--1032050:UR_トランクス(GT)(寄生)_必殺技:バスターキャノン --sp_effect_a1_00504 --sp2918 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 164096; -- 気弾溜め ef_001 SP_02 = 164098; -- 発射→瞬間移動→トドメ→爆発 ef_002 SP_02b = 164099; -- 発射→瞬間移動→トドメ→爆発 ef_002b --エフェクト(敵) SP_01r = 164097; -- 気弾溜め ef_001r SP_02r = 164100; -- 発射→瞬間移動→トドメ→爆発 ef_002r SP_02br = 164101; -- 発射→瞬間移動→トドメ→爆発 ef_002br ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.82); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 気弾溜め ------------------------------------------------- MAX_FRAME_0 = 116; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 気弾溜め(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 32; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -60, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -60, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 134, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --笑う SE003 = playSeVer2( spep_0 + 4, 4, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 4, SE003, 71 ); SE004 = playSeVer2( spep_0 + 28, 4, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 28, SE004, 72 ); SE005 = playSeVer2( spep_0 + 50, 4, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 50, SE005, 73 ); SE006 = playSeVer2( spep_0 + 74, 4, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 74, SE006, 72 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --116F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- 発射→瞬間移動→トドメ→爆発 ------------------------------------------------- MAX_FRAME_2 = 438; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 発射→瞬間移動→トドメ→爆発(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 発射→瞬間移動→トドメ→爆発(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 70 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 314 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 70 + OFFSET_X, 1, 117 ); changeAnime( spep_2 + 84 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 94 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 128 + OFFSET_X, 1, 107 ); changeAnime( spep_2 + 270 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 362.8, 10.3 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 362.8, 10.3 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 320.4, 36.7 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 320.4, 36.7 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 302.7, 11.3 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 302.7, 11.3 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 307.6, -3.6 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 307.6, -3.6 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 265.2, 22.8 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 265.2, 22.8 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 247.5, -2.6 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 247.5, -2.6 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 228.1, -12.8 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 228.1, -12.8 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 204.2, 18.3 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 204.2, 18.3 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 204.8, -2.5 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 204.8, -2.5 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 228.1, -12.8 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 228.1, -12.8 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 204.2, 18.3 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 204.2, 18.3 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 216.4, 31.4 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 216.4, 31.4 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 239.7, 21.1 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 239.7, 21.1 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 192.8, 72.2 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 192.8, 72.2 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 193.4, 51.5 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 193.4, 51.5 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 320.8, 181.3 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 320.8, 181.3 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 296.8, 212.3 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 296.8, 212.3 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 297.5, 191.6 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 297.5, 191.6 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 340.8, 97.3 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 340.8, 97.3 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 316.9, 128.3 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 316.9, 128.3 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 375.4, 191.4 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 375.4, 191.4 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 398.7, 181.1 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 398.7, 181.1 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 374.7, 212.2 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 374.7, 212.2 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 375.4, 191.4 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 375.4, 191.4 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 398.7, 181.1 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 398.7, 181.1 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 374.7, 212.2 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 374.7, 212.2 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 375.4, 191.4 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 375.4, 191.4 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 398.7, 181.1 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 