--4031730:LR_ゴジータ+ゴールデンフリーザ_超必殺技:ギャリック砲 --sp_effect_b4_00397 --sp2911 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 164064; --開幕~カットイン ef_001 SP_01b = 164065; --開幕~カットイン ef_001b --エフェクト(敵) SP_01r = 164066; --開幕~カットイン ef_001r SP_01br = 164067; --開幕~カットイン ef_001br --エフェクト(共通) SP_02 = 164068; --必殺技発射~爆発フィニッシュまで ef_002 SP_02b = 164069; --必殺技発射~爆発フィニッシュまで ef_002b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.78); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕~カットイン ------------------------------------------------- MAX_FRAME_0 = 396; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 開幕~カットイン(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 開幕~カットイン(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 000; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え setEffAlphaKey( spep_x + 0, speff, 255); setEffAlphaKey( spep_x + 80 - 1, speff, 255); setEffAlphaKey( spep_x + 80, speff, 0); speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え setEffAlphaKey( spep_x + 0, speff1, 255); setEffAlphaKey( spep_x + 80 - 1, speff1, 255); setEffAlphaKey( spep_x + 80, speff1, 0); -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 62, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 132, 515.5 , 0 ); setEffMoveKey( spep_x + 80, ctgogo, 132, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 72, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 74, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 76, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 78, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 80, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 80, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 82 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 142 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 82 + OFFSET_X, 1, 118 ); setMoveKey( spep_0 + 82 + OFFSET_X, 1, 470.7, -59.5 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 470.7, -59.5 , 0 ); setScaleKey( spep_0 + 82 + OFFSET_X, 1, 3.35, 3.35 ); setScaleKey( spep_0 + 142 + OFFSET_X, 1, 3.35, 3.35 ); setRotateKey( spep_0 + 82 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 142 + OFFSET_X, 1, 0 ); setBlendColor( spep_0 + 82 + OFFSET_X, 1, 3, 0, 0, 0, 0.2 ); setBlendColor( spep_0 + 142 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); --敵の動き2 setDisp( spep_0 + 186 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 190 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 186 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 353.1, 461.1 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 353.1, 461.1 , 0 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 11.46, 11.46 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 11.46, 11.46 ); setRotateKey( spep_0 + 186 + OFFSET_X, 1, -54.9 ); setRotateKey( spep_0 + 190 + OFFSET_X, 1, -54.9 ); --敵の動き3 setDisp( spep_0 + 194 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 242 + OFFSET_X, 1, 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, -5.4, 44.4 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, -5.4, 44.4 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, -5.5, 1.3 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, -5.5, 1.3 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, -5.5, 44 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, -5.5, 44 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, -5.5, 5.9 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, -5.5, 5.9 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, -5.5, 43.6 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, -5.5, 43.6 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, -5.5, 10.2 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, -5.5, 10.2 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, -5.5, 39.6 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, -5.5, 39.6 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, -5.5, 17 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, -5.5, 17 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, -5.5, 39.9 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, -5.5, 39.9 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, -5.5, 21 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, -5.5, 21 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, -5.5, 38.9 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, -5.5, 38.9 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, -5.5, 24.7 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, -5.5, 24.7 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, -5.5, 37.5 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, -5.5, 37.5 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, -5.5, 28.2 