--1031640:UR_ランファン_必殺技:ウソ泣き作戦 --sp_effect_b1_00337 --sp2892 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 164031; --うそ泣き〜パンチ ef_001 SP_01b = 164032; --うそ泣き〜パンチ ef_001b SP_02 = 164035; --ダッシュ〜腕振り下ろし〜キック ef_002 SP_02b = 164036; --ダッシュ〜腕振り下ろし〜キック ef_002b --エフェクト(敵) SP_01r = 164033; --うそ泣き〜パンチ ef_001r SP_01br = 164034; --うそ泣き〜パンチ ef_001br SP_02r = 164037; --ダッシュ〜腕振り下ろし〜キック ef_002r SP_02br = 164038; --ダッシュ〜腕振り下ろし〜キック ef_002br --共通 SP_03 = 164045; --フィニッシュ ef_003b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.86); OFFSET_X = -1; adjustAttackerLabel( 0, 205); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- うそ泣き〜パンチ ------------------------------------------------- MAX_FRAME_0 = 352; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- うそ泣き〜パンチ(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- うそ泣き〜パンチ(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 88 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 290 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 88 + OFFSET_X, 1, 117 ); setMoveKey( spep_0 + 88 + OFFSET_X, 1, 81.2, 65.9 , 0 ); setMoveKey( spep_0 + 97 + OFFSET_X, 1, 81.2, 65.9 , 0 ); setMoveKey( spep_0 + 98 + OFFSET_X, 1, 85.5, 67.5 , 0 ); setMoveKey( spep_0 + 99 + OFFSET_X, 1, 85.5, 67.5 , 0 ); setMoveKey( spep_0 + 100 + OFFSET_X, 1, 87.4, 68 , 0 ); setMoveKey( spep_0 + 101 + OFFSET_X, 1, 87.4, 68 , 0 ); setMoveKey( spep_0 + 102 + OFFSET_X, 1, 88.7, 68.5 , 0 ); setMoveKey( spep_0 + 103 + OFFSET_X, 1, 88.7, 68.5 , 0 ); setMoveKey( spep_0 + 104 + OFFSET_X, 1, 89.4, 68.7 , 0 ); setMoveKey( spep_0 + 105 + OFFSET_X, 1, 89.4, 68.7 , 0 ); setMoveKey( spep_0 + 106 + OFFSET_X, 1, 89.7, 68.8 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, 89.7, 68.8 , 0 ); setScaleKey( spep_0 + 88 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_0 + 290 + OFFSET_X, 1, 2.1, 2.1 ); setRotateKey( spep_0 + 88 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 97 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 98 + OFFSET_X, 1, 1 ); setRotateKey( spep_0 + 99 + OFFSET_X, 1, 1 ); setRotateKey( spep_0 + 100 + OFFSET_X, 1, 0.8 ); setRotateKey( spep_0 + 101 + OFFSET_X, 1, 0.8 ); setRotateKey( spep_0 + 102 + OFFSET_X, 1, 0.6 ); setRotateKey( spep_0 + 103 + OFFSET_X, 1, 0.6 ); setRotateKey( spep_0 + 104 + OFFSET_X, 1, 0.5 ); setRotateKey( spep_0 + 290 + OFFSET_X, 1, 0.5 ); --敵の動き2 setDisp( spep_0 + 316 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 344 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 318 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 322 + OFFSET_X, 1, 117 ); changeAnime( spep_0 + 324 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, -87.9, -150.5 , 0 ); setMoveKey( spep_0 + 317 + OFFSET_X, 1, -87.9, -150.5 , 0 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, 28.1, -85.5 , 0 ); setMoveKey( spep_0 + 319 + OFFSET_X, 1, 28.1, -85.5 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X, 1, 325.2, 24.3 , 0 ); setMoveKey( spep_0 + 321 + OFFSET_X, 1, 325.2, 24.3 , 0 ); setMoveKey( spep_0 + 322 + OFFSET_X, 1, 124.3, 7.7 , 0 ); setMoveKey( spep_0 + 323 + OFFSET_X, 1, 124.3, 7.7 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, 145.2, 25.7 , 0 ); setMoveKey( spep_0 + 325 + OFFSET_X, 1, 145.2, 25.7 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, 352.5, 72 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, 352.5, 72 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, 441.2, 75.2 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, 441.2, 75.2 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, 463.5, 51.5 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, 463.5, 51.5 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, 560.8, 54 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, 560.8, 54 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, 592.9, 40.3 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, 592.9, 40.3 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, 659.2, 34.6 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, 659.2, 34.6 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, 726.5, 28.7 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, 726.5, 28.7 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, 794.8, 23 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 794.8, 23 , 0 ); setScaleKey( spep_0 + 316 + OFFSET_X, 1, 4.45, 4.45 ); setScaleKey( spep_0 + 317 + OFFSET_X, 1, 4.45, 4.45 ); setScaleKey( spep_0 + 318 + OFFSET_X, 1, 4.38, 4.38 ); setScaleKey( spep_0 + 319 + OFFSET_X, 1, 4.38, 4.38 ); setScaleKey( spep_0 + 320 + OFFSET_X, 1, 3.6, 3.6 ); setScaleKey( spep_0 + 321 + OFFSET_X, 1, 3.6, 3.6 ); setScaleKey( spep_0 + 322 + OFFSET_X, 1, 2.46, 2.46 ); setScaleKey( spep_0 + 323 + OFFSET_X, 1, 2.46, 2.46 ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 3.42, 3.42 ); setScaleKey( spep_0 + 325 + OFFSET_X, 1, 3.42, 3.42 ); setScaleKey( spep_0 + 326 + OFFSET_X, 1, 3.12, 3.12 ); setScaleKey( spep_0 + 327 + OFFSET_X, 1, 3.12, 3.12 ); setScaleKey( spep_0 + 328 + OFFSET_X, 1, 3.41, 3.41 ); setScaleKey( spep_0 + 329 + OFFSET_X, 1, 3.41, 3.41 ); setScaleKey( spep_0 + 330 + OFFSET_X, 1, 2.84, 2.84 ); setScaleKey( spep_0 + 331 + OFFSET_X, 1, 2.84, 2.84 ); setScaleKey( spep_0 + 332 + OFFSET_X, 1, 3.12, 3.12 ); setScaleKey( spep_0 + 333 + OFFSET_X, 1, 3.12, 3.12 ); setScaleKey( spep_0 + 334 + OFFSET_X, 1, 2.84, 2.84 ); setScaleKey( spep_0 + 344 + OFFSET_X, 1, 2.84, 2.84 ); setRotateKey( spep_0 + 316 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 319 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 320 + OFFSET_X, 1, -10 ); setRotateKey( spep_0 + 321 + OFFSET_X, 1, -10 ); setRotateKey( spep_0 + 322 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 325 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 326 + OFFSET_X, 1, -10 ); setRotateKey( spep_0 + 327 + OFFSET_X, 1, -10 ); setRotateKey( spep_0 + 328 + OFFSET_X, 1, -7.3 ); setRotateKey( spep_0 + 329 + OFFSET_X, 1, -7.3 ); setRotateKey( spep_0 + 330 + OFFSET_X, 1, -4.5 ); setRotateKey( spep_0 + 331 + OFFSET_X, 1, -4.5 ); setRotateKey( spep_0 + 332 + OFFSET_X, 1, -1.7 ); setRotateKey( spep_0 + 333 + OFFSET_X, 1, -1.7 ); setRotateKey( spep_0 + 334 + OFFSET_X, 1, 1.1 ); setRotateKey( spep_0 + 335 + OFFSET_X, 1, 1.1 ); setRotateKey( spep_0 + 336 + OFFSET_X, 1, 4.1 ); setRotateKey( spep_0 + 337 + OFFSET_X, 1, 4.1 ); setRotateKey( spep_0 + 338 + OFFSET_X, 1, 7 ); setRotateKey( spep_0 + 339 + OFFSET_X, 1, 7 ); setRotateKey( spep_0 + 340 + OFFSET_X, 1, 10 ); setRotateKey( spep_0 + 344 + OFFSET_X, 1, 10 ); -- ** 音 ** -- --嘘泣き SE001 = playSeVer2( spep_0 + 0, 1280, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 28, 1280, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 54, 1280, "", 0, 0, 0, -1); --敵驚く SE005 = playSeVer2( spep_0 + 98, 48, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 98, SE005, 79 ); --肩動く SE006 = playSeVer2( spep_0 + 112, 4, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 158, 4, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 214, 4, "", 0, 0, 0, -1); --チラ SE009 = playSeVer2( spep_0 + 240, 37, "",spep_0 + 264, 0, 10, -1); --カットイン SE010 = playSeVer2( spep_0 + 268, 22, "",spep_0 + 326, 0, 40, -1); SE011 = playSeVer2( spep_0 + 268, 1042, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 294; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --殴り飛ばす SE012 = playSeVer2( spep_0 + 290, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 290, SE012, 164 ); SE013 = playSeVer2( spep_0 + 308, 1009, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 312, 1110, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 352f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --走ってくる SE016 = playSeVer2( spep_1 + 84, 1117, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_1 + 84, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 84, SE017, 168 ); ------------------------------------------------- -- ダッシュ〜腕振り下ろし〜キック ------------------------------------------------- MAX_FRAME_2 = 320; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- ダッシュ〜腕振り下ろし〜キック(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2 -2, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2 -1, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 0); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- ダッシュ〜腕振り下ろし〜キック(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 94 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 134 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 94 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 928.6, -829.9 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 928.6, -829.9 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 806.4, -774.1 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 806.4, -774.1 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 694, -713.2 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 694, -713.2 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 591.5, -647.3 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 591.5, -647.3 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 498.9, -576.3 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 498.9, -576.3 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 416.2, -500.3 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 416.2, -500.3 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 343.5, -419.2 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 343.5, -419.2 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 280.6, -333.1 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 280.6, -333.1 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 227.6, -241.9 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 227.6, -241.9 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 13.6, -184.5 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 13.6, -184.5 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 27.4, -202.4 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 27.4, -202.4 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 27.4, -180.2 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 27.4, -180.2 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 44, -197.2 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 44, -197.2 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 41.3, -175.8 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 41.3, -175.8 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 54.4, -182.7 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 54.4, -182.7 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 55.1, -171.4 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 55.1, -171.4 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 62, -169.2 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 