398.7, 181.1 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, -327.2, -146.8 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, -327.2, -146.8 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, -310.3, -139.6 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, -310.3, -139.6 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, -305.4, -125.6 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, -305.4, -125.6 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, -292.8, -115.9 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, -292.8, -115.9 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, -288.6, -102.3 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, -288.6, -102.3 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, -276, -93.6 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, -276, -93.6 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, -271.3, -81.4 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, -271.3, -81.4 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, -258, -74.1 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, -258, -74.1 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, -252.5, -63.5 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, -252.5, -63.5 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, -238.3, -58.1 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, -238.3, -58.1 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, -231.7, -49.4 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, -231.7, -49.4 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, -216.2, -45.9 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, -216.2, -45.9 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, -208.4, -39.4 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, -208.4, -39.4 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, -191.5, -38.3 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, -191.5, -38.3 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, -182.1, -34.3 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, -182.1, -34.3 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, -163.6, -36 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, -163.6, -36 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, -122, -56.4 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, -122, -56.4 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, -80.7, -111 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, -80.7, -111 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, -52.3, -164.3 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, -52.3, -164.3 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, -11.6, -214 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, -11.6, -214 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, -2.9, -181.2 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, -2.9, -181.2 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 53.5, -164.3 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 53.5, -164.3 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 71.9, -189.5 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 71.9, -189.5 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 102.4, -192 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 102.4, -192 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 131.6, -194.1 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 131.6, -194.1 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 160.1, -196.1 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 160.1, -196.1 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 188.2, -198.1 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 188.2, -198.1 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 216.1, -200 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 216.1, -200 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 243.8, -201.9 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 243.8, -201.9 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 271.3, -203.9 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 271.3, -203.9 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 298.8, -206 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 298.8, -206 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 326.4, -208.8 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, 326.4, -208.8 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, 95.6, -384.5 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, 95.6, -384.5 , 0 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 73 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 74 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_2 + 75 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_2 + 77 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_2 + 78 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_2 + 79 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_2 + 81 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_2 + 127 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 129 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 130 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 131 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 133 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 135 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 136 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_2 + 145 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 147 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 148 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 149 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_2 + 151 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_2 + 153 