--1031920:LR_ブロリー(怒り)_超必殺技:アンガーシャウト --sp_effect_a3_00121 --sp2907 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 164088; -- 開始〜ブロリー浮上 ef_001 SP_01b = 164089; -- 開始〜ブロリー浮上 ef_001b SP_02 = 164090; -- ビーム発射〜フィニッシュ ef_002 SP_02b = 164091; -- ビーム発射〜フィニッシュ ef_002b --エフェクト(敵) SP_01r = 164092; -- 開始〜ブロリー浮上 ef_001r SP_01br = 164093; -- 開始〜ブロリー浮上 ef_001br SP_02r = 164094; -- ビーム発射〜フィニッシュ ef_002r SP_02br = 164095; -- ビーム発射〜フィニッシュ ef_002br ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開始〜ブロリー浮上 ------------------------------------------------- MAX_FRAME_0 = 484; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 開始〜ブロリー浮上(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 開始〜ブロリー浮上(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 10; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 228 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 276 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 228 + OFFSET_X, 1, 117 ); changeAnime( spep_0 + 238 + OFFSET_X, 1, 104 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 54.6, -77 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 54.6, -77 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 64.6, -77 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 64.6, -77 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 62.6, -76.5 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 62.6, -76.5 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 67.2, -72.5 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 67.2, -72.5 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 80.8, -77.5 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 80.8, -77.5 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 111.8, -79.6 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, 111.8, -79.6 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 117.8, -86.6 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, 117.8, -86.6 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, 145.4, -85.7 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, 145.4, -85.7 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, 144.4, -83.7 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, 144.4, -83.7 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, 156.6, -72.8 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, 156.6, -72.8 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, 163.7, -68.8 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, 163.7, -68.8 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, 167.7, -62.8 , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, 167.7, -62.8 , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, 175.5, -65.8 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, 175.5, -65.8 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, 169.5, -69.8 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, 169.5, -69.8 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, 174.8, -69.8 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, 174.8, -69.8 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, 181.3, -80.8 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, 181.3, -80.8 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, 175.3, -81.8 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, 175.3, -81.8 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, 180, -81.8 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, 180, -81.8 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X, 1, 178.2, -84.8 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, 178.2, -84.8 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, 175.5, -80.7 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, 175.5, -80.7 , 0 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 237 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_0 + 241 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_0 + 245 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_0 + 249 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_0 + 250 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_0 + 253 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_0 + 254 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_0 + 257 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_0 + 258 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 261 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 267 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 268 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 276 + OFFSET_X, 1, 1.8, 1.8 ); setRotateKey( spep_0 + 228 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 276 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_0 + 228 + OFFSET_X, 1, 0.002 ); setGaussBlurKey( spep_0 + 235 + OFFSET_X, 1, 0.002 ); setGaussBlurKey( spep_0 + 236 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_0 + 276 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 454 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 486 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 