--1031590:LR_超サイヤ人孫悟飯(青年期)+超サイヤ人トランクス(幼年期)&超サイヤ人孫悟天(幼年期)_必殺技:悪いヤツはゆるさない!! --sp_effect_b1_00339 --sp2903 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 164023; --カード前 ef_001 SP_02 = 164024; --カード後 敵より手前 ef_002 SP_02b = 164025; --カード後 敵より後ろ ef_002b --エフェクト(敵) SP_02r = 164026; --カード後 敵より手前 敵側 ef_002r SP_02br = 164027; --カード後 敵より後ろ 敵側 ef_002br ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.8); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; spep_1 = spep_0 + 210; spep_2 = spep_1 + 94; skipFrame(0, spep_2 + 210); -- スキップ先フレーム指定 else end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- カード前 ef_001 ------------------------------------------------- MAX_FRAME_0 = 204; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- カード前(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 122; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 50, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 50, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 50, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --気ダメ SE001 = playSeVer2( spep_0 + 32, 1503, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 32, 1035, "", 0, 0, 0, -1); --気が弾ける SE003 = playSeVer2( spep_0 + 62, 1216, "",spep_0 + 152, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 62, SE003, 68 ); SE004 = playSeVer2( spep_0 + 62, 1497, "", 0, 0, 0, -1); --オーラ SE005 = playSeVer2( spep_0 + 70, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 70, SE005, 63 ); SE006 = playSeVer2( spep_0 + 94, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 94, SE006, 63 ); SE007 = playSeVer2( spep_0 + 118, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 118, SE007, 63 ); --顔カットイン --SE008 = playSeVer2( spep_0 + 132, 1018, "", 0, 0, 0, -1); --気ダメ2 SE009 = playSeVer2( spep_0 + 132, 1503, "",spep_0 + 210, 0, 18, -1); --オーラ SE010 = playSeVer2( spep_0 + 142, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 142, SE010, 63 ); SE011 = playSeVer2( spep_0 + 166, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 166, SE011, 63 ); SE012 = playSeVer2( spep_0 + 190, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 190, SE012, 63 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- フレーム数 208 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- カード後 敵より手前 ef_002 ------------------------------------------------- MAX_FRAME_2 = 572; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- カード後 敵より手前(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- カード後 敵より後ろ(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 60 + OFFSET_X, 1, 1); setDisp( spep_2 + 116 + OFFSET_X, 1, 0); changeAnime( spep_2 + 60 + OFFSET_X, 1, 102 ); changeAnime( spep_2 + 98 + OFFSET_X, 1, 107 ); setMoveKey( spep_2 + 60 + OFFSET_X, 1, 463.5, -40.9 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, 463.5, -40.9 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, 436.9, -45 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, 436.9, -45 , 0 ); setMoveKey( spep_2 + 64 + OFFSET_X, 1, 412.1, -48.7 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, 412.1, -48.7 , 0 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, 388.5, -52.3 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 388.5, -52.3 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, 366.1, -55.7 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, 366.1, -55.7 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 344.8, -58.9 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 344.8, -58.9 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 324.6, -61.9 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 324.6, -61.9 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 305.6, -64.8 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 305.6, -64.8 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 287.8, -67.5 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 287.8, -67.5 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 271.2, -70 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 271.2, -70 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 255.8, -72.3 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 255.8, -72.3 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 241.8, -74.5 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 241.8, -74.5 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 229.2, -76.4 