0 + 92, 1445, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 92, SE005, 120 ); SE006 = playSeVer2( spep_0 + 92, 1210, "",spep_0 + 322, 0, 34, -1); setPitch( spep_0 + 92, SE006, -600 ); setTimeStretch( SE006, 0.6, 30, 4 ); SE007 = playSeVer2( spep_0 + 92, 1221, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 92, SE007, 130 ); SE008 = playSeVer2( spep_0 + 94, 1252, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 94, SE008, 141 ); setStartTimeMs( SE009, 3833 ); setPitch( spep_0 + 372, SE009, -600 ); setTimeStretch( SE009, 0.6, 30, 4 ); SE010 = playSeVer2( spep_0 + 200, 1170, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 200, SE010, 83 ); SE011 = playSeVer2( spep_0 + 234, 1225, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 234, SE011, 193 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --288F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --発射前溜め SE009 = playSeVer2( spep_1 + 84, 1210, "",spep_1 + 218, 2, 26, -1); setStartTimeMs( SE009, 3833); setPitch( spep_1 + 84, SE009, -600 ); setSeVolumeByWorkId( spep_1 + 84, SE009, 120 ); SE013 = playSeVer2( spep_1 + 84, 1176, "",spep_1 + 224, 0, 30, -1); setSeVolumeByWorkId( spep_1 + 84, SE013, 80 ); ------------------------------------------------- -- かめはめ波発射〜フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 626; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- かめはめ波発射〜フィニッシュ(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- かめはめ波発射〜フィニッシュ(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 210 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 280 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 210 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 246 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, 221.5, -142.8 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, 221.5, -142.8 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 216.3, -147.1 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, 216.3, -147.1 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, 206.2, -152.7 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, 206.2, -152.7 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, 211.4, -154 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, 211.4, -154 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, 195.6, -157.1 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 195.6, -157.1 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 198.1, -168.4 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, 198.1, -168.4 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, 182.5, -169.2 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, 182.5, -169.2 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 191.6, -178.6 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, 191.6, -178.6 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, 180.4, -169.9 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 180.4, -169.9 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 177.1, -186.9 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, 177.1, -186.9 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, 168.7, -178.9 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, 168.7, -178.9 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 170.1, -189.7 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, 170.1, -189.7 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, 152.8, -201.3 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, 152.8, -201.3 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 160.2, -178.7 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, 160.2, -178.7 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, 145, -223.2 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, 145, -223.2 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, 136.9, -200.8 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, 136.9, -200.8 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, 111.9, -277.5 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, 111.9, -277.5 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, 105.1, -258.6 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, 105.1, -258.6 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, 110.9, -250.9 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, 110.9, -250.9 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, 79.6, -273.9 , 0 ); setMoveKey( spep_2 + 251 + OFFSET_X, 1, 79.6, -273.9 , 0 ); setMoveKey( spep_2 + 252 + OFFSET_X, 1, 99.7, -241.6 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, 99.7, -241.6 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, 106.7, -274 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, 106.7, -274 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, 103.6, -244.2 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, 103.6, -244.2 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, 113.2, -274.9 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, 113.2, -274.9 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, 92.7, -254.6 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, 92.7, -254.6 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, 108.6, -260 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, 108.6, -260 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, 90.9, -283.2 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, 90.9, -283.2 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, 116.7, -217.9 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, 116.7, -217.9 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, 96.3, -309 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, 96.3, -309 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, 101.7, -214.5 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, 101.7, -214.5 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, 96.1, -306.7 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, 96.1, -306.7 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, 101.7, -260.9 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, 101.7, -260.9 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, 101.5, -261.1 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, 101.5, -261.1 , 0 ); setScaleKey( spep_2 + 210 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 213 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 214 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 215 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 216 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 