454 + OFFSET_X, 1, 117 ); setMoveKey( spep_0 + 454 + OFFSET_X, 1, 245.4, 119.5 , 0 ); setMoveKey( spep_0 + 455 + OFFSET_X, 1, 245.4, 119.5 , 0 ); setMoveKey( spep_0 + 456 + OFFSET_X, 1, 244.4, 117.5 , 0 ); setMoveKey( spep_0 + 457 + OFFSET_X, 1, 244.4, 117.5 , 0 ); setMoveKey( spep_0 + 458 + OFFSET_X, 1, 243.4, 114 , 0 ); setMoveKey( spep_0 + 459 + OFFSET_X, 1, 243.4, 114 , 0 ); setMoveKey( spep_0 + 460 + OFFSET_X, 1, 242.9, 112.5 , 0 ); setMoveKey( spep_0 + 461 + OFFSET_X, 1, 242.9, 112.5 , 0 ); setMoveKey( spep_0 + 462 + OFFSET_X, 1, 241.4, 110.5 , 0 ); setMoveKey( spep_0 + 463 + OFFSET_X, 1, 241.4, 110.5 , 0 ); setMoveKey( spep_0 + 464 + OFFSET_X, 1, 240.9, 108.5 , 0 ); setMoveKey( spep_0 + 465 + OFFSET_X, 1, 240.9, 108.5 , 0 ); setMoveKey( spep_0 + 466 + OFFSET_X, 1, 240.4, 107.5 , 0 ); setMoveKey( spep_0 + 467 + OFFSET_X, 1, 240.4, 107.5 , 0 ); setMoveKey( spep_0 + 468 + OFFSET_X, 1, 239.9, 107 , 0 ); setMoveKey( spep_0 + 469 + OFFSET_X, 1, 239.9, 107 , 0 ); setMoveKey( spep_0 + 470 + OFFSET_X, 1, 239.4, 106 , 0 ); setMoveKey( spep_0 + 471 + OFFSET_X, 1, 239.4, 106 , 0 ); setMoveKey( spep_0 + 472 + OFFSET_X, 1, 238.9, 105.5 , 0 ); setMoveKey( spep_0 + 473 + OFFSET_X, 1, 238.9, 105.5 , 0 ); setMoveKey( spep_0 + 474 + OFFSET_X, 1, 237.9, 105 , 0 ); setMoveKey( spep_0 + 475 + OFFSET_X, 1, 237.9, 105 , 0 ); setMoveKey( spep_0 + 476 + OFFSET_X, 1, 236.9, 105 , 0 ); setMoveKey( spep_0 + 477 + OFFSET_X, 1, 236.9, 105 , 0 ); setMoveKey( spep_0 + 478 + OFFSET_X, 1, 235.9, 105 , 0 ); setMoveKey( spep_0 + 479 + OFFSET_X, 1, 235.9, 105 , 0 ); setMoveKey( spep_0 + 480 + OFFSET_X, 1, 234.9, 105 , 0 ); setMoveKey( spep_0 + 481 + OFFSET_X, 1, 234.9, 105 , 0 ); setMoveKey( spep_0 + 482 + OFFSET_X, 1, 234.4, 105 , 0 ); setMoveKey( spep_0 + 486 + OFFSET_X, 1, 234.4, 105 , 0 ); setScaleKey( spep_0 + 454 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 486 + OFFSET_X, 1, 0.15, 0.15 ); setRotateKey( spep_0 + 454 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 486 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_0 + 454 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_0 + 486 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1226, "",spep_0 + 504, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 60 ); SE002 = playSeVer2( spep_0 + 0, 1166, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 48 ); SE003 = playSeVer2( spep_0 + 0, 1181, "",spep_0 + 508, 0, 24, -1); --構える1 SE005 = playSeVer2( spep_0 + 116, 1233, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 126, 1414, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 126, SE006, 78 ); --構える2 SE007 = playSeVer2( spep_0 + 150, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 150, SE007, 71 ); SE008 = playSeVer2( spep_0 + 150, 1414, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 150, SE008, 77 ); --叫ぶ SE009 = playSeVer2( spep_0 + 174, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 174, SE009, 62 ); SE010 = playSeVer2( spep_0 + 180, 1010, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 180, 1179, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 202, 1427, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 202, SE012, 77 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 220; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); pauseAll( SP_dodge, 67); setGaussBlurKey( spep_0 + 230 + OFFSET_X, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --叫ぶ SE013 = playSeVer2( spep_0 + 218, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 218, SE013, 72 ); --水面で浮かび上がる SE014 = playSeVer2( spep_0 + 266, 1175, "",spep_0 + 506, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 266, SE014, 40 ); SE015 = playSeVer2( spep_0 + 266, 1166, "",spep_0 + 504, 0, 22, -1); SE016 = playSeVer2( spep_0 + 266, 1165, "",spep_0 + 502, 0, 22, -1); SE017 = playSeVer2( spep_0 + 298, 1278, "",spep_0 + 504, 0, 24, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --484F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --オーラ SE019 = playSeVer2( spep_1 + 86, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 86, SE019, 56 ); SE020 = playSeVer2( spep_1 + 86, 1181, "",spep_1 + 296, 0, 24, -1); setSeVolumeByWorkId( spep_1 + 86, SE020, 126 ); --画面遷移 SE021 = playSeVer2( spep_1 + 86, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 86, SE021, 81 ); ------------------------------------------------- -- ビーム発射〜フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 586; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- ビーム発射〜フィニッシュ(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- ビーム発射〜フィニッシュ(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 262 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 282 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 262 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 280 + OFFSET_X, 1, 107 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, 2.3, 111.5 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, 2.3, 111.5 