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, -5.5, 28.2 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, -5.5, 36 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, -5.5, 36 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, -5.5, 31.4 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, -5.5, 31.4 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, -5.5, 36.6 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, -5.5, 36.6 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, -5.5, 32 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, -5.5, 32 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, -5.5, 37.2 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, -5.5, 37.2 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, -5.5, 32.5 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, -5.5, 32.5 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, -5.5, 37.5 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, -5.5, 37.5 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, -5.5, 32.7 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, -5.5, 32.7 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, -5.5, 37.7 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, -5.5, 37.7 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, -5.4, 33 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, -5.4, 33 , 0 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 0.76, 0.76 ); setRotateKey( spep_0 + 194 + OFFSET_X, 1, -90.5 ); setRotateKey( spep_0 + 242 + OFFSET_X, 1, -90.5 ); setBlendColor( spep_0 + 194 + OFFSET_X, 1, 3, 0, 0, 0, 0.2 ); setBlendColor( spep_0 + 204 + OFFSET_X, 1, 3, 0, 0, 0, 1 ); setBlendColor( spep_0 + 208 + OFFSET_X, 1, 3, 0, 0, 0, 0.2 ); setBlendColor( spep_0 + 242 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); --敵の動き4 setDisp( spep_0 + 252 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 256 + OFFSET_X, 1, 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, -1.9, 379.9 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, -1.9, 379.9 , 0 ); setScaleKey( spep_0 + 252 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 256 + OFFSET_X, 1, 0.76, 0.76 ); setRotateKey( spep_0 + 252 + OFFSET_X, 1, -67.6 ); setRotateKey( spep_0 + 256 + OFFSET_X, 1, -67.6 ); setBlendColor( spep_0 + 252 + OFFSET_X, 1, 3, 0, 0, 0, 0.15 ); setBlendColor( spep_0 + 256 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); --敵の動き5 setDisp( spep_0 + 312 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 398 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 312 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, -182.5, -138.4 , 0 ); setMoveKey( spep_0 + 391 + OFFSET_X, 1, -182.5, -138.4 , 0 ); setMoveKey( spep_0 + 392 + OFFSET_X, 1, -182.4, -138.4 , 0 ); setMoveKey( spep_0 + 398 + OFFSET_X, 1, -182.4, -138.4 , 0 ); setScaleKey( spep_0 + 312 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_0 + 315 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_0 + 316 + OFFSET_X, 1, 0.071, 0.071 ); setScaleKey( spep_0 + 319 + OFFSET_X, 1, 0.071, 0.071 ); setScaleKey( spep_0 + 320 + OFFSET_X, 1, 0.072, 0.072 ); setScaleKey( spep_0 + 323 + OFFSET_X, 1, 0.072, 0.072 ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 0.073, 0.073 ); setScaleKey( spep_0 + 327 + OFFSET_X, 1, 0.073, 0.073 ); setScaleKey( spep_0 + 328 + OFFSET_X, 1, 0.074, 0.074 ); setScaleKey( spep_0 + 331 + OFFSET_X, 1, 0.074, 0.074 ); setScaleKey( spep_0 + 332 + OFFSET_X, 1, 0.075, 0.075 ); setScaleKey( spep_0 + 333 + OFFSET_X, 1, 0.075, 0.075 ); setScaleKey( spep_0 + 334 + OFFSET_X, 1, 0.076, 0.076 ); setScaleKey( spep_0 + 335 + OFFSET_X, 1, 0.076, 0.076 ); setScaleKey( spep_0 + 336 + OFFSET_X, 1, 0.077, 0.077 ); setScaleKey( spep_0 + 337 + OFFSET_X, 1, 0.077, 0.077 ); setScaleKey( spep_0 + 338 + OFFSET_X, 1, 0.078, 0.078 ); setScaleKey( spep_0 + 339 + OFFSET_X, 1, 0.078, 0.078 ); setScaleKey( spep_0 + 340 + OFFSET_X, 1, 0.079, 0.079 ); setScaleKey( spep_0 + 341 + OFFSET_X, 1, 0.079, 0.079 ); setScaleKey( spep_0 + 342 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_0 + 345 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_0 + 346 + OFFSET_X, 1, 0.081, 0.081 ); setScaleKey( spep_0 + 349 + OFFSET_X, 1, 0.081, 0.081 ); setScaleKey( spep_0 + 350 + OFFSET_X, 1, 0.082, 0.082 ); setScaleKey( spep_0 + 353 + OFFSET_X, 1, 0.082, 0.082 ); setScaleKey( spep_0 + 354 + OFFSET_X, 1, 0.083, 0.083 ); setScaleKey( spep_0 + 359 + OFFSET_X, 1, 0.083, 0.083 ); setScaleKey( spep_0 + 360 + OFFSET_X, 1, 0.084, 0.084 ); setScaleKey( spep_0 + 363 + OFFSET_X, 1, 0.084, 0.084 ); setScaleKey( spep_0 + 364 + OFFSET_X, 1, 0.085, 0.085 ); setScaleKey( spep_0 + 367 + OFFSET_X, 1, 0.085, 0.085 ); setScaleKey( spep_0 + 368 + OFFSET_X, 