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_2 + 154 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 155 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_2 + 157 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_2 + 158 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_2 + 159 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 164 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 169 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 171 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 172 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_2 + 173 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 175 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 176 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 177 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 178 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 179 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 181 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 183 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 184 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 185 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 187 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_2 + 189 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_2 + 190 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 269 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 270 + OFFSET_X, 1, 3.1, 3.1 ); setScaleKey( spep_2 + 314 + OFFSET_X, 1, 3.1, 3.1 ); setRotateKey( spep_2 + 70 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 127 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 128 + OFFSET_X, 1, -11.8 ); setRotateKey( spep_2 + 129 + OFFSET_X, 1, -11.8 ); setRotateKey( spep_2 + 130 + OFFSET_X, 1, -10.3 ); setRotateKey( spep_2 + 131 + OFFSET_X, 1, -10.3 ); setRotateKey( spep_2 + 132 + OFFSET_X, 1, -8.9 ); setRotateKey( spep_2 + 133 + OFFSET_X, 1, -8.9 ); setRotateKey( spep_2 + 134 + OFFSET_X, 1, -7.4 ); setRotateKey( spep_2 + 135 + OFFSET_X, 1, -7.4 ); setRotateKey( spep_2 + 136 + OFFSET_X, 1, -6 ); setRotateKey( spep_2 + 137 + OFFSET_X, 1, -6 ); setRotateKey( spep_2 + 138 + OFFSET_X, 1, -4.5 ); setRotateKey( spep_2 + 139 + OFFSET_X, 1, -4.5 ); setRotateKey( spep_2 + 140 + OFFSET_X, 1, -3.1 ); setRotateKey( spep_2 + 141 + OFFSET_X, 1, -3.1 ); setRotateKey( spep_2 + 142 + OFFSET_X, 1, -1.6 ); setRotateKey( spep_2 + 143 + OFFSET_X, 1, -1.6 ); setRotateKey( spep_2 + 144 + OFFSET_X, 1, -0.2 ); setRotateKey( spep_2 + 145 + OFFSET_X, 1, -0.2 ); setRotateKey( spep_2 + 146 + OFFSET_X, 1, 1.3 ); setRotateKey( spep_2 + 147 + OFFSET_X, 1, 1.3 ); setRotateKey( spep_2 + 148 + OFFSET_X, 1, 2.7 ); setRotateKey( spep_2 + 149 + OFFSET_X, 1, 2.7 ); setRotateKey( spep_2 + 150 + OFFSET_X, 1, 4.2 ); setRotateKey( spep_2 + 151 + OFFSET_X, 1, 4.2 ); setRotateKey( spep_2 + 152 + OFFSET_X, 1, 5.6 ); setRotateKey( spep_2 + 153 + OFFSET_X, 1, 5.6 ); setRotateKey( spep_2 + 154 + OFFSET_X, 1, 7.1 ); setRotateKey( spep_2 + 155 + OFFSET_X, 1, 7.1 ); setRotateKey( spep_2 + 156 + OFFSET_X, 1, 8.5 ); setRotateKey( spep_2 + 157 + OFFSET_X, 1, 8.5 ); setRotateKey( spep_2 + 158 + OFFSET_X, 1, 10 ); setRotateKey( spep_2 + 159 + OFFSET_X, 1, 10 ); setRotateKey( spep_2 + 160 + OFFSET_X, 1, 12 ); setRotateKey( spep_2 + 161 + OFFSET_X, 1, 12 ); setRotateKey( spep_2 + 162 + OFFSET_X, 1, 14 ); setRotateKey( spep_2 + 163 + OFFSET_X, 1, 14 ); setRotateKey( spep_2 + 164 + OFFSET_X, 1, 16 ); setRotateKey( spep_2 + 165 + OFFSET_X, 1, 16 ); setRotateKey( spep_2 + 166 + OFFSET_X, 1, 18 ); setRotateKey( spep_2 + 167 + OFFSET_X, 1, 18 ); setRotateKey( spep_2 + 168 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_2 + 169 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_2 + 170 + OFFSET_X, 1, 11.3 ); setRotateKey( spep_2 + 171 + OFFSET_X, 1, 11.3 ); setRotateKey( spep_2 + 172 + OFFSET_X, 1, 8 ); setRotateKey( spep_2 + 269 + OFFSET_X, 1, 8 ); setRotateKey( spep_2 + 270 + OFFSET_X, 1, 14.6 ); setRotateKey( spep_2 + 314 + OFFSET_X, 1, 14.6 ); -- ** 音 ** -- --構える SE008 = playSeVer2( spep_2 + 14, 1003, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_2 + 14, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 14, SE009, 204 ); SE010 = playSeVer2( spep_2 + 22, 1013, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 22, SE010, 123 ); --気弾発射 SE011 = playSeVer2( spep_2 + 36, 1145, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 40, 1213, "",spep_2 + 310, 0, 110, -1); setSeVolumeByWorkId( spep_2 + 40, SE012, 45 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 60; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾ヒット SE013 = playSeVer2( spep_2 + 82, 1011, "", 0, 0, 0, -1); --気弾溜め SE014 = playSeVer2( spep_2 + 196, 1400, "",spep_2 + 328, 4, 26, -1); setStartTimeMs( SE014, 1900 ); --敵地面バウンド SE015 = playSeVer2( spep_2 + 154, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 154, SE015, 224 ); SE016 = playSeVer2( spep_2 + 154, 1008, "", 0, 0, 0, -1); --瞬間移動 SE017 = playSeVer2( spep_2 + 168, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 168, SE017, 115 ); --気弾溜め SE018 = playSeVer2( spep_2 + 198, 1370, "",spep_2 + 332, 0, 26, -1); SE019 = playSeVer2( spep_2 + 198, 1224, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 198, 1361, "",spep_2 + 322, 0, 48, -1); setPitch( spep_2 + 198, SE020, 1200 ); setTimeStretch( SE020, 0.9, 30, 4 ); --気弾大きくなる SE021 = playSeVer2( spep_2 + 262, 1328, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 272, 1440, "",spep_2 + 324, 0, 24, -1); --気弾発射 SE023 = playSeVer2( spep_2 + 300, 1133, "",spep_2 + 398, 0, 64, -1); setSeVolumeByWorkId( spep_2 + 300, SE023, 126 ); setPitch( spep_2 + 300, SE023, -100 ); setTimeStretch( SE023, 0.93, 30, 4 ); --爆発 SE024 = playSeVer2( spep_2 + 316, 