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, 4.6, 98.9 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, 4.6, 98.9 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, -6.9, 51.6 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, -6.9, 51.6 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, -13.7, 35.3 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, -13.7, 35.3 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, -13.7, 17 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, -13.7, 17 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, -12.4, -2.6 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, -12.4, -2.6 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, -25.7, -127 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, -25.7, -127 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, 8.7, -92.4 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, 8.7, -92.4 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, 23.5, -106.1 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, 23.5, -106.1 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, -123, -333.8 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, -123, -333.8 , 0 ); setScaleKey( spep_2 + 262 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 263 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 264 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 265 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 266 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 267 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 268 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 269 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 270 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 271 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 272 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 273 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 274 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 275 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 276 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_2 + 277 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_2 + 278 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_2 + 279 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_2 + 280 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 282 + OFFSET_X, 1, 3, 3 ); setRotateKey( spep_2 + 262 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 279 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 280 + OFFSET_X, 1, -45 ); setRotateKey( spep_2 + 282 + OFFSET_X, 1, -45 ); setBlendColor( spep_2 + 262 + OFFSET_X, 1, 3, 0.392, 0.85, 0.3, 0.5 ); setBlendColor( spep_2 + 280 + OFFSET_X, 1, 3, 0.678, 1, 0.549, 0.5 ); setBlendColor( spep_2 + 282 + OFFSET_X, 1, 3, 0., 0, 0, 0 ); -- ** 音 ** -- --気弾溜め SE022 = playSeVer2( spep_2 + 16, 1442, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 16, SE022, 178 ); SE024 = playSeVer2( spep_2 + 68, 1441, "",spep_2 + 208, 0, 24, -1); SE025 = playSeVer2( spep_2 + 68, 1440, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 68, 1443, "",spep_2 + 198, 0, 20, -1); --構える SE023 = playSeVer2( spep_2 + 44, 1004, "", 0, 0, 0, -1); setPitch( spep_2 + 44, SE023, -600 ); setTimeStretch( SE023, 0.6, 30, 4 ); --気弾発射1 SE027 = playSeVer2( spep_2 + 168, 1256, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 168, 1141, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 168, SE028, 52 ); --気弾発射2 SE029 = playSeVer2( spep_2 + 194, 1022, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 194, 1213, "",spep_2 + 464, 0, 126, -1); setSeVolumeByWorkId( spep_2 + 194, SE030, 75 ); SE031 = playSeVer2( spep_2 + 194, 1423, "",spep_2 + 466, 0, 130, -1); SE032 = playSeVer2( spep_2 + 194, 1446, "",spep_2 + 468, 0, 134, -1); --水飛沫あがる SE033 = playSeVer2( spep_2 + 210, 1163, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 210, SE033, 214 ); SE034 = playSeVer2( spep_2 + 230, 1168, "",spep_2 + 342, 0, 62, -1); --気弾せまる SE035 = playSeVer2( spep_2 + 250, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 250, SE035, 71 ); --気弾山にヒット SE036 = playSeVer2( spep_2 + 296, 1159, "", 0, 0, 0, -1); --気弾飛んでいく SE037 = playSeVer2( spep_2 + 314, 1304, "", 0, 0, 0, -1); --山かける SE038 = playSeVer2( spep_2 + 364, 1011, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_2 + 374, 1466, "", 0, 0, 0, -1); --爆発 SE040 = playSeVer2( spep_2 + 416, 1069, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 416, SE040, 120 ); SE041 = playSeVer2( spep_2 + 432, 1445, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 432, SE041, 140 ); setPitch( spep_2 + 432, SE041, -600 ); setTimeStretch( SE041, 0.6, 30, 4 ); SE042 = playSeVer2( spep_2 + 432, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 432, SE042, 120 ); --画面遷移 SE043 = playSeVer2( spep_2 + 482, 8, "", 0, 0, 0, -1); --オーラ SE044 = playSeVer2( spep_2 + 482, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 482, SE044, 61 ); SE045 = playSeVer2( spep_2 + 482, 1176, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 