1, 0.086, 0.086 ); setScaleKey( spep_0 + 371 + OFFSET_X, 1, 0.086, 0.086 ); setScaleKey( spep_0 + 372 + OFFSET_X, 1, 0.087, 0.087 ); setScaleKey( spep_0 + 375 + OFFSET_X, 1, 0.087, 0.087 ); setScaleKey( spep_0 + 376 + OFFSET_X, 1, 0.088, 0.088 ); setScaleKey( spep_0 + 379 + OFFSET_X, 1, 0.088, 0.088 ); setScaleKey( spep_0 + 380 + OFFSET_X, 1, 0.089, 0.089 ); setScaleKey( spep_0 + 385 + OFFSET_X, 1, 0.089, 0.089 ); setScaleKey( spep_0 + 386 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_0 + 398 + OFFSET_X, 1, 0.09, 0.09 ); setRotateKey( spep_0 + 312 + OFFSET_X, 1, -7.8 ); setRotateKey( spep_0 + 398 + OFFSET_X, 1, -7.8 ); setBlendColor( spep_0 + 312 + OFFSET_X, 1, 3, 0, 0, 0, 0.2 ); setBlendColor( spep_0 + 398 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --走ってくる SE001 = playSeVer2( spep_0 + 0, 1117, "", 0, 0, 0, 0.5); SE002 = playSeVer2( spep_0 + 4, 1182, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 4, SE002, 63 ); SE004 = playSeVer2( spep_0 + 10, 1167, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 10, SE004, 40 ); setTimeStretch( SE004, 1.4, 30, 4 ); SE005 = playSeVer2( spep_0 + 20, 1108, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 20, SE005, 164 ); stopSeIfDoubleSpeed( spep_0 + 20, SE005 ); SE006 = playSeVer2( spep_0 + 20, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 20, SE006, 146 ); SE007 = playSeVer2( spep_0 + 30, 1108, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 30, SE007, 174 ); SE008 = playSeVer2( spep_0 + 30, 1106, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 30, SE008, 132 ); SE009 = playSeVer2( spep_0 + 42, 1108, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 42, SE009, 153 ); SE010 = playSeVer2( spep_0 + 42, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 42, SE010, 143 ); SE011 = playSeVer2( spep_0 + 52, 1108, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 52, SE011, 162 ); stopSeIfDoubleSpeed( spep_0 + 52, SE011 ); SE012 = playSeVer2( spep_0 + 52, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 52, SE012, 135 ); SE013 = playSeVer2( spep_0 + 64, 1108, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 64, SE013, 162 ); SE014 = playSeVer2( spep_0 + 64, 1106, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 64, SE014, 150 ); SE015 = playSeVer2( spep_0 + 76, 1108, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 76, SE015, 114 ); SE016 = playSeVer2( spep_0 + 76, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 76, SE016, 164 ); --瞬間移動 SE017 = playSeVer2( spep_0 + 82, 1109, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 82, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 82, SE018, 63 ); --振りかぶる SE019 = playSeVer2( spep_0 + 142, 1116, "",spep_0 + 200, 0, 26, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 154; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --振りかぶる SE020 = playSeVer2( spep_0 + 156, 1004, "", 0, 0, 0, -1); --蹴り上げる SE021 = playSeVer2( spep_0 + 178, 1187, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 178, 1359, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 184, 1153, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_0 + 184, 1049, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_0 + 196, 1159, "",spep_0 + 306, 0, 68, -1); --敵飛んでいく SE026 = playSeVer2( spep_0 + 228, 1183, "",spep_0 + 364, 0, 70, -1); SE027 = playSeVer2( spep_0 + 238, 1179, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 238, 1027, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_0 + 244, 1422, "", 0, 0, 0, -1); --空気音 SE031 = playSeVer2( spep_0 + 314, 1427, "",spep_0 + 444, 0, 64, -1); setSeVolumeByWorkId( spep_0 + 314, SE031, 78 ); --瞬間移動 SE032 = playSeVer2( spep_0 + 322, 1109, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_0 + 322, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 322, SE033, 74 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 396f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --気弾溜め SE030 = playSeVer2( spep_1 + 90, 1210, "",spep_2 + 108, 6, 26, -1); setStartTimeMs( SE030, 3100 ); SE036 = playSeVer2( spep_1 + 90, 1489, "", 0, 2, 0, -1); setStartTimeMs( SE036, 100 ); SE035 = playSeVer2( spep_1 + 92, 1296, "",spep_2 + 110, 2, 22, -1); setSeVolumeByWorkId( spep_1 + 92, SE035, 78 ); setStartTimeMs( SE035, 433 ); SE037 = playSeVer2( spep_1 + 92, 1144, "",spep_2 + 108, 0, 60, -1); setPitch( spep_1 + 92, SE037, -300 ); setTimeStretch( SE037, 0.8, 30, 4 ); SE038 = playSeVer2( spep_1 + 92, 1254, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 92, SE038, 65 ); setTimeStretch( SE038, 1.32, 30, 4 ); ------------------------------------------------- -- 必殺技発射~爆発フィニッシュまで ------------------------------------------------- MAX_FRAME_2 = 304; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 必殺技発射~爆発フィニッシュまで(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 必殺技発射~爆発フィニッシュまで(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き setDisp( spep_2 + 134 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 150 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 134 + OFFSET_X, 1, 107 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, -451.1, -213.2 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, -451.1, -213.2 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, -236.3, -121.7 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, -236.3, -121.7 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, -225.2, -116.9 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, -225.2, -116.9 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, -214.2, -112.2 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, -214.2, -112.2 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, -203.1, -107.5 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, -203.1, -107.5 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, -192.1, -102.8 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, -192.1, -102.8 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, -181, -98.1 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, -181, -98.1 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, -170, -93.4 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, -170, -93.4 , 0 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 145 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 0.18, 0.18 ); setRotateKey( spep_2 + 134 + OFFSET_X, 1, -2.1 ); setRotateKey( spep_2 + 150 + OFFSET_X, 1, -2.1 ); -- ** 音 ** -- --気弾発射 SE039 = playSeVer2( spep_2 + 74, 1223, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 74, SE039, 141 ); SE040 = playSeVer2( spep_2 + 74, 1213, "",spep_2 + 196, 0, 34, -1); setSeVolumeByWorkId( spep_2 + 74, SE040, 67 ); SE041 = playSeVer2( spep_2 + 74, 1146, "",spep_2 + 192, 0, 34, -1); SE042 = playSeVer2( spep_2 + 74, 1446, "",spep_2 + 188, 0, 30, -1); --爆発 SE043 = playSeVer2( spep_2 + 146, 1069, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 146, SE043, 122 ); SE044 = playSeVer2( spep_2 + 172, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 172, SE044, 118 ); SE045 = playSeVer2( spep_2 + 206, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 206, SE045, 120 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 184); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -2); -- 304f -2f else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕~カットイン ------------------------------------------------- MAX_FRAME_0 = 396; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- 開幕~カットイン(ef_001r) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01br, 0x80, -1, 0, 0, 0); -- 開幕~カットイン(ef_001br) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 000; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --setEffAlphaKey( spep_x + 0, speff, 255); --setEffAlphaKey( spep_x + 80 - 1, speff, 255); --setEffAlphaKey( spep_x + 80, speff, 0); --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --setEffAlphaKey( spep_x + 0, speff1, 255); --setEffAlphaKey( spep_x + 80 - 1, speff1, 255); --setEffAlphaKey( spep_x + 80, speff1, 0); -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 62, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 132, 515.5 , 0 ); setEffMoveKey( spep_x + 80, ctgogo, 132, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 72, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 74, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 76, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 78, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 80, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 80, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 255 ); --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 82 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 142 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 82 + OFFSET_X, 1, 118 ); setMoveKey( spep_0 + 82 + OFFSET_X, 1, 470.7, -59.5 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 470.7, -59.5 , 0 ); setScaleKey( spep_0 + 82 + OFFSET_X, 1, 3.35, 3.35 ); setScaleKey( spep_0 + 142 + OFFSET_X, 1, 3.35, 3.35 ); setRotateKey( spep_0 + 82 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 142 + OFFSET_X, 1, 0 ); setBlendColor( spep_0 + 82 + OFFSET_X, 1, 3, 0, 0, 0, 0.2 ); setBlendColor( spep_0 + 142 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); --敵の動き2 setDisp( spep_0 + 186 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 190 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 186 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 