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 229.2, -76.4 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 218.2, -78 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 218.2, -78 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 208.7, -79.5 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 208.7, -79.5 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 201.1, -80.6 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 201.1, -80.6 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 195.3, -81.5 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 195.3, -81.5 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 191.7, -82.1 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 191.7, -82.1 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 190.4, -82.3 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 190.4, -82.3 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 123.6, -168.2 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 123.6, -168.2 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 107.6, -190.2 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 107.6, -190.2 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 105.6, -168.2 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 105.6, -168.2 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 186.4, -256.7 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 186.4, -256.7 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 182.4, -234.7 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 182.4, -234.7 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 166.4, -256.7 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 166.4, -256.7 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 231.2, -289.6 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 231.2, -289.6 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 253.2, -311.6 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 253.2, -311.6 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 243.2, -301.6 , 0 ); setScaleKey( spep_2 + 60 + OFFSET_X, 1, 5.24, 5.25 ); setScaleKey( spep_2 + 61 + OFFSET_X, 1, 5.24, 5.25 ); setScaleKey( spep_2 + 62 + OFFSET_X, 1, 5.08, 5.08 ); setScaleKey( spep_2 + 63 + OFFSET_X, 1, 5.08, 5.08 ); setScaleKey( spep_2 + 64 + OFFSET_X, 1, 4.93, 4.91 ); setScaleKey( spep_2 + 65 + OFFSET_X, 1, 4.93, 4.91 ); setScaleKey( spep_2 + 66 + OFFSET_X, 1, 4.78, 4.76 ); setScaleKey( spep_2 + 67 + OFFSET_X, 1, 4.78, 4.76 ); setScaleKey( spep_2 + 68 + OFFSET_X, 1, 4.64, 4.61 ); setScaleKey( spep_2 + 69 + OFFSET_X, 1, 4.64, 4.61 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 4.5, 4.47 ); setScaleKey( spep_2 + 71 + OFFSET_X, 1, 4.5, 4.47 ); setScaleKey( spep_2 + 72 + OFFSET_X, 1, 4.37, 4.33 ); setScaleKey( spep_2 + 73 + OFFSET_X, 1, 4.37, 4.33 ); setScaleKey( spep_2 + 74 + OFFSET_X, 1, 4.24, 4.2 ); setScaleKey( spep_2 + 75 + OFFSET_X, 1, 4.24, 4.2 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 4.12, 4.08 ); setScaleKey( spep_2 + 77 + OFFSET_X, 1, 4.12, 4.08 ); setScaleKey( spep_2 + 78 + OFFSET_X, 1, 4, 3.96 ); setScaleKey( spep_2 + 79 + OFFSET_X, 1, 4, 3.96 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 3.89, 3.86 ); setScaleKey( spep_2 + 81 + OFFSET_X, 1, 3.89, 3.86 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 3.79, 3.76 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 3.79, 3.76 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 3.7, 3.67 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 3.7, 3.67 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 3.61, 3.59 ); setScaleKey( spep_2 + 87 + OFFSET_X, 1, 3.61, 3.59 ); setScaleKey( spep_2 + 88 + OFFSET_X, 1, 3.53, 3.52 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 3.53, 3.52 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 3.47, 3.46 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 3.47, 3.46 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 3.42, 3.42 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 3.42, 3.42 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 3.38, 3.39 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 3.38, 3.39 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 3.37, 3.38 ); setScaleKey( spep_2 + 97 + OFFSET_X, 1, 3.37, 3.38 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_2 + 109 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_2 + 110 + OFFSET_X, 1, 3.42, 3.42 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 3.42, 3.42 ); setRotateKey( spep_2 + 60 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 116 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_2 + 276 + OFFSET_X, 1, 1); setDisp( spep_2 + 314 + OFFSET_X, 1, 0); changeAnime( spep_2 + 276 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, 118.1, -20.9 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, 118.1, -20.9 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, 106.1, -8.9 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, 106.1, -8.9 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, 128.1, -30.9 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, 128.1, -30.9 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, 441.1, -219 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, 441.1, -219 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, 425.1, -237 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, 425.1, -237 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, 441.1, -235 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, 441.1, -235 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, 687, -381.5 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, 687, -381.5 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, 703, -379.5 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, 703, -379.5 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, 687, -397.5 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, 687, -397.5 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, 964.7, -555.9 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, 964.7, -555.9 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, 948.7, -541.9 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, 948.7, -541.9 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, 1210.5, -702.3 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, 1210.5, -702.3 , 0 ); setMoveKey( spep_2 + 310 + OFFSET_X, 1, 1559.5, -916.1 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, 1559.5, -916.1 , 0 ); setScaleKey( spep_2 + 276 + OFFSET_X, 1, 8.25, 8.25 ); setScaleKey( spep_2 + 314 + OFFSET_X, 1, 8.25, 8.25 ); setRotateKey( spep_2 + 276 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 285 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 286 + OFFSET_X, 1, 31.7 ); setRotateKey( spep_2 + 314 + OFFSET_X, 1, 31.7 ); --敵の動き3 setDisp( spep_2 + 390 + OFFSET_X, 1, 1); setDisp( spep_2 + 444 + OFFSET_X, 1, 0); changeAnime( spep_2 + 418 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 390 + OFFSET_X, 1, -503.1, 82.4 , 0 ); setMoveKey( spep_2 + 391 + OFFSET_X, 1, -503.1, 82.4 , 0 ); setMoveKey( spep_2 + 392 + OFFSET_X, 1, -383.3, 42 , 0 ); setMoveKey( spep_2 + 393 + OFFSET_X, 1, -383.3, 42 , 0 ); setMoveKey( spep_2 + 394 + OFFSET_X, 1, -263.5, 1.7 , 0 ); setMoveKey( spep_2 + 395 + OFFSET_X, 1, -263.5, 1.7 , 0 ); setMoveKey( spep_2 + 396 + OFFSET_X, 1, -143.6, -38.7 , 0 ); setMoveKey( spep_2 + 397 + OFFSET_X, 1, -143.6, -38.7 , 0 ); setMoveKey( spep_2 + 398 + OFFSET_X, 1, -38, -134.1 , 0 ); setMoveKey( spep_2 + 399 + OFFSET_X, 1, -38, -134.1 , 0 ); setMoveKey( spep_2 + 400 + OFFSET_X, 1, -17.3, -186.8 , 0 ); setMoveKey( spep_2 + 401 + OFFSET_X, 1, -17.3, -186.8 , 0 ); setMoveKey( spep_2 + 402 + OFFSET_X, 1, 3.4, -239.4 , 0 ); setMoveKey( spep_2 + 403 + OFFSET_X, 1, 3.4, -239.4 , 0 ); setMoveKey( spep_2 + 404 + OFFSET_X, 1, 24.1, -292.1 , 0 ); setMoveKey( spep_2 + 405 + OFFSET_X, 1, 24.1, -292.1 , 0 ); setMoveKey( spep_2 + 406 + OFFSET_X, 1, -27, -428.1 , 0 ); setMoveKey( spep_2 + 407 + OFFSET_X, 1, -27, -428.1 , 0 ); setMoveKey( spep_2 + 408 + OFFSET_X, 1, -25, -439.2 , 0 ); setMoveKey( spep_2 + 409 + OFFSET_X, 1, -25, -439.2 , 0 ); setMoveKey( spep_2 + 410 + OFFSET_X, 1, -23, -450.2 , 0 ); setMoveKey( spep_2 + 411 + OFFSET_X, 1, -23, -450.2 , 0 ); setMoveKey( spep_2 + 412 + OFFSET_X, 1, -38.2, -443.1 , 0 ); setMoveKey( spep_2 + 417 + OFFSET_X, 1, -38.2, -443.1 , 0 ); setMoveKey( spep_2 + 418 + OFFSET_X, 1, -75.6, -257.1 , 0 ); setMoveKey( spep_2 + 423 + OFFSET_X, 1, -75.6, -257.1 , 0 ); setMoveKey( spep_2 + 424 + OFFSET_X, 1, 22.9, -259.2 , 0 ); setMoveKey( spep_2 + 429 + OFFSET_X, 1, 22.9, -259.2 , 0 ); setMoveKey( spep_2 + 430 + OFFSET_X, 1, -53, -246.3 , 0 ); setMoveKey( spep_2 + 435 + OFFSET_X, 