62, -169.2 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 68.9, -167 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 68.9, -167 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 75.8, -164.9 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 75.8, -164.9 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 82.8, -162.7 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 82.8, -162.7 , 0 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 12.91, 12.91 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 12.91, 12.91 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 11.9, 11.9 ); setScaleKey( spep_2 + 97 + OFFSET_X, 1, 11.9, 11.9 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 10.89, 10.89 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 10.89, 10.89 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 9.88, 9.88 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 9.88, 9.88 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 8.87, 8.87 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 8.87, 8.87 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 7.85, 7.85 ); setScaleKey( spep_2 + 105 + OFFSET_X, 1, 7.85, 7.85 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 6.84, 6.84 ); setScaleKey( spep_2 + 107 + OFFSET_X, 1, 6.84, 6.84 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 5.83, 5.83 ); setScaleKey( spep_2 + 109 + OFFSET_X, 1, 5.83, 5.83 ); setScaleKey( spep_2 + 110 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_2 + 111 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 3.81, 3.81 ); setScaleKey( spep_2 + 113 + OFFSET_X, 1, 3.81, 3.81 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 4.57, 4.57 ); setScaleKey( spep_2 + 115 + OFFSET_X, 1, 4.57, 4.57 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 3.81, 3.81 ); setScaleKey( spep_2 + 117 + OFFSET_X, 1, 3.81, 3.81 ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 4.57, 4.57 ); setScaleKey( spep_2 + 119 + OFFSET_X, 1, 4.57, 4.57 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 3.81, 3.81 ); setScaleKey( spep_2 + 121 + OFFSET_X, 1, 3.81, 3.81 ); setScaleKey( spep_2 + 122 + OFFSET_X, 1, 4.19, 4.19 ); setScaleKey( spep_2 + 123 + OFFSET_X, 1, 4.19, 4.19 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 3.81, 3.81 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 3.81, 3.81 ); setRotateKey( spep_2 + 94 + OFFSET_X, 1, -64.4 ); setRotateKey( spep_2 + 95 + OFFSET_X, 1, -64.4 ); setRotateKey( spep_2 + 96 + OFFSET_X, 1, -63.6 ); setRotateKey( spep_2 + 97 + OFFSET_X, 1, -63.6 ); setRotateKey( spep_2 + 98 + OFFSET_X, 1, -62.8 ); setRotateKey( spep_2 + 99 + OFFSET_X, 1, -62.8 ); setRotateKey( spep_2 + 100 + OFFSET_X, 1, -61.9 ); setRotateKey( spep_2 + 101 + OFFSET_X, 1, -61.9 ); setRotateKey( spep_2 + 102 + OFFSET_X, 1, -61.1 ); setRotateKey( spep_2 + 103 + OFFSET_X, 1, -61.1 ); setRotateKey( spep_2 + 104 + OFFSET_X, 1, -60.3 ); setRotateKey( spep_2 + 105 + OFFSET_X, 1, -60.3 ); setRotateKey( spep_2 + 106 + OFFSET_X, 1, -59.5 ); setRotateKey( spep_2 + 107 + OFFSET_X, 1, -59.5 ); setRotateKey( spep_2 + 108 + OFFSET_X, 1, -58.7 ); setRotateKey( spep_2 + 109 + OFFSET_X, 1, -58.7 ); setRotateKey( spep_2 + 110 + OFFSET_X, 1, -57.9 ); setRotateKey( spep_2 + 111 + OFFSET_X, 1, -57.9 ); setRotateKey( spep_2 + 112 + OFFSET_X, 1, -20 ); setRotateKey( spep_2 + 113 + OFFSET_X, 1, -20 ); setRotateKey( spep_2 + 114 + OFFSET_X, 1, -19.4 ); setRotateKey( spep_2 + 115 + OFFSET_X, 1, -19.4 ); setRotateKey( spep_2 + 116 + OFFSET_X, 1, -18.8 ); setRotateKey( spep_2 + 117 + OFFSET_X, 1, -18.8 ); setRotateKey( spep_2 + 118 + OFFSET_X, 1, -18.2 ); setRotateKey( spep_2 + 119 + OFFSET_X, 1, -18.2 ); setRotateKey( spep_2 + 120 + OFFSET_X, 1, -17.6 ); setRotateKey( spep_2 + 121 + OFFSET_X, 1, -17.6 ); setRotateKey( spep_2 + 122 + OFFSET_X, 1, -17 ); setRotateKey( spep_2 + 123 + OFFSET_X, 1, -17 ); setRotateKey( spep_2 + 124 + OFFSET_X, 1, -16.4 ); setRotateKey( spep_2 + 125 + OFFSET_X, 1, -16.4 ); setRotateKey( spep_2 + 126 + OFFSET_X, 1, -15.8 ); setRotateKey( spep_2 + 127 + OFFSET_X, 1, -15.8 ); setRotateKey( spep_2 + 128 + OFFSET_X, 1, -15.2 ); setRotateKey( spep_2 + 129 + OFFSET_X, 1, -15.2 ); setRotateKey( spep_2 + 130 + OFFSET_X, 1, -14.6 ); setRotateKey( spep_2 + 131 + OFFSET_X, 1, -14.6 ); setRotateKey( spep_2 + 132 + OFFSET_X, 1, -14 ); setRotateKey( spep_2 + 134 + OFFSET_X, 1, -14 ); --敵の動き2 setDisp( spep_2 + 154 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 170 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 154 + OFFSET_X, 1, 107 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 284.8, -594.6 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 284.8, -594.6 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 523.3, -910.1 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 523.3, -910.1 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 471.6, -777.2 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 471.6, -777.2 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 680.8, -1026.2 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 680.8, -1026.2 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 658.4, -959.9 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 658.4, -959.9 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 828.3, -1148.2 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 828.3, -1148.2 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 845.2, -1142.5 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 845.2, -1142.5 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 946.1, -1248.8 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 946.1, -1248.8 , 0 ); setScaleKey( spep_2 + 154 + OFFSET_X, 1, 2.87, 2.87 ); setScaleKey( spep_2 + 155 + OFFSET_X, 1, 2.87, 2.87 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 4.37, 4.37 ); setScaleKey( spep_2 + 157 + OFFSET_X, 1, 4.37, 4.37 ); setScaleKey( spep_2 + 158 + OFFSET_X, 1, 3.51, 3.51 ); setScaleKey( spep_2 + 159 + OFFSET_X, 1, 3.51, 3.51 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 4.59, 4.59 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 4.59, 4.59 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 4.14, 4.14 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 4.14, 4.14 ); setScaleKey( spep_2 + 164 + OFFSET_X, 1, 4.9, 4.9 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 4.9, 4.9 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 4.77, 4.77 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 4.77, 4.77 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 5.09, 5.09 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 5.09, 5.09 ); setRotateKey( spep_2 + 154 + OFFSET_X, 1, -121 ); setRotateKey( spep_2 + 165 + OFFSET_X, 1, -121 ); setRotateKey( spep_2 + 166 + OFFSET_X, 1, -121.1 ); setRotateKey( spep_2 + 170 + OFFSET_X, 1, -121.1 ); --敵の動き3 setDisp( spep_2 + 222 + OFFSET_X, 1, 1 ); --setDisp( spep_2 + 320 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 224 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, -231.4, -263.6 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, -231.4, -263.6 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, -196, -251.1 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, -196, -251.1 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, -178.8, -228.7 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, -178.8, -228.7 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, -144.5, -197.4 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, -144.5, -197.4 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, -126.4, -175.5 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, -126.4, -175.5 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, -92, -161.7 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, -92, -161.7 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, -71.4, -138.8 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, -71.4, -138.8 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, -36.8, -110.3 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, -36.8, -110.3 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, -15.1, -88 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, -15.1, -88 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, 18.4, -72.8 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, 18.4, -72.8 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, 42.5, -49.9 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, 42.5, -49.9 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, 47.9, -45.5 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, 47.9, -45.5 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, -216.2, -442.9 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, -216.2, -442.9 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, -180.3, -415.3 , 0 ); setMoveKey( spep_2 + 251 + OFFSET_X, 1, -180.3, -415.3 , 0 ); setMoveKey( spep_2 + 252 + OFFSET_X, 1, -168.3, -374.4 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, -168.3, -374.4 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, -134, -322.3 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, -134, -322.3 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, -120.1, -282.4 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, -120.1, -282.4 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, -85.8, -252.4 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, -85.8, -252.4 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, -68.1, -211.1 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, -68.1, -211.1 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, -33.7, -163.5 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, -33.7, -163.5 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, -13.9, -123.4 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, -13.9, -123.4 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, 19.1, -90.8 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, 19.1, -90.8 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, 42.5, -49.9 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, 42.5, -49.9 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, 47.9, -45.5 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, 47.9, -45.5 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, 42.8, -44.8 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, 42.8, -44.8 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, -253.4, -639.9 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, -253.4, -639.9 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, -222.7, -626.9 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, -222.7, -626.9 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, -225.4, -596.3 