482, SE045, 58 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 442); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 586F else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開始〜ブロリー浮上 ------------------------------------------------- MAX_FRAME_0 = 484; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- 開始〜ブロリー浮上(ef_001r) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01br, 0x80, -1, 0, 0, 0); -- 開始〜ブロリー浮上(ef_001br) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 10; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 228 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 276 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 228 + OFFSET_X, 1, 117 ); changeAnime( spep_0 + 238 + OFFSET_X, 1, 104 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 54.6, -77 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 54.6, -77 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 64.6, -77 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 64.6, -77 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 62.6, -76.5 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 62.6, -76.5 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 67.2, -72.5 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 67.2, -72.5 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 80.8, -77.5 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 80.8, -77.5 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 111.8, -79.6 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, 111.8, -79.6 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 117.8, -86.6 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, 117.8, -86.6 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, 145.4, -85.7 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, 145.4, -85.7 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, 144.4, -83.7 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, 144.4, -83.7 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, 156.6, -72.8 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, 156.6, -72.8 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, 163.7, -68.8 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, 163.7, -68.8 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, 167.7, -62.8 , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, 167.7, -62.8 , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, 175.5, -65.8 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, 175.5, -65.8 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, 169.5, -69.8 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, 169.5, -69.8 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, 174.8, -69.8 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, 174.8, -69.8 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, 181.3, -80.8 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, 181.3, -80.8 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, 175.3, -81.8 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, 175.3, -81.8 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, 180, -81.8 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, 180, -81.8 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X, 1, 178.2, -84.8 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, 178.2, -84.8 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, 175.5, -80.7 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, 175.5, -80.7 , 0 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 237 + OFFSET_X, 1, 1.99, 1.99 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_0 + 241 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_0 + 245 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_0 + 249 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_0 + 250 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_0 + 253 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_0 + 254 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_0 + 257 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_0 + 258 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 261 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 267 + OFFSET_X, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 268 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 276 + OFFSET_X, 1, 1.8, 1.8 ); setRotateKey( spep_0 + 228 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 276 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_0 + 228 + OFFSET_X, 1, 0.002 ); setGaussBlurKey( spep_0 + 235 + OFFSET_X, 1, 0.002 ); setGaussBlurKey( spep_0 + 236 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_0 + 276 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 454 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 486 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 454 + OFFSET_X, 1, 117 ); setMoveKey( spep_0 + 454 + OFFSET_X, 1, 245.4, 119.5 , 0 ); setMoveKey( spep_0 + 455 + OFFSET_X, 1, 245.4, 119.5 , 0 ); setMoveKey( spep_0 + 456 + OFFSET_X, 