1160, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 320, 1024, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 324); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 438F else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 気弾溜め ------------------------------------------------- MAX_FRAME_0 = 116; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01r, 0x80, -1, 0, 0, 0); -- 気弾溜め(ef_001r) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 32; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -60, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -60, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 134, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --笑う SE003 = playSeVer2( spep_0 + 4, 4, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 4, SE003, 71 ); SE004 = playSeVer2( spep_0 + 28, 4, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 28, SE004, 72 ); SE005 = playSeVer2( spep_0 + 50, 4, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 50, SE005, 73 ); SE006 = playSeVer2( spep_0 + 74, 4, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 74, SE006, 72 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --116F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- 発射→瞬間移動→トドメ→爆発 ------------------------------------------------- MAX_FRAME_2 = 438; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- 発射→瞬間移動→トドメ→爆発(ef_002r) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02br, 0x80, -1, 0, 0, 0); -- 発射→瞬間移動→トドメ→爆発(ef_002br) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 70 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 314 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 70 + OFFSET_X, 1, 117 ); changeAnime( spep_2 + 84 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 94 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 128 + OFFSET_X, 1, 107 ); changeAnime( spep_2 + 270 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 362.8, 10.3 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 362.8, 10.3 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 320.4, 36.7 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 320.4, 36.7 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 302.7, 11.3 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 302.7, 11.3 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 307.6, -3.6 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 307.6, -3.6 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 265.2, 22.8 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 265.2, 22.8 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 247.5, -2.6 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 247.5, -2.6 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 228.1, -12.8 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 228.1, -12.8 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 204.2, 18.3 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 204.2, 18.3 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 204.8, -2.5 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 204.8, -2.5 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 228.1, -12.8 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 228.1, -12.8 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 204.2, 18.3 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 204.2, 18.3 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 216.4, 31.4 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 216.4, 31.4 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 239.7, 21.1 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 239.7, 21.1 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 192.8, 72.2 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 192.8, 72.2 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 193.4, 51.5 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 193.4, 51.5 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 320.8, 181.3 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 320.8, 181.3 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 296.8, 212.3 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 296.8, 212.3 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 297.5, 191.6 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 297.5, 191.6 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 340.8, 97.3 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 340.8, 97.3 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 316.9, 128.3 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 316.9, 128.3 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 375.4, 191.4 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 375.4, 191.4 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 398.7, 181.1 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 398.7, 181.1 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 374.7, 212.2 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 374.7, 212.2 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 375.4, 191.4 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 375.4, 191.4 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 398.7, 181.1 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 398.7, 181.1 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 374.7, 212.2 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 374.7, 212.2 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 375.4, 191.4 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 375.4, 191.4 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 398.7, 181.1 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 398.7, 181.1 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, -327.2, -146.8 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, -327.2, -146.8 