1, -53, -246.3 , 0 ); setMoveKey( spep_2 + 436 + OFFSET_X, 1, 15.4, -330.9 , 0 ); setMoveKey( spep_2 + 444 + OFFSET_X, 1, 15.4, -330.9 , 0 ); setScaleKey( spep_2 + 390 + OFFSET_X, 1, 6.05, 6.05 ); setScaleKey( spep_2 + 391 + OFFSET_X, 1, 6.05, 6.05 ); setScaleKey( spep_2 + 392 + OFFSET_X, 1, 5.16, 5.16 ); setScaleKey( spep_2 + 393 + OFFSET_X, 1, 5.16, 5.16 ); setScaleKey( spep_2 + 394 + OFFSET_X, 1, 4.28, 4.28 ); setScaleKey( spep_2 + 395 + OFFSET_X, 1, 4.28, 4.28 ); setScaleKey( spep_2 + 396 + OFFSET_X, 1, 3.39, 3.39 ); setScaleKey( spep_2 + 397 + OFFSET_X, 1, 3.39, 3.39 ); setScaleKey( spep_2 + 398 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_2 + 411 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_2 + 412 + OFFSET_X, 1, 2.72, 2.72 ); setScaleKey( spep_2 + 417 + OFFSET_X, 1, 2.72, 2.72 ); setScaleKey( spep_2 + 418 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_2 + 423 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_2 + 424 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 429 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 430 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 435 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 436 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 444 + OFFSET_X, 1, 1.1, 1.1 ); setRotateKey( spep_2 + 390 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 397 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 398 + OFFSET_X, 1, 30.7 ); setRotateKey( spep_2 + 399 + OFFSET_X, 1, 30.7 ); setRotateKey( spep_2 + 400 + OFFSET_X, 1, 35.1 ); setRotateKey( spep_2 + 401 + OFFSET_X, 1, 35.1 ); setRotateKey( spep_2 + 402 + OFFSET_X, 1, 39.5 ); setRotateKey( spep_2 + 403 + OFFSET_X, 1, 39.5 ); setRotateKey( spep_2 + 404 + OFFSET_X, 1, 43.9 ); setRotateKey( spep_2 + 405 + OFFSET_X, 1, 43.9 ); setRotateKey( spep_2 + 406 + OFFSET_X, 1, 69 ); setRotateKey( spep_2 + 407 + OFFSET_X, 1, 69 ); setRotateKey( spep_2 + 408 + OFFSET_X, 1, 72.4 ); setRotateKey( spep_2 + 409 + OFFSET_X, 1, 72.4 ); setRotateKey( spep_2 + 410 + OFFSET_X, 1, 75.7 ); setRotateKey( spep_2 + 411 + OFFSET_X, 1, 75.7 ); setRotateKey( spep_2 + 412 + OFFSET_X, 1, 83.2 ); setRotateKey( spep_2 + 417 + OFFSET_X, 1, 83.2 ); setRotateKey( spep_2 + 418 + OFFSET_X, 1, 7.5 ); setRotateKey( spep_2 + 423 + OFFSET_X, 1, 7.5 ); setRotateKey( spep_2 + 424 + OFFSET_X, 1, 26 ); setRotateKey( spep_2 + 429 + OFFSET_X, 1, 26 ); setRotateKey( spep_2 + 430 + OFFSET_X, 1, 31.3 ); setRotateKey( spep_2 + 435 + OFFSET_X, 1, 31.3 ); setRotateKey( spep_2 + 436 + OFFSET_X, 1, 47.2 ); setRotateKey( spep_2 + 444 + OFFSET_X, 1, 47.2 ); -- ** 音 ** -- --向かっていく SE014 = playSeVer2( spep_2 + 0, 1182, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 0, 1479, "",spep_2 + 78, 0, 32, -1); SE016 = playSeVer2( spep_2 + 10, 1117, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_2 + 26, 1026, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 60, 1116, "",spep_2 + 102, 0, 18, -1); setSeVolumeByWorkId( spep_2 + 60, SE018, 82 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 84; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE014, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- --蹴り飛ばす SE019 = playSeVer2( spep_2 + 88, 1003, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 96, 1187, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 96, 1009, "", 0, 0, 0, -1); --瞬間移動 SE022 = playSeVer2( spep_2 + 124, 1109, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 168, 1109, "", 0, 0, 0, -1); --体制変える SE024 = playSeVer2( spep_2 + 188, 1004, "", 0, 0, 0, -1); --ライダーキック SE025 = playSeVer2( spep_2 + 214, 1116, "",spep_2 + 284, 0, 38, -1); SE026 = playSeVer2( spep_2 + 220, 9, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 226, 1258, "",spep_2 + 324, 0, 40, -1); setSeVolumeByWorkId( spep_2 + 226, SE027, 56 ); SE028 = playSeVer2( spep_2 + 240, 1118, "",spep_2 + 314, 0, 36, -1); setSeVolumeByWorkId( spep_2 + 240, SE028, 63 ); --敵ヒット SE029 = playSeVer2( spep_2 + 282, 1153, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 282, 1120, "", 0, 0, 0, -1); --敵飛んでいく SE031 = playSeVer2( spep_2 + 306, 1183, "",spep_2 + 450, 0, 96, -1); setSeVolumeByWorkId( spep_2 + 306, SE031, 65 ); --服なびく SE032 = playSeVer2( spep_2 + 306, 1332, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 324, 1331, "", 0, 0, 0, -1); --地面バウンド SE034 = playSeVer2( spep_2 + 406, 