1, 244.4, 117.5 , 0 ); setMoveKey( spep_0 + 457 + OFFSET_X, 1, 244.4, 117.5 , 0 ); setMoveKey( spep_0 + 458 + OFFSET_X, 1, 243.4, 114 , 0 ); setMoveKey( spep_0 + 459 + OFFSET_X, 1, 243.4, 114 , 0 ); setMoveKey( spep_0 + 460 + OFFSET_X, 1, 242.9, 112.5 , 0 ); setMoveKey( spep_0 + 461 + OFFSET_X, 1, 242.9, 112.5 , 0 ); setMoveKey( spep_0 + 462 + OFFSET_X, 1, 241.4, 110.5 , 0 ); setMoveKey( spep_0 + 463 + OFFSET_X, 1, 241.4, 110.5 , 0 ); setMoveKey( spep_0 + 464 + OFFSET_X, 1, 240.9, 108.5 , 0 ); setMoveKey( spep_0 + 465 + OFFSET_X, 1, 240.9, 108.5 , 0 ); setMoveKey( spep_0 + 466 + OFFSET_X, 1, 240.4, 107.5 , 0 ); setMoveKey( spep_0 + 467 + OFFSET_X, 1, 240.4, 107.5 , 0 ); setMoveKey( spep_0 + 468 + OFFSET_X, 1, 239.9, 107 , 0 ); setMoveKey( spep_0 + 469 + OFFSET_X, 1, 239.9, 107 , 0 ); setMoveKey( spep_0 + 470 + OFFSET_X, 1, 239.4, 106 , 0 ); setMoveKey( spep_0 + 471 + OFFSET_X, 1, 239.4, 106 , 0 ); setMoveKey( spep_0 + 472 + OFFSET_X, 1, 238.9, 105.5 , 0 ); setMoveKey( spep_0 + 473 + OFFSET_X, 1, 238.9, 105.5 , 0 ); setMoveKey( spep_0 + 474 + OFFSET_X, 1, 237.9, 105 , 0 ); setMoveKey( spep_0 + 475 + OFFSET_X, 1, 237.9, 105 , 0 ); setMoveKey( spep_0 + 476 + OFFSET_X, 1, 236.9, 105 , 0 ); setMoveKey( spep_0 + 477 + OFFSET_X, 1, 236.9, 105 , 0 ); setMoveKey( spep_0 + 478 + OFFSET_X, 1, 235.9, 105 , 0 ); setMoveKey( spep_0 + 479 + OFFSET_X, 1, 235.9, 105 , 0 ); setMoveKey( spep_0 + 480 + OFFSET_X, 1, 234.9, 105 , 0 ); setMoveKey( spep_0 + 481 + OFFSET_X, 1, 234.9, 105 , 0 ); setMoveKey( spep_0 + 482 + OFFSET_X, 1, 234.4, 105 , 0 ); setMoveKey( spep_0 + 486 + OFFSET_X, 1, 234.4, 105 , 0 ); setScaleKey( spep_0 + 454 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 486 + OFFSET_X, 1, 0.15, 0.15 ); setRotateKey( spep_0 + 454 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 486 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_0 + 454 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_0 + 486 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1226, "",spep_0 + 504, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 60 ); SE002 = playSeVer2( spep_0 + 0, 1166, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 48 ); SE003 = playSeVer2( spep_0 + 0, 1181, "",spep_0 + 508, 0, 24, -1); --構える1 SE005 = playSeVer2( spep_0 + 116, 1233, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 126, 1414, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 126, SE006, 78 ); --構える2 SE007 = playSeVer2( spep_0 + 150, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 150, SE007, 71 ); SE008 = playSeVer2( spep_0 + 150, 1414, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 150, SE008, 77 ); --叫ぶ SE009 = playSeVer2( spep_0 + 174, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 174, SE009, 62 ); SE010 = playSeVer2( spep_0 + 180, 1010, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 180, 1179, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 202, 1427, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 202, SE012, 77 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 220; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); pauseAll( SP_dodge, 67); setGaussBlurKey( spep_0 + 230 + OFFSET_X, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --叫ぶ SE013 = playSeVer2( spep_0 + 218, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 218, SE013, 72 ); --水面で浮かび上がる SE014 = playSeVer2( spep_0 + 266, 1175, "",spep_0 + 506, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 266, SE014, 40 ); SE015 = playSeVer2( spep_0 + 266, 1166, "",spep_0 + 504, 0, 22, -1); SE016 = playSeVer2( spep_0 + 266, 1165, "",spep_0 + 502, 0, 22, -1); SE017 = playSeVer2( spep_0 + 298, 1278, "",spep_0 + 504, 0, 24, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --484F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --オーラ SE019 = playSeVer2( spep_1 + 86, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 86, SE019, 56 ); SE020 = playSeVer2( spep_1 + 86, 1181, "",spep_1 + 296, 0, 24, -1); setSeVolumeByWorkId( spep_1 + 86, SE020, 126 ); --画面遷移 SE021 = playSeVer2( spep_1 + 86, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 86, SE021, 81 ); ------------------------------------------------- -- ビーム発射〜フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 586; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- ビーム発射〜フィニッシュ(ef_002r) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02br, 0x80, -1, 0, 0, 0); -- ビーム発射〜フィニッシュ(ef_002br) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 262 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 282 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 262 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 280 + OFFSET_X, 1, 107 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, 2.3, 111.5 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, 2.3, 111.5 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, 4.6, 98.9 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, 4.6, 98.9 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, -6.9, 