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, -225.4, -596.3 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, -197.6, -548.8 , 0 ); setMoveKey( spep_2 + 281 + OFFSET_X, 1, -197.6, -548.8 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, -200.3, -519.3 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, -200.3, -519.3 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, -171.8, -504.6 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, -171.8, -504.6 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, -171.3, -473.5 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, -171.3, -473.5 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, -144.1, -429.1 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, -144.1, -429.1 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, -143.5, -399 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, -143.5, -399 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, -116.9, -382.6 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, -116.9, -382.6 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, -113.4, -351.2 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, -113.4, -351.2 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, -86.9, -309.8 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, -86.9, -309.8 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, -83, -279.3 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, -83, -279.3 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, -58.2, -260.9 , 0 ); setMoveKey( spep_2 + 301 + OFFSET_X, 1, -58.2, -260.9 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, -51.5, -229.5 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, -51.5, -229.5 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, -26.1, -191 , 0 ); setMoveKey( spep_2 + 305 + OFFSET_X, 1, -26.1, -191 , 0 ); setMoveKey( spep_2 + 306 + OFFSET_X, 1, -18.8, -160.5 , 0 ); setMoveKey( spep_2 + 307 + OFFSET_X, 1, -18.8, -160.5 , 0 ); setMoveKey( spep_2 + 308 + OFFSET_X, 1, 4.4, -140 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, 4.4, -140 , 0 ); setMoveKey( spep_2 + 310 + OFFSET_X, 1, 14.2, -108.8 , 0 ); setMoveKey( spep_2 + 311 + OFFSET_X, 1, 14.2, -108.8 , 0 ); setMoveKey( spep_2 + 312 + OFFSET_X, 1, 38.3, -73 , 0 ); setMoveKey( spep_2 + 313 + OFFSET_X, 1, 38.3, -73 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, 31.6, -72.1 , 0 ); setMoveKey( spep_2 + 315 + OFFSET_X, 1, 31.6, -72.1 , 0 ); setMoveKey( spep_2 + 316 + OFFSET_X, 1, 37.1, -79.9 , 0 ); setMoveKey( spep_2 + 317 + OFFSET_X, 1, 37.1, -79.9 , 0 ); setMoveKey( spep_2 + 318 + OFFSET_X, 1, 31.2, -78.8 , 0 ); setMoveKey( spep_2 + 320 + OFFSET_X, 1, 31.2, -78.8 , 0 ); setScaleKey( spep_2 + 224 + OFFSET_X, 1, 6.49, 6.49 ); setScaleKey( spep_2 + 225 + OFFSET_X, 1, 6.49, 6.49 ); setScaleKey( spep_2 + 226 + OFFSET_X, 1, 6.17, 6.17 ); setScaleKey( spep_2 + 227 + OFFSET_X, 1, 6.17, 6.17 ); setScaleKey( spep_2 + 228 + OFFSET_X, 1, 5.84, 5.84 ); setScaleKey( spep_2 + 229 + OFFSET_X, 1, 5.84, 5.84 ); setScaleKey( spep_2 + 230 + OFFSET_X, 1, 5.52, 5.52 ); setScaleKey( spep_2 + 231 + OFFSET_X, 1, 5.52, 5.52 ); setScaleKey( spep_2 + 232 + OFFSET_X, 1, 5.19, 5.19 ); setScaleKey( spep_2 + 233 + OFFSET_X, 1, 5.19, 5.19 ); setScaleKey( spep_2 + 234 + OFFSET_X, 1, 4.87, 4.87 ); setScaleKey( spep_2 + 235 + OFFSET_X, 1, 4.87, 4.87 ); setScaleKey( spep_2 + 236 + OFFSET_X, 1, 4.54, 4.54 ); setScaleKey( spep_2 + 237 + OFFSET_X, 1, 4.54, 4.54 ); setScaleKey( spep_2 + 238 + OFFSET_X, 1, 4.22, 4.22 ); setScaleKey( spep_2 + 239 + OFFSET_X, 1, 4.22, 4.22 ); setScaleKey( spep_2 + 240 + OFFSET_X, 1, 3.89, 3.89 ); setScaleKey( spep_2 + 241 + OFFSET_X, 1, 3.89, 3.89 ); setScaleKey( spep_2 + 242 + OFFSET_X, 1, 3.57, 3.57 ); setScaleKey( spep_2 + 243 + OFFSET_X, 1, 3.57, 3.57 ); setScaleKey( spep_2 + 244 + OFFSET_X, 1, 3.25, 3.25 ); setScaleKey( spep_2 + 247 + OFFSET_X, 1, 3.25, 3.25 ); setScaleKey( spep_2 + 248 + OFFSET_X, 1, 8.63, 8.63 ); setScaleKey( spep_2 + 249 + OFFSET_X, 1, 8.63, 8.63 ); setScaleKey( spep_2 + 250 + OFFSET_X, 1, 8.09, 8.09 ); setScaleKey( spep_2 + 251 + OFFSET_X, 1, 8.09, 8.09 ); setScaleKey( spep_2 + 252 + OFFSET_X, 1, 7.55, 7.55 ); setScaleKey( spep_2 + 253 + OFFSET_X, 1, 7.55, 7.55 ); setScaleKey( spep_2 + 254 + OFFSET_X, 1, 7.01, 7.01 ); setScaleKey( spep_2 + 255 + OFFSET_X, 1, 7.01, 7.01 ); setScaleKey( spep_2 + 256 + OFFSET_X, 1, 6.47, 6.47 ); setScaleKey( spep_2 + 257 + OFFSET_X, 1, 6.47, 6.47 ); setScaleKey( spep_2 + 258 + OFFSET_X, 1, 5.94, 5.94 ); setScaleKey( spep_2 + 259 + OFFSET_X, 1, 5.94, 5.94 ); setScaleKey( spep_2 + 260 + OFFSET_X, 1, 5.4, 5.4 ); setScaleKey( spep_2 + 261 + OFFSET_X, 1, 5.4, 5.4 ); setScaleKey( spep_2 + 262 + OFFSET_X, 1, 4.86, 4.86 ); setScaleKey( spep_2 + 263 + OFFSET_X, 1, 4.86, 4.86 ); setScaleKey( spep_2 + 264 + OFFSET_X, 1, 4.32, 4.32 ); setScaleKey( spep_2 + 265 + OFFSET_X, 1, 4.32, 4.32 ); setScaleKey( spep_2 + 266 + OFFSET_X, 1, 3.78, 3.78 ); setScaleKey( spep_2 + 267 + OFFSET_X, 1, 3.78, 3.78 ); setScaleKey( spep_2 + 268 + OFFSET_X, 1, 3.25, 3.25 ); setScaleKey( spep_2 + 273 + OFFSET_X, 1, 3.25, 3.25 ); setScaleKey( spep_2 + 274 + OFFSET_X, 1, 11.48, 11.48 ); setScaleKey( spep_2 + 275 + OFFSET_X, 1, 11.48, 11.48 ); setScaleKey( spep_2 + 276 + OFFSET_X, 1, 11.1, 11.1 ); setScaleKey( spep_2 + 277 + OFFSET_X, 1, 11.1, 11.1 ); setScaleKey( spep_2 + 278 + OFFSET_X, 1, 10.72, 10.72 ); setScaleKey( spep_2 + 279 + OFFSET_X, 1, 10.72, 10.72 ); setScaleKey( spep_2 + 280 + OFFSET_X, 1, 10.35, 10.35 ); setScaleKey( spep_2 + 281 + OFFSET_X, 1, 10.35, 10.35 ); setScaleKey( spep_2 + 282 + OFFSET_X, 1, 9.97, 9.97 ); setScaleKey( spep_2 + 283 + OFFSET_X, 1, 9.97, 9.97 ); setScaleKey( spep_2 + 284 + OFFSET_X, 1, 9.59, 9.59 ); setScaleKey( spep_2 + 285 + OFFSET_X, 1, 9.59, 9.59 ); setScaleKey( spep_2 + 286 + OFFSET_X, 1, 9.21, 9.21 ); setScaleKey( spep_2 + 287 + OFFSET_X, 1, 9.21, 9.21 ); setScaleKey( spep_2 + 288 + OFFSET_X, 1, 8.83, 8.83 ); setScaleKey( spep_2 + 289 + OFFSET_X, 1, 8.83, 8.83 ); setScaleKey( spep_2 + 290 + OFFSET_X, 1, 8.45, 8.45 ); setScaleKey( spep_2 + 291 + OFFSET_X, 1, 8.45, 8.45 ); setScaleKey( spep_2 + 292 + OFFSET_X, 1, 8.07, 8.07 ); setScaleKey( spep_2 + 293 + OFFSET_X, 1, 8.07, 8.07 ); setScaleKey( spep_2 + 294 + OFFSET_X, 1, 7.69, 7.69 ); setScaleKey( spep_2 + 295 + OFFSET_X, 1, 7.69, 7.69 ); setScaleKey( spep_2 + 296 + OFFSET_X, 1, 7.31, 7.31 ); setScaleKey( spep_2 + 297 + OFFSET_X, 1, 7.31, 7.31 ); setScaleKey( spep_2 + 298 + OFFSET_X, 1, 6.94, 6.94 ); setScaleKey( spep_2 + 299 + OFFSET_X, 1, 6.94, 6.94 ); setScaleKey( spep_2 + 300 + OFFSET_X, 1, 6.56, 6.56 ); setScaleKey( spep_2 + 301 + OFFSET_X, 1, 6.56, 6.56 ); setScaleKey( spep_2 + 302 + OFFSET_X, 1, 6.18, 6.18 ); setScaleKey( spep_2 + 303 + OFFSET_X, 1, 6.18, 6.18 ); setScaleKey( spep_2 + 304 + OFFSET_X, 1, 5.8, 5.8 ); setScaleKey( spep_2 + 305 + OFFSET_X, 1, 5.8, 5.8 ); setScaleKey( spep_2 + 306 + OFFSET_X, 1, 5.42, 5.42 ); setScaleKey( spep_2 + 307 + OFFSET_X, 1, 5.42, 5.42 ); setScaleKey( spep_2 + 308 + OFFSET_X, 1, 5.04, 5.04 ); setScaleKey( spep_2 + 309 + OFFSET_X, 1, 5.04, 5.04 ); setScaleKey( spep_2 + 310 + OFFSET_X, 1, 4.66, 4.66 ); setScaleKey( spep_2 + 311 + OFFSET_X, 1, 4.66, 4.66 ); setScaleKey( spep_2 + 312 + OFFSET_X, 1, 4.28, 4.28 ); setScaleKey( spep_2 + 320 + OFFSET_X, 1, 4.28, 4.28 ); setRotateKey( spep_2 + 224 + OFFSET_X, 1, -38.9 ); setRotateKey( spep_2 + 225 + OFFSET_X, 1, -38.9 ); setRotateKey( spep_2 + 226 + OFFSET_X, 1, -37.7 ); setRotateKey( spep_2 + 227 + OFFSET_X, 1, -37.7 ); setRotateKey( spep_2 + 228 + OFFSET_X, 1, -36.5 ); setRotateKey( spep_2 + 229 + OFFSET_X, 1, -36.5 ); setRotateKey( spep_2 + 230 + OFFSET_X, 1, -35.3 ); setRotateKey( spep_2 + 231 + OFFSET_X, 1, -35.3 ); setRotateKey( spep_2 + 232 + OFFSET_X, 1, -34.1 ); setRotateKey( spep_2 + 233 + OFFSET_X, 1, -34.1 ); setRotateKey( spep_2 + 234 + OFFSET_X, 1, -32.9 ); setRotateKey( spep_2 + 235 + OFFSET_X, 1, -32.9 ); setRotateKey( spep_2 + 236 + OFFSET_X, 1, -31.7 ); setRotateKey( spep_2 + 237 + OFFSET_X, 1, -31.7 ); setRotateKey( spep_2 + 238 + OFFSET_X, 1, -30.5 ); setRotateKey( spep_2 + 239 + OFFSET_X, 1, -30.5 ); setRotateKey( spep_2 + 240 + OFFSET_X, 1, -29.3 ); setRotateKey( spep_2 + 241 + OFFSET_X, 1, -29.3 ); setRotateKey( spep_2 + 242 + OFFSET_X, 1, -28.1 ); setRotateKey( spep_2 + 243 + OFFSET_X, 1, -28.1 ); setRotateKey( spep_2 + 244 + OFFSET_X, 1, -26.9 ); setRotateKey( spep_2 + 247 + OFFSET_X, 1, -26.9 ); setRotateKey( spep_2 + 248 + OFFSET_X, 1, -38.7 ); setRotateKey( spep_2 + 249 + OFFSET_X, 1, -38.7 ); setRotateKey( spep_2 + 250 + OFFSET_X, 1, -37.5 ); setRotateKey( spep_2 + 251 + OFFSET_X, 1, -37.5 ); setRotateKey( spep_2 + 252 + OFFSET_X, 1, -36.3 ); setRotateKey( spep_2 + 253 + OFFSET_X, 1, -36.3 ); setRotateKey( spep_2 + 254 + OFFSET_X, 1, -35.1 ); setRotateKey( spep_2 + 255 + OFFSET_X, 1, -35.1 ); setRotateKey( spep_2 + 256 + OFFSET_X, 1, -33.9 ); setRotateKey( spep_2 + 257 + OFFSET_X, 1, -33.9 ); setRotateKey( spep_2 + 258 + OFFSET_X, 1, -32.8 ); setRotateKey( spep_2 + 259 + OFFSET_X, 1, -32.8 ); setRotateKey( spep_2 + 260 + OFFSET_X, 1, -31.6 ); setRotateKey( spep_2 + 261 + OFFSET_X, 1, -31.6 ); setRotateKey( spep_2 + 262 + OFFSET_X, 1, -30.4 ); setRotateKey( spep_2 + 263 + OFFSET_X, 1, -30.4 ); setRotateKey( spep_2 + 264 + OFFSET_X, 1, -29.2 ); setRotateKey( spep_2 + 265 + OFFSET_X, 1, -29.2 ); setRotateKey( spep_2 + 266 + OFFSET_X, 1, -28 ); setRotateKey( spep_2 + 267 + OFFSET_X, 1, -28 ); setRotateKey( spep_2 + 268 + OFFSET_X, 1, -26.9 ); setRotateKey( spep_2 + 273 + OFFSET_X, 1, -26.9 ); setRotateKey( spep_2 + 274 + OFFSET_X, 1, -38.6 ); setRotateKey( spep_2 + 275 + OFFSET_X, 1, -38.6 ); setRotateKey( spep_2 + 276 + OFFSET_X, 1, -38 ); setRotateKey( spep_2 + 277 + OFFSET_X, 1, -38 ); setRotateKey( spep_2 + 278 + OFFSET_X, 1, -37.4 ); setRotateKey( spep_2 + 279 + OFFSET_X, 1, -37.4 ); setRotateKey( spep_2 + 280 + OFFSET_X, 1, -36.8 ); setRotateKey( spep_2 + 281 + OFFSET_X, 1, -36.8 ); setRotateKey( spep_2 + 282 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_2 + 283 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_2 + 284 + OFFSET_X, 1, -35.5 ); setRotateKey( spep_2 + 285 + OFFSET_X, 1, -35.5 ); setRotateKey( spep_2 + 286 + OFFSET_X, 1, -34.9 ); setRotateKey( spep_2 + 287 + OFFSET_X, 1, -34.9 ); setRotateKey( spep_2 + 288 + OFFSET_X, 1, -34.3 ); setRotateKey( spep_2 + 289 + OFFSET_X, 1, -34.3 ); setRotateKey( spep_2 + 290 + OFFSET_X, 1, -33.7 ); setRotateKey( spep_2 + 291 + OFFSET_X, 1, -33.7 ); setRotateKey( spep_2 + 292 + OFFSET_X, 1, -33 ); setRotateKey( spep_2 + 293 + OFFSET_X, 1, -33 ); setRotateKey( spep_2 + 294 + OFFSET_X, 1, -32.4 ); setRotateKey( spep_2 + 295 + OFFSET_X, 1, -32.4 ); setRotateKey( spep_2 + 296 + OFFSET_X, 1, -31.8 ); setRotateKey( spep_2 + 297 + OFFSET_X, 1, -31.8 ); setRotateKey( spep_2 + 298 + OFFSET_X, 1, -31.2 ); setRotateKey( spep_2 + 299 + OFFSET_X, 1, -31.2 ); setRotateKey( spep_2 + 300 + OFFSET_X, 1, -30.6 ); setRotateKey( spep_2 + 301 + OFFSET_X, 1, -30.6 ); setRotateKey( spep_2 + 302 + OFFSET_X, 1, -29.9 ); setRotateKey( spep_2 + 303 + OFFSET_X, 1, -29.9 ); setRotateKey( spep_2 + 304 + OFFSET_X, 1, -29.3 ); setRotateKey( spep_2 + 305 + OFFSET_X, 1, -29.3 ); setRotateKey( spep_2 + 306 + OFFSET_X, 1, -28.7 ); setRotateKey( spep_2 + 307 + OFFSET_X, 1, -28.7 ); setRotateKey( spep_2 + 308 + OFFSET_X, 1, -28.1 ); setRotateKey( spep_2 + 309 + OFFSET_X, 1, -28.1 ); setRotateKey( spep_2 + 310 + OFFSET_X, 1, -27.5 ); setRotateKey( spep_2 + 311 + OFFSET_X, 1, -27.5 ); setRotateKey( spep_2 + 312 + OFFSET_X, 1, -26.9 ); setRotateKey( spep_2 + 320 + OFFSET_X, 1, -26.9 ); -- ** 音 ** -- --走ってくる SE018 = playSeVer2( spep_2 + 0, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE018, 150 ); SE019 = playSeVer2( spep_2 + 12, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 12, SE019, 172 ); SE020 = playSeVer2( spep_2 + 22, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 22, SE020, 166 ); SE021 = playSeVer2( spep_2 + 34, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 34, SE021, 178 ); SE022 = playSeVer2( spep_2 + 44, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 44, SE022, 164 ); SE023 = playSeVer2( spep_2 + 56, 1108, "", 0, 0, 0, -1); --飛ぶ SE024 = playSeVer2( spep_2 + 56, 1182, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 56, SE024, 59 ); SE025 = playSeVer2( spep_2 + 56, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 56, SE025, 83 ); SE026 = playSeVer2( spep_2 + 66, 1116, "",spep_2 + 126, 0, 36, -1); --膝蹴り SE027 = playSeVer2( spep_2 + 104, 1001, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 104, SE027, 79 ); SE028 = playSeVer2( spep_2 + 104, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 104, SE028, 89 ); --叩き落とす SE029 = playSeVer2( spep_2 + 138, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 138, SE029, 148 ); SE030 = playSeVer2( spep_2 + 146, 1009, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 146, 1110, "", 0, 0, 0, -1); --飛んでくる SE032 = playSeVer2( spep_2 + 184, 1117, "",spep_2 + 252, 0, 26, -1); --ラスト蹴り SE033 = playSeVer2( spep_2 + 218, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 218, SE033, 78 ); SE034 = playSeVer2( spep_2 + 218, 1424, "",spep_2 + 322, 0, 46, -1); SE035 = playSeVer2( spep_2 + 244, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 244, SE035, 67 ); SE036 = playSeVer2( spep_2 + 266, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 266, SE036, 46 ); --敵吹き飛ぶ SE037 = playSeVer2( spep_2 + 308, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 308, SE037, 86 ); -- ** 次の準備 ** -- spep_3 = spep_2 + MAX_FRAME_2; -- 320f --------------------------------------------------------------------------------------------------- -- ガラスに激突 --------------------------------------------------------------------------------------------------- -- ** 画面手前衝突(ガッ)演出のテンプレ ** -- -- ** ひび割れ ** -- finish_1f = entryEffect( spep_3 + 4, 1600, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_3 + 4, finish_1f, 20, -120 , 0 ); setEffMoveKey( spep_3 + 112, finish_1f, 20, -120 , 0 ); setEffScaleKey( spep_3 + 4, finish_1f, 1.3, 1.3 ); setEffScaleKey( spep_3 + 112, finish_1f, 1.3, 1.3 ); setEffRotateKey( spep_3 + 4, finish_1f, 0 ); setEffRotateKey( spep_3 + 112, finish_1f, 0 ); setEffAlphaKey( spep_3 + 4, finish_1f, 255 ); setEffAlphaKey( spep_3 + 112, finish_1f, 255 ); -- 背景差し替えがある場合のみ finish_1b = entryEffectLife( spep_3 + 0, SP_03 , spep_3 + 108, 0x80, -1, 0, 0, 0 ); --ガッ 差し替え背景(ef_003b) setEffMoveKey( spep_3 + 0, finish_1b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 112, finish_1b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, finish_1b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 112, finish_1b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_1b, 0 ); setEffRotateKey( spep_3 + 112, finish_1b, 0 ); setEffAlphaKey( spep_3 + 0, finish_1b, 255 ); setEffAlphaKey( spep_3 + 112, finish_1b, 255 ); --[[ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_3 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_3 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_3 + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_3 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_3 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_3 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_3 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_3 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_3 + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_3 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_3 + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_3 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_3 + 112, bakuhatsu, 255 ); ]] -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_3 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_3 + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_3 + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_3 + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_3 + 14, shuchusen_wh, 1, 1 ); -- 通常 setEffScaleKey( spep_3 + 46, shuchusen_wh, 1, 1 ); -- 通常 --setEffScaleKey( spep_3 + 14, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) --setEffScaleKey( spep_3 + 46, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) setEffRotateKey( spep_3 + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_3 + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_3 + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_3 + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_3 + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_3 + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_3 + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_3 + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_3 + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_3 + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_3 + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_3 + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_3 + 46, shuchusen_wh, 0 ); --[[ shuchusen_bl = entryEffectLife( spep_3 + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_3 + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_3 + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_3 + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_3 + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_3 + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_3 + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_3 + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_3 + 112, shuchusen_bl, 255 ); ]] -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_3 + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_3 + 14, ctga, 14, 20 ); setEffMoveKey( spep_3 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_3 + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_3 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_3 + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_3 + 14, ctga, -10.9 ); setEffRotateKey( spep_3 + 15, ctga, -10.9 ); setEffRotateKey( spep_3 + 16, ctga, -14.9 ); setEffRotateKey( spep_3 + 17, ctga, -14.9 ); setEffRotateKey( spep_3 + 18, ctga, -10.9 ); setEffRotateKey( spep_3 + 19, ctga, -10.9 ); setEffRotateKey( spep_3 + 20, ctga, -14.9 ); setEffRotateKey( spep_3 + 21, ctga, -14.9 ); setEffRotateKey( spep_3 + 22, ctga, -10.9 ); setEffRotateKey( spep_3 + 23, ctga, -10.9 ); setEffRotateKey( spep_3 + 24, ctga, -14.9 ); setEffRotateKey( spep_3 + 25, ctga, -14.9 ); setEffRotateKey( spep_3 + 26, ctga, -10.9 ); setEffRotateKey( spep_3 + 27, ctga, -10.9 ); setEffRotateKey( spep_3 + 28, ctga, -14.9 ); setEffRotateKey( spep_3 + 112, ctga, -14.9 ); setEffAlphaKey( spep_3 + 14, ctga, 255 ); setEffAlphaKey( spep_3 + 112, ctga, 255 ); --固定背景の場合のみ -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 112 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 112, 1, 0 ); changeAnime( spep_3 + 0, 1, 107 ); --真ん中から飛んでくる場合 setMoveKey( spep_3 + 0, 1, 21.8, 10.7, 0 ); setMoveKey( spep_3 + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_3 + 4 + OFFSET_X, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_3 + 6 + OFFSET_X, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_3 + 8 + OFFSET_X, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_3 + 10 + OFFSET_X, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_3 + 12 + OFFSET_X, 1, -28.8, -46 , 0 ); setMoveKey( spep_3 + 14 + OFFSET_X, 1, -32.3, -52 , 0 ); setMoveKey( spep_3 + 16 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_3 + 18 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_3 + 20 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_3 + 22 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_3 + 24 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_3 + 26 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_3 + 28 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_3 + 30 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_3 + 32 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_3 + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_3 + 0, 1, 0.16, 0.16 ); setScaleKey( spep_3 + 2, 1, 0.2, 0.2 ); setScaleKey( spep_3 + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_3 + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_3 + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_3 + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_3 + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_3 + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_3 + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_3 + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_3 + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_3 + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_3 + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_3 + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_3 + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_3 + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_3 + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_3 + 112, 1, 1.73, 1.725 ); setRotateKey( spep_3 + 0, 1, -354.8 ); setRotateKey( spep_3 + 2, 1, -122.8 ); setRotateKey( spep_3 + 4 + OFFSET_X, 1, -1 ); setRotateKey( spep_3 + 6 + OFFSET_X, 1, 120.7 ); setRotateKey( spep_3 + 8 + OFFSET_X, 1, 242.5 ); setRotateKey( spep_3 + 10 + OFFSET_X, 1, 364.3 ); setRotateKey( spep_3 + 12 + OFFSET_X, 1, 486 ); setRotateKey( spep_3 + 14 + OFFSET_X, 1, 607.8 ); setRotateKey( spep_3 + 16 + OFFSET_X, 1, 729.5 ); setRotateKey( spep_3 + 112, 1, 729.5 ); --ここまで -- ** 音 ** -- --爆発 --SE0N1 = playSeVer2( spep_3 + 0, 1023, "", 0, 0, 0, -1); --画面割れ SE0N2 = playSeVer2( spep_3 + 4, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_3 + 4, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_3 + 6 ); -- ダメージ表示フレーム endPhase( spep_3 + 108 ); -- 終了フレーム else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- うそ泣き〜パンチ ------------------------------------------------- MAX_FRAME_0 = 352; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- うそ泣き〜パンチ(ef_001r) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01br, 0x80, -1, 0, 0, 0); -- ダッシュ〜腕振り下ろし〜キック(ef_001br) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 88 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 290 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 88 + OFFSET_X, 1, 117 ); setMoveKey( spep_0 + 88 + OFFSET_X, 1, 81.2, 65.9 , 0 ); setMoveKey( spep_0 + 97 + OFFSET_X, 1, 81.2, 65.9 , 0 ); setMoveKey( spep_0 + 98 + OFFSET_X, 1, 85.5, 67.5 , 0 ); setMoveKey( spep_0 + 99 + OFFSET_X, 1, 85.5, 67.5 , 0 ); setMoveKey( spep_0 + 100 + OFFSET_X, 1, 87.4, 68 , 0 ); setMoveKey( spep_0 + 101 + OFFSET_X, 1, 87.4, 68 , 0 ); setMoveKey( spep_0 + 102 + OFFSET_X, 1, 88.7, 68.5 , 0 ); setMoveKey( spep_0 + 103 + OFFSET_X, 1, 88.7, 68.5 , 0 ); setMoveKey( spep_0 + 104 + OFFSET_X, 1, 89.4, 68.7 , 0 ); setMoveKey( spep_0 + 105 + OFFSET_X, 1, 89.4, 68.7 , 0 ); setMoveKey( spep_0 + 106 + OFFSET_X, 1, 89.7, 68.8 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, 89.7, 68.8 , 0 ); setScaleKey( spep_0 + 88 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_0 + 290 + OFFSET_X, 1, 2.1, 2.1 ); setRotateKey( spep_0 + 88 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 97 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 98 + OFFSET_X, 1, 1 ); setRotateKey( spep_0 + 99 + OFFSET_X, 1, 1 ); setRotateKey( spep_0 + 100 + OFFSET_X, 1, 0.8 ); setRotateKey( spep_0 + 101 + OFFSET_X, 1, 0.8 ); setRotateKey( spep_0 + 102 + OFFSET_X, 1, 0.6 ); setRotateKey( spep_0 + 103 + OFFSET_X, 1, 0.6 ); setRotateKey( spep_0 + 104 + OFFSET_X, 1, 0.5 ); setRotateKey( spep_0 + 290 + OFFSET_X, 1, 0.5 ); --敵の動き2 setDisp( spep_0 + 316 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 344 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 318 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 322 + OFFSET_X, 1, 117 ); changeAnime( spep_0 + 324 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, -87.9, -150.5 , 0 ); setMoveKey( spep_0 + 317 + OFFSET_X, 1, -87.9, -150.5 , 0 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, 28.1, -85.5 , 0 ); setMoveKey( spep_0 + 319 + OFFSET_X, 1, 28.1, -85.5 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X, 1, 325.2, 24.3 , 0 ); setMoveKey( spep_0 + 321 + OFFSET_X, 1, 325.2, 24.3 , 0 ); setMoveKey( spep_0 + 322 + OFFSET_X, 1, 124.3, 7.7 , 0 ); setMoveKey( spep_0 + 323 + OFFSET_X, 1, 124.3, 7.7 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, 145.2, 25.7 , 0 ); setMoveKey( spep_0 + 325 + OFFSET_X, 1, 145.2, 25.7 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, 352.5, 72 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, 352.5, 72 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, 441.2, 75.2 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, 441.2, 75.2 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, 463.5, 51.5 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, 463.5, 51.5 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, 560.8, 54 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, 560.8, 54 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, 592.9, 40.3 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, 592.9, 40.3 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, 659.2, 34.6 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, 659.2, 34.6 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, 726.5, 28.7 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, 726.5, 28.7 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, 794.8, 23 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 794.8, 23 , 0 ); setScaleKey( spep_0 + 316 + OFFSET_X, 1, 4.45, 4.45 ); setScaleKey( spep_0 + 317 + OFFSET_X, 1, 4.45, 4.45 ); setScaleKey( spep_0 + 318 + OFFSET_X, 1, 4.38, 4.38 ); setScaleKey( spep_0 + 319 + OFFSET_X, 1, 4.38, 4.38 ); setScaleKey( spep_0 + 320 + OFFSET_X, 1, 3.6, 3.6 ); setScaleKey( spep_0 + 321 + OFFSET_X, 1, 3.6, 3.6 ); setScaleKey( spep_0 + 322 + OFFSET_X, 1, 2.46, 2.46 ); setScaleKey( spep_0 + 323 + OFFSET_X, 1, 2.46, 2.46 ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 3.42, 3.42 ); setScaleKey( spep_0 + 325 + OFFSET_X, 1, 3.42, 3.42 ); setScaleKey( spep_0 + 326 + OFFSET_X, 1, 3.12, 3.12 ); setScaleKey( spep_0 + 327 + OFFSET_X, 1, 3.12, 3.12 ); setScaleKey( spep_0 + 328 + OFFSET_X, 1, 3.41, 3.41 ); setScaleKey( spep_0 + 329 + OFFSET_X, 1, 3.41, 3.41 ); setScaleKey( spep_0 + 330 + OFFSET_X, 1, 2.84, 2.84 ); setScaleKey( spep_0 + 331 + OFFSET_X, 1, 2.84, 2.84 ); setScaleKey( spep_0 + 332 + OFFSET_X, 1, 3.12, 3.12 ); setScaleKey( spep_0 + 333 + OFFSET_X, 1, 3.12, 3.12 ); setScaleKey( spep_0 + 334 + OFFSET_X, 1, 2.84, 2.84 ); setScaleKey( spep_0 + 344 + OFFSET_X, 1, 2.84, 2.84 ); setRotateKey( spep_0 + 316 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 319 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 320 + OFFSET_X, 1, -10 ); setRotateKey( spep_0 + 321 + OFFSET_X, 1, -10 ); setRotateKey( spep_0 + 322 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 325 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 326 + OFFSET_X, 1, -10 ); setRotateKey( spep_0 + 327 + OFFSET_X, 1, -10 ); setRotateKey( spep_0 + 328 + OFFSET_X, 1, -7.3 ); setRotateKey( spep_0 + 329 + OFFSET_X, 1, -7.3 ); setRotateKey( spep_0 + 330 + OFFSET_X, 1, -4.5 ); setRotateKey( spep_0 + 331 + OFFSET_X, 1, -4.5 ); setRotateKey( spep_0 + 332 + OFFSET_X, 1, -1.7 ); setRotateKey( spep_0 + 333 + OFFSET_X, 1, -1.7 ); setRotateKey( spep_0 + 334 + OFFSET_X, 1, 1.1 ); setRotateKey( spep_0 + 335 + OFFSET_X, 1, 1.1 ); setRotateKey( spep_0 + 336 + OFFSET_X, 1, 4.1 ); setRotateKey( spep_0 + 337 + OFFSET_X, 1, 4.1 ); setRotateKey( spep_0 + 338 + OFFSET_X, 1, 7 ); setRotateKey( spep_0 + 339 + OFFSET_X, 1, 7 ); setRotateKey( spep_0 + 340 + OFFSET_X, 1, 10 ); setRotateKey( spep_0 + 344 + OFFSET_X, 1, 10 ); -- ** 音 ** -- --嘘泣き SE001 = playSeVer2( spep_0 + 0, 1280, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 28, 1280, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 54, 1280, "", 0, 0, 0, -1); --敵驚く SE005 = playSeVer2( spep_0 + 98, 48, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 98, SE005, 79 ); --肩動く SE006 = playSeVer2( spep_0 + 112, 4, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 158, 4, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 214, 4, "", 0, 0, 0, -1); --チラ SE009 = playSeVer2( spep_0 + 240, 37, "",spep_0 + 264, 0, 10, -1); --カットイン SE010 = playSeVer2( spep_0 + 268, 22, "",spep_0 + 326, 0, 40, -1); SE011 = playSeVer2( spep_0 + 268, 1042, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 294; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --殴り飛ばす SE012 = playSeVer2( spep_0 + 290, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 290, SE012, 164 ); SE013 = playSeVer2( spep_0 + 308, 1009, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 312, 1110, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 352f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --走ってくる SE016 = playSeVer2( spep_1 + 84, 1117, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_1 + 84, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 84, SE017, 168 ); ------------------------------------------------- -- ダッシュ〜腕振り下ろし〜キック ------------------------------------------------- MAX_FRAME_2 = 320; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- ダッシュ〜腕振り下ろし〜キック(ef_002r) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2 -2, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2 -1, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 0); finish_b = entryEffect( spep_2 + 0, SP_02br, 0x80, -1, 0, 0, 0); -- ダッシュ〜腕振り下ろし〜キック(ef_002br) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 94 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 134 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 94 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 928.6, -829.9 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 928.6, -829.9 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 806.4, -774.1 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 806.4, -774.1 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 694, -713.2 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 694, -713.2 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 591.5, -647.3 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 591.5, -647.3 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 498.9, -576.3 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 498.9, -576.3 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 416.2, -500.3 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 416.2, -500.3 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 343.5, -419.2 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 343.5, -419.2 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 280.6, -333.1 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 280.6, -333.1 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 227.6, -241.9 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 227.6, -241.9 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 13.6, -184.5 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 13.6, -184.5 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 27.4, -202.4 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 27.4, -202.4 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 27.4, -180.2 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 27.4, -180.2 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 44, -197.2 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 44, -197.2 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 41.3, -175.8 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 41.3, -175.8 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 54.4, -182.7 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 54.4, -182.7 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 55.1, -171.4 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 55.1, -171.4 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 62, -169.2 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 62, -169.2 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 68.9, -167 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 68.9, -167 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 