353.1, 461.1 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 353.1, 461.1 , 0 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 11.46, 11.46 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 11.46, 11.46 ); setRotateKey( spep_0 + 186 + OFFSET_X, 1, -54.9 ); setRotateKey( spep_0 + 190 + OFFSET_X, 1, -54.9 ); --敵の動き3 setDisp( spep_0 + 194 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 242 + OFFSET_X, 1, 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, -5.4, 44.4 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, -5.4, 44.4 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, -5.5, 1.3 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, -5.5, 1.3 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, -5.5, 44 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, -5.5, 44 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, -5.5, 5.9 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, -5.5, 5.9 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, -5.5, 43.6 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, -5.5, 43.6 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, -5.5, 10.2 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, -5.5, 10.2 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, -5.5, 39.6 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, -5.5, 39.6 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, -5.5, 17 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, -5.5, 17 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, -5.5, 39.9 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, -5.5, 39.9 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, -5.5, 21 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, -5.5, 21 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, -5.5, 38.9 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, -5.5, 38.9 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, -5.5, 24.7 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, -5.5, 24.7 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, -5.5, 37.5 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, -5.5, 37.5 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, -5.5, 28.2 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, -5.5, 28.2 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, -5.5, 36 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, -5.5, 36 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, -5.5, 31.4 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, -5.5, 31.4 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, -5.5, 36.6 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, -5.5, 36.6 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, -5.5, 32 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, -5.5, 32 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, -5.5, 37.2 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, -5.5, 37.2 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, -5.5, 32.5 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, -5.5, 32.5 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, -5.5, 37.5 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, -5.5, 37.5 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, -5.5, 32.7 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, -5.5, 32.7 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, -5.5, 37.7 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, -5.5, 37.7 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, -5.4, 33 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, -5.4, 33 , 0 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 0.76, 0.76 ); setRotateKey( spep_0 + 194 + OFFSET_X, 1, -90.5 ); setRotateKey( spep_0 + 242 + OFFSET_X, 1, -90.5 ); setBlendColor( spep_0 + 194 + OFFSET_X, 1, 3, 0, 0, 0, 0.2 ); setBlendColor( spep_0 + 204 + OFFSET_X, 1, 3, 0, 0, 0, 1 ); setBlendColor( spep_0 + 208 + OFFSET_X, 1, 3, 0, 0, 0, 0.2 ); setBlendColor( spep_0 + 242 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); --敵の動き4 setDisp( spep_0 + 252 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 256 + OFFSET_X, 1, 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, -1.9, 379.9 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, -1.9, 379.9 , 0 ); setScaleKey( spep_0 + 252 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 256 + OFFSET_X, 1, 0.76, 0.76 ); setRotateKey( spep_0 + 252 + OFFSET_X, 1, -67.6 ); setRotateKey( spep_0 + 256 + OFFSET_X, 1, -67.6 ); setBlendColor( spep_0 + 252 + OFFSET_X, 1, 3, 0, 0, 0, 0.15 ); setBlendColor( spep_0 + 256 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); --敵の動き5 setDisp( spep_0 + 312 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 398 