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, -310.3, -139.6 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, -310.3, -139.6 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, -305.4, -125.6 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, -305.4, -125.6 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, -292.8, -115.9 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, -292.8, -115.9 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, -288.6, -102.3 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, -288.6, -102.3 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, -276, -93.6 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, -276, -93.6 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, -271.3, -81.4 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, -271.3, -81.4 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, -258, -74.1 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, -258, -74.1 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, -252.5, -63.5 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, -252.5, -63.5 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, -238.3, -58.1 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, -238.3, -58.1 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, -231.7, -49.4 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, -231.7, -49.4 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, -216.2, -45.9 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, -216.2, -45.9 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, -208.4, -39.4 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, -208.4, -39.4 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, -191.5, -38.3 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, -191.5, -38.3 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, -182.1, -34.3 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, -182.1, -34.3 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, -163.6, -36 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, -163.6, -36 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, -122, -56.4 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, -122, -56.4 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, -80.7, -111 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, -80.7, -111 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, -52.3, -164.3 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, -52.3, -164.3 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, -11.6, -214 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, -11.6, -214 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, -2.9, -181.2 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, -2.9, -181.2 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 53.5, -164.3 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 53.5, -164.3 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 71.9, -189.5 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 71.9, -189.5 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 102.4, -192 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 102.4, -192 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 131.6, -194.1 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 131.6, -194.1 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 160.1, -196.1 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 160.1, -196.1 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 188.2, -198.1 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 188.2, -198.1 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 216.1, -200 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 216.1, -200 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 243.8, -201.9 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 243.8, -201.9 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 271.3, -203.9 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 271.3, -203.9 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 298.8, -206 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 298.8, -206 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 326.4, -208.8 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, 326.4, -208.8 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, 95.6, -384.5 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, 95.6, -384.5 , 0 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 73 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 74 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_2 + 75 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_2 + 77 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_2 + 78 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_2 + 79 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_2 + 81 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_2 + 127 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 129 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 130 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 131 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 133 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 135 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 136 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_2 + 145 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 147 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 148 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 149 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_2 + 151 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_2 + 153 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_2 + 154 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 155 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_2 + 157 