75.8, -164.9 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 75.8, -164.9 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 82.8, -162.7 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 82.8, -162.7 , 0 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 12.91, 12.91 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 12.91, 12.91 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 11.9, 11.9 ); setScaleKey( spep_2 + 97 + OFFSET_X, 1, 11.9, 11.9 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 10.89, 10.89 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 10.89, 10.89 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 9.88, 9.88 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 9.88, 9.88 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 8.87, 8.87 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 8.87, 8.87 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 7.85, 7.85 ); setScaleKey( spep_2 + 105 + OFFSET_X, 1, 7.85, 7.85 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 6.84, 6.84 ); setScaleKey( spep_2 + 107 + OFFSET_X, 1, 6.84, 6.84 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 5.83, 5.83 ); setScaleKey( spep_2 + 109 + OFFSET_X, 1, 5.83, 5.83 ); setScaleKey( spep_2 + 110 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_2 + 111 + OFFSET_X, 1, 4.82, 4.82 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 3.81, 3.81 ); setScaleKey( spep_2 + 113 + OFFSET_X, 1, 3.81, 3.81 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 4.57, 4.57 ); setScaleKey( spep_2 + 115 + OFFSET_X, 1, 4.57, 4.57 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 3.81, 3.81 ); setScaleKey( spep_2 + 117 + OFFSET_X, 1, 3.81, 3.81 ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 4.57, 4.57 ); setScaleKey( spep_2 + 119 + OFFSET_X, 1, 4.57, 4.57 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 3.81, 3.81 ); setScaleKey( spep_2 + 121 + OFFSET_X, 1, 3.81, 3.81 ); setScaleKey( spep_2 + 122 + OFFSET_X, 1, 4.19, 4.19 ); setScaleKey( spep_2 + 123 + OFFSET_X, 1, 4.19, 4.19 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 3.81, 3.81 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 3.81, 3.81 ); setRotateKey( spep_2 + 94 + OFFSET_X, 1, -64.4 ); setRotateKey( spep_2 + 95 + OFFSET_X, 1, -64.4 ); setRotateKey( spep_2 + 96 + OFFSET_X, 1, -63.6 ); setRotateKey( spep_2 + 97 + OFFSET_X, 1, -63.6 ); setRotateKey( spep_2 + 98 + OFFSET_X, 1, -62.8 ); setRotateKey( spep_2 + 99 + OFFSET_X, 1, -62.8 ); setRotateKey( spep_2 + 100 + OFFSET_X, 1, -61.9 ); setRotateKey( spep_2 + 101 + OFFSET_X, 1, -61.9 ); setRotateKey( spep_2 + 102 + OFFSET_X, 1, -61.1 ); setRotateKey( spep_2 + 103 + OFFSET_X, 1, -61.1 ); setRotateKey( spep_2 + 104 + OFFSET_X, 1, -60.3 ); setRotateKey( spep_2 + 105 + OFFSET_X, 1, -60.3 ); setRotateKey( spep_2 + 106 + OFFSET_X, 1, -59.5 ); setRotateKey( spep_2 + 107 + OFFSET_X, 1, -59.5 ); setRotateKey( spep_2 + 108 + OFFSET_X, 1, -58.7 ); setRotateKey( spep_2 + 109 + OFFSET_X, 1, -58.7 ); setRotateKey( spep_2 + 110 + OFFSET_X, 1, -57.9 ); setRotateKey( spep_2 + 111 + OFFSET_X, 1, -57.9 ); setRotateKey( spep_2 + 112 + OFFSET_X, 1, -20 ); setRotateKey( spep_2 + 113 + OFFSET_X, 1, -20 ); setRotateKey( spep_2 + 114 + OFFSET_X, 1, -19.4 ); setRotateKey( spep_2 + 115 + OFFSET_X, 1, -19.4 ); setRotateKey( spep_2 + 116 + OFFSET_X, 1, -18.8 ); setRotateKey( spep_2 + 117 + OFFSET_X, 1, -18.8 ); setRotateKey( spep_2 + 118 + OFFSET_X, 1, -18.2 ); setRotateKey( spep_2 + 119 + OFFSET_X, 1, -18.2 ); setRotateKey( spep_2 + 120 + OFFSET_X, 1, -17.6 ); setRotateKey( spep_2 + 121 + OFFSET_X, 1, -17.6 ); setRotateKey( spep_2 + 122 + OFFSET_X, 1, -17 ); setRotateKey( spep_2 + 123 + OFFSET_X, 1, -17 ); setRotateKey( spep_2 + 124 + OFFSET_X, 1, -16.4 ); setRotateKey( spep_2 + 125 + OFFSET_X, 1, -16.4 ); setRotateKey( spep_2 + 126 + OFFSET_X, 1, -15.8 ); setRotateKey( spep_2 + 127 + OFFSET_X, 1, -15.8 ); setRotateKey( spep_2 + 128 + OFFSET_X, 1, -15.2 ); setRotateKey( spep_2 + 129 + OFFSET_X, 1, -15.2 ); setRotateKey( spep_2 + 130 + OFFSET_X, 1, -14.6 ); setRotateKey( spep_2 + 131 + OFFSET_X, 1, -14.6 ); setRotateKey( spep_2 + 132 + OFFSET_X, 1, -14 ); setRotateKey( spep_2 + 134 + OFFSET_X, 1, -14 ); --敵の動き2 setDisp( spep_2 + 154 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 170 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 154 + OFFSET_X, 1, 107 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 284.8, -594.6 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 284.8, -594.6 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 523.3, -910.1 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 523.3, -910.1 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 471.6, -777.2 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 471.6, -777.2 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 680.8, -1026.2 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 680.8, -1026.2 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 658.4, -959.9 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 658.4, -959.9 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 828.3, -1148.2 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 828.3, -1148.2 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 845.2, -1142.5 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 845.2, -1142.5 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 946.1, -1248.8 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 946.1, -1248.8 , 0 ); setScaleKey( spep_2 + 154 + OFFSET_X, 1, 2.87, 2.87 ); setScaleKey( spep_2 + 155 + OFFSET_X, 1, 2.87, 2.87 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 4.37, 4.37 ); setScaleKey( spep_2 + 157 + OFFSET_X, 1, 4.37, 4.37 ); setScaleKey( spep_2 + 158 + OFFSET_X, 1, 3.51, 3.51 ); setScaleKey( spep_2 + 159 + OFFSET_X, 1, 3.51, 3.51 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 4.59, 4.59 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 4.59, 4.59 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 4.14, 4.14 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 4.14, 4.14 ); setScaleKey( spep_2 + 164 + OFFSET_X, 1, 4.9, 4.9 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 4.9, 4.9 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 4.77, 4.77 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 4.77, 4.77 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 5.09, 5.09 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 5.09, 5.09 ); setRotateKey( spep_2 + 154 + OFFSET_X, 1, -121 ); setRotateKey( spep_2 + 165 + OFFSET_X, 1, -121 ); setRotateKey( spep_2 + 166 + OFFSET_X, 1, -121.1 ); setRotateKey( spep_2 + 170 + OFFSET_X, 1, -121.1 ); --敵の動き3 setDisp( spep_2 + 222 + OFFSET_X, 1, 1 ); --setDisp( spep_2 + 320 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 224 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, -231.4, -263.6 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, -231.4, -263.6 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, -196, -251.1 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, -196, -251.1 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, -178.8, -228.7 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, -178.8, -228.7 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, -144.5, -197.4 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, -144.5, -197.4 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, -126.4, -175.5 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, -126.4, -175.5 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, -92, -161.7 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, -92, -161.7 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, -71.4, -138.8 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, -71.4, -138.8 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, -36.8, -110.3 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, -36.8, -110.3 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, -15.1, -88 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, -15.1, -88 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, 18.4, -72.8 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, 18.4, -72.8 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, 42.5, -49.9 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, 42.5, -49.9 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, 47.9, -45.5 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, 47.9, -45.5 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, -216.2, -442.9 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, -216.2, -442.9 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, -180.3, -415.3 , 0 ); setMoveKey( spep_2 + 251 + OFFSET_X, 1, -180.3, -415.3 , 0 ); setMoveKey( spep_2 + 252 + OFFSET_X, 1, -168.3, -374.4 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, -168.3, -374.4 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, -134, -322.3 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, -134, -322.3 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, -120.1, -282.4 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, -120.1, -282.4 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, -85.8, -252.4 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, -85.8, -252.4 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, -68.1, -211.1 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, -68.1, -211.1 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, -33.7, -163.5 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, -33.7, -163.5 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, -13.9, -123.4 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, -13.9, -123.4 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, 19.1, -90.8 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, 19.1, -90.8 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, 42.5, -49.9 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, 42.5, -49.9 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, 47.9, -45.5 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, 47.9, -45.5 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, 42.8, -44.8 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, 42.8, -44.8 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, -253.4, -639.9 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, -253.4, -639.9 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, -222.7, -626.9 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, -222.7, -626.9 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, -225.4, -596.3 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, -225.4, -596.3 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, -197.6, -548.8 , 0 ); setMoveKey( spep_2 + 281 + OFFSET_X, 1, -197.6, -548.8 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, -200.3, -519.3 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, -200.3, -519.3 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, -171.8, -504.6 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, -171.8, -504.6 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, -171.3, -473.5 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, -171.3, -473.5 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, -144.1, -429.1 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, -144.1, -429.1 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, -143.5, -399 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, -143.5, -399 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, -116.9, -382.6 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, -116.9, -382.6 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, -113.4, -351.2 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, -113.4, -351.2 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, -86.9, -309.8 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, -86.9, -309.8 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, -83, -279.3 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, -83, -279.3 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, -58.2, -260.9 , 0 ); setMoveKey( spep_2 + 301 + OFFSET_X, 1, -58.2, -260.9 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, -51.5, -229.5 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, -51.5, -229.5 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, -26.1, -191 , 0 ); setMoveKey( spep_2 + 305 + OFFSET_X, 1, -26.1, -191 , 0 ); setMoveKey( spep_2 + 306 + OFFSET_X, 1, -18.8, -160.5 , 0 ); setMoveKey( spep_2 + 307 + OFFSET_X, 1, -18.8, -160.5 , 0 ); setMoveKey( spep_2 + 308 + OFFSET_X, 1, 4.4, -140 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, 4.4, -140 , 0 ); setMoveKey( spep_2 + 310 + OFFSET_X, 1, 14.2, -108.8 , 0 ); setMoveKey( spep_2 + 311 + OFFSET_X, 1, 14.2, -108.8 , 0 ); setMoveKey( spep_2 + 312 + OFFSET_X, 1, 38.3, -73 , 0 ); setMoveKey( spep_2 + 313 + OFFSET_X, 1, 38.3, -73 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, 31.6, -72.1 , 0 ); setMoveKey( spep_2 + 315 + OFFSET_X, 1, 31.6, -72.1 , 0 ); setMoveKey( spep_2 + 316 + OFFSET_X, 1, 37.1, -79.9 , 0 ); setMoveKey( spep_2 + 317 + OFFSET_X, 1, 37.1, -79.9 , 0 ); setMoveKey( spep_2 + 318 + OFFSET_X, 1, 31.2, -78.8 , 0 ); setMoveKey( spep_2 + 320 + OFFSET_X, 1, 31.2, -78.8 , 0 ); setScaleKey( spep_2 + 224 + OFFSET_X, 1, 6.49, 6.49 ); setScaleKey( spep_2 + 225 + OFFSET_X, 1, 6.49, 6.49 ); setScaleKey( spep_2 + 226 + OFFSET_X, 1, 6.17, 6.17 ); setScaleKey( spep_2 + 227 + OFFSET_X, 1, 6.17, 6.17 ); setScaleKey( spep_2 + 228 + OFFSET_X, 1, 5.84, 5.84 ); setScaleKey( spep_2 + 229 + OFFSET_X, 1, 5.84, 5.84 ); setScaleKey( spep_2 + 230 + OFFSET_X, 1, 5.52, 5.52 ); setScaleKey( spep_2 + 231 + OFFSET_X, 1, 5.52, 5.52 ); setScaleKey( spep_2 + 232 + OFFSET_X, 1, 5.19, 5.19 ); setScaleKey( spep_2 + 233 + OFFSET_X, 1, 5.19, 5.19 ); setScaleKey( spep_2 + 234 + OFFSET_X, 1, 4.87, 4.87 ); setScaleKey( spep_2 + 235 + OFFSET_X, 1, 4.87, 4.87 ); setScaleKey( spep_2 + 236 + OFFSET_X, 1, 4.54, 4.54 ); setScaleKey( spep_2 + 237 + OFFSET_X, 1, 4.54, 4.54 ); setScaleKey( spep_2 + 238 + OFFSET_X, 1, 4.22, 4.22 ); setScaleKey( spep_2 + 239 + OFFSET_X, 1, 4.22, 4.22 ); setScaleKey( spep_2 + 240 + OFFSET_X, 1, 3.89, 3.89 ); setScaleKey( spep_2 + 241 + OFFSET_X, 1, 3.89, 3.89 ); setScaleKey( spep_2 + 242 + OFFSET_X, 1, 3.57, 3.57 ); setScaleKey( spep_2 + 243 + OFFSET_X, 1, 3.57, 3.57 ); setScaleKey( spep_2 + 244 + OFFSET_X, 1, 3.25, 3.25 ); setScaleKey( spep_2 + 247 + OFFSET_X, 1, 3.25, 3.25 ); setScaleKey( spep_2 + 248 + OFFSET_X, 1, 8.63, 8.63 ); setScaleKey( spep_2 + 249 + OFFSET_X, 1, 8.63, 8.63 ); setScaleKey( spep_2 + 250 + OFFSET_X, 1, 8.09, 8.09 ); setScaleKey( spep_2 + 251 + OFFSET_X, 1, 8.09, 8.09 ); setScaleKey( spep_2 + 252 + OFFSET_X, 1, 7.55, 7.55 ); setScaleKey( spep_2 + 253 + OFFSET_X, 1, 7.55, 7.55 ); setScaleKey( spep_2 + 254 + OFFSET_X, 1, 7.01, 7.01 ); setScaleKey( spep_2 + 255 + OFFSET_X, 1, 7.01, 7.01 ); setScaleKey( spep_2 + 256 + OFFSET_X, 1, 6.47, 6.47 ); setScaleKey( spep_2 + 257 + OFFSET_X, 1, 6.47, 6.47 ); setScaleKey( spep_2 + 258 + OFFSET_X, 1, 5.94, 5.94 ); setScaleKey( spep_2 + 259 + OFFSET_X, 1, 5.94, 5.94 ); setScaleKey( spep_2 + 260 + OFFSET_X, 1, 5.4, 5.4 ); setScaleKey( spep_2 + 261 + OFFSET_X, 1, 5.4, 5.4 ); setScaleKey( spep_2 + 262 + OFFSET_X, 1, 4.86, 4.86 ); setScaleKey( spep_2 + 263 + OFFSET_X, 1, 4.86, 4.86 ); setScaleKey( spep_2 + 264 + OFFSET_X, 1, 4.32, 4.32 ); setScaleKey( spep_2 + 265 + OFFSET_X, 1, 4.32, 4.32 ); setScaleKey( spep_2 + 266 + OFFSET_X, 1, 3.78, 3.78 ); setScaleKey( spep_2 + 267 + OFFSET_X, 1, 3.78, 3.78 ); setScaleKey( spep_2 + 268 + OFFSET_X, 1, 3.25, 3.25 ); setScaleKey( spep_2 + 273 + OFFSET_X, 1, 3.25, 3.25 ); setScaleKey( spep_2 + 274 + OFFSET_X, 1, 11.48, 11.48 ); setScaleKey( spep_2 + 275 + OFFSET_X, 1, 11.48, 11.48 ); setScaleKey( spep_2 + 276 + OFFSET_X, 1, 11.1, 11.1 ); setScaleKey( spep_2 + 277 + OFFSET_X, 1, 11.1, 11.1 ); setScaleKey( spep_2 + 278 + OFFSET_X, 1, 10.72, 10.72 ); setScaleKey( spep_2 + 279 + OFFSET_X, 1, 10.72, 10.72 ); setScaleKey( spep_2 + 280 + OFFSET_X, 1, 10.35, 10.35 ); setScaleKey( spep_2 + 281 + OFFSET_X, 1, 10.35, 10.35 ); setScaleKey( spep_2 + 282 + OFFSET_X, 1, 9.97, 9.97 ); setScaleKey( spep_2 + 283 + OFFSET_X, 1, 9.97, 9.97 ); setScaleKey( spep_2 + 284 + OFFSET_X, 1, 9.59, 9.59 ); setScaleKey( spep_2 + 285 + OFFSET_X, 1, 9.59, 9.59 ); setScaleKey( spep_2 + 286 + OFFSET_X, 1, 9.21, 9.21 ); setScaleKey( spep_2 + 287 + OFFSET_X, 1, 9.21, 9.21 ); setScaleKey( spep_2 + 288 + OFFSET_X, 1, 8.83, 8.83 ); setScaleKey( spep_2 + 289 + OFFSET_X, 1, 8.83, 8.83 ); setScaleKey( spep_2 + 290 + OFFSET_X, 1, 8.45, 8.45 ); setScaleKey( spep_2 + 291 + OFFSET_X, 1, 8.45, 8.45 ); setScaleKey( spep_2 + 292 + OFFSET_X, 1, 8.07, 8.07 ); setScaleKey( spep_2 + 293 + OFFSET_X, 1, 8.07, 8.07 ); setScaleKey( spep_2 + 294 + OFFSET_X, 1, 7.69, 7.69 ); setScaleKey( spep_2 + 295 + OFFSET_X, 1, 7.69, 7.69 ); setScaleKey( spep_2 + 296 + OFFSET_X, 1, 7.31, 7.31 ); setScaleKey( spep_2 + 297 + OFFSET_X, 1, 7.31, 7.31 ); setScaleKey( spep_2 + 298 + OFFSET_X, 1, 6.94, 6.94 ); setScaleKey( spep_2 + 299 + OFFSET_X, 1, 6.94, 6.94 ); setScaleKey( spep_2 + 300 + OFFSET_X, 1, 6.56, 6.56 ); setScaleKey( spep_2 + 301 + OFFSET_X, 1, 6.56, 6.56 ); setScaleKey( spep_2 + 302 + OFFSET_X, 1, 6.18, 6.18 ); setScaleKey( spep_2 + 303 + OFFSET_X, 1, 6.18, 6.18 ); setScaleKey( spep_2 + 304 + OFFSET_X, 1, 5.8, 5.8 ); setScaleKey( spep_2 + 305 + OFFSET_X, 1, 5.8, 5.8 ); setScaleKey( spep_2 + 306 + OFFSET_X, 1, 5.42, 5.42 ); setScaleKey( spep_2 + 307 + OFFSET_X, 1, 5.42, 5.42 ); setScaleKey( spep_2 + 308 + OFFSET_X, 1, 5.04, 5.04 ); setScaleKey( spep_2 + 309 + OFFSET_X, 1, 5.04, 5.04 ); setScaleKey( spep_2 + 310 + OFFSET_X, 1, 4.66, 4.66 ); setScaleKey( spep_2 + 311 + OFFSET_X, 1, 4.66, 4.66 ); setScaleKey( spep_2 + 312 + OFFSET_X, 1, 4.28, 4.28 ); setScaleKey( spep_2 + 320 + OFFSET_X, 1, 4.28, 4.28 ); setRotateKey( spep_2 + 224 + OFFSET_X, 1, -38.9 ); setRotateKey( spep_2 + 225 + OFFSET_X, 1, -38.9 ); setRotateKey( spep_2 + 226 + OFFSET_X, 1, -37.7 ); setRotateKey( spep_2 + 227 + OFFSET_X, 1, -37.7 ); setRotateKey( spep_2 + 228 + OFFSET_X, 1, -36.5 ); setRotateKey( spep_2 + 229 + OFFSET_X, 1, -36.5 ); setRotateKey( spep_2 + 230 + OFFSET_X, 1, -35.3 ); setRotateKey( spep_2 + 231 + OFFSET_X, 1, -35.3 ); setRotateKey( spep_2 + 232 + OFFSET_X, 1, -34.1 ); setRotateKey( spep_2 + 233 + OFFSET_X, 1, -34.1 ); setRotateKey( spep_2 + 234 + OFFSET_X, 1, -32.9 ); setRotateKey( spep_2 + 235 + OFFSET_X, 1, -32.9 ); setRotateKey( spep_2 + 236 + OFFSET_X, 1, -31.7 ); setRotateKey( spep_2 + 237 + OFFSET_X, 1, -31.7 ); setRotateKey( spep_2 + 238 + OFFSET_X, 1, -30.5 ); setRotateKey( spep_2 + 239 + OFFSET_X, 1, -30.5 ); setRotateKey( spep_2 + 240 + OFFSET_X, 1, -29.3 ); setRotateKey( spep_2 + 241 + OFFSET_X, 1, -29.3 ); setRotateKey( spep_2 + 242 + OFFSET_X, 1, -28.1 ); setRotateKey( spep_2 + 243 + OFFSET_X, 1, -28.1 ); setRotateKey( spep_2 + 244 + OFFSET_X, 1, -26.9 ); setRotateKey( spep_2 + 247 + OFFSET_X, 1, -26.9 ); setRotateKey( spep_2 + 248 + OFFSET_X, 1, -38.7 ); setRotateKey( spep_2 + 249 + OFFSET_X, 1, -38.7 ); setRotateKey( spep_2 + 250 + OFFSET_X, 1, -37.5 ); setRotateKey( spep_2 + 251 + OFFSET_X, 1, -37.5 ); setRotateKey( spep_2 + 252 + OFFSET_X, 1, -36.3 ); setRotateKey( spep_2 + 253 + OFFSET_X, 1, -36.3 ); setRotateKey( spep_2 + 254 + OFFSET_X, 1, -35.1 ); setRotateKey( spep_2 + 255 + OFFSET_X, 1, -35.1 ); setRotateKey( spep_2 + 256 + OFFSET_X, 1, -33.9 ); setRotateKey( spep_2 + 257 + OFFSET_X, 1, -33.9 ); setRotateKey( spep_2 + 258 + OFFSET_X, 1, -32.8 ); setRotateKey( spep_2 + 259 + OFFSET_X, 1, -32.8 ); setRotateKey( spep_2 + 260 + OFFSET_X, 1, -31.6 ); setRotateKey( spep_2 + 261 + OFFSET_X, 1, -31.6 ); setRotateKey( spep_2 + 262 + OFFSET_X, 1, -30.4 ); setRotateKey( spep_2 + 263 + OFFSET_X, 1, -30.4 ); setRotateKey( spep_2 + 264 + OFFSET_X, 1, -29.2 ); setRotateKey( spep_2 + 265 + OFFSET_X, 1, -29.2 ); setRotateKey( spep_2 + 266 + OFFSET_X, 1, -28 ); setRotateKey( spep_2 + 267 + OFFSET_X, 1, -28 ); setRotateKey( spep_2 + 268 + OFFSET_X, 1, -26.9 ); setRotateKey( spep_2 + 273 + OFFSET_X, 1, -26.9 ); setRotateKey( spep_2 + 274 + OFFSET_X, 1, -38.6 ); setRotateKey( spep_2 + 275 + OFFSET_X, 1, -38.6 ); setRotateKey( spep_2 + 276 + OFFSET_X, 1, -38 ); setRotateKey( spep_2 + 277 + OFFSET_X, 1, -38 ); setRotateKey( spep_2 + 278 + OFFSET_X, 1, -37.4 ); setRotateKey( spep_2 + 279 + OFFSET_X, 1, -37.4 ); setRotateKey( spep_2 + 280 + OFFSET_X, 1, -36.8 ); setRotateKey( spep_2 + 281 + OFFSET_X, 1, -36.8 ); setRotateKey( spep_2 + 282 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_2 + 283 + OFFSET_X, 1, -36.1 ); setRotateKey( spep_2 + 284 + OFFSET_X, 1, -35.5 ); setRotateKey( spep_2 + 285 + OFFSET_X, 1, -35.5 ); setRotateKey( spep_2 + 286 + OFFSET_X, 1, -34.9 ); setRotateKey( spep_2 + 287 + OFFSET_X, 1, -34.9 ); setRotateKey( spep_2 + 288 + OFFSET_X, 1, -34.3 ); setRotateKey( spep_2 + 289 + OFFSET_X, 1, -34.3 ); setRotateKey( spep_2 + 290 + OFFSET_X, 1, -33.7 ); setRotateKey( spep_2 + 291 + OFFSET_X, 1, -33.7 ); setRotateKey( spep_2 + 292 + OFFSET_X, 1, -33 ); setRotateKey( spep_2 + 293 + OFFSET_X, 1, -33 ); setRotateKey( spep_2 + 294 + OFFSET_X, 1, -32.4 ); setRotateKey( spep_2 + 295 + OFFSET_X, 1, -32.4 ); setRotateKey( spep_2 + 296 + OFFSET_X, 1, -31.8 ); setRotateKey( spep_2 + 297 + OFFSET_X, 1, -31.8 ); setRotateKey( spep_2 + 298 + OFFSET_X, 1, -31.2 ); setRotateKey( spep_2 + 299 + OFFSET_X, 1, -31.2 ); setRotateKey( spep_2 + 300 + OFFSET_X, 1, -30.6 ); setRotateKey( spep_2 + 301 + OFFSET_X, 1, -30.6 ); setRotateKey( spep_2 + 302 + OFFSET_X, 1, -29.9 ); setRotateKey( spep_2 + 303 + OFFSET_X, 1, -29.9 ); setRotateKey( spep_2 + 304 + OFFSET_X, 1, -29.3 ); setRotateKey( spep_2 + 305 + OFFSET_X, 1, -29.3 ); setRotateKey( spep_2 + 306 + OFFSET_X, 1, -28.7 ); setRotateKey( spep_2 + 307 + OFFSET_X, 1, -28.7 ); setRotateKey( spep_2 + 308 + OFFSET_X, 1, -28.1 ); setRotateKey( spep_2 + 309 + OFFSET_X, 1, -28.1 ); setRotateKey( spep_2 + 310 + OFFSET_X, 1, -27.5 ); setRotateKey( spep_2 + 311 + OFFSET_X, 1, -27.5 ); setRotateKey( spep_2 + 312 + OFFSET_X, 1, -26.9 ); setRotateKey( spep_2 + 320 + OFFSET_X, 1, -26.9 ); -- ** 音 ** -- --走ってくる SE018 = playSeVer2( spep_2 + 0, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE018, 150 ); SE019 = playSeVer2( spep_2 + 12, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 12, SE019, 172 ); SE020 = playSeVer2( spep_2 + 22, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 22, SE020, 166 ); SE021 = playSeVer2( spep_2 + 34, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 34, SE021, 178 ); SE022 = playSeVer2( spep_2 + 44, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 44, SE022, 164 ); SE023 = playSeVer2( spep_2 + 56, 1108, "", 0, 0, 0, -1); --飛ぶ SE024 = playSeVer2( spep_2 + 56, 1182, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 56, SE024, 59 ); SE025 = playSeVer2( spep_2 + 56, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 56, SE025, 83 ); SE026 = playSeVer2( spep_2 + 66, 1116, "",spep_2 + 126, 0, 36, -1); --膝蹴り SE027 = playSeVer2( spep_2 + 104, 1001, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 104, SE027, 79 ); SE028 = playSeVer2( spep_2 + 104, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 104, SE028, 89 ); --叩き落とす SE029 = playSeVer2( spep_2 + 138, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 138, SE029, 148 ); SE030 = playSeVer2( spep_2 + 146, 1009, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 146, 1110, "", 0, 0, 0, -1); --飛んでくる SE032 = playSeVer2( spep_2 + 184, 1117, "",spep_2 + 252, 0, 26, -1); --ラスト蹴り SE033 = playSeVer2( spep_2 + 218, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 218, SE033, 78 ); SE034 = playSeVer2( spep_2 + 218, 1424, "",spep_2 + 322, 0, 46, -1); SE035 = playSeVer2( spep_2 + 244, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 244, SE035, 67 ); SE036 = playSeVer2( spep_2 + 266, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 266, SE036, 46 ); --敵吹き飛ぶ SE037 = playSeVer2( spep_2 + 308, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 308, SE037, 86 ); -- ** 次の準備 ** -- spep_3 = spep_2 + MAX_FRAME_2; -- 320f --------------------------------------------------------------------------------------------------- -- ガラスに激突 --------------------------------------------------------------------------------------------------- -- ** 画面手前衝突(ガッ)演出のテンプレ ** -- -- ** ひび割れ ** -- finish_1f = entryEffect( spep_3 + 4, 1600, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_3 + 4, finish_1f, 20, -120 , 0 ); setEffMoveKey( spep_3 + 112, finish_1f, 20, -120 , 0 ); setEffScaleKey( spep_3 + 4, finish_1f, -1.3, 1.3 ); setEffScaleKey( spep_3 + 112, finish_1f, -1.3, 1.3 ); setEffRotateKey( spep_3 + 4, finish_1f, 0 ); setEffRotateKey( spep_3 + 112, finish_1f, 0 ); setEffAlphaKey( spep_3 + 4, finish_1f, 255 ); setEffAlphaKey( spep_3 + 112, finish_1f, 255 ); -- 背景差し替えがある場合のみ finish_1b = entryEffectLife( spep_3 + 0, SP_03 , spep_3 + 108, 0x80, -1, 0, 0, 0 ); --ガッ 差し替え背景(ef_003b) setEffMoveKey( spep_3 + 0, finish_1b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 112, finish_1b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, finish_1b, -1.0, 1.0 ); setEffScaleKey( spep_3 + 112, finish_1b, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_1b, 0 ); setEffRotateKey( spep_3 + 112, finish_1b, 0 ); setEffAlphaKey( spep_3 + 0, finish_1b, 255 ); setEffAlphaKey( spep_3 + 112, finish_1b, 255 ); --[[ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_3 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_3 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_3 + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_3 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_3 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_3 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_3 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_3 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_3 + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_3 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_3 + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_3 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_3 + 112, bakuhatsu, 255 ); ]] -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_3 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_3 + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_3 + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_3 + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_3 + 14, shuchusen_wh, 1, 1 ); -- 通常 setEffScaleKey( spep_3 + 46, shuchusen_wh, 1, 1 ); -- 通常 --setEffScaleKey( spep_3 + 14, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) --setEffScaleKey( spep_3 + 46, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) setEffRotateKey( spep_3 + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_3 + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_3 + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_3 + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_3 + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_3 + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_3 + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_3 + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_3 + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_3 + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_3 + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_3 + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_3 + 46, shuchusen_wh, 0 ); --[[ shuchusen_bl = entryEffectLife( spep_3 + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_3 + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_3 + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_3 + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_3 + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_3 + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_3 + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_3 + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_3 + 112, shuchusen_bl, 255 ); ]] -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_3 + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_3 + 14, ctga, 14, 20 ); setEffMoveKey( spep_3 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_3 + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_3 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_3 + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_3 + 14, ctga, -10.9 ); setEffRotateKey( spep_3 + 15, ctga, -10.9 ); setEffRotateKey( spep_3 + 16, ctga, -14.9 ); setEffRotateKey( spep_3 + 17, ctga, -14.9 ); setEffRotateKey( spep_3 + 18, ctga, -10.9 ); setEffRotateKey( spep_3 + 19, ctga, -10.9 ); setEffRotateKey( spep_3 + 20, ctga, -14.9 ); setEffRotateKey( spep_3 + 21, ctga, -14.9 ); setEffRotateKey( spep_3 + 22, ctga, -10.9 ); setEffRotateKey( spep_3 + 23, ctga, -10.9 ); setEffRotateKey( spep_3 + 24, ctga, -14.9 ); setEffRotateKey( spep_3 + 25, ctga, -14.9 ); setEffRotateKey( spep_3 + 26, ctga, -10.9 ); setEffRotateKey( spep_3 + 27, ctga, -10.9 ); setEffRotateKey( spep_3 + 28, ctga, -14.9 ); setEffRotateKey( spep_3 + 112, ctga, -14.9 ); setEffAlphaKey( spep_3 + 14, ctga, 255 ); setEffAlphaKey( spep_3 + 112, ctga, 255 ); --固定背景の場合のみ -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 112 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 112, 1, 0 ); changeAnime( spep_3 + 0, 1, 7 ); --真ん中から飛んでくる場合 setMoveKey( spep_3 + 0, 1, -21.8, 10.7, 0 ); setMoveKey( spep_3 + 2, 1, 8.2, -19.3 , 0 ); setMoveKey( spep_3 + 4 + OFFSET_X, 1, 12.5, -24.9 , 0 ); setMoveKey( spep_3 + 6 + OFFSET_X, 1, 16.6, -29.9 , 0 ); setMoveKey( spep_3 + 8 + OFFSET_X, 1, 20.2, -35.6 , 0 ); setMoveKey( spep_3 + 10 + OFFSET_X, 1, 24.9, -41.3 , 0 ); setMoveKey( spep_3 + 12 + OFFSET_X, 1, 28.8, -46 , 0 ); setMoveKey( spep_3 + 14 + OFFSET_X, 1, 32.3, -52 , 0 ); setMoveKey( spep_3 + 16 + OFFSET_X, 1, 37.2, -57.6 , 0 ); setMoveKey( spep_3 + 18 + OFFSET_X, 1, 37.3, -57.6 , 0 ); setMoveKey( spep_3 + 20 + OFFSET_X, 1, 37.2, -57.6 , 0 ); setMoveKey( spep_3 + 22 + OFFSET_X, 1, 37.3, -57.6 , 0 ); setMoveKey( spep_3 + 24 + OFFSET_X, 1, 37.2, -57.6 , 0 ); setMoveKey( spep_3 + 26 + OFFSET_X, 1, 37.3, -57.6 , 0 ); setMoveKey( spep_3 + 28 + OFFSET_X, 1, 37.2, -57.6 , 0 ); setMoveKey( spep_3 + 30 + OFFSET_X, 1, 37.3, -57.6 , 0 ); setMoveKey( spep_3 + 32 + OFFSET_X, 1, 37.2, -57.6 , 0 ); setMoveKey( spep_3 + 112, 1, 37.2, -57.6 , 0 ); setScaleKey( spep_3 + 0, 1, 0.16, 0.16 ); setScaleKey( spep_3 + 2, 1, 0.2, 0.2 ); setScaleKey( spep_3 + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_3 + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_3 + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_3 + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_3 + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_3 + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_3 + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_3 + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_3 + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_3 + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_3 + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_3 + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_3 + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_3 + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_3 + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_3 + 112, 1, 1.73, 1.725 ); setRotateKey( spep_3 + 0, 1, 354.8 ); setRotateKey( spep_3 + 2, 1, 122.8 ); setRotateKey( spep_3 + 4 + OFFSET_X, 1, 1 ); setRotateKey( spep_3 + 6 + OFFSET_X, 1, -120.7 ); setRotateKey( spep_3 + 8 + OFFSET_X, 1, -242.5 ); setRotateKey( spep_3 + 10 + OFFSET_X, 1, -364.3 ); setRotateKey( spep_3 + 12 + OFFSET_X, 1, -486 ); setRotateKey( spep_3 + 14 + OFFSET_X, 1, -607.8 ); setRotateKey( spep_3 + 16 + OFFSET_X, 1, -729.5 ); setRotateKey( spep_3 + 112, 1, -729.5 ); --ここまで -- ** 音 ** -- --爆発 --SE0N1 = playSeVer2( spep_3 + 0, 1023, "", 0, 0, 0, -1); --画面割れ SE0N2 = playSeVer2( spep_3 + 4, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_3 + 4, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_3 + 6 ); -- ダメージ表示フレーム endPhase( spep_3 + 108 ); -- 終了フレーム end