51.6 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, -6.9, 51.6 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, -13.7, 35.3 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, -13.7, 35.3 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, -13.7, 17 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, -13.7, 17 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, -12.4, -2.6 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, -12.4, -2.6 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, -25.7, -127 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, -25.7, -127 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, 8.7, -92.4 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, 8.7, -92.4 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, 23.5, -106.1 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, 23.5, -106.1 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, -123, -333.8 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, -123, -333.8 , 0 ); setScaleKey( spep_2 + 262 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 263 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 264 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 265 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 266 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 267 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 268 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 269 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 270 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 271 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 272 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 273 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 274 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 275 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 276 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_2 + 277 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_2 + 278 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_2 + 279 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_2 + 280 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 282 + OFFSET_X, 1, 3, 3 ); setRotateKey( spep_2 + 262 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 279 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 280 + OFFSET_X, 1, -45 ); setRotateKey( spep_2 + 282 + OFFSET_X, 1, -45 ); setBlendColor( spep_2 + 262 + OFFSET_X, 1, 3, 0.392, 0.85, 0.3, 0.5 ); setBlendColor( spep_2 + 280 + OFFSET_X, 1, 3, 0.678, 1, 0.549, 0.5 ); setBlendColor( spep_2 + 282 + OFFSET_X, 1, 3, 0., 0, 0, 0 ); -- ** 音 ** -- --気弾溜め SE022 = playSeVer2( spep_2 + 16, 1442, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 16, SE022, 178 ); SE024 = playSeVer2( spep_2 + 68, 1441, "",spep_2 + 208, 0, 24, -1); SE025 = playSeVer2( spep_2 + 68, 1440, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 68, 1443, "",spep_2 + 198, 0, 20, -1); --構える SE023 = playSeVer2( spep_2 + 44, 1004, "", 0, 0, 0, -1); setPitch( spep_2 + 44, SE023, -600 ); setTimeStretch( SE023, 0.6, 30, 4 ); --気弾発射1 SE027 = playSeVer2( spep_2 + 168, 1256, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 168, 1141, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 168, SE028, 52 ); --気弾発射2 SE029 = playSeVer2( spep_2 + 194, 1022, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 194, 1213, "",spep_2 + 464, 0, 126, -1); setSeVolumeByWorkId( spep_2 + 194, SE030, 75 ); SE031 = playSeVer2( spep_2 + 194, 1423, "",spep_2 + 466, 0, 130, -1); SE032 = playSeVer2( spep_2 + 194, 1446, "",spep_2 + 468, 0, 134, -1); --水飛沫あがる SE033 = playSeVer2( spep_2 + 210, 1163, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 210, SE033, 214 ); SE034 = playSeVer2( spep_2 + 230, 1168, "",spep_2 + 342, 0, 62, -1); --気弾せまる SE035 = playSeVer2( spep_2 + 250, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 250, SE035, 71 ); --気弾山にヒット SE036 = playSeVer2( spep_2 + 296, 1159, "", 0, 0, 0, -1); --気弾飛んでいく SE037 = playSeVer2( spep_2 + 314, 1304, "", 0, 0, 0, -1); --山かける SE038 = playSeVer2( spep_2 + 364, 1011, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_2 + 374, 1466, "", 0, 0, 0, -1); --爆発 SE040 = playSeVer2( spep_2 + 416, 1069, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 416, SE040, 120 ); SE041 = playSeVer2( spep_2 + 432, 1445, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 432, SE041, 140 ); setPitch( spep_2 + 432, SE041, -600 ); setTimeStretch( SE041, 0.6, 30, 4 ); SE042 = playSeVer2( spep_2 + 432, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 432, SE042, 120 ); --画面遷移 SE043 = playSeVer2( spep_2 + 482, 8, "", 0, 0, 0, -1); --オーラ SE044 = playSeVer2( spep_2 + 482, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 482, SE044, 61 ); SE045 = playSeVer2( spep_2 + 482, 1176, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 482, SE045, 58 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 442); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 586F end