1014, "", 0, 0, 0, -1); --爆発 SE035 = playSeVer2( spep_2 + 440, 1061, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 440, 1159, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 448); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -2); -- 572 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- カード前 ef_001 ------------------------------------------------- MAX_FRAME_0 = 204; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- カード前(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 122; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -50, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -50, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -50, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --気ダメ SE001 = playSeVer2( spep_0 + 32, 1503, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 32, 1035, "", 0, 0, 0, -1); --気が弾ける SE003 = playSeVer2( spep_0 + 62, 1216, "",spep_0 + 152, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 62, SE003, 68 ); SE004 = playSeVer2( spep_0 + 62, 1497, "", 0, 0, 0, -1); --オーラ SE005 = playSeVer2( spep_0 + 70, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 70, SE005, 63 ); SE006 = playSeVer2( spep_0 + 94, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 94, SE006, 63 ); SE007 = playSeVer2( spep_0 + 118, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 118, SE007, 63 ); --顔カットイン --SE008 = playSeVer2( spep_0 + 132, 1018, "", 0, 0, 0, -1); --気ダメ2 SE009 = playSeVer2( spep_0 + 132, 1503, "",spep_0 + 150, 0, 18, -1); --オーラ SE010 = playSeVer2( spep_0 + 142, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 142, SE010, 63 ); SE011 = playSeVer2( spep_0 + 166, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 166, SE011, 63 ); SE012 = playSeVer2( spep_0 + 190, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 190, SE012, 63 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- フレーム数 208 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- カード後 敵より手前 ef_002 ------------------------------------------------- MAX_FRAME_2 = 572; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- カード後 敵より手前(ef_002r) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02br, 0x80, -1, 0, 0, 0); -- カード後 敵より後ろ(ef_002br) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 60 + OFFSET_X, 1, 1); setDisp( spep_2 + 116 + OFFSET_X, 1, 0); changeAnime( spep_2 + 60 + OFFSET_X, 1, 102 ); changeAnime( spep_2 + 98 + OFFSET_X, 1, 107 ); setMoveKey( spep_2 + 60 + OFFSET_X, 1, 463.5, -40.9 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, 463.5, -40.9 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, 436.9, -45 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, 436.9, -45 , 0 ); setMoveKey( spep_2 + 64 + OFFSET_X, 1, 412.1, -48.7 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, 412.1, -48.7 , 0 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, 388.5, -52.3 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 388.5, -52.3 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, 366.1, -55.7 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, 366.1, -55.7 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 344.8, -58.9 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 344.8, -58.9 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 324.6, -61.9 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 324.6, -61.9 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 305.6, -64.8 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 305.6, -64.8 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 287.8, -67.5 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 287.8, -67.5 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 271.2, -70 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 271.2, -70 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 255.8, -72.3 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 255.8, -72.3 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 241.8, -74.5 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 241.8, -74.5 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 229.2, -76.4 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 229.2, -76.4 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 218.2, -78 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 218.2, -78 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 208.7, -79.5 