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 312 + OFFSET_X, 1, 7 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, 182.5, -138.4 , 0 ); setMoveKey( spep_0 + 391 + OFFSET_X, 1, 182.5, -138.4 , 0 ); setMoveKey( spep_0 + 392 + OFFSET_X, 1, 182.4, -138.4 , 0 ); setMoveKey( spep_0 + 398 + OFFSET_X, 1, 182.4, -138.4 , 0 ); setScaleKey( spep_0 + 312 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_0 + 315 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_0 + 316 + OFFSET_X, 1, 0.071, 0.071 ); setScaleKey( spep_0 + 319 + OFFSET_X, 1, 0.071, 0.071 ); setScaleKey( spep_0 + 320 + OFFSET_X, 1, 0.072, 0.072 ); setScaleKey( spep_0 + 323 + OFFSET_X, 1, 0.072, 0.072 ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 0.073, 0.073 ); setScaleKey( spep_0 + 327 + OFFSET_X, 1, 0.073, 0.073 ); setScaleKey( spep_0 + 328 + OFFSET_X, 1, 0.074, 0.074 ); setScaleKey( spep_0 + 331 + OFFSET_X, 1, 0.074, 0.074 ); setScaleKey( spep_0 + 332 + OFFSET_X, 1, 0.075, 0.075 ); setScaleKey( spep_0 + 333 + OFFSET_X, 1, 0.075, 0.075 ); setScaleKey( spep_0 + 334 + OFFSET_X, 1, 0.076, 0.076 ); setScaleKey( spep_0 + 335 + OFFSET_X, 1, 0.076, 0.076 ); setScaleKey( spep_0 + 336 + OFFSET_X, 1, 0.077, 0.077 ); setScaleKey( spep_0 + 337 + OFFSET_X, 1, 0.077, 0.077 ); setScaleKey( spep_0 + 338 + OFFSET_X, 1, 0.078, 0.078 ); setScaleKey( spep_0 + 339 + OFFSET_X, 1, 0.078, 0.078 ); setScaleKey( spep_0 + 340 + OFFSET_X, 1, 0.079, 0.079 ); setScaleKey( spep_0 + 341 + OFFSET_X, 1, 0.079, 0.079 ); setScaleKey( spep_0 + 342 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_0 + 345 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_0 + 346 + OFFSET_X, 1, 0.081, 0.081 ); setScaleKey( spep_0 + 349 + OFFSET_X, 1, 0.081, 0.081 ); setScaleKey( spep_0 + 350 + OFFSET_X, 1, 0.082, 0.082 ); setScaleKey( spep_0 + 353 + OFFSET_X, 1, 0.082, 0.082 ); setScaleKey( spep_0 + 354 + OFFSET_X, 1, 0.083, 0.083 ); setScaleKey( spep_0 + 359 + OFFSET_X, 1, 0.083, 0.083 ); setScaleKey( spep_0 + 360 + OFFSET_X, 1, 0.084, 0.084 ); setScaleKey( spep_0 + 363 + OFFSET_X, 1, 0.084, 0.084 ); setScaleKey( spep_0 + 364 + OFFSET_X, 1, 0.085, 0.085 ); setScaleKey( spep_0 + 367 + OFFSET_X, 1, 0.085, 0.085 ); setScaleKey( spep_0 + 368 + OFFSET_X, 1, 0.086, 0.086 ); setScaleKey( spep_0 + 371 + OFFSET_X, 1, 0.086, 0.086 ); setScaleKey( spep_0 + 372 + OFFSET_X, 1, 0.087, 0.087 ); setScaleKey( spep_0 + 375 + OFFSET_X, 1, 0.087, 0.087 ); setScaleKey( spep_0 + 376 + OFFSET_X, 1, 0.088, 0.088 ); setScaleKey( spep_0 + 379 + OFFSET_X, 1, 0.088, 0.088 ); setScaleKey( spep_0 + 380 + OFFSET_X, 1, 0.089, 0.089 ); setScaleKey( spep_0 + 385 + OFFSET_X, 1, 0.089, 0.089 ); setScaleKey( spep_0 + 386 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_0 + 398 + OFFSET_X, 1, 0.09, 0.09 ); setRotateKey( spep_0 + 312 + OFFSET_X, 1, 7.8 ); setRotateKey( spep_0 + 398 + OFFSET_X, 1, 7.8 ); setBlendColor( spep_0 + 312 + OFFSET_X, 1, 3, 0, 0, 0, 0.2 ); setBlendColor( spep_0 + 398 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --走ってくる SE001 = playSeVer2( spep_0 + 0, 1117, "", 0, 0, 0, 0.5); SE002 = playSeVer2( spep_0 + 4, 1182, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 4, SE002, 63 ); SE004 = playSeVer2( spep_0 + 10, 1167, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 10, SE004, 40 ); setTimeStretch( SE004, 1.4, 30, 4 ); SE005 = playSeVer2( spep_0 + 20, 1108, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 20, SE005, 164 ); stopSeIfDoubleSpeed( spep_0 + 20, SE005 ); SE006 = playSeVer2( spep_0 + 20, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 20, SE006, 146 ); SE007 = playSeVer2( spep_0 + 30, 1108, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 30, SE007, 174 ); SE008 = playSeVer2( spep_0 + 30, 1106, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 30, SE008, 132 ); SE009 = playSeVer2( spep_0 + 42, 1108, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 42, SE009, 153 ); SE010 = playSeVer2( spep_0 + 42, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 42, SE010, 143 ); SE011 = playSeVer2( spep_0 + 52, 1108, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 52, SE011, 162 ); stopSeIfDoubleSpeed( spep_0 + 52, SE011 ); SE012 = playSeVer2( spep_0 + 52, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 52, SE012, 135 ); SE013 = playSeVer2( spep_0 + 64, 1108, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 64, SE013, 162 ); SE014 = playSeVer2( spep_0 + 64, 1106, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 64, SE014, 150 ); SE015 = playSeVer2( spep_0 + 76, 1108, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 76, SE015, 114 ); SE016 = playSeVer2( spep_0 + 76, 1107, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 76, SE016, 164 ); --瞬間移動 SE017 = playSeVer2( spep_0 + 82, 1109, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 82, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 82, SE018, 63 ); --振りかぶる SE019 = playSeVer2( spep_0 + 142, 1116, "",spep_0 + 200, 0, 26, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 154; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --振りかぶる SE020 = playSeVer2( spep_0 + 156, 1004, "", 0, 0, 0, -1); --蹴り上げる SE021 = playSeVer2( spep_0 + 178, 1187, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 178, 1359, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 184, 1153, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_0 + 184, 1049, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_0 + 196, 1159, "",spep_0 + 306, 0, 68, -1); --敵飛んでいく SE026 = playSeVer2( spep_0 + 228, 1183, "",spep_0 + 364, 0, 70, -1); SE027 = playSeVer2( spep_0 + 238, 1179, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 238, 1027, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_0 + 244, 1422, "", 0, 0, 0, -1); --空気音 SE031 = playSeVer2( spep_0 + 314, 1427, "",spep_0 + 444, 0, 64, -1); setSeVolumeByWorkId( spep_0 + 314, SE031, 78 ); --瞬間移動 SE032 = playSeVer2( spep_0 + 322, 1109, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_0 + 322, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 322, SE033, 74 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 396f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --気弾溜め SE030 = playSeVer2( spep_1 + 90, 1210, "",spep_2 + 108, 6, 26, -1); setStartTimeMs( SE030, 3100 ); SE036 = playSeVer2( spep_1 + 90, 1489, "", 0, 2, 0, -1); setStartTimeMs( SE036, 100 ); SE035 = playSeVer2( spep_1 + 92, 1296, "",spep_2 + 110, 2, 22, -1); setSeVolumeByWorkId( spep_1 + 92, SE035, 78 ); setStartTimeMs( SE035, 433 ); SE037 = playSeVer2( spep_1 + 92, 1144, "",spep_2 + 108, 0, 60, -1); setPitch( spep_1 + 92, SE037, -300 ); setTimeStretch( SE037, 0.8, 30, 4 ); SE038 = playSeVer2( spep_1 + 92, 1254, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 92, SE038, 65 ); setTimeStretch( SE038, 1.32, 30, 4 ); ------------------------------------------------- -- 必殺技発射~爆発フィニッシュまで ------------------------------------------------- MAX_FRAME_2 = 304; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 必殺技発射~爆発フィニッシュまで(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 必殺技発射~爆発フィニッシュまで(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き setDisp( spep_2 + 134 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 150 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 134 + OFFSET_X, 1, 7 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 451.1, -213.2 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 451.1, -213.2 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 236.3, -121.7 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 236.3, -121.7 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 225.2, -116.9 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 225.2, -116.9 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 214.2, -112.2 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 214.2, -112.2 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 203.1, -107.5 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 203.1, -107.5 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 192.1, -102.8 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 192.1, -102.8 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 181, -98.1 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 181, -98.1 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 170, -93.4 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 170, -93.4 , 0 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 145 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 0.18, 0.18 ); setRotateKey( spep_2 + 134 + OFFSET_X, 1, 2.1 ); setRotateKey( spep_2 + 150 + OFFSET_X, 1, 2.1 ); -- ** 音 ** -- --気弾発射 SE039 = playSeVer2( spep_2 + 74, 1223, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 74, SE039, 141 ); SE040 = playSeVer2( spep_2 + 74, 1213, "",spep_2 + 196, 0, 34, -1); setSeVolumeByWorkId( spep_2 + 74, SE040, 67 ); SE041 = playSeVer2( spep_2 + 74, 1146, "",spep_2 + 192, 0, 34, -1); SE042 = playSeVer2( spep_2 + 74, 1446, "",spep_2 + 188, 0, 30, -1); --爆発 SE043 = playSeVer2( spep_2 + 146, 1069, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 146, SE043, 122 ); SE044 = playSeVer2( spep_2 + 172, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 172, SE044, 118 ); SE045 = playSeVer2( spep_2 + 206, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 206, SE045, 120 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 184); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -2); -- 304f -2f end