217 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 218 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 219 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 220 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 221 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 222 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 223 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 224 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 225 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 226 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_2 + 227 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_2 + 228 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 229 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 230 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 233 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 234 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_2 + 235 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_2 + 236 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_2 + 237 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_2 + 238 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_2 + 241 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_2 + 242 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_2 + 243 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_2 + 244 + OFFSET_X, 1, 4.5, 4.5 ); setScaleKey( spep_2 + 245 + OFFSET_X, 1, 4.5, 4.5 ); setScaleKey( spep_2 + 246 + OFFSET_X, 1, 4.86, 4.86 ); setScaleKey( spep_2 + 247 + OFFSET_X, 1, 4.86, 4.86 ); setScaleKey( spep_2 + 248 + OFFSET_X, 1, 5.1, 5.1 ); setScaleKey( spep_2 + 249 + OFFSET_X, 1, 5.1, 5.1 ); setScaleKey( spep_2 + 250 + OFFSET_X, 1, 5.24, 5.24 ); setScaleKey( spep_2 + 251 + OFFSET_X, 1, 5.24, 5.24 ); setScaleKey( spep_2 + 252 + OFFSET_X, 1, 5.32, 5.32 ); setScaleKey( spep_2 + 253 + OFFSET_X, 1, 5.32, 5.32 ); setScaleKey( spep_2 + 254 + OFFSET_X, 1, 5.35, 5.35 ); setScaleKey( spep_2 + 280 + OFFSET_X, 1, 5.35, 5.35 ); setRotateKey( spep_2 + 210 + OFFSET_X, 1, -28 ); setRotateKey( spep_2 + 221 + OFFSET_X, 1, -28 ); setRotateKey( spep_2 + 222 + OFFSET_X, 1, -27.9 ); setRotateKey( spep_2 + 245 + OFFSET_X, 1, -27.9 ); setRotateKey( spep_2 + 246 + OFFSET_X, 1, -72.9 ); setRotateKey( spep_2 + 247 + OFFSET_X, 1, -72.9 ); setRotateKey( spep_2 + 248 + OFFSET_X, 1, -73 ); setRotateKey( spep_2 + 280 + OFFSET_X, 1, -73 ); setBlendColor( spep_2 + 242 + OFFSET_X, 1, 3, 0.6, 0.11, 0.48, 0.7 ); setBlendColor( spep_2 + 246 + OFFSET_X, 1, 3, 0.6, 0.11, 0.48, 0.8 ); setBlendColor( spep_2 + 250 + OFFSET_X, 1, 3, 0.6, 0.11, 0.48, 1 ); setBlendColor( spep_2 + 280 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --顔アップ SE014 = playSeVer2( spep_2 + 34, 1116, "",spep_2 + 84, 0, 28, -1); SE015 = playSeVer2( spep_2 + 46, 1182, "", 0, 12, 0, -1); setSeVolumeByWorkId( spep_2 + 46, SE015, 119 ); setStartTimeMs( SE015, 67 ); --かめはめ波発射 SE016 = playSeVer2( spep_2 + 100, 1213, "",spep_2 + 358, 0, 122, -1); setSeVolumeByWorkId( spep_2 + 100, SE016, 67 ); SE017 = playSeVer2( spep_2 + 100, 1423, "",spep_2 + 364, 0, 106, -1); setSeVolumeByWorkId( spep_2 + 100, SE017, 116 ); SE018 = playSeVer2( spep_2 + 100, 1304, "",spep_2 + 274, 0, 32, -1); setPitch( spep_2 + 106, SE018, 300 ); setTimeStretch( SE018, 1.2, 30, 4 ); --気弾飛んでいく SE019 = playSeVer2( spep_2 + 206, 1021, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 220; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --爆発 SE020 = playSeVer2( spep_2 + 246, 1159, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 278, 1067, "", 0, 0, 0, -1); --風圧音 SE022 = playSeVer2( spep_2 + 296, 1427, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 296, SE022, 68 ); --炎音 SE023 = playSeVer2( spep_2 + 306, 1268, "", 0, 0, 0, -1); --画面遷移 SE024 = playSeVer2( spep_2 + 486, 8, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 512); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2); -- 626F else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- かめはめ波構え動作〜横アングル ------------------------------------------------- MAX_FRAME_0 = 288; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- かめはめ波構え動作〜横アングル(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- かめはめ波構え動作〜横アングル(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 22; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -75, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -75, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- setDisp( spep_0 + 126 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 194 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 126 + OFFSET_X, 1, 17 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, -234.1, 107 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, -234.1, 107 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, -236.1, 104.9 , 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, -236.1, 104.9 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, -232.1, 109 , 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, -232.1, 109 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, -243.7, 104.6 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, -243.7, 104.6 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, -247.7, 102.6 , 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, -247.7, 102.6 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, -256.5, 98.6 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, -256.5, 98.6 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, -266.5, 92.8 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, -266.5, 92.8 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, -264.5, 90.7 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, -264.5, 90.7 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, -275.7, 91.4 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, -275.7, 91.4 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, -284.1, 88.2 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, -284.1, 88.2 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, -286.1, 84.1 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, -286.1, 84.1 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, -284.1, 88.2 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, -284.1, 88.2 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, -289.7, 89.4 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, -289.7, 89.4 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, -291.7, 85.4 