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 208.7, -79.5 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 201.1, -80.6 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 201.1, -80.6 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 195.3, -81.5 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 195.3, -81.5 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 191.7, -82.1 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 191.7, -82.1 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 190.4, -82.3 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 190.4, -82.3 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 123.6, -168.2 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 123.6, -168.2 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 107.6, -190.2 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 107.6, -190.2 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 105.6, -168.2 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 105.6, -168.2 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 186.4, -256.7 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 186.4, -256.7 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 182.4, -234.7 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 182.4, -234.7 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 166.4, -256.7 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 166.4, -256.7 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 231.2, -289.6 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 231.2, -289.6 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 253.2, -311.6 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 253.2, -311.6 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 243.2, -301.6 , 0 ); setScaleKey( spep_2 + 60 + OFFSET_X, 1, 5.24, 5.25 ); setScaleKey( spep_2 + 61 + OFFSET_X, 1, 5.24, 5.25 ); setScaleKey( spep_2 + 62 + OFFSET_X, 1, 5.08, 5.08 ); setScaleKey( spep_2 + 63 + OFFSET_X, 1, 5.08, 5.08 ); setScaleKey( spep_2 + 64 + OFFSET_X, 1, 4.93, 4.91 ); setScaleKey( spep_2 + 65 + OFFSET_X, 1, 4.93, 4.91 ); setScaleKey( spep_2 + 66 + OFFSET_X, 1, 4.78, 4.76 ); setScaleKey( spep_2 + 67 + OFFSET_X, 1, 4.78, 4.76 ); setScaleKey( spep_2 + 68 + OFFSET_X, 1, 4.64, 4.61 ); setScaleKey( spep_2 + 69 + OFFSET_X, 1, 4.64, 4.61 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 4.5, 4.47 ); setScaleKey( spep_2 + 71 + OFFSET_X, 1, 4.5, 4.47 ); setScaleKey( spep_2 + 72 + OFFSET_X, 1, 4.37, 4.33 ); setScaleKey( spep_2 + 73 + OFFSET_X, 1, 4.37, 4.33 ); setScaleKey( spep_2 + 74 + OFFSET_X, 1, 4.24, 4.2 ); setScaleKey( spep_2 + 75 + OFFSET_X, 1, 4.24, 4.2 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 4.12, 4.08 ); setScaleKey( spep_2 + 77 + OFFSET_X, 1, 4.12, 4.08 ); setScaleKey( spep_2 + 78 + OFFSET_X, 1, 4, 3.96 ); setScaleKey( spep_2 + 79 + OFFSET_X, 1, 4, 3.96 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 3.89, 3.86 ); setScaleKey( spep_2 + 81 + OFFSET_X, 1, 3.89, 3.86 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 3.79, 3.76 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 3.79, 3.76 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 3.7, 3.67 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 3.7, 3.67 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 3.61, 3.59 ); setScaleKey( spep_2 + 87 + OFFSET_X, 1, 3.61, 3.59 ); setScaleKey( spep_2 + 88 + OFFSET_X, 1, 3.53, 3.52 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 3.53, 3.52 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 3.47, 3.46 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 3.47, 3.46 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 3.42, 3.42 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 3.42, 3.42 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 3.38, 3.39 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 3.38, 3.39 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 3.37, 3.38 ); setScaleKey( spep_2 + 97 + OFFSET_X, 1, 3.37, 3.38 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_2 + 109 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_2 + 110 + OFFSET_X, 1, 3.42, 3.42 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 3.42, 3.42 ); setRotateKey( spep_2 + 60 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 116 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_2 + 276 + OFFSET_X, 1, 1); setDisp( spep_2 + 314 + OFFSET_X, 1, 0); changeAnime( spep_2 + 276 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, 118.1, -20.9 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, 118.1, -20.9 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, 106.1, -8.9 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, 106.1, -8.9 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, 128.1, -30.9 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, 128.1, -30.9 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, 441.1, -219 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, 441.1, -219 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, 425.1, -237 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, 425.1, -237 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, 441.1, -235 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, 441.1, -235 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, 687, -381.5 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, 687, -381.5 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, 703, -379.5 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, 703, -379.5 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, 687, -397.5 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, 687, -397.5 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, 964.7, -555.9 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, 964.7, -555.9 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, 948.7, -541.9 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, 948.7, -541.9 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, 1210.5, -702.3 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, 1210.5, -702.3 , 0 ); setMoveKey( spep_2 + 310 + OFFSET_X, 1, 1559.5, -916.1 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, 1559.5, -916.1 , 0 ); setScaleKey( spep_2 + 276 + OFFSET_X, 1, 8.25, 8.25 ); setScaleKey( spep_2 + 314 + OFFSET_X, 1, 8.25, 8.25 ); setRotateKey( spep_2 + 276 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 285 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 286 + OFFSET_X, 1, 31.7 ); setRotateKey( spep_2 + 314 + OFFSET_X, 1, 31.7 ); --敵の動き3 setDisp( spep_2 + 390 + OFFSET_X, 1, 1); setDisp( spep_2 + 444 + OFFSET_X, 1, 0); changeAnime( spep_2 + 418 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 390 + OFFSET_X, 1, -503.1, 82.4 , 0 ); setMoveKey( spep_2 + 391 + OFFSET_X, 1, -503.1, 82.4 , 0 ); setMoveKey( spep_2 + 392 + OFFSET_X, 1, -383.3, 42 , 0 ); setMoveKey( spep_2 + 393 + OFFSET_X, 1, -383.3, 42 , 0 ); setMoveKey( spep_2 + 394 + OFFSET_X, 1, -263.5, 1.7 , 0 ); setMoveKey( spep_2 + 395 + OFFSET_X, 1, -263.5, 1.7 , 0 ); setMoveKey( spep_2 + 396 + OFFSET_X, 1, -143.6, -38.7 , 0 ); setMoveKey( spep_2 + 397 + OFFSET_X, 1, -143.6, -38.7 , 0 ); setMoveKey( spep_2 + 398 + OFFSET_X, 1, -38, -134.1 , 0 ); setMoveKey( spep_2 + 399 + OFFSET_X, 1, -38, -134.1 , 0 ); setMoveKey( spep_2 + 400 + OFFSET_X, 1, -17.3, -186.8 , 0 ); setMoveKey( spep_2 + 401 + OFFSET_X, 1, -17.3, -186.8 , 0 ); setMoveKey( spep_2 + 402 + OFFSET_X, 1, 3.4, -239.4 , 0 ); setMoveKey( spep_2 + 403 + OFFSET_X, 1, 3.4, -239.4 , 0 ); setMoveKey( spep_2 + 404 + OFFSET_X, 1, 24.1, -292.1 , 0 ); setMoveKey( spep_2 + 405 + OFFSET_X, 1, 24.1, -292.1 , 0 ); setMoveKey( spep_2 + 406 + OFFSET_X, 1, -27, -428.1 , 0 ); setMoveKey( spep_2 + 407 + OFFSET_X, 1, -27, -428.1 , 0 ); setMoveKey( spep_2 + 408 + OFFSET_X, 1, -25, -439.2 , 0 ); setMoveKey( spep_2 + 409 + OFFSET_X, 1, -25, -439.2 , 0 ); setMoveKey( spep_2 + 410 + OFFSET_X, 1, -23, -450.2 , 0 ); setMoveKey( spep_2 + 411 + OFFSET_X, 1, -23, -450.2 , 0 ); setMoveKey( spep_2 + 412 + OFFSET_X, 1, -38.2, -443.1 , 0 ); setMoveKey( spep_2 + 417 + OFFSET_X, 1, -38.2, -443.1 , 0 ); setMoveKey( spep_2 + 418 + OFFSET_X, 1, -75.6, -257.1 , 0 ); setMoveKey( spep_2 + 423 + OFFSET_X, 1, -75.6, -257.1 , 0 ); setMoveKey( spep_2 + 424 + OFFSET_X, 1, 22.9, -259.2 , 0 ); setMoveKey( spep_2 + 429 + OFFSET_X, 1, 22.9, -259.2 , 0 ); setMoveKey( spep_2 + 430 + OFFSET_X, 1, -53, -246.3 , 0 ); setMoveKey( spep_2 + 435 + OFFSET_X, 1, -53, -246.3 , 0 ); setMoveKey( spep_2 + 436 + OFFSET_X, 1, 15.4, -330.9 , 0 ); setMoveKey( spep_2 + 444 + OFFSET_X, 1, 15.4, -330.9 , 0 ); setScaleKey( spep_2 + 390 + OFFSET_X, 1, 6.05, 6.05 ); setScaleKey( spep_2 + 391 + OFFSET_X, 1, 6.05, 6.05 ); setScaleKey( spep_2 + 392 + OFFSET_X, 1, 5.16, 5.16 ); setScaleKey( spep_2 + 393 + OFFSET_X, 1, 5.16, 5.16 ); setScaleKey( spep_2 + 394 + OFFSET_X, 1, 4.28, 4.28 ); setScaleKey( spep_2 + 395 + OFFSET_X, 1, 4.28, 4.28 ); setScaleKey( spep_2 + 396 + OFFSET_X, 1, 3.39, 3.39 ); setScaleKey( spep_2 + 397 + OFFSET_X, 1, 3.39, 3.39 ); setScaleKey( spep_2 + 398 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_2 + 411 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_2 + 412 + OFFSET_X, 1, 2.72, 2.72 ); setScaleKey( spep_2 + 417 + OFFSET_X, 1, 2.72, 2.72 ); setScaleKey( spep_2 + 418 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_2 + 423 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_2 + 424 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 429 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 430 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 435 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 436 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 444 + OFFSET_X, 1, 1.1, 1.1 ); setRotateKey( spep_2 + 390 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 397 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 398 + OFFSET_X, 1, 30.7 ); setRotateKey( spep_2 + 399 + OFFSET_X, 1, 30.7 ); setRotateKey( spep_2 + 400 + OFFSET_X, 1, 35.1 ); setRotateKey( spep_2 + 401 + OFFSET_X, 1, 35.1 ); setRotateKey( spep_2 + 402 + OFFSET_X, 1, 39.5 ); setRotateKey( spep_2 + 403 + OFFSET_X, 1, 39.5 ); setRotateKey( spep_2 + 404 + OFFSET_X, 1, 43.9 ); setRotateKey( spep_2 + 405 + OFFSET_X, 1, 43.9 ); setRotateKey( spep_2 + 406 + OFFSET_X, 1, 69 ); setRotateKey( spep_2 + 407 + OFFSET_X, 1, 69 ); setRotateKey( spep_2 + 408 + OFFSET_X, 1, 72.4 ); setRotateKey( spep_2 + 409 + OFFSET_X, 1, 72.4 ); setRotateKey( spep_2 + 410 + OFFSET_X, 1, 75.7 ); setRotateKey( spep_2 + 411 + OFFSET_X, 1, 75.7 ); setRotateKey( spep_2 + 412 + OFFSET_X, 1, 83.2 ); setRotateKey( spep_2 + 417 + OFFSET_X, 1, 83.2 ); setRotateKey( spep_2 + 418 + OFFSET_X, 1, 7.5 ); setRotateKey( spep_2 + 423 + OFFSET_X, 1, 7.5 ); setRotateKey( spep_2 + 424 + OFFSET_X, 1, 26 ); setRotateKey( spep_2 + 429 + OFFSET_X, 1, 26 ); setRotateKey( spep_2 + 430 + OFFSET_X, 1, 31.3 ); setRotateKey( spep_2 + 435 + OFFSET_X, 1, 31.3 ); setRotateKey( spep_2 + 436 + OFFSET_X, 1, 47.2 ); setRotateKey( spep_2 + 444 + OFFSET_X, 1, 47.2 ); -- ** 音 ** -- --向かっていく SE014 = playSeVer2( spep_2 + 0, 1182, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 0, 1479, "",spep_2 + 78, 0, 32, -1); SE016 = playSeVer2( spep_2 + 10, 1117, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_2 + 26, 1026, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 60, 1116, "",spep_2 + 102, 0, 18, -1); setSeVolumeByWorkId( spep_2 + 60, SE018, 82 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 84; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE014, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- --蹴り飛ばす SE019 = playSeVer2( spep_2 + 96, 1003, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 104, 1187, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 104, 1009, "", 0, 0, 0, -1); --瞬間移動 SE022 = playSeVer2( spep_2 + 128, 1109, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 172, 1109, "", 0, 0, 0, -1); --体制変える SE024 = playSeVer2( spep_2 + 188, 1004, "", 0, 0, 0, -1); --ライダーキック SE025 = playSeVer2( spep_2 + 214, 1116, "",spep_2 + 284, 0, 38, -1); SE026 = playSeVer2( spep_2 + 220, 9, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 226, 1258, "",spep_2 + 324, 0, 40, -1); setSeVolumeByWorkId( spep_2 + 226, SE027, 56 ); SE028 = playSeVer2( spep_2 + 240, 1118, "",spep_2 + 314, 0, 36, -1); setSeVolumeByWorkId( spep_2 + 240, SE028, 63 ); --敵ヒット SE029 = playSeVer2( spep_2 + 282, 1153, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 282, 1120, "", 0, 0, 0, -1); --敵飛んでいく SE031 = playSeVer2( spep_2 + 306, 1183, "",spep_2 + 450, 0, 96, -1); setSeVolumeByWorkId( spep_2 + 306, SE031, 65 ); --服なびく SE032 = playSeVer2( spep_2 + 306, 1332, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 324, 1331, "", 0, 0, 0, -1); --地面バウンド SE034 = playSeVer2( spep_2 + 406, 1014, "", 0, 0, 0, -1); --爆発 SE035 = playSeVer2( spep_2 + 440, 1061, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 440, 1159, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 448); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -2); -- 572 end