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_2 + 158 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_2 + 159 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 164 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 169 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 171 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 172 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_2 + 173 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 175 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 176 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 177 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 178 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 179 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 181 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 183 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 184 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 185 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 187 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_2 + 189 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_2 + 190 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 269 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 270 + OFFSET_X, 1, 3.1, 3.1 ); setScaleKey( spep_2 + 314 + OFFSET_X, 1, 3.1, 3.1 ); setRotateKey( spep_2 + 70 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 127 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 128 + OFFSET_X, 1, -11.8 ); setRotateKey( spep_2 + 129 + OFFSET_X, 1, -11.8 ); setRotateKey( spep_2 + 130 + OFFSET_X, 1, -10.3 ); setRotateKey( spep_2 + 131 + OFFSET_X, 1, -10.3 ); setRotateKey( spep_2 + 132 + OFFSET_X, 1, -8.9 ); setRotateKey( spep_2 + 133 + OFFSET_X, 1, -8.9 ); setRotateKey( spep_2 + 134 + OFFSET_X, 1, -7.4 ); setRotateKey( spep_2 + 135 + OFFSET_X, 1, -7.4 ); setRotateKey( spep_2 + 136 + OFFSET_X, 1, -6 ); setRotateKey( spep_2 + 137 + OFFSET_X, 1, -6 ); setRotateKey( spep_2 + 138 + OFFSET_X, 1, -4.5 ); setRotateKey( spep_2 + 139 + OFFSET_X, 1, -4.5 ); setRotateKey( spep_2 + 140 + OFFSET_X, 1, -3.1 ); setRotateKey( spep_2 + 141 + OFFSET_X, 1, -3.1 ); setRotateKey( spep_2 + 142 + OFFSET_X, 1, -1.6 ); setRotateKey( spep_2 + 143 + OFFSET_X, 1, -1.6 ); setRotateKey( spep_2 + 144 + OFFSET_X, 1, -0.2 ); setRotateKey( spep_2 + 145 + OFFSET_X, 1, -0.2 ); setRotateKey( spep_2 + 146 + OFFSET_X, 1, 1.3 ); setRotateKey( spep_2 + 147 + OFFSET_X, 1, 1.3 ); setRotateKey( spep_2 + 148 + OFFSET_X, 1, 2.7 ); setRotateKey( spep_2 + 149 + OFFSET_X, 1, 2.7 ); setRotateKey( spep_2 + 150 + OFFSET_X, 1, 4.2 ); setRotateKey( spep_2 + 151 + OFFSET_X, 1, 4.2 ); setRotateKey( spep_2 + 152 + OFFSET_X, 1, 5.6 ); setRotateKey( spep_2 + 153 + OFFSET_X, 1, 5.6 ); setRotateKey( spep_2 + 154 + OFFSET_X, 1, 7.1 ); setRotateKey( spep_2 + 155 + OFFSET_X, 1, 7.1 ); setRotateKey( spep_2 + 156 + OFFSET_X, 1, 8.5 ); setRotateKey( spep_2 + 157 + OFFSET_X, 1, 8.5 ); setRotateKey( spep_2 + 158 + OFFSET_X, 1, 10 ); setRotateKey( spep_2 + 159 + OFFSET_X, 1, 10 ); setRotateKey( spep_2 + 160 + OFFSET_X, 1, 12 ); setRotateKey( spep_2 + 161 + OFFSET_X, 1, 12 ); setRotateKey( spep_2 + 162 + OFFSET_X, 1, 14 ); setRotateKey( spep_2 + 163 + OFFSET_X, 1, 14 ); setRotateKey( spep_2 + 164 + OFFSET_X, 1, 16 ); setRotateKey( spep_2 + 165 + OFFSET_X, 1, 16 ); setRotateKey( spep_2 + 166 + OFFSET_X, 1, 18 ); setRotateKey( spep_2 + 167 + OFFSET_X, 1, 18 ); setRotateKey( spep_2 + 168 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_2 + 169 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_2 + 170 + OFFSET_X, 1, 11.3 ); setRotateKey( spep_2 + 171 + OFFSET_X, 1, 11.3 ); setRotateKey( spep_2 + 172 + OFFSET_X, 1, 8 ); setRotateKey( spep_2 + 269 + OFFSET_X, 1, 8 ); setRotateKey( spep_2 + 270 + OFFSET_X, 1, 14.6 ); setRotateKey( spep_2 + 314 + OFFSET_X, 1, 14.6 ); -- ** 音 ** -- --構える SE008 = playSeVer2( spep_2 + 14, 1003, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_2 + 14, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 14, SE009, 204 ); SE010 = playSeVer2( spep_2 + 22, 1013, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 22, SE010, 123 ); --気弾発射 SE011 = playSeVer2( spep_2 + 36, 1145, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 40, 1213, "",spep_2 + 310, 0, 110, -1); setSeVolumeByWorkId( spep_2 + 40, SE012, 45 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 60; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾ヒット SE013 = playSeVer2( spep_2 + 82, 1011, "", 0, 0, 0, -1); --気弾溜め SE014 = playSeVer2( spep_2 + 196, 1400, "",spep_2 + 328, 4, 26, -1); setStartTimeMs( SE014, 1900 ); --敵地面バウンド SE015 = playSeVer2( spep_2 + 154, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 154, SE015, 224 ); SE016 = playSeVer2( spep_2 + 154, 1008, "", 0, 0, 0, -1); --瞬間移動 SE017 = playSeVer2( spep_2 + 168, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 168, SE017, 115 ); --気弾溜め SE018 = playSeVer2( spep_2 + 198, 1370, "",spep_2 + 332, 0, 26, -1); SE019 = playSeVer2( spep_2 + 198, 1224, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 198, 1361, "",spep_2 + 322, 0, 48, -1); setPitch( spep_2 + 198, SE020, 1200 ); setTimeStretch( SE020, 0.9, 30, 4 ); --気弾大きくなる SE021 = playSeVer2( spep_2 + 262, 1328, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 272, 1440, "",spep_2 + 324, 0, 24, -1); --気弾発射 SE023 = playSeVer2( spep_2 + 300, 1133, "",spep_2 + 398, 0, 64, -1); setSeVolumeByWorkId( spep_2 + 300, SE023, 126 ); setPitch( spep_2 + 300, SE023, -100 ); setTimeStretch( SE023, 0.93, 30, 4 ); --爆発 SE024 = playSeVer2( spep_2 + 316, 1160, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 320, 1024, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 324); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 438F end