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, -291.7, 85.4 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, -300.5, 78.7 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, -300.5, 78.7 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, -298.5, 82.8 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, -298.5, 82.8 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, -306.5, 84.6 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, -306.5, 84.6 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, -302.5, 76.5 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, -302.5, 76.5 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, -306.5, 82.6 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, -306.5, 82.6 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, -311.7, 80.6 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, -311.7, 80.6 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, -311.7, 74.6 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, -311.7, 74.6 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, -307.7, 78.6 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, -307.7, 78.6 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, -314.1, 77 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, -314.1, 77 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, -316.1, 72.9 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, -316.1, 72.9 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, -314.1, 77 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, -314.1, 77 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, -310, 79 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, -310, 79 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, -314.1, 77 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, -314.1, 77 , 0 ); setScaleKey( spep_0 + 126 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 0.2, 0.2 ); setRotateKey( spep_0 + 126 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 194 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1371, "",spep_0 + 310, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 51 ); setPitch( spep_0 + 0, SE001, -500 ); setTimeStretch( SE001, 0.67, 30, 4 ); SE002 = playSeVer2( spep_0 + 0, 1173, "",spep_0 + 122, 0, 72, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 77 ); SE003 = playSeVer2( spep_0 + 0, 1176, "",spep_0 + 316, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 69 ); --かめはめ波溜め SE005 = playSeVer2( spep_0 + 92, 1445, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 92, SE005, 120 ); SE006 = playSeVer2( spep_0 + 92, 1210, "",spep_0 + 322, 0, 34, -1); setPitch( spep_0 + 92, SE006, -600 ); setTimeStretch( SE006, 0.6, 30, 4 ); SE007 = playSeVer2( spep_0 + 92, 1221, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 92, SE007, 130 ); SE008 = playSeVer2( spep_0 + 94, 1252, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 94, SE008, 141 ); setStartTimeMs( SE009, 3833 ); setPitch( spep_0 + 372, SE009, -600 ); setTimeStretch( SE009, 0.6, 30, 4 ); SE010 = playSeVer2( spep_0 + 200, 1170, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 200, SE010, 83 ); SE011 = playSeVer2( spep_0 + 234, 1225, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 234, SE011, 193 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --288F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --発射前溜め SE009 = playSeVer2( spep_1 + 84, 1210, "",spep_1 + 218, 2, 26, -1); setStartTimeMs( SE009, 3833); setPitch( spep_1 + 84, SE009, -600 ); setSeVolumeByWorkId( spep_1 + 84, SE009, 120 ); SE013 = playSeVer2( spep_1 + 84, 1176, "",spep_1 + 224, 0, 30, -1); setSeVolumeByWorkId( spep_1 + 84, SE013, 80 ); ------------------------------------------------- -- かめはめ波発射〜フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 626; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- かめはめ波発射〜フィニッシュ(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- かめはめ波発射〜フィニッシュ(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 210 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 280 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 210 + OFFSET_X, 1, 4 ); changeAnime( spep_2 + 246 + OFFSET_X, 1, 6 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, -221.5, -142.8 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, -221.5, -142.8 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, -216.3, -147.1 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, -216.3, -147.1 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, -206.2, -152.7 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, -206.2, -152.7 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, -211.4, -154 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, -211.4, -154 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, -195.6, -157.1 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, -195.6, -157.1 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, -198.1, -168.4 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, -198.1, -168.4 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, -182.5, -169.2 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, -182.5, -169.2 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, -191.6, -178.6 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, -191.6, -178.6 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, -180.4, -169.9 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, -180.4, -169.9 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, -177.1, -186.9 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, -177.1, -186.9 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, -168.7, -178.9 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, -168.7, -178.9 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, -170.1, -189.7 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, -170.1, -189.7 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, -152.8, -201.3 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, -152.8, -201.3 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, -160.2, -178.7 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, -160.2, -178.7 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, -145, -223.2 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, -145, -223.2 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, -136.9, -200.8 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, -136.9, -200.8 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, -111.9, -277.5 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, -111.9, -277.5 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, -105.1, -258.6 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, -105.1, -258.6 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, -110.9, -250.9 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, -110.9, -250.9 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, -79.6, -273.9 , 0 ); setMoveKey( spep_2 + 251 + OFFSET_X, 1, -79.6, -273.9 , 0 ); setMoveKey( spep_2 + 252 + OFFSET_X, 1, -99.7, -241.6 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, -99.7, -241.6 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, -106.7, -274 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, -106.7, -274 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, -103.6, -244.2 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, -103.6, -244.2 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, -113.2, -274.9 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, -113.2, -274.9 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, -92.7, -254.6 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, -92.7, -254.6 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, -108.6, -260 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, -108.6, -260 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, -90.9, -283.2 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, -90.9, -283.2 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, -116.7, -217.9 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, -116.7, -217.9 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, -96.3, -309 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, -96.3, -309 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, -101.7, -214.5 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, -101.7, -214.5 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, -96.1, -306.7 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, -96.1, -306.7 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, -101.7, -260.9 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, -101.7, -260.9 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, -101.5, -261.1 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, -101.5, -261.1 , 0 ); setScaleKey( spep_2 + 210 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 213 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 214 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 215 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 216 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 217 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 218 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 219 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 220 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 221 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 222 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 223 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 224 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 225 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 226 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_2 + 227 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_2 + 228 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 229 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_2 + 230 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 233 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 234 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_2 + 235 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_2 + 236 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_2 + 237 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_2 + 238 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_2 + 241 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_2 + 242 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_2 + 243 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_2 + 244 + OFFSET_X, 1, 4.5, 4.5 ); setScaleKey( spep_2 + 245 + OFFSET_X, 1, 4.5, 4.5 ); setScaleKey( spep_2 + 246 + OFFSET_X, 1, 4.86, 4.86 ); setScaleKey( spep_2 + 247 + OFFSET_X, 1, 4.86, 4.86 ); setScaleKey( spep_2 + 248 + OFFSET_X, 1, 5.1, 5.1 ); setScaleKey( spep_2 + 249 + OFFSET_X, 1, 5.1, 5.1 ); setScaleKey( spep_2 + 250 + OFFSET_X, 1, 5.24, 5.24 ); setScaleKey( spep_2 + 251 + OFFSET_X, 1, 5.24, 5.24 ); setScaleKey( spep_2 + 252 + OFFSET_X, 1, 5.32, 5.32 ); setScaleKey( spep_2 + 253 + OFFSET_X, 1, 5.32, 5.32 ); setScaleKey( spep_2 + 254 + OFFSET_X, 1, 5.35, 5.35 ); setScaleKey( spep_2 + 280 + OFFSET_X, 1, 5.35, 5.35 ); setRotateKey( spep_2 + 210 + OFFSET_X, 1, 28 ); setRotateKey( spep_2 + 221 + OFFSET_X, 1, 28 ); setRotateKey( spep_2 + 222 + OFFSET_X, 1, 27.9 ); setRotateKey( spep_2 + 245 + OFFSET_X, 1, 27.9 ); setRotateKey( spep_2 + 246 + OFFSET_X, 1, 72.9 ); setRotateKey( spep_2 + 247 + OFFSET_X, 1, 72.9 ); setRotateKey( spep_2 + 248 + OFFSET_X, 1, 73 ); setRotateKey( spep_2 + 280 + OFFSET_X, 1, 73 ); setBlendColor( spep_2 + 242 + OFFSET_X, 1, 3, 0.6, 0.11, 0.48, 0.7 ); setBlendColor( spep_2 + 246 + OFFSET_X, 1, 3, 0.6, 0.11, 0.48, 0.8 ); setBlendColor( spep_2 + 250 + OFFSET_X, 1, 3, 0.6, 0.11, 0.48, 1 ); setBlendColor( spep_2 + 280 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --顔アップ SE014 = playSeVer2( spep_2 + 34, 1116, "",spep_2 + 84, 0, 28, -1); SE015 = playSeVer2( spep_2 + 46, 1182, "", 0, 12, 0, -1); setSeVolumeByWorkId( spep_2 + 46, SE015, 119 ); setStartTimeMs( SE015, 67 ); --かめはめ波発射 SE016 = playSeVer2( spep_2 + 100, 1213, "",spep_2 + 358, 0, 122, -1); setSeVolumeByWorkId( spep_2 + 100, SE016, 67 ); SE017 = playSeVer2( spep_2 + 100, 1423, "",spep_2 + 364, 0, 106, -1); setSeVolumeByWorkId( spep_2 + 100, SE017, 116 ); SE018 = playSeVer2( spep_2 + 100, 1304, "",spep_2 + 274, 0, 32, -1); setPitch( spep_2 + 106, SE018, 300 ); setTimeStretch( SE018, 1.2, 30, 4 ); --気弾飛んでいく SE019 = playSeVer2( spep_2 + 206, 1021, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 220; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --爆発 SE020 = playSeVer2( spep_2 + 246, 1159, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 278, 1067, "", 0, 0, 0, -1); --風圧音 SE022 = playSeVer2( spep_2 + 296, 1427, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 296, SE022, 68 ); --炎音 SE023 = playSeVer2( spep_2 + 306, 1268, "", 0, 0, 0, -1); --画面遷移 SE024 = playSeVer2( spep